Hey there again! I'm so sleepy I can barely type on the keyboard. So, I've updated the characters again! XD Changes: (Straight from the Readme):Akuma Spoiler, click to toggle visibilty
<18.11.2016> - Reworked the entire Tenma Gou Kuujin Kyaku move. Now it works as it does in the MvC games. As it should. - (Regular) Akuma can no longer use the Air Hyakki Shuu, but the Tenma Gou Kuujin Kyaku instead. - Updated A.I. - Minor changes/bug fixes. - (To the Mugen 1.1 version): Added CAMERA-ZOOMS EVERYWHERE. Thanks to Beterhans for discovering this method. Before, it only had Zoom-compatible beams and projectiles. But now, the Super-pauses have zoom-in, the Tenshou Kaireki Jin, Tenchi Sokaigen, Shin Misogi, and all throws TOO have Camera-Zoom. It's now a HUGE improvement from last version. It really feels like an actual fighting game. This is a major difference between the 1.1 and 1.0 versions. You can disable the Zoom in the CONFIG.TXT file.
Ryu Spoiler, click to toggle visibilty
<18.11.2016> - Changed the animation of various moves. - Added some of Vyn's (CvS-like) Evil Ryu sprites! XD - MAX Messatsu Gou Shoryuu no longer changes to the default-Evil-Ryu palette. - Increased the EX Gohadouken's damage. It dealt as much damage as the regular version. - Reduced the startup time of both the Denjin Hadouken and Shinkuu Hadouken. - The EX variations of the Hadouken, Gohadouken, and Shakunetsu Hadouken are now faster. - Minor changes/bug fixes. - (To the Mugen 1.0 version): Fixed the energy color changing incorrectly, or not changing at all when transforming to Evil Ryu. It's about time, heh. - (To the Mugen 1.1 version): Added CAMERA-ZOOMS EVERYWHERE. Thanks to Beterhans for discovering this method. Before, it only had Zoom-compatible beams and projectiles. But now, the Super-pauses have zoom-in, the Shin Shoryuuken, Messatsu Gou Shoryuu, Metsu Shoryuuken, and all throws TOO have Camera-Zoom. It's now a HUGE improvement from last version. It really feels like an actual fighting game. This is a major difference between the 1.1 and 1.0 versions. You can disable the Zoom in the CONFIG.TXT file.
Dudley Spoiler, click to toggle visibilty
<18.11.2016> - Added color separation, thanks to DizzyTheConquer! (And Rei Seiryuu / ShinRei! XD) - Added Infinite's Palette-selector - Added tons of Palettes (thanks to MFG! XD) - Added his car-intro (thanks to Rei, again! XD) - Added his "Down for the count!" win pose - Nerfed some moves that did excessive damage - Changed Jet Upper's guard-flags. It can no longer be blocked in mid-air. (Same for the EX version) - Changed the Normals' juggle thingy - Updated the small-portrait. Thanks to HadeS! :D - Minor changes/bug fixes. - (To the Mugen 1.1 version): Added CAMERA-ZOOMS EVERYWHERE. Thanks to Beterhans for discovering this method. Before, it only had Zoom-compatible beams and projectiles. But now, the Super-pauses have zoom-in, the Corkscrew Cross, MAX Rolling Thunder, EX Cross-Counter, and all throws TOO have Camera-Zoom. It's now a HUGE improvement from last version. It really feels like an actual fighting game. This is a major difference between the 1.1 and 1.0 versions. You can disable the Zoom in the CONFIG.TXT file.
Q Spoiler, click to toggle visibilty
<18.11.2016> - Crouching Hard Punch can now hit lying down opponents. - Changed the Statetype of different moves, including Dashing Leg attack, and both Critical Combo Attack. So now the A.I. will be able to block the sweepers. - Re-worked many Normal attacks, so that they will no longer be punishable after succesfully hitting. - The Critical Combo Attack's last hit's wall-bounce is now like thw one from 3rd Strike. - Changed the animation of the MAX Critical Combo Attack. - Minor changes/bug fixes. - (To the Mugen 1.1 version): Added CAMERA-ZOOMS EVERYWHERE. Thanks to Beterhans for discovering this method. Before, it only had Zoom-compatible beams and projectiles. But now, the Super-pauses have zoom-in, the Deadly Double Combination, Total Destruction, Capture and Deadly Blow, and all throws TOO have Camera-Zoom. It's now a HUGE improvement from last version. It really feels like an actual fighting game. This is a major difference between the 1.1 and 1.0 versions. You can disable the Zoom in the CONFIG.TXT file. - Yes, I eventually did update the char, LOL.
