M.U.G.E.N Central => Projects => Topic started by: Yoshin222 on December 22, 2017, 01:01:49 am
Title: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on December 22, 2017, 01:01:49 am
Wait, this threads been read HOW MANY TIMES??????? I have been meaning to do this for ages now, but be it life, other interests, or plainly me procrastinating like a twat, i haven't. Well, i've been redoing Bardock, as i've learnt a LOT since i began this post,, released a character, working on another one, etc But without further ado, here are his reduxed sprites, including some new stuff that i haven't posted here, as well as some Placeholder anims since it's been a while. Without further ado, here ya go Current WIP as of 17/03/2021 (https://cdn.discordapp.com/attachments/594184369791434850/821582189920518204/CurrentWIP.gif)
I've never really done a thread like this, at least not one where i really understood how to handle it. I now know precisely what is required in order to create a character, and this is one i've been intent on making for a while now. While i know I still have a lot to learn, i hope to do as such thanks to feedback during this. With that out of the way, heres what i have so far
PROGRESS LOGS
Spoiler, click to toggle visibilty
LOG1: DECEMBER 24TH, 2017
Spoiler, click to toggle visibilty
-6 idle animation frames -small and big portraits -dash collision sprite -possible focus attack frame -possible power charge frame -victory portrait wip -various gameplay notes -finished pallete template -HDBZ systems implemented
LOG2: JANUARY 22ND, 2018
Spoiler, click to toggle visibilty
-Systems updated, primarily involving his Focus Attack, he now uses the EXPLOD buffering method to cancel from them instead of Mugens default command system -Tweaked Idle animation, i felt the old one was a bit small. More content with this -Chaining has begun to be implemented -Dash Collision sprite is done (though state is still buggy) -A Stand Turn animation has been added, though it is incredibly early and not done at all
LOG3: APRIL 23RD 2018
Spoiler, click to toggle visibilty
To summarise -Systems further updated, including more recent stuff like wakeup timing, Throw Techs and now his Dash collision is completely functional. All thats left are Z-Counters -Power charge coded, sprites yet to be completed -Turn animation complete -Sprites updated based on a change suggested by Ho-Oh's Apprentice (Hatter) -Dash collision sprite fixed (armour was wacky, its fine now) -Chaining completely implemented
-Over 12 palletes, most submitted by various people on the HDBZ Discord (A HUGE thank you to every single one of you) -Completely revamped idle animation, one that i know may not be perfect, but should prove satisfactory. -A Cliffside Portrait drawn from scratch, as the old one was outdated and fixing all its flaws would take far longer -Small Portrait -A Dash Collision Sprite, as outlined thanks to WekRiptor. It is edited from Goku naturally, but is still unfinished -A possible Focus Attack frame, also by WekRiptor. This frame is yet to be completed -A possible Power Charge frame, courtesy of Kercy. This has yet to be completed -A FINALISED Pallete Template. Any pallete made using this Template now, will still work correctly when he's eventually released
Gameplay Stuff
Spoiler, click to toggle visibilty
Sadly, this section is a lot smaller at the moment, but of course will be heavily updated as i go. I understand how to code a character, and look forward to learning more during Bardocks creation. This isn't to say theres nothing -All HDBZ system stuff is compatible with Bardock, using Gokus sprites as placeholders. This includes Cheap KO, Twist animation, shocked, Focus Attack, Dash collision, etc -Various gameplay ideas written by both myself, and some miscellaneous notes by others. Imma keep this under wraps however, wouldn't be fun if i just told you everything ;)
After all of this, i'd like to ask 2 favours from anyone reading this. If you have any gameplay ideas, don't be shy. While of course Bardock will eventually be completed either way, i'd really like to talk with you all, get ideas going. You may think of something 10x better than i could think of, anything within reason is acceptable, and everything will be noted. Secondly,
This is Bardocks Pallete Template. If you enjoy creating palletes, feel absolutely more than free to share them here. I give you my word that every last one will be added (within reason of course XD) Here is everything i have so far, feedback and criticism is of course welcome, as i know that i still have a ton to learn and improve on. The help would be appreciated ^^;
