The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: dampir on June 11, 2014, 10:21:46 pm

Title: chizuru Kagura
Post by: dampir on June 11, 2014, 10:21:46 pm
well i am almost sure how`s going this to turn...also i will devote only to one project at a time ,and also not taking requests of any kind(spriting specially) but let me know...also think fast O__o real fast you got 2 days

Title: Re: what would you like me to do next...
Post by: sabockee on June 11, 2014, 10:26:32 pm
voted K' but hey.... wasn't walt working on him for quickfist's project?
Title: Re: what would you like me to do next...
Post by: Yagoshi300 on June 11, 2014, 10:36:11 pm
Maybe FInishing Juli and Continue on Eiji
Title: Re: what would you like me to do next...
Post by: Basara Lapis on June 11, 2014, 10:38:49 pm
I thought you were going to fix K' instead to make a new one with XIII sprites :-\ anyway, I voted for K'
Title: Re: what would you like me to do next...
Post by: dampir on June 11, 2014, 10:39:28 pm
first takuma,shermie,ralf and clark.......now i want to be sure what to do next...i have barely began with k,want to know if you people are really hyped for this character ,and since this is not going to be an alternate sff i  want to know if this one is going to be coded (so my edits don`t go to waste)

with all said i still have 12 chaarcters from kof 98 that i would like to convert,and i guess after that i am retiring ,or if i get married first ,single by the moment(fuk that bitch) ,that is the only one reason i have done 4 characters one after another this year has gone easy on me..
Title: Re: what would you like me to do next...
Post by: walt on June 11, 2014, 10:40:27 pm
voted K' but hey.... wasn't walt working on him for quickfist's project?
I stopped, due to technical difficulties. I've handed over my working materials to Dampir for him to consider.

I think he'd do a fine job with those working materials.

Title: Re: what would you like me to do next...
Post by: dampir on June 11, 2014, 10:40:58 pm
Quote
I thought you were going to fix K' instead to make a new one with XIII sprites :-\ anyway, I voted for K'

well yea that`s what i meant in any case i will use XIII K
Title: Re: what would you like me to do next...
Post by: dampir on June 11, 2014, 10:41:48 pm
also don`t worry anything from list will be done
Title: Re: what would you like me to do next...
Post by: HUNGRY WOLF on June 11, 2014, 10:42:32 pm
Voted for Eiji, finish what you started first.
Title: Re: what would you like me to do next...
Post by: Erroratu on June 11, 2014, 10:54:21 pm
Went for Mr.Big because he is awesome
Title: Re: what would you like me to do next...
Post by: dampir on June 11, 2014, 11:04:44 pm
i just completed one ikari team with clark (kof 96 ikari team) also  making mr big would complete the boss team from  kof 96
one interesting thing the K i have has 626 sprites to do,mr big has 327 more or less ,almost the same for eiji...even if these got to be done after they will be easy to convert,fast to convert
Title: Re: what would you like me to do next...
Post by: FirePony on June 11, 2014, 11:06:01 pm
I voted for Eiji and Mr Big. Good luck!
Title: Re: what would you like me to do next...
Post by: porcaro on June 11, 2014, 11:17:22 pm
Seconded, Hephaistos ;)
Title: Re: what would you like me to do next...
Post by: Prime SC on June 11, 2014, 11:43:41 pm
Please still add crimson star road to k'
Title: Re: what would you like me to do next...
Post by: Thagr8test on June 11, 2014, 11:55:11 pm
voted for eiji but i'm definitely down with k' or anybody you choose to convert so glad you do what do bro
Title: Re: what would you like me to do next...
Post by: rafhot on June 12, 2014, 03:52:33 am
i voted to eiji and mrbig im waiting for those :)
every thing you did for the mugen comunity is awesome, i really feel sad when i read that might be your retirement once you finish this list

i really wish to see a full psycho soldier team,  and reiden to a plus into the ikari team, goro to the japan team, maybe another cloth style kyo
oh man your work is awesome i collect all sprites you do :)
Title: Re: K' kofXIII to my custom style....
Post by: dampir on June 12, 2014, 04:03:23 am
look at the pic....some chars left for the moment...but you can get the idea what i am meaning,what is to be done yet

also if any of you are doing converting any char from the image just tell me

(http://i.imgur.com/C6g4Zdm.png)

still looking for some chars or waiting to be converted....i could say there is still a long way to get to the retirement of this spriting thing,soo don`t worry
Title: Re: what would you like me to do next...
Post by: Speedpreacher on June 12, 2014, 04:07:58 am
Voted for K', always wanted to see you revisit that one.

Gonna hate to see you go, dampir. I'd always hoped you do a few more Samurai Shodown or SvC conversions.
Title: Re: what would you like me to do next...
Post by: dampir on June 12, 2014, 04:17:26 am
XD calm down ajajajajaj there is still like 2 or 3 years for that....
Title: Re: what would you like me to do next...
Post by: TempestSageJDJ on June 12, 2014, 04:43:52 am
*Sees Yashiro and Chris in the image.

I love you.
Title: Re: what would you like me to do next...
Post by: QuickFist on June 12, 2014, 06:32:39 am
If you re-make K', I'll code him without a doubt.
Title: Re: what would you like me to do next...
Post by: Prime SC on June 12, 2014, 07:10:58 am
K' is killing the poll so I guess u gotta do em quick I been waiting for this
Title: Re: what would you like me to do next...
Post by: quake7g on June 12, 2014, 06:21:06 pm
Voted for Eiji. Your work is incredible and fast dampir.
Title: Re: what would you like me to do next...
Post by: Dr. Bob, Beautician on June 12, 2014, 09:38:04 pm
Eiji, oh please god Eiji :P
Title: Re: what would you like me to do next...
Post by: jafar on June 13, 2014, 02:16:03 am
K
Title: Re: what would you like me to do next...
Post by: Nolemociy on June 13, 2014, 08:25:40 am
Want to see Yashiro and Chris))
Title: Re: what would you like me to do next...
Post by: SOLIDUS SNAKE on June 13, 2014, 03:08:06 pm
I voted for k and to finish up on Juli. Still would love to have seen a kuando by AIDUZZI. He would defiantly be a sweet pick for anyone roster. In your sprite style of course, do your thing man. Keep it rocking big homie, just one your fan's.
Title: Re: what would you like me to do next...
Post by: dampir on June 14, 2014, 04:06:13 am
well urgent jobs goes on K ...in a few days i`ll post an updated pack,but i have a problem , the pack i received is pretty disorganized.....maybe maybe someone land a hand to help me with that once i finish the first CS steps i am applying

eiji will be next after K and also for the rest of the year there will be a saisyu convertion and mr big as well,for juli i have extended plans for her....i think i can do these before year`s end ,also depending on RL stuff....
Title: Re: what would you like me to do next...
Post by: QuickFist on June 14, 2014, 05:10:36 am
AWESOME!
I'll start mentally preparing...
Title: Re: what would you like me to do next...
Post by: Jmorphman on June 14, 2014, 05:12:53 am
well urgent jobs goes on K ...in a few days i`ll post an updated pack,but i have a problem , the pack i received is pretty disorganized.....maybe maybe someone land a hand to help me with that once i finish the first CS steps i am applying
Wait, the K' sprites should already be color separated? They're the ones from XIII that have had some colors removed to turn the shading into a very close facsimile of CvS?
Title: Re: what would you like me to do next...
Post by: QuickFist on June 14, 2014, 05:15:47 am
I think so, I think Dampir's using the pack Walt, MC2 AND JMM arranged. If so, then a CS is not necessary
(Sorry, I forgot)
Title: Re: what would you like me to do next...
Post by: Jmorphman on June 14, 2014, 05:17:55 am
I also helped with that pack! I spent like a whole 5 minutes batch palette changing them! >:[
Title: Re: what would you like me to do next...
Post by: dampir on June 14, 2014, 05:20:21 am
using CS for some(more or less) stray pixels...bythe way the details of the back, ithink i will erase them...
Title: Re: what would you like me to do next...
Post by: Jmorphman on June 14, 2014, 05:21:35 am
The text? Couldn't it be done like the KOF version, where it's just an indistinct white blob?
Title: Re: what would you like me to do next...
Post by: QuickFist on June 14, 2014, 05:22:22 am
You're erasing "Birds of Prey"?
No...
Title: Re: what would you like me to do next...
Post by: dampir on June 14, 2014, 05:41:00 am
Quote
The text? Couldn't it be done like the KOF version, where it's just an indistinct white blob?

maybe i`ll go for that...
Title: Re: what would you like me to do next...
Post by: dampir on June 15, 2014, 05:20:03 am
still to early to say it is a solid progress , but more or less this is how it will look, i will have to unify the colours into one single blue ,this will boost the whole progress,it is hard to retouch and work with too many colours and too many stray pixels; basically i am cleaning/retouching at the same time and doing CS but in a more easy way....still 165 sprites o finish first step (orange and violet colours)
what do you think...
(http://i.imgur.com/zv7wqYs.png)
Title: Re: what would you like me to do next...
Post by: Prime SC on June 15, 2014, 05:43:31 am
I like it
Title: Re: what would you like me to do next...
Post by: MotorRoach on June 15, 2014, 05:49:46 am
How come his outfit has highlighted brightening in it but his hair doesn't? It will look better if you add a highlight to his hair.
Title: Re: what would you like me to do next...
Post by: dampir on June 15, 2014, 06:26:28 am
Quote
How come his outfit has highlighted brightening in it but his hair doesn't? It will look better if you add a highlight to his hair.

copy that.....
Title: Re: what would you like me to do next...
Post by: QuickFist on June 15, 2014, 07:44:13 am
Looks good
Title: Re: what would you like me to do next...
Post by: Watta on June 15, 2014, 02:13:02 pm
Yay for K'
Title: Re: what would you like me to do next...
Post by: dampir on June 16, 2014, 01:24:43 am
eerrrrr.........how do i change this topic name  :huh2:
Title: Re: what would you like me to do next...
Post by: Aldo on June 16, 2014, 01:31:16 am
edit the title in the first post.
Title: Re: K' XIII to my custom style
Post by: dampir on June 16, 2014, 01:35:51 am
..thanks
Title: Re: K' XIII to my custom style
Post by: zero de armentis on June 16, 2014, 06:18:20 am
Hi nice work

Maybe this help you (http://img585.imageshack.us/img585/2703/fireandice.gif)
Title: Re: K' XIII to my custom style
Post by: dampir on June 16, 2014, 09:44:41 pm
ok...people i need you to chek this:

https://www.sendspace.com/file/lczlsd


just chek the order of each sequence, if needed you can correct any of the sequences, but specially in the folder called "this annoying sequence" any of the whole pack is easy to figure out,but this one just did,reach my patience limit!! XD ,once corrected can you send it back to me soo i can continue with this...many thanks in advance
Title: Re: K' XIII to my custom style
Post by: 『レム-レム』 on June 16, 2014, 10:01:29 pm
DOOOOOOOD WOOOOW EXCELLENT WORK
the final result will be beautiful
Title: Re: K' XIII to my custom style
Post by: walt on June 16, 2014, 10:20:13 pm
ok...people i need you to chek this:

https://www.sendspace.com/file/lczlsd


just chek the order of each sequence, if needed you can correct any of the sequences, but specially in the folder called "this annoying sequence" any of the whole pack is easy to figure out,but this one just did,reach my patience limit!! XD ,once corrected can you send it back to me soo i can continue with this...many thanks in advance
I know, they're a mess to figure out ... I could only do a few of them.

Title: Re: K' XIII to my custom style
Post by: dampir on June 16, 2014, 11:41:53 pm
Quote
I know, they're a mess to figure out ... I could only do a few of them.

just placing properly the sprites of  "annoying sequence" will do the rest you can leave that way....the rest is good as it is...the faster i get that solved the faster i will continue ,this could be done this june or july
Title: Re: K' XIII to my custom style
Post by: Drex on June 17, 2014, 12:35:47 am
I had the same issue when I started working on Hwa Jai. I just found a completed character and ripped the sprites from that. I was able to easily reduce the frame count for his moves in the process by comparing him to CvS Joe Higashi.
Title: Re: K' XIII to my custom style
Post by: dampir on June 17, 2014, 01:01:50 am
 is pretty hard to leave a single frame with this character.....the thing is i already did all just the folder within the zipped file needs to be solved i organized all the sprites between saturday and today's morning but that only one sequence.....and the proper order of the animations is a key to properly retouch it , and i just wanted to have all sequences ready (also wanted you to share my pain aaaaaaaaaaaaaaa)
Title: Re: K' XIII to my custom style
Post by: Memo on June 17, 2014, 01:04:52 am
K' xiii style?  I love you and would love to use
The sprites when your done.
Title: Re: K' XIII to my custom style
Post by: dampir on June 17, 2014, 04:35:15 am
solved problem no need to correct anything, besides to the people who offer to code him do you think these are usefull as they are(talking about the order of the sprites)?...
950-961 is the last sequence i was figthing for
https://www.sendspace.com/file/1k6ti6

for today i am not doing anything more of this , if anyone wants to reorganize the sprites just tell me i`ll be hanging around here for a while before going to sleep
Title: Re: K' XIII to my custom style
Post by: dampir on June 19, 2014, 02:27:09 am
some random samples, still unfinished...the glasses is the only detail that remains to be done actually
most of what i have done it is very little but i want to show you..

(http://i.imgur.com/jAwLRfO.png)

tell me what do you think..

also i am getting familiar with the way of converting from kof XIII to my (whatever you call it some say it is cvs) style for a future i`ll probably be using other chars such as goro daimon ,shen ,maxima and even elizabeth for 2015 of course , the rest of this year i am full...
in the meantime :
i will use kof XI eiji sprites they look better than older graphics,probably i`ll mount those over vans version of eiji...

also i want to know(i probably can chek it but not now) wich sprite set is best for mr big.......

least but not last i`ll be doing a character poll just out of curiosity.....wait for it..
Title: Re: K' XIII to my custom style
Post by: QuickFist on June 19, 2014, 06:33:17 am
Looks good! BTW are you keeping the shades on?
Title: Re: K' XIII to my custom style
Post by: 9mb on June 19, 2014, 01:32:11 pm
..................cool
Title: Re: K' XIII to my custom style
Post by: walt on June 19, 2014, 04:12:20 pm
They look OK, but there are inconsistencies (at least in the samples you showed) - There are stray pixels of incorrect colors in some areas, you didn't recolor the shoes, a lot more focus is required on the details like the face / hands / outlines.
Title: Re: K' XIII to my custom style
Post by: dampir on June 19, 2014, 08:35:30 pm
Quote
They look OK, but there are inconsistencies (at least in the samples you showed) - There are stray pixels of incorrect colors in some areas, you didn't recolor the shoes, a lot more focus is required on the details like the face / hands / outlines.

you right

Quote
focus is required on the details like the face / hands / outlines.
these remain untouched until i correct the outlines.....probably will work first on the cloths(seems easier to do) after that ; the rest....thanks for your comments and moral support!!!  :thumbsup:



Title: Re: K' XIII to my custom style
Post by: walt on June 19, 2014, 08:57:33 pm
Yo, you're really going for round 2 after you finish outlines on all of them? That's awesome!
Title: Re: K' XIII to my custom style
Post by: Drex on June 19, 2014, 09:32:26 pm
that's the best way to go about it in my opinion. focusing on one aspect of a character at a time keeps things more consistent overall.
Title: Re: K' XIII to my custom style
Post by: dampir on June 19, 2014, 09:46:38 pm
still looking for the best way to continue properly with this sprites,not rushing but not going slow...
Title: Re: K' XIII to my custom style
Post by: dampir on June 22, 2014, 05:03:18 am
ummm .... may i drop some sprites since there are way tooo much sprites just for one animation(move,taunt etc),but how`s the best way...me doing it...or someone here,sugestions accepted;i can send the latest spriteset to any volunteer who offer`s to help me with litle task..
Title: Re: K' XIII to my custom style
Post by: Drex on June 22, 2014, 05:45:58 am
just match up the sprites to The King of Fighters 11 version of K and take out the unused in between frames
Title: Re: K' XIII to my custom style
Post by: dampir on June 22, 2014, 05:53:12 am
i'll give it a try.....
Title: Re: K' XIII to my custom style
Post by: dampir on June 28, 2014, 05:59:26 am
some progres...

https://www.sendspace.com/file/vh3nbo

next the face and hair.....sometimes i think the easist part willbe his clothes....feel free to coment
Title: Re: K' XIII to my custom style
Post by: Drex on June 28, 2014, 04:03:42 pm
I hate to ask, but what are we commenting on? Did you reduce the number frames in the sprites?
Title: Re: K' XIII to my custom style
Post by: dampir on June 28, 2014, 04:15:04 pm
Quote
I hate to ask, but what are we commenting on? Did you reduce the number frames in the sprites?

looked for a K' XI and i found many diferences between sprite sets...soo didn`t drop any frame yet ,sprite set remain the same,soo i moved to the next step 2 days ago the glasses...today(and in the next days) the face and hair; still if someone get the time to look at the set and suggest a proper frame droping,well that litle help is more than welcome...
Title: Re: K' XIII to my custom style
Post by: Thagr8test on June 29, 2014, 02:08:40 am
Hey dampir have you made a video detailing the process you use to do this because I would to try my hand at it
Title: Re: K' XIII to my custom style
Post by: Gritsmaster on June 29, 2014, 03:13:09 am
I gotta say, with the speed you usually blast through these, it's interesting to see you actually actively challenging yourself dampir! And the sprites look fantastic so far!
Title: Re: K' XIII to my custom style
Post by: dampir on June 29, 2014, 03:19:36 am
Could you sugest me a software to capture any active windows;cursor,and audio i know a few , but you recomend me one.....so you can see how i do it 
Title: Re: K' XIII to my custom style
Post by: dampir on July 03, 2014, 02:52:45 am
how is it going...

(http://i.imgur.com/Bq6GnaU.png)

144 done, but still  it does need a round 5 for the glases another round for the gloves, coments are welcome
sharing whatis done so far..focusingonly on all the blue...
https://www.sendspace.com/file/a28y0b
Title: Re: K' XIII to my custom style
Post by: walt on July 03, 2014, 04:42:41 pm
The leather parts look exactly as I would have done it, so no complaints here! :beam:

Looking good there Mr. D
Title: Re: K' XIII to my custom style
Post by: MCX on July 03, 2014, 05:43:15 pm
Looking awesome as usual, keep going on dude
Title: Re: K' XIII to my custom style
Post by: dampir on July 05, 2014, 07:33:15 pm
some update;335 sprites done....left to do 286 ...no pics since is the blue what i am retouching,after that another round for details some of the chest the gloves maybe....and some final pixel cleaning applied to the whole set...
Title: Re: K' XIII to my custom style
Post by: SOLIDUS SNAKE on July 06, 2014, 03:54:16 pm
Sounds really awesome, keep pushing forward solider.lol
Title: Re: K' XIII to my custom style
Post by: SilentRipper on July 10, 2014, 03:32:17 am
Very good work as always, I would recomend using the shading style of Rock Howards pants as reference for K's... jumpsuit? to give it a more leathery feel (if you aren't using that already). I like your proportions, this spriteset ig going to be teh definetive one for CVS K'! :D
Title: Re: K' XIII to my custom style
Post by: dampir on July 10, 2014, 03:59:23 am
i just finished blue parts(most of clothes)

here chek it....
https://www.sendspace.com/file/4yynty

next ; go for the glasses, some cleaning(a hand more of CS), and then fixing some of the stray pixel of the the chest..and the gloves,feel free to coment
Title: Re: K' XIII to my custom style
Post by: dampir on July 11, 2014, 06:03:48 pm
going for the gloves and minor details.....umm maybe a week or two to funish him..
Title: Re: K' XIII to my custom style
Post by: Prime SC on July 12, 2014, 03:59:43 am
Cannot wait Broo
Title: Re: K' XIII to my custom style
Post by: dampir on July 12, 2014, 05:35:44 am
little update 211 sprites retouched ; and maybe finally finished...410 to go...sooner it will be done
Title: Re: K' XIII to my custom style
Post by: dampir on July 15, 2014, 05:37:02 am
sprites to be finished soon; very soon....
Title: Re: K' XIII to my custom style
Post by: Chazzanova on July 15, 2014, 11:46:13 am
Really nice, dampir. Any chance of showing a sample of a fully finished sprite?

Also, I hope not to seem annoying, have you plans to convert another character from KoF XIII?
Title: Re: K' XIII to my custom style
Post by: dampir on July 15, 2014, 02:57:06 pm
in less than 24 hours the sprites will be up.....maybe elizabeth and shen maybe maxima but only if anyone offers tocode any of them,for the rest of this year i`ll continue with tipical convertions as said before i have in mind eiji as next character,mr big , and saisyu also beetwen those projects finish juli(taking a lil time with this last one)
Title: Re: K' XIII to my custom style
Post by: walt on July 15, 2014, 03:35:41 pm
Have you ever considered converting 3D characters into 2D? I think there's already a Rufus in Mugen out there ... your skills would be put to great use in a 3D conversion >:)
Title: Re: K' XIII to my custom style
Post by: SOLIDUS SNAKE on July 15, 2014, 03:45:37 pm
Infinite did a Maxima edited, in his earlier career style. Still awesome and has some of kof xiii supers.
Title: Re: K' XIII to my custom style
Post by: JustNoPoint on July 15, 2014, 04:02:03 pm
Have you ever considered converting 3D characters into 2D? I think there's already a Rufus in Mugen out there ... your skills would be put to great use in a 3D conversion >:)
THIS
You could probably even make cash from this. I'd donate
Title: Re: K' XIII to my custom style
Post by: dampir on July 15, 2014, 04:50:07 pm
umm haven`t considered yet , i mean makin some cash, from converting 3d to 2d i have see the sf4 chars out there , also saw these got a loooot of sprites,i could convert key frames instead a of full set ;someone paying for a sprite set i s also a great responsability ,this last thing opens up many questions for me, like  how is it done ,obviously there will be a pay method or a mutual agreement of terms etc ,for the moment i would like to know how it is done ; maybe a link to read some before iconsider anything..
Title: Re: K' XIII to my custom style
Post by: JustNoPoint on July 15, 2014, 04:56:50 pm
Here's the most recent one to unfold like this. You can see the process.
http://mugenguild.com/forum/topics/joe-sf1-spriting-has-begun-first-anims-page-4-159085.0.html

Basically you show us a sample of the design. Give a price point. And once you get the funds you begin work.

You'll need a paypal account to receive the money.

I'd work on a number of sample animations to see if you feel you could finish a project like this, because yes: when you get other people's money involved it becomes a MAJOR responsibility.

As for the number of frames. The 3D models would definitely have a lot more frames. You'd want to choose the best ones to convert. By now you should have a descent idea how many frames most attacks you would find in SF4 would have in CVS2.
Title: Re: K' XIII to my custom style
Post by: dampir on July 15, 2014, 06:12:51 pm
thanks i`ll give it a read...
Title: Re: K' XIII to my custom style
Post by: dampir on July 16, 2014, 02:58:30 am
people go here ...

http://mugenguild.com/forum/topics/k-kofxiii-cvs-160905.0.html
Title: Re: cvs_eiji kisaragi
Post by: dampir on July 29, 2014, 06:01:31 am
spriting of eiji began.some samples just as usual

(http://i.imgur.com/hHS9fUO.png?1)

just 18 done.......what do you think of the arms does 5 colours make it feel like kof? ...how about the clothes; i am using also 5 colours

how about this

(http://i.imgur.com/faDrytG.png?1)

what do you think wich one looks better..
Title: Re: cvs_eiji kisaragi
Post by: Akito on July 29, 2014, 06:06:11 am
Option 2.
Title: Re: cvs_eiji kisaragi
Post by: SNT on July 29, 2014, 06:08:59 am
Number 2 looks like it gels more with other CVS characters thanks to the fewer skin colors. I guess ultimately you could use Option 1 and still have people create palettes to reflect CVS more closely anyway. Clothes in either are fine, maybe get rid of the lighter color on the belt.
Title: Re: cvs_eiji kisaragi
Post by: dampir on July 29, 2014, 06:28:22 am
you right , and also made it in purpose...with option 1 you can easily get option 2
Title: Re: cvs_eiji kisaragi
Post by: MCX on July 29, 2014, 02:22:28 pm
Option 2, the clothes are fine, only the skin tone on option 1 that still way to "kof 'ish"
Title: Re: cvs_eiji kisaragi
Post by: zero de armentis on July 30, 2014, 05:15:00 am
my friend you have a lot of talent but that looks realy kofish
try to make something like this, i know you can do it better than me

(http://fc09.deviantart.net/fs71/f/2014/210/4/5/eji_by_armentis-d7sva27.png)
Title: Re: cvs_eiji kisaragi
Post by: dampir on July 30, 2014, 05:27:23 am
hey many gracias my amigo....i will use some of those details there
Title: Re: cvs_eiji kisaragi
Post by: Koopa901 on July 30, 2014, 05:28:07 am
Here's one I did when I was playing around with him
http://www.servimg.com/image_preview.php?i=15&u=17857922 (http://www.servimg.com/image_preview.php?i=15&u=17857922)

   Image url :   
Title: Re: cvs_eiji kisaragi
Post by: dampir on August 18, 2014, 04:50:37 am
just to show a little ,random samples....

(http://i.imgur.com/jDxa8if.png)

155 done ;222 tobe done......
Title: Re: cvs_eiji kisaragi
Post by: Ex☆Cham on August 18, 2014, 04:55:38 am
wow man that even look legit.
Title: Re: cvs_eiji kisaragi
Post by: dampir on August 23, 2014, 08:47:26 pm
Quote
wow man that even look legit

ummm exactly what are you talking about???
Title: Re: cvs_eiji kisaragi
Post by: AlexSin on August 24, 2014, 01:42:38 am
He means that (to his eyes) it (the sample you've shown before) looks great and CvS styled.

I'll keep considering your style "your style".
Title: Re: cvs_eiji kisaragi
Post by: hatter on August 24, 2014, 01:44:45 am
Nice job dampir! Lovin those CvS Eiji sprites! :D
Title: Re: cvs_eiji kisaragi
Post by: dampir on August 24, 2014, 04:35:25 am
Quote
He means that (to his eyes) it (the sample you've shown before) looks great and CvS styled.

I'll keep considering your style "your style".

ooooo!! ok no worries everything fine....got 200 done 177 to do...
Title: Re: cvs_eiji kisaragi
Post by: dampir on August 24, 2014, 04:38:42 am
maybe in two weeks i'll be converting mrbig....
Title: Re: cvs_eiji kisaragi
Post by: 2Dee4ever on August 26, 2014, 01:02:57 pm
Keep up the good work!
Title: Re: cvs_eiji kisaragi
Post by: quake7g on August 30, 2014, 02:51:03 pm
Wow! Was that a CvS Kasumi(KoF) i saw in your selection? If so, i can't wait for her or chris. Also keep up the great work @dampir That Eiji is looking incredible.
Title: Re: cvs_eiji kisaragi
Post by: dampir on August 30, 2014, 07:47:21 pm
Quote
Wow! Was that a CvS Kasumi(KoF) i saw in your selection? If so, i can't wait for her or chris. Also keep up the great work @dampir That Eiji is looking incredible.

glad to say there are 72 sprites left to do...hope to finish him without any kind of rush in a few days...after that as already stated i will convert mr  mrbig after that saisyu , still heavy d , brian battler , chris ,yashiro , kensou to convert ...maybe a break converting shen and elizabeth (kof xiii to cvs "inspired stile" of mine) this eiji took a month to do, more or less maybe the same amount of time for mr big and saisyu meaning that maybe for november i will make another poll , considedring also the winers of previous  polls i did before...thanks for all the suport and your coments
Title: Re: cvs_eiji kisaragi
Post by: 2Dee4ever on September 03, 2014, 07:59:44 am
I'll be using that heavy d if you do bro
Title: Re: MR BIG graphic convertion
Post by: dampir on September 05, 2014, 03:36:22 pm
from now on mr big is in the works; that will complete the kof96's boss team ,it would be a total madnes if i say i have edited even one sprite but i am sharing the re-escaled sprites i'll be using, based on mr big made by "Aomura"

https://www.sendspace.com/file/ufzwrl

in a few days some edits....
Title: Re: MR BIG graphic convertion
Post by: Lucas Fernandes (lows90) on September 05, 2014, 05:36:51 pm
Nice!
Here some details you can use if you want
(http://i.imgur.com/oelul5M.png)
(http://i.imgur.com/Fi0k5t4.png)
Title: Re: MR BIG graphic convertion
Post by: TrinitroRoy on September 06, 2014, 11:08:38 am
Is this patch going to be for a KOFXI-styled Mr. Big?
If yes, then which KOFXI-styled Mr. Big?
Title: Re: MR BIG graphic convertion
Post by: dampir on September 06, 2014, 05:26:13 pm
Quote
Is this patch going to be for a KOFXI-styled Mr. Big?
If yes, then which KOFXI-styled Mr. Big?

i'll use kof xi mr big by aomura ....but as usual if there are moves/animations not present in this version i can edit any of them..
Title: Re: MR BIG graphic convertion
Post by: dampir on September 15, 2014, 03:58:20 am
some samples,just as usual
(http://i.imgur.com/6O3vlE4.png)

33 done;319 to go...a long way to get there ,at least a 10% of the project done....more to come
Title: Re: MR BIG graphic convertion
Post by: hatter on September 15, 2014, 04:05:07 am
some samples,just as usual
(http://i.imgur.com/6O3vlE4.png)

33 done;319 to go...a long way to get there ,at least a 10% of the project done....more to come

Mr Big in total CvS badassery.. I'm all in for this guy in Enlightend Shadow's CvS3 Project. As usual, great work dampir!! :D
Title: Re: MR BIG graphic convertion
Post by: dampir on September 15, 2014, 04:09:48 am
many thanks ....mr big does not have a great amount of sprites it will take more o r less the time i spended making eiji
Title: Re: MR BIG graphic convertion
Post by: dampir on September 21, 2014, 06:37:30 am
whats done....78

https://www.sendspace.com/file/0pl639

and RL is getting in the way a bit....but no worries in beetwen october and november i`ll be finishing him...
Title: Re: MR BIG graphic convertion
Post by: walt on September 22, 2014, 06:20:08 pm
Looking good there, Mr. Dampir! :thumbsup:
Title: Re: MR BIG graphic convertion
Post by: dampir on September 27, 2014, 07:14:36 pm

161 done ...191 to do
https://www.sendspace.com/file/a8zn3p

next will be saisyu...finish juli ...and maybe an announce of a new project
Title: Re: MR BIG graphic convertion
Post by: FirePony on September 27, 2014, 07:15:23 pm
I'm sure this is some great progresses here, dampir!
You're making pretty good stuff!! :)
Title: Re: MR BIG graphic convertion
Post by: dampir on September 27, 2014, 07:16:23 pm
thanks for that...
Title: Re: MR BIG graphic convertion
Post by: dampir on October 01, 2014, 05:57:31 am
reached 200 sprites...chek on them..

https://www.sendspace.com/file/g5dxkz

152 to go...an sagat is getting some progress too....
Title: Re: MR BIG graphic convertion
Post by: hatter on October 01, 2014, 06:10:17 am
reached 200 sprites...chek on them..

https://www.sendspace.com/file/g5dxkz

152 to go...an sagat is getting some progress too....

Great! Keep it up man! ;)
Title: Re: MR BIG graphic convertion
Post by: dampir on October 03, 2014, 08:55:59 pm
today i have reached 241 sprites of mr big ... and there are 111 more sprites to do....

also i am working in both sagat and juli...i`ll take this afternoon to rest a bit and chek on the forum later tonight
Title: Re: MR BIG graphic convertion
Post by: The Revenant on October 03, 2014, 09:27:40 pm
Good job.
Title: Re: MR BIG graphic convertion
Post by: dampir on October 10, 2014, 07:24:18 pm
beetwen today and tomorrow i'll be releasing the alternate sff of mr big......keep an eye on mugen edits sections  o_O   :shocked2:    :ninja:
Title: Re: MR BIG graphic convertion
Post by: SOLIDUS SNAKE on October 11, 2014, 03:47:38 am
Sounds like a winner my man, I wish you would have maybe did a snk or kof elite boss.
Title: Re: MR BIG graphic convertion
Post by: Thagr8test on October 11, 2014, 03:29:33 pm
I wish down the road you could pull off ryo and terry because they're cvs counterparts never looked that good to me but mr. big looks great, looking forward to your next release
Title: Re: MR BIG graphic convertion
Post by: MCX on October 12, 2014, 06:12:46 pm
I wish down the road you could pull off ryo and terry because they're cvs counterparts never looked that good to me but mr. big looks great, looking forward to your next release
Maybe Terry with his garou outfit...
Title: Re: MR BIG graphic convertion
Post by: dampir on October 12, 2014, 06:37:23 pm
Quote
  I wish down the road you could pull off ryo and terry because they're cvs counterparts never looked that good to me but mr. big looks great, looking forward to your next release

Quote
Maybe Terry with his garou outfit...

i'll take this seriously to consideration...

Title: Re: MR BIG graphic convertion
Post by: hatter on October 12, 2014, 09:26:15 pm
Quote
  I wish down the road you could pull off ryo and terry because they're cvs counterparts never looked that good to me but mr. big looks great, looking forward to your next release

Quote
Maybe Terry with his garou outfit...

i'll take this seriously to consideration...



@dampir: If you're still considering a Garou Terry in CvS form, add his Rising Tackle and KoF XIII Neo Max. But only if you're considering.
Title: Re: MR BIG graphic convertion
Post by: dampir on October 12, 2014, 10:07:38 pm
I think i will use multiple sources for a future mow_terry the main base willl be GM's terry also i'll edit any other move present in kof2k3 and kofXIII ........if there is someone willing to code him in a 6 buton layer i definytively will convert him; but after i finish juli(almost donea) retouch some sagat spprites and. Converting saisyu you may think is a lot of work but i am planing to have all for this year's end and then 2015 projects following the characterrd coonvertion agenda,defined by some polls ,i'll be opening pretty  sooon....staay tuned
Title: Re: MR BIG graphic convertion
Post by: SOLIDUS SNAKE on October 12, 2014, 10:47:36 pm
I'm lost who is this juli again and everything else, sounds swell. Good luck my man.
Title: Re: MR BIG graphic convertion
Post by: dampir on October 12, 2014, 11:01:18 pm
Juli from sfa3 i have finished the edition of the sprites now i am applying some CS
Title: Re: JULI CS (from sfa3) sprite set
Post by: dampir on October 13, 2014, 12:55:05 am
some sample...

(http://i.imgur.com/T3hlCtw.png)

25 done 306 sprites to go
Title: Re: JULI CS (from sfa3) sprite set
Post by: yaret on October 13, 2014, 01:17:16 am
why not? Leona from XIII ?? to cvs style would be amazing.
Title: Re: JULI CS (from sfa3) sprite set
Post by: Speedpreacher on October 13, 2014, 02:05:36 am
Why not wait until he puts a poll up and respect the project he's working on right now?
Title: Re: JULI CS (from sfa3) sprite set
Post by: yaret on October 13, 2014, 02:47:30 am
Why not wait until he puts a poll up and respect the project he's working on right now?

Because he's begging and he can change his mind. and his K is awersome and Leone must be in Cvs3. I don't tell him stop., I respect whatever thing he does.
Title: kof convertions for 2015
Post by: dampir on October 13, 2014, 02:59:50 am
kensou,heavy d , brian battler,kasumi todo,daimon,chris , yashiro,chizuru kagura,heidern,maxima whip,shen wooXIII, and elizabethXIII(all of kof series)are some of the chars belonging to this list i just called "kof character convertion agenda" in any moment i trow a list and about terry from mow i really have a good time thinking on making him....in a few moments i'll trow here a new poll also i will change post name ..by the way 51 sprites already retouched with CS for juli..
Title: Re: new poll for 2015 convertions to cvs
Post by: Yagoshi300 on October 13, 2014, 03:33:46 am
I've voted for Kensou, Chris and Yashiro

Mostly his KOFXI Attire(Refering to Kensou)
Title: Re: new poll for 2015 convertions to cvs
Post by: hatter on October 13, 2014, 03:42:52 am
kensou,heavy d , brian battler,kasumi todo,daimon,chris , yashiro,chizuru kagura,heidern,maxima whip,shen wooXIII, and elizabethXIII(all of kof series)are some of the chars belonging to this list i just called "kof character convertion agenda" in any moment i trow a list and about terry from mow i really have a good time thinking on making him....in a few moments i'll trow here a new poll also i will change post name ..by the way 51 sprites already retouched with CS for juli..

