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Chun-Li (MEGA UPDATE, updated 4/27/12) (Read 28809 times)

Started by Jmorphman, April 04, 2012, 08:06:16 pm
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Chun-Li (MEGA UPDATE, updated 4/27/12)
New #1  April 04, 2012, 08:06:16 pm
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Last Edit: April 15, 2018, 09:17:57 am by Jmorphman
Re: Chun-Li (MEGA UPDATE)
#2  April 04, 2012, 08:07:55 pm
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Re: Chun-Li (MEGA UPDATE)
#3  April 04, 2012, 08:08:43 pm
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FUCK YEAH !!! FINALLY !!! LEECHER MODE GO GO GO !!! :sugoi:
Re: Chun-Li (MEGA UPDATE)
#4  April 04, 2012, 08:13:48 pm
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Been waiting for this for a long time downloading now.
Re: Chun-Li (MEGA UPDATE)
#5  April 04, 2012, 08:16:31 pm
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Nice release, might just download mugen again to try this one out.  ;)

NoZ

Re: Chun-Li (MEGA UPDATE)
#6  April 04, 2012, 08:21:10 pm
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FUCK YEAH!!!!!!!!!!!
Re: Chun-Li (MEGA UPDATE)
#7  April 04, 2012, 08:22:32 pm
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Final Mission could get a noFG assertspecial, as seeing the shadow of the stage is not always very nice.
I really love this little eye wink in Shadow mode before each super. Plays great. Wonderful update. :)
Re: Chun-Li (MEGA UPDATE)
#8  April 04, 2012, 08:26:58 pm
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Final Mission could get a noFG assertspecial, as seeing the shadow of the stage is not always very nice.
It does, I just forgot to have it as "flag2 = NoFG", so it wasn't activating. Fixed.
Last Edit: April 05, 2012, 05:48:09 am by Jmorphman
Re: Chun-Li (MEGA UPDATE)
#9  April 04, 2012, 08:55:39 pm
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Shadow Lady VS Chunli in Watch mode, so I have no idea from which mode the bug came from, nor if it's an AI debug flood only or not :

Warning: Expression truncated to integer :Player Chun-Li in state 50 : 636.04168739565
Warning : player Chun-Li in state 636: changed to invalid state 636 (from state 50).

EDIT : any plans to edit Shadow Lady's voice with a different pitch ? Also, her winposes are strange at times for her. Seeing shadow Lady jumping and laughing "yataa" is really odd.
Last Edit: April 04, 2012, 09:03:03 pm by Cybaster
Re: Chun-Li (MEGA UPDATE)
#10  April 04, 2012, 08:58:34 pm
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Thanks very much for the share!!  :sugoi:
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
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Re: Chun-Li (MEGA UPDATE)
#11  April 04, 2012, 09:01:00 pm
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Re: Chun-Li (MEGA UPDATE)
#12  April 04, 2012, 09:01:05 pm
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Great news thanks!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Chun-Li (MEGA UPDATE)
#13  April 04, 2012, 09:02:56 pm
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Re: Chun-Li (MEGA UPDATE)
#14  April 04, 2012, 09:12:28 pm
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Other debug flood, using Shadow Lady vs Kusanagi.

Truncated to integer : In state 643: 643.[...numbers...]
In state 643 : changed to invalid state 643 (from state 643)

Also, at the moment this debug flood appeared, she jump super high out of screen (p2dist Y was at -400 or something like that) and fell back a second or two later. :ninja:

And when her AI starts Hyakuretsukyaku at mid distance (out of reach from the opponent), she'll never stop until she hits the opponent or gets hit.
Re: Chun-Li (MEGA UPDATE)
#15  April 04, 2012, 09:22:57 pm
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Warning: Expression truncated to integer :Player Chun-Li in state 50 : 636.04168739565
Warning : player Chun-Li in state 636: changed to invalid state 636 (from state 50).
Fixed.