PS: Should also mention that i'm going to be using the EXPLOD Buffering system for Bardock, as it genuinely is a better way to handle commands than Mugens default, massive respect to the creators. If you're curious as to what that'd be like, might i suggest joining the HDBZ Discord, where Gohan has it implemented to test it out
Personal HDBZ Frame data Template made by yours truly (Will be using this for Bardock, open in Notepad)
Spoiler, click to toggle visibilty
--- BY --- FRAME DATA CANCEL FLAGS/////SF=Self, SP=Special, SU=Super, TH=Kara Throw, TC=Target Combo TERMS///////////OCH=On Counter Hit, LA=Launches, HK=HardKnockdown, SK=SoftKnockdown, TT=Tech Type. JP=Juggle Points, MG=Meter Gain, FS=ForceStand NOTES Tech Type refers to how the enemy reacts when hit with this move, and in what instances they can tech. 1 means they can tech whilst being juggled, as well as when they hit the ground. 2 is just in the air, 3 just on the ground (so for moves that slam down) and 4 means not at all. OCH damage is increased by 20% due to scaling Juggle points refer to how many points the move adds to juggling on hit, the limit is 15 before the opponent falls out Active refers to the amount of frames it takes to reach the frame before the move becomes active, so a move with 3 frames startup, is active on frame 4 ------------------------------------------------------- NAME |STARTUP|ACTIVE|RECOVERY|CANCEL FLAGS|HITADVANTAGE|GUARDADVANTAGE|JUGGLEPOINTS|DAMAGE| MG |TT|JP|MISC PROPERTIES| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| STANDING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| ST.Light Punch | | | | | | | | | | | | | ST.Light Kick | | | | | | | | | | | | | ST.Medium Punch | | | | | | | | | | | | | CL.Medium Puncn | | | | | | | | | | | | | ST.Medium Kick | | | | | | | | | | | | | ST.Heavy Punch | | | | | | | | | | | | | CL.Heavy Punch | | | | | | | | | | | | | ST.Heavy Kick | | | | | | | | | | | | | --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| CROUCHING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| | CR.Light Punch | | | | | | | | | | | | | CR.Light Kick | | | | | | | | | | | | | CR.Medium Puncn | | | | | | | | | | | | | CR.Medium Kick | | | | | | | | | | | | | CR.Heavy Punch | | | | | | | | | | | | | CR.Heavy Kick | | | | | | | | | | | | | | | | | | | | | | | | | | --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| JUMPING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| A.Light Punch | | | | | | | | | | | | | A.Light Kick | | | | | | | | | | | | | A.Medium Puncn | | | | | | | | | | | | | A.Medium Kick | | | | | | | | | | | | | A.Heavy Punch | | | | | | | | | | | | | A.Heavy Kick | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: AgentofDestiny on December 22, 2017, 03:08:53 pm
Nice,keep it up!!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Lunchbillion on December 23, 2017, 04:28:04 am
Always excited to see more Z2 projects! Looking good.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 05, 2018, 12:36:46 am
(https://orig00.deviantart.net/714b/f/2018/004/6/3/aas_by_yoshin222-dbyy6nr.png) Topics not gonna die XD Dug up this ancient thing in my USB. NOT NEARLY done, but kinda neat. Will finish this at some point
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: GDPenguin on January 05, 2018, 07:06:34 am
(https://orig00.deviantart.net/714b/f/2018/004/6/3/aas_by_yoshin222-dbyy6nr.png) Topics not gonna die XD Dug up this ancient thing in my USB. NOT NEARLY done, but kinda neat. Will finish this at some point
That hair is gold. xD Good luck with the project anyhow :)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 05, 2018, 07:09:49 am
Obvious placeholder is obvious XD But thank you
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: StormEX on January 06, 2018, 05:41:00 am
This could serve as a possible reference for his Portrait art. I wish you the best..!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 06, 2018, 05:44:13 am
I am very steadfast on drawing my own stuff as much as possible. I started Bardock as a sort of learning experience after all. But i thank you for the suggestion nonetheless
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 08, 2018, 10:26:21 am
(https://orig00.deviantart.net/1122/f/2018/008/3/2/idletest14_by_yoshin222-dbzc23y.gif) Idles finished. I made an edit or two since this but this is the general idea. It isn't perfect, but i think it'll do
EDIT: Will now be keeping a progress log to keep track of what i get done. Check first post
