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Famicom Fighters (Progress Thread) (Read 1017979 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters (Progress Thread)
#521  August 21, 2022, 08:40:30 pm
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So an update on what's been happening with Famicom Fighters:

Black Mage is currently finished and will be in the next build. Right now, the IKEMEN Go port is currently being worked on. It'll also utilize the built-in tag mode (replacing the Simul mode) where the player will be able to control both characters. You can see a sneak peak of this here: https://twitter.com/FamicomFighters/status/1561418298616586240

We'll also be making an appearance at RetroGameCon again in Syrcause, New York this year! This year, it will be taking place on October 8th-9th and the booth will be ran by MC Jimmy and I.
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Re: Famicom Fighters (Progress Thread)
#522  October 05, 2022, 08:29:12 pm
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A new update is finally here as well as a port to Ikemen GO port!:

Site: http://mcjimmy.net/famicomfighters.html
Change List:
Spoiler, click to toggle visibilty
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Re: Famicom Fighters (Progress Thread)
#523  October 05, 2022, 08:54:47 pm
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YESS!! I was waiting for this! great update and fantastic work as usual KingPepe, now it's time to test Black Mage! cheers! :yuno:
Re: Famicom Fighters (Progress Thread)
#524  October 07, 2022, 05:14:30 pm
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Beyond the fact that you have been working on this project for a long time, it seems to me that there is an actual resurgence of the 8-bit aesthetic. With many very creative reinterpretations and reworks. It seems that nostalgia is stronger.

Any way, you build a nice cool game. Thanks for sharing.



Re: Famicom Fighters (Progress Thread)
#525  October 23, 2022, 09:23:16 pm
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Hey, I appreciate the comments!

Got a new patch for Famicom Fighters, dealing with a number of bugs that have been reported!
Site: http://mcjimmy.net/famicomfighters.html

Change Log:
Spoiler, click to toggle visibilty
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Last Edit: October 23, 2022, 09:26:17 pm by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#526  October 23, 2022, 10:17:18 pm
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Thanks for the update! much appreciate it as always.
Re: Famicom Fighters (Progress Thread)
#527  June 24, 2023, 09:01:55 pm
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So first off, Black Mage finally has a trailer!


On top of this, Black Mage is now also available for M.U.G.E.N and Ikemen Go! All the standalone characters have also received updates and even Ikemen GO patches for additional functionality.

If any standalone characters receive updates, I'll be posting about it in this topic from now on. (With change logs being appropriate for any minor updates) Trying to update each character topic for the updates... is quite a lot.
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Re: Famicom Fighters (Progress Thread)
#528  July 04, 2023, 02:46:19 am
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All standalone characters have now received an update: http://mcjimmy.net/famicomfighters.html

General Changes:
  • Forward dash was recoded to use Offset regarding the y-velocity.
  • Additional common stages were included to set their velocities to 0.
  • DP motions are less likely to overlap with QCF/QCB commands in combos and now have a shortcut.
    (DF, DF/DB, DB)
  • Half-circle commands were updated and made a bit more lenient.
  • SFF should now be fine for VSelect.

Standalone Changes:
  • Countdown for the helper select is disabled for AI opponents.

Black Mage changes:
  • The hitboxes for Fighter and White Mage's standing summons were increased backwards.
  • Confusing Staff was not originally listed to be air-specific in the readme. (Standalone-only)

Dig Dug changes (all standalone-specific):
  • Fixed a bug involving Pump and Blow not defeating the enemy properly.
  • Fixed a bug with Mappy's trampoline not applying gravity to the opponent.
  • Sound effects were updated for Air Hook Toss and Earth Smasher to use more of FCF's SFX.
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