The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Samurai Shodown Game => Topic started by: recruta42 on October 13, 2007, 08:55:00 pm

Title: Samurai Shodown Game
Post by: recruta42 on October 13, 2007, 08:55:00 pm
Hi everyboady...

This board here will be used to discuss about my project of a samurai shodown game for mugen...

I decided to request a special board for my project specially cause I need to document it since the project is getting bigger and I am losing control of the modifications I do while upgrading the game... Also this space will be used to debate with community idea, critics, suggestions, tips, etc...

My only partner until now on this long journey is Bidu and he is doing an excelent job aliging the sprite packs I send to him.

For those of you that still don´t know...there is a beta to see how the project is going stored on the following link:

http://www.4shared.com/file/17528140/d2e0f96a/SamuraiShodownProject003.html (http://www.4shared.com/file/17528140/d2e0f96a/SamuraiShodownProject003.html)

What the project has until now:

- 5 chars made (Haohmaru, Rasetsumaru, Ranzo, Zankuro and Yoshitora)
- 3 W.I.P. chars (Ukyo, Kyoshiro and Gen-an)
- Life/Power/Special Effects bar screen pack
- Tag Team

The full chars have all their basic moves, intros, win poses, lose poses, normal attacks, special attacks, hyper attacks.

At the moment I am restructurating the entire HITState plataform at the same time I work on Gen-an while Bidu is aligning Ukyo´s normal attacks.

Very soon I will be posting here lots of topics concerning how I code the project and how I do the other stuff..

I hope to see the community contributing with comments/suggestions/ideas on the topics.

Here goes some recent pictures:

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-11.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-12.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen1-5.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen2-3.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen3-1.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen4.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen5-1.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen6.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen5.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-8.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-5.gif)

See ya...




Title: Re: Samurai Shodown Game
Post by: BigBoss on October 14, 2007, 12:24:49 am
Oh wow very well done.
Title: Re: Samurai Shodown Game
Post by: Two-Tone Dearly on October 14, 2007, 12:32:03 am
will there be finishing style moves like in SSV Special?
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 14, 2007, 04:09:28 am
will there be finishing style moves like in SSV Special?

There is still no plans for this.

The reason is that it´s just an insane work for a beautifull effect...I am a hardcore fighting game player and my focus will always be more on gameplay than in special endings, intros, fatals, etc...but eventually ...If someone decides to join the project for this...
Title: Re: Samurai Shodown Game
Post by: Reza on October 14, 2007, 04:43:37 am
Hey this projects is becoming quite the game, i like what you did so far and i was wondering what style of gameplay you were aiming for SS1, 2, 3, 4, 5...etc. Are you going to add the "Rage Explosion" like in SS5 you know the mode when you reach at full power and by pressing A, B, C, D. ;P
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 14, 2007, 09:30:12 am
Hey this projects is becoming quite the game, i like what you did so far and i was wondering what style of gameplay you were aiming for SS1, 2, 3, 4, 5...etc. Are you going to add the "Rage Explosion" like in SS5 you know the mode when you reach at full power and by pressing A, B, C, D. ;P

Rage Explosion and issen already on the beta right now...just press Medium + Special and you will see...

Here goes some pics..

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-9.gif)

(http://i158.photobucket.com/albums/t120/recruta42/mugen7-1.gif)

Title: Re: Samurai Shodown Game
Post by: Reza on October 15, 2007, 12:18:00 am
Ahh i see i was doing it wrong the whole time...lol and thanks that helped. :sugoi:

Nice Shots by the way.
Title: Re: Samurai Shodown Game
Post by: Kensuke on October 15, 2007, 01:15:02 am
This truly is an impressive venture that you have embarked on.

I am in total support and would like to contribute what knowledge i know about ss to you...


I have been recently been playing a lot of ssv so i can help with accuracy as far as that, with yoshitora, ukyo primarily and many others.. secondary.

