Final Mission could get a noFG assertspecial, as seeing the shadow of the stage is not always very nice.It does, I just forgot to have it as "flag2 = NoFG", so it wasn't activating. Fixed.
You sir have started my weekend:stare:
You sir have started my weekend:stare:
Warning: Expression truncated to integer :Player Chun-Li in state 50 : 636.04168739565Fixed.
Warning : player Chun-Li in state 636: changed to invalid state 636 (from state 50).
EDIT : any plans to edit Shadow Lady's voice with a different pitch ? Also, her winposes are strange at times for her. Seeing shadow Lady jumping and laughing "yataa" is really odd.It's like that in MvC. :P
Other debug flood, using Shadow Lady vs Kusanagi.Same thing as above, fixed.
Truncated to integer : In state 643: 643.[...numbers...]
In state 643 : changed to invalid state 643 (from state 643)
Also, at the moment this debug flood appeared, she jump super high out of screen (p2dist Y was at -400 or something like that) and fell back a second or two later. :ninja:
And when her AI starts Hyakuretsukyaku at mid distance (out of reach from the opponent), she'll never stop until she hits the opponent or gets hit.Fixed.
It's like that in MvC. :PBut XCB's Dark Chun-Li makes much more sense from my point of view. That's how she should sound. :yes:
But XCB's Dark Chun-Li makes much more sense from my point of view. That's how she should sound. :yes:noooooooooooooooooooooooooooooooooooooope
You sir have started my weekend:stare:
-The AI still have some issues, like doing a non-stop Hyakuretsu Kyaku 'til someone hits her... or in case of an CPU controlled match will cause to lock the opponent in block animation.Fixed.
-Particulary I dont like the superpause with Shadowlady, at first I thought it was a glitch... but if most people and specially you dig it, well I can handle that. Maybe if you put another effect besides the eye-shine like a back-ground portrait, shadaloo simbol or integrate it with the Super-FX would look better IMHO.I'm considering shortening the superpause and sticking in the eye flash during the same time as the super spark is displayed, as PotS did with his Charlie. But I haven't decided either way.
Also now that I'm talking about non-mechanic issues I would like you to consider changing the voice for Shadowlady, maybe variying the pitch of the voice or givir her the original voice of the MvC series (zero Chun-Li, if I recall).Meh, I think the voice is fine.
Another curious thing happened at least twice when I fought her AI, when she's cornered and attemps a wall jump to scape from the corner she goes up and never falls, I can's seem to trigger this manually :ninja:
He disbanded a while ago after a disagreement.A disagreement? Not what happened, at all. But that's neither here nor there.
i did her MAX super, Final Mission and the super portrait looks way off.Are you testing it in Fighter Factory 3? Apparently the super spark stuff bugs out weirdly using FF3.
http://i954.photobucket.com/albums/ae21/ZigZack843/mugen000-1.png
i did her MAX super, Final Mission and the super portrait looks way off.
(http://i954.photobucket.com/albums/ae21/ZigZack843/mugen000-1.png)
i did her MAX super, Final Mission and the super portrait looks way off.Are you testing it in Fighter Factory 3? Apparently the super spark stuff bugs out weirdly using FF3.
http://i954.photobucket.com/albums/ae21/ZigZack843/mugen000-1.png
i did her MAX super, Final Mission and the super portrait looks way off.
(http://i954.photobucket.com/albums/ae21/ZigZack843/mugen000-1.png)
Did you change her portrait or any of her sprites and save it? That happened to me too.
That's strange. I remember changing her portrait in FF3 then saving it and it happened.
Then I DLed a fresh one and it seemed normal. then I copied the SFF to give Shadow Lady her own ports and then her super sparks went all over the place.
They look screwed up when I use FF3's testing thing but in normal mugen it looks fine.
Another curious thing happened at least twice when I fought her AI, when she's cornered and attemps a wall jump to scape from the corner she goes up and never falls, I can's seem to trigger this manually :ninja:
Encountered a simular thing myself in AI matches, vs first POTS's Ryu then Akuma. She was going along just dandy and then she jumped off the screen... "And was never seen again..." :P Looks like a great release, can't wait to really sit down and play around with it.
My only question about this patch is why you decided to only minorly decrease the lighting leg's hitvels, i would figure you would decrease them enough to get in 5 hits.It only gets 4 hits in CvS2. :P
Found something weird in update.Fixed, I uploaded the fixed version too because why not.
When you do Level 1 Senretsukyaku with Delay on, the level sound doesn't come out.
Just asking:Yes.
Her movelist is splited in normal and evil mode, right?
VirtualTek said it's because of linked palettes, in the update I will make them not linked. I will also include an option to make the eye spark appear during the super pause effect like PotS's Charlie.
How does one manage to do this? I mean make the eye spark appear a la PotS's Charlie?It's just an explod? :S
When you said you'll add an option I thought you'd set that in to a variable and then make like a manual or somethin like: "If you wanna have the Shadow-like eye spark go to 'here' in the . cns file and set variable 'var x' to 'value'" o.oOoooooooooooh.
- The ending of Final Mission Sucks. Make her appear in a way similar to her intro! >:(No. Also, that's how it is in MvC. But mostly no because I say so. :twisted:
- Give shadow lady different win poses. >:(No. :twisted:
Spoiler, click to toggle visibilty
Any suggestions?I have no idea. I thought people weren't having any problems anymore? If anyone is, please tell me.
I have no idea. I thought people weren't having any problems anymore? If anyone is, please tell me.You don't have to worry, I found a way. I just changed Chun-Li's main palette to Shadow Lady's.
Thanks for the update! (http://www.youtube.com/watch?v=0t-XSip6DGk)Huh, thought I fixed being able to juggle from Hoyokusen if you don't use the super jump cancel. Better increase the recovery time.
No, Jmorphman will finish all his current WIP's then I will force him to make a PoTs styled Megaman :twisted:
I found a strange glitch in Shadow Lady.
If you use Final Mission on two opponents at the same place, the game freezes.