@dampir: That's great dampir! I voted for MoTW Terry, Heavy D! and Kensou. If you wanna do Kensou in his KoF XIII attire, I compiled 4 part sheets on my deviantART. If you want, you can resize those, and edit from them. ;)

Anyways, good luck with Juli, and best of luck with your KoF to CvS conversions friendo! :)
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 13, 2014, 05:00:30 am
that poll is on fire.....106  sprites of juli retouched with CS maybe tomorrow we will have an alternate sff ;221 sprites to retouch..
Title: Re: new poll for 2015 convertions to cvs
Post by: Poemi Watanabe on October 13, 2014, 11:50:37 am
Voted for Wild Wolf, Daimon and Brian.
Title: Re: new poll for 2015 convertions to cvs
Post by: Ren2K on October 13, 2014, 04:51:16 pm
Voted for Daimon so we can finally have the whole Japan team in CVS and to have a wider variety of grapplers.
Also voted for Garou Terry just cuz I got some ports for him
Title: Re: new poll for 2015 convertions to cvs
Post by: walt on October 13, 2014, 05:58:48 pm
DAIMON FROM KOFXIII PLEASE!
Title: Re: new poll for 2015 convertions to cvs
Post by: Thagr8test on October 13, 2014, 06:23:29 pm
I was hoping for kof terry but I see now im in the minority on that so kensuo, daimon, and yashiro
Title: Re: new poll for 2015 convertions to cvs
Post by: walt on October 13, 2014, 06:28:55 pm
KOF Terry isn't even an option... and that one already exists in CVS :-/
Title: Re: new poll for 2015 convertions to cvs
Post by: DW on October 13, 2014, 08:28:15 pm
Apparently he thinks Terry's CvS set isn't good...(IKR?) :-\ Along with Ryo's CvS set. IDK. Anyway... Only one I find appealing out of this poll is Kasumi. So, she's the only one that gets a vote from me. She has a few CvS sprites that were made for Todo's intro that could be used when converting. Also, I believe someone else wanted to make her as well. Forgot who, though maybe said user will see this and if she wins, be willing to help. W/e you decide to do though, good luck with it.
Title: Re: new poll for 2015 convertions to cvs
Post by: FirePony on October 13, 2014, 09:23:36 pm
Voted for Daimon, Chris and Kensou! :)
Good luck, Dampir! ;)
Title: Re: new poll for 2015 convertions to cvs
Post by: Bastard Mami on October 13, 2014, 09:30:14 pm
goeniko would be fun, but she's nto even in the poll tm.
Title: Re: new poll for 2015 convertions to cvs
Post by: MotorRoach on October 13, 2014, 10:10:07 pm
And I honestly hope it stays that way.

I would love to see Garou Terry being done, but I'm also quite intrigued about how Heavy D would turn out.
Title: Re: new poll for 2015 convertions to cvs
Post by: C.R.O.M Lando on October 13, 2014, 10:27:26 pm
Voted Yashiro, Chris and Kensou. Would def love Yashiro to be done.
Title: Re: new poll for 2015 convertions to cvs
Post by: SkySplitters on October 13, 2014, 11:05:45 pm
Daimon Goro, Kasumi Todo and Wild Wolf Terry Bogard.
Title: Re: new poll for 2015 convertions to cvs
Post by: Thagr8test on October 14, 2014, 01:27:36 am
I personally would have liked to see terry's kof sprites done similar to how he redid andy's sprites the ones used by infinite and jesuzilla is all I meant when I suggested terry to begin with.  His cvs sprites werent terrible or anything but thats not the version dampir chose to add to the poll so its no big deal kensuo or daimon hopefully will win out.
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 14, 2014, 01:46:31 am
one thing for sure...i will follow this list from now on.....
Title: Re: new poll for 2015 convertions to cvs
Post by: Aldo on October 14, 2014, 02:04:20 am
DAIMON FROM KOFXIII PLEASE!
ç

DAIMON, DAIMON & DAIMON. YES.
Title: Re: new poll for 2015 convertions to cvs
Post by: Trololo on October 14, 2014, 04:57:21 am
Terry, Heavy and Brian.
Title: Re: new poll for 2015 convertions to cvs
Post by: Ex☆Cham on October 14, 2014, 06:09:43 am
DAIMON FROM KOFXIII PLEASE!

Now thats huge.
Voted for Daimon.
Title: Re: new poll for 2015 convertions to cvs
Post by: Eddie Mort on October 14, 2014, 06:50:42 am
chris, terry and yashiro!!
Title: Re: new poll for 2015 convertions to cvs
Post by: GLB on October 14, 2014, 06:53:03 am
Voted Kensou, Brian and Daimon.
Title: Re: new poll for 2015 convertions to cvs
Post by: 2Dee4ever on October 14, 2014, 07:06:52 am
Kensou... Preferably his XI sprites, but I can work with whichever. Heavy D! as well.
Whatever you decide to do is welcome to the community you do great work.
Title: Re: new poll for 2015 convertions to cvs
Post by: Jesuszilla on October 14, 2014, 08:07:07 am
I was hoping for kof terry

Uh, it IS KOF Terry, just in his MoW attire.


With that said, even though I like Heavy D! and Brian Battler, I don't really see much fun right now in converting one, nor do I see much demand for them. However, I've always wanted to make a MoW Terry in CvS2 style so my vote goes there.
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 12:49:29 am
wich version of terry?

(http://i.imgur.com/r3rDyrv.png)
left(kof) or right(mow)
left version is untouched(not scaled nor recoloured)
right version has some retouches......

wich one would you people  pick to code?
mow terry got 737 sprites?
kof terry got 487 sprites?
i don't mind doing any of those but , wich  one would you people use to make a char ?

also there are animations present in one version that are not in the other version , but i could also edit any extra stuff to have one complete set.


Title: Re: new poll for 2015 convertions to cvs
Post by: Thagr8test on October 16, 2014, 12:52:19 am
i vote left one
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 12:56:34 am
should i make another poll..???  ummmm
Title: Re: new poll for 2015 convertions to cvs
Post by: Nexus Games on October 16, 2014, 01:01:56 am
well if you are shading mow terry on right or left I can code him
I don't know if I would be making another character then but I would code him
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 01:10:36 am
well... left is more easy to retouch...
(http://i.imgur.com/iqc6mHJ.png)


Title: Re: new poll for 2015 convertions to cvs
Post by: R565 on October 16, 2014, 01:13:04 am
Do the KOf version and try to convert missing stuff from the MotW version.
Title: Re: new poll for 2015 convertions to cvs
Post by: GLB on October 16, 2014, 01:14:13 am
Perhaps a single sprite of both for comparison decision?
Title: Re: new poll for 2015 convertions to cvs
Post by: Big Bad Palettier on October 16, 2014, 01:18:44 am
I like the MOTW sprites but I feel a poll might help. Honestly though go with what you feel.
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 01:24:59 am
left seems ok ....the shoes of right (mow)may look a litle bigger 
(http://i.imgur.com/0mbuamr.png)

i could use "left" shoes to fix "right" shoes too
Title: Re: new poll for 2015 convertions to cvs
Post by: Speedpreacher on October 16, 2014, 01:31:32 am
I like the MOTW sprites better since that style's a little closer to CVS IMO, but whichever one you pick I'm sure it'll be fine
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 01:38:52 am
i found these sprites in kof version..

https://www.sendspace.com/file/155yx5

i think i will use the mark of the wolves version, fixing the shoes and also editing those moves not present in garou's version...

that daimon and chris!!!on the poll
Title: Re: new poll for 2015 convertions to cvs
Post by: Jesuszilla on October 16, 2014, 01:41:59 am
You could use Vans's old Terry for the sprites. It even has edits for Rising Tackle (though I think one frame is missing but you can fix that).

MoW is kinda closer to CvS2 proportions though, and I do recall @Balthazar: made Rising Tackle sprites for MoW Terry.

The reason MoW has a higher frame count is that it's more animated, not necessarily that it has more moves. With that said, you might want to smartly cut frames
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 01:57:41 am


Quote
The reason MoW has a higher frame count is that it's more animated, not necessarily that it has more moves. With that said, you might want to smartly cut framesyou might want to smartly cut frames
i'll take that
Title: Re: new poll for 2015 convertions to cvs
Post by: walt on October 16, 2014, 04:07:01 pm
My suggestion was going to be "Use KOF set with less sprites, but sprite it with MOTW head, because the KOF head is HORRIBLE" but if you're going MOTW all the way, that's pretty great.

Also, what JZ said, cut some frames here and there.
Title: Re: new poll for 2015 convertions to cvs
Post by: dampir on October 16, 2014, 09:50:34 pm
i am switching kof graphics to mow graphics into kof terry( by vans) and there are sprites in kof style to be edited ,soo when the time comes i'll just edit the sprite set

1_terry bogard(mow)
2_daimon
3_chris
4_heavy d
5_kensou
6_kasumi todo
7_yashiro
8_briam battler
9_kagura

in that order i'll be making sprite convertions during 2015.and now go back to sagat....

Title: Re: new poll for 2015 convertions to cvs
Post by: WizzyWhipitWonderful on October 17, 2014, 08:31:18 am
i am switching kof graphics to mow graphics into kof terry( by vans) and there are sprites in kof style to be edited ,soo when the time comes i'll just edit the sprite set

1_terry bogard(mow)
2_daimon
3_chris
4_heavy d
5_kensou
6_kasumi todo
7_yashiro
8_briam battler
9_kagura

in that order i'll be making sprite convertions during 2015.and now go back to sagat....



Good luck to you, Dampir...bringing some of the best conversions!
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: dampir on October 17, 2014, 03:12:43 pm
i just replaced kofterry/mow sprites to mow/kof terry some sprites from kof(mow)terry got to stay,in the end what i get; the set i will be working,didn`t include some mow animations(like intros)
well see it by yourself
(http://i.imgur.com/18VcUFW.png)

https://www.sendspace.com/file/6lb906

don`t get the wrong idea with this i am just taking a step forward making this sprite set(just re-escaled and doing some tricks with the pals, not retouched or anything more) so when the time comes(after sagat and saisyu) he will be next ,and i will have all what's required to make this one a reallity still need to chek kof xiii to see if there are any stuff i could use...
well any comments/sugestions/advices are welcome

Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: Drex on October 17, 2014, 06:54:13 pm
I can't look at the individual sprites right now to see exactly what you've done, but from what I remember when considering converting Mark of the Wolves Terry is that the main thing you need to do is upscale the sprites by 10% (x and y scale equally) and then enlarge the head and maybe the hands a bit to match classic Terry. From there you just need to touch up the blocky pixels and cut down on the intense folds and shading in his pants. The jacket hair and skin can remain pretty much untouched unless you want to add a fourth shade to the jacket/shoes. That fourth shade will put you over your 15 color limit, but it will also allow you to get rid of those blue lines in your shoes and enable you to give the jacket anti aliasing if you want to go that route.
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: dampir on October 17, 2014, 07:00:14 pm
agreed with most of you said.once you can see the sprites you`ll see the palette got some extra colours for CS purposes.
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: FeLo_Llop on October 17, 2014, 09:43:22 pm
I'd say, just add a gradient colour between lightest and the next one. It seems you just replaced Colour#2 making it Colour#1(lightest) both in jacket and trousers. Also, leg under kneeshould not be THAT lighty...just erase them(kinda as denim is) with just small lines of Colour#2 and one pixel of Colour#1. Just take(as reference) CvSterry's trousers. You see no folders here and there, try to mimic that. Same for gloves.

Aside that, it's an awesome work.

Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: dampir on October 17, 2014, 11:03:43 pm
well thanks , the real work on him will begin around this  year's end.or after sagat and saisyu and ..something else more maybe O__o!
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: hatter on October 18, 2014, 02:42:06 am
i just replaced kofterry/mow sprites to mow/kof terry some sprites from kof(mow)terry got to stay,in the end what i get; the set i will be working,didn`t include some mow animations(like intros)
well see it by yourself
(http://i.imgur.com/18VcUFW.png)

https://www.sendspace.com/file/6lb906

don`t get the wrong idea with this i am just taking a step forward making this sprite set(just re-escaled and doing some tricks with the pals, not retouched or anything more) so when the time comes(after sagat and saisyu) he will be next ,and i will have all what's required to make this one a reallity still need to chek kof xiii to see if there are any stuff i could use...
well any comments/sugestions/advices are welcome



Looks pretty good. Follow Felo and Drex's advice, I'm sure what they're telling you is the right thing.
Also, just make the pants shading similar to CvS2 Terry's. Same goes for hands. And I think a few extra colors wouldn't hurt in a few places. But that's up to you my friend..
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: Memo on October 18, 2014, 03:47:47 am
i just replaced kofterry/mow sprites to mow/kof terry some sprites from kof(mow)terry got to stay,in the end what i get; the set i will be working,didn`t include some mow animations(like intros)
well see it by yourself
(http://i.imgur.com/18VcUFW.png)

https://www.sendspace.com/file/6lb906

don`t get the wrong idea with this i am just taking a step forward making this sprite set(just re-escaled and doing some tricks with the pals, not retouched or anything more) so when the time comes(after sagat and saisyu) he will be next ,and i will have all what's required to make this one a reallity still need to chek kof xiii to see if there are any stuff i could use...
well any comments/sugestions/advices are welcome



I have a suggestion if you are accepting them, I think he could use some darker shading
On shins on his jeans like cvs2 terry has.  Im sure it would look better and more
Like Cvs2 graphis. And something else too,  on cvs2 terry,  he has 3 different shades on his
Thigh area and motw terry has 2.  To me, it stands out and I noticed it was different. I think  If you
Could change these things it would look closer to a character made for cvs2 and extremely epic.

Either way im looking foward to this sprite set, a terry based on his motw move list with hi res fx would
Be great!
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: Jesuszilla on October 18, 2014, 03:56:01 am
The jacket needs more antialiasing and better shading. The pants especially need antialiasing. Proportions are looking fine, though.
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: Bastard Mami on October 18, 2014, 04:28:21 am
it's exactly as felo said, the second lightest colur is missing.
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: demongorne on October 18, 2014, 12:52:42 pm
I think he need of more contrast shades
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: dampir on October 18, 2014, 07:11:48 pm
a retouched sprite should be look like this(sprites resized a 300 %)

(http://i.imgur.com/8MLdiG4.png)

that sff was to put all the sprites in place , and have it ready, soo later(maybe january 2015)i 'll just be retouching sprites of it
Title: Re: an alternatte sff for terry(mow) test what do you think
Post by: Jesuszilla on October 19, 2014, 04:39:15 am
Looks OK but something about the palette bothers me. Specifically, the jacket. I'll see if I can come up with something, if the image is indexed.


EDIT:
(http://i116.photobucket.com/albums/o19/Yesujira/default_zps59fdae46.png)

Uses actual colors from 2 of Terry's palettes from CvS2. I noticed some colors didn't change, but I assume you made the palette planning separation in advance, so with that said, the hair color is more than likely going to change.


EDIT2: whoops, forgot to change the skin color, fixed


EDIT3:
(http://i116.photobucket.com/albums/o19/Yesujira/simplifiedpants_zps7ac7f354.png)

Simplified the shading near the top to get it closer to how CvS does Terry's jeans, which doesn't really show the folds as much as the KoF sprites.
Title: Re: CVS saisyu sprite set...
Post by: dampir on November 01, 2014, 05:17:22 pm
how is it going to look..

http://i.imgur.com/8TnYJsx.png

there are still things to be fixed, even the pal ; i have to clean it from colours that i will not use/replace

well here is the first step applied to all sprites..an initial CS and re-scaling

https://www.sendspace.com/file/5i3ril

still a week or two to finally get into this one for seryous...any comments are welcome
Title: Re: CVS saisyu sprite set progress...
Post by: hatter on November 01, 2014, 05:25:34 pm
@dampir: That Saisyu looks great man! Are you still doing Garou Terry, or will you stop in favor of Saisyu and Sagat? Anyways, keep up the great work, dampir! :)
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 01, 2014, 05:30:46 pm
i`ll focus on terry right after i finish saisyu(around early or late december),; the thing i wanted to have ready was the sff for the versin of terry that  i will be using......at the sametime i'll be retouching sagat(chek this section of sprites projects) , soo  the big idea is to make both saisyu and sagat within this year...
Title: Re: CVS saisyu sprite set progress...
Post by: FirePony on November 01, 2014, 07:48:19 pm
hum, good luck with your projects, dampir.
I wanted to add that it's really GREAT to see someone giving deadlines, and respecting them. I mean you know how you work, and see it is nice.
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 02, 2014, 12:27:31 am
I gotta say, Saisyu still looks too much like it's from KoF.
It's almost as if you only edited the palette, of course you stated that it needs more work yourself.
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 03, 2014, 02:39:50 am
how bout this one..

(http://i.imgur.com/qJxRr3G.png)
Title: Re: CVS saisyu sprite set progress...
Post by: hatter on November 03, 2014, 02:56:05 am
Definitely better than the last set you showed us. Legitimately CvS style!
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 03, 2014, 03:13:38 am
well that set was untouched,just applied a basic CS to them.....and now this is how it will look...
to put a lil update just in terms of numbers...16 sprites done for today..
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 03, 2014, 04:29:41 pm
No quite there yet.

Body and head are still too KoF-ish to be honest.
Mostly shading issues.

Clothes do look a tad better. :)
Title: Re: CVS saisyu sprite set progress...
Post by: Neocide on November 03, 2014, 04:58:59 pm
yea, the dark outlines on the top of his robe or whatever need to be the lighter shade. It's creating a bad outline.  And some of your anti aliasing needs some work.
Title: Re: CVS saisyu sprite set progress...
Post by: walt on November 03, 2014, 04:59:29 pm
how bout this one..

(http://i.imgur.com/qJxRr3G.png)
The problem isn't the colors, I think. If you only changed the face a little bit ... obscure it more, so it looks like KOF characters in CVS.

Look at Benimaru's Face, at Kyo's, Ken, Ryu, Ryo ... all of them use VERY LITTLE lightest skin shade on the face. Do something similar to that. The face is killing your characters.

Title: Re: CVS saisyu sprite set progress...
Post by: Jesuszilla on November 03, 2014, 05:09:00 pm
That palette needs improvement. I'd start by using the greens from CvS2 Kyo's default palette.
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 03, 2014, 10:04:05 pm
Quote
If you only changed the face a little bit ... obscure it more, so it looks like KOF characters in CVS.
ok....

Quote
yea, the dark outlines on the top of his robe or whatever need to be the lighter shade. It's creating a bad outline.  And some of your anti aliasing needs some work.

gotta chek that too...

Quote
That palette needs improvement. I'd start by using the greens from CvS2 Kyo's default palette.
i`ll also take that

Quote
Body and head are still too KoF-ish to be honest.
Mostly shading issues.
gotta shade a lil more/better

hey many thanks...really apreciating all that feedback...
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 04, 2014, 04:16:11 am
some updates...still i think i need to retouch some things

https://www.sendspace.com/file/5oezbe
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 04, 2014, 07:48:24 pm
hey many thanks...really apreciating all that feedback...

Because people appreciate your work really much!

(http://s15.postimg.org/7jhe04ddn/saisyub.png)

I tried to edit your sprite to show you what I mean, hope you don't mind.
It's just minor edits on his face, abs and pecs.

The problem isn't the colors, I think. If you only changed the face a little bit ... obscure it more, so it looks like KOF characters in CVS.

I personally think that the colors do attribute to how it looks, so I changed the skin tones as well to make it more obvious.
My edit is just a quick one, so it's probably not good either.
But I hope this help you better understand what I am trying to say. :)
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 04, 2014, 09:26:28 pm
hey many thanks....i will change the pallette,this really helps a lot  to improve,yes i see the minor edits that make the diference, i like how it looks.
Title: Re: CVS saisyu sprite set progress...
Post by: hatter on November 07, 2014, 08:28:33 pm
That edit by Rai Tei is great! I think you should probably give him Kyo's skin palette in CvS2. And maybe if you want, you could take a look at Yang to get an idea for the pants. Good luck dampir! And we all appreciate your sprites! ;D
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 08, 2014, 02:23:00 am
Thanks for the comment, the skintones ARE taken from Kyo ;)
But as I said, it's actually are really quick and rough edit, should be refined if able.
Title: Re: CVS saisyu sprite set progress...
Post by: hatter on November 08, 2014, 05:31:35 am
Is that so? I never really noticed. Saisyu looked so....brown, as opposed to Kyo. Whatever I guess. And yeah, with dampir's refining and some MFG feedback, Gouken'll have a rumble buddy in no time! :D

Anyways good luck dampir!
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 08, 2014, 12:48:39 pm
I took the darkest skin tones from Kyo, he is actually missing highlights (lightest skin tone).
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 08, 2014, 01:33:18 pm
in a few days i`ll be posting new sprites for both sagat and saisyu , not completed yet but for show progres...
Title: Re: CVS saisyu sprite set progress...
Post by: Mr.Karate JKA on November 08, 2014, 10:01:10 pm
This spritessheet will be for Lurker`s Saisyu? (http://mugenguild.com/forum/topics/saisyu-released-156612.0.html)
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 09, 2014, 12:46:07 am
Quote
This spritessheet will be for Lurker`s Saisyu?

that's right...i have done a second general retouch to all sprites....i just can say from now on ,it will be more easy to edit the whole set
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 10, 2014, 03:05:16 pm
 sharing what is done,i waited until i reached a hundred sprites ..

https://www.sendspace.com/file/gazlhv

i'll be waitnig for more feedback to keep on with this one.....
Title: Re: CVS saisyu sprite set progress...
Post by: hatter on November 10, 2014, 04:53:18 pm
Great work on Saisyu! If you add a few more frames in between certain sprites, they would look CvS fluid, but that's not necessary, I guess. :D
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 11, 2014, 01:06:19 am
I honestly don't see the difference between your previous samples except for the palette.
The shading/outline issues are still there.

Keep up the good work anyways :)
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 11, 2014, 03:59:23 am
i'll try ro improve things...

Quote
Keep up the good work anyways :)

many thanks ..
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 16, 2014, 04:29:13 am
some progress...

https://www.sendspace.com/file/3jdebc

188 done ,195 to do
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 27, 2014, 02:01:40 am
just sharing what`s done...

262 done...

https://www.sendspace.com/file/yfd2uc

121 to be done ...andmaybe i'll be converting terry this december...
Title: Re: CVS saisyu sprite set progress...
Post by: Eddie Mort on November 27, 2014, 02:38:56 am
and maybe i'll be converting terry this december...
Ohhh yes!!!
Great news
Title: Re: CVS saisyu sprite set progress...
Post by: Rai Tei on November 27, 2014, 08:06:52 pm
Looking better :)
Title: Re: CVS saisyu sprite set progress...
Post by: SOLIDUS SNAKE on November 27, 2014, 09:42:16 pm
Awesome news man, keep the fire going.
Title: Re: CVS saisyu sprite set progress...
Post by: dampir on November 28, 2014, 04:57:59 am
a lil update...97 sprites to finish
Title: Re: CVS saisyu sprite set progress...
Post by: SOLIDUS SNAKE on November 28, 2014, 07:44:18 am
Man your on fire bro, keep them coming. I'm working on a port set of him, for my custom origins sp.lol
Title: Re: CVS terry(mow) ...
Post by: dampir on December 01, 2014, 10:02:46 pm
just changed the topic's title nothing of terry yet....but i can perfectly announce i`ll be  making its convertion in a few days, but before that i will take a hand on leona xiii's sprites just a resize of the set to have it ready when terry's finished...also i'll do some more edits for sagat,well gotta also say i am closed to any request, unless it does really really get my interest,last but not least i am taking care of some RL....don't take it the wrong way , i'll be cheking as usual on the forum....

by the way i may be converting (mow)terry to make an alternatte sff for terry bogard by memo,also i am planing on taking on the rest of usefull sprites of other versions(FF series, Kof's Series Mow series.....)ane make one big set of sprites for this character....
Title: Re: CVS terry(mow) ...
Post by: hatter on December 01, 2014, 10:53:34 pm
Hell yeah! This is so ground-breaking! Good luck with Terry and XIII Leona! :)
Title: Re: CVS terry(mow) ...
Post by: dampir on December 01, 2014, 10:58:24 pm
just messed a bit with leona...

https://www.sendspace.com/file/1qy5y9

just her sprites from kof xiii and maybe that will be the pal i'll be using......soo what you think(really sorry no pics)
Title: Re: CVS terry(mow) ...
Post by: hatter on December 01, 2014, 11:07:36 pm
Dude, that is great! What is your process?! I love every frame of it (even though its not complete, but still). Looks good, dampir!

P.S: When you were spriting K` in his XIII sprites to your CvS Style, did you do all the frames or did you cut out unwanted frames?
Title: Re: CVS terry(mow) ...
Post by: dampir on December 01, 2014, 11:16:50 pm
for me the unwanted sprites should be the special effects.....in XIII's sfx does not need any retouch, left the rest untouched

the proccess; you need :

fighter factory
graphic gale
1_extract all the sprites  if you are using a char that already exist in bmp format
2_delete all the special effects you don't need or want
3_insert all the sprites with fighter factory
4_edit the palete; leave the colours you'll be using,save the pall...open that pal and save  all again  in bmp format.
5_use graphic gale tool for batch convertion
6_reduce the size(look for the specify size option) to a 53%  and there you got it....
and of course
7_edit frame by frame...i use idraw most of the time....
Title: Re: CVS terry(mow) ...
Post by: Jesuszilla on December 02, 2014, 12:50:28 am
I am SO pumped for this. As I said a while back, I've been wanting to make a CvS2 Terry in his Garou outfit and I seriously cannot wait for this project start!
Title: Re: CVS terry(mow) ...
Post by: Nexus Games on December 02, 2014, 12:58:51 am
maybe this Leona might be my next character in pots/diviewolf style >_'      :)
Title: Re: CVS terry(mow) ...
Post by: WooshaQ on December 02, 2014, 01:10:08 am
hmm, dampir do you just convert the actual kof 13 sprites or you add the missing attacks as well? From what i remember not all the moves were present in 12-13 version of king of fighters... :(
Title: Re: CVS terry(mow) ...
Post by: dampir on December 02, 2014, 01:30:15 am
Quote
hmm, dampir do you just convert the actual kof 13 sprites or you add the missing attacks as well? From what i remember not all the moves were present in 12-13 version of king of fighters... :(

for both leona and terry , i'll be making if posible anything needed to have the most complete set


Quote
I am SO pumped for this. As I said a while back, I've been wanting to make a CvS2 Terry in his Garou outfit and I seriously cannot wait for this project start!

with luck(dispose of  time) it will be done for this year's end or mid's january .....it also depends on how hard is to edit , but i am glad ti say both chars are easy to edit...just a matter of time ...i am doing some sprites right now for terry may i show later some of it..
Title: Re: CVS terry(mow) ...
Post by: AlexSin on December 02, 2014, 01:39:47 am
Are you going to make them similar to the CvS spriteset or it's just your usual reshade? Because if it's the latter, then your style is not CvS.
Title: Re: CVS terry(mow) ...
Post by: dampir on December 02, 2014, 01:46:00 am
usual reshade my usual style.....not soo cvs i know just what i usually do
Title: Re: CVS terry(mow) ...
Post by: hatter on December 02, 2014, 01:57:54 am
Are you going to make them similar to the CvS spriteset or it's just your usual reshade? Because if it's the latter, then your style is not CvS.
I know it's not CvS but with a few tweaks it could be. :P
Out of curiosity Alex is it because of dampirs lack of use of the mid tone colors? I recall that he treats midtones in a similar way to AA (K' XIII for example).
Title: Re: CVS terry(mow) ...
Post by: dampir on December 02, 2014, 03:15:00 am
well i see some details here..


(http://i.imgur.com/H7Ob5dR.gif)

update: i'll stick around with vans version...and i still be doing all the rest of edits of other terry's versions
Title: Re: CVS terry(mow) ...
Post by: fenzi4224615 on December 03, 2014, 10:28:02 am
oh My favorite MOW TERRY +best AI+cool

http://page.freett.com/zecruss/

テリー?ボガード by T-Alf

http://big.freett.com/zecruss/KOF(MOW)Terry.zip

COULD YOU Making this SFF!!!!!

Title: Re: CVS terry(mow) ...
Post by: Jesuszilla on December 03, 2014, 10:59:09 am
Don't direct-link files.


well i see some details here..


(http://i.imgur.com/H7Ob5dR.gif)

update: i'll stick around with vans version...and i still be doing all the rest of edits of other terry's versions

Did you edit the animation in the stance slightly to make it closer to the KoF version? Looks good! Also did you see the default palette I made a few pages back?
Title: Re: CVS terry(mow) ...
Post by: dampir on December 03, 2014, 01:23:06 pm
Quote
Did you edit the animation in the stance slightly to make it closer to the KoF version? Looks good! Also did you see the default palette I made a few pages back?
yes to all that take a look...

(http://i.imgur.com/vZZJQwv.gif)


(http://i.imgur.com/raP4cXu.gif)


(http://i.imgur.com/9wLB8Xs.gif)

352 sprites to go.....
Title: Re: CVS terry(mow) ...
Post by: sabockee on December 03, 2014, 05:26:35 pm
I've been wanting to make a CvS2 Terry in his Garou outfit and I seriously cannot wait for this project start!
Then I must reserve a special place in my roster for this character :)
Title: Re: CVS terry(mow) ...
Post by: hatter on December 03, 2014, 08:35:43 pm
I've been wanting to make a CvS2 Terry in his Garou outfit and I seriously cannot wait for this project start!
Then I must reserve a special place in my roster for this character :)


Don't forget to reserve a spot for Jesuszilla's CvS XIII Kyo (coming to a hood near you) :laugh:

Oh. Sprites look good dampir. But you need to add more midtones. Not in your usual style, but also paint with a few midtones, to give him a different look.
Take a look at Alex Sinigaglia's CvS MoTW Terry:
(http://fc08.deviantart.net/fs70/f/2014/307/c/6/cvs_terry__motw_attire__by_god_of_death_alex-d855i1c.png)

You can really apply a lot of things from this sprites, especially concerning the pants and jacket, because they really won't look good if you apply your usual midtones (as you do in your conversions; believe me I studied them :)). Just my two cents.
Welp, good luck!
Title: Re: CVS terry(mow) ...
Post by: dampir on December 14, 2014, 05:08:54 am
updates...

some animations....

(http://i.imgur.com/tzHpRUF.gif)

(http://i.imgur.com/laXDMge.gif)

(http://i.imgur.com/6IhYKHY.gif)

(http://i.imgur.com/RQvTgAe.gif)

225 sprites to go.....at this pace maybe i`ll be making leona xiii in january
Title: Re: CVS terry(mow) ...
Post by: SOLIDUS SNAKE on December 14, 2014, 05:32:44 am
Awesome stuff my friend, looking pro like.
Title: Re: CVS terry(mow) ...
Post by: Legendary DeMoNk@I on December 14, 2014, 05:47:48 am
This should be interesting for sure^^
Title: Re: CVS terry(mow) ...
Post by: hatter on December 14, 2014, 05:51:55 am
Dude, those are awesome. But you need to add in a few midtones to the sprite, because without them they look really bland (and I mean absolutely no offense at all).
To show you what I mean, here's a pic with proposed changes.

(http://i1283.photobucket.com/albums/a551/Yahya_Nass/CvS_Garou_Proposed_Changes_zps3d713687.png?t=1418532671)

The left sprite is the Garou Terry with the changes I made (I based them off of Alex's version. I also applied his palette because yours was going to kill my eyes.). Right is Alex's version.

Try them out and see what'll happen.
Good luck!
Title: Re: CVS terry(mow) ...
Post by: Legendary DeMoNk@I on December 14, 2014, 05:54:45 am
Yeah those tones look great actually^^
Title: Re: CVS terry(mow) ...
Post by: dampir on December 14, 2014, 04:02:20 pm
Quote
Dude, those are awesome. But you need to add in a few midtones to the sprite, because without them they look really bland (and I mean absolutely no offense at all).
To show you what I mean, here's a pic with proposed changes.



The left sprite is the Garou Terry with the changes I made (I based them off of Alex's version. I also applied his palette because yours was going to kill my eyes.). Right is Alex's version.

Try them out and see what'll happen.
Good luck!

...you mean like this

(http://i.imgur.com/mK0MRt7.gif)


(http://i.imgur.com/rHoayh5.gif)

(http://i.imgur.com/hbIbdkH.gif)


well it will be a short-to-apply-retouch.....
Title: Re: CVS terry(mow) ...
Post by: hatter on December 14, 2014, 04:56:01 pm
Your getting there man, but there are a few things you forgot to apply. Here is a pic my friend:

(http://i1283.photobucket.com/albums/a551/Yahya_Nass/cvs_garou_terry_missing_changes_zpscd023a64.png)

It's looking great though. Just try these, and hopefully they'll be short retouches.

Keep up the great work, man! ;)
Title: Re: CVS terry(mow) ...
Post by: MotorRoach on December 15, 2014, 12:11:31 am
The edit in the pants is already a huge improvement for a better CvS approach. Just need to follow what Black Hatter said and it'll look spot on~
Title: Re: CVS terry(mow) ...
Post by: dampir on December 19, 2014, 04:58:49 am
some more animations..

(http://i.imgur.com/ssYG3i0.gif)

(http://i.imgur.com/YbDOaqY.gif)

(http://i.imgur.com/fFemrx1.gif)

(http://i.imgur.com/pPpaed4.gif)

184 sprites to do....
Title: Re: CVS terry(mow) ...
Post by: dampir on December 22, 2014, 05:34:36 am
some more animations...

(http://i.imgur.com/GtapJp3.gif)

(http://i.imgur.com/QeZDjWN.gif)

(http://i.imgur.com/ykPoOJz.gif)

(http://i.imgur.com/WAB5bil.gif)

(http://i.imgur.com/vWwSD9F.gif)

115 sprites to be finished.....and i am taking this week for vacations soo i believe around 26-27 i'll re-take this to release it
Title: Re: CVS terry(mow) ...
Post by: SOLIDUS SNAKE on December 22, 2014, 05:44:41 am
Woww!, nice man and keep them coming.lol
Title: Re: CVS terry(mow) ...
Post by: walt on December 23, 2014, 12:57:51 am
The pants look SO MUCH BETTER! :beam:
Title: Re: CVS terry(mow) ...
Post by: Flowrellik on December 23, 2014, 01:03:48 am
Oh man Memo's gonna have some fun with this one after all the sprites are done XD.
Title: Re: CVS terry(mow) ...
Post by: hatter on December 23, 2014, 01:26:06 am
He still needs to add the midtones on the upper parts of Terry's pants if he wants to achieve a near CvS look, as well as the jacket. Also, the metal part is blending into the T-shirt's colors. You need to change the palette at least... and don't forget the midtones, man. :laugh:
If he doesn't want to add those, I'd be willing to do it, however....

Oh man Memo's gonna have some fun with this one after all the sprites are done XD.


I recall Jesuszilla saying he wants to make a CvS2 styled Terry with these sprites. Unless you mean that Memo will integrate these sprites into his Terry's SFF?
Title: Re: CVS terry(mow) ...
Post by: Flowrellik on December 23, 2014, 03:04:13 am
well, Considering Memo's Terry is supposedly going to have 2 modes it can be a good thought to have 2 different sprite sets, one set for each mode. Both can share the palette if done correctly.
Title: Re: CVS terry(mow) ...
Post by: dampir on December 23, 2014, 03:35:45 pm
Quote
. and don't forget the midtones, man. :laugh:
If he doesn't want to add those, I'd be willing to do it, however....

maybe you'll be the right person to do that....still i got to make another general retouch to all sprites..

