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Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13 (Read 6769732 times)

Started by Garuda, September 22, 2009, 09:16:00 am
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1061  May 04, 2010, 08:00:45 pm
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Problem fixed - it seems that I had to make a new Mugen folder and do a complete install of RC7.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1062  May 05, 2010, 04:40:05 pm
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I don't know if anyone has asked this, so if it has been addressed, please redirect me. Thanks.

Is the char coding for the new mugen rc1 - 7 very different from standard winmugen? Is the only difference the addition of a win quote and larger values for size and effects?

I ask because I was planning on getting back into char making in a couple of months. I was curious about making a char for rc7, but I want to know how much I have to learn/re-learn. Thanks again.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1063  May 05, 2010, 04:47:55 pm
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You have almost nothing the (re)learn.
- localcoord is a nice new addition, to tell the native resolution of your character. Using 640,480 to say it's HR for example, you wouldn't have to worry about scaling your effects and hitsparks, since Mugen would automatically scale them to 0.5,0.5
- Winquotes. That's not even coding.
- AILevel. No need to implement complicated Winane activation codes or other humanly impossible commands anymore, as the trigger activates AI for you, based on the value in the options. This is just activation though, you still have to code the AI, obviously.

These are the most important things IMO. The rest is just the same.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1064  May 05, 2010, 07:31:49 pm
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Did you guys read my MUGEN character suggestion?
Current project
------------------------
MvC Jirachi (my major project)
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1065  May 05, 2010, 07:40:07 pm
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1066  May 05, 2010, 07:44:47 pm
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Current project
------------------------
MvC Jirachi (my major project)
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1067  May 06, 2010, 12:11:50 am
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Hehe, awesome suave-ness update XD.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1068  May 07, 2010, 05:23:21 am
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Thanks, Cybaster.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1069  May 07, 2010, 06:55:57 pm
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That is so cool! Thank you!
Current project
------------------------
MvC Jirachi (my major project)
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1070  May 22, 2010, 06:50:05 am
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R.I.P Reuben Kee (1984-2007)

Musica:
http://www.soundclick.com/zsnake
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1071  June 06, 2010, 11:12:01 pm
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I'm quite excited for this! When the full version's out, no doubt it will blow our minds. I can see this reviving the Mugen community, it's certainly brought me back
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#1072  June 16, 2010, 10:23:56 pm
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Ha, Roll never said "Sod" in MVC, I added it myself.

At the moment, I'm trying to make it HD, but due to the Picture not being quite big, and the screenpack being 720, I could only produce this.


1280x720 Screenshot: http://i34.tinypic.com/2namb1u.jpg

Does anyone know how to use Hi-res images for the winquotes ?

Because the 120x140 images look like crap
Palettes that will pucker your butthole: http://mugenguild.com/forumx/index.php?topic=118816.0
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1073  June 17, 2010, 06:05:14 am
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There is a special portrait number, 9000,2 I believe.

fucking bad poster asshole that home32 bitch
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1074  June 17, 2010, 07:17:10 am
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The res of that portrait is directly linked to your local coord settings. Making it a big picture would make it a big picture. It wouldn't scale down.

There has been a request at the elecbyte forums to split the portraits off from the character, or let them have their own resolution.

Hi res portraits with low res characters would be nice.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1075  June 19, 2010, 07:51:07 pm
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Can you use winmugen characters in RC7?
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1076  June 19, 2010, 07:52:32 pm
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Yes.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
#1077  July 05, 2010, 09:30:46 am
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Quote
1.0 RC8 is now available for download.

http://elecbyte.com/mugen

Engine Changes

    * Merged EX + alpha audio system into main RC line.
    * BG: tilespacing is now a required parameter for tiled anim BG elements. Setting any tilespacing argument to 0 will disable tiling in that axis (prevents problems with 2002 BGs that have incorrect tilespacing).
    * CNS: Added StageVar trigger with basic functionality for checking stage name and author.

Bug Fixes

    * BG: Fixed paral not working with compressed sprites
    * BG: Fixed paral BGs drawn at incorrect y position at certain resolutions.
    * CNS: fixed InGuardDist trigger incorrectly returning 0 during enemy attacks when projectiles outside guard distance exist.
    * CNS: Fixed PlayerPush coordspace height bug.
    * Fixed physics precision error in certain situations.
    * Fixed software rendering sprite scaling position accuracy.
    * Fixed player SelfAnim drawn with incorrect offset scaling when in temporary state.
    * Removed common1.cns stand state pos y < 0 detection for compatibility reasons.
    * Font v2: fixed bank palette using palettes in the order added to the sff, instead of the actual palette item number.
    * Fixed problem where program would not start on some older Windows installs.
    * Fixed mouse pointer not reappearing after switching out of fullscreen mode by Alt-Enter or task switch.
    * Fixed AllPalFX green and blue fields being ignored.
    * Fixed system explods not getting reset before mode select and character select screens.
    * Fixed cutscene to not adjust BGM path if the filename is empty.
    * Fixed sound volume and panning bugs.
    * Fixed volumescale bug.
    * Fixed victory screen showing after quick VS.
    * Fixed mode select repeating sound during fade in.

Tools

    * Fixed sprmake2 crash on pal.discardduplicates=0.


Known issues are here:

http://elecbyte.com/forum/index.php?topic=1763.0

New bug reports go in new threads here:

http://elecbyte.com/forum/index.php?board=6.0


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
#1078  July 05, 2010, 12:07:08 pm
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Oh my god, that tilespacing change is a godsend.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
#1079  July 05, 2010, 12:11:27 pm
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Makes me wanna code again!
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
#1080  July 05, 2010, 01:00:47 pm
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Stage Interactivity?? Whoa....