ZimKoraku said, May 04, 2017, 06:24:00 amPretty sweet character, Nexus, I'd hope for more Sega characters to appear in your project.Agreed. MUGEN needs more SEGA love. This character is really cool! Gotta try this out!
- all of the normals are incredibly safe on block. Like, the HP is +11 frames. In fact, it seems like the frames are the same on hit and on block.- I can do an infinite by doing the launcher over and over again in a rhythm.- I can go back and forth between LP and MP in the air, netting me a 235 damage combo.- This char has the walking jabs of doom.- The launcher is unblockable in the air, making it easier to do the aforementioned infinite from a few points back.- Every version of the QCB+P move are the exact same frames on block, so why should I do any version of it except for the heavy version?A lot of these issues were similar to the ones I found in your Lucia Morgan a while back.
the jumping light and medium punch is meant to be like that because there is not 6 buttons in the game so this is there to make the character feel different then the 6 button air combosi fixed the launcher so it does not do much damage and you can do it up to 5 timessome thing i do on purpose but other issues will be fixed for the game versioni will fix the air combo damage
The roller skates look weird when idle (my opinion). It looks like they are breathing independently - movement not from Gum.