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 18, 2018, 12:29:36 pm
(https://orig00.deviantart.net/7037/f/2018/018/6/d/show_by_yoshin222-dc0djj3.png) Dash collision sprite done. Also tweaked some system stuff related to the Focus Attack, namely that dash cancelling from it now uses the EXPLOD buffering method instead of Mugens default command parsing EDIT: I updated it (drew his other arm, forgot to do so before) And i know the dash collision is a bit buggy, i assume its an EXPLO issue, alng with the fact he can't win as he freezes. This is due to him not possessing a grab yet
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: CozySquirtle on January 18, 2018, 01:20:40 pm
Haven't done any sort of palette making in what seems to be over 2 years now, I decided to throw these two together cause I was bored and had some spare time on my hands. Based off that Bardock Movie Special a few years back.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 22, 2018, 04:23:22 pm
I do, but of course theres plenty of space on the boat! Adding em in, much appreciated dude
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Tsao-ri on January 23, 2018, 07:39:23 pm
Very nice job men!!!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 29, 2018, 12:20:28 am
(https://orig00.deviantart.net/dc58/f/2018/028/a/a/turntest2_by_yoshin222-dc1h75q.gif) Standing turn anim WIP Been working on Snake Way a lot more recently, so progress has slowed. Make no mistake though, progress is indeed being made :) PS: @Realra, could you possibly name those palletes? It'd help a lot since i'll be honest, i put them in the place i put submitted palletes, and got confused which were yours XD
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: elementhedge on January 29, 2018, 01:24:27 am
Your progress looks amazing and I hope for the best with your project Do you have a plan with what his moveset or his general playstyle will be? (Like going super saiyan or if he's more projectile or combo focused)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 29, 2018, 12:22:53 pm
If you enjoy characters like Ryo from KOF, Butt from Garou and Ryu from SF3, then you'll like Bardock as i have him planned. Can't reveal too much yet though, wheres the fun in that ;)
PS: Bardock Super Saiyan ew no lol
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on February 03, 2018, 05:16:09 pm
Some small updates, first off his Dash Collision sprite is actually finished (https://orig00.deviantart.net/245e/f/2018/034/2/7/dash_collision_by_yoshin222-dc21abd.png)
Second, since i started doing this
I can not only get some much needed coding practice, but i can iron out HDBZ System stuff to be just how i want, and basically import then straight in to Bardock when complete, like for instance, Bardock has most of the required HDBZ Chaining and normals, including crouching and air normals, as well as stuff like Z Counters (bit buggy atm). I chose Goku Black because i shouldn't need to worry about sprites too much, plus some people may like it. In regards to Realras palletes, i'll just label them as "Custom" until told otherwise XD
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Realra on February 05, 2018, 01:41:20 am
In regards to Realras palletes, i'll just label them as "Custom" until told otherwise XD
Now look what you've done, now i have to name my palettes. Such WORK.
Spoiler, click to toggle visibilty
lol black's looking good.
Spoiler, click to toggle visibilty
Old But Gold (https://i.imgur.com/aDsqIKP.png) God in the Flesh (https://i.imgur.com/gtISn6L.png) Yurock Saiyazaki (https://i.imgur.com/G3RozUY.png) Bargain Sale (https://i.imgur.com/Il92P6c.png) Evilerest Saiyan (https://i.imgur.com/hCBwcBo.png)
EDIT: Here is another one for you: Bardock Commando (https://i.imgur.com/MpfG8iv.png)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on February 05, 2018, 01:33:28 pm
Brilliant, thank you very much EDIT: Added
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: RaikoEX on February 06, 2018, 06:54:46 am
Yo Very Nice Project I Want So Much Thi Char Good Luck!!!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: GDPenguin on February 06, 2018, 10:47:42 pm
Some small updates, first off his Dash Collision sprite is actually finished (https://orig00.deviantart.net/245e/f/2018/034/2/7/dash_collision_by_yoshin222-dc21abd.png)
Ahem... Sorry for being that one annoying guy, but the pixel behind him isn't supposed to be there is it? :)
Looks good, but the face looks a bit doopy. The mouth looks a little to big and the eyes looks smeared for some reason.