Quote
I recall Jesuszilla saying he wants to make a CvS2 styled Terry with these sprites. Unless you mean that Memo will integrate these sprites into his Terry's SFF?

i'll probably make an alternatte sff , i'll do that once i finish this set , since there are diferent animations in both versions, i'll have my vacations right now ..worry not i really get bored if i am not doing something (RL stuff or mugen), soo have a nice xmas....
Title: Re: CVS terry(mow) ...
Post by: Thagr8test on December 24, 2014, 07:59:20 pm
he looks great dampir you improve with each character release
Title: Re: CVS terry(mow) ...
Post by: dampir on December 28, 2014, 05:27:03 am
back to busines ..64(sprites) more and it is done..sooner i'll change topic title...to xiii leona convertion to cvs or else
Title: Re: CVS terry(mow) ...
Post by: Loud Howard on December 28, 2014, 05:37:12 am
dampir, if dont mind, i made some test fixes to leona's face, its on the cvs sprite thread


Title: Re: CVS terry(mow) ...
Post by: yaret on December 28, 2014, 06:24:41 am
i'll change topic title...to xiii leona convertion to cvs or else

Great news.!
Title: Re: CVS terry(mow) ...
Post by: SOLIDUS SNAKE on December 28, 2014, 07:58:56 am
Great news.!
Title: Re: CVS terry(mow) ...
Post by: hatter on December 28, 2014, 05:29:36 pm
Don't forget the midtones on Terry before doing XIII Leona :laugh: LMAO
Title: Re: CVS terry(mow) ...
Post by: dampir on December 28, 2014, 06:53:35 pm
Quote
Don't forget the midtones on Terry before doing XIII Leona :laugh: LMAO

that's the general retouch i am talking about to apply on all sprites before releasing......
Title: Re: CVS terry(mow) ...
Post by: yaret on December 28, 2014, 08:55:02 pm
Don't forget the midtones on Terry before doing XIII Leona :laugh: LMAO

Ohhhh black hatter is your master Dempir hehehehehe Black hatter likes to care the details, Dempir :)
Title: Re: CVS terry(mow) ...
Post by: hatter on December 28, 2014, 09:00:04 pm
Quote
Don't forget the midtones on Terry before doing XIII Leona :laugh: LMAO

that's the general retouch i am talking about to apply on all sprites before releasing......

Ahhh OK now I understand.

Ohhhh black hatter is your master Dempir hehehehehe He likes to care the details.

Eh? I didn't understand a damn thing you said. (Unfortunately)

Title: Re: CVS terry(mow) ...
Post by: yaret on December 28, 2014, 09:13:43 pm
I just said you like to take care of the details, dempir no so much. now?
Title: Re: CVS terry(mow) ...
Post by: hatter on December 28, 2014, 09:14:47 pm
I just said you like to take care of the details, dempir no so much. now?

Yep. Sentence grammar was weird when you said it the first time. But dampir is good at details as well.
Title: Re: CVS terry(mow) ...
Post by: Loud Howard on December 28, 2014, 11:38:06 pm
since leona XII is then next one, take this as an early palette concept and idea  ;D

Shirtless MI:2
(http://i.imgur.com/RcxS5MJ.png)(http://i.imgur.com/TZf0wc9.png)
Title: Re: CVS terry(mow) ...
Post by: Noside on December 28, 2014, 11:40:08 pm
Daimon was so close to win! fuuuuuuuuuuuuuuu
Title: Re: CVS terry(mow) ...
Post by: Rai Tei on December 29, 2014, 12:41:19 am
I see I missed the poll :'(
Title: Re: CVS terry(mow) ...
Post by: yaret on December 29, 2014, 12:56:22 am
I see I missed the poll :'(

you didn't miss the poll, LEona was goona be the next because Memo gonna code her. :)
Title: Re: CVS terry(mow) ...
Post by: dampir on December 29, 2014, 01:01:18 am
well i think i'll make the things more interesting.....
 wait a few mins for it.....worry not leona is the next one after terry
Title: Re: who's next; new poll
Post by: dampir on December 29, 2014, 01:08:25 am
chek the new poll

just to make it clear i do this since hype could change dramatically. also last option can open a new poll using the results of previous polls i did in the past ,i mean include winner characters from those....
Title: Re: CVS terry(mow) ...
Post by: Neocide on December 29, 2014, 01:10:21 am
if Chris wins, I have a sheet of him I started a while ago when I was doing 17 which basically turned him cvs should save you some time if you want it.
Title: Re: CVS terry(mow) ...
Post by: Bastard Mami on December 29, 2014, 01:10:43 am
voted kagura and/or break.
Title: Re: new poll next to convert
Post by: dampir on December 29, 2014, 01:11:39 am
Quote
if Chris wins, I have a sheet of him I started a while ago when I was doing 17 which basically turned him cvs should save you some time if you want it.

i'll take that in consideration if chris wins....
Title: Re: next one to convert : new poll
Post by: Loud Howard on December 29, 2014, 01:21:34 am
i would like to see Iroha or Blair retouched
Title: Re: next one to convert : new poll
Post by: Thagr8test on December 29, 2014, 01:30:28 am
I vote kensuo but what version did you have in mind in particular?
Title: Re: next one to convert : new poll
Post by: Bastard Mami on December 29, 2014, 01:35:03 am
i would like to see Iroha or Blair retouched
duno if an iroha retouch si necessary, as far as blair goes she has alrady been retouched but nobody wants to use that set.
Title: Re: next one to convert : new poll
Post by: hatter on December 29, 2014, 01:42:00 am
Voted Daimon, Yahsiro, and Another fighting series. I would say do some Last Blade or Samurai Shodown conversions. Maybe do some Power Instinct, Darkstalkers, Marvel vs Capcom (Capcom characters of course), or Rage of The Dragons to CvS style, to change it up a little bit.
Title: Re: next one to convert : new poll
Post by: MotorRoach on December 29, 2014, 02:17:43 am
If you were to convert other games, then I'd love to see some Capcom franchises
Title: Re: next one to convert : new poll
Post by: Loud Howard on December 29, 2014, 02:20:13 am
i would like to see Iroha or Blair retouched
duno if an iroha retouch si necessary, as far as blair goes she has alrady been retouched but nobody wants to use that set.
 

The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
SS6 is closer to the cvs but her sleeves are too MOTW and SS

(http://i.imgur.com/pyjsUmp.gif)
Title: Re: next one to convert : new poll
Post by: varo_hades on December 29, 2014, 02:42:32 am
I voted new sagas of course
Title: Re: next one to convert : new poll
Post by: Noside on December 29, 2014, 03:44:58 am
Voted for Daimon (of course) Yashiro and Take a Break.
Title: Re: next one to convert : new poll
Post by: Jesuszilla on December 29, 2014, 04:27:56 am
Brian, Kasumi, and Heavy D!

I would have voted take a break but like... I dunno what other series could be done that wouldn't require spriting from scratch.
Title: Re: next one to convert : new poll
Post by: Bastard Mami on December 29, 2014, 04:53:34 am
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
The only 2 goods blairs atm are Zero-Sennin(which uses the updated sprites that JNP forgot to upload it lol!) and Dampir + XCB/Big Eli King itself
thanks, good thing i never did this for popularity and never will do it again.
Title: Re: next one to convert : new poll
Post by: Loud Howard on December 29, 2014, 05:00:42 am
*wall of snip*
thanks, good thing i never did this for popularity and never will do it again.

i never saw you releasing that blair [E] (i was banned back then lol)
Title: Re: next one to convert : new poll
Post by: dampir on December 29, 2014, 05:09:25 am
Quote
Brian, Kasumi, and Heavy D!

I would have voted take a break but like... I dunno what other series could be done that wouldn't require spriting from scratch.

there will be a list, a miscelaneous things such as:
retouch characters from mine, or other ones i have saw that need just a lil push.
winner characters from other polls i have done.
maybe mvc to cvs.
other samurai shodown characters.
last blade.
mark of the wolves.
fighters destiny
battle masters
tmnt TF



Title: Re: next one to convert : new poll
Post by: Bastard Mami on December 29, 2014, 05:12:37 am
I am thinking on some new methods to make "original/edited" characters, let's see if we can get in contact in the ways we weer back on blair's times so we can develop those methods better.
Title: Re: next one to convert : new poll
Post by: dampir on December 29, 2014, 05:16:36 am
Quote
I am thinking on some new methods to make "original/edited" characters, let's see if we can get in contact in the ways we weer back on blair's times so we can develop those methods better.

i have learned a thing or two on the make from 3d to 2d , nothing specially new but   a better use of the tools that already are out there...
Title: Re: next one to convert : new poll
Post by: Jesuszilla on December 29, 2014, 05:42:51 am
Wait, so if someone were to capture footage of Felicia in the Yellow Iris alt...?
Title: Re: next one to convert : new poll
Post by: dampir on December 29, 2014, 05:47:40 am
maybe....not promising anything specific that list will be very variable
Title: Re: next one to convert : new poll
Post by: Sinnesloschen on December 29, 2014, 06:15:19 am
Heavy D!, Brian Battler, and Yashiro.
Title: Re: next one to convert : new poll
Post by: Rai Tei on December 29, 2014, 10:20:08 am
Them choices.........  :dizzy2:
Title: Re: next one to convert : new poll
Post by: WooshaQ on December 29, 2014, 12:50:34 pm
Didnt find anything off particular interest so I picked the last option, pity you're not inserted in converting whip or vanessa...
Title: Re: next one to convert : new poll
Post by: Erroratu on December 29, 2014, 12:56:31 pm
voted Brian Battler and Heavy D because we don't have enough versions of those characters.
Title: Re: next one to convert : new poll
Post by: Trololo on December 29, 2014, 01:25:47 pm
Heavy, Brian and another styles.
Title: Re: next one to convert : new poll
Post by: dampir on December 29, 2014, 01:29:03 pm
Quote
Didnt find anything off particular interest so I picked the last option, pity you're not inserted in converting whip or vanessa...

maybe in a future....2015 maybe
Title: Re: next one to convert : new poll
Post by: R@CE AKIR@ on December 29, 2014, 07:07:07 pm
Goro daimon is needed badly. then the original Team japan "Kyo, Goro, Benimaru" will be complete
Title: Re: next one to convert : new poll
Post by: Gritsmaster on December 29, 2014, 07:30:14 pm
Daimon would be really interesting to see.
Title: Re: next one to convert : new poll
Post by: Yagoshi300 on December 29, 2014, 09:57:43 pm
I've voted Kensou(His KOFXI Sprite Set), Daimon('96 to 2003 Version) and Yashiro
Title: Re: next one to convert : new poll
Post by: Flowrellik on December 30, 2014, 02:03:49 am
Man this is getting good! Kasumi Todo XD
Title: Re: next one to convert : new poll
Post by: outrange on December 30, 2014, 03:43:21 am
This Daimon will be the XIII version? KoF XIII, SFIII and Real Bout would be awesome. 
Title: Re: next one to convert : new poll
Post by: dampir on December 30, 2014, 03:58:19 am
not using XIII set for daimon i prefer the clasic one
Title: Re: next one to convert : new poll
Post by: quake7g on December 31, 2014, 03:54:24 am
I chose Kasumi because another female conversion would be nice plus alot of her sprites are already converted. Second choice was Chris. You made a great Shermie. Why not make Chris. My final Choice was Daimon. This character has been long overdue for a conversion.
Title: Re: next one to convert : new poll
Post by: dampir on December 31, 2014, 04:59:04 am
umm i see ...that list is the one i will be following for this 2015 ...i am already thinking in the list for the break after leona's graphic convertion wait for it ,there will be at least one to 3 chars that will require to be made from 0.....wait for it before year's end..
Title: Re: next one to convert : new poll
Post by: yaret on December 31, 2014, 06:36:22 am
in the new poll could be chars from blazblue to Cvs style. Thanks for making Leona before taking the break.
Title: Re: next one to convert : new poll
Post by: dampir on January 01, 2015, 03:20:57 am
jajajaj just in time...

chek it....
http://mugenguild.com/forum/topics/alternatte-sff-terrywls-vans-164213.msg2065613.html#new

and now edit that poll.....
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 01, 2015, 03:57:21 am
well people i know this will be hard.....i mean that list is a freak....i have allowed 5 votes , soo i want to have and opinion over all those characters that's have been on my mind since a while , it is all for me at the moment, have a nice holyday a happy new year and all of that....i`ll be checking around
Title: Re: next one to convert after leona: for the break
Post by: Eddie Mort on January 01, 2015, 04:03:54 am
Ohhh
X, Zero, Kaede, Kain and Demitri!!!

Great poll
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 01, 2015, 04:22:04 am
X, Zero, Demitri, Leonardo, and Donatello!
I really wanted to choose all 4 turtles but if these 2 are made then the other 2 will be super easy =D
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 01, 2015, 04:23:50 am
iroha's sleeves needs a bit of love
Title: Re: next one to convert after leona: for the break
Post by: Speedpreacher on January 01, 2015, 04:25:28 am
Demitri, Poison remake, and the two Last Blade options

Would have chosen all four turtles if I could.
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 01, 2015, 04:31:36 am
Zero, Richter, Sol Badguy, Iroha, and Demitri Maximoff.

I'll be honest with you; Demitri and Iroha were on my "to convert to CvS style" list. If you want, maybe if I finish XIII Kyo, we can work something out for those two or something.
Title: Re: next one to convert after leona: for the break
Post by: Thagr8test on January 01, 2015, 04:58:18 am
turtles
Title: Re: next one to convert after leona: for the break
Post by: Knuckles8864 on January 01, 2015, 05:27:26 am
X, Demitri, Poison, Cammy, and Leonardo.
Title: Re: next one to convert after leona: for the break
Post by: Flowrellik on January 01, 2015, 05:31:36 am
One Cammy plz?
Title: Re: next one to convert after leona: for the break
Post by: Yagoshi300 on January 01, 2015, 07:03:31 am
Kain, Kaede, Setsuna, Cammy and Poison
Title: Re: next one to convert after leona: for the break
Post by: WooshaQ on January 01, 2015, 11:36:44 am
Richter and turtles, still so many damn sweet choices to make. Hopefully if they win you will work on dcat sprites cause his version is so fun.
Title: Re: next one to convert after leona: for the break
Post by: Erroratu on January 01, 2015, 02:45:19 pm
all the GGs and the BBs
Title: Re: next one to convert after leona: for the break
Post by: Nyko on January 01, 2015, 02:51:07 pm
All Teenage Mutant Ninja Turtles & Sol Badguy ;D
Title: Re: next one to convert after leona: for the break
Post by: WooshaQ on January 01, 2015, 03:52:17 pm
Dampir, I have a question regarding terry sprites, because I'm thinking about using them in vyn's terry, for now I'm only on my mobile so I cannot really check what is inside the archive, will I be find all the traditional cvs needed sprites, like high punch, not just low and mid like garou had?
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 01, 2015, 04:18:39 pm
Zero, Richter, Sol Badguy, Iroha, and Demitri Maximoff.

I'll be honest with you; Demitri and Iroha were on my "to convert to CvS style" list. If you want, maybe if I finish XIII Kyo, we can work something out for those two or something.

BH, Iroha's sprites are almost CVS(in fact she's the closet cvs based and sprited character in SS6) the only retouch that she would need its only her Sleeves and her 2 weapons
Title: Re: next one to convert after leona: for the break
Post by: Rai Tei on January 01, 2015, 05:25:06 pm
I went for all the turtles.
They share a lot of sprites, just swap the weapons and do some specials and you'd be fine :)
Title: Re: next one to convert after leona: for the break
Post by: AiRiC on January 01, 2015, 06:02:39 pm
I was hoping for heavy d cvs2 or chris
Title: Re: next one to convert after leona: for the break
Post by: ShinZankuro on January 01, 2015, 06:05:49 pm
I hope in the next pool you can put Minazuki Zankuro from Samurai Spirits :P

Samurai Spirits needs more representatives with new sprites XD
Title: Re: next one to convert after leona: for the break
Post by: FirePony on January 01, 2015, 06:07:18 pm
DEMITRI, of course!! :)
Then Poison for a swap sprite for DW version. :)
Both Megaman characters, and the SS6 character!

Have a nice year, Dampir! ;)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 01, 2015, 06:07:37 pm
heavy d and daimon will come along after the "break" this poll will return when i finish the projects, everything i have put on the list is something i want to have in mugen,not all will be converted, also expect some surprises along the path of this 2015
Title: Re: next one to convert after leona: for the break
Post by: yaret on January 01, 2015, 11:38:01 pm
wOW It was very very dificult to deceded, Kain is there.!! :D Im really happy  thanks for that. wow.! sol badgay and ragna  Mugen will be more amazing this new year. You forget Dante and virgil.xD maybe for another poll.
Title: Re: next one to convert after leona: for the break
Post by: Prototype God on January 02, 2015, 12:39:22 am
X, Richter, Sol, Millia Rage, and Litchi!
Title: Re: next one to convert after leona: for the break
Post by: DW on January 02, 2015, 01:35:57 am
Some interesting choices here. I personally vote for TMNT and Richter. Not trying to throw any conflict or discouragement in the mix, but I feel X and Zero are a waste of resources/time. As RamzaNeko has Zero pretty much done and X is on his way as well. I'd also have to agree with the comments on Iroha. She looks pretty well to go as is, save for some slight editing to her metal/weapons' shading. Why no GG Jam ...? :( Other GG chars I'm not interested in. Kain and Setsuna are honorable mentions, the rest I either don't know about, and/or don't care about them.
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 02, 2015, 02:27:12 am
Quote
Some interesting choices here. I personally vote for TMNT and Richter.

in this poll i tried to put some epic characters that we all need to be done..i hope some day i finally got to do all what i want to make for mugen.

Quote
Not trying to throw any conflict or discouragement in the mix, but I feel X and Zero are a waste of resources/time. As RamzaNeko has Zero pretty much done and X is on his way as well.

no conflict at all...soo there is a X coming out ...

Quote
Why no GG Jam ...?

someday.......
Title: Re: next one to convert after leona: for the break
Post by: Duos.act on January 02, 2015, 02:32:14 am
Demitri, Kain, SOl, Rags, Setsuna
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 02, 2015, 03:24:32 am
Kain, iroha, blair, poison and ol Mikelangelo
Title: Re: next one to convert after leona: for the break
Post by: MotorRoach on January 02, 2015, 04:06:32 am
I'd surely go for X or Zero, but since Ramza is already making them (and almost done with Zero), I'd love to see someone who still has to be done, so I voted for Poison and Kain.
Title: Re: next one to convert after leona: for the break
Post by: AiRiC on January 02, 2015, 06:44:20 am
I like to see you use those Yamazaki sprites you worked on be put into a Warusaki's Yama or someone make a pots style Yama
Title: Re: next one to convert after leona: for the break
Post by: jafar on January 02, 2015, 05:03:41 pm
(http://memecrunch.com/meme/91XQ/i-like/image.jpg?w=400&c=1) and Vampire Killer.
Title: Re: next one to convert after leona: for the break
Post by: sabockee on January 02, 2015, 05:38:52 pm
I voted for demitri and poison, but I've just tried to edit Sol Badguy into cvs and it was REALLY easy job. It seems to be good idea to convert some Guilty Gear sprites. After resizing it only needs few fixes :P It's much easier than editing KOFXIII sprites like you did with K' and the final effect is much, much better.
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 02, 2015, 05:51:15 pm
Quote
I voted for demitri and poison, but I've just tried to edit Sol Badguy into cvs and it was REALLY easy job. It seems to be good idea to convert some Guilty Gear sprites. After resizing it only needs few fixes :P It's much easier than editing KOFXIII sprites like you did with K' and the final effect is much, much better.

saw your sol on the graphic art section....my friend you gotta thell me the procces....in the meantime i trow at you a sample of leona xiii

(http://i.imgur.com/omg50Zn.png)

right now the harder for this one are the shoes 20 done ...
Title: Re: next one to convert after leona: for the break
Post by: sabockee on January 02, 2015, 06:56:12 pm
Actually Guilty Gear sprites look pretty CVSish just after resizing them - colour count and proportions are pretty similar and the light source is accurate - you just have to clean up the artifacts and fix some details. I also edited slightly his torso area and added some midtones to the black parts of a sprite (torso,gloves and sword's hilt). Original sprite size was 126x275 - mine is 59x119 - but I think you should make a few experiments to find even better propotions.

(http://i.imgur.com/iO1Yd0a.png)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 02, 2015, 06:58:46 pm
i`ll be messing with this a bit.....
Title: Re: next one to convert after leona: for the break
Post by: Flowrellik on January 02, 2015, 07:31:54 pm
man my head is going numb seeing all this sprite epicness!
Awesome LeonaXIII btw!
Title: Re: next one to convert after leona: for the break
Post by: Gladiacloud on January 02, 2015, 08:53:24 pm
I can't wait to see Poison and Belmont :D
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 02, 2015, 09:43:47 pm
it awesome, her pants shading is great, but try to fix it up a bit her hair and face shading and form
SageDJ did this half shaded concept last year

(one imgur and the original link because photobucket sucks)
(http://i.imgur.com/KEoGrO0.png)
(http://i1128.photobucket.com/albums/m487/Jdj016/ALeonaSpriteUnshaded_zpsd278fe45.png) (http://s1128.photobucket.com/user/Jdj016/media/ALeonaSpriteUnshaded_zpsd278fe45.png.html)

also i did a crappy edit in yours, but i tried to make it up her face a bit
(http://i.imgur.com/GAh3hWY.png)

Title: Re: next one to convert after leona: for the break
Post by: dampir on January 03, 2015, 05:09:13 am
just sharing what i have done already .. sprites

https://www.sendspace.com/file/eaoyeg

you are all welcome tocoment ...i have done some changes in the sprites , in favor to boost the convertion  procces
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 04, 2015, 02:16:24 am
my 2 cents!

-Her Legs shading is Great, but her belt needs a lot of work!(i would remove it since is useless)

-Her head looks strange in a few sprites, try to use sage hapuia's non shaded example for her head and Rolento's old demo (http://irwt.iammanyninjas.com/images/cvs/cvs-leona-process.gif), if don't the closer counterpart for her head, which is cvs Maki and Mai and King

-Her shirt, Your old Blue Mary conversion had the right shading, use that as a reference

-Increase her scale a bit, hear Sabockee's tip about the scale, since KoF XII/XIII sprites looks the same as GG but with a extra palette color shading, take your time finding the right scale

-IT'S AWESOME!

-IT'S ORKY!

and i can't wait to see the final result!  ;D
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 04, 2015, 03:38:59 am
ummm seems right to me...

(http://i.imgur.com/uiw3soK.png)

no belt version ???

(http://i.imgur.com/fHbJYab.png)

like it...not??? what doyou think about it...do i do it just like that or not??
Title: Re: next one to convert after leona: for the break
Post by: WooshaQ on January 04, 2015, 11:24:56 am
Keep the belt please, it really fits Leona.
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 04, 2015, 02:27:00 pm
Sorry, i was trippin on sleep yesterday, Keep the belt


Title: Re: next one to convert after leona: for the break
Post by: dampir on January 04, 2015, 03:12:42 pm
Ok....
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 04, 2015, 03:47:59 pm
Ok....
also sorry if im being annoying again with leona like the last time (it's her and i go full Big Gay Al in her case! even on New Vegas GECK with my small edit project :jester: )

here's what i did about her head and face
(http://i.imgur.com/wpja3NC.png)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 06, 2015, 04:10:36 am
some conclusions...

soo it seems the masses claim for a demitri....wich version do you think is the better to use...?also can you people trow some sprite edits of demitri here..

seems like everyone else wants a  remake of posion....maybe she can become a paralel project( around march or april)

after demitri i'll be probably converting daimon and heavy d this is for the returning on the convertions

there will be only 3 posible kof xiii chars i want to convert(this is seems to be for june or else) shen,elizabeth and maybe mature and i am done with kofxiii

and maybe i'll be making a ricther belmont

well i'll try to stay with this plan....

86 sprites done for leona.. 369 to convert...

www.sendspace.com/file/fbc0rj 

Title: Re: next one to convert after leona: for the break
Post by: Eddie Mort on January 06, 2015, 04:16:22 am
wich version do you think is the better to use...?
SVC in my opinion
Title: Re: next one to convert after leona: for the break
Post by: Duos.act on January 06, 2015, 04:27:47 am
Absolutely NOT SVC because he's missing TONS of important sprites and anims.  I'd say the Savior one.
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 06, 2015, 04:34:04 am
umm...wich version of savior is the best then ...i have some in mind
Title: Re: next one to convert after leona: for the break
Post by: Duos.act on January 06, 2015, 04:50:11 am
Both Savior and Savior 2 use the same sprite set.  If you use the sprite set from the console versions I believe it contains all of Demitri's moves that he's ever had.
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 06, 2015, 04:52:02 am
far as i remember, CFJ has the entire sprite pack from DS and Savior.

Edit: I saw the sprites, IT'S AWESOME!  ;D
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 06, 2015, 05:01:17 am
Use CFJ but convert the few unique basics he has from SvC at the least.
Title: Re: next one to convert after leona: for the break
Post by: Jmorphman on January 06, 2015, 05:02:09 am
I can't imagine that CFJ has all the unique gethits from Darkstalkers, though.
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 06, 2015, 05:08:59 am
@Felineki: gave me all the missing animations for CFJ. They are in my Dropbox but the link won't paste on my phone.
Felineki compiled them for Ink's sf3 version. The link is in that thread if you want to hunt it up. Or just give me a few and I'll post it.
Title: Re: next one to convert after leona: for the break
Post by: Duos.act on January 06, 2015, 05:09:53 am
If that's the case TDS I think that the CFJ set you have may be the best way to go.
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 06, 2015, 05:41:06 am
I can't imagine that CFJ has all the unique gethits from Darkstalkers, though.

cfj has a Lot of updated sprites from cvs and SFA, but nobody uses it
Title: Re: next one to convert after leona: for the break
Post by: Jmorphman on January 06, 2015, 05:43:29 am
I mean stuff like hit by Bishamon's seppuku move, hit by Jedah's blood inflating move, stuff like that. It doesn't sound like that stuff was in the CFJ set but fortunately Felineki compiled all the missing stuff from VS, and those can easily be used along with everything from CFJ.
Title: Re: next one to convert after leona: for the break
Post by: Duos.act on January 06, 2015, 05:44:19 am
CFJ sprites are just scaled up and slightly retouched Savior sprites.  I am sure TDS/Felineki have everything covered.
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 06, 2015, 05:56:22 am
https://www.dropbox.com/sh/xby8bjqals9l7b1/AADpM6GOKDGs5ylXZ3FUI5Yua?dl=0
Here it is.
Here are the CFJ sprites.
http://justnopoint.com/mugen/rips/darkstalkers/DemitriCFJ.rar

And here are the most important SVC frames to convert IMO
http://justnopoint.com/mugen/rips/darkstalkers/svc.png
Title: Re: next one to convert after leona: for the break
Post by: WooshaQ on January 06, 2015, 01:51:03 pm
dampir, could you prehaps work something out with black hatter, acording to his poll diitri will also be converted to cvs by him, i understand there is much need for this caratcer but perhaps one version would be enough or you could join forces or something.
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 06, 2015, 01:56:15 pm
Quote
dampir, could you prehaps work something out with black hatter, acording to his poll diitri will also be converted to cvs by him, i understand there is much need for this caratcer but perhaps one version would be enough or you could join forces or something.
maybe,that could be possible..things i need to begin with demitri:

a complete demitri set of sprites done
a cvs sprite edit of demitri >looking fot it
finish leona > in progress

Title: Re: next one to convert after leona: for the break
Post by: hatter on January 06, 2015, 03:24:56 pm
Quote
dampir, could you perhaps work something out with black hatter, according to his poll Demitri will also be converted to cvs by him, i understand there is much need for this character but perhaps one version would be enough or you could join forces or something.
maybe,that could be possible..things i need to begin with demitri:

a complete demitri set of sprites done
a cvs sprite edit of demitri >looking for it
finish leona > in progress



I honestly wouldn't mind teaming up with dampir. In fact, that's actually quite awesome, since I wanted to convert the Savior or CFJ sprite set, while adding a few things from his SvC set. But the thing is, that since next semester in my university is starting, and I put up a 4.0 GPA goal, my rate at spriting will be VERY SLOW; as in one, two, maybe three frames a day. And I'm going to be studying my ass off for the next 3 years or something, with high GPA goals in mind, so if dampir doesn't have a problem with my speed, maybe we can work something out. :)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 06, 2015, 03:36:53 pm
Black Hatter something that would be very usefull to me, would be a edit of demitri..right now no need to rush into anything , around the end of this month i'll be finishing leona(almost reaching a hundred sprites)
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 06, 2015, 04:03:46 pm
Best one I can find is this one by DGO. (http://www.deviantart.com/art/CVS-Demitri-147279839) But I feel he should be much taller than in this sprite.

@FeLo_Llop: Made one in the CVS thread but it was on image shack and isn't displaying now. Maybe he'll see this and still has it and can post it.
Title: Re: next one to convert after leona: for the break
Post by: QuickFist on January 06, 2015, 04:21:14 pm
Leona XIII.................Holy god damn fuck bro!!! You're so awesome Dampir
Title: Re: next one to convert after leona: for the break
Post by: felineki on January 06, 2015, 04:39:40 pm
CFJ sprites are just scaled up and slightly retouched Savior sprites.  I am sure TDS/Felineki have everything covered.
The scaling and retouching is really inconsistent, too. Honestly, I think it would be best to just work from the original Darkstalkers sprites. Which I have compiled here (entire series' worth, including unused stuff, proper alignment, FX, the whole shebang): http://www.justnopoint.com/felineki/demitri_ds_sff+air.rar
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 06, 2015, 05:27:13 pm
Black Hatter something that would be very usefull to me, would be a edit of demitri..right now no need to rush into anything , around the end of this month i'll be finishing leona(almost reaching a hundred sprites)

OK, then. I'll be ready when you are, so take your time, friend. ;)

Best one I can find is this one by DGO. (http://www.deviantart.com/art/CVS-Demitri-147279839) But I feel he should be much taller than in this sprite.

Same result here. There is the CvS edit of Demitri by Kiwi, but it looks like it was edited from his SvC stance :-\
Here's the link. (http://2dwillneverdie.com/wp-content/uploads/darkstalkers-demitri2.png)

CFJ sprites are just scaled up and slightly retouched Savior sprites.  I am sure TDS/Felineki have everything covered.
The scaling and retouching is really inconsistent, too. Honestly, I think it would be best to just work from the original Darkstalkers sprites. Which I have compiled here (entire series' worth, including unused stuff): http://www.justnopoint.com/felineki/demitri_ds_sff+air.rar

I was gonna say the exact same thing. Savior sprites have better quality and more sprites to work with, IMO.
Title: Re: next one to convert after leona: for the break
Post by: JustNoPoint on January 06, 2015, 06:05:30 pm
The scaling and retouching is really inconsistent, too. Honestly, I think it would be best to just work from the original Darkstalkers sprites. Which I have compiled here (entire series' worth, including unused stuff, proper alignment, FX, the whole shebang): http://www.justnopoint.com/felineki/demitri_ds_sff+air.rar
Oh cool. I wasn't aware they were so inconsistent really. But can you add the few unique animations from CFJ at least?
I like the new laugh win pose and he has the new midnight bliss.
Title: Re: next one to convert after leona: for the break
Post by: felineki on January 06, 2015, 06:14:56 pm
Yeah, there are still a few things from CFJ that would be nice to incorporate. Aside from the laughing winpose and cape-concealing Midnight Bliss you mentioned, one frame of his crouching hard punch (the cape sweep) has his cape redrawn to a different position that seems to flow better.

But anyway, yes, the scaling and retouching work on his CFJ sprites does seem to be a bit haphazard. I compared them to the original DS series sprites, and while some have been resized, others haven't, sometimes duplicate frames are resized differently, and there are some instances of resizing artifacts (doubled pixels and such) not being properly retouched. It's been said that the Capcom fighting game development staff was already whittled down to virtually nothing by the time they made CFJ, so it's sort of understandable.
Title: Re: next one to convert after leona: for the break
Post by: FeLo_Llop on January 06, 2015, 06:50:06 pm
Best one I can find is this one by DGO. (http://www.deviantart.com/art/CVS-Demitri-147279839) But I feel he should be much taller than in this sprite.

@FeLo_Llop: Made one in the CVS thread but it was on image shack and isn't displaying now. Maybe he'll see this and still has it and can post it.

I'm looking for it but can't find himT_T!! Anyway...I can remember how it was. I thought it was awesome at that time(for me), but I'm kinda ashamed of it now.

Dampir: If you prefer me to make a base for you, I'll gladly make it, just tell me which one to use as base. Si prefieres que te haga una base, te la hago sin problema, sólo dime cuál usar como base.

Havea  nice day!!

EDIT: I did another demitri later...dunno if it was the same year or else, but it was shorter...
(http://i59.tinypic.com/9h8hzc.gif)  (http://i60.tinypic.com/149scc8.gif)
Title: Re: next one to convert after leona: for the break
Post by: DW on January 10, 2015, 12:19:25 am
That Leona is turning out pretty nice. Good luck with everything.
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 10, 2015, 11:08:25 pm
jeez i forgot that i had those(in fact forgot even that i had a photobucket ACC)

these are some old ass conversion that a guy did in another forums 2 years ago before i was hammered.

(http://i.imgur.com/PTWaQ1A.png)
(http://i.imgur.com/nd7SdDn.png)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 11, 2015, 01:20:23 am
quick update..all sprites are getting this treatment.

(http://i.imgur.com/MG9EgGI.png)

chek the boots, i am working on those first since there are a lot of stray pixels forming a mess....there are 157 sprites with this treatment;and 176 more to do,after i do this to the rest , it will be all the way down the hill on the proccess

well instead of thousand words see it by yourself

https://www.sendspace.com/file/k5w42x

also gotta say i did some necesary frame drop since there were many sprites to do.....i am not applying any CS so maybe someone do some step forward into this,specially on the sprites that are done(see them in the folder of the rar "ok")
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 11, 2015, 02:16:38 am
i saw them now, she's perfect!
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 15, 2015, 05:15:25 pm
today i reached 200 sprites

https://www.sendspace.com/file/df97k6

209 to go...
Title: Re: next one to convert after leona: for the break
Post by: yaret on January 16, 2015, 02:23:29 pm
today i reached 200 sprites

https://www.sendspace.com/file/df97k6

209 to go...

Ohh yeah.! you're the best.!!
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 16, 2015, 07:48:54 pm
Good job dampir! ;)
Title: Re: next one to convert after leona: for the break
Post by: Memo on January 16, 2015, 07:54:11 pm
Oh hell yeah dampir I like the progress so far,  I started on 2 leonas
1 with converted kof sprites and 1 with kof 13 sprites.  I have them both uploaded
So when I fix my pc I can use them and sprite swap with your set.
Im starting the year with a clean win7 install and a new char.
Title: Re: next one to convert after leona: for the break
Post by: FeLo_Llop on January 16, 2015, 08:31:35 pm
Dampir, even this Leona looks awesome(as the previous did), there's something that bugs me in your girls...

If they're wearing a tanktop, you don't need to define the boobs as rounds...just play a bit with light and darker lines...I'll see if I can show you what I'm talking about. I'll try to post it later, OR this Sunday(I'm going to travel to another city tomorrow because of family matters, soooo).
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 16, 2015, 08:54:45 pm
Dampir, even this Leona looks awesome(as the previous did), there's something that bugs me in your girls...

If they're wearing a tanktop, you don't need to define the boobs as rounds...just play a bit with light and darker lines...I'll see if I can show you what I'm talking about. I'll try to post it later, OR this Sunday(I'm going to travel to another city tomorrow because of family matters, soooo).

i posted an old cvs leona attempt from 2 years ago above(found in a old spanish mugen forum and it was buried beneath my old bucket ACC), a mix between both would be nice
Title: Re: next one to convert after leona: for the break
Post by: yaret on January 16, 2015, 10:46:23 pm
Oh hell yeah dampir I like the progress so far,  I started on 2 leonas
1 with converted kof sprites and 1 with kof 13 sprites.  I have them both uploaded
So when I fix my pc I can use them and sprite swap with your set.
Im starting the year with a clean win7 install and a new char.

oh yeah that is a really good news.! that's why Dempir acepted to make Leona sprite. Soon we'll have good Leonas on our Mugens. Can't wait for that. Thanks dempir.!
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 17, 2015, 05:18:28 am
lil update 260 sprites done  ...146 left....  100 left......maybe by monday this is done...
Title: Re: next one to convert after leona: for the break
Post by: yaret on January 18, 2015, 12:59:00 am
INTERSTELLAR.!! later wait for her releasing. to see your work done.
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 18, 2015, 01:23:37 am
lil update 260 sprites done  ...146 left....  100 left......maybe by monday this is done...

Hell yeah! Can't wait. Also who's after Leona, I've completely lost track.
Title: Re: next one to convert after leona: for the break
Post by: Loud Howard on January 18, 2015, 01:29:29 am
lil update 260 sprites done  ...146 left....  100 left......maybe by monday this is done...

Hell yeah! Can't wait. Also who's after Leona, I've completely lost track.

Hint: he's big, bad and he wants to enslave and 4some morrigan, mai and chun li, also he's a sadistic vampire with a midnight bliss
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 18, 2015, 02:07:46 am
lil update 260 sprites done  ...146 left....  100 left......maybe by monday this is done...

Hell yeah! Can't wait. Also who's after Leona, I've completely lost track.

