1983parrothead said, February 13, 2010, 06:37:57 amI wonder if it's possible for Elecbyte to add zooming, parallax and trans functions to any later version of it?Elecbyte's forum is full of suggestions, I think it has already been suggested there, however they'll implement new stuff when they get rid of all bugs...LaQuak said, February 14, 2010, 04:05:51 pmLol I figured out what the problem was with my dissappearing characters. Somehow I've overwritten my .air files with a blank test one I use for trial and error. Serves me right.It had to be that, otherwise what?
uhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...im im getting a bit frustrated...hehehe^_^
Gunblader46 said, March 01, 2010, 01:01:09 pmuhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...im im getting a bit frustrated...hehehe^_^ any LR screenpack works
mugenload said, March 02, 2010, 10:02:31 amis there a tut on making old chars work for rc6?thanksThey should work with the new Mugen anyway, only a few characters still have some problems.
Xinos said, March 02, 2010, 10:03:12 ammugenload said, March 02, 2010, 10:02:31 amis there a tut on making old chars work for rc6?thanksThey should work with the new Mugen anyway, only a few characters still have some problems.thats what im talking about, how do you make those old ones that dont work, work?
i had thisError message: Invalid trigger: animtypeError parsing trigger1, 1Error parsing [State 0, Playsnd Heavy]Error in [Statedef 5000]Error in chars/KlonoaD/common1.cnsError loading chars/KlonoaD/KlonoaD.defError loading p2Library error message: Died parsing animtype = Heavywhere do i have to report it?
open your common1.cns file (chars/KlonoaD/common1.cns) go to statedef 5000 and please copy and paste it here. i'm sure YOU have a bad trigger somewhere in that statedef.do you have something like that?: trigger1 = animtype = heavy, or triggerall...if so, that's the problem.. as the error says: Invalid trigger: animtype
hey what's the difference between old mugen & 1.0 mugen??are my old plugins(e.g mp3 plugins) gonna work with this ? and do I gotta change all the characters,stages,screen packs etc(btw i got over 100 characters could you imagine doing that for everyone)
QuoteLibrary error message: Died parsing animtype = HeavyThat should have broken in winmugentrigger1 = gethitvar(animtype) = 3Is the correct format.
İ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?
More specifically:http://www.elecbyte.com/blogGlad to see they're working on the rendering engine, as the lag/slowdown caused by transparencies etc. are the number one issue for me.
DJ Track said, March 18, 2010, 01:58:13 pmİ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?I don't think so.I ran it on my laptop and it worked just fine.The anticipation of waiting for MUGEN 2.0 is killing me.
YEAHHHH BOOOOYYY!!! Find it on the Main Page.Oh, and EX+Alpha is back.PS. RC7 HAS FULL SCREEN TOGGLE!!!! FUCK YEEEEAAAAAHHHHHH!!!!!!!PSS. ver2002 BACKWARDS COMPATIBILITY!!!!