As soon as possible I shall give you feed back as far as your beta.
Title: Re: Samurai Shodown Game
Post by: Red Comet Tyson on October 15, 2007, 06:19:34 pm
during rage mode it would be powered moves like ss4?
Title: Re: Samurai Shodown Game
Post by: walt on October 16, 2007, 05:54:55 am
Just dropping by to say HEY I really don't know all that much about the Samsho Saga... but so far from what I've seen of your game... man, it's coming out really sexy  :sugoi:
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 16, 2007, 10:43:29 am
Thanks man...

About raged attacks it is a great possibility that probably will happen in the future.
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 16, 2007, 09:02:29 pm
As I said before, I'm very glad you still continue with this project with your team, congrats for your own subforum ;)

And I'm very intrigated about Gen-an, will you make as he appeared in SS6 or like in SS1-2?? (since I don't played SS6 and I don't know if Gen-an as the same powers than SS1-2)

Good luck with them ;)
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 17, 2007, 01:04:58 am
As I said before, I'm very glad you still continue with this project with your team, congrats for your own subforum ;)

And I'm very intrigated about Gen-an, will you make as he appeared in SS6 or like in SS1-2?? (since I don't played SS6 and I don't know if Gen-an as the same powers than SS1-2)

Good luck with them ;)

He will be like hist SS6 mate...I am looking for someone to make up his suicide move since he appears to not have one...

(http://i158.photobucket.com/albums/t120/recruta42/mugen1-6.gif)
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 17, 2007, 02:47:44 am
I like to read that :D I want your guide about his new powers in SS6 (I want to make a "Bust mode" in a future with those powers)

And, you can make that suicide move as my Gen-an's Honourable Death (intoxicates himself with his Poison Breath) or maybe throw his claw to the sky and rip himself in the fall ;)
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 18, 2007, 11:25:41 am
I like to read that :D I want your guide about his new powers in SS6 (I want to make a "Bust mode" in a future with those powers)

And, you can make that suicide move as my Gen-an's Honourable Death (intoxicates himself with his Poison Breath) or maybe throw his claw to the sky and rip himself in the fall ;)

How is the suicide move of your gen-an or where I can see it ? I will do it...
Title: Re: Samurai Shodown Game
Post by: Cybaster on October 18, 2007, 11:34:47 am
http://www.mugenchina.org/~basaramugen/
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 18, 2007, 04:19:00 pm
Found in the archive forum 8)

http://mugenguild.com/forumx/index.php?topic=51713.msg472956#msg472956

It performs like in SS4: B, F, D + start. It loses the round, but the next appears with a fullfilled power bar
Title: Re: Samurai Shodown Game
Post by: Black Shroud on October 20, 2007, 09:07:35 am
You wanted to say "Honourable Death"/Suicide move ?
So far in SS4 it replenishes full POW bar in next round, in SS5 it replenishes part depending on how outrageous character is; and in SS5special it replenishes none
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 20, 2007, 12:02:01 pm
You wanted to say "Honourable Death"/Suicide move ?
So far in SS4 it replenishes full POW bar in next round, in SS5 it replenishes part depending on how outrageous character is; and in SS5special it replenishes none
In my char, the Honourable death was made as in SS4 (since my Gen-an was made with SS4 gameplay), that's mean you lost the round, but the next you start with full power bar ;)
Title: Re: Samurai Shodown Game
Post by: TBoy15 on October 20, 2007, 11:18:36 pm
looks very interesting. well not a mortal kombat kind of fighting game but it looks cool  ;D
put SAMURAI JACK in the game  :sugoi: that would be awesome
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 21, 2007, 02:04:16 am
Well Basara, I took your idea;)

Finished now gen-an intros, win poses, lose, suicide, etc...

(http://i158.photobucket.com/albums/t120/recruta42/mugen0-13.gif)

TBoy15...

I am a hardcore fighting game player and so is the target public for this project so there will be no space for such thing like samurai jack (despite loving the cartoon),  the crazy samurai ball, ninja cat and other stuff related...
Title: Re: Samurai Shodown Game
Post by: Iced on October 21, 2007, 02:05:48 am
Is there space however to adapt Shiki and her Lover ( whose name eludes me at the moment), Azra I think.
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 21, 2007, 02:33:47 am
Is there space however to adapt Shiki and her Lover ( whose name eludes me at the moment), Azra I think.