Hint: he's big, bad and he wants to enslave and 4some morrigan, mai and chun li, also he's a sadistic vampire with a midnight bliss

Oh right, now I remembered. Is the Demitri collaboration idea still on the table, dampir?
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 18, 2015, 02:14:21 am
Quote
Oh right, now I remembered. Is the Demitri collaboration idea still on the table, dampir?

i think i'll go with my timing, don't get me wrong demitri will be harder than this leona, but if everything is good i will have demitri finished by february
what i try to say is; you can perfectly edit all of my work when you want...
also i can take any sugestions on the go; each time i retouch a set , it is the begining the harder one, after 20-30 sprites it becomes more an more easy..



very quick update  o__O  76 sprites.....final countdown begins....
Title: Re: next one to convert after leona: for the break
Post by: hatter on January 18, 2015, 02:16:35 am
Quote
Oh right, now I remembered. Is the Demitri collaboration idea still on the table, dampir?

i think i'll go with my timing, don't get me wrong demitri will be harder than this leona, but if everything is good i will have demitri finished by february
what i try to say is; you can perfectly edit all of my work when you want...
also i can take any sugestions on the go; each time i retouch a set , it is the begining the harder one, after 20-30 sprites it becomes more an more easy..



very quick update  o__O  76 sprites.....final countdown begins....
Ah OK. In that case, when Demitri is done, I can edit him a bit for a more CvS-ish approach. Thanks for clearing that up! :)
Title: Re: next one to convert after leona: for the break
Post by: dampir on January 18, 2015, 02:27:04 am
Quote
Ah OK. In that case, when Demitri is done, I can edit him a bit for a more CvS-ish approach. Thanks for clearing that up! :)

that will be really appreciatted ....demitri will need more than what i can do to make him look in pair to morrigan....
Title: Re: next one to convert after leona: for the break
Post by: felineki on January 18, 2015, 09:26:02 am
Demitri finished by Februrary? Wow! Looking forward to it! :)
Title: demitri sprite set covertion...
Post by: dampir on January 19, 2015, 03:17:08 am
nothing specially new...just changing the title....finished this just in time, tomorrow begins again the RL work

gotta say something more i may get other paralel sprite project i have many things that could turn into something , soo wait for it, don't ask since it will be surprise....now it is all about demitri's sprite convertion..
Title: Re: demitri sprite set covertion...
Post by: Jesuszilla on January 19, 2015, 03:27:17 am
I can't wait to see how this looks!
Title: Re: demitri sprite set covertion...
Post by: ShinZankuro on January 19, 2015, 03:41:48 am
I hope to see Lord Demitri with your awesome enhance soon! o/

Title: Re: demitri sprite set covertion...
Post by: hatter on January 19, 2015, 03:42:59 am
I've said this before but I can't wait to get my mitts on him and start my editing! Good luck, and tell me when ya need anything! ;)
Title: Re: demitri sprite set covertion...
Post by: dampir on January 19, 2015, 11:30:28 pm
HI....demitri convertion's fisrt day....resizing height..

(http://i.imgur.com/GzD6SFW.png)
 image I not edited.....image II left leg edition
what do you think i put on some bison to compare heights; also no other retouch is yet applied to the sprite...
also...
i resized the height by 10 pixels this obviously creates many weird results much of it get distributed along the height , you can see most of  the deformations in the face in this case at least 3 lines of pixels deforms the face, soo i fix that first

thougts...advices...you tell



Title: Re: demitri sprite set covertion...
Post by: FirePony on January 19, 2015, 11:35:46 pm
Just a question; Dampir: Do you plan to remove the orange energy around Demitri? :)
Currently he seems too big vs Bison imo.
Title: Re: demitri sprite set covertion...
Post by: dampir on January 19, 2015, 11:47:25 pm
maybe shorten the legs by 2 pixels...

about the orange y could leave it apart, for sfex purposes...i might do that give some two hours to see
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 20, 2015, 12:01:44 am
Yeah, Demitri seems too tall. I would recommend basing his height on the CFJ sprites.

the aura doesn't really need to be separated; better to keep it in the character sprites so that there wouldn't be any misalignment issues caused by custom states
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 20, 2015, 12:15:02 am
If it's CvS2, why not try how UNIEL handles aura?

https://www.youtube.com/watch?v=lT81K40ew3s#t=31


Just a subtle wave effect on top of the sprites, with a "shadow" behind the character similar to Melty Blood.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 20, 2015, 12:16:07 am
reduced by 3 pixels.....ummm should he be a lil taler ; after all he sobrenatural..
(http://i.imgur.com/Xlm6jSq.png)
II the one edited I same has before
Title: Re: demitri sprite set convertion...
Post by: Tiger-Boy on January 20, 2015, 12:23:41 am
If converted to a CvS-esque fashion, Demitri would be the same height and constitution as Bison (Dictator). His Vampire/Monster alter-Ego/Transformation, is another matter. That can be a bit bulkier and taller.

Needless to say, with so many well made and original Midnight Bliss in many chars out there, a proper Demitri is more than expected. I'll cheer for you, Dampir.
Title: Re: demitri sprite set convertion...
Post by: Froz on January 20, 2015, 12:29:54 am
same height

Demitri's height is 6,5 (197) while M. Bison is 6,0 (182cm), so it's okay for Demitri to look taller.
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 20, 2015, 02:10:57 am
Why not just use SVC Chaos sprites as assistance? Just a thought.
(http://img1.wikia.nocookie.net/__cb20110401051209/darkstalkers/images/e/e3/Demitri_svc.gif)
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 20, 2015, 02:19:43 am
That's already been discussed. :P

Demitri's height is 6,5 (197) while M. Bison is 6,0 (182cm), so it's okay for Demitri to look taller.
The official heights aren't super well reflected in-game; CFJ Demitri is about the same height as Bison (Bison's hat makes him a few pixels taller, tho), and I think that would be the best baseline to shoot for.
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 20, 2015, 02:24:48 am
hmmmm. I guess you have a point, and regardless of it being CFJ, it shows a bit of nostalgia from the DS Series.
I guess I can compromise with that.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 20, 2015, 04:50:37 am
..........what do you think...still not feeling like him converted...

(http://i.imgur.com/yV8KtUA.png)
Title: Re: demitri sprite set convertion...
Post by: hatter on January 20, 2015, 04:58:58 am
A light shade and midtone is need on the right (artist) leg of Demitri, otherwise he'll remain Darkstalkers-ish rather than your CvS Style. In addition, the abs REALLY need midtones, and I'm stressing on this because as of now, it's really flat; take a look at these examples for the abs if you want:

(http://network.mugenguild.com/basara/bnmp2/edits/joe-kof.gif)
http://2dwillneverdie.com/wp-content/uploads/darkstalkers-demitri2.png (http://Demitri by Kiwi-RGB)
http://2dwillneverdie.com/wp-content/uploads/kiwi-sf3-gill2.gif (http://CvS Gill by Kiwi-RGB)

Also, take a look at zero de armentis' CvS Demitri to take an idea. Good luck
Title: Re: demitri sprite set convertion...
Post by: R@CE AKIR@ on January 20, 2015, 07:08:48 am
I think he should be a tad bit taller. Especially considering how much taller Rugal is over Bison in CVS and Demitri is actually taller than Rugal by one inch

Now in CVS i know they try to size people close to each other, but look at how tall he is in SvC. that's way taller than normal, however their sizing is exaggerated a tab bit, but honestly i would start off with his CFJ sprites then work up from there, because honestly Rugal is taller than Bison (Rugal is 6"5 and Demitri is 6"6 and Bison is 6"0), so having Demitri shorter than Rugal, if he is compared to Rugal in CVS who supposed to be one of the tallest in the game, im just sayin,  to me that just wouldn't look right. He should be and inch taller than Rugal or The same height as him from cvs
Title: Re: demitri sprite set convertion...
Post by: DGO on January 20, 2015, 02:35:24 pm
can i make a little tiny suggestion?

(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 20, 2015, 02:40:05 pm
I'm one of the ones that would prefer him to be a bit taller. How tall is he compared to Li Kun's Morrigan?
Though as long as he's at least as tall as his CFJ sprite sets I'm happy.
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 20, 2015, 04:00:12 pm
I'm one of the ones that would prefer him to be a bit taller. How tall is he compared to Li Kun's Morrigan?
Though as long as he's at least as tall as his CFJ sprite sets I'm happy.


Li-Kun's Morrigan has the same height as cvs terry far as i remember
Title: Re: demitri sprite set convertion...
Post by: felineki on January 20, 2015, 04:12:18 pm
Looks like you're off to a good start!
Title: Re: demitri sprite set convertion...
Post by: dampir on January 21, 2015, 04:23:42 am
Quote
can i make a little tiny suggestion?

(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)

that's a nice suggestion...thaking your fixed-sample as an example on how to do it...i'll use this one....
Title: Re: demitri sprite set convertion...
Post by: Knuckles8864 on January 21, 2015, 10:23:28 am
I'm one of the ones that would prefer him to be a bit taller. How tall is he compared to Li Kun's Morrigan?
Though as long as he's at least as tall as his CFJ sprite sets I'm happy.

(http://i130.photobucket.com/albums/p241/Knuckles8864/CapcomStyle_zps538110c7.png)(http://i130.photobucket.com/albums/p241/Knuckles8864/Untitled-4_zps721f829a.png)

Fairly tall.

Considering Demitri is 6'5" and Morrigan is 5'7", it looks good.
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 21, 2015, 02:33:54 pm
Morrigan's also in high heels, so that adds a little bit of height to her.


And wow, that sprite looks BEAUTIFUL! Jmorphman, Koop, PLEASE tell me you're doing something with these!
Title: Re: demitri sprite set convertion...
Post by: DGO on January 21, 2015, 03:36:45 pm
some edits that i made years ago, could be usefull
Spoiler, click to toggle visibilty
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 21, 2015, 03:44:24 pm
Yeah that height is perfect then. Looks like a very solid base! Can't wait to see this moving forward!!!
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 21, 2015, 04:16:16 pm
yes, I admit that the size is pretty awesome now. :)
Dampir now it's your turn!
give us something incredible! ;)
Title: Re: demitri sprite set convertion...
Post by: felineki on January 21, 2015, 04:58:51 pm
Speaking of parry animations, I had an idea for one for Demitri in my head that I need to sketch out. I'll post it here later.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 21, 2015, 05:08:57 pm
Let the spriting begin i'll be taking stuff from him and convert  it
Title: Re: demitri sprite set convertion...
Post by: O Ilusionista on January 21, 2015, 05:17:34 pm
Morrigan's also in high heels, so that adds a little bit of height to her.


And wow, that sprite looks BEAUTIFUL! Jmorphman, Koop, PLEASE tell me you're doing something with these!

I second that :)
And if its possible, please use Ex-Inferis Midnight Bliss template. BlackJack had helped him to build it and works with many chars already. Its pretty easy to add.
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 21, 2015, 05:30:01 pm
Jmorphman, DW, if I listen the rumors here, it seems that you'll be sent to jail of you don't work on this Demitri!!! OMG!! :( JAIL!!  :(
I was thinking that you had to know it! :D :D

Good luck, Dampir! :)
Title: Re: demitri sprite set convertion...
Post by: R565 on January 21, 2015, 05:59:15 pm
He is looking very good. Hopefully he goes well in conversion....(that and someone good uses the sprites....)
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 21, 2015, 06:07:17 pm
And if its possible, please use Ex-Inferis Midnight Bliss template. BlackJack had helped him to build it and works with many chars already. Its pretty easy to add.
I think the best way to approach things (if one were theoretically going to use these sprites, of course :innocent:) would be to try and be compatible with every standard, and perhaps come up with one specifically for Darkstalkers characters (who don't follow the same sprite count/timing as the SvC-based Midnight Blisses)
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 21, 2015, 06:32:05 pm
And if its possible, please use Ex-Inferis Midnight Bliss template. BlackJack had helped him to build it and works with many chars already. Its pretty easy to add.
I think the best way to approach things (if one were theoretically going to use these sprites, of course :innocent:) would be to try and be compatible with every standard, and perhaps come up with one specifically for Darkstalkers characters (who don't follow the same sprite count/timing as the SvC-based Midnight Blisses)


admit that you're working on geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeese remake
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 21, 2015, 07:05:09 pm
Jail, Jmorphman, Jail! :D
*Vanish in the shadows*
Title: Re: demitri sprite set convertion...
Post by: Víctorys on January 22, 2015, 12:48:20 am
I'm digging this. Good luck with everything.
Title: Re: demitri sprite set convertion...
Post by: GTOAkira on January 22, 2015, 12:55:00 am
damn that look really cool
kind of a off topic question but since jojo sprite have pretty much the same style as the darkstalkers one would it be possible for you to convert one jojo character
other than that cant wait to make some palletes
Title: Re: demitri sprite set convertion...
Post by: DW on January 22, 2015, 12:56:50 am
Jmorphman, DW, if I listen the rumors here, it seems that you'll be sent to jail of you don't work on this Demitri!!! OMG!! :( JAIL!!  :(
I was thinking that you had to know it! :D :D

To solitary confinement I go... D=

Good luck, Dampir! :)

Ditto.
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 22, 2015, 01:00:10 am
DivineDemitri you say? :3 I cant wait to see this!
Title: Re: demitri sprite set convertion...
Post by: DW on January 22, 2015, 01:03:06 am
Dude... Did you even read what I posted lol? Or, did you just see me post and jump to assumptions. :P
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 22, 2015, 01:04:16 am
DW, you choose your destiny, it's up to you ah ah ah (Raiden's laugh).
Oups. Sorry.

xD
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 22, 2015, 01:06:51 am
I couldn't go to jail, my constitution is too delicate.
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 22, 2015, 01:08:28 am
So you know what you have to do!!!
 :whip: :D
Oh believe me, you should listen those rumors too, it's scary! :(

Have fun, guys. I go to bed now I'm so tired (and sick: flu). See you tomorrow!
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 22, 2015, 01:12:49 am
Dude... Did you even read what I posted lol? Or, did you just see me post and jump to assumptions. :P
I read. I just decided to play along with you not going to jail by doin Demitri -w-.
Title: Re: demitri sprite set convertion...
Post by: DW on January 22, 2015, 01:17:18 am
I must accept my fate.
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 22, 2015, 02:17:12 am
I must accept my fate.

During this time, Update Kula's AI to something that would make cci-Ironmugen's Kula proud
Title: Re: demitri sprite set convertion...
Post by: zero de armentis on January 22, 2015, 04:53:48 am
can i suggest use my base, i have a good progress of the character, but for the current time i don't have enough time for work on it

(http://fc04.deviantart.net/fs70/f/2012/010/6/0/guardd_by_armentis-d4lxjvi.gif)
Title: Re: demitri sprite set convertion...
Post by: Froz on January 22, 2015, 04:58:46 am
can i suggest use my base, i have a good progress of the character, but for the current time i don't have enough time for work on it

http://fc04.deviantart.net/fs70/f/2012/010/6/0/guardd_by_armentis-d4lxjvi.gif

This, please! (If possible)

Spoiler: For more references here's the template for Armentis's take (click to see content)
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 22, 2015, 05:04:59 am
That's really good but I think I prefer this one still.
(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)
Title: Re: demitri sprite set convertion...
Post by: R@CE AKIR@ on January 22, 2015, 05:16:13 am
can i suggest use my base, i have a good progress of the character, but for the current time i don't have enough time for work on it

http://fc04.deviantart.net/fs70/f/2012/010/6/0/guardd_by_armentis-d4lxjvi.gif

This, please! (If possible)

Spoiler: For more references here's the template for Armentis's take (click to see content)


i agree I would use his because it has way more sprites to work with. More attacks too and everything.
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 22, 2015, 05:20:27 am
This has been covered extensively in previous pages of this topic; VS was decided on as being the best base, and the things from the othet two sets can be adapted and converted to it.
Title: Re: demitri sprite set convertion...
Post by: Garuda on January 22, 2015, 08:04:26 am
That's really good but I think I prefer this one still.
(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)

Me too.
Title: Re: demitri sprite set convertion...
Post by: DW on January 22, 2015, 02:45:16 pm
I know it's been decided and all, though I still gotta give my say on it. I like them both, but Zero's set looks more official IMO. Like, if Demitri was actually in CvS, that's how I'd imagine him to look. His build, face, and color choice are all spot on with CvS sprites. By all means, keep up with what you're doing and good luck with it. Though I also hope that Zero's set gets completed someday. In fact, I may take personal action to help see that it does.
Title: Re: demitri sprite set convertion...
Post by: yaret on January 22, 2015, 03:56:22 pm

Quote

This, please! (If possible)

Spoiler: For more references here's the template for Armentis's take (click to see content)

Yeah more sprites more attacks that could be usefull.
Title: Re: demitri sprite set convertion...
Post by: MotorRoach on January 22, 2015, 05:32:02 pm
Now I'm unsure, both designs look pretty good.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 22, 2015, 05:45:54 pm
how about this.....i'll do both sets...release them in the same time.....but i will only make one full set containing all the new edited sprites, in this case the base i posted with zero retouches will be the style to follow in this "full set" do you all agree? i think it will be fine if this is done that way,in the end everybody will be happy....
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 22, 2015, 05:52:09 pm
But is that what you WANT to do? You should pick the one you prefer and not make both to make us happy.
We will be happy with either set!
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 22, 2015, 06:16:24 pm
JNP is right.
But someone could be way more happy than us.. The last rumors speak of a awesome girl completely naked and in love for the man that will work on the sprites made by the almighty Dampir!!! I'm not kidding!!! Oo'

Really you can't let her go like that! :D


Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 22, 2015, 06:55:42 pm
Like, if Demitri was actually in CvS, that's how I'd imagine him to look. His build, face, and color choice are all spot on with CvS sprites.
Eeh IDK I still feel like there's too much of an SNK influence (which is to be expected since the base is SvC)

Yeah more sprites more attacks that could be usefull.
No, not really, at all: SvC Demitri has, in fact, less attacks (each set has some unique normals but they cancel each other out; overall SvC lacks ES Hell Ride, VS style Chaos Flare, Negative Stolen, and Demon Blast), and none of the special Darkstalkers get hits.

how about this.....i'll do both sets...release them in the same time.....but i will only make one full set containing all the new edited sprites, in this case the base i posted with zero retouches will be the style to follow in this "full set" do you all agree? i think it will be fine if this is done that way,in the end everybody will be happy....
What exactly would that look like?
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 22, 2015, 07:11:52 pm
Eeh IDK I still feel like there's too much of an SNK influence (which is to be expected since the base is SvC)
I agree

Quote
What exactly would that look like?

(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)This one I hope. Unless I'm reading him wrong I think he's saying he'll do this and Zero's version. But the one I linked would be the FULL set.
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 22, 2015, 07:30:42 pm
well if he does do zero's version I managed to pull out a couple pals for him. still need projectiles but that can be later on.
Nostalgia (His classic DS colors)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Nostalgia_zps1b1b1736.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Nostalgia_zps1b1b1736.png.html)
Chaos (SVC Chaos)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Chaos_zpsdcf14d76.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Chaos_zpsdcf14d76.png.html)

2 Midnight Blisses Gone WRONG (The Aenslands)
Maxigan (Morrigan)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Maxigan_zps5d1facb9.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Maxigan_zps5d1facb9.png.html)
Manlith (Lilith)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Manlith_zps74e9ccf8.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Manlith_zps74e9ccf8.png.html)

and for laughs
Yakuza Devil (T2 Kazuya)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-YakuzaDevil_zpsd1f01bbd.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-YakuzaDevil_zpsd1f01bbd.png.html)

Darkness (His true form)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Darkness_zps37e2e124.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Darkness_zps37e2e124.png.html)
Title: Re: demitri sprite set convertion...
Post by: Froz on January 22, 2015, 08:41:13 pm
how about this.....i'll do both sets...release them in the same time.....but i will only make one full set containing all the new edited sprites, in this case the base i posted with zero retouches will be the style to follow in this "full set" do you all agree? i think it will be fine if this is done that way,in the end everybody will be happy....

Just please don't get too much work on your plate, it was simply brought up so you, Zero de Armentis, and Black Hatter could have less work on Demitri's conversion. Good luck with either decision you make!
Title: Re: demitri sprite set convertion...
Post by: dampir on January 22, 2015, 09:07:39 pm
A_this is going to be the full set
(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)



B_i'll only complete whats left for this one; and use anything new of this one into A_

(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Nostalgia_zps1b1b1736.png)

Quote
Just please don't get too much work on your plate, it was simply brought up so you, Zero de Armentis, and Black Hatter could have less work on Demitri's conversion. Good luck with either decision you make
leave that worry to me.....
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 22, 2015, 09:20:53 pm
frox, his transforming sprite is sharing the same palette as his skin
Title: Re: demitri sprite set convertion...
Post by: felineki on January 22, 2015, 10:08:21 pm
Here's my concept for a parry animation for Demitri:
(http://i.imgur.com/tUfqRhs.png)
Title: Re: demitri sprite set convertion...
Post by: Froz on January 22, 2015, 10:18:10 pm
Fixed the template, thanks ShadowArm:

(http://i.imgur.com/Du38YnU.png)
Title: Re: demitri sprite set convertion...
Post by: Aldo on January 22, 2015, 10:31:02 pm
I would really love to see a spriteset with Armentis´ base used (Love that set) but overall, both are pretty good looking so any of them will be good right now.

Good luck with this project dampir, looking really good :D

Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 22, 2015, 10:48:49 pm
Thou i shall name him Diomitri

(http://i.imgur.com/DNtDupx.png)
Title: Re: demitri sprite set convertion...
Post by: DW on January 22, 2015, 11:08:45 pm
I wouldn't worry about Zero's set. Especially if you're not gonna do all the stuff for it, just leave it to someone else and work on your own set.
Title: Re: demitri sprite set convertion...
Post by: hatter on January 22, 2015, 11:37:31 pm
how about this.....i'll do both sets...release them in the same time.....but i will only make one full set containing all the new edited sprites, in this case the base i posted with zero retouches will be the style to follow in this "full set" do you all agree? i think it will be fine if this is done that way,in the end everybody will be happy....

Just please don't get too much work on your plate, it was simply brought up so you, Zero de Armentis, and Black Hatter could have less work on Demitri's conversion. Good luck with either decision you make!

Just to clarify, for Demitri's Darkstalkers set, I'm only going to do a round of detail adding on Demitri after dampir finishes, I might do the same on his Terry but I dunno.
Either way, good luck! :)
Title: Re: demitri sprite set convertion...
Post by: dampir on January 23, 2015, 10:10:01 pm

how about it....

(http://i.imgur.com/oXB1CRx.png)
sugestions....advices...
Title: Re: demitri sprite set convertion...
Post by: GTOAkira on January 23, 2015, 10:52:27 pm
nice this is looking pretty good iseeing that make think if you could do the same with the jojo sprite
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 24, 2015, 12:25:04 am
I'm not the best judge of cvs style but his face is too wide. Everything else looks fine to my untrained eye.
Title: Re: demitri sprite set convertion...
Post by: felineki on January 24, 2015, 01:30:36 am
The face looks wide because it's one of the many sprites in his CFJ set that wasn't resized at all. It's exactly the same as the original CPS2 sprite, meaning that when displayed in square pixels without any sort of correction, it's wider than it should be.
(http://i.imgur.com/pPQFcL8.png)
This is why I suggested using the original Darkstalkers sprites (http://www.justnopoint.com/felineki/demitri_ds_sff+air.rar) and resizing each one yourself as you do the retouching.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 24, 2015, 01:54:16 am
well actually i did  the resize but just in the height

(http://i.imgur.com/ysydO13.png)

i do an litle edit of the face making it less wide...
Title: Re: demitri sprite set convertion...
Post by: felineki on January 24, 2015, 03:14:03 am
Since we're on the subject of sizes and aspect ratios and such (and we already talked about Demitri's height earlier), I decided to do some comparisons:
(http://i.imgur.com/JwuQrTF.png)
CFJ sprite (at least the idle stance, since as I mentioned before some of the CFJ sprites aren't resized at all) is the same width as the raw CPS2 sprite. It's stretched a bit vertically, albeit not quite enough to match the originally intended aspect ratio.

Damipir & DGO made their sample idle sprite a bit taller than the CFJ one, but again kept the original width.

If we keep the CPS2 sprite at its original width but stretch its height to 120% (thus matching the intended aspect ratio) it winds up just about the same size and proportions as Dampir's sample (although the foot placement is a bit different, making it just a smidge taller overall).
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 24, 2015, 06:21:05 am
Guys. Why do you all keep posting palettes and templates for that set? As dampir has repeatedly said, he's using the Vampire Savior sprites as a base right now, and then will adapt everything from zero's SvC-based sprites to the VS-based sprites. The palettes are completely useless to this character right now (and there's not a huge chance the final sprite set will match up exactly with zero's) :-\
Title: Re: demitri sprite set convertion...
Post by: Fallen on January 24, 2015, 06:28:55 am
Okay sorry about that i will go ahead and delete my post
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 24, 2015, 06:30:22 am
Guys. Why do you all keep posting palettes and templates for that set? As dampir has repeatedly said, he's using the Vampire Savior sprites as a base right now, and then will adapt everything from zero's SvC-based sprites to the VS-based sprites. The palettes are completely useless to this character right now (and there's not a huge chance the final sprite set will match up exactly with zero's) :-\

I am going to quote this because it bears repeating after all the palettes that have been posted so far. Seriously, stop, guys.
Title: Re: demitri sprite set convertion...
Post by: DGO on January 26, 2015, 02:09:11 am
what do you think about this parry?

(http://fc04.deviantart.net/fs71/f/2015/025/6/7/parryd_by_diegoloso-d8fey4k.gif)
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 26, 2015, 02:12:37 am
It looks good!
Title: Re: demitri sprite set convertion...
Post by: felineki on January 26, 2015, 04:46:03 am
Very nice!
Title: Re: demitri sprite set convertion...
Post by: dampir on January 26, 2015, 04:58:46 am
just an update...

(http://i.imgur.com/w0KDFCd.png)

here just the stance without much edition..main body and clothes are left
https://www.sendspace.com/file/rdbki7

the stance animation and the crouch animation(not included ) are the hardest thing to do on this one, i am feelin really comfortable with the edition of any other sprite on this set
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 26, 2015, 05:05:12 am
sodampir, for which demitri you are planning to update it

GAL?
Ryon?
GM?
Shin?
Title: Re: demitri sprite set convertion...
Post by: dampir on January 26, 2015, 05:08:04 am
Ryon

also planing on edit anything out of that set. version...
Title: Re: demitri sprite set convertion...
Post by: AlexSin on January 26, 2015, 01:45:24 pm
I made a new face for this one:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ysydO13%20edit.png~original) (the one on the right is dampir's version)

a little fix (smaller head):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ysydO13%20edit_1.png~original) (like before the one on the right is dampir's version)

another fix:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ysydO13%20edit_2.png~original)
Title: Re: demitri sprite set convertion...
Post by: DGO on January 26, 2015, 02:58:56 pm


(http://fc00.deviantart.net/fs71/f/2015/026/7/9/p1_by_diegoloso-d8fh4q2.gif) (http://fc07.deviantart.net/fs71/f/2015/026/6/d/p2_by_diegoloso-d8fh4qg.gif) (http://fc04.deviantart.net/fs71/f/2015/026/0/f/p3_by_diegoloso-d8fh4rw.gif)
Title: Re: demitri sprite set convertion...
Post by: Garuda on January 26, 2015, 10:32:12 pm
Ryon

also planing on edit anything out of that set. version...

Why not the one from Koldskool??
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 27, 2015, 04:51:23 am
Why not Gal's?
Title: Re: demitri sprite set convertion...
Post by: dampir on January 27, 2015, 10:26:04 am
Wich one is better....gal's version got some modes if i am not wrong...
Title: Re: demitri sprite set convertion...
Post by: Garuda on January 27, 2015, 02:48:35 pm
Koldscool is kind of Pots stile!
Title: Re: demitri sprite set convertion...
Post by: lui on January 27, 2015, 03:25:58 pm
koldskool is a psuedo-cvs style. it's pots style without ex-moves and custom combo i believe. try making it for ryon's first, then make a alternate sff for both gal's and koldskool's versions.
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on January 27, 2015, 03:41:08 pm
STOP WITH THIS GODDAMN FAP FOR P.O.T.S STYLED CHARACTERS, let him chose by himself

jeez

Why not Gal's?

gal never updated his characters to 1.0 with a decent AI
Title: Re: demitri sprite set convertion...
Post by: lui on January 27, 2015, 06:20:09 pm
um, i only just explained what koldskool's version is, i never fapped for it. .-.
Title: Re: demitri sprite set convertion...
Post by: Aldo on January 27, 2015, 07:21:07 pm
He probably was referring to Garuda, lol.

I dont think it really matters since he will just use the character to provide an alternate SFF from it anyways... or you could grab the sprites from the SFF and just release the sprites. Whatever dampir decides to do it shouldnt matter much since the idea is to get the good sprites.

Also Koldskool´s version uses Vanity13´s Demitri IIRC.

Just go with Gal´s (It is better)
Title: Re: demitri sprite set convertion...
Post by: dampir on January 27, 2015, 09:05:19 pm
soo ryon version that's the one to be updated.....and if the final sprites are good(acceptable for people) i bet someone will do or re-do a new demitri ,right now we only let the time go and wait...anithing else i'll be posting/updating around here...
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 27, 2015, 09:13:34 pm
Yeah don't worry dampir. If people want do do Demitri, they will redo everything imo with the sprite! ;)
I can't wait to see the final result! ;)
Title: Re: demitri sprite set convertion...
Post by: Garuda on January 27, 2015, 10:44:20 pm
STOP WITH THIS GODDAMN FAP FOR P.O.T.S STYLED CHARACTERS, let him chose by himself

jeez

Why not Gal's?

gal never updated his characters to 1.0 with a decent AI

What's your problem dude? Keep calm and go scream somewhere else.

Maybe you don't know but usually Dampir looks for chars in PoTs/CvS stile.

Keep your hate out of the tread please.
Title: Re: demitri sprite set convertion...
Post by: Koopa901 on January 28, 2015, 07:54:15 am
Omg! (Faints)......awesome work dampir
Title: Re: demitri sprite set convertion...
Post by: Koopa901 on January 28, 2015, 07:58:06 am
Im not saying this as a request, but Kazuki/Enja, Sogetsu/Suji (not sure if right) would be great to convert...... i tried but my skills aint up at part.....just an idea
Title: Re: demitri sprite set convertion...
Post by: lui on January 28, 2015, 08:04:15 am
Im not saying this as a request, but
you basically just said a request. He's focusing on Demitri right now.
Title: Re: demitri sprite set convertion...
Post by: Koopa901 on January 28, 2015, 09:05:50 am
My apologies
Title: Re: demitri sprite set convertion...
Post by: yaret on January 28, 2015, 04:03:28 pm
Im not saying this as a request, but Kazuki/Enja, Sogetsu/Suji (not sure if right) would be great to convert...... i tried but my skills aint up at part.....just an idea

You´ll need to wait unitl dempir finishes this new demitri sprites. and then he´ll be able to put your resquest in a new poll, just wait for that.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 29, 2015, 04:43:41 am
35 sprites for a stance!!!!!!!!!!! it did feel eternall to make...

(http://i.imgur.com/XnKORE0.png)

(http://i.imgur.com/YrtKyjE.png)

(http://i.imgur.com/P4tkARr.png)

(http://i.imgur.com/VV7gZuL.png)

what's happening here...
(http://i.imgur.com/8kws7vk.png)

(http://i.imgur.com/gaVsGQb.gif)

still needs some fixes
Title: Re: demitri sprite set convertion...
Post by: felineki on January 29, 2015, 04:46:25 am
Wow, that stance animation looks awesome. Great work.
Title: Re: demitri sprite set convertion...
Post by: Xenomic on January 29, 2015, 04:46:48 am
Wow, that is amazing work Dampir. Really loving what I'm seeing with Demitri here. It's really professional! o_o
Title: Re: demitri sprite set convertion...
Post by: HUNGRY WOLF on January 29, 2015, 05:07:57 am
That stance looks amazing Dampir!
Title: Re: demitri sprite set convertion...
Post by: demongorne on January 29, 2015, 11:08:25 am
great job man this should be great with waru's cvs2 game system keep on him  :D
Title: Re: demitri sprite set convertion...
Post by: AlexSin on January 29, 2015, 11:25:25 am
You didn't take the fixes DGO made. I also fixed the face on that sprite, but you didn't see it.
another fix:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ysydO13%20edit_2.png~original)

(http://fc01.deviantart.net/fs70/f/2015/020/7/c/dampirdemifix_by_diegoloso-d8eo5m9.png)(http://i.imgur.com/gaVsGQb.gif)
It also looks jumpy if you look closely.


He can't fix it. He won't fix it. He never fixes stuff.
V
Title: Re: demitri sprite set convertion...
Post by: FirePony on January 29, 2015, 11:44:21 am
Yes Alex I agree with you. But it's nothing that Dampir can't fix. :)
Title: Re: demitri sprite set convertion...
Post by: Flowrellik on January 29, 2015, 07:31:26 pm
now THAT is Demitri.
Besides that jumpy glitch, Im impressed that you pulled it off :).
Good job and best of luck Dampir!!
Title: Re: demitri sprite set convertion...
Post by: Koopa901 on January 29, 2015, 08:52:16 pm
look at the pic....some chars left for the moment...but you can get the idea what i am meaning,what is to be done yet

also if any of you are doing converting any char from the image just tell me

(http://i.imgur.com/C6g4Zdm.png)

still looking for some chars or waiting to be converted....i could say there is still a long way to get to the retirement of this spriting thing,soo don`t worry

Hey who's Hanzo is that?
Title: Re: demitri sprite set convertion...
Post by: Speedpreacher on January 29, 2015, 09:18:31 pm
There's a whole board for Requests to keep questions like that out of topics like these. That being said, it's probably the one he did his sprite swap for.
Title: Re: demitri sprite set convertion...
Post by: DGO on January 30, 2015, 04:23:46 pm
the original one is too boring...

(http://fc06.deviantart.net/fs71/f/2015/030/a/0/dhp_by_diegoloso-d8fz17f.gif)

svc chaos remix
(sorry if looks a little jumpy... between study and work, my free time is mini... no, micro... no, nano)
Title: Re: demitri sprite set convertion...
Post by: dampir on January 30, 2015, 05:46:52 pm
I will use that.....keep making stuff like thid, i'll do th rest
Title: Re: demitri sprite set convertion...
Post by: walt on January 30, 2015, 06:04:20 pm
Yo, @DGO: , that looks SICK. I hope you do more.

Also, whatever problems are generated (like it looking a bit jumpy) can definitely be fixed, but you already did the hard part. Good job man.
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 30, 2015, 07:27:04 pm
My only qualm with that is that the cape extends so, so far that makes it seem like the move has a much bigger range than it actually does (this is also true of the SvC animation, though)
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 30, 2015, 07:50:02 pm
It wouldn't affect gameplay aside from PPL thinking it'd hit them from further till they used it a bit.
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 30, 2015, 08:00:35 pm
That's what I'm saying, the misleading range it gives is not ideal! :P
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 30, 2015, 08:02:50 pm
Vampires are masters of deception!
Title: Re: demitri sprite set convertion...
Post by: Bastard Mami on January 30, 2015, 08:13:26 pm
isn't dampir just naked and the cape/clothes are just energy/vampires just like morrigan ?
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 30, 2015, 08:17:40 pm
Vampires are masters of deception!
He shouldn't deceive the person directing him to victory!!!
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 30, 2015, 11:28:56 pm
isn't dampir just naked

wat
Title: Re: demitri sprite set convertion...
Post by: dampir on January 30, 2015, 11:41:53 pm
Quote
Bastard Mami said, 29 minutes ago

    isn't dampir just naked


wat

yea.....eeeeeeh    -_____-'  what.....
Title: Re: demitri sprite set convertion...
Post by: Bastard Mami on January 31, 2015, 12:04:05 am
I meant demitri, lol.
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 31, 2015, 12:09:19 am
No. No you didn't. And you know it lol
Title: Re: demitri sprite set convertion...
Post by: walt on January 31, 2015, 12:32:33 am
Could be a legit freudian slip

Quote
In recent vampire fiction, dhampir refers to any hybrid of one human and one vampire parent; they are half-breeds, not vampires themselves.


