Garuda said, September 22, 2009, 09:16:00 amIs it true?Or is just a bad joke from the guys of BrokenMUgen HD?Check it out!http://www.elecbyte.com/Mugen 1.1a4 LinkAre not xangle and yangle(explod) functioning?
Seravy said, May 08, 2013, 07:47:58 pmJadeeye said, May 08, 2013, 06:12:28 pmI have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:Error message: Invalid trigger: cameraposError parsing [State 5100, 8]Error in [Statedef 5100]Error in data/common1.cnsError loading chars/Ryu/Ryu.defError loading p1Library error message: Died parsing pos x + camerapos x, 0Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?That's a character bug. It has nothing to do with screenpacks.It's a bug in Ryu. Most likely the mugenversion is set to 1.0 or lower. Camerapos is a new 1.1 trigger so only characters with mugenversion=1.1 or higher can use it. If the mugenversion is incorrectly set, it'll result in an error message.I don't think a bug in Ryu because I tested him on the Original Mugen 1.1a4 and they run just fine, a camera also zoom in/out.
Jadeeye said, May 09, 2013, 03:47:13 amSeravy said, May 08, 2013, 07:47:58 pmJadeeye said, May 08, 2013, 06:12:28 pmI have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:Error message: Invalid trigger: cameraposError parsing [State 5100, 8]Error in [Statedef 5100]Error in data/common1.cnsError loading chars/Ryu/Ryu.defError loading p1Library error message: Died parsing pos x + camerapos x, 0Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?That's a character bug. It has nothing to do with screenpacks.It's a bug in Ryu. Most likely the mugenversion is set to 1.0 or lower. Camerapos is a new 1.1 trigger so only characters with mugenversion=1.1 or higher can use it. If the mugenversion is incorrectly set, it'll result in an error message.I don't think a bug in Ryu because I tested him on the Original Mugen 1.1a4 and they run just fine, a camera also zoom in/out.Oh wait, sorry, didn't notice this : Error in data/common1.cnsScreenpacks aren't supposed to modify this file but it was probably included anyway because it's in the same folder. Redownload 1.1 and overwrite this file with the original and it'll be fixed. The invalid trigger is in this file which is shared by all characters, and as Ryu is not an 1.1 character it doesn't work with him.
Seravy said, May 09, 2013, 10:30:00 amOh wait, sorry, didn't notice this : Error in data/common1.cnsScreenpacks aren't supposed to modify this file but it was probably included anyway because it's in the same folder. Redownload 1.1 and overwrite this file with the original and it'll be fixed. The invalid trigger is in this file which is shared by all characters, and as Ryu is not an 1.1 character it doesn't work with him.I overwrote all of file in Mugen 1.1 for IMT Screenpack but still not work while I overwrote for another Screenpack, it's working including Ryu.
Zoom out map doesent suport some projectiles, so i had to recode it so that it suports and when u quit Mugen, dont forget to open task manager and end proces MUGEN there too. i had 17 mugen proceses open (invisible ones xD) and my pc laged aloot. im using hibernate so whenever i runed it i thought that exit or X button wil quit as it suposted to ... buth it only closed window, not the proces too -.-'
http://elecbyte.com/mugenQuoteAfter over two years of fixing and testing, the first public release of M.U.G.E.N 1.1 is finally here! The alpha testers did a great job in finding and reporting the many issues in the earlier test releases. Much of the thanks goes to them.Although this is a beta release, it should be fairly stable for regular use. Just keep in mind that things may change in future beta releases.The primary difference between 1.0 and 1.1 is the complete graphics overhaul of the engine. This means faster graphical updates for even the most complex characters and stages. Also, stage/screen zooming has been added! This has been highly requested for some time. Check history.html in the zip for more information on the changes.Head over to the M.U.G.E.N page at the link above to download 1.1 Beta 1. Also, tell us what you think about it over in the M.U.G.E.N 1.1 Discussion forum!Thanks!Elecbyte team
I't giving me this error:Clipboard tail:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 (2013.08.04) status log---------------------------------------------------Parsing command line...Command line: C:\Users\Usuario\Desktop\Mugens\mugen-1.1b1\mugen.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 25000000...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed.
Hell yeah. The BGCtrl Sins are fixed.EDIT: They're still not working when running System or DirectX, however on OpenGL they're fully functional.EDIT: Mugen still closes by itself when minimized or maximized.
Well time to move shop it seems.Dissidia said, August 07, 2013, 06:22:27 amEDIT: Mugen still closes by itself when minimized or maximized.Was just going to point this out.
The update history confirms that [E] was lying when he said that elecbyte was sending new betas via email after the leak :3Dissidia said, August 07, 2013, 06:22:27 amEDIT: Mugen still closes by itself when minimized or maximized.Mugen is so fun you'll never want to close it or alt+tab so it doesn't matter!
Quickfist said, August 07, 2013, 06:21:21 amI't giving me this error:Clipboard tail:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 (2013.08.04) status log---------------------------------------------------Parsing command line...Command line: C:\Users\Usuario\Desktop\Mugens\mugen-1.1b1\mugen.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 25000000...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed. Open up Mugen.cfg,change RenderMode to System.Worked for me
This one is definetly better,i believe the leaked version had RenderMode set to System from the beggining