The Mugen Fighters Guild

Beyond M.U.G.E.N => Project EF-12 => Topic started by: Teralon on March 27, 2017, 07:31:42 am

Title: Schwarzerblitz - A potential 3D MUGEN?
Post by: Teralon on March 27, 2017, 07:31:42 am
A question for the technical sophisticated users and contributors:

Could Schwarzerblitz (http://gamejolt.com/games/schwarzerblitz/242456), which is free and modifiable, be a potential contender for a customizable and user-friendly 3D MUGEN in the future?

It is written in C++ and using a custom version of the Irrlicht Engine.
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: Snowmeow on April 01, 2017, 07:18:04 am
Hummm...
It depends of its files. If the files are of popular and friendly formats, like .OBJ to models, .BVH to animations and .DDS to textures, and if can be moddable, why not?
I tried a hack n' slash game named "Blade", but despite the modular disposition of the files (Like in EF-12), I couldn't to handle the files due to strange file formats.

Let's see, but it seems like a compete game with story mode and all.
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: O Ilusionista on August 20, 2017, 04:56:21 am
Currently supported textures file formats:
JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)

Currently supported mesh file formats:
Animated objects:

B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)

Static objects:

Irrlicht scenes (.irr, r/w)
Irrlicht static meshes (.irrmesh, r/w)
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)

more info http://irrlicht.sourceforge.net/?page_id=45
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: Teralon on August 31, 2017, 11:41:24 pm
The developer of Schwarzerblitz published a modification guide (https://gamejolt.com/games/schwarzerblitz/242456/devlog/the-first-official-modding-guide-is-out-jpxx3iqy) for this engine!

In my humble opinion it is a very helpful guide, which is well-written and very detailed.

What do you think about this guide?
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: Snowmeow on March 07, 2018, 02:53:46 pm
The guide is well-explained, and the game seems very modular, since the guide have some samples to add into the game.
At least, if it had a modificable button system as EF-12 (That permits one char with a Virtua Fighter-like button system and other char with a Street Fighter-like button system), it would replace EF-12 with a little effort.
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: Teralon on June 13, 2020, 11:51:21 am
A bit late, but nonetheless worth mentioning:

The engine of Schwarzerblitz got its open source release at GitHub (https://github.com/AndreaJens/SchwarzerblitzEngine)!
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: VinnyJ on July 16, 2020, 05:15:10 am
I did not see it mentioned in this thread, so it might be worth noting that Schwarzerblitz (https://store.steampowered.com/app/1287800/Schwarzerblitz/) was released on Steam and recently got workshop support.
Title: Re: Schwarzerblitz - A potential 3D MUGEN?
Post by: MR. IBZS II on July 16, 2020, 05:34:12 am
I am definetly going to try this out then if it has a Workshop. EF-12 was such a huge letdown, I hope this does it right.