Title: Re: demitri sprite set convertion...
Post by: Bastard Mami on January 31, 2015, 02:08:44 am
lol that dhampir, at first I tought ahrimanes and dampir were friends becasue some of ahrimanes stuff referenced dhampir.
Title: Re: demitri sprite set convertion...
Post by: DGO on January 31, 2015, 03:14:39 am
(http://fc03.deviantart.net/fs70/f/2015/030/8/b/dash_by_diegoloso-d8g1irr.gif)

as an alternative dash or run

(http://fc03.deviantart.net/fs71/f/2015/030/a/9/dodge_by_diegoloso-d8g1kl3.gif)

dodge?
Title: Re: demitri sprite set convertion...
Post by: The Sudden Rarity on January 31, 2015, 03:57:37 am

(http://fc03.deviantart.net/fs71/f/2015/030/a/9/dodge_by_diegoloso-d8g1kl3.gif)

Peace out, bitch!

This conversion is coming along well.  Keep up the good work and can't wait to see the completed spriteset.
Title: Re: demitri sprite set convertion...
Post by: dampir on January 31, 2015, 04:27:46 am
an update...84 sprites,aiming to the sprites that are the same

https://www.sendspace.com/file/qwjwi4
walking forward to be done this week end
(http://i.imgur.com/z9HXIXr.png)
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 31, 2015, 04:29:55 am
http://fc03.deviantart.net/fs71/f/2015/030/a/9/dodge_by_diegoloso-d8g1kl3.gif

dodge?
Because of how the hands are placed it looks more like throw escape/guard crush anim, rather than a dodge animation.
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on January 31, 2015, 04:39:15 am
A good dodge anim would be to take is cap in typical vampire fashion and either transform into a (sidestepping?) bat or just disappear for an instance.
Title: Re: demitri sprite set convertion...
Post by: hatter on January 31, 2015, 04:54:55 am
(http://fc03.deviantart.net/fs71/f/2015/030/a/9/dodge_by_diegoloso-d8g1kl3.gif)

Why does the head shrink in the last few anims (not the greatest at anatomy, but I don't remember heads shrinking...)

Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 31, 2015, 04:57:00 am
That animation in general just doesn't seem like a good dodge. I'd go for what he does in one of his winposes that's similar to what TDS said.
Title: Re: demitri sprite set convertion...
Post by: felineki on January 31, 2015, 05:59:17 am
isn't dampir just naked and the cape/clothes are just energy/vampires just like morrigan ?
Considering that the demonic form that occasionally shows through is said to be his "true" form and it doesn't seem to be wearing anything, then yeah. The more human look, clothes and all, is some form of illusion.

Also, I agree that the visible reach on the cape sweep is probably too long. The more elaborate flowing motion compared to the original DS animation is nice, but trimming the size down a bit so it doesn't extend quite so far past where it would actually hit would probably be a good idea.

For reference, here's what its hitbox was originally like:
(http://i.imgur.com/mVJsBmV.png)
Why does the head shrink in the last few anims (not the greatest at anatomy, but I don't remember heads shrinking...)
Probably has to do with the size inconsistencies in the CFJ set I mentioned earlier. It looks like that dodge animation was based on his Seppuku animation, which wasn't actually used in CFJ and therefore is likely one of the "leftovers" that wasn't actually resized at all.
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 31, 2015, 06:05:50 am
The more human look, clothes and all, is some form of illusion.

That would explain the impossible outfit.
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 31, 2015, 06:20:11 am
Outfit seems pretty reasonable to me? :???:
For reference, here's what its hitbox was originally like:
http://wiki.mizuumi.net/images/f/f2/Demi_cHP.png
the SvC one lines up pretty similarly:
(http://i.imgur.com/ESjfh5O.png)
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on January 31, 2015, 06:29:22 am
Come on, what kind of fancy suit shrink wraps to muscles like that?
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on January 31, 2015, 06:35:48 am
A very well-tailored one!
Title: Re: demitri sprite set convertion...
Post by: dampir on February 01, 2015, 05:26:47 am
walking forward animation....
(http://i.imgur.com/ZGIeVir.gif)
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on February 01, 2015, 05:54:40 am
I have been eagerly waiting all day for this progress!


I think the buttons on the side of his leg seem to shift around when his leg moves forward, though.
Title: Re: demitri sprite set convertion...
Post by: SOLIDUS SNAKE on February 01, 2015, 06:33:44 am
Man that looks very fluid indeed. He could be a very good boss tier, with some edited moves.
Title: Re: demitri sprite set convertion...
Post by: felineki on February 01, 2015, 11:23:23 am
Man that looks very fluid indeed. He could be a very good boss tier, with some edited moves.
A boss mode could give him some of the silly DS1-era stuff, like being able to have both an air and a ground Chaos Flare on screen simultaneously, and the Chaos Flares always knocking down on hit.

Walking animation's looking good!
Title: Re: demitri sprite set convertion...
Post by: dampir on February 01, 2015, 06:49:18 pm
back walk

(http://i.imgur.com/mUum1T4.gif)
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on February 01, 2015, 07:03:50 pm
Upper body looks way too stiff. It's as if the animation's misaligned.
Title: Re: demitri sprite set convertion...
Post by: dampir on February 01, 2015, 07:05:11 pm
gotta chek that...also i am seeing some stray-pixels
Title: Re: demitri sprite set convertion...
Post by: Drex on February 02, 2015, 08:03:35 am
Maybe I missed it, but was there a reason why the aura is still attached to his body?
Title: Re: demitri sprite set convertion...
Post by: yaret on February 02, 2015, 10:10:45 pm
walking forward animation....
(http://i.imgur.com/ZGIeVir.gif)

The Cvs of the year its this.! :D it looks amazing Dempir, we're locky you're a member of this comunity. Im a fan of your cvs stuff until I saw your k after Leona and now this one it's getting better and better.
Title: Re: demitri sprite set convertion...
Post by: Gritsmaster on February 03, 2015, 12:31:25 am
Maybe I missed it, but was there a reason why the aura is still attached to his body?

I'm assuming it's not separated in whatever sff he ended up taking the sprites from.
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on February 03, 2015, 12:36:56 am
It was discussed earlier in this thread; it makes more sense to keep it integrated within Demitri's sprites to avoid problems with custom states and such.
Title: Re: demitri sprite set convertion...
Post by: dampir on February 03, 2015, 02:31:23 am
a little off -topic i was wondering...is anyone using the kof xiIi sprites of leona?
Title: Re: demitri sprite set convertion...
Post by: Nexus Games on February 03, 2015, 02:44:32 am
i will I think after asuna is fixed
the dengeki characters look weird attacking without the FX
so expect her im a lot better with cvs characters and any character like this
so don't worry
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on February 03, 2015, 02:45:39 am
a little off -topic i was wondering...is anyone using the kof xiIi sprites of leona?

memo will use them
Title: Re: demitri sprite set convertion...
Post by: dampir on February 03, 2015, 02:47:29 am
Quote
    a little off -topic i was wondering...is anyone using the kof xiIi sprites of leona?


memo will use them

cool.....
Title: Re: demitri sprite set convertion...
Post by: yaret on February 03, 2015, 03:33:20 am
Quote
    a little off -topic i was wondering...is anyone using the kof xiIi sprites of leona?


memo will use them

cool.....

Leona havent released yet becaue of Memo pc no working at this moment. but he thinks in 3 weeks he will work to her again.
Title: Re: demitri sprite set convertion...
Post by: Drex on February 03, 2015, 07:36:08 am
It was discussed earlier in this thread; it makes more sense to keep it integrated within Demitri's sprites to avoid problems with custom states and such.

Having a pixelated aura that clashes with the style outweighs having it disappear for few get hits imo, but I guess that's just me. I may attempt to fix it after the set is done.
Title: Re: demitri sprite set convertion...
Post by: Loud Howard on February 03, 2015, 02:01:45 pm
It was discussed earlier in this thread; it makes more sense to keep it integrated within Demitri's sprites to avoid problems with custom states and such.

Having a pixelated aura that clashes with the style outweighs having it disappear for few get hits imo, but I guess that's just me. I may attempt to fix it after the set is done.


Finish rogue! then you may work on him =D
Title: Re: demitri sprite set convertion...
Post by: FeLo_Llop on February 03, 2015, 05:45:39 pm
OR adding inner colours as Kiwi did with his Shadow
(http://2dwillneverdie.com/wp-content/uploads/darkstalkers-shadow.gif)

Maybe this could work in Demitri too, but it would need to do in each sprite, manually.
Title: Re: demitri sprite set convertion...
Post by: dampir on February 12, 2015, 04:33:24 am
just an update...sorry no pics..

https://www.sendspace.com/file/3pb67m

184 done....239 to do.....i have been a lil busy ; i could have reached 300 if weren't for RL..... still i think i'll finish it within my timeline....
Title: Re: demitri sprite set convertion...
Post by: Bastard Mami on February 12, 2015, 05:16:58 am
since tagging does not work in that subforum

http://mugenguild.com/forum/topics/turn-3d-models-pixel-art-164991.0.html
Title: Re: demitri sprite set convertion...
Post by: DGO on February 12, 2015, 07:33:05 pm
(http://fc06.deviantart.net/fs71/f/2015/043/3/7/dampir_s_demitri_svc_block_by_diegoloso-d8hpbne.gif)
alternative block
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on February 12, 2015, 07:45:48 pm
That looks epic
Title: Re: demitri sprite set convertion...
Post by: sabockee on February 12, 2015, 08:14:54 pm
Isn't it a tad too big? Anyway, it looks awesome! I like it a lot :)
Title: Re: demitri sprite set convertion...
Post by: walt on February 12, 2015, 09:44:55 pm
Resized top to 95% so the difference in height wouldn't be that noticeable. Dunno if it worked, you be the judge

(http://i622.photobucket.com/albums/tt305/cci_walt/Block03_zps0cidiubu.gif)
Title: Re: demitri sprite set convertion...
Post by: dampir on February 13, 2015, 01:21:28 am
i'll take that one
Title: Re: demitri sprite set convertion...
Post by: Lord Kain on February 13, 2015, 02:09:17 am
I see maybe 1 sprite or 2 are missing on that last edit, if you see the toe nail transformation from the first one, the second edit looks like it cut the sprites?
Title: Re: demitri sprite set convertion...
Post by: dampir on February 17, 2015, 04:46:17 am
229 sprites done......
Title: Re: demitri sprite set convertion...
Post by: SkySplitters on February 17, 2015, 12:37:15 pm
You are a machine Dampir, with a heart ofcourse! I love the progres, Happy to see Demitri going so well.
Title: Re: demitri sprite set convertion...
Post by: dampir on February 23, 2015, 04:09:53 am
an update ,251 done left to do 177 (including extra edits)

https://www.sendspace.com/file/084qp3


sorry no pics....
Title: Re: demitri sprite set convertion...
Post by: Xenomic on February 23, 2015, 04:39:48 am
Man, those sprites look REALLY good. I'm impressed with how well you did them all, those couldn't have been easy with Demitri what with the aura being there all the time and whatnot. Can't wait to see the rest of this!

(Also, I like that you used his CFJ MB too. That's probably the most fitting one for him IMO. Though will you be doing his other 2 MBs? I would say 3, but one of them I don't even know if you'd be willing to try as it's not in Darkstalkers/SVC sprite style. Yes, he has 4 actual MBs, not 3)
Title: Re: demitri sprite set convertion...
Post by: DW on February 23, 2015, 02:46:04 pm
Where's the 4th one from? Cross Edge?
Title: Re: demitri sprite set convertion...
Post by: yaret on February 23, 2015, 03:26:33 pm
Please Dempir add it this alternative block, insted of the old one you added it.
(http://fc06.deviantart.net/fs71/f/2015/043/3/7/dampir_s_demitri_svc_block_by_diegoloso-d8hpbne.gif)



Title: Re: demitri sprite set convertion...
Post by: felineki on February 23, 2015, 05:09:40 pm
This is coming along nicely! Keep up the good work.
Title: Re: demitri sprite set convertion...
Post by: dampir on February 23, 2015, 05:13:29 pm
Quote
Please Dempir add it this alternative block, insted of the old one you added it.
te idea is to add it to the set ,also i have saw svc demitri and taking some sprites from there, not found on the base i am using.....
also there are some animations, some gethits; when he is punched he transform into vampire form,that is in some frames; i don't know if it would be alright if i just edit them as they are; or turning them into human form what do you say? what would be better.....that would be for making a set just like morrigan with more human proportion(cvs2 proportions)...
Title: Re: demitri sprite set convertion...
Post by: felineki on February 23, 2015, 05:27:09 pm
Personally I'd keep the demonic form in the gethits as is. The whole idea that that form occasionally shows through for a split second is one of those artistic touches that makes Demitri interesting.
Title: Re: demitri sprite set convertion...
Post by: JustNoPoint on February 23, 2015, 06:10:16 pm
Agreed!
Title: Re: demitri sprite set convertion...
Post by: MotorRoach on February 23, 2015, 06:37:11 pm
At least keep the alternative block by DGO as an option in the sheet.
Title: Re: demitri sprite set convertion...
Post by: Xenomic on February 23, 2015, 08:21:36 pm
Where's the 4th one from? Cross Edge?

Yup. You are correct, good sir.
Title: Re: demitri sprite set convertion...
Post by: DGO on February 23, 2015, 10:03:17 pm
update: (http://fc03.deviantart.net/fs70/f/2015/054/f/2/demi2_by_diegoloso-d8j8n9t.gif)

-reduced demonic form size
-added 1 frame
Title: Re: demitri sprite set convertion...
Post by: R565 on February 23, 2015, 10:21:19 pm
Now that looks awesome!
Title: Re: demitri sprite set convertion...
Post by: dampir on February 23, 2015, 11:45:13 pm
Quote
update:

(http://fc03.deviantart.net/fs70/f/2015/054/f/2/demi2_by_diegoloso-d8j8n9t.gif)

-reduced demonic form size
-added 1 frame

and now it is looking better...
Title: Re: demitri sprite set convertion...
Post by: Jmorphman on February 23, 2015, 11:58:00 pm
Personally I'd keep the demonic form in the gethits as is. The whole idea that that form occasionally shows through for a split second is one of those artistic touches that makes Demitri interesting.
Yep, it really doesn't make a ton of sense to turn the demon frames into human ones.
Title: Re: demitri sprite set convertion...
Post by: Formerly Hoshi on February 27, 2015, 09:33:21 am
update: (http://fc03.deviantart.net/fs70/f/2015/054/f/2/demi2_by_diegoloso-d8j8n9t.gif)

-reduced demonic form size
-added 1 frame
There's an extra frame in your anim that can be removed, IMO.

Quick fix.
(http://hoshi.trinitymugen.net/demi2_fix.gif)
Title: Re: demitri sprite set convertion...
Post by: dampir on March 01, 2015, 03:34:02 am
some  animations

(http://i.imgur.com/qGok3uI.gif)

(http://i.imgur.com/qwjD1la.gif)

(http://i.imgur.com/Hkc4beQ.gif)

(http://i.imgur.com/y6B5XIL.gif)

(http://i.imgur.com/eWOLxDp.gif)

(http://i.imgur.com/gsn5EGh.gif)

285 sprites done....

https://www.sendspace.com/file/t1wrzm


130 to do....may take some extra weeks to finish this one....
Title: Re: demitri sprite set convertion...
Post by: S. Jetstream on March 01, 2015, 03:41:34 am
Damn!! It feels good to have you as spriter.
IMO you gotta check his cape at the StrongKick sprite
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on March 01, 2015, 03:46:43 am
He slides back in that first one one, like he's misaligned.

The last one bothers me.
Title: Re: demitri sprite set convertion...
Post by: dampir on March 01, 2015, 04:02:55 am
Quote
He slides back in that first one one, like he's misaligned

that will fit in a to do list



Quote
The last one bothers me
umm what would be exactly...

Title: Re: demitri sprite set convertion...
Post by: SOLIDUS SNAKE on March 01, 2015, 04:03:45 am
Besides the requested tweaks, you are doing a splendid job. Keep on doing your thing, looking forward to his completion.
Title: Re: demitri sprite set convertion...
Post by: dampir on March 01, 2015, 04:05:31 am
i think is the right arm the one touching the floor....i think i got distracted for a day or twoo and forgot to chek that last detail...that will be fixed...

Quote
Damn!! It feels good to have you as spriter.
IMO you gotta check his cape at the StrongKick sprite

thanks and promising here to finish at least what was left for sagat , by that time the works on daimon should also begin...

it is very soon to show...

(http://i.imgur.com/MG4acSi.png)

but anyway....yes you are guessing right 5 tones on skin...
Title: Re: demitri sprite set convertion...
Post by: Jesuszilla on March 01, 2015, 06:33:52 am
Quote
The last one bothers me
umm what would be exactly...
I don't know. It looks so stiff. I think it's the cape not having enough frames/movement.
Title: Re: demitri sprite set convertion...
Post by: Momotaro on March 01, 2015, 10:42:01 am
Nice!
Again you really improved yourself on SNK to CVS conversion!
And your Goro project looks really nice, with an appropriate palette it will be perfect!

Keep it up
Title: Re: demitri sprite set convertion...
Post by: walt on March 02, 2015, 05:41:29 pm
Actually ... the way Goro Daimon is shaded reminds me MORE of Samsho style, than CVS. I get that feeling from the latest Demitri frames too :S
Title: Re: demitri sprite set convertion...
Post by: Gladiacloud on March 02, 2015, 06:20:57 pm
I believed that, after the completion of Demitri, Dampir would work on Poison's sheet.
Title: Re: demitri sprite set convertion...
Post by: dampir on March 02, 2015, 10:43:35 pm
Quote
Actually ... the way Goro Daimon is shaded reminds me MORE of Samsho style

just as i said ...very early to show......no pallete fix yet and also samsho chars got a heavy black border attached to all the body.....

Quote
I believed that, after the completion of Demitri, Dampir would work on Poison's sheet.

a snk to cvs is easier than converting a whole char , a char like poison can be a pararlel project , both can grow at the same time but one faster than the other ....now that i have sprites(captures from SFxT) may that be posible....still i think i will need some extra captures for it(poison)
Title: Re: demitri sprite set convertion...
Post by: -Whiplash- on March 03, 2015, 12:00:12 am
I saw at the roster at the front of the topic that you wanted to convert characters from that?

Is that still true? I only ask because I was wondering if you planned to convert Chris (preferably the one from KOF 2002 UM with orochi Hyper) any time soon?

Dmitri looks awesome BTW, been waiting for a conversion like this for a LONG time.
Title: Re: demitri sprite set convertion...
Post by: dampir on March 03, 2015, 03:46:21 am
heavy d, brian battler, daimon,chris,yashiro,heidern,kasumi (in no particular order)are some of the chars i will convert....i have re-thinked things and about posion i'll just retouch the one anyone else have, maybe edit the actual animations, that is of course to not have a long year making a char...

the rest of the polls are just to know what you people(specially coders) are hyped for to be made.....maybe i just put another poll in a few days , to be clear; any poll i do is aligned with anything i want to see in mugen , obviously not all will be converted , at least i want to finish almost all of kof 98 roster of characters that's have been my main target all this time....

and thanks for all the moral support ; and feedback 
Title: Re: demitri sprite set convertion...
Post by: -Whiplash- on March 03, 2015, 07:48:48 am
Alright, that's cool

I've been waiting for a CVS Chris For a long time so if you do that I'd be grateful, but no rush, though it'd be nice if you did Chris before the other KOF Characters you mentioned. :P

Keep up the good work.
Title: Re: demitri sprite set convertion...
Post by: dampir on March 08, 2015, 03:42:17 am
just an update...


https://www.sendspace.com/file/f4n1r7

338 done and 78 more to go....
Title: Re: demitri sprite set convertion...
Post by: Thedge on March 08, 2015, 03:47:35 am
Wouldn't it be easier to rescale and fix KOF XII Daimon?
Title: Re: demitri sprite set convertion...
Post by: dampir on March 08, 2015, 04:05:15 am
it would be easier...but the problem is, i don`t like XIII daimon proportions, looks weird to me.....and that's why i don`t take xiii(or xii) version
Title: Re: Goro daimon convertion...
Post by: dampir on March 20, 2015, 03:36:09 pm
not much yet , i just released demitri in oldmugen edits sections and maybe it will need some retouches or new coding , people willing to code him can request sprites direct to me...next convertion will be daimon and i will think if i do or re-do  poison ,also closed to requests unless i am interested..
Title: Re: Goro daimon sprite convertion...
Post by: Loud Howard on March 20, 2015, 03:54:39 pm
also XII and XIII has a few sprites

i would be wise to pick XII and XIII, and then use his old Sprites to cover up a few moves and expressions
Title: Re: Goro daimon sprite convertion...
Post by: JustNoPoint on March 20, 2015, 03:58:39 pm
He said earlier that he doesn't like those sprites for Goro. So personal preference will outrank others! :P
Title: Re: Goro daimon sprite convertion...
Post by: dampir on March 20, 2015, 04:11:21 pm
Quote
also XII and XIII has a few sprites

i would be wise to pick XII and XIII, and then use his old Sprites to cover up a few moves and expressions

Quote
He said earlier that he doesn't like those sprites for Goro. So personal preference will outrank others! :P

maybe i'll use some animations from xii and xiii but not the whole set as a base,just to have more attacks or new attacks(if there are any)

gotta say demitri took long , it was harder than i expected my original plan was to have converted goro by this day too....but anyways i'll be rebooting the sprite thing in a fewer days, vacatiosn are around the corner....
Title: Re: Goro daimon sprite convertion...
Post by: JustNoPoint on March 20, 2015, 04:14:43 pm
Are you finished with Demitri's sprites? You still have a few more to go, correct? Yeah, I knew Demitri would be one of the hardest you'd ever tried to convert and push your limits. There's just so much and the original sprites needed a ton of work!
Title: Re: Goro daimon sprite convertion...
Post by: dampir on March 20, 2015, 04:17:31 pm
well i dont see a problem uploading what i got.....here

https://www.sendspace.com/file/pjlnl8

upload them in the usual place ...if there are any other updates they always can re-uploaded ....
Title: Re: Goro daimon sprite convertion...
Post by: dampir on March 24, 2015, 04:12:21 am

some examples on how is it going.....

(http://i.imgur.com/I1CrHVT.png)


43 done , in 2 days!!!.....left to do 331 .....this one will be fast, your coments....
Title: Re: Goro daimon sprite convertion...
Post by: Loud Howard on March 24, 2015, 04:14:51 am
bottom mid image, his abs needs a bit more of shading
Title: Re: Goro daimon sprite convertion...
Post by: Bastard Mami on March 24, 2015, 05:19:59 am
disagree, goro's abs are not supossed to be very defined like joe's
Title: Re: Goro daimon sprite convertion...
Post by: yaret on March 24, 2015, 01:32:17 pm
disagree, goro's abs are not supossed to be very defined like joe's

yes.! it´s more fat.xD but it´s better a muscle man hit you than a fat man.xD for me a LIke it.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 06, 2015, 01:36:29 am

...................
Quote
you are planing to convert chris, yashiro and k9999 too ? i can give you a nice autor's of those chars

for chris i will use scal's version(well coded with 97 and 98 gameplay style)
for yashiro i will use "ActJapan" version
k999 umm not in plans, the target is kof98 roster to be converted....but before anything goro and heavy d are next
Title: Re: Goro daimon sprite convertion...
Post by: -Whiplash- on April 06, 2015, 01:59:55 am
for chris i will use scal's version(well coded with 97 and 98 gameplay style)

But you will give him the stuff from 2002, right? (like the Orochi Hyper)

Title: Re: Goro daimon sprite convertion...
Post by: zero de armentis on April 06, 2015, 02:12:11 am
Hi my friend this is a quick edit i made for you , and is really easy to change what you got
(http://i.imgur.com/5t4zY8W.png)(http://i.imgur.com/txLsbtR.png)
maybe you should consider it
 
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 06, 2015, 02:20:37 am
Quote
    for chris i will use scal's version(well coded with 97 and 98 gameplay style)


But you will give him the stuff from 2002, right? (like the Orochi Hyper)

bet i will retouch what i can have to my reach....

Quote
Hi my friend this is a quick edit i made for you , and is really easy to change what you got

(http://i.imgur.com/5t4zY8W.png)
maybe you should consider it

hey thanks , i think i can use it...
Title: Re: Goro daimon sprite convertion...
Post by: zero de armentis on April 08, 2015, 05:58:03 am
i made this comparison and put some colors in the parts that the light change
i put a arrow i the one i make a change in the feets and i think it look right li a good cvs but one after is ok too and the next ar using one more color in skin and in clothes

(http://i.imgur.com/wDjnTKH.png)
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 09, 2015, 04:10:34 am
zero de armentis many thanks for the edits...right now i am finishing some tasks of RL and i think i'll retake goro this friday..
Title: Re: Goro daimon sprite convertion...
Post by: Nolemociy on April 11, 2015, 05:33:40 am
Ahuron's Goro have KoF13-like Neo Max sprites (he is raising his arms like Mukai). Will you use it? =)
Title: Re: Goro daimon sprite convertion...
Post by: Blacky Sensei on April 11, 2015, 06:41:07 am
Dampir you are a god man !!!! u will make an video to how to convert sprites from kof to cvs ? maybe people want to know how to do it
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 11, 2015, 05:48:50 pm
Quote
Ahuron's Goro have KoF13-like Neo Max sprites (he is raising his arms like Mukai). Will you use it? =)

just for the moment i am leaving extra animarion apart, but just in case someone wills to use them to make a new goro; i can perfelectly edit them ....

Quote
u will make an video to how to convert sprites from kof to cvs ? maybe people want to know how to do it

i guess camtasia is the best software to capture video from any active windows ....i'll give it a try
Title: Re: Goro daimon sprite convertion...
Post by: yaret on April 11, 2015, 08:11:15 pm
 
Quote
i guess camtasia is the best software to capture video from any active windows ....i'll give it a try

yes I m interested to learn that if you will.
Title: Re: Goro daimon sprite convertion...
Post by: Blacky Sensei on April 18, 2015, 07:47:33 am
Quote
i guess camtasia is the best software to capture video from any active windows ....i'll give it a try

yes I m interested to learn that if you will.

me too do it please Dampir sensei :D i want to help conerting another kof sprites
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 19, 2015, 06:05:40 am
well this video is not perfect, still need to know how to show the mouse...

https://vid.me/PX7L

Title: Re: Goro daimon sprite convertion...
Post by: hatter on April 19, 2015, 06:33:37 am
Yeah, about your spriting method, i know it's not suppose to be accurate to CvS style, but there are lots of things wrong with your method:

1. Goro's sprites lack muscle detail. I mean, your one pixel anti-aliasing around the muscle lighting, and lack of use of lines and mid-tones serve to make the character look less muscular (and Goro is a muscular fuck.) This is at the first few minutes of your video.

2. Concerning clothes, the only thing I'd have to say is that you have to look at similar characters, or check CvS styled sprites of them. In this case look at the pants you made for Goro, and check out Alex Sinigaglia's CvS Goro:

(http://orig04.deviantart.net/d12f/f/2015/092/e/d/goro_daimon_cvs_stand_by_god_of_death_alex-d8o34r8.gif)

3. In your video, the light tones are being used every where, as in light tones surrounded by anti-aliasing. Keep in mind that the second color (the one you frequently use for anti-aliasing around the lights) can be used just as sparingly as the light tones, and for that you have to look at the converted cast of Capcom vs SNK 2 to get an idea.

That's my feedback about your method. Hope this helps, talk to any of us if you need aid. (Hope I didn't sound rude man)
Title: Re: Goro daimon sprite convertion...
Post by: MotorRoach on April 19, 2015, 04:46:54 pm
I wouldn't really call his method as some sort of a CvS conversion. I would just say that he pretty much just puts anti aliasing on the characters and that's it.

If dampir wants to make his sprites more accurate to CvS, then he has a lot to work on in his shading skills. That and he needs to learn how to put more time into his work, because rushing to release a character sprite pack in few weeks is not really the best thing to do.
Title: Re: Goro daimon sprite convertion...
Post by: hatter on April 19, 2015, 05:13:00 pm
I wouldn't really call his method as some sort of a CvS conversion. I would just say that he pretty much just puts anti aliasing on the characters and that's it.

True. I forgot that it's his style, not CvS.

If dampir wants to make his sprites more accurate to CvS, then he has a lot to work on in his shading skills. That and he needs to learn how to put more time into his work, because rushing to release a character sprite pack in few weeks is not really the best thing to do.

But we all know that's not gonna happen anytime soon. Remember the fixes I proposed to make his MoTW Terry somewhat accurate to CvS style? Yeah, I think you get the idea. Hopefully, I'll be proven wrong...
Title: Re: Goro daimon sprite convertion...
Post by: fenzi4224615 on April 19, 2015, 05:31:30 pm
NICE FOR  DAIMON? BY ???Author="Sander71113
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 19, 2015, 10:04:53 pm
Quote
I wouldn't really call his method as some sort of a CvS conversion

Quote
I would just say that he pretty much just puts anti aliasing on the characters and that's it.
you are right.....that's it

Quote
he needs to learn how to put more time into his work
not happening i also got some RL stuff more important than mugen.....and RL stuff getting much more important to me(RL is a bitch if you don`t take care of it)...

 i don't feel you have been rude to me or anything, because in the end, it is constructive feedback, and i apreciatte that .....kust keep doing this(the way i do) until i finish the chars of my list..
Title: Re: Goro daimon sprite convertion...
Post by: MotorRoach on April 20, 2015, 01:58:13 am
My point was not that you should dedicate more of your real life time to make mugen content. My point is that the time you use to make three or four characters in few months in this simplified CvS style could be used to make just one character that would look a lot more accurate to what CvS looks like, which could still be made in the same time period without really sacrificing more of your time.

It practically means more time to release character packs, but honestly? I personally would rather wait for few months (maybe even more than that) to see a single character sprite pack with a decent amount of quality and effort put into it over getting a new character every month that mostly has simple edits done to it.

Keep in mind that I'm not saying that you should cancel anything else you have planned, nor am I bashing your work or anything. Just telling you that you don't have to rush your work, because I'm sure nobody would point a gun to your head if you didn't make character releases as frequently.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 26, 2015, 05:45:51 am
well some kind of update maybe upgrade......167 sprite done

(http://i.imgur.com/VdH6keA.png)
Title: Re: Goro daimon sprite convertion...
Post by: Flowrellik on April 26, 2015, 06:30:58 am
oxo...
Holy crap that Goro looks amazing!
I need to make room in my roster for him!
Title: Re: Goro daimon sprite convertion...
Post by: zero de armentis on April 26, 2015, 06:36:42 pm
it look better but you don't need abuse with the dark skin color , by the other way the hands need that color

good luck
see the example and changed a bit the light
(http://i.imgur.com/ZxctFmp.gif)(http://i.imgur.com/1hyBZ57.gif)(http://i.imgur.com/syJmoBj.gif)(http://i.imgur.com/flOLP5x.gif)
Title: Re: Goro daimon sprite convertion...
Post by: chuchoryu on April 30, 2015, 05:48:02 pm
it look better but you don't need abuse with the dark skin color , by the other way the hands need that color

good luck
see the example and changed a bit the light
(http://i.imgur.com/ZxctFmp.gif)(http://i.imgur.com/1hyBZ57.gif)(http://i.imgur.com/syJmoBj.gif)(http://i.imgur.com/flOLP5x.gif)
This becomming more nice every time I saw...I hope to see this one againist Honda
Title: Re: Goro daimon sprite convertion...
Post by: dampir on April 30, 2015, 07:11:25 pm
sharing progress.....

https://www.sendspace.com/file/xnw9nv

187 sprites done ; left to do 187
Title: Re: Goro daimon sprite convertion...
Post by: Blacky Sensei on May 15, 2015, 12:38:59 am
nice sprites dampir i want to waititng your goro to add him to my roster :D keep working
Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 15, 2015, 03:44:49 am
237 done just 135 to do.....i could have already finished it.....RL is in the way for a few days more...
Title: Re: Goro daimon sprite convertion...
Post by: S. Jetstream on May 15, 2015, 03:56:07 am
Oh great!
Any sprite to show us?
Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 15, 2015, 04:35:13 am
here

https://www.sendspace.com/file/sqfozn

whats done some far...  :ninja:
Title: Re: Goro daimon sprite convertion...
Post by: Odb718 on May 21, 2015, 03:02:04 pm
well this video is not perfect, still need to know how to show the mouse...

https://vid.me/PX7L
Are you using Bandicam or what? The option for it in Bandicam is pretty front and center.
Keep up the good work.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 30, 2015, 06:18:41 am
well there is still 93 sprites to finish this set, and i could say 3 weeks or soo,just having some heavy stuff to be done around here(my side of RL)


i want to do a request to you Odb718 and it is, if you can take screen shots from street fighter x tekken poison, they don't  need to be cleaned from background or in high resoslution, but maybe screenshots without camera angles((maybe a fixed camera) when performing supers or trows

it does not need to be Odb718 to do that task maybe someone else who can do it
i don't need them right now ..... but maybe in a month to begin with her....a thousand thanks in advance
also add a poll.....
Title: Re: Goro daimon sprite convertion...
Post by: hatter on May 30, 2015, 06:39:26 am
well there is still 93 sprites to finish this set, and i could say 3 weeks or soo,just having some heavy stuff to be done around here(my side of RL)


i want to do a request to you Odb718 and it is, if you can take screen shots from street fighter x tekken poison, they don't  need to be cleaned from background or in high resoslution, but maybe screenshots without camera angles((maybe a fixed camera) when performing supers or trows

it does not need to be Odb718 to do that task maybe someone else who can do it
i don't need them right now ..... but maybe in a month to begin with her....a thousand thanks in advance
also add a poll.....

For screenshots, you should talk to Beximus. But I should tell you, Alex tried PMing Beximus for MvC3 screenshots and didn't reply, so expect to wait a while. Also, have you started adding more detail to your sprites like how we pointed out to you?
Title: Re: Goro daimon sprite convertion...
Post by: lui on May 30, 2015, 06:42:46 am
well there is still 93 sprites to finish this set, and i could say 3 weeks or soo,just having some heavy stuff to be done around here(my side of RL)


i want to do a request to you Odb718 and it is, if you can take screen shots from street fighter x tekken poison, they don't  need to be cleaned from background or in high resoslution, but maybe screenshots without camera angles((maybe a fixed camera) when performing supers or trows

it does not need to be Odb718 to do that task maybe someone else who can do it
i don't need them right now ..... but maybe in a month to begin with her....a thousand thanks in advance
also add a poll.....

For screenshots, you should talk to Beximus. But I should tell you, Alex tried PMing Beximus for MvC3 screenshots and didn't reply, so expect to wait a while. Also, have you started adding more detail to your sprites like how we pointed out to you?

beximus sent me the screencaps of a BUNCH of characters back when I was (and still am in the middle but just halted) spriting RE1 Chris for Capcom Universe, just let me link the caps here.
edit: CRAP out of all the characters I have, the only one im missing is friggin poison LOL. I have screencaps of Saki, Amaterasu, Dante, Fat Megaman, Spencer Rearmed, Frank West, Arthur, TvC Zero and Roll, but lost the Poison haha. You can make use of the others ones if you wish, just PM me.
Title: Re: Goro daimon sprite convertion...
Post by: Odb718 on May 30, 2015, 09:50:27 am
well there is still 93 sprites to finish this set, and i could say 3 weeks or soo,just having some heavy stuff to be done around here(my side of RL)


i want to do a request to you Odb718 and it is, if you can take screen shots from street fighter x tekken poison, they don't  need to be cleaned from background or in high resoslution, but maybe screenshots without camera angles((maybe a fixed camera) when performing supers or trows

it does not need to be Odb718 to do that task maybe someone else who can do it
i don't need them right now ..... but maybe in a month to begin with her....a thousand thanks in advance
also add a poll.....
SFxT would be a game I'm not set up to screen cap at all. If I could I'd drop everything and work on an actual Yoshimitsu. No offense to any of them out there. Yoshi is a guy who never gets his full set of moves. Seeing as there's about 45thousand of them. Tekken 2 Yoshimitsu seemed to have 200 hidden moves only my cousin Andrew could get to work.
Title: Re: Goro daimon sprite convertion...
Post by: AlexSin on May 30, 2015, 10:25:19 am
I have screencaps of Saki, Amaterasu, Dante, Fat Megaman, Spencer Rearmed, Frank West, Arthur, TvC Zero and Roll, but lost the Poison haha. You can make use of the others ones if you wish, just PM me.
I saved some Sinhra pages some months ago.
Here's the page with all the links: https://web.archive.org/web/20150401020410/http://sinhra.com/forum/viewtopic.php?f=30&t=939
(when clicking the Mediafire links, remove the internet archive part on the address bar)
There's no need for PMs. :P

B.Hatter, you're partially right: he hadn't answered me, but after a month or two he read the PM and answered back. He checks this forum from time to time and is busy most of the time so I can understand why he couldn't do that.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 30, 2015, 12:40:40 pm
Quote
have you started adding more detail to your sprites like how we pointed out to you?

chek it..

https://www.sendspace.com/file/s2mnc9

Quote
I saved some Sinhra pages some months ago.

going to chek those..
Title: Re: Goro daimon sprite convertion...
Post by: Loud Howard on May 30, 2015, 03:11:52 pm
since we are talking about old projects

Dampir or someone here has plans, or had for Tigerboy's unfinished DR Cammy, now that he disappeared and doesn't answer pm's

the only sprites that she still lack by now are only the cannon drive smasher, and a proper pair of boots(which can be converted from her sf2HD sprites or using her SF4 model on blender + pixel shader plugin)
Title: Re: Goro daimon sprite convertion...
Post by: MCX on May 30, 2015, 04:26:22 pm
since we are talking about old projects

Dampir or someone here has plans, or had for Tigerboy's unfinished DR Cammy, now that he disappeared and doesn't answer pm's

the only sprites that she still lack by now are only the cannon drive smasher, and a proper pair of boots(which can be converted from her sf2HD sprites or using her SF4 model on blender + pixel shader plugin)

I think this could be added to a future poll. Cammy with DR and KB outfit in the way Dampir does his sprites, plus the the missing sprites and boots for DR Cammy.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 31, 2015, 03:43:01 am
Quote
    since we are talking about old projects

    Dampir or someone here has plans, or had for Tigerboy's unfinished DR Cammy, now that he disappeared and doesn't answer pm's

    the only sprites that she still lack by now are only the cannon drive smasher, and a proper pair of boots(which can be converted from her sf2HD sprites or using her SF4 model on blender + pixel shader plugin)


I think this could be added to a future poll. Cammy with DR and KB outfit in the way Dampir does his sprites, plus the the missing sprites nd boots for DR Cammy.

ummm pm me the stuff to see more clearly.....
Title: Re: Goro daimon sprite convertion...
Post by: hatter on May 31, 2015, 04:05:28 am
Quote
have you started adding more detail to your sprites like how we pointed out to you?

check it..

https://www.sendspace.com/file/s2mnc9

Yep, I can see a huge improvement here. The only thing that could use some work are the hands, where a few dark outlines in the shaded areas would help bring it out, but other than that, you've applied everything me, MotorRoach, Alex and luisdude (and anyone else I've forgotten) have pointed out to you. Bravo.