EDIT : any plans to edit Shadow Lady's voice with a different pitch ? Also, her winposes are strange at times for her. Seeing shadow Lady jumping and laughing "yataa" is really odd.
It's like that in MvC. :P

Other debug flood, using Shadow Lady vs Kusanagi.

Truncated to integer : In state 643: 643.[...numbers...]
In state 643 : changed to invalid state 643 (from state 643)

Also, at the moment this debug flood appeared, she jump super high out of screen (p2dist Y was at -400 or something like that) and fell back a second or two later. :ninja:
Same thing as above, fixed.

And when her AI starts Hyakuretsukyaku at mid distance (out of reach from the opponent), she'll never stop until she hits the opponent or gets hit.
Fixed.
Re: Chun-Li (MEGA UPDATE)
#16  April 04, 2012, 09:35:27 pm
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Re: Chun-Li (MEGA UPDATE)
#17  April 04, 2012, 09:46:43 pm
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Nice, I would liked to see some missile shooting like in MvC but Final Mission so I wouldn´t complain :P and a different voice pitch for Shadow Lady could be a great idea
Chilling
Re: Chun-Li (MEGA UPDATE)
#18  April 04, 2012, 09:52:55 pm
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Re: Chun-Li (MEGA UPDATE)
#19  April 04, 2012, 09:58:58 pm
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Minor thing, but your readme refers to Chun Li as "NormalShadaloo" and Shadow Lady as "Kusanagi" at different points.

Character's all good, though.
Re: Chun-Li (MEGA UPDATE)
#20  April 04, 2012, 10:20:27 pm
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Thank you! I was so waiting this update!! Now testing!!!


Re: Chun-Li (MEGA UPDATE)
#21  April 04, 2012, 10:46:30 pm
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
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Re: Chun-Li (MEGA UPDATE)
#22  April 04, 2012, 11:31:55 pm
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Looking sweet so far.
Re: Chun-Li (MEGA UPDATE)
#23  April 05, 2012, 01:08:09 am
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-The AI still have some issues, like doing a non-stop Hyakuretsu Kyaku 'til someone hits her... or in case of an CPU controlled match will cause to lock the opponent in block animation.

-Particulary I dont like the superpause with Shadowlady, at first I thought it was a glitch... but if most people and specially you dig it, well I can handle that. Maybe if you put another effect besides the eye-shine like a back-ground portrait, shadaloo simbol or integrate it with the Super-FX would look better IMHO. Also now that I'm talking about non-mechanic issues I would like you to consider changing the voice for Shadowlady, maybe variying the pitch of the voice or givir her the original voice of the MvC series (zero Chun-Li, if I recall).

-Also in the readme when you introduce Shadowlady in the Mode Overview you call her Kusanagi :ninja:

More to come as I examine her further, thanks for this update man, Chunners never looked better! :sugoi:
Re: Chun-Li (MEGA UPDATE)
#24  April 05, 2012, 01:14:30 am
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-The AI still have some issues, like doing a non-stop Hyakuretsu Kyaku 'til someone hits her... or in case of an CPU controlled match will cause to lock the opponent in block animation.
Fixed.

-Particulary I dont like the superpause with Shadowlady, at first I thought it was a glitch... but if most people and specially you dig it, well I can handle that. Maybe if you put another effect besides the eye-shine like a back-ground portrait, shadaloo simbol or integrate it with the Super-FX would look better IMHO.
I'm considering shortening the superpause and sticking in the eye flash during the same time as the super spark is displayed, as PotS did with his Charlie. But I haven't decided either way.

Also now that I'm talking about non-mechanic issues I would like you to consider changing the voice for Shadowlady, maybe variying the pitch of the voice or givir her the original voice of the MvC series (zero Chun-Li, if I recall).
Meh, I think the voice is fine.