Without any doubts...only need some excelent sprite editor for that ;)
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 22, 2007, 06:12:13 am
Thanks for use my idea, it looks good in the shot :P

And for Shiki and Asura, maybe for now a SS palette for them it would be work... or not??
Title: Re: Samurai Shodown Game
Post by: recruta42 on October 22, 2007, 11:13:08 am
Thanks for use my idea, it looks good in the shot :P

And for Shiki and Asura, maybe for now a SS palette for them it would be work... or not??

Hmmm...at the moment it´s not a good idea since we don´t have even a stand animation frame...I know that people would love to see them on the game but we need to find a excelent sprite editor for that...

A better idea would be making palettes for these chars here ;)

(http://i158.photobucket.com/albums/t120/recruta42/kyoshiro.gif)

(http://i158.photobucket.com/albums/t120/recruta42/ukyo.gif)

(http://i158.photobucket.com/albums/t120/recruta42/genan.gif)

Title: Re: Samurai Shodown Game
Post by: Black Shroud on October 29, 2007, 03:44:40 pm
Any way you look Asura need some unique system like Robo-Ky has unique one in Guilty Gear. Reason for this is that Asura cant be disarmed because his weapons are summoned/unsummoned by Demon Hand gauntlet, and only way to disarm him its to cut away his hand (like Haohmaru did in the OVA but still he wasnt succesful  :P )
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on October 29, 2007, 06:03:15 pm
Sadly, you're right :( same with Shiki, it's not just make a aplette or something for her, also would have to edit her without her swords... I hope someone in a future can edit both to join them in this project (or SNKP will incluides them in a future SS)

Well, maybe I can do something with those palettes for you ;) how many do you need for each character?
Title: Re: Samurai Shodown Game
Post by: Black Shroud on October 29, 2007, 06:21:20 pm
His Neo-Geo Battle Coliseum Palettes (for mugen he has only first two)
(http://www.fightersgeneration.com/characters/asrasprite.jpg)

In original SS64_2 (Asura Zanmaden) he had only two palettes - all black costume and all white costume.

I guess E+D palette will do as additional one, and C palette as homage to his SS64_2 one

.....
About his slashes - in original SS64_2 characters have A/B/C/D as Weak Slash/Medium Slash/Special Attack (mainly overheads)/Dodge

So originally he has 2 slash animations. His 3rd most powerful slash in Neo-Geo Battle Coliseum where he transforms sword Lucifier in Belphegor pike, holding it in hand, was taken from his original Thanatos/Satanas power special.

About Power Special:
Thanatos SS64_2 version: Seals with chains, attacks with Belphegor (standing), Beelzebub and Leviathan
Thanatos SS!2 version: Seals with chains, attacks with Beelzebub, Leviathan and Usiel
Thanatos NGBC version: Seals with chains, attacks with Belphegor (standing), Beelzebub and countless Belphegor (underground)


Title: Re: Samurai Shodown Game
Post by: Mário Fong on November 11, 2007, 02:30:56 pm
powerbars look way too techsexy for a samurai game. : P
Title: Re: Samurai Shodown Game
Post by: xionzappa on November 13, 2007, 01:58:07 am
Ok, this project officially is the most amazing thing since Mt. Rushmore. Please, please, please, PLEASE keep going with this. Keep it up! Add more chars! Put in Kusaregedo! I like him!
Title: Re: Samurai Shodown Game
Post by: recruta42 on November 17, 2007, 12:48:57 am
Thanks for all the comments so far...

REALLY,..I already explaind in 3 different forums about the powerbar and we will se none new until someone make one special for this game. I already stateted that I am no drawing artist...Also this last bar is from SS6 game so I don´t know what to do anymore...

Black Shround...

I really don´t know what to do with you....I see an incredible potencial on you in the creativity part but I just think you are focusing it  on the wrong way. I would be more happy if you put all your potencial on things we already have at the moment like on the chars I already mentioned before and the game system....