Title: Re: Goro daimon sprite convertion...
Post by: dampir on May 31, 2015, 04:08:54 am
the hands...of course i'll apply another round of tretouches just for that part
Title: Re: Goro daimon sprite convertion...
Post by: Loud Howard on May 31, 2015, 05:50:37 am
Quote
    since we are talking about old projects

    Dampir or someone here has plans, or had for Tigerboy's unfinished DR Cammy, now that he disappeared and doesn't answer pm's

    the only sprites that she still lack by now are only the cannon drive smasher, and a proper pair of boots(which can be converted from her sf2HD sprites or using her SF4 model on blender + pixel shader plugin)


I think this could be added to a future poll. Cammy with DR and KB outfit in the way Dampir does his sprites, plus the the missing sprites nd boots for DR Cammy.

ummm pm me the stuff to see more clearly.....

there's no need (http://mugenguild.com/forum/topics/editedfixed-cammydelta-red-chuchoryuvarohades01192015-163984.0.html)

and i'll pm ya with the video
Title: Re: Goro daimon sprite convertion...
Post by: AlexSin on May 31, 2015, 02:42:58 pm
The only thing that could use some work are the hands, where a few dark outlines in the shaded areas would help bring it out, but other than that, you've applied everything me, MotorRoach, Alex and luisdude (and anyone else I've forgotten) have pointed out to you. Bravo.

Do not put me in this list.
Title: Re: Goro daimon sprite convertion...
Post by: GreenZed on June 14, 2015, 12:05:36 am
I don't want to sound rude suggesting stuff, but would you mind checking this unfinished CvS Q spritsheet? Here's link:  http://mugenguild.com/forum/topics/q-cvsish-spritesheet-incomplete-158857.0.html

I know youre busy right now, but maybe in a distant future you could fix this spritsheet, so Ink's work doesn't go to waste.

Also: I know Mistah Jorge said that he will finish it, but he was never heard from again.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 01:43:58 am
1_that gif sheet is very blured looks like a jpg
2_got to do some drop(less frames) frame to it
3_separated sprites please
4_don't know if someone will code it

about 4th point i just don't like to make sprites and then no one use them, thats why i just make alternate sff for characters that are already made....

still very busy  and  there are 60 sprites or soo to finish goro , maybe we will be having a goro in a few days /weeks

i want to make a poll, but this time you decide the characters to be in the poll, how will we do this .....post a character name(one name per reply only) , no matter who the user is, i'll take the(character) names from 15 replies from now...then those names will be in the poll......choose wisely
Title: Re: Goro daimon sprite convertion...
Post by: 2Dee4ever on June 14, 2015, 01:50:37 am
I'll be looking out for that Goro. Complete the Japan team.
I know you said 1, but if you decide to do male or female

1. Sie Kensou
2. Vanessa
Though I said these, really would be cool to see something outside of kof from you. Good Luck!
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:10:04 am
Quote
1. Sie Kensou
2. Vanessa

thats nice...but 1 or 2 ? just post one ...and i'll put that name on poll
Title: Re: Goro daimon sprite convertion...
Post by: Thagr8test on June 14, 2015, 02:10:49 am
I second sie kensou
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:12:44 am
excelent ...13 more names...
Title: Re: Goro daimon sprite convertion...
Post by: 2Dee4ever on June 14, 2015, 02:15:30 am
Quote
1. Sie Kensou
2. Vanessa

thats nice...but 1 or 2 ? just post one ...and i'll put that name on poll

100% 1. I'll definitely do something with them.
Title: Re: Goro daimon sprite convertion...
Post by: Fallen on June 14, 2015, 02:34:35 am
Terry XIII to cvs would be amazing
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 02:35:50 am
That's dumb. He already has a set in that outfit.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:36:55 am
12 more names.....
Title: Re: Goro daimon sprite convertion...
Post by: TempestSageJDJ on June 14, 2015, 02:39:56 am
Maybe May Lee?
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 02:40:12 am
I forgot, was Delta Red Cammy on the list?


I say Clark.
Title: Re: Goro daimon sprite convertion...
Post by: Fallen on June 14, 2015, 02:45:13 am
He does :shocked2: then dampir you cross him off the list sry about that
Clark seconded
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:45:43 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee

Quote
I forgot, was Delta Red Cammy on the list?
it can be the fifth name unless you choose other char...yeaa..this is kind of chritsmas

just to make it clear no chars from scratch...the remaking of poison is more tha enough ...now back on business

also each user one name


Quote
I say Clark.
kof xiii clark? ummm  wich one deltared cammy or clark?(jesuzilla)
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 02:49:11 am
Hmmmmmmmmmm. Tough call.

I'd go with Clark, KOF99-XI.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:52:50 am
ummm .....i did a clark sometime ago...

http://mugenguild.com/forum/topics/alt-sff-clark-zzzasd-160090.msg1974105.html#msg1974105
Title: Re: Goro daimon sprite convertion...
Post by: felineki on June 14, 2015, 02:57:37 am
I'll suggest Jon Talbain as a followup to Demitri.
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 02:59:03 am
ummm .....i did a clark sometime ago...

http://mugenguild.com/forum/topics/alt-sff-clark-zzzasd-160090.msg1974105.html#msg1974105

Ah, I didn't know that!

Also the link is broken for the spriteset. :(


Just need to think of a good SNK character. I feel kinda bad that all the characters I want to make are Capcom when we need more SNK characters in this style.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 02:59:39 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain

more names....
Title: Re: Goro daimon sprite convertion...
Post by: felineki on June 14, 2015, 03:00:34 am
JNP has all of Dampir's sprite edits uploaded here. (http://justnopoint.com/mugen/rips/dampir/)
Title: Re: Goro daimon sprite convertion...
Post by: GTOAkira on June 14, 2015, 03:00:45 am
Kind of a suggestion but since you where able to convert someone from darkstalker do you think you could convert someone from the jjba game?
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:02:16 am
from the existing rooster from jjba ...yes....

jesuzilla i sended you clark..

Quote
I want to make are Capcom when we need more SNK characters in this style.

just put a name and it will be added to list..choose wisely ..ajajajajajaj i am sounding like a stand user...
Title: Re: Goro daimon sprite convertion...
Post by: 2Dee4ever on June 14, 2015, 03:05:04 am
At some point down the line. Krizalid would be a great choice!
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:06:10 am
one name per user....
Title: Re: Goro daimon sprite convertion...
Post by: TempestSageJDJ on June 14, 2015, 03:08:14 am
Shit I forgot about Adel. ;~;
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:08:48 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham

Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 03:09:47 am
I deleted my post but Cham-Cham would be an easy one lol. SS6 is already pretty close. I think you'd just have to scale her up just a little and then do a little bit of reshading.

It'd be fun making a weapon user anyway.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:12:42 am
i see a cham cham vs felicia at some point
Title: Re: Goro daimon sprite convertion...
Post by: GTOAkira on June 14, 2015, 03:14:31 am
Well my vote go for Chaka
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:16:10 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
Title: Re: Goro daimon sprite convertion...
Post by: GreenZed on June 14, 2015, 03:19:45 am
Sol Badguy would be great, so Sean could update his CvTW version.

Actually, scratch that. Is there any chance to update Hannibal's Superman from CvTW fullgame, so Sean won't have to remove him?
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 03:23:02 am
The problems that plague that Superman are simply beyond "bad spriteset." That thing has janky animations, for one.
Title: Re: Goro daimon sprite convertion...
Post by: GreenZed on June 14, 2015, 03:29:11 am
Then my second choice is Sol Badguy. But I still hope that something good can be done to Sups sprites.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:31:11 am
 may other user choose superman i guess..... then
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy

7 more......
Title: Re: Goro daimon sprite convertion...
Post by: Infinite Daze on June 14, 2015, 03:43:55 am
I would love to see Rick Strowd.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:46:39 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud

6 left
Title: Re: Goro daimon sprite convertion...
Post by: Flowrellik on June 14, 2015, 03:54:09 am
Captain Commando. boom.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 03:56:56 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud
10.captain comando
Title: Re: Goro daimon sprite convertion...
Post by: Loud Howard on June 14, 2015, 04:03:01 am
Fuck's SAKE!

i Vote delta red cammy, since she still needs a pair of boots, and Gyro Drive Smasher

also her character is the best Cammy ATM, she needs love and a some CS, mainly her hair

(http://i.imgur.com/ZvABG5b.gif)(http://i.imgur.com/Uvl586d.gif)(http://i.imgur.com/5SnWRZI.gif)(http://i.imgur.com/pCnO7lz.gif)
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 04:04:19 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud
10.captain comando
11.delta red camy

4 more to go
Title: Re: Goro daimon sprite convertion...
Post by: Moon Girard on June 14, 2015, 04:10:21 am
Cody in his final fight clothes would be cool.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 04:12:30 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud
10.captain comando
11.delta red camy
12.cody in final fight clothes
Title: Re: Goro daimon sprite convertion...
Post by: YugaCurry on June 14, 2015, 04:26:10 am
Hulk. Big guy need more love.
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 04:27:29 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cv
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud
10.captain comando
11.delta red camy
12.cody in final fight clothes
13.hulk

2 more...
Title: Re: Goro daimon sprite convertion...
Post by: Froz on June 14, 2015, 04:29:31 am
Chizuru Kagura, please. :3
Title: Re: Goro daimon sprite convertion...
Post by: Víctorys on June 14, 2015, 04:29:51 am
Juggernaut!
Title: Re: Goro daimon sprite convertion...
Post by: dampir on June 14, 2015, 04:32:48 am
1. Sie Kensou
2. Vanessa
3.Terry XIII to cvs
4.May Lee
5.Jon Talbain
6.cham cham
7.chaka
8.sol badguy
9.rick stroud
10.captain comando
11.delta red camy
12.cody in final fight clothes
13.hulk
14.chizuru kagura
15.Juggernaut!

...done
Title: Re: Goro daimon sprite convertion...
Post by: lui on June 14, 2015, 04:36:11 am
Awww no, i was just about to vote for orochi/mizuchi
Title: Re: next one convertion...
Post by: dampir on June 14, 2015, 04:37:47 am
soo chek the new poll....this one was decided so fast and still i see the need for more snk chars...
Title: Re: Goro daimon sprite convertion...
Post by: Jesuszilla on June 14, 2015, 04:38:13 am
Voted Cham-Cham and Talbain.


Yeah.
Title: Re: Goro daimon sprite convertion...
Post by: Thagr8test on June 14, 2015, 04:39:15 am
kensou cody and sol hopefully one wins the poll
Title: Re: next one convertion...
Post by: lui on June 14, 2015, 04:42:03 am
Cody, Captain Commando and Vanessa
Title: Re: next one convertion...
Post by: Flowrellik on June 14, 2015, 04:44:46 am
Cammy commando and Kensou owo
Title: Re: next one convertion...
Post by: GTOAkira on June 14, 2015, 04:45:55 am
Chaka, Cham cham and Talbain
Title: Re: next one convertion...
Post by: Loud Howard on June 14, 2015, 04:51:28 am
DR cammy, is time to get shit done!
Title: Re: next one convertion...
Post by: Gennos on June 14, 2015, 04:58:20 am
Kensou, Jon Talbain and Cody.
ever think about converting the reaper of the demon world Jedah Dohma?
Title: Re: next one convertion...
Post by: dampir on June 14, 2015, 05:03:20 am
Quote
ever think about converting the reaper of the demon world Jedah Dohma?

maybe someday...i mostly see, is darkstalkers or kof chars what most people want......don't be surprised if inthe futurei do another choose of chars just like this one..
Title: Re: next one convertion...
Post by: Flowrellik on June 14, 2015, 05:06:18 am
DR cammy, is time to get shit done!
I made a damn good portrait of her and I don't want her to be wasted art. Plz what he said.
Title: Re: next one convertion...
Post by: HUNGRY WOLF on June 14, 2015, 05:22:42 am
Voted,
Jon Talbain, Dr Cammy,  and Rick Stroud.
Title: Re: next one convertion...
Post by: ShinZankuro on June 14, 2015, 05:47:39 am
Voted... Delta Red Cammie, Captain Commando and...


... MAN, JON TALBAIN! :D
Title: Re: next one convertion...
Post by: TempestSageJDJ on June 14, 2015, 04:59:02 pm
Sol, May Lee, and Cody.
Title: Re: next one convertion...
Post by: Mr.Karate JKA on June 14, 2015, 05:08:33 pm
Cody!!!!!!
Title: Re: next one convertion...
Post by: FirePony on June 14, 2015, 05:10:08 pm
my vote:
Vanessa, Jon Talbain,  and Rick Stroud.
Good luck Dampir!
Title: Re: next one convertion...
Post by: MCX on June 14, 2015, 05:19:14 pm
Cody/Cammy and Rick
Title: Re: next one convertion...
Post by: Demitri on June 14, 2015, 07:52:33 pm
Vanessa, Commando, Chizuru

Didn't vote for her but Cammy would be nice to see too.
Title: Re: next one convertion...
Post by: Loud Howard on June 14, 2015, 08:14:49 pm
is anyone here has some type of fetish with FF1 Cody?
Title: Re: next one convertion...
Post by: Mr.Karate JKA on June 14, 2015, 08:23:53 pm
is anyone here has some type of fetish with FF1 Cody?

Its the ckassic one!

Was one of my favorite chars when i was a child! \o/
Title: Re: next one convertion...
Post by: AZ on June 15, 2015, 02:48:38 am
Voted for Vanessa, Sol and Chizuru
Title: Re: next one convertion...
Post by: hatter on June 15, 2015, 03:08:09 am
Talbain, Commando, and Cody. I'd like to point out that a conversion of Terry's XIII sprites to CvS is pointless, all you need to do is put Terry's stance from XIII to CvS, like what Judas and ink did with Ryo's XIII stance. Boom, eliminated the need of converting all of Ryo's XIII sprites to CvS. Just saying.

Also, not to ask too much, but I'm going to edit Cody, Commando, and Kensou when you finish with them, to change them from your style to CvS (or at least make them as close to CvS as possible). Is that alright with you, dampir?
Title: Re: next one convertion...
Post by: dampir on June 15, 2015, 03:16:02 am
the thing here is between cody and talbain!!!! o__O
Title: Re: next one convertion...
Post by: Thagr8test on June 15, 2015, 04:23:38 am
lets go cody!!! time to come out of those jail stripes
Title: Re: next one convertion...
Post by: -Whiplash- on June 15, 2015, 05:33:29 am
Voted for Sol, Vanessa and May Lee.

I want Chris more then any of them though.
Title: Re: next one convertion...
Post by: Momotaro on June 15, 2015, 06:46:13 am
Kensou, Terry, Cammy.

We serously need a REAL Delta Red Cammy.
It would be perfect, since this is an iconic character kind of "stuck in the past" (DR ver.)

CAMMY!! particulary if she's based in her SSF2 incarnation.
Spoiler, click to toggle visibilty
Title: Re: next one convertion...
Post by: MotorRoach on June 15, 2015, 07:29:19 am
A lot of the characters in here are good options, but I couldn't resist voting for Cody. I've been hyped to see him in his normal clothes for so long, and it'd be nice to see a CvS conversion of him, only to feel even more fresh.

If you need reference for how a CvS Cody might look like, you can use the CvS Cody that me and Armentis were intending to make three years ago (yes, it ended up being canned, but I can't remember why).

(http://i.imgur.com/Z40Yike.gif)
Title: Re: next one convertion...
Post by: tJun on June 15, 2015, 01:27:04 pm
Classic Cody, please!!! or Delta Cammy!! 
I totally respect the dedication you have, in constantly producing whole spritesheet conversions.
Keep it up  :wiseguy:

(http://i.imgur.com/Z40Yike.gif)

That sprite anim of CVS Cody by MotorRoach is just perfect.  :yes:
Title: Re: next one convertion...
Post by: Koldskool on June 15, 2015, 02:05:06 pm
Vanessa, Talbain, and May Lee.
Title: Re: next one convertion...
Post by: walt on June 15, 2015, 04:51:59 pm
Cody in FF clothes is something the Mugen community has wanted for a long time.
Title: Re: next one convertion...
Post by: Loud Howard on June 15, 2015, 05:47:32 pm
Kensou, Terry, Cammy.

We serously need a REAL Delta Red Cammy.
It would be perfect, since this is an iconic character kind of "stuck in the past" (DR ver.)

CAMMY!! particulary if she's based in her SSF2 incarnation.
Spoiler, click to toggle visibilty


tigerboy was working on that, but he dissapeared, but she ready to use, the only thing that she needs ATM are her SF2 winpose, Gyro Drive Smasher and her Classic Boots, also a Proper CS


(http://i.imgur.com/ZvABG5b.gif)(http://i.imgur.com/Uvl586d.gif)(http://i.imgur.com/5SnWRZI.gif)(http://i.imgur.com/pCnO7lz.gif)
Title: Re: next one convertion...
Post by: hatter on June 15, 2015, 06:26:09 pm
Cody in FF clothes is something the Mugen community has wanted for a long time.

When he does his version, I'll be working the magic from there. :P

Also from the poll results, Cody might win by a landslide. :D
Title: Re: next one convertion...
Post by: Gennos on June 15, 2015, 06:40:24 pm
poor chaka isn't getting any love
(http://www.fightersgeneration.com/nx3/char/chaca-back.gif)
Title: Re: next one convertion...
Post by: dampir on June 15, 2015, 10:26:32 pm
Quote
A lot of the characters in here are good options, but I couldn't resist voting for Cody. I've been hyped to see him in his normal clothes for so long, and it'd be nice to see a CvS conversion of him, only to feel even more fresh.

If you need reference for how a CvS Cody might look like, you can use the CvS Cody that me and Armentis were intending to make three years ago (yes, it ended up being canned, but I can't remember why).

(http://i.imgur.com/MnJ6mbF.gif)

i'll be glad to use this one as a base ..
Title: Re: next one convertion...
Post by: Jesuszilla on June 16, 2015, 07:06:38 pm
Diepod
Title: Re: next one convertion...
Post by: dampir on June 16, 2015, 07:23:43 pm
i will use those sprites as a base only if the author who(originally) edited them gives permission
Title: Re: next one convertion...
Post by: MotorRoach on June 16, 2015, 10:05:35 pm
Yes, it was originally Diepod who made them. Armentis just tried using them as a base, and I just polished it further for a better appearance.
Title: Re: next one convertion...
Post by: Prime SC on June 17, 2015, 03:54:06 am
Man I'll pay u to do rick strowd
Title: Re: next one convertion...
Post by: dampir on June 18, 2015, 02:24:08 am
ummm open to any  sugestions

(http://i.imgur.com/BXYvg1u.png)



Title: Re: next one convertion...
Post by: hatter on June 18, 2015, 03:14:48 am
.... you used Terry's CvS sprites for his body, didn't you -_-?

Well OK, that's not a bad idea, but that t-shirt is waaaaaaaaaay too detailed, it makes the sprite bad. Here's a fix for this:

(https://38.media.tumblr.com/70a359d95f30d327a257fa0605fb05a1/tumblr_nq48vr9Qsu1ut4tduo1_100.gif)

Please make sure to this guy as a base. (Though alternatively, I'll be fixing him up anyways, but still you should at least try :S):

(http://www.fightersgeneration.com/characters4/yamazaki-cvs2-stance.gif)

Good luck man. :)
Title: Re: next one convertion...
Post by: lui on June 18, 2015, 03:21:42 am
Wow thats a big improvement.
Dampir, i suggest that you follow B.Hatter's advice, remember, when spriting casual T-shirts in Cvs style, its good to actually put LESS detail on the muscle's and stuff and put more emphasis on the shadows.
Title: Re: next one convertion...
Post by: hatter on June 18, 2015, 03:25:07 am
Wow thats a big improvement.
Dampir, i suggest that you follow B.Hatter's advice, remember, when spriting casual T-shirts in Cvs style, its good to actually put LESS detail on the muscle's and stuff and put more emphasis on the shadows.

Which is what can be seen on Terry, Ryuji, and  Kyosuke. :)
Admittedly, I could have continued adding more Yamazaki-inspired details, but I was too lazy. Either case, if dampir doesn't do those things, I can pretty much do them on my run.

Either way, thanks for taking the time to do this dampir! You are the man!! :)
Title: Re: next one convertion...
Post by: dampir on June 18, 2015, 04:10:31 am
thanks for the improvements on the edits , this is barely begining, and eventually will turn into a full set....
Title: Re: next one convertion...
Post by: walt on June 18, 2015, 04:26:50 pm
This isn't straight up Capcom Style (strong lineart) but CVS style (anime looks). "Less is more" like they say :)
Title: Re: next one convertion...
Post by: Loud Howard on June 21, 2015, 07:32:18 pm
a bit offtopic, but related to wild wolf terry patch

his sprites are misaligned with the ground
Title: Re: CvS cody ..
Post by: dampir on June 26, 2015, 04:38:43 am
just changing title.....nothing done yet...only daimon ....coming very soon
Title: Re: CvS cody ..
Post by: Thagr8test on June 26, 2015, 04:44:40 am
Your the man dampir
Title: Re: CvS cody ..
Post by: Loud Howard on June 26, 2015, 04:54:15 am
just changing title.....nothing done yet...only daimon ....coming very soon

take your time dude

PS:if you want the face edits that i did to classic leona i'll send ya for you
PS2: can i patch XCB/Big Eli KIng's Blair with the new sprites + palettes??
Title: Re: CvS cody ..
Post by: hatter on June 26, 2015, 05:00:13 am
Can't wait to see the results bro. :D :D
Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 02:12:55 am
helpme with some fixes for it...

(http://i.imgur.com/kmL0kd9.png)

maybe i'll be using cvs terry some other chars for examples.....still unclear if i have to change base
Title: Re: CvS cody ..
Post by: AlexSin on June 27, 2015, 02:28:26 am
Uh... Terry as a base, huh?...
It's a big NO! from me. But whatever floats your boat.
Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 02:30:37 am
Quote
Uh... Terry as a base, huh?...
It's a big no from me. But whatever floats your boat.

it is fine...any sugestion?....still doing some experiments , any advice is welcome....
Title: Re: CvS cody ..
Post by: AlexSin on June 27, 2015, 02:31:54 am
(http://i.imgur.com/Z40Yike.gif)

by Diepod, MotorRoach, zero de armentis.
You could base* other anims from the SFA set and the FF one.

*not use as a base, it's different
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 02:34:12 am
Quote
Uh... Terry as a base, huh?...
It's a big no from me. But whatever floats your boat.

it is fine...any suggestions?....still doing some experiments , any advice is welcome....

It's fine, but I'd like to remind you that some of Cody's Alpha animations must be adapted to fit what you are doing, such as his idle, jab, special poses (i.e. win, taunts, intros), special moves to make it authentic.

But the face has to be from Alpha Cody, don't use Rock as a base for the head.
Title: Re: CvS cody ..
Post by: Gennos on June 27, 2015, 03:12:42 am
well here are some things that may help you:
http://cute.sh/cammy/mugen/cody.htm
this is a SFA cody char with his normal clothes edited over, it not perfect though and there are some noticeable bad colors and weird hand movements but i believe it would work very well as a base. just extract his sff.
http://mugenguild.com/forum/topicseen./topics/cody-ssf4-ae-2012--155647.0.html
this is USF4 cody char ripped from the game. in case you want to give your cody updated moves from USF4.
hope i helped a bit :)
Title: Re: CvS cody ..
Post by: JustNoPoint on June 27, 2015, 03:25:47 am
I don't think you should do a CVS Cody unless you really want to put a lot of effort into it. Using Terry would make him FAR from Cody. I think your best bet would be to 1st take SFA Cody and convert him to CVS style. Then remove the cuffs and tweak moves/poses as needed to reflect the true differences.

If you want to make a really good CVS Cody do a first pass converting Alpha Cody then take a break and come back later for him. Alternatively you'd want to resprite him completely but that would be even MORE demanding.
Title: Re: CvS cody ..
Post by: MotorRoach on June 27, 2015, 03:31:26 am
http://cute.sh/cammy/mugen/cody.htm
this is a SFA cody char with his normal clothes edited over, it not perfect though and there are some noticeable bad colors and weird hand movements but i believe it would work very well as a base.

I'm very bittersweet about using THOSE sprites as a base. The majority of the sprites in there are very unpolished, and I personally think that an entirely new walking animation should be made, instead of using the one that this character has-- it just feels so unsmooth to me, and doesn't has the best movement either.

Besides, one thing to keep in mind is that when using the SFA Cody sprites for something, keep in mind that his proportions in SFA are quite exaggerated, and wouldn't translate well if all you did was take a SFA Cody sprite and reshade it into CvS. Know how he has a monstrous back in the SFA sprites? That would look very absurd in CvS.
Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 03:47:34 am
Quote
one thing to keep in mind is that when using the SFA Cody sprites for something, keep in mind that his proportions in SFA are quite exaggerated

just sfa cody's head is as big as a chest of any regular cvs 2 char

i think the only thing i'll use from sfa cody is the head....but resizing it, well here an example, i am aware from some problems i will find , and also i know it is not just a head swap what i am doing...

(http://i.imgur.com/QKcXCPr.png)
did some fixes here...still feel something is missed...
(http://i.imgur.com/urTNAdS.png)
Title: Re: CvS cody ..
Post by: S. Jetstream on June 27, 2015, 03:54:13 am
Bigger legs
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 04:00:15 am
I don't think you should do a CVS Cody unless you really want to put a lot of effort into it. Using Terry would make him FAR from Cody. I think your best bet would be to 1st take SFA Cody and convert him to CVS style. Then remove the cuffs and tweak moves/poses as needed to reflect the true differences.

If you want to make a really good CVS Cody do a first pass converting Alpha Cody then take a break and come back later for him. Alternatively you'd want to resprite him completely but that would be even MORE demanding.

To be honest, Terry would make a great base to use in certain poses such as jumps, get hit poses, certain punches and kicks, but that's about it.  He would have to use either those sprites, and polish them according to how Terry would look if he continued that way, which I feel is perfectly fine.

This is kinda one of the reasons I want to get my hands on the sprites when he's done with them. oWo

Bigger legs

Legs are fine. The head has to be Alpha Cody's though.

Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 04:11:56 am
something i am also aware...this is not just a head swap....not just a reescale; has an example many people have used blair as a base(and i really don't mind how they use her) and all i see is always blair with minor edition and ta-daam a new character is done, you all have saw them and from far sight you can recognize the base used

what i am doing here is  the same as morrigan...changing it's look , i also want to have a normal cody not the one from sfa3(17 years with that look), it is an important achievement to me to change that once and for all, and it will take several months to do so, also i want this one to be well coded just as many chars out there, and more than ever your advice's are a very important part of this.. to achieve this
Title: Re: CvS cody ..
Post by: Loud Howard on June 27, 2015, 04:15:15 am
Dampir if you don't mind, i made a SFF patch for XCB/Big Eli King blair
http://mugenguild.com/forum/topics/sff-sprite-patch-xcbbig-eli-kings-blair-dame-167559.0.html
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 04:34:18 am
something i am also aware...this is not just a head swap....not just a reescale; has an example many people have used blair as a base(and i really don't mind how they use her) and all i see is always blair with minor edition and ta-daam a new character is done, you all have saw them and from far sight you can recognize the base used

what i am doing here is  the same as morrigan...changing it's look , i also want to have a normal cody not the one from sfa3(17 years with that look), it is an important achievement to me to change that once and for all, and it will take several months to do so, also i want this one to be well coded just as many chars out there, and more than ever your advice's are a very important part of this.. to achieve this

Completely understandable. Take as much time as you want, and post the sprites you finish and show us. Actually I'm just saying that because I want to edit them, LOL but feel free to show us your work and we'll give you all the feedback you need. :)
Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 04:37:15 am
walking test

(http://i.imgur.com/2H9XTc1.gif)
Title: Re: CvS cody ..
Post by: S. Jetstream on June 27, 2015, 08:34:20 pm
Check this
http://scrollboss.illmosis.net/spritedits/sprite_cody_kiwi-deodorum_cvs-uppercut.gif
Title: Re: CvS cody ..
Post by: dampir on June 27, 2015, 08:56:58 pm
litle fixes ...still needs work,,

(http://i.imgur.com/bAfdY4v.gif)


Quote
Check this
http://scrollboss.illmosis.net/spritedits/sprite_cody_kiwi-deodorum_cvs-uppercut.gif

thanks...
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 09:12:43 pm
Sorry man, but that looks terrible, it can be seen that you used your old Ralf as a base, and that is a huuuuge no-no.

Instead, use this as a reference:

(http://orig04.deviantart.net/6f3e/f/2015/005/d/c/codyff01_by_yotatouch-d5uqa0e.gif)

Hope it helps.
Title: Re: CvS cody ..
Post by: MotorRoach on June 27, 2015, 09:14:37 pm
Instead, use this:

AS REFERENCE, use it as reference and nothing more.
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 09:16:06 pm
Instead, use this:

AS REFERENCE, use it as reference and nothing more.

Yep, forgot to put that in my last post. Editing now.
Title: Re: CvS cody ..
Post by: Srbartan89 on June 27, 2015, 09:27:11 pm

(http://orig04.deviantart.net/6f3e/f/2015/005/d/c/codyff01_by_yotatouch-d5uqa0e.gif)


whose that cody?
Title: Re: CvS cody ..
Post by: AlexSin on June 27, 2015, 09:33:57 pm
Whose Cody is that?
It's Yotatouch's. He was making those sprites for his Flash game but stopped.
Sorry man, but that looks terrible, it can be seen that you used your old Ralf as a base, and that is a huuuuge no-no.
The bad thing is that he only uses bases/other sprites instead of re-drawing frames.
First Terry, now Ralf.
Not to mention the pants have the wrong lightsource in that walk animation (and not only that, but it's the most glaring issue I see at the moment).
Title: Re: CvS cody ..
Post by: Loud Howard on June 27, 2015, 11:02:21 pm
Sorry man, but that looks terrible, it can be seen that you used your old Ralf as a base, and that is a huuuuge no-no.

Instead, use this as a reference:

(http://orig04.deviantart.net/6f3e/f/2015/005/d/c/codyff01_by_yotatouch-d5uqa0e.gif)

Hope it helps.

Instead, use this:

AS REFERENCE, use it as reference and nothing more.

Whose Cody is that?
It's Yotatouch's. He was making those sprites for his Flash game but stopped.
Sorry man, but that looks terrible, it can be seen that you used your old Ralf as a base, and that is a huuuuge no-no.
The bad thing is that he only uses bases/other sprites instead of re-drawing frames.
First Terry, now Ralf.
Not to mention the pants have the wrong lightsource in that walk animation (and not only that, but it's the most glaring issue I see at the moment).


Your badger cunts dicks are helping in nothing, and he's getting more confused with your specifications

IF IT WAS ME, i would say fuck you guys, and use SFA cody as a model and then make the necessary edits

three's no need for OMG USE MAH SPRITE , OR USE this one

fuck it, just use SFA cody and fuck it, just edit him from zero, constructive critics are fine, but you guys are acting more like fanatic warmongers because of this project

as old wise guy would say it

"DO IT BETTER THEN!"
Title: Re: CvS cody ..
Post by: AlexSin on June 27, 2015, 11:26:56 pm
Thanks for your feedback. It's very polite and most of all it doesn't offend anyone, there's no namecalling, no swear words... so good job. Your post is even helping him in working better. The post doesn't even have contradicting points.
Title: Re: CvS cody ..
Post by: hatter on June 27, 2015, 11:46:36 pm
Your badger cunts dicks are helping in nothing, and he's getting more confused with your specifications

IF IT WAS ME, i would say fuck you guys, and use SFA cody as a model and then make the necessary edits

three's no need for OMG USE MAH SPRITE , OR USE this one

fuck it, just use SFA cody and fuck it, just edit him from zero, constructive critics are fine, but you guys are acting more like fanatic warmongers because of this project

as old wise guy would say it

"DO IT BETTER THEN!"

Wow, you're a huge dummy. Did you even bother to read what was in front of you? There was nothing in the last few posts that told him "use my sprite" or "work according to our specifications", you moron. All we're doing is showing him a better alternative and trying to make his work easier. I dunno where you just pop in and saying we're confusing him, but this post just shows the rainbows of your idiocy.

Do us a favor, lay low crawl back to your hole and don't come back until you're posts get better, because you truly a nuissance.

Title: Re: CvS cody ..
Post by: MotorRoach on June 27, 2015, 11:50:19 pm
How DARE we give criticism for dampir's work?! Even though he always asks for feedback!
Title: Re: CvS cody ..
Post by: AlexSin on June 27, 2015, 11:59:19 pm
I'll analyze your post:
Spoiler, click to toggle visibilty
Title: Re: CvS cody ..
Post by: Loud Howard on June 28, 2015, 12:08:27 am
im a dick here on mfg and i accept that


also really, just use SFA Cody, its easier to edit, and better to do some improvements later instead of creating something from scratch like you guys want it


Title: Re: CvS cody ..
Post by: Sinnesloschen on June 28, 2015, 12:09:32 am
im a dick here on mfg and i accept that
Doesn't make it any less tolerable. Cut the shit.
Title: Re: CvS cody ..
Post by: Gennos on June 28, 2015, 05:13:04 am
also really, just use SFA Cody, its easier to edit, and better to do some improvements later instead of creating something from scratch like you guys want it
it doesn't work. sfa cody's entire movements and attacks are influenced by his cuffs. he wants to make an normal non cuffed cody. for example in cody's walking animations his hand movements are restricted by his cuffs, he doesn't move them normally like how would a normal character would. so you can see why he can't use a major part of his SFA sprites in this conversion.
and to you guys, wouldn't we have alot less dicks if we just explain to them why their point is wrong without the mocking?
Title: Re: CvS cody ..
Post by: 2Dee4ever on June 28, 2015, 05:17:20 am
litle fixes ...still needs work,,

(http://i.imgur.com/bAfdY4v.gif)


Quote
Check this
http://scrollboss.illmosis.net/spritedits/sprite_cody_kiwi-deodorum_cvs-uppercut.gif

thanks...