MDD

Re: Chun-Li (MEGA UPDATE)
#25  April 05, 2012, 01:21:35 am
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*Sees you released her, deletes Shadow Lady palettes*

Will try later.
Re: Chun-Li (MEGA UPDATE)
#26  April 05, 2012, 01:58:06 am
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Another curious thing happened at least twice when I fought her AI, when she's cornered and attemps a wall jump to scape from the corner she goes up and never falls, I can's seem to trigger this manually :ninja:
Re: Chun-Li (MEGA UPDATE)
#27  April 05, 2012, 02:17:45 am
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I fucking love this Chun Li, best on MUGEN for me so far, but I haven't messed with her much. Really nice work though man, the long wait was worth it.

EDIT: Why aren't your characters on Trinity MUGEN anymore? The latest version of your Ken, Joe and Kyo disappeared off the face of the internet and I wanted to re-download them
Last Edit: April 05, 2012, 02:45:16 am by Cazaki
Re: Chun-Li (MEGA UPDATE)
#28  April 05, 2012, 02:48:04 am
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They're on his site at MUGEN GUild. He disbanded a while ago after a disagreement. Course it couldn't be on good terms with everyone, figures tho.

But are there truly grown men in this world?!
Re: Chun-Li (MEGA UPDATE)
#29  April 05, 2012, 03:00:57 am
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Another curious thing happened at least twice when I fought her AI, when she's cornered and attemps a wall jump to scape from the corner she goes up and never falls, I can's seem to trigger this manually :ninja:

Encountered a simular thing myself in AI matches, vs first POTS's Ryu then Akuma. She was going along just dandy and then she jumped off the screen... "And was never seen again..."  :P Looks like a great release, can't wait to really sit down and play around with it.
Re: Chun-Li (MEGA UPDATE)
#30  April 05, 2012, 03:13:54 am
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Re: Chun-Li (MEGA UPDATE)
#31  April 05, 2012, 03:36:38 am
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i did her MAX super, Final Mission and the super portrait looks way off.

Re: Chun-Li (MEGA UPDATE)
#32  April 05, 2012, 03:38:47 am
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Re: Chun-Li (MEGA UPDATE)
#33  April 05, 2012, 03:38:59 am
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[State 5901, Turns Intro]

The above state has a misspelled trigger1. Doesn't crash Mugen, unfortunately.
Re: Chun-Li (MEGA UPDATE)
#34  April 05, 2012, 03:40:06 am
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i did her MAX super, Final Mission and the super portrait looks way off.



Did you change her portrait or any of her sprites and save it? That happened to me too.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#35  April 05, 2012, 03:40:50 am
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i did her MAX super, Final Mission and the super portrait looks way off.
http://i954.photobucket.com/albums/ae21/ZigZack843/mugen000-1.png
Are you testing it in Fighter Factory 3? Apparently the super spark stuff bugs out weirdly using FF3.

yes, i am, i should report this to virtualltek if that's the case

i did her MAX super, Final Mission and the super portrait looks way off.



Did you change her portrait or any of her sprites and save it? That happened to me too.

nope, i used her fresh out of the box.
Re: Chun-Li (MEGA UPDATE)
#36  April 05, 2012, 03:42:22 am
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That's strange. I remember changing her portrait in FF3 then saving it and it happened.

Then I DLed a fresh one and it seemed normal. then I copied the SFF to give Shadow Lady her own ports and then her super sparks went all over the place.

They look screwed up when I use FF3's testing thing but in normal mugen it looks fine.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#37  April 05, 2012, 03:50:53 am
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That's strange. I remember changing her portrait in FF3 then saving it and it happened.

Then I DLed a fresh one and it seemed normal. then I copied the SFF to give Shadow Lady her own ports and then her super sparks went all over the place.

They look screwed up when I use FF3's testing thing but in normal mugen it looks fine.