Either way thanks for always beeing participative on the project...
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on November 17, 2007, 05:23:28 am
A better idea would be making palettes for these chars here ;)
Well, maybe I can do something with those palettes for you ;) how many do you need for each character?
Title: Re: Samurai Shodown Game
Post by: recruta42 on November 17, 2007, 05:56:28 am
A better idea would be making palettes for these chars here ;)
Well, maybe I can do something with those palettes for you ;) how many do you need for each character?

As many as you wish....I have only the originals until now ;)
Title: Re: Samurai Shodown Game
Post by: BigBoss on November 18, 2007, 03:58:21 am
Suggestion

http://i158.photobucket.com/albums/t120/recruta42/mugen3-1.gif



Maybe a day and a night transition using animation seeing as you can put time to hold for the only problem i see is when the round 2 starts you will have to rewait that time.
Title: Re: Samurai Shodown Game
Post by: recruta42 on November 18, 2007, 04:15:12 pm
Suggestion

http://i158.photobucket.com/albums/t120/recruta42/mugen3-1.gif



Maybe a day and a night transition using animation seeing as you can put time to hold for the only problem i see is when the round 2 starts you will have to rewait that time.

Would be cool but I need a stage specialist for that since I know only to do simple stages and I am more focused on chars/plataform right now
Title: Re: Samurai Shodown Game
Post by: Peach_is_awesome on November 27, 2007, 06:27:01 pm
Umm can you show a list of the characters you currently know that you definetly will put in the game? --;
Title: Re: Samurai Shodown Game
Post by: Cybaster on November 28, 2007, 12:40:30 pm
the only problem i see is when the round 2 starts you will have to rewait that time.
Not necessarily, you can use resetbg=0, and the stage will stay the same during round 2.

Quote
Would be cool but I need a stage specialist for that since I know only to do simple stages and I am more focused on chars/plataform right now
It's not really hard, but yeah, better keep focusing on more important matters for now. :)
Title: Re: Samurai Shodown Game
Post by: recruta42 on December 03, 2007, 10:08:16 am
About the character list there is really no limit for that since we are talking about an open game here....I will do what I can work on at the moment.

For the stages I would like to find someone specialist on this to help me...It would be really cool....
Title: Re: Samurai Shodown Game
Post by: Black Shroud on December 04, 2007, 07:59:07 am
Why dont use already converted stages ? I have a bunch of them
Title: Re: Samurai Shodown Game
Post by: Mgbenz on December 04, 2007, 08:10:56 am
Hw wouldn't have bothered making his own creations if he could just take other people's and bunch them all together.
Title: Re: Samurai Shodown Game
Post by: Black Shroud on December 04, 2007, 11:12:19 am
It like in MKP ten people make same animation of same move because of copyrights.
Im not mentioning that it is better to keep all stuff in one project, and not have multiple ones like for example MKP MKBS MKDOE MKR russianMKP etc.
For me re-ripping and re-making exactly same stage that was already ripped and made in mugen is stupid. In the end people will still say you use theirs stage if they want, I saw those situations a couple of times too.
Title: Re: Samurai Shodown Game
Post by: Cybaster on December 04, 2007, 11:27:45 am
But the stuff done each time is different, because people make their stuff the way they want it to be.

I'm not specially following the various MK projects, but I'm sure each one has different features to offer the others don't have.

Same for stages : many peple can rip the sprites, but once you have them, it's not sure you'll be able to make an accurate stage out of them. Plus, if he really wants to use stages with day/night transition, I doubt you have them (and merging two stages into one won't do the trick so easily, there's coding and sprite editing involved).

Finally, doing things yourself is an achievement, and makes you proud.
Title: Re: Samurai Shodown Game
Post by: Black Shroud on December 04, 2007, 12:45:06 pm
Sorry but I want to play one project Im 100% satisfied with
than 10 projects Im 10% satisfied with each.

I hope you get the idea
Title: Re: Samurai Shodown Game
Post by: Omega on December 06, 2007, 11:39:02 pm
The game is looking great man.

Will you also include Sogetsu and Mina Majikina? :)   



Title: Re: Samurai Shodown Game
Post by: recruta42 on December 07, 2007, 10:17:36 am
The game is looking great man.

Will you also include Sogetsu and Mina Majikina? :)   





I will add all possible chars that I can. This includes all SS rooster...