I thought that was Axel lol
Title: Re: CvS cody ..
Post by: dampir on June 28, 2015, 05:53:26 am
waaa this topic wants to be nuclear....seems on fire,let the feedback be as it is, it is a mistake to think just for a few edits that the char will look like that,somewhere else i texted "experiment" refering to the edits i have done till now...

right now i am also thinking about the sfa3 set , this cody should be without any cuffs still the sfa3 can perfectly be a reference on the kind of moves i will use, also the most important piece of it is the face, sfa3 proportions doesn't fit cvs at all

 proportions , right clothes look, the base to use ,all of this can't be decided in the first ettempt or in the first 24 hours to it...soo the road to folloe is barely begining...chill down people
Title: Re: CvS cody ..
Post by: Uno on June 28, 2015, 04:38:36 pm
im a dick here on mfg and i accept that
Doesn't make it any less tolerable. Cut the shit.
at least he's proud of it.. lol
Title: Re: CvS cody ..
Post by: Mr.Karate JKA on June 28, 2015, 06:05:53 pm
Hey Dampir there is a ff sff patch for Cody but the patch needs a lot of work... Also the holding knife sprites are missing.

Title: Re: CvS cody ..
Post by: dampir on June 28, 2015, 06:38:18 pm
thanks this one might help a bit....
Title: Re: CvS cody ..
Post by: Mr.Karate JKA on June 28, 2015, 11:14:22 pm
thanks this one might help a bit....

I can send you if you want.
Title: Re: CvS cody ..
Post by: Gennos on June 28, 2015, 11:59:23 pm
is it the same one i gave him? this one:
http://cute.sh/cammy/mugen/cody.htm
this is a SFA cody char with his normal clothes edited over, it not perfect though and there are some noticeable bad colors and weird hand movements but i believe it would work very well as a base. just extract his sff.
if not, can you please post here because i'd like to get my hand on a street clothed SFA cody.
Title: Re: CvS cody ..
Post by: Bastard Mami on June 29, 2015, 05:03:29 pm
just drop cody and work on that girl that has the same face as mai, you have wanted to work on her for a few years now.
Title: Re: CvS cody ..
Post by: hatter on June 29, 2015, 05:20:05 pm
just drop cody and work on that girl that has the same face as mai, you have wanted to work on her for a few years now.

Well I guess if he wants to sure (either way, I'm picking it up so it's not a complete loss). But who is this girl you're talking about though??
Title: Re: CvS cody ..
Post by: dampir on June 29, 2015, 05:24:01 pm
Quote
Quote
    just drop cody and work on that girl that has the same face as mai, you have wanted to work on her for a few years now.

Well I guess if he wants to sure (either way, I'm picking it up so it's not a complete loss). But who is this girl you're talking about though??


i also want to know....ranmaru from battle master??? taki???
Title: Re: CvS cody ..
Post by: Bastard Mami on June 30, 2015, 04:53:30 am
ranmaru , I had forgotten her name.
Title: Re: CvS cody ..
Post by: dampir on June 30, 2015, 05:17:15 am

Quote
just drop cody and work on that girl that has the same face as mai, you have wanted to work on her for a few years now

Quote
ranmaru , I had forgotten her name.

ooo  i almost forgot that one, since it does not seems to be an intersting character to code , i totally left any plans on doing any character from battle masters(for the moment), maybe someday....and now somemain busiines

(http://i.imgur.com/Rz0PcMO.gif)


(http://i.imgur.com/cgyBeig.gif)

i have a problem with the stand animation since i am using cvs cody by "Hh"i have this weird mess, but it is not the character itself is the order i replaced the sprites, maybe someone help me to order them properly (same with the stand with knife)

(http://i.imgur.com/xP8Q2ol.gif)
the stand with the knife(yes i am also doing all that stuff)

(http://i.imgur.com/yOCXz10.gif)

(http://i.imgur.com/s2FltI0.gif)

(http://i.imgur.com/DHnFmlc.gif)

i didn't make this one but i finally saw it in motion

(http://i.imgur.com/llZU1YX.gif)

(http://i.imgur.com/DUOYY5q.gif)

still i am using lower body parts of terry bogard with minor edits, and i see it needs works , also i know the backwalk animation's arms need more detaill....i am getting used to edit cody specially taking the upper body, lower body can be from other characters.or get more work...

it was not until i saw all the sprites in motion that i noticed some mistakes in the animations,i will stop right here,and expect some constructive feedback

opinions and advices are all welcome

Title: Re: CvS cody ..
Post by: ShinZankuro on June 30, 2015, 05:39:59 am
Man, that's fast O_O

Looks very nice ! ^^


[I can't give a proper feedback because I'm not a spriter, and I surely know you will fix some issues but... Just to pointing, the shirt on walk animation looks a bit disproportional]
Title: Re: CvS cody ..
Post by: Jesuszilla on June 30, 2015, 05:57:03 am
 The animations look pretty jerky. They're really not smooth, and the walk looks misaligned.
Title: Re: CvS cody ..
Post by: dampir on June 30, 2015, 06:04:20 am
Quote
The animations look pretty jerky. They're really not smooth, and the walk looks misaligned.

yea i know....i want to make those fit into Hh's cvs cody i guess these are also the hardest animations to animate properly ....
Title: Re: CvS cody ..
Post by: MotorRoach on June 30, 2015, 02:43:50 pm
Please, leave the knife for after you've gotten all the animations done. A lot of those look like Diepod's old CvS Cody, except for the first two animations, which are vastly different.

Here's a suggestion, if you want to make an accurate CvS Cody with the SFA3 attacks, then try to at least make the animations flow like they did in SFA3. If you want to use bases, at least remember how to properly use the body parts consistently to make it still look like Cody, because otherwise, I can tell at first glance that in the first animations that you've used Terry's legs.

One thing you could also do is actually take the sprites from SFA3 and heavily edit them (and I mean really heavily) to have his proportions to look accurate to CvS style, such as decreasing the size of his back. Keep in mind that you will only have to make new animations for movements that have the handcuffs involved, such as the front walk. Still, this is what Armentis was doing when he was trying to continue Diepod's Cody, because he was keeping Cody still in character, instead of just relying heavily on other CvS characters.
Title: Re: CvS cody ..
Post by: Gennos on June 30, 2015, 03:16:13 pm
(http://i.imgur.com/llZU1YX.gif)
this is not bad actually. just don't keep his head static like that, make another frame or two for hair movement.

Title: Re: CvS cody ..
Post by: Enso on June 30, 2015, 11:58:00 pm
This CvS Cody made me come to this topic, and man, I see him in CVS style with his FF gear/outfit. I see they are looking good but I agree that some need to be fixed. :) Keep the good work up.

When I first saw it, I was like, "his walking animation looks similar to mine?" LOL Not bad, man. ;)
Title: Re: CvS cody ..
Post by: dampir on July 01, 2015, 06:24:54 am
noticed some pal problems , take a look at them....got to correct some proportions yet

https://www.sendspace.com/file/bgowto
Title: Re: CvS cody ..
Post by: MCX on July 01, 2015, 01:19:47 pm
noticed some pal problems , take a look at them....got to correct some proportions yet

https://www.sendspace.com/file/bgowto
Nice, to see some progress, but his torso and his arms are still disproportional to the rest of his body
Title: Re: CvS cody ..
Post by: Loud Howard on July 05, 2015, 05:08:38 am
and welp, now cody looks awesome!  :pleased:


also, dampir, if someday you plan to Update Tigerboy DR cammy, Here's what i found for Her boots(source Scrollboss)
http://scrollboss.illmosis.net/gfxgen_vsmaker.php

(http://i.imgur.com/Wps3VVf.png)
(http://i.imgur.com/WoFrER2.png)
Title: Re: CvS cody ..
Post by: hatter on July 05, 2015, 05:47:55 am
@dampir: I think you should leave the knife for last, it'll make your spriting process easier, and it'll make browsing through what you've currently done for Cody easier for me and whoever wants to look.
Title: Re: CvS cody ..
Post by: dampir on July 05, 2015, 06:02:03 am
Quote
also, dampir, if someday you plan to Update Tigerboy DR cammy, Here's what i found for Her boots(source Scrollboss)

that cammy some day for sure....

Quote
I think you should leave the knife for last

you are right...  the procces becames annoying by  thinking of that knife...also it does not mean this cody will be just for H cvs cody i am counting on someone to code a new character with the new stuff...
Title: Re: CvS cody ..
Post by: PRØJECT.13 on July 05, 2015, 11:29:07 pm
While I'm certain someone's going to take these sprites and make a new Cody with them, why not patch them for Lost Avenger's Cody as well? Or would that be too much of a hassle?
Title: Re: CvS cody ..
Post by: dampir on July 06, 2015, 07:47:49 pm
what's done so far

https://www.sendspace.com/file/xgwtl6

(http://i.imgur.com/nTmzdV0.png)

still it needs a lot of work.....
Title: Re: CvS cody ..
Post by: Nexus Games on July 08, 2015, 10:18:02 am
new Cody sprites and not SFA Cody edit!
your just amazing!

your the one who would make new sprites when it needs to happen
good job!
you can sprite for a company with your skill
Title: Re: CvS cody ..
Post by: Thagr8test on July 08, 2015, 11:26:16 am
Looking good dampir
Title: Re: CvS cody ..
Post by: hatter on July 08, 2015, 04:52:24 pm
new Cody sprites and not SFA Cody edit!

Get your eyes checked buddy, SFA3 sprites were used in this.

what's done so far

https://www.sendspace.com/file/xgwtl6

(http://i.imgur.com/nTmzdV0.png)

still it needs a lot of work.....

Awesome, can't wait to fiddle around with these on Photoshop.

EDIT: Don't forget to credit Diepod.
Title: Re: CvS cody ..
Post by: AlexSin on July 08, 2015, 06:40:38 pm
It would be nice of you to credit Diepod for the old Cody sprite you used for the first run frame (which was an edit from a Ken sprite, to show how you could edit sprites from other characters).
The second frame is weird, you used Terry's standing animation legs his legs are facing right and his torso is facing left.
In the last frame he's got a big belly! (the midtone shading is not necessary)
Title: Re: CvS cody ..
Post by: dampir on July 08, 2015, 07:50:31 pm
Ummm i edited ryu's running animation(i guess it looks almost the same as diepod would be better to compare pixel by pixel) ; i can and i will credit anyone who originally do edits for it,

 i eventually used stuff,but the ones i got from here(a fewer sprites and i guess no one else got a fullset of this cody).....i am using ryu ,ryo,ken,terry bogard for body parts and the knife and the head of sfa3 cody

Title: Re: CvS cody ..
Post by: Diepod on July 08, 2015, 07:54:01 pm
He didn't use my sprites for these guys. It's ok lol
Title: Re: CvS cody ..
Post by: AlexSin on July 08, 2015, 08:03:08 pm
I was relying on my memory, I didn't do the comparison.
This was what I meant:
Spoiler, click to toggle visibilty
This could be a good tutorial to follow. :)
I apologize for accusing you about that, dampir... I'd better shut up now...
Title: Re: CvS cody ..
Post by: hatter on July 08, 2015, 08:25:17 pm
I was relying on my memory, I didn't do the comparison.
This was what I meant:
Spoiler, click to toggle visibilty
This could be a good tutorial to follow. :)
I apologize for accusing you about that, dampir... I'd better shut up now...

Holy shit, this is useful, downloading now. :O
Title: Re: CvS cody ..
Post by: dampir on July 08, 2015, 08:29:17 pm
Worry not everything is fine....that tutorial..
Title: Re: CvS cody ..
Post by: Nexus Games on July 09, 2015, 12:23:23 am
this is what im talking about not only sfa cody but bases as well which makes this a fresh cody instead of all the sfa cody
Title: Re: CvS cody ..
Post by: dampir on July 09, 2015, 02:35:18 am
umm i will have to edit the stance and other sprites ...

weak punch...
(http://i.imgur.com/bPRWPUN.gif)
Title: Re: CvS cody ..
Post by: lui on July 09, 2015, 02:37:09 am
this is what im talking about not only sfa cody but bases as well which makes this a fresh cody instead of all the sfa cody

bases don't make a character fresh if you can tell who its based on RIGHT away when you see it, but it's cool to see a non-jail cody for once I guess.

5th Finish that Bitch! fine gentlemen.
fixed it :P
Title: Re: CvS cody ..
Post by: Nexus Games on July 09, 2015, 03:35:50 am
to me fresh character is edit different animations and parts not just from the main base
to create a new form of the character that my opinion
Title: Re: CvS cody ..
Post by: lui on July 09, 2015, 04:01:30 am
to me fresh character is edit different animations and parts not just from the main base
to create a new form of the character that my opinion

so pretty much frankenediting.....okay.

anywho, dampir, you need to work on shading consistency, your shades bounce alot in the next frames.
Title: Re: CvS cody ..
Post by: Diepod on July 09, 2015, 05:02:02 am
A fresh character requires drawing entirely new unedited sprites
Title: Re: CvS cody ..
Post by: lui on July 09, 2015, 05:07:51 am
A fresh character requires drawing entirely new unedited sprites

Title: Re: CvS cody ..
Post by: Nexus Games on July 09, 2015, 05:28:06 am
that's just me and my opinion not a fact calm down
Title: Re: CvS cody ..
Post by: dampir on July 09, 2015, 05:29:42 am
more or less what i am doing right now...or should it be how i am doing it.. promise to retouch it


(http://i.imgur.com/leIpzAQ.png)
Title: Re: CvS cody ..
Post by: Koopa901 on July 14, 2015, 05:40:03 am
Epic dopness
Title: Re: CvS cody ..
Post by: dampir on July 26, 2015, 05:42:25 pm
i have been unpluged for a while, maybe returning to sprite edition......
Title: Re: CvS cody ..
Post by: Odb718 on July 27, 2015, 10:00:57 pm
Same here, no internet because my ISP is trying to charge me 4x the normal cost. I've been working on a lot of sprite edits myself.
Good luck
Title: Re: CvS cody ..
Post by: dampir on July 27, 2015, 11:46:25 pm
Quote
Same here, no internet because my ISP is trying to charge me 4x the normal cost. I've been working on a lot of sprite edits myself.
Good luck

such bastards......well good luck with that too...
Title: Re: CvS cody ..
Post by: Momotaro on August 02, 2015, 06:35:03 pm
more or less what i am doing right now...or should it be how i am doing it.. promise to retouch it


(http://i.imgur.com/leIpzAQ.png)


The uppercut seems a little short ranged.
But good progress!

Keep it up.

Your work is always welcome!!!
Title: Re: CvS cody ..
Post by: dampir on August 03, 2015, 02:42:26 am
thanks...right now i am stuck with many other RL stuff but this cody will be done within this year, i hope....
Title: Re: CvS cody ..
Post by: 2Dee4ever on August 03, 2015, 02:56:59 am
thanks...right now i am stuck with many other RL stuff but this cody will be done within this year, i hope....

I'll be looking out for this one. Take your time quality is definitely more important than just getting something out. As soon as you finish I'll be using these bad boys. Also wanted to ask.. Fido, I believe made some new sprites for his ultras & buckus also did his forward heavy & zonk knuckle. Do you plan to convert those as well?
Title: Re: CvS cody ..
Post by: dampir on August 03, 2015, 03:18:40 am
just send the stuff and if you use it...i'll edit it
Title: Re: CvS cody ..
Post by: dampir on August 21, 2015, 06:22:53 pm
project's not dead.....

(http://i.imgur.com/WbwXzv1.gif)


i'll be doing some more edits this weekend
Title: Re: CvS cody ..
Post by: lui on August 21, 2015, 06:30:11 pm
what i can't seem to find out is, is why his colors look so dull? you can atleast use cvs colors, that kind of shading with those colors look...bad tbh.
Title: Re: CvS cody ..
Post by: MotorRoach on August 21, 2015, 06:32:42 pm
Thank god we can change his palette whenever this gets used in a character.
Title: Re: CvS cody ..
Post by: Bastard Mami on August 21, 2015, 07:22:51 pm
what i can't seem to find out is, is why his colors look so dull? you can atleast use cvs colors, that kind of shading with those colors look...bad tbh.
working palette.
Title: Re: CvS cody ..
Post by: AuMiO VXC on August 21, 2015, 07:28:11 pm
project's not dead.....

(http://i.imgur.com/WbwXzv1.gif)


i'll be doing some more edits this weekend

Nice one!
Title: Re: CvS cody ..
Post by: Segatron on August 21, 2015, 10:05:16 pm
Oh Yeah that kick sprite is great
Title: Re: CvS cody ..
Post by: Thagr8test on August 22, 2015, 01:03:56 am
looking good dampir
Title: Re: CvS cody ..
Post by: S. Jetstream on August 22, 2015, 01:10:21 am
Put the knife at the end of the project, looks good but it needs one more frame streching the leg a bit
Title: Re: CvS cody ..
Post by: dampir on August 22, 2015, 05:07:11 am

some more.....
(http://i.imgur.com/FeTFbCr.gif)

(http://i.imgur.com/oXlRafw.gif)
Title: Re: CvS cody ..
Post by: Tsuyoi on August 22, 2015, 08:16:55 pm

some more.....
(http://i.imgur.com/FeTFbCr.gif)

(http://i.imgur.com/oXlRafw.gif)

Really awesome dampir o/
Title: Re: CvS cody ..
Post by: BrawlTheMan on August 22, 2015, 09:55:11 pm
Will you draw him doing moves from Final Fight Revenge, like the Strike Fist or the Somersault Kick? That was a fighting game before Cody went to prison.
Title: Re: CvS cody ..
Post by: MotorRoach on August 22, 2015, 09:56:36 pm
That game had bad choices for movie overall. We don't really need Cody to copy one of Guile's moves, do we?
Title: Re: CvS cody ..
Post by: hatter on August 22, 2015, 10:11:46 pm
That game had bad choices for movie overall. We don't really need Cody to copy one of Guile's moves, do we?

Agreed. His SFA3 move list is more unique, let's just stick with that.
Title: Re: CvS cody ..
Post by: dampir on August 23, 2015, 04:25:59 am
well instead i could edit anything new he got in ssf4ultra (i guess he did appear there) or was SFvsT
Title: Re: CvS cody ..
Post by: lui on August 23, 2015, 06:02:07 am
he appeared in both.
theres the zonk knuckled and heavy forward that buckus sprited, you can edit those.
Title: Re: CvS cody ..
Post by: dampir on September 12, 2015, 04:40:04 am

something more i am doing and also could be out in a few weeks/days
(http://i.imgur.com/ztak2mm.png)

(http://i.imgur.com/voSQSgt.png)


(http://i.imgur.com/QW2csvg.png)

(http://i.imgur.com/tJIKMvS.png)

don't worry still working on cody....
Title: Re: CvS cody ..
Post by: hatter on September 12, 2015, 04:56:05 am
Thank God you did the 94 Kensou, cuz CvS XI Kensou is MOIIIIIN. :P

Just kidding, although I can stilll see the same mistakes regarding shading and usage of midtones/colors. Remember to look at the sprites of others and just mess around with the colors. Experiment here and there, and see what you come up with. Although the way you shade is an easy fix, it won't look so good in comparison with other sprites.

But I will admit though, you did a good job with his hair, jacket (to a certain extent, however), and gauntlets tho. ^_^
Title: Re: CvS cody ..
Post by: Prime SC on September 12, 2015, 05:11:26 am

something more i am doing and also could be out in a few weeks/days
(http://i.imgur.com/ztak2mm.png)

(http://i.imgur.com/voSQSgt.png)


(http://i.imgur.com/QW2csvg.png)

(http://i.imgur.com/tJIKMvS.png)

don't worry still working on cody....

That shit is beautiful
Title: Re: CvS cody ..
Post by: dampir on September 12, 2015, 05:51:29 am
more or less the proccess on the edits .....frankenspriting and some serious edits over the upper body

(http://i.imgur.com/1X6Hg7X.png)
Title: Re: CvS cody ..
Post by: 2Dee4ever on September 12, 2015, 06:02:16 am
The Sie.. Those are the same you sent me way back when? Or did you re-touch? Too bad its my least favorite iteration of him :/
Good to see some progress non the less.
Title: Re: CvS cody ..
Post by: dampir on September 12, 2015, 06:31:14 am
Sprites are the same just a few more than before i could say right now sprites are at 50% done

..actually is a kof 97-98 kensou 

....may i do an alternate sff for your kensou with these sprites..
Title: Re: CvS cody ..
Post by: 2Dee4ever on September 12, 2015, 07:02:42 am
Sprites are the same just a few more than before i could say right now sprites are at 50% done

..actually is a kof 97-98 kensou 

....may i do an alternate sff for your kensou with these sprites..

Of course! You don't need to ask. I only used XI because I was waiting on the XIII sprites that someone started, but never finished, nor released. If you add missing sprites from  his newer supers I'd do it myself.
Title: Re: CvS cody ..
Post by: lui on September 12, 2015, 09:44:46 am
you're improving dampir, that kensou doesn't look that bad. keep it up.
Title: Re: CvS cody ..
Post by: DatKofGuy on September 14, 2015, 07:02:34 pm
Yes, Kenso was my vote, great to see you working on him
Title: Re: CvS cody ..
Post by: dampir on October 25, 2015, 05:34:19 am
ok...i am reviving this trhead, i wouldn't be doing it if weren't to announce the follow:

i just released an alternate sff for kensou by juanxoc(you already know)

i am going now to make some edits for yun and yang

there is a fast retouch for b jenet the one i did some time ago , just a veryv  little CS and some corrections

working on some edits on ken ...i will need this one for other future projects

and also working on cody

all before this year's end ........ RL really slowed me down this time , more mugen stuff(sprite edits)  to come


in a few days the sprites for kensou in the respective place ....have a good night...
Title: Re: CvS cody ..
Post by: R@CE AKIR@ on October 25, 2015, 05:38:32 am
Awesome new Dampir! I too am working on stuff that i'll share with you. Good to see you back at it tho
Title: Re: CvS cody ..
Post by: dampir on October 25, 2015, 05:47:30 am
Hi my friend...glad to know that you are  working on something...
Title: Re: CvS cody ..
Post by: Momotaro on October 26, 2015, 11:07:52 pm
Good progress and also nice Kensou release!
I can't wait to see next works to come!

Particularly finally have some new delta red Cammy
Title: Re: CvS cody ..
Post by: Loud Howard on October 28, 2015, 05:08:54 pm
Nice Dampir =D!

i cant wait to see cammy =D
Title: Re: CvS cody ..
Post by: dampir on November 14, 2015, 06:03:29 pm
Quote
i am going now to make some edits for yun and yang

there is a fast retouch for b jenet the one i did some time ago , just a veryv  little CS and some corrections

working on some edits on ken ...i will need this one for other future projects

and also working on cody

yun ken and cody are the rest of the wips...


i want to make cammy ...retouch all the set...add some attacks,moves animations from SF4 , SFxT , and why not SF5...just with the new edits the thing would be if someone wants to add/edit pots cammy or made an ex mode or  SF4 SFxT , SF5 well , time will tell i guess that cammy can be planed to be made on next year,got enough for this fall......
just throw an idea here..
i will use the ken i am editing maybe i change it's clothes to sf5 (specially upper body)  soo maybe i can use this set to make edits for kairi....
Title: Re: CvS cody ..
Post by: ShinZankuro on November 14, 2015, 06:22:12 pm
Nice to read the progress man!

One question.. How percentage progress are Cody at this moment?
Title: Re: CvS cody ..
Post by: dampir on November 14, 2015, 07:52:54 pm
well see it for yourself...

https://www.sendspace.com/file/u2y4gi

my working folders -untouched for a several months- hahahahaha
Title: Re: CvS cody ..
Post by: varo_hades on November 15, 2015, 07:44:20 am
Quote
i am going now to make some edits for yun and yang

there is a fast retouch for b jenet the one i did some time ago , just a veryv  little CS and some corrections

working on some edits on ken ...i will need this one for other future projects

and also working on cody

yun ken and cody are the rest of the wips...


i want to make cammy ...retouch all the set...add some attacks,moves animations from SF4 , SFxT , and why not SF5...just with the new edits the thing would be if someone wants to add/edit pots cammy or made an ex mode or  SF4 SFxT , SF5 well , time will tell i guess that cammy can be planed to be made on next year,got enough for this fall......
just throw an idea here..
i will use the ken i am editing maybe i change it's clothes to sf5 (specially upper body)  soo maybe i can use this set to make edits for kairi....
I can't wait for Ken my friend jeje, and if you make delta red cammy, of course I would work on her :D
Title: Re: CvS cody ..
Post by: dampir on January 04, 2016, 03:56:25 am
just to report some progres on cody....these  are done...

https://www.sendspace.com/file/sgmr66

160 to be done...and also a general retouch for the whole set...i would say 2 months to be finished , maybe less...
trying to advance a litle each week with ken .....

and next convertion will be heavy d!  until i finish those (or change my mind) there will be another poll(also i am closed to any sprite request , unless is something i really really want to work with)...soo until then, i'll be around..

-happy new year people-
Title: Re: CvS cody ..
Post by: hatter on January 04, 2016, 03:59:21 am
That sounds great. I might ask of a favor, but do you mind tagging me/notifying me (I hope I don't sound rude) once the sprite set is posted? I would love to start on them when you finish.

Happy New Year, mate and hope all goes well for you. :)
Title: Re: CvS cody ..
Post by: dampir on January 04, 2016, 04:12:48 am
Quote
you mind tagging me/notifying me (I hope I don't sound rude) once the sprite set is posted?

no problem ...bet on that for done...
Title: Re: CvS cody ..
Post by: hatter on January 04, 2016, 04:47:50 am
Quote
you mind tagging me/notifying me (I hope I don't sound rude) once the sprite set is posted?

no problem ...bet on that for done...

Awesome, thanks a lot! :)
Title: Re: CvS cody ..
Post by: 2Dee4ever on January 04, 2016, 05:19:04 am
and next convertion will be heavy d!
:rolleyesugoi:
Title: Re: CvS cody ..
Post by: Momotaro on January 04, 2016, 10:21:38 am
Some love for the real characters!!
Great choice!
Title: Re: CvS cody ..
Post by: Loud Howard on January 04, 2016, 02:36:04 pm
just to report some progres on cody....these  are done...

https://www.sendspace.com/file/sgmr66

160 to be done...and also a general retouch for the whole set...i would say 2 months to be finished , maybe less...
trying to advance a litle each week with ken .....

and next convertion will be heavy d!  until i finish those (or change my mind) there will be another poll(also i am closed to any sprite request , unless is something i really really want to work with)...soo until then, i'll be around..

-happy new year people-

no love for delta red cammy and Vanessa =(
Title: Re: CvS cody ..
Post by: dampir on January 04, 2016, 03:01:42 pm
Quote
no love for delta red cammy and Vanessa =(
in noparticular order...
vanessa , whip ,chizuru kagura are some of the female fighters i will convert..

about delta cammy...that one would count as a mayor convertion ,soo after finishing both of the capcom chars i am editing(ken and cody) she might be next

Title: Re: CvS cody ..
Post by: Nero from Lodran on January 04, 2016, 08:16:25 pm
There a parcial conversion by chochoryu if you want to try shadowarm.
Hey dampir any plans for svc guile vega balrog and zero?
Title: Re: CvS cody ..
Post by: dampir on January 04, 2016, 08:46:00 pm
Svc guile and zrro not in plans...not for th moment
About dekta camy...what do you think of her new costume in sfv?
Title: Re: CvS cody ..
Post by: Nero from Lodran on January 04, 2016, 08:48:54 pm
I still no see sfv cammy costume.
Well maybe i can try guile here.since i already make some test sprites..
Title: Re: CvS cody ..
Post by: Momotaro on January 06, 2016, 11:41:39 am
About Cammy,
IMO, her SFV look is a nice one to try.
Particularly her body proportions, since she don't look anymore like a kiddish woman.

But I have some preference for her older costume design.

Finally both can be done with color separation.

Only her new "gun holder" on the leg would be simulated by CS, so it will not cause problem with classic Delta Red palette.
Title: Re: CvS cody ..
Post by: 2Dee4ever on January 07, 2016, 12:14:22 am
For what it's worth. Reworking is cool & all, but I personally prefer seeing you do new characters. Especially Kof. I remember a ways back you once had other topics of other franchises as well. More importantly though, do a character you actually want to play as. I appreciate whatever you do.
Title: Re: CvS cody ..
Post by: ParanormalParanoia on January 07, 2016, 12:20:36 am
I hope a Guilty Gear or Blazblue character wins the next poll dat would be cool.
Title: Re: CvS cody ..
Post by: Loud Howard on January 07, 2016, 02:05:31 am
There a parcial conversion by chochoryu if you want to try shadowarm.
Hey dampir any plans for svc guile vega balrog and zero?

if its the one that tigerboy edited using chucho's sprites, that one still has the non edited boots
Title: Re: CvS cody ..
Post by: dampir on January 07, 2016, 05:39:46 pm
Quote
I personally prefer seeing you do new characters ,Especially Kof
i want to make some new, i got an eye onseries like battle master, guilty gear(specially axl,sol,ky, jam and millia) even some of blazblue characters, must iconic characters of course(ragna, hakumen,litchi and not to mention rival schools  ..akira,daigo,roy,june from star gladiator...

haven't switched to other series since i am still focusing on finishing kof characters i want to be made


let's see what the close future  brings on...



Title: Re: CvS cody ..
Post by: Nero from Lodran on January 08, 2016, 12:38:43 am
Is good to hear that dampir,i really want to see more rivak schools chars,and hope a sailor moon and chibi too someday,since there only need of one to make the others(,head is the worst rsrs)
Title: Re: CvS cody ..
Post by: dampir on January 15, 2016, 12:40:28 am
well this is what i want to do with sf4..

(http://i.imgur.com/gJKB2QI.png)

use caps to make sprites, but should i wait until SFV comes out? i could also capture moves from here to make a whole new camy, not just a retouched one...look i am getting serious with this one , that's why i was asking for some tools to make better screen caps to turn them into sprites
i still need a stage with only one colour as a background, maybe you know somebody that have a stage that could be used for that, or via pm send me stuff like that (liek a sf4 cameraman that works with my version of sf4)

just a litle cooperation needed here


well i found a green background stage...and this is one of the results..

(http://i.imgur.com/raf5aWL.png)

normal res
(http://i.imgur.com/cQVrpbw.png)

both sprites untouched
Title: Re: CvS cody ..
Post by: SOLIDUS SNAKE on January 15, 2016, 06:09:40 am
Sorry but, I don't see the example you posted. I mean, was there suppose to be a image.
Title: Re: CvS cody ..
Post by: dampir on January 15, 2016, 12:50:27 pm
Very weird yesterday i "i fixed" the images....seems like imgur is having trouble,the funy thing was that the images where displaying..at least on my pc...will fix it again,any other image uploader? Since imgur is now less reliable to me
Title: Re: CvS cody ..
Post by: Nexus Games on January 15, 2016, 03:27:14 pm
http://postimage.org/
Title: Re: CvS cody ..
Post by: MotorRoach on January 15, 2016, 04:56:31 pm
Postimage works only half of the time for me.
Title: Re: CvS cody ..
Post by: dampir on January 15, 2016, 05:56:59 pm
well this is what i want to do with sf4..

(http://s14.postimg.org/cvuy258kx/g_JKB2_QI.png)



use caps to make sprites, but should i wait until SFV comes out? i could also capture moves from here to make a whole new camy, not just a retouched one...look i am getting serious with this one , that's why i was asking for some tools to make better screen caps to turn them into sprites
i still need a stage with only one colour as a background, maybe you know somebody that have a stage that could be used for that, or via pm send me stuff like that (liek a sf4 cameraman that works with my version of sf4)

just a litle cooperation needed here


well i found a green background stage...and this is one of the results..

(http://s16.postimg.org/xzty8smxx/raf5a_WL.png)

normal res

(http://s22.postimg.org/a7vsn8dal/grdfgsgstg.png)

both sprites untouched


Title: Re: CvS cody ..
Post by: FeLo_Llop on January 17, 2016, 11:00:42 am
Beximus released a sheet for SF4 Cammy with a black background...unfortunately, it was a black gradient which shares a lot of colours with boots, for example. You can work this way too:

As you shown Decapre's image, put the screenshot at 55% of opacity in Photoshop. Add a layer above and draw. The only problem will be faces...


Spoiler, click to toggle visibilty
Title: Re: CvS cody ..
Post by: dampir on January 17, 2016, 04:49:37 pm
i know there are many videos out there, they are just fine to work with...but how about hyper moves(super etc) with a cinematic camera....i think those are the main ones to get attention, after all they must be done too.....
Title: Re: CvS cody ..
Post by: MotorRoach on January 17, 2016, 05:10:22 pm


Here ya go.
Title: Re: CvS cody ..
Post by: dampir on January 17, 2016, 05:32:40 pm
i also have saw that video there is one too for sfv ....
2 things to make that one perfect:
-big resolution fr it..at least to take screen caps that fit the normal res
-disable or make invisible(or edit somehow) the special effects

Spoiler, click to toggle visibilty
Title: Re: CvS cody ..
Post by: S. Jetstream on January 17, 2016, 05:33:13 pm
My CS Cody is done, it would be very helpful with spriting the face and the hair separately  :iog:
Title: Re: CvS cody ..
Post by: dampir on January 17, 2016, 05:37:16 pm
Quote
My CS Cody is done, it would be very helpful with spriting the face and the hair separately

if you like,could you send it to me ...
Title: Re: CvS cody ..
Post by: lui on January 17, 2016, 05:40:11 pm
why not just TRACE over the anims instead of just editing them from a blank backround? its tedious and tracing over screencaps is way easier, plus all you need to do is be creative and draw over the effects so you dont have them getting in the way.
Title: Re: CvS cody ..
Post by: dampir on January 17, 2016, 06:35:04 pm
well...this step is not much harder...but the resizing and the painting...

sometimes i wish there could be even better tools for shading or manipulate pixels in a more easy way...

(http://s24.postimg.org/5nrb4a9th/Cammy_00.png)

that was done in 5 mins using graphic gale, aplying a layer ...tracing ...turning off the original image layer...done
Title: Re: CvS cody ..
Post by: DelusionTrim on January 18, 2016, 03:54:46 am
i also have saw that video there is one too for sfv ....
2 things to make that one perfect:
-big resolution fr it..at least to take screen caps that fit the normal res
-disable or make invisible(or edit somehow) the special effects

Spoiler, click to toggle visibilty

For resolution, this is the best I could find, hope it helps even though the special effects are still there:



Unfortunately the guy didn't make these videos for all the characters, so I'm not sure if there's the character you want (he made another video with other characters, still).
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 24, 2016, 05:04:56 pm
6 days to decide .. if i could i would do anything on that list.......eventually  i update this since i am almost finishing cody still a month away maybe(or maybe not)

soo hard decision on there to the list there are new characters to be done from scratch....think..wisely...
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: hatter on January 24, 2016, 05:11:35 pm
I wish you'd have made it 3 options, because I wanted to vote for Axel (I'm assuming it's Axl Low from Guilty Gear).

Anyways, voted for Johnny Sfondi and Laura Matsuda. Let's see how this goes.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: FeLo_Llop on January 24, 2016, 05:21:39 pm
June and Laura. You could benefit of CS for Cammy's cammo, as I'm doing.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 24, 2016, 05:24:00 pm
in the end i usually make one convertion and a new character..soo in the end the next months are dedicated to that new character and is quite a time to finish one...sooo it is ok to just have one thing done in a time)

Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: TheFclass97 on January 24, 2016, 05:36:06 pm
Sol and Laura.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Momotaro on January 24, 2016, 06:56:36 pm
Cammy and Jam, because GG needs love too.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Alther Primus on January 24, 2016, 06:59:09 pm
Gonna go with Vanessa and Cammy on this one.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: NDSilva on January 24, 2016, 10:34:59 pm
I'm down with a revamped Whip! :cool3:

Axl seems cool too
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: ParanormalParanoia on January 24, 2016, 10:54:11 pm
Voted for Sol and Ragna...and they ain't winning eheh.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Loud Howard on January 24, 2016, 11:39:21 pm
Gonna go with Vanessa and Cammy on this one.

ME 2 *Maximum BROFIST*

Cannon drive smasher needs love!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: DelusionTrim on January 25, 2016, 02:32:41 am
Voted for Laura and Millia... well at least Laura seem like she has a chance...
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: -Whiplash- on January 25, 2016, 02:35:19 am
Voted Vanessa and Roy.