Oh, hohoho, yeah it's definitely the FF3 Testing.



already reported this to virtualltek
Re: Chun-Li (MEGA UPDATE)
#38  April 05, 2012, 03:53:37 am
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YESSSSSSSSSSSSSSSSSSSSSSSS
Re: Chun-Li (MEGA UPDATE)
#39  April 05, 2012, 04:02:28 am
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Good job, Froz. :)

Anyway, nothing else I can report right now.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#40  April 05, 2012, 10:58:27 am
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Another curious thing happened at least twice when I fought her AI, when she's cornered and attemps a wall jump to scape from the corner she goes up and never falls, I can's seem to trigger this manually :ninja:

Encountered a simular thing myself in AI matches, vs first POTS's Ryu then Akuma. She was going along just dandy and then she jumped off the screen... "And was never seen again..."  :P Looks like a great release, can't wait to really sit down and play around with it.

Nice release of Chun Li and Shadow Lady (really wished she have the missiles).
I think I experienced a similar situation whereby I pitted 2 Shadow Ladies against each other. The one at the corner jumps and disappeared off screen.
Re: Chun-Li (MEGA UPDATE)
#41  April 05, 2012, 11:41:26 pm
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Why when I change the ShadowLady portraits it changes the color of the effects? o_O (I'm using the new Fighter Factory to change these portraits)
Re: Chun-Li (MEGA UPDATE)
#42  April 05, 2012, 11:47:33 pm
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Check the last few posts. Froz had something similar as did I. FF3 seems to be connected to it.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#43  April 05, 2012, 11:50:04 pm
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Yep, this happens without using FF, I already saw it, thanks ;)
Last Edit: April 05, 2012, 11:54:28 pm by .Hades.
Re: Chun-Li (MEGA UPDATE)
#44  April 05, 2012, 11:50:47 pm
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I'm gonna try changing ports with Zcharcad. I'll let you all know what happens.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#45  April 05, 2012, 11:52:06 pm
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I tried to use ZCharCAD but it closes with an error and I couldn't use it :(
Re: Chun-Li (MEGA UPDATE)
#46  April 06, 2012, 06:18:43 am
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VirtualTek said it's because of linked palettes, in the update I will make them not linked. I will also include an option to make the eye spark appear during the super pause effect like PotS's Charlie.
Re: Chun-Li (MEGA UPDATE)
#47  April 06, 2012, 11:52:07 am
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Oki doki! :)
Re: Chun-Li (MEGA UPDATE)
#48  April 06, 2012, 01:09:06 pm
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I guess I need to try this out
Re: Chun-Li (MEGA UPDATE)
#49  April 07, 2012, 07:03:43 am
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Re: Chun-Li (MEGA UPDATE)
#50  April 07, 2012, 07:13:33 am
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My only question about this patch is why you decided to only minorly decrease the lighting leg's hitvels, i would figure you would decrease them enough to get in 5 hits.
Re: Chun-Li (MEGA UPDATE)
#51  April 07, 2012, 07:15:13 am
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My only question about this patch is why you decided to only minorly decrease the lighting leg's hitvels, i would figure you would decrease them enough to get in 5 hits.
It only gets 4 hits in CvS2. :P
Re: Chun-Li (MEGA UPDATE)
#52  April 07, 2012, 07:45:30 am
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Reasonable enough, I figured that would be your answer lol
Re: Chun-Li (MEGA UPDATE)
#53  April 07, 2012, 08:02:39 am
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Found something weird in update.

When you do Level 1 Senretsukyaku with Delay on, the level sound doesn't come out.
Re: Chun-Li (MEGA UPDATE)
#54  April 07, 2012, 08:13:38 am
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Re: Chun-Li (MEGA UPDATE)
#55  April 07, 2012, 02:12:00 pm
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Just asking:

Her movelist is splited in normal and evil mode, right?
Re: Chun-Li (MEGA UPDATE)
#56  April 07, 2012, 07:20:27 pm
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Re: Chun-Li (MEGA UPDATE)
#57  April 08, 2012, 01:24:51 am
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VirtualTek said it's because of linked palettes, in the update I will make them not linked. I will also include an option to make the eye spark appear during the super pause effect like PotS's Charlie.