Sogetsu will be more dificult to add than Mina since his sprite pack in mugenchina is not completed, but mina is ;)
Title: Re: Samurai Shodown Game
Post by: Omega on December 07, 2007, 04:31:14 pm
I can gather Sogetsu's sprites for you since i have the roms and played those alot. :)   







Title: Re: Samurai Shodown Game
Post by: Huff:p on December 09, 2007, 05:14:49 am
The game is looking great man.

Will you also include Sogetsu and Mina Majikina? :)   





i hav kazuki if u want him
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on December 10, 2007, 03:58:54 am
Don't worry, Recruta will make him for the project ;)
Title: Re: Samurai Shodown Game
Post by: Mário Fong on December 10, 2007, 07:13:33 pm
Sorry but I want to play one project Im 100% satisfied with
than 10 projects Im 10% satisfied with each.

I hope you get the idea
Then collect/compile one. ;)
Title: Re: Samurai Shodown Game
Post by: Basara Lapis on December 15, 2007, 05:25:02 am
Recruta, I have the colors of all alternatives palettes for Kyoshiro and Ukyo since SS1 to SS5, but I have a problem...

Those gif you show me here are screwed o_O can you poist the sprites again in PNG??
Title: Re: Samurai Shodown Game
Post by: Ukyo Tachibana on February 13, 2008, 11:54:14 am
looks great!

If SS5 had 14 renzan & Mawarikomi it would have been perfect.
I wonder if you can utilize the 14 renzan system.
Also if hard slash had it's own button maybe u can add Mawarikomi.I was thinking along the lines of the R button for evade & L for Mawarikomi A=Wslash B=Mslash C=Hslash D=kick
Rage Explosion & Mu no Kyouchi  is a must
and I'd like to see the Weapon Discarding Taunt  & suicide

If I can help in anyway let me know.

I have limited knowledge of making characters but I have made one(a cheap kos-mos from namco x capcom).
I have SS1 thru SS5 on mame(I'm pretty sure we all do) so maybe I could rip some sprites for you.

Just hit me with a message.
Title: Re: Samurai Shodown Game
Post by: Rosales on March 09, 2008, 07:18:12 pm
This might be revival, but It was said earlier that the power bars didn't samurai-ish.
I edited a power bar I made a few years ago and made it larger and re-shaded it.
If you don't want to use it, that's fine I felt like contributing it to you.
(http://i6.photobucket.com/albums/y213/goki444/SSPOWERBAR.png)
Title: Re: Samurai Shodown Game
Post by: Black Shroud on March 10, 2008, 08:41:22 pm
If you mean Rage Gauge, rekruta's gauge just needs "Ikari" kanji, and when raged, to put it on fire.

By the way about disposition of gauges:
=======
SS1-SS4:
Rage Gauge
-in lower part of screen
====
SS64:
Rage Gauge
-is thin and is directly underneath the lifebar.
Stamina Gauge
-in lower part of screen
======
SS:AZ:
Rage Gauge
-is thin and is directly underneath the lifebar
======
SS:Shinsho:
Rage Gauge
in lower part of screen
========
SS5-SS6:
Rage Gauge
-in lower part of screen.
Sword Spirit Gauge
-is thin and directly underneath the lifebar.
=========
SS:Sen:
Rage Gauge
-is curved and is directly underneath the lifebar.
=========

Also, the thing I want to note - in SS6 when you are just raged (without Rage Explosion) the Rage Gauge still empties with time. This was done to show you when you will be out of rage energy, and its much better than in previous titles where you could only count seconds. Its no secret that each character stays raged different amount of time.
Title: Re: Samurai Shodown Game
Post by: Nutpatch on March 27, 2008, 01:40:26 am
Dam man i dont know how u do it :o :o keep up the good work though u should work for snk :sugoi:
Title: Re: Samurai Shodown Game
Post by: dokoham on July 18, 2008, 04:55:04 pm
Finally i found a Samurai Shodown Mugen game!!!

wow!!! please put all characters in the game!!!

and don't forget to create AI for the characters lol~ ^^

thanks a lot!
Title: Re: Samurai Shodown Game
Post by: dokoham on July 18, 2008, 05:04:13 pm
recruta42

