This effect are for be used in HitDef, or either, the opponet suffer this effect after being hitted by your fighter.#
BETTER BURN PALFX *October 27, 2001
You may have noticed that my characters use a unique burn palfx. Since a few other creators are already using it, I might as well add it here. I am about to share one of my trademark effects on my works.
(http://i.imgur.com/M5BCKEK.jpg)
Yellow/Orange Burn:
Palfx.time = Whatever you want here.
Palfx.add = 40,-70,-200
Palfx.sinadd = 40,30,0,10
Palfx.color = 0
Palfx.invertall = 1
(http://i.imgur.com/KWvnC7c.jpg)
Blue/Violet/Crimson Burn:
Palfx.time = Whatever you want here.
Palfx.add = -104,-104,7
Palfx.sinadd = 56,56,0,10
Palfx.color = 0
Palfx.invertall = 1
You can fool around with the values to get any kind of color you want..
See some of the custom Palfx I used for Yamazaki:
(http://i.imgur.com/mg7rV8M.jpg)
Red/Blood Burn:
Palfx.time = Whatever you want here.
Palfx.add = 7,-200,-200
Palfx.sinadd = 30,30,0,10
Palfx.color = 0
Palfx.invertall = 1
(http://i.imgur.com/6ZjuJQ5.jpg)
Dust/Gray Burn:
Palfx.time = Whatever you want here.
Palfx.add = -100,-100,-100
Palfx.sinadd = -10,-10,-10,10
Palfx.color = 0
Palfx.invertall = 1
PERSONAL NOTES:
I hope this will help M.U.G.E.N. KOF developers. So we can enjoy better characters, and so that I can stop wasting my time working on characters. :P