How does one manage to do this? I mean make the eye spark appear a la PotS's Charlie?
Re: Chun-Li (MEGA UPDATE)
#58  April 08, 2012, 05:21:05 am
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Re: Chun-Li (MEGA UPDATE)
#59  April 08, 2012, 07:45:28 am
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  • Because Card Fighters Clash 2 wasn't quite as good
When you said you'll add an option I thought you'd set that in to a variable and then make like a manual or somethin like: "If you wanna have the Shadow-like eye spark go to 'here' in the . cns file and set variable 'var x' to 'value'" o.o
Re: Chun-Li (MEGA UPDATE)
#60  April 08, 2012, 07:46:06 am
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When you said you'll add an option I thought you'd set that in to a variable and then make like a manual or somethin like: "If you wanna have the Shadow-like eye spark go to 'here' in the . cns file and set variable 'var x' to 'value'" o.o
Ooooooooooooh.

It's in the palette config file. :P
Re: Chun-Li (MEGA UPDATE)
#61  April 08, 2012, 08:34:33 am
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After some testing, here's what I've come up with:

Spoiler: Feedback (click to see content)



- The ending of Final Mission Sucks. Make her appear in a way similar to her intro! >:(
- Give Shadow Lady different win poses. >:(

Spoiler, click to toggle visibilty
Re: Chun-Li (MEGA UPDATE)
#62  April 08, 2012, 08:36:59 am
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Re: Chun-Li (MEGA UPDATE)
#63  April 13, 2012, 07:32:40 am
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If anyone's having trouble with the small portrait of Shadow Lady conversion in FF3, I found a solution.

Simply change the Shadow Lady portrait's palette to the same color palette as Normal Chun-Li's.
That fixes it right up.


Edit: Forget what I posted. It makes it worse. >.<
Last Edit: April 13, 2012, 07:37:34 am by Knuckles8864
Re: Chun-Li (MEGA UPDATE)
#64  April 14, 2012, 12:41:38 am
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The newest update should've gotten rid of all the portrait problems, is it still happening?
Re: Chun-Li (MEGA UPDATE)
#65  April 14, 2012, 12:48:10 am
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You mean when you change the portrait in FF3? Then it's still happening.
Re: Chun-Li (MEGA UPDATE)
#66  April 14, 2012, 01:05:00 am
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Works for me. Try downloading the latest update of Fighter Factory?
Re: Chun-Li (MEGA UPDATE)
#67  April 14, 2012, 01:30:34 am
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Tried it, it still doesn't work for me. Maybe it's how I'm putting it in? How do you put the small portrait in correctly?

Edit: I can get the small portrait palette glow working with a simple exchange, but I don't want it in the menu's small palette to look like the original Chun.

I have updated Chun and FF3.

Any suggestions?
Last Edit: April 15, 2012, 06:43:25 am by Knuckles8864
Re: Chun-Li (MEGA UPDATE)
#68  April 28, 2012, 05:56:51 am
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SNT

Re: Chun-Li (MEGA UPDATE)
#69  April 28, 2012, 06:03:44 am
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So what was Mystery Meat anyway?  Or are you shy to let it slip because no matter what it is it can't live up to the premise of Team Rocket?
Re: Chun-Li (MEGA UPDATE)
#70  April 28, 2012, 06:11:24 am
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Mr. Mystery Meat is still in progress.
Re: Chun-Li (MEGA UPDATE)
#71  April 28, 2012, 08:40:57 am
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I have no idea. I thought people weren't having any problems anymore? If anyone is, please tell me.
You don't have to worry, I found a way. I just changed Chun-Li's main palette to Shadow Lady's.
Last Edit: April 28, 2012, 08:44:40 am by Knuckles8864

GOH

Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#72  April 28, 2012, 08:22:49 pm
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Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#73  April 28, 2012, 08:27:46 pm
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Nice combo you got there GOH. Has anyone thought of doing specifically themed combo video threads before?? It would be better than the scads of shit videos that litter YouTube.

And this is easily the best Chun Li Mugen currently has. Yup, she's a permanent