Beside Tag Mode

Can you also add 2 VS 2 mode in the game? ^^
Title: Re: Samurai Shodown Game
Post by: dokoham on July 18, 2008, 05:07:59 pm
recruta42

can you make a rapidshare download mirror please?

i can't access 4shared T_T
Title: Re: Samurai Shodown Game
Post by: Leon Belmont on July 18, 2008, 05:09:38 pm
http://mugenguild.com/forumx/index.php?topic=81014.0

Recruta is on leave atm so I don't think he'll be able to answer your questions.
Title: Re: Samurai Shodown Game
Post by: dokoham on July 18, 2008, 05:22:15 pm
oh no T_T

have you download the game demo?

can you upload on rapidshare please?
Title: Re: Samurai Shodown Game
Post by: Average Mugen Guild Poster on July 21, 2008, 07:42:43 am
oh no T_T

have you download the game demo?

can you upload on rapidshare please?
Why would you want that? It's like saying you don't want anyone to download it. --;
Title: Re: Samurai Shodown Game
Post by: Byakko on July 23, 2008, 01:14:26 am
Putting something on a file sharing site means you don't want anyone to download it ?
Title: Re: Samurai Shodown Game
Post by: Average Mugen Guild Poster on July 23, 2008, 06:57:05 am
Putting something on a file sharing site means you don't want anyone to download it ?
No, I'm saying that rapidshare and megaupload are the worst file hosting sites in the world. I mean... PAYING TO DOWNLOAD SOMETHING THAT'S FREE! Think about it for a second, anywhere else you'd get it fast and easy but those to sites bug the hell out of you just to download a friggin game, I mean for rock's sake it's not worth it.  >:( So I repeat:
oh no T_T

have you download the game demo?

can you upload on rapidshare please?
Why would you want that? It's like saying you don't want anyone to download it. --;
Title: Re: Samurai Shodown Game
Post by: ~*Ishida-Uryuu*~ on July 26, 2008, 01:50:47 am
what

Rapidshitshare and Megafuckupload both have free download options. Just wait the 80/45 seconds. But really, Rapidshare sucks. Their download limit is stupid. Megaupload would be the better choice, but yeah, don't recommend it.

Mediafire is where it's at.
Title: Re: Samurai Shodown Game
Post by: Average Mugen Guild Poster on August 11, 2008, 05:26:47 am
what

Rapidshitshare and Megafuckupload both have free download options. Just wait the 80/45 seconds. But really, Rapidshare sucks. Their download limit is stupid. Megaupload would be the better choice, but yeah, don't recommend it.

Mediafire is where it's at.
Megaupload sucks worse than rapidshare. But rapidshare takes longer.
Title: Re: Samurai Shodown Game
Post by: yelocakeffect on September 13, 2008, 05:45:12 pm
rough demo.  ;D
(http://i2.photobucket.com/albums/y1/murasame_masumune/Tekken%20Figures/Angry3.gif)
Title: Re: Samurai Shodown Game
Post by: recruta42 on September 21, 2008, 05:02:55 am
Well...Today I just tryed the project again and its a pity to have to let it aside after all the hard work and effort I put on it until now...

The current version I have all chars have the 14 hit combos and supers...Well..Whatever...Like I said..until I don´t get enought help to run the project it will be stopped...
Title: Re: Samurai Shodown Game
Post by: yelocakeffect on September 21, 2008, 09:44:37 pm
Hey recruta42, what skillz do you have? I might be able to use your talent in something I am doing myself. I practically am a staff of 4 all by myself, So I don't really need anyone else to help on the sprite-side, I do all art, graphics, demos, concept art, you name it. Only thing i don't do is programming and pallets. If ur interested, gimme a ring via PM.  :sugoi:

What I'm working on. (http://mugenguild.com/forumx/index.php?topic=86827.0)
Title: Re: Samurai Shodown Game
Post by: Black Shroud on September 24, 2008, 07:08:20 pm
Recruta, if you can make an 200x40 banner I can use it to give more promotion to your project. Well last time I rarely visit mugenguild but still a proposal