well this is the world in 3d of the simpsonsi hope you like it is the 1rst beta "commentaries are appreciated""im tired" download http://www.freewebs.com/xed-/ hi res stages
Haha, this is a neat stage. Your lifebars are too, i'm sure Warner would love those.Too bad it's High Res.
gwa_pao said, September 07, 2007, 12:27:22 pmawsome the only thing i dont like isthis stage is for hi res and use 3d homer for screenshots loli second that
The parallax deltas are off.This one is easier to fix than the schoolyard one. That one is best left with parallax disabled since it would require a lot of graphic edits first.To fix parallax deltas on this one, change your [BG ,suelo] to this:[BG ,suelo]type = parallaxspriteno = 0,1start = 0, 0delta = 1.44, 2xscale = 1,1.470mask = 1I suggested before not to use both width and xscale. Width wasn't even used correctly anyways. I'm not sure where that idea came from.The calculations were a little tricky to do on this one since the graphic used for the humongous floor is excessively big.I modified VIB's parallax formula: (to use this formula, first xscale value must be 1, so I changed the x delta...I assumed you wanted to keep the top line with a delta of 1.44 [1.2 * 1.2]...as a side comment, this top line of your floor graphic is invisible due to mask=1) [Hi-Res Stages Only]2nd xscale value = ((2-xdelta)*B/A+2)/xdeltaA is the distance between the top of the floor graphic (NOT TOP OF SCREEN) and the zoffset line. B is the distance between the zoffset line and the bottom of the floor graphic (NOT BOTTOM OF THE SCREEN). You have to figure out where the zoffset line lands on the original floor graphic and then do the calculations (make a screenshot and then mark on the original floor graphic where the line would be).I rounded 1.46958 to 1.470. (mugen goes 3 decimal points) If you don't get this value, try again.There's other important changes to make:Boundhigh is way too negative (stage is ridiculously high). Try -200 for hi-jump friendly. If you allow characters to move this high, try adding in additional decorations because your stage is just black up there.Tension and floortension are way too high as well. Try 50 for each.Again, I would recommend using Michael Jackson to test parallax floors in-game. His feet are right on top of the zoffset line and he doesn't turn around when jumping over him.That's it for the major errors. I would personally move the zoffset line and the cylinder animation lower, but that would require a recalculation of the 2nd xscale value (would change A & B values).I also realize that by fixing the parallax deltas for the zoffset line you chose, the objects sitting on the floor also have the wrong deltas. So, these will need to be adjusted as well.
ziltama said, September 08, 2007, 01:55:29 amThe parallax deltas are off.This one is easier to fix than the schoolyard one. That one is best left with parallax disabled since it would require a lot of graphic edits first.To fix parallax deltas on this one, change your [BG ,suelo] to this:[BG ,suelo]type = parallaxspriteno = 0,1start = 0, 0delta = 1.44, 2xscale = 1,1.470mask = 1I suggested before not to use both width and xscale. Width wasn't even used correctly anyways. I'm not sure where that idea came from................ sorryim not a pro
BurgerKing said, September 07, 2007, 12:26:44 pmHaha, this is a neat stage. Your lifebars are too, i'm sure Warner would love those.Yes ! I like those lifebars, and i would like to know where to get that. about this stage, looks very Nice !! i'll visit your site to get it right now.
Warner said, September 08, 2007, 01:51:25 pmBurgerKing said, September 07, 2007, 12:26:44 pmHaha, this is a neat stage. Your lifebars are too, i'm sure Warner would love those.Yes ! I like those lifebars, and i would like to know where to get that. about this stage, looks very Nice !! i'll visit your site to get it right now. just wait a little for that lifebars