I'll keep an eye on any further updates. Good luck ;)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on February 07, 2018, 12:31:39 am
Don't apologise! Thank you for the criticism, i wasn't entirely confident in the face either but i can see what you mean. Hopefully this fixes it (https://orig00.deviantart.net/6bb7/f/2018/037/d/1/dash_collision_by_yoshin222-dc2dtfu.png) Also slowly chipping away at this (https://orig00.deviantart.net/ef94/f/2018/037/2/7/turntest4_by_yoshin222-dc2dtfl.gif) I'm taking so long due to this for anyoe interested ;)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: GDPenguin on February 07, 2018, 07:02:43 am
Looks a way better, but the mouth is still a bit too big. Try making him look a bit more like he's growling, instead of this big ol' smile. ;)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on March 11, 2018, 06:23:26 pm
Been a while, but i promise progress is being made! Turning Anim is mostly complete, an his big portrait has been adjusted a bit, same as Dash Collision. On top of that, Goku Black has some coding stuff done, so Bardock is slowly but surely receiving a good jumping off point in regards to coding. Also made some concept art for various anims. I apologise for the lack of updates, things in life have gotten a bit hectic, but i really do hope to make some progress. Bardock isn't dead, nor will die! (ignore that he is canonically dead)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: QuickFist on March 13, 2018, 12:22:08 am
My fellow DBvOP comrade, I bring to you: palettes. DEF (https://i.imgur.com/mtMFojo.png) Custom 1 (https://i.imgur.com/jvOlG0n.png) Custom 2 (https://i.imgur.com/7ICy677.png) Custom 3 (https://i.imgur.com/uzm2kh6.png)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on March 16, 2018, 02:35:41 pm
Thanks dude, will save em!
Also feel it only right to show the stuff. Admittedly at the time i held back due to wanting to get back to them + laziness, but i realised that my access to internet being so inconsistent that i straight up can't do that. I apologise and will update whenever i can now
Also, coding Black is going nice, with most of the HDBZ system stuff completed, just need to do throw techs.
Plus i think some hit states were updated in 4.2b iirc, i will adjust accordingly
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on March 29, 2018, 05:01:50 pm
Bardock can TURN AROUND (https://orig00.deviantart.net/5ef5/f/2018/088/c/4/turntest10_by_yoshin222-dc79nuc.gif) wowamazefingermeyes Also tweaked his idle a final time, i'm content with how big he is now. Progress is slow but it IS being made i assure you
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on April 08, 2018, 12:36:17 am
Member how i said i had a sprite from Kercy to use for a power charge?
Usin it
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Zx_Zeo125 on April 08, 2018, 06:36:29 am
Well done man, I'm following your work from the beginning, i know that my comment may not help much, but this bardock project is on the right way. That base template of power charge animation looks good.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on April 09, 2018, 12:30:21 am
Appreciated dude, hope to improve as i go along
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on April 23, 2018, 05:10:05 pm
Along with that, made this HDBZ Frame Data template thing that'll be added to the first post if anyone's interested
Spoiler, click to toggle visibilty
--- BY --- FRAME DATA CANCEL FLAGS/////SF=Self, SP=Special, SU=Super, TH=Kara Throw, TC=Target Combo TERMS///////////OCH=On Counter Hit, LA=Launches, HK=HardKnockdown, SK=SoftKnockdown, TT=Tech Type. JP=Juggle Points, MG=Meter Gain, FS=ForceStand NOTES Tech Type refers to how the enemy reacts when hit with this move, and in what instances they can tech. 1 means they can tech whilst being juggled, as well as when they hit the ground. 2 is just in the air, 3 just on the ground (so for moves that slam down) and 4 means not at all. OCH damage is increased by 20% due to scaling Juggle points refer to how many points the move adds to juggling on hit, the limit is 15 before the opponent falls out ------------------------------------------------------- NAME |STARTUP|ACTIVE|RECOVERY|CANCEL FLAGS|HITADVANTAGE|GUARDADVANTAGE|JUGGLEPOINTS|DAMAGE| MG |TT|JP|MISC PROPERTIES| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| STANDING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| ST.Light Punch | | | | | | | | | | | | | ST.Light Kick | | | | | | | | | | | | | ST.Medium Punch | | | | | | | | | | | | | CL.Medium Puncn | | | | | | | | | | | | | ST.Medium Kick | | | | | | | | | | | | | ST.Heavy Punch | | | | | | | | | | | | | CL.Heavy Punch | | | | | | | | | | | | | ST.Heavy Kick | | | | | | | | | | | | | --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| CROUCHING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| | CR.Light Punch | | | | | | | | | | | | | CR.Light