[Preview]http://www.youtube.com/watch?v=f0Q9XrUOT7c[Download]http://www.mugenfreeforall.com/Ryon/Raging%20Shingo%200.90.zip[Comment]RAGING SHINGO HAS 1 MAJOR PROBLEM!HE CAN STILL DO HIS MOVES WHILE BEING IN HURT STATE.HOW CAN I PREVENT HIM FROM BEING ABLE TO MOVE DURING HIS HURT STATES?I'VE NEVER HAD THIS PROBLEM BEFORE.PLEASE HELP.Name : Shingo YabukiCreator : RyonFighting Style : Incomplete Kusanagi Ancient Arts (Taught by Kyo and Saisyu)[Information]I decided to make shingo when i was looking for sprites, His looked really good and I wanted to do something amazing to him so i color seperated him, Which turned out really good.R. Shingo has Light and Heavy attacks, Several Special Attacks, EX versions of the Special Attacks, and 3 Supers at the moment.[Move List]Wild Bite - D, DF, F, xPoison Bite - D, DF, F, yIncomplete Demon Scorcher - F, D, F, x or yIncomplete Crescent Moon Crunch - F, D, B, a or bShingo Kick - B, D, F, a or bAerial Shingo Kick - D, DF, F, a or bShingo's Metal Malleator - F, D, F, a or b[Super Move List]Burning Shingo - D, F, D, F x or yGe Shiki Kake Hourin - D, F, D, F a or bOrochinagi - D, F, D, F x or y (AIR ONLY)[Coming Soon]FIXING HIM,HE HAS A ERROR WHERE HE CAN BREAK OUT OF ANY ATTACK.1 MORE SUPERA.I.Iam releasing this here on Guild in hopes that some of you guys could point out errors to me that i should fix, while i try to fix his move cancellation error.
ok, i tested him and here's some feedback:-shingo's ex d,df,f x+y move goes a bit fast for some reason-he's missing his throw sprites, it could be either this or the other character-there's no dodge roll (weak kick+weak punch)-there's no blowback attack (strong kick+strong punch)overall, this character is good i'll give it that, but you miss 2 things about your character on kof-blowback attack and dodge roll, that's it
Yzan said, February 05, 2012, 04:57:07 amHis headpos is wrong.explain? in the SFF or in the CNS?drewski90 said, February 05, 2012, 05:05:56 amok, i tested him and here's some feedback:-shingo's ex d,df,f x+y move goes a bit fast for some reason-he's missing his throw sprites, it could be either this or the other character-there's no dodge roll (weak kick+weak punch)-there's no blowback attack (strong kick+strong punch)overall, this character is good i'll give it that, but you miss 2 things about your character on kof-blowback attack and dodge roll, that's it-... yeah.. it is a EX.- yes the throw is missing.- will add eventually.- will add eventually.thank you for feedback.
Hooo boy.- Can't link Cr.LK to Cr.LP- No Close HP?- Some of the velocities and animations don't....flow. EX QCF+P just looks wrong- His physics feel floaty compared to KOF honestly.- Can't combo from a light attack into a special?- If his aerial orochinagi is like a DM, maybe it should work like a DM Orochinagi and hit once- Can't go Cr. LP into Cr. LP, Cr. LK into Cr.LK.- A lot of the animations feel really guessed as well. Maybe you could play some KOF games(I recommend KOF98 for a good shingo experience, as well as XI) to look for frames in his animation and try to recreate that. It'll make it flow better I promise....meh.
OH so they shouldn't feel at all like their counterparts? Gotcha. Accuracy is one thing, but when you're using sprites and animations from a game, a reference should be used.
Ryon, u can prevent ur char from doing moves in the hurt state by adding triggerall = movetype != H in the cmd file, i think. Or if it's the AI problem then add it in the AI section etc.
Proper Response TimeChristmas Asia said, February 05, 2012, 06:47:23 amHooo boy.- Can't link Cr.LK to Cr.LP- No Close HP?- Some of the velocities and animations don't....flow. EX QCF+P just looks wrong- His physics feel floaty compared to KOF honestly.- Can't combo from a light attack into a special?- If his aerial orochinagi is like a DM, maybe it should work like a DM Orochinagi and hit once- Can't go Cr. LP into Cr. LP, Cr. LK into Cr.LK.- A lot of the animations feel really guessed as well. Maybe you could play some KOF games(I recommend KOF98 for a good shingo experience, as well as XI) to look for frames in his animation and try to recreate that. It'll make it flow better I promise....meh.- Ok, Will add.- I for lazy with the ripping.- well for moves similar to a shoryuken i could never get to look right anyways, but as i said im not for accuracy.- its not really his physics but rather the way i positioned the sprites.- Not sure why you cant do that cause all basics can be comboed into a special.- I Don't do DM's or HDM's or any of that KOF stuff. My gameplay is a mix of SF and KOF and various other games.- Will fix.and to the last one like i said I dont aim for accuracy.My "Raging" characters as of the past couple months (from Akuma onwards) will have a certain set gameplay depending on there original base.4 buttons for KOF, 6 for SFNear accurate all moves.EX moves.about 3~5 Lv1 Supers depending.1. Level 3 super.and If i find the time I do color seperation on the character.BoyBoyz said, February 05, 2012, 10:46:33 amRyon, u can prevent ur char from doing moves in the hurt state by adding triggerall = movetype != H in the cmd file, i think. Or if it's the AI problem then add it in the AI section etc.YES! Thank you, Thats the code i was looking for, but I couldnt remember it at all, i thought it was statetype or something. I'll try it buddy.
Alright there we go, that's a response. AS for the animations what I meant was, just as a reference. Some stuff DOES look choppy IMO and it'd smoothen it out a bit. Not neccesarily ACCURATE frame data, but the closer it looks the better the feel. Either way, thank you. Also rather than movetype != H, check to see if your hitstates have ctrl = 0 on them, and make sure ctrl = 1 is a trigger for Shingo's stuff in his CMD
all the states have ctrl = 0.and the cmd has trigger1 = ctrl , but ALL of my characters have that i checked it to be sure. and its only acting up with him.And i added the movetype != H and it fixed the problem.as for the strange choppiness, it could be the way i aligned the sprites. BUT THEN AGIAN!Shingo uses ALOT of posadd coding, more than i've EVER used in the past.