Chris isn't on the poll again.... I remember you saying you were gonna do him, have you changed your mind?
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 25, 2016, 02:58:14 am
Quote
Chris isn't on the poll again.... I remember you saying you were gonna do him, have you changed your mine?

still on the list of things to do, just have a lil  patience the kof roster to ve converted is still around 8-10 characters

Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: TempestSageJDJ on January 25, 2016, 03:04:00 am
Voted Millia and Laura
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Eddie Mort on January 25, 2016, 07:06:44 am
wow, laura and roy!!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Trololo on January 25, 2016, 07:50:17 am
Cammy and Axel.
And doesn't matter, is it Axel Hawk or Axel from SoR...
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: 2Dee4ever on January 25, 2016, 08:14:02 am
"Do a character someone will actually use/code." I appreciate the sentiment, but think of yourself sometime. Hate to see your hardwork go to waste man.
Spoiler, click to toggle visibilty
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Gladiacloud on January 25, 2016, 09:08:01 am
June and Laura
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: DatKofGuy on January 25, 2016, 12:36:23 pm
Voted Laura, hopefully its the slutty costume version and June, coz lord knows we need some more Star Gladiator.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 25, 2016, 01:32:37 pm
Quote
its the slutty costume version
what are you a mind reader or what lol.....

Quote
June, coz lord knows we need some more Star Gladiator.

sometimes i wish i could have 20 copies of me....soo everything would be faster..

i see capcom rules in this poll,even  like that i am still making one kof convertion at a time
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Beta158 on January 25, 2016, 01:48:55 pm
I want to see June and Roy.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: JustNoPoint on January 25, 2016, 01:49:08 pm
Voted Whip and Cammy
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Zemilia on January 25, 2016, 01:54:11 pm
Vanessa and Cammy got my vote.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: quake7g on January 25, 2016, 04:35:57 pm
I voted Kasumi and Roy.  Kasumi would look nice in CVS style.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Mr.Karate JKA on January 27, 2016, 01:57:12 pm
Roy and Cammy!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: yaret on January 27, 2016, 05:32:49 pm
Sol and Ragna.xD but Cammy is good as well :) keep it up Dempir.!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: lui on January 27, 2016, 09:21:01 pm
if i see either a roy or june sprited i will code them, day 1. we need more star gladiator!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Gritsmaster on January 27, 2016, 11:12:20 pm
I actually cannot fucking believe that Cammy is beating Roy or Laura Matsuda. Ah well.

I'll be excited for whatever you release next! Good luck with whatever it ends up being!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: 2Dee4ever on January 28, 2016, 12:58:04 am
I actually cannot fucking believe that Cammy is beating Roy or Laura Matsuda. Ah well.

I'll be excited for whatever you release next! Good luck with whatever it ends up being!
*face palm. It's an otaku thing.
I mean.. Who the hell want's an entirely new character? It'll be easier to sprite-swap I suppose.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Loud Howard on January 28, 2016, 01:36:08 am
I actually cannot fucking believe that Cammy is beating Roy or Laura Matsuda. Ah well.

I'll be excited for whatever you release next! Good luck with whatever it ends up being!
*face palm. It's an otaku thing.
I mean.. Who the hell want's an entirely new character? It'll be easier to sprite-swap I suppose.


because he's doing it from zero using SF5 and SF4, also Tigerboy dissapeared(or its dead), chucho is occupied with Tekken characters, and Felo lost the ones that he did

ITS THE CURSE OF DELTA RED CAMMY SPRITES, SHE's MAKING SURE THAT ONLY HER ALPHA DOLL SPRITES WILL BE USED FOREVER!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: RyyAlley on January 28, 2016, 01:54:52 am
Alpha Doll sprites are fine though, I'd love to see dampir team up perhaps even with someone else and work on a sick new character!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Knuckles8864 on January 28, 2016, 10:43:53 am
Voted Vanessa and Kasumi. Both are pretty cool characters, but all of them are great ideas.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 29, 2016, 01:56:58 am
cammy , laura and roy....such a thight competition
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Rann on January 29, 2016, 02:03:33 am
Roy and Laura.

Sorry, June.  :gonkgoi:
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: FeLo_Llop on January 29, 2016, 12:21:30 pm
and Felo lost the ones that he did


That's why I'm starting it again. I'm making her with a CS which allows both SFV and classic(mix, not 100% accurate). And for future hype it allows an easy convertion to any of the Dolls.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Loud Howard on January 29, 2016, 02:55:42 pm
WELP, R.I.P CAMMY ONCE AGAIN

 THE CURSE OF CVS DELTA RED STRIKES BACK!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Trololo on January 29, 2016, 03:32:06 pm
WELP, R.I.P CAMMY ONCE AGAIN

 THE CURSE OF CVS DELTA RED STRIKES BACK!

Yep...
Well then, somebody vote for Laura.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: DvVasconcelos on January 29, 2016, 03:52:32 pm
Laura and Roy
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Loud Howard on January 29, 2016, 05:47:03 pm
WELP, R.I.P CAMMY ONCE AGAIN

 THE CURSE OF CVS DELTA RED STRIKES BACK!

Yep...
Well then, somebody vote for Laura.

THIS CURSE WILL NEVER CEASE!
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Xenomic on January 29, 2016, 10:40:16 pm
To be frank, I don't see why everyone wants that Cammy so badly when there's plenty of fresh options myself. But that's just me. I voted for June and Jam (though I already knew they weren't going to get much).
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Bastard Mami on January 29, 2016, 11:11:56 pm
it's not just you, I am as baffled.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 29, 2016, 11:25:55 pm
Laura....roy.....cammy  triangle fight..a 60 degrees view ffrom each one

Massive forun thinking....let's have 3 new chars....37 37 37......O_o'
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: Enso on January 30, 2016, 12:07:50 am
If there is going to be 2 or more that have the same votes, then the poll will be changed for another round on who will get the highest.

June - We need another Star Gladiator character(s) in Mugen.
Delta Red Cammy - I know everyone wants to see a CVS version of her.
Roy - Since we got Tiffany for Mugen, we need another representative of Pacific High school student, which is Roy. If he gets to Mugen, then Boman will be next.
Laura - Another Street Fighter character who can kick asses. Very exciting to play for Mugen

By the way, dampir, would you make previews of how the characters in the poll will look for your next sprite project? I remember Sean Altly make sprite previews of the characters he would make before.
Title: Re: and the first poll winner of 2016...is.....to be decided
Post by: dampir on January 30, 2016, 02:36:28 am
Quote
If there is going to be 2 or more that have the same votes, then the poll will be changed for another round on who will get the highest.

June - We need another Star Gladiator character(s) in Mugen.
Delta Red Cammy - I know everyone wants to see a CVS version of her.
Roy - Since we got Tiffany for Mugen, we need another representative of Pacific High school student, which is Roy. If he gets to Mugen, then Boman will be next.
Laura - Another Street Fighter character who can kick asses. Very exciting to play for Mugen

By the way, dampir, would you make previews of how the characters in the poll will look for your next sprite project? I remember Sean Altly make sprite previews of the characters he would make before.

agreed with most of what you say....gotta think a bit
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on January 31, 2016, 01:46:57 am
just to clarify...vanessa will be next kof to d-style after heavy d.....
the rest is up to you  pick a choice a wise one......one winner...no second places
Title: Re: ROUND 2 OF THE POLL....
Post by: 2Dee4ever on January 31, 2016, 02:08:01 am
Can everyone please pick Roy? Lmao lol
Realistically.. You already have what's necessary for Roy no? It'll probably take you quite a bit of time to get rips for say Laura(if you plan to go that route). Which ever would be the easiest for you, but if you are going to go ham anyway might as well be a new character from a different series.

As long as it's not Cammy any one of those is fine. Surprisingly almost no one knows about Star Gladiator, could be a good opportunity to change that. As far as Rival school goes. We need that hype for a revival. Because I will showcase the hell outta it until we get a sequel haha

P.S
Spoiler, click to toggle visibilty
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on January 31, 2016, 02:48:50 am
Picked Laura beause she's actually more interesting to see than Cammy. Then I PLAY AROUND WIT SPRITES. :P
Title: Re: ROUND 2 OF THE POLL....
Post by: ParanormalParanoia on January 31, 2016, 03:04:45 am
Went with June so poor Hayato won't be all alone.
Title: Re: ROUND 2 OF THE POLL....
Post by: Loud Howard on January 31, 2016, 04:06:50 am
time to accept the clone of Christy mach as the next one

One Again, the Delta red curse is making sure that no one makes a CvS Delta red cammy
only the jailbait from sfa3
Title: Re: ROUND 2 OF THE POLL....
Post by: Enso on January 31, 2016, 04:24:27 am
:( Low votes for Cammy and June. :( Tough to pick Cammy or June so I had to go with Cammy. I picked Cammy 'cause she's going to be more interesting in CVS version and nobody has made her to Mugen yet. I thought Li Kun would work on June.
Title: Re: ROUND 2 OF THE POLL....
Post by: Xenomic on January 31, 2016, 04:57:36 am
>Cammy not made for CVS

People pleeease >_<. Voted for June, btw.
Title: Re: ROUND 2 OF THE POLL....
Post by: WizzyWhipitWonderful on January 31, 2016, 05:03:16 am
June and Roy;

Two great additions needed in the mugen universe.
Title: Re: ROUND 2 OF THE POLL....
Post by: Flowrellik on January 31, 2016, 05:09:24 am
Cmon Cammy! Personally a CVS Clone of a delta Red Cammy is fine, but having a shadowloo version and a Delta Red version with alternate movesets is better. Laura I'd probably wait on, June needs her Hayato BAD XD,
Title: Re: ROUND 2 OF THE POLL....
Post by: DelusionTrim on January 31, 2016, 05:34:35 am
Voted Laura again, the character is just way too fun to play with in SFV... she'd be a cool newcomer to Mugen as well, more interesting than seeing another version of Cammy imo.
Title: Re: ROUND 2 OF THE POLL....
Post by: Trololo on January 31, 2016, 10:53:35 am
Sorry, folks. But I'm chosed Laura.
P.S.: Heady D? Well, that can be useful. Waiting.
Title: Re: ROUND 2 OF THE POLL....
Post by: Gladiacloud on January 31, 2016, 12:33:33 pm
Laura. As in the first round of the poll.
Title: Re: ROUND 2 OF THE POLL....
Post by: Thunder-Shock2004 on January 31, 2016, 03:17:03 pm
June and Roy for me. Only 'cause we have too few Star Gladiator's and Justice Gakuen's\Rival School's characters. The poll was strongly influenced by the sneak peek of capcom on the new female character. Of course you'd see a crowd of fans for that babe in cvs style! But aside her gameplay, a mix between matsuda martial arts and blanka powers (making me think she's somewhat related to the green beast), we don't need dampir wrecking his brain to do her. Oh beh, unless he'd like it :D

Beh, that's only my opinion. Gameplay-wise, they are all interesting choices. But RS and SG are milestones of videogames history..

Let's hope the people will understand it XDD
Title: Re: ROUND 2 OF THE POLL....
Post by: quake7g on January 31, 2016, 06:52:27 pm
Voted for Roy.
Title: Re: ROUND 2 OF THE POLL....
Post by: Mr.Karate JKA on February 01, 2016, 11:46:33 pm
Roy!!!
Title: Re: ROUND 2 OF THE POLL....
Post by: EveryonesKouhai on February 02, 2016, 12:32:08 am
Capcom's Terry Bogard for me
Title: Re: ROUND 2 OF THE POLL....
Post by: MotorRoach on February 02, 2016, 05:21:37 am
He's not in the poll.
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 02, 2016, 05:24:57 am
He's not in the poll.

I think he's referring to Roy. I recall Roy being similar to Terry Bogard in certain aspects, but I can't put my finger on them.
Title: Re: ROUND 2 OF THE POLL....
Post by: -Whiplash- on February 02, 2016, 05:31:57 am
He has Burn Knuckle and power wave (Though his version isn't really a projectile).

Me and my friends made a joke about it when I first played as him
Title: Re: ROUND 2 OF THE POLL....
Post by: DatKofGuy on February 02, 2016, 06:18:01 am
As much as I'd like to see Laura, I voted for June.
Title: Re: ROUND 2 OF THE POLL....
Post by: mrryu1985 on February 02, 2016, 06:40:27 am
Laura wins...fatality...
Title: Re: ROUND 2 OF THE POLL....
Post by: SOLIDUS SNAKE on February 02, 2016, 06:42:50 am
Need some new flava, voted for Roy. Good luck my friend.
Title: Re: ROUND 2 OF THE POLL....
Post by: lui on February 02, 2016, 07:44:55 am
GIVE ME JUNEEEEEE
Title: Re: ROUND 2 OF THE POLL....
Post by: Momotaro on February 02, 2016, 01:07:46 pm
Without doubt I'll go for Cammy,
Because I love STREET FIGHTER.

this laura chick is just some fashion effect to me...
Title: Re: ROUND 2 OF THE POLL....
Post by: raoniluna on February 02, 2016, 04:21:20 pm
Supposing Laura wins, her alt outfit is way better, so if you're in the mood you could consider making her in her alt xD
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 02, 2016, 09:26:02 pm
Alt costume willl be
Title: Re: ROUND 2 OF THE POLL....
Post by: Enso on February 02, 2016, 09:29:49 pm
Yeah, you can focus on the original first before moving on to the alt outfit.
Title: Re: ROUND 2 OF THE POLL....
Post by: JustNoPoint on February 02, 2016, 09:47:47 pm
Yeah please don't make the alt. What's the point in making a character that hasn't been made if you're not going to use their more iconic costume?

This time I went ahead and voted Laura btw. I was considering Cammy because I don't know how good you are at converting from 3D renders and recordings. But I figured I might as well give you the benefit of the doubt.
Title: Re: ROUND 2 OF THE POLL....
Post by: FeLo_Llop on February 02, 2016, 10:30:05 pm
Main costume for Laura. Alt will be an easy spot for hentai guys and fappers.
Title: Re: ROUND 2 OF THE POLL....
Post by: Aldo on February 02, 2016, 10:51:21 pm
Main costume for Laura please. Her alt is absolutely terrible.
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 03, 2016, 12:24:27 am
As much as I like Laura's alt (hngggh), it would be very nonsensical to make an entire sprite set revolving around an alt, you are better off doing the main costume like all other chars. Her main costume is pretty easy to design as a bonus. :)
Title: Re: ROUND 2 OF THE POLL....
Post by: Bastard Mami on February 03, 2016, 12:25:33 am
laura's alt is good from an engineering stand point, do her alt.

Spoiler, click to toggle visibilty
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 03, 2016, 12:28:58 am
worry not...there is always smart CS
Title: Re: ROUND 2 OF THE POLL....
Post by: FeLo_Llop on February 03, 2016, 12:30:41 am
worry not...there is always smart CS

That's mah boy!!

Haz una prueba y te echo una mano con es SC cuando llegue a casa.
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 03, 2016, 01:11:13 am
well...here..an unpolished sprite....

(http://s14.postimg.org/gnmksf9r1/Nueva_imagen_de_mapa_de_bits.png)

main target here is felo to work over it....
Title: Re: ROUND 2 OF THE POLL....
Post by: DelusionTrim on February 03, 2016, 01:59:28 am
I would like to help out on this, you can turn my Laura sprite into CvS style if you want:

(http://orig08.deviantart.net/0d09/f/2016/024/4/a/laura__street_fighter_v__by_rieytails-d9oprk7.png)
Title: Re: ROUND 2 OF THE POLL....
Post by: walt on February 03, 2016, 02:05:35 am
I hope the uniqueness of her hair can be captured in pixel form when you guys finally make her

(http://i.imgur.com/KgRaH1P.png)
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 03, 2016, 02:28:53 am
^^^(http://i.imgur.com/1Z33juV.png)

Feel free to ignore.

I forgot the name of the person who made this, I think it was Shin-ATHS. I jacked the colors from there, because goddamn the ones you put down are way too bright. If you don't feel like coming up with a color scheme, steal from an existing. It always works for me. :P
Title: Re: ROUND 2 OF THE POLL....
Post by: Loud Howard on February 03, 2016, 04:19:46 am
^^^(http://i.imgur.com/1Z33juV.png)

Feel free to ignore.

I forgot the name of the person who made this, I think it was Shin-ATHS. I jacked the colors from there, because goddamn the ones you put down are way too bright. If you don't feel like coming up with a color scheme, steal from an existing. It always works for me. :P

saw that one before, he did a more polished version of it, you can see that he used Rose's face

(http://orig10.deviantart.net/d251/f/2015/314/6/4/laura_by_shin_ahs-d9g6ty6.png)

as for vanessa(since she comes after the D)

here's kiwi-RGB one and CallMeRA

(http://orig02.deviantart.net/e4ea/f/2009/061/0/4/cvs_vanessa_by_kiwi_rgb.gif) (http://orig13.deviantart.net/4cf8/f/2011/324/3/4/practice___vanessa_sample_by_callmemra-d4gt4pq.png)
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 03, 2016, 04:20:39 am
how about this one...

(http://s24.postimg.org/aui6115q9/laura_street_fighter_v_by_rieytails_d9oprk7.png)
thanks to DelusionTrim for this edit..still need a lil of work
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 03, 2016, 04:47:16 am
That's a good start. Now make all the frames resemble it in quality once you polish it up and start. :P



Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 05, 2016, 03:22:32 pm
well...it will be laura in the end...i guess she'll be this year project , a character made from scracth (0) soo i'll be updating here even if i don't repond in 30 days or more...

also remember i got to finish cody still 30-40 sprites more to go ....stay tunned...
Title: Re: ROUND 2 OF THE POLL....
Post by: ESFAndy011 on February 05, 2016, 04:04:52 pm
how about this one...

(http://s24.postimg.org/aui6115q9/laura_street_fighter_v_by_rieytails_d9oprk7.png)
thanks to DelusionTrim for this edit..still need a lil of work

That looks good, but her front leg looks like it's popping out too much.
Title: Re: ROUND 2 OF THE POLL....
Post by: S. Jetstream on February 05, 2016, 04:16:34 pm
Her crewcut hair shouldn't be on the other side? Instead of spriting every single flow you could put it un the other side and just in one black color(or 2) like CVS Haomaru. IMO, it's up to you
Title: Re: ROUND 2 OF THE POLL....
Post by: MotorRoach on February 06, 2016, 01:07:22 am
I wouldn't make the hair entirely shadeless, though.
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 06, 2016, 01:16:47 am
I wouldn't make the hair entirely shadeless, though.

I think a 3-shade scheme like Dan's hair in CvS/CvS2 would work, IMHO, heck even 2 colors would work. But that's up to dampir.

Her crewcut hair shouldn't be on the other side? Instead of spriting every single flow you could put it un the other side and just in one black color(or 2) like CVS Haomaru. IMO, it's up to you

Honestly, the hair beng on the other side looks terrible, and honestly making hair flow shouldn't be hard. It's not like spriting a complicated movement, right?
Title: Re: ROUND 2 OF THE POLL....
Post by: Enso on February 06, 2016, 11:34:41 am
Looks like you will be way so busy with scratch spriting her after you complete Cody and when you start her.
Title: Re: ROUND 2 OF THE POLL....
Post by: A$AP Buckus on February 21, 2016, 12:01:05 am
I've been testing something out with her myself. Steps:

-Found a move list video
-converted frames to images
-cropped Laura out with a black outline
-grayscaled image with outline and indexed with 5 colors(6 w/ transparency)
-resized, colored over each part for separation
-then saved palette

Here's a result without any cleanup:

(http://i628.photobucket.com/albums/uu7/mrbuckus/laura%20test1_zpsjhz2yuj3.png) (http://s628.photobucket.com/user/mrbuckus/media/laura%20test1_zpsjhz2yuj3.png.html)
Size comparison:

(http://i628.photobucket.com/albums/uu7/mrbuckus/laura%20test2_zpsbbocsumq.png) (http://s628.photobucket.com/user/mrbuckus/media/laura%20test2_zpsbbocsumq.png.html)

Don't think the result are too terrible and could be a good starting point. Could get better results with better quality video, better outline etc.


Title: Re: ROUND 2 OF THE POLL....
Post by: zero de armentis on February 21, 2016, 12:59:36 am
Wow you need to make a tutorial(showing the process). That is amazing result
Title: Re: ROUND 2 OF THE POLL....
Post by: lui on February 21, 2016, 01:03:15 am
uh, he literally just said a simple tutorial
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on February 21, 2016, 02:01:10 am


I'm going to definitely use this when I get around to DeeJay, this is amazing. :o
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on February 21, 2016, 04:08:28 am
i have been testing ,capturing sfv in the training stage...actually a green training stage(a modd) and iget some usefull stuff...haven't posted anything since i am very busy with my job.....in a few days i'll have some free time to entitery show you some stuff
Title: Re: ROUND 2 OF THE POLL....
Post by: walt on February 21, 2016, 04:55:39 am
Goddamn Buckus. That is a HELLA SEXY RESULT. We need to see more of this. MORE, MORE
Title: Re: ROUND 2 OF THE POLL....
Post by: walt on February 22, 2016, 12:44:39 am
This was far more complicated than it had any right to be. Maybe the method is hard to apply to Necalli because he has so much detail (hair, scars, lack of contrast in palette)

(http://i.imgur.com/k6RxRYA.png)
Title: Re: ROUND 2 OF THE POLL....
Post by: FeLo_Llop on February 22, 2016, 08:12:12 pm
Maybe, but it's awesome for working in layers.

Gawd, in less of one month even spriters won't be needed. I feel like Alan Grant in Jurassic Park 1 T_T
Title: Re: ROUND 2 OF THE POLL....
Post by: walt on February 22, 2016, 09:26:26 pm
Oh, it is indeed awesome for redrawing in layers. Pretty sure Chuchoryu will be pumping betas IN NO TIME.
Title: Re: ROUND 2 OF THE POLL....
Post by: A$AP Buckus on February 28, 2016, 06:21:06 pm
This was far more complicated than it had any right to be. Maybe the method is hard to apply to Necalli because he has so much detail (hair, scars, lack of contrast in palette)


Yeah Necalli would be an exception to this method. If anything, I'd rip his anims during V-trigger and redraw the normal hair. He's have better contrast during V-trigger and hair wouldn't be too much of an issue.
Title: Re: ROUND 2 OF THE POLL....
Post by: Nuroravage on March 19, 2016, 07:22:05 pm
Well actually. Wouldn't it be possible to run textmod/umod and contrast up or simplify his colors with a custom skin. Then proceed with the method that was posted above. I wish text mod worked with ps1 emulators. But that damned lack of zbuffer.   I got a gaming pc a while ago but havent had a chance to set it up if somone doesnt get to it first ill try it and report. Btw necalli ' s theme is boss as hell
Title: Re: ROUND 2 OF THE POLL....
Post by: Gritsmaster on March 22, 2016, 04:45:18 pm
Pretty sure Chuchoryu will be pumping betas IN NO TIME.

Damn.
Title: Re:see you sooner or later...
Post by: dampir on June 10, 2016, 02:37:43 am
got to say i am really stuck with many stuff, everyday work(thanks GOD for that) i will eventually come back, you maybe found i am still active sometime in the forums , but not doing anything related to mugen, it is not good bye, just want to have some things in real life finished/acomplished ......
don't have to worry i will come back, just have patience
Title: Re: ROUND 2 OF THE POLL....
Post by: SkySplitters on June 10, 2016, 10:35:07 pm
Take your time, and relax. Mugen is just a hobby, so have fun with it when you got time. Real life comes first my friend.
Title: Re: ROUND 2 OF THE POLL....
Post by: Momotaro on June 11, 2016, 02:04:23 am
No problem, I can understand it, since life is always a priority for me.
Nothing rushes you, take the time to complete important things in your life.

I'm sure you'll come back to the game with great stuff after some time. :)
Title: Re: ROUND 2 OF THE POLL....
Post by: Bob8644 on June 23, 2016, 06:07:27 pm
Pretty sure Chuchoryu will be pumping betas IN NO TIME.

(http://i2.kym-cdn.com/photos/images/facebook/000/565/399/9c0.jpg)
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on July 29, 2017, 04:41:51 am
soon.......
Title: Re: ROUND 2 OF THE POLL....
Post by: 2Dee4ever on July 29, 2017, 05:06:33 am
No...
Title: Re: ROUND 2 OF THE POLL....
Post by: TheFclass97 on July 29, 2017, 05:38:28 am
Yes...
Title: Re: ROUND 2 OF THE POLL....
Post by: Trololo on July 29, 2017, 05:48:44 am
What...?
Title: Re: ROUND 2 OF THE POLL....
Post by: Speedpreacher on July 29, 2017, 05:50:37 am
Maybe...!
Title: Re: ROUND 2 OF THE POLL....
Post by: GTOAkira on July 29, 2017, 06:04:56 am
I dont know...!
Title: Re: ROUND 2 OF THE POLL....
Post by: lui on July 29, 2017, 06:12:28 am
nani....?
Title: Re: ROUND 2 OF THE POLL....
Post by: ShinZankuro on July 29, 2017, 06:23:17 am
...?
Title: Re: ROUND 2 OF THE POLL....
Post by: TheRedBeast on July 29, 2017, 06:37:04 am
ok...
Title: Re: ROUND 2 OF THE POLL....
Post by: Darkflare on July 30, 2017, 05:14:32 am
Meh...
Title: Re: ROUND 2 OF THE POLL....
Post by: hatter on July 30, 2017, 05:16:27 am
Quoi?
Title: Re: ROUND 2 OF THE POLL....
Post by: dampir on July 30, 2017, 05:22:18 am
this one....

http://imgur.com/fnU54Lr

http://imgur.com/dwdpvOa

http://imgur.com/QROLGhY
Title: Re: Heavy D! finally coming out....
Post by: 2Dee4ever on July 30, 2017, 06:20:20 am
Why he gotta be white though...
Spoiler, click to toggle visibilty
Title: Re: Heavy D! finally coming out....
Post by: Momotaro on July 30, 2017, 09:58:09 am
osef!
Title: Re: Heavy D! finally coming out....
Post by: AlexSin on July 30, 2017, 12:31:12 pm
Didn't you have to make Laura?
Title: Re: Heavy D! finally coming out....
Post by: Prime SC on July 30, 2017, 04:32:40 pm
cant wait for this, ive been updating the shit out of him for the last couple days.
Title: Re: Heavy D! finally coming out....
Post by: Trololo on July 30, 2017, 04:34:17 pm
Neat to see you're working on Heavy D, pal.
But really, what's with Laura?
Title: Re: Heavy D! finally coming out....
Post by: 2Dee4ever on July 30, 2017, 07:39:21 pm
Cody.. Try to remember what happened when you guys did the same thing and how Cody turned out. Let's first see the result of time.
Title: Re: Heavy D! finally coming out....
Post by: Nolemociy on July 30, 2017, 07:53:48 pm
I don't care about Laura but Heavy D will be great to see and other KOF chars as well .
Title: Re: Heavy D! finally coming out....
Post by: dampir on July 31, 2017, 05:19:04 am
sprites are already finished, just reinserting ithem into the sff by the way it is Hairline733 version of it

laura.....frozen project but i have sfv installed in my pc....i want this
https://www.youtube.com/watch?v=qIptU-TVqcU
that camera hack for sfv , tracing screen captures and turn them into sprites are no problem, but the zooming in and out it is a problem.....
also some hack to make 2nd player invicible and then maybe i could beging that task

ReixSeiryu if you need anything for mature send what you need, i can focus on mature for now...

heavy D! will be released in a few days ...
Title: Re: Heavy D! finally coming out....
Post by: 2Dee4ever on July 31, 2017, 06:49:16 am
Before I do that I just want to ask... Is there anyway she can get an update? Some are better than others.
Spoiler, click to toggle visibilty
This for example, her head is about to slide off
Spoiler, click to toggle visibilty

These are what seem to be the most important, but I don't know what else was done by you. Pretty much all of this is optional, but her personality is what separates her from Vice. She has 0 intros & winposes. Well they used the Vice intro. Let me know what I missed.
Spoiler, click to toggle visibilty
Also too bad you didn't make it for Ahruons Heavy D!
Title: Re: Heavy D! finally coming out....
Post by: dampir on July 31, 2017, 12:34:24 pm
i'll do the same for ahuron's version worry not...
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 05, 2017, 02:28:36 am
Not to change the subject, but. Remember when you wanted to do those Batsu sprites? Still interested in that? Who did those anyway? Feel like better time spent improving older stuff than creating from scratch. *cough Unless it's Roy. Alright back on topic. What is the difference between the two Mature sets that are hosted? One says CS, the other says touch up? They look the same to me. You worked on them? I'm not super experienced in spriting, but her neck could use some adjustments as I previously said. I'm going to look over it myself and see if anything can be done. I've been kinda sorta watching XIV videos, will see if I can get anything from that. You don't have to do both stances btw its optional, whichever is preferred. You have a folder with some extras, will have to look through them more throughly.
Title: Re: Mature(kof-Cvs) edits
Post by: dampir on August 06, 2017, 05:57:26 pm
Hi....

(http://i.imgur.com/QYLqjEr.png)

about mature...long ago i did a retouch since the character was already done,still some edits are  needed...the ones you requested

Quote
You have a folder with some extras, will have to look through them more throughly.

that sounds like something i  have lost...can you send me that folder....
i am even thinking to finish the unfinished stuff of joe...send me those back too ....
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 06, 2017, 08:05:52 pm
Sure, I'll do so when I get back home. Take your time, no rush. Would like to be able to use all of these & you tend to do better when you take longer. Same thing with the Joe sprites, Jmorphman may be able to use those as well, I have zero plans for anything public ever again really just putting it out there. So he may be your best bet as far as that. I'll still use them for my personal stuff though and send it to you. Also use discord, preferred than forum. Not the public one I had I have a private one as well. Log onto to the old one and I'll send you the link. Hopefully the rest of you whom still use this as a contact to reach me.
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on August 07, 2017, 01:19:45 am
Hi....

(http://i.imgur.com/QYLqjEr.png)

about mature...long ago i did a retouch since the character was already done,still some edits are  needed...the ones you requested

Quote
You have a folder with some extras, will have to look through them more throughly.

that sounds like something i  have lost...can you send me that folder....
i am even thinking to finish the unfinished stuff of joe...send me those back too ....

Glad to see there is a chance to see a complete POTS Mature.
I really hope she will join the POTS roster in MUGEN!!
Good luck Dampir!
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 07, 2017, 07:03:41 am
"I really hope" Why not try Ned? I really want to see Mature as well.
Title: Re: Mature(kof-Cvs) edits
Post by: Trololo on August 07, 2017, 07:09:10 am
Heh. So, it's Mature afterall. Pretty neat choice, have to admit.
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 07, 2017, 07:12:26 am
You didn't even know lol
Or did the topic title give it away.
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on August 07, 2017, 09:40:24 am
"I really hope" Why not try Ned? I really want to see Mature as well.

yes, definitly!
And good sprites is a good base!! :)
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 07, 2017, 10:51:31 am
Let's do it then. I can even prepare an sff for you.

I sent everything to you just now btw both Joe & Mature.
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on August 07, 2017, 11:57:03 am
Sorry, I misunderstood.
I'm not a coder at all. But I can give some help in creating custom sprites, just like I did for DW's Mai (actualy the custom sprites were done in 2008 for my try of making a POTS Mai - It was cancelled because I cannot make something accurate to an axisting game system)
I also created several exculsive customs for Cruz's Shermie, since he participate to give Shermie an existance in mugen as a POTS character.

I definitly don't have real skills to code accurate characters, particularly accurate to a game system I don't fully mastered perfectly :/ (pots-like)
+all my coding tries are made with winmugen. I'm still trying to read the full 1.0-1.1 docs, very slow when you're not a native english speaker
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 07, 2017, 01:15:57 pm
Too much "I don't can't not" Neither could Cruz, neither could Falcon who also doesn't speak native. Anyone before they tried. Feel free to help him with sprites I'm sure he wouldn't turn it down. Not trying to be difficult btw, but I believe you can do anything you truly aspire to do. It's all effort. Ask for help.
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on August 11, 2017, 07:15:41 pm
Yes, I might take some time to learn when I'm done with my next comics chapter and 2 commissions I still have to do.

Anyway. Dampir, I like the fact you're giving a little more flesh to your girls these last months/years. Just like your B Jennet Update.
Title: Re: Mature(kof-Cvs) edits
Post by: 2Dee4ever on August 13, 2017, 09:35:13 am
Help him with sprites if you don't mind. Especially if you know about the character specifically because I don't. I'm just going to CS them.
Title: Re: Mature(kof-Cvs) edits
Post by: dampir on August 26, 2017, 05:48:06 pm
so far...

https://www.sendspace.com/file/pt1grq

that's what's done...still editing
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on August 28, 2017, 12:33:19 am
so far...

https://www.sendspace.com/file/pt1grq

that's what's done...still editing

Dampir, you're still the best!
I really appreciate how you give the capcom body proportions to characters, instead of just minor color editing.
Title: Re: Mature(kof-Cvs) edits
Post by: morbidjoe on August 28, 2017, 12:36:51 am
nice
Title: Re: Mature(kof-Cvs) edits
Post by: BahamianKing242 on August 28, 2017, 02:18:30 am
dampir awesome job! cant wait for someone to make her pots style!
Title: Re: Mature(kof-Cvs) edits
Post by: dampir on December 27, 2017, 11:46:49 pm
shingo yabuki...coming soon...also some sprite edits for mature maybe i can finish joe sprites..soo wait for it, in a few days...
Title: Re: Mature(kof-Cvs) edits
Post by: Prime SC on December 28, 2017, 12:25:58 am
ooooooo
Title: Re: Mature(kof-Cvs) edits
Post by: Momotaro on December 28, 2017, 12:29:16 am
Based on Kof Shingo or CVS Kyo?
Indeed, it's interesting !!
Title: Re: Mature(kof-Cvs) edits
Post by: dampir on December 28, 2017, 12:37:37 am
kof-cvs....ikaruga's version
there is a sample...
(https://i.imgur.com/aPQYLtR.png)
Title: Re: Shingo Yabuki
Post by: Momotaro on December 30, 2017, 02:32:00 am
Oh great!
What about to combine your work with "Lurker's"
Even if he seems not to have updated it more.

http://mugenguild.com/forum/topics/cvs-shingo-sprites-162699.0.html (http://mugenguild.com/forum/topics/cvs-shingo-sprites-162699.0.html)
Title: Re: Shingo Yabuki
Post by: dampir on December 30, 2017, 03:10:28 am
have 303 sprites done.....108 to do....
Title: Re: Chizuru Kagura
Post by: dampir on April 10, 2018, 05:48:31 am
new project...

(https://i.imgur.com/lKQaVSU.png)
Title: Re: chizuru Kagura
Post by: BahamianKing242 on April 10, 2018, 07:56:35 am
wonderful!
Title: Re: chizuru Kagura
Post by: TheRedBeast on April 10, 2018, 09:06:45 am
oh cool!!!!
Title: Re: chizuru Kagura
Post by: -Ash- on April 10, 2018, 10:02:55 am
Hell yeah man.
Title: Re: chizuru Kagura
Post by: Mysticus92 on April 10, 2018, 11:49:42 am
Looking good!
Title: Re: chizuru Kagura
Post by: Bastard Mami on April 10, 2018, 03:50:50 pm
beautiful.

Did she even get any new animations in 2k3 or 98um ?
Title: Re: chizuru Kagura
Post by: Vans on April 10, 2018, 05:13:16 pm
She got a new intro in KOF98UM. In KOF2003, other than a new intro, all the new animations came from Maki.
Title: Re: chizuru Kagura
Post by: dampir on April 10, 2018, 05:31:10 pm
Quote
She got a new intro in KOF98UM. In KOF2003, other than a new intro, all the new animations came from Maki.
thanks...going to chek that....
Title: Re: chizuru Kagura
Post by: Momotaro on April 10, 2018, 08:01:22 pm
Oh, good!
You're unstopable!
Title: Re: chizuru Kagura
Post by: Retro Respecter on April 11, 2018, 05:50:54 am
Are these amazing sprites completed?
Title: Re: chizuru Kagura
Post by: AlexSin on April 11, 2018, 12:44:29 pm
Are these amazing sprites completed?

new project...

(https://i.imgur.com/lKQaVSU.png)

new project...

project...
Title: Re: chizuru Kagura
Post by: dampir on April 11, 2018, 01:35:24 pm
60 sprites done 570 to go....
Title: Re: chizuru Kagura
Post by: Rai Tei on April 13, 2018, 09:14:11 pm
Do you mind if I say her head could use some improvements?
I find them looking weird, maybe still too kof-ish.
What I meant are the details and shading and such, if you understand what I mean.
Title: Re: chizuru Kagura
Post by: Falcon Rapper on April 14, 2018, 04:45:00 am
All my dreams are possible, without doubt, you are the best
Title: Re: chizuru Kagura
Post by: Inactive user on April 18, 2018, 05:15:09 am
cvs art for snk chars looks awesome, i wish luck to make all sprites.

i would like so much to see miu / jun and reiji from kof gba in mugen cvs sprites,it looks be a way to have this new faces out the gba engine.