Kick | | | | | | | | | | | | | CR.Medium Puncn | | | | | | | | | | | | | CR.Medium Kick | | | | | | | | | | | | | CR.Heavy Punch | | | | | | | | | | | | | CR.Heavy Kick | | | | | | | | | | | | | | | | | | | | | | | | | | --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| JUMPING NORMALS |-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| --------------------------|-------|------|--------|------------|------------|--------------|------------|------|-----|--|--|---------------| A.Light Punch | | | | | | | | | | | | | A.Light Kick | | | | | | | | | | | | | A.Medium Puncn | | | | | | | | | | | | | A.Medium Kick | | | | | | | | | | | | | A.Heavy Punch | | | | | | | | | | | | | A.Heavy Kick | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on April 24, 2018, 09:38:51 pm
(https://media.discordapp.net/attachments/412699302876413952/438422989474758677/200-0.gif) Sketched a ST.MP, rough and unfinished of course but the idea is there
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on April 26, 2018, 11:03:03 pm
IMPORTANT!!!
I finished implementing Z Counters in to Black, and imported the code in to Bardock. He seems to sort of pause the screen momentarily, allowing you to counter with normals. This is a glitch, but the more i look at it the more i like it. I kinda want to keep this, but i understand that this could be REALLY strong. I'd sincerely like to hear input on this, how should it be tweaked? Should it stay at all? While this is my character, ultimately its ya'll who'll play him XD
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on May 05, 2018, 10:35:44 am
A small update. First off (https://orig00.deviantart.net/253e/f/2018/125/c/0/template_by_yoshin222-dcaojgf.png) This is his ACTUAL finalised pallete template. The eyes were separated from the teeth, and additional shades were added for the inside of his mouth. But don't fret! I went ahead and applied this change to every pallete submitted thus far as well as ones i made (theres 41 palletes if you include his template sweet buttery jesus thanks) On top of that, power charge is coming along nicely but is still pretty early, working on get hits, and sketched a new animation (hint, people on Discord suggested it to me ages ago, and i liked it so much i decided to straight up do it)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Iced on May 05, 2018, 03:42:43 pm
cool, are you going to post the sketch?
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on May 05, 2018, 07:30:42 pm
I will, but its still pretty early
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 02, 2018, 10:22:16 pm
Ok, first off Its been 6 weeks. I am very sorry, i just sorta lost track of time, had a lot on my plate Second, that doesn't mean Bardock is dead, or that i haven't been working on him at all! In fact, theres a lot of unfinished stuff done for him, and after Black is out and my drawing tablet arrives, progress will get ludicrously faster. That being said, what i've done
Practised coding with Black, but after doing so, realised coding and spriting Bardock simultaneously would take way too long, i will hopefully have found someone by the time he has more stuff. Beta is here http://mugenguild.com/forum/topics/goku-black-z2-unofficial-yoshin-wip-thread-183575.0.html (http://mugenguild.com/forum/topics/goku-black-z2-unofficial-yoshin-wip-thread-183575.0.html)
Second, revamping a lot (https://orig00.deviantart.net/d798/f/2018/183/d/3/revamp_by_yoshin222-dcg37bf.png) Was given a lot of feedback for the idle, including some tips, and i've taken them to heart. This thing won't be animated for ages yet, want to do that last (as suggested by HDBZ Discord members) Also redoing his old sprites to fit the new one, Stand Turning has been redone, and Dash collision is nearly there
Thirdly, have a lot of WIP stuff. Too early to show, but these include -All standing normals -Neutral jump -Stand to Crouching -Stand blocking -Stand get hits among others
Lastly, another thank you to everyone who submitted palletes, its once again appreciated. Bardock probably won't get a barrage of updates for a little bit yet, but make no mistake He is nowhere near dead, and i intend to get a lot of work done in the coming months. Have a good one
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Lunchbillion on July 03, 2018, 02:23:56 am
Cool to see progress, you're always improving!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 14, 2018, 03:01:08 am
(https://orig00.deviantart.net/4be4/f/2018/194/c/1/bardock_jump_anim_wip_by_yoshin222-dch5hec.gif) Got a Tablet recently, and intend to get back in to Bardock in a big way. Currently working on this
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: SEYLOS on July 19, 2018, 01:35:34 am
PERFECT!!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: elementhedge on July 19, 2018, 02:24:19 am
I was wondering, how did you draw the sprites before the tablet?
