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Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13 (Read 6796749 times)

Started by Garuda, September 22, 2009, 09:16:00 am
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#941  February 14, 2010, 08:25:44 pm
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I wonder if it's possible for Elecbyte to add zooming, parallax and trans functions to any later version of it?
Elecbyte's forum is full of suggestions, I think it has already been suggested there, however they'll implement new stuff when they get rid of all bugs...

Lol I figured out what the problem was with my dissappearing characters. Somehow I've overwritten my .air files with a blank test one I use for trial and error. Serves me right.

It had to be that, otherwise what?
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#942  March 01, 2010, 01:01:09 pm
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uhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...
im im getting a bit frustrated...hehehe^_^ ;D >:( >:( ;D >:( ;D >:( ;D >:( ;D >:(
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#943  March 02, 2010, 07:24:17 am
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uhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...
im im getting a bit frustrated...hehehe^_^ ;D >:( >:( ;D >:( ;D >:( ;D >:( ;D >:(

any LR screenpack works
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#944  March 02, 2010, 10:02:31 am
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is there a tut on making old chars work for rc6?

thanks
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#945  March 02, 2010, 10:03:12 am
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#946  March 02, 2010, 09:13:40 pm
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#947  March 03, 2010, 02:57:50 am
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 Does any one know about an user friendly program to modify sffv2?  ???
I'm Just Bored To Tears
Same Old Shit Just Different Day & Year . . .
http://mugenguild.com/forumx/index.php?topic=81512.0
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#948  March 03, 2010, 10:49:40 am
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There isn't one yet AFAIK. Cybaster said he was working on one along with his Stage Creation Tool TM
i cant count the reasons i should stay

one by one they all just fade away...


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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#949  March 03, 2010, 06:29:16 pm
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Why couldn't any of you make an ID4 Destroyer?
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MvC Jirachi (my major project)
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#950  March 05, 2010, 02:58:13 pm
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i had this
Error message: Invalid trigger: animtype
Error parsing trigger1, 1
Error parsing [State 0, Playsnd Heavy]
Error in [Statedef 5000]
Error in chars/KlonoaD/common1.cns
Error loading chars/KlonoaD/KlonoaD.def
Error loading p2

Library error message: Died parsing animtype = Heavy
where do i have to report it?
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oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#951  March 05, 2010, 03:38:19 pm
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open your common1.cns file (chars/KlonoaD/common1.cns) go to statedef 5000 and please copy and paste it here. i'm sure YOU have a bad trigger somewhere in that statedef.
do you have something like that?: trigger1 = animtype = heavy, or triggerall...
if so, that's the problem.. as the error says: Invalid trigger: animtype
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#952  March 05, 2010, 09:44:35 pm
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hey what's the difference between old mugen & 1.0 mugen??are my old plugins(e.g mp3 plugins) gonna work with this ? and do I gotta change all the characters,stages,screen packs etc(btw i got over 100 characters could you imagine doing that for everyone)
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#953  March 05, 2010, 10:33:19 pm
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Quote
Library error message: Died parsing animtype = Heavy
That should have broken in winmugen

trigger1 = gethitvar(animtype) = 3

Is the correct format.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#954  March 18, 2010, 01:58:13 pm
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İ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#955  March 21, 2010, 05:09:49 am
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And what is the progress on the New MUGEN?
Hug the Pikachus!

Hug A Pikachu Today!
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#956  March 21, 2010, 05:53:08 am
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In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#957  March 21, 2010, 08:51:02 am
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More specifically:

http://www.elecbyte.com/blog

Glad to see they're working on the rendering engine, as the lag/slowdown caused by transparencies etc. are the number one issue for me.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#958  March 24, 2010, 04:39:01 am
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İ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?
I don't think so.
I ran it on my laptop and it worked just fine.
The anticipation of waiting for MUGEN 2.0 is killing me.

so many hdd crashes QQ
OHSHI-- New version of M.U.G.E.N. released... LATEST RELEASE RC7 on Mar 24
#959  March 24, 2010, 07:54:56 am
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i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Last Edit: March 24, 2010, 08:09:35 am by Heavy Dee Jay

SNT

Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
#960  March 24, 2010, 08:08:48 am
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Does RC7 use the new GL renderer?