Dan Spoiler, click to toggle visibilty
<18.11.2016> - Added a HUGE color separation (thanks to Guileman! XD), as well as an enormous amount of palettes (thanks to MFG! XD). - Added Infinite's Palette-selector - Changed the Shissou Buraiken's voice clips (half of them). - Rolling Attack can go through Special projectiles - Minor changes/bug fixes. - Changed the Kyuukyoku Tenchi Gadou Zuki's charge-effect. - Added a ton of Win Quotes. - Minor changes/bug fixes. - (To the Mugen 1.1 version): Added CAMERA-ZOOMS EVERYWHERE. Thanks to Beterhans for discovering this method. Before, it only had Zoom-compatible beams and projectiles. But now, the Super-pauses have zoom-in, the Otoko Michi, Shissou Buraiken, Jun Koku Satsu, and all throws TOO have Camera-Zoom. It's now a HUGE improvement from last version. It really feels like an actual fighting game. This is a major difference between the 1.1 and 1.0 versions. You can disable the Zoom in the CONFIG.TXT file.
(Preview of the Zoom mechanic):VIDEO The Zoom thing is a massive improvement from the last version. I don't know why I picked Dan for the demonstration, lol. He has barely any moves that make use of the mechanic (compared to Akuma I guess).Screenshots: (Previous thread: http://mugenguild.com/forum/topics/cvs3-dan-ryu-and-q-mr-ansatsuken-dudleyakumaoni-update-171747.msg2206872.html#msg2206872 ) ("Projects" thread: http://mugenguild.com/forum/topics/mr-ansatsukens-wip-thread-submit-your-palettes-dandudley-here-d-176853.0.html You can submit Palettes for Dan / Dudley there) I'm trying so hard to not to fall asleep as I type this... You see MFG, my PC is still dead. I could only do this because a friend of mine is outside the city and I'm taking care of her cats. So I installed a bunch of programs on her PC to make this update possible. She's likely leaving this city for real now... So again, I'm not sure if I'll be able to update the chars again. (Not that it matters anyway. I always say I won't update the characters... and look what we have here now, heh) I'd like to hear your thoughts! XDDOWNLOAD: http://ansatsukenmugen.webs.com/ U p d a t e (30/07/2017) So, I just went to a public computer and updated Ryu, Dan, and Akuma/Oni just for the sake of it! I was bothered by some lil' glitches they had. They were just visually painful, but they HAD to be fixed. Well, at least when it comes to Dan/Ryu. The changes were... >Dan - Fixed the Otoko Michi's "crying Dan" background sprite, not appearing properly on certain screen-resolutions. > Ryu - Fixed Master Ryu's Classic Shakunetsu Hadouken's HUGE contact-explosion. Surprised no one told me about that. It was a necessary update. >Akuma / Oni - Added the (A.I.-only) Triple Shakunetsu Hadouken and Triple Gorai Hadouken, from Tekken 7 and Asura's Wrath. - Shin Akuma can now use the (Triple) Shakunetsu Hadouken when controlled by the A.I. - Shin Akuma's Tatsumaki Zankuu Kyaku (after transformed in mid-battle) will have an electric effect, instead of fire (just like Oni/regular Akuma). That's it for now, guys. I'll likely be updating Dudley next. About Q... well, I think there's nothing to fix, add, or change there. The ONLY thing he's missing is a Palette Selector (and Color Separation), really. (Make sure to check the "Projects" thread linked above, if you want to make palettes for Dan/Dudley). I still have to fix the "debug flood" on all chars, but that's not something I can do with little time at... a public PC. Let me know of any sort of bug if you find any, guys. Have a nice day XD