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 20, 2018, 12:28:19 am
MS Paint. I still use that but animating and such using a Tablet and Photoshop is personally proving to be DRASTICALLY easier. I mainly use MS Paint for sprite cleanup now since its simple and does what i need it to do quickly and easily (https://orig00.deviantart.net/3476/f/2018/200/a/7/ezgif_5_551839e7bc_by_yoshin222-dchpjre.gif) Also update
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: AVPboy on July 20, 2018, 05:22:48 am
Truly interesting.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on November 03, 2018, 07:24:46 pm
Shameless plug aside, i have been meaning to return to this in a big way for a while now, and now feel completely confident in saying this project isn't dead!!! I will be working through whats required and all that for a while yet, but suffice to say the project is back on! The link is to my Twitter, of which i will be posting WIP stuff as i go. Sorry for the wait!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on November 09, 2018, 05:09:28 pm
(https://cdn.discordapp.com/attachments/412699302876413952/510483144806367279/Crouch_WIP.gif) Stand to Crouch done! Now i have to do all his gethits, which coincidentally will be incredibly painful
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 25, 2019, 09:29:55 am
Probably should have said closer to the time, my b Change to the first post
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 20, 2020, 04:36:05 pm
Little update, bit of a long one, so spoiler for those interested
Spoiler, click to toggle visibilty
So, to be completely blunt, there's a reason progress has been so speratic. In all sincerity, i hated my work. I hated everything i did, and every time i tried to make it better, i hated it just as much. I felt completely worthless, and the thought of fixing all my mistakes was too daunting for the longest time. Even thought of straight up quitting. Recently though, with the turn of the decade, my 21st only being a couple of months ago and seeing 18 and Krillin released, my love for spriting has come back in force. It also helps i actually moved a month ago, and am far happier with my living conditions. I know it seems like i'm making excuses, and i want it to be known i'm not making them. I just hope ya'll understand why. Suffice to say, been going hard recently. Idle has been updated, new standing gethits have been made, starting work on standing low, flip KO has nearly been reduxed, Dash Collision should be simple to fix, loads of placeholder stuff has been placed so i have a better idea of Bardocks eventual moveset, etc etc. Sincerely hope you're having a good day, and I hope you stay tuned. I intend to get a lot done this year.
For those who aren't, Bardock isn't dead. Matterof fact, probably more alive than he's ever been. Even intend to start streaming progress soon, hear it's great for motivation
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on January 21, 2020, 02:48:40 pm
Example of progress! https://twitter.com/Yoshin222/status/1219616050930733058?s=20 (https://twitter.com/Yoshin222/status/1219616050930733058?s=20)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on May 25, 2020, 12:02:16 am
Biiiiiiiiiiigg update Haven't shown progress in ages, but there's actually been a fair bit of stuff done (https://media.discordapp.net/attachments/714231069204807716/714236435775094844/curren_progress.gif) A good chunk is still WIP but chippin away at it slowly but surely
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Mitchell.Cezar on June 18, 2020, 02:40:43 pm
Cool, keep going! :neutral:
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: SOLIDUS SNAKE on June 18, 2020, 06:51:57 pm
Awesome man!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 19, 2020, 09:41:36 am
Annnd we back. Fairly chunky update actually His air gethits are now completed, along with Twist KO, adjusted the proportions of some frames to be more consistent and completed shocked+shocked FX He's also fairly functional as a punching bag (see link below :p) https://streamable.com/415qdo (https://streamable.com/415qdo)
On top of that, became a patreon of Balthazer a while back, and the reward was this keyframe from DBFZ for him (definitely being CR.HP) (https://cdn.discordapp.com/attachments/594184369791434850/734312869092655134/Balthazer_-_DBFZ_Down_Heavy.png) Counting this, that's 68 frames so far. Might be able to start talking about actual attacks soon! Next up on the chopping block is up type knockup, then getting up. Ragby suggested i make his cursed form one of these dudes from the Episode of Bardock, so that'll be fun
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: AVPboy on July 19, 2020, 05:52:21 pm
Remarkable Yoshin, i really liked it, keep going bruh.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on August 10, 2020, 02:00:25 am
And we back. Bardock now has up type falling, flipping frames are in place for various things, but moreover (https://cdn.discordapp.com/attachments/560201374894260238/742168504345821225/MPDonheihope.gif) HE CAN ACTUALLY HIT THINGS NOW!! This is his ST.MP Also plan to make a couple of frames so i can reuse it for this
Also Nico quickly mocked this up. Gonna eventually use it for his ST.LP (https://cdn.discordapp.com/attachments/594184369791434850/737266272542261338/haha_hegetsbig.gif)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on February 13, 2021, 08:31:11 pm
Been a while, but Bardock ain't dead! Done a couple things. This intro frame edit by Nicotinefist, WIP Power Charge, getting up and work on his Cliff Portait. Slowly but surely
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Mitchell.Cezar on February 13, 2021, 08:58:10 pm
good job! I'm rooting for bardock.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Lunchbillion on February 13, 2021, 11:19:50 pm
I love the way you've animated his hair in these, it's so full of life!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on February 19, 2021, 07:52:29 pm
(https://cdn.discordapp.com/attachments/667841167282536448/812395591971242004/Power_chargefinal.gif) Power Charge is done. Aseprite is turnin out to be pretty helpful
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Lunchbillion on February 21, 2021, 09:51:56 am
Lookin good! And I agree, I do all my spriting in aseprite these days.
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on March 17, 2021, 04:00:59 am
Stopped putting this off an finished his Standing L;ight Punch. Like it well enough but may tweak it later. What's important is it's practically finished (https://cdn.discordapp.com/attachments/594184369791434850/821578408671576125/200_standing_light_punch.gif)
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on March 22, 2021, 02:00:20 pm
(https://cdn.discordapp.com/attachments/412699302876413952/823540817472782336/speen.gif) A flip anim is in a couple Z2 characters, ans seems pretty useful/easy to add. So, SPEEN
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on July 17, 2021, 05:39:35 pm
Been a while but back to some stuff Flipping was done a while back, and just finished Neutral jump. Not sure what i'll do now but hey, chipping away (https://cdn.discordapp.com/attachments/714231069204807716/865980554830413824/41_njump.gif) (https://cdn.discordapp.com/attachments/714231069204807716/865980557472563240/42_FJUMP.gif) Will definitely touch these up later but for now they get the job done
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Yoshin222 on August 25, 2023, 02:48:28 pm
So hey, this guy is not dead! Been working on him on and off (a lot of off if i'm honest) for a while now, so there's much more done for him now than what's in the thread. He's a fully hittable dummy, he has block sprites, Standing Punches are done and he has a CR_LP and CR_LK. Just today his forward dash was completed! Think i finally have a process i'm comfortable with so can much more confidently say he'll be updated more frequently now in between Broly stuff https://vxtwitter.com/Yoshin222/status/1695043875822325819?s=20 Still suggest following my Twitter since i'll definitely be more consistent there
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: EgyLynx on August 25, 2023, 03:04:30 pm
Nice hear!
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Aldo on August 30, 2023, 05:22:42 am
Yoooooo, thats amazing! Great to see it is still going, and looking really good so far :D
Title: Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
Post by: Bardock Revenge on September 05, 2023, 01:29:25 pm
great job, bardock is my favorite character just do it!