Demitri said, February 24, 2016, 05:03:05 amteh shading on dem folds the nitpick in me thinks you could prob improve the shading done on the right (viewer left) leg. the fold angle seems odd for that stance but that's just me.Ty.I assume that you are referring to the largest fold on the left (viewer) leg? Should I angle it a bit more, add another fold? It could easily be done, so no worries, I'll look into it near the end along with the face.
Alpha Proto said, February 24, 2016, 01:27:01 amSin- said, February 22, 2016, 01:18:08 pmI like it, but it could use more folds around the inside of the elbow, and back of the knee.I would look at Terry Bogard's sprite for reference. They fit close on the thigh, and calf, but lose under the calf.Like Ralf in my avatar.I guess I made them a bit baggy. I'll try to fix that and the sleeve.Iced said, February 22, 2016, 01:24:07 pmDo a few more costumes and we can talk about including that in his intros. Ok.
Nice, I couldn't resist editing your Nail sprite though. Watch the shading on his vest. Yours made it look a bit leathery.
Balthazar said, February 24, 2016, 03:20:04 pmWatch the shading on his vest. Yours made it look a bit leathery.I agree with what you say about mine, but in yours I don't understand the lightsource.
Well Z2 lightsource is always coming from straight above. Nail his upper body is leaning backwards a little bit,so I thought the light would hit the entiredy of the front of the vest.
It has potential. What you could do is mimmick what happens when the Gotenks seperates, but reversed.Spoiler, click to toggle visibilty
I love it.Finished this a long time ago, so I thought I'd share it:if you want to compare what changed from my first version to this, go ahead, but I'm not responsible for blinding you with my first ugly rendition
That Broly came a long way but it's indeed looking pretty darn good now!Also nice Arale, Alpha Proto, now you just need to learn to play around with animation timings to make your animations look better Your sprites are pretty nice already.