About new mugen, it's just as Bane said. Plus it doesn't work on my computer for some reason... so I can't even think about using it right now.About original music, we're not caring much about that right now since the tracks used fit well the characters. I guess we would start considering it when most of the game is done, maybe (PD: Also thanks to Pots and Frederika who replied in the help forum about the stage, kinda late but it would be awkward to bump that topic just for that)
Abysswolf said, October 02, 2009, 05:27:09 pmAbout new mugen, it's just as Bane said. Plus it doesn't work on my computer for some reason... so I can't even think about using it right now.About original music, we're not caring much about that right now since the tracks used fit well the characters. I guess we would start considering it when most of the game is done, maybe (PD: Also thanks to Pots and Frederika who replied in the help forum about the stage, kinda late but it would be awkward to bump that topic just for that)So the new Mugen doesn't work for you either huh? Great, I thought I was the only one.
KOSMOS VS Xhttp://www.youtube.com/watch?v=5j_t0qeAdjQNothing much new about the system since the Link VS Cloud Video, just new combos and such. KOS-MOS remake is mostly complete, took about a whole month to do it, X is pretty much done too.As said in the comment in the video, this fight lasted really long, they toyed with each other a lot
X's stage looks brilliant.And I love the idea of X's (rocket booster feet things?) increasing the length of the Tatsumaki.
freaking awsome!! just what i expect from you guys. x and kos-mos look great. so what are all the weapons x can use. some i did notice but some i might not have caught(or he didnt use) and whatever else you guys use for the game(minus the crisis card attack since you said you were keeping secret). love that you even put in a armored rider(not sure what its called specifically)
that X should be divided into 2 characters, X was never able to use SF moves unless he had all the parts of his armor (and the other items), so I can only think of 2 ways to settle that (If accuracy is wanted that much )X with armoror just another version of X (EX X? Or a palswap)men, I'm happy to see cool P.I. effects instead of people just grabbing the effects without modifications...
~*Ishida-Uryuu*~ said, October 04, 2009, 12:20:17 amRide armor. well actually now that i paid attention to the name of the move its actually the chimera ride armor from x3(i think)Rednavi said, October 04, 2009, 12:25:09 amthat X should be divided into 2 characters, X was never able to use SF moves unless he had all the parts of his armor (and the other items), so I can only think of 2 ways to settle that (If accuracy is wanted that much )X with armoror just another version of X (EX X? Or a palswap)men, I'm happy to see cool P.I. effects instead of people just grabbing the effects without modifications...or he can change to the armor momentarily for that specific move, but i dont think its that necessary
Wow, truly amazing work, fellas! X's combos are sick. I'm sure there is more he can do with his variety of moves.Keep up the amazing work.
...I want to beta-test this so badly. I also want Tekken 6 to have an earlier release, and I don't see that coming anytime soon.
Sweet! I've been waiting for new information on your project for a while and this video will keep me satisfied... for the moment. I think I've watched the Link vs. Cloud vid about 48 times.
As usual, wonderful stuff coming from you, from the sprites, to the anims, the gameplay, the stages, the music, the Crisis Card Attack, etc.Congrats, and yeah :Tannhäuser/Derive said, October 04, 2009, 03:27:50 am...I want to beta-test this so badly.
On the X stage, there is a car that passes by and temporary blocks the action. Did you add that intenionally? also, this game should have its own custom music. That would be so badass.
You know, he already said that they "might" do it.Anyways, I did make two custom cards, don't know if you still update your site, but I hope you'll like them. Perhaps Porky could work as a boss character? Who knows?
Great freakin work guys! Love the newly redrawn sprites. They look much better even tho I didnt see anything wrong with the old ones, but hey if you guys want to be perfectionists im all for it! X's stage looks awesome and the remix that you used was great! Good work guys!
Wow. You know, looking at the stage that the KOS-MOS VS Megaman X fight took place in, it's remarkable when you realize that it's all made from scratch. All that detail. I can tell that the cars alone took a lot of time and work to draw and animate. The searchlights, and everything else, too (though it's difficult to tell with the robot bees).I like how the Tatsumaki Senpukyaku was incorporated into X's moveset, along with the Shoryuken, as a nod to the hidden Street Fighter moves that he could get in the SNES Mega Man X games. They complement his fighting style nicely, too.That said, solid work, Abysswolf and Orkimides. I wish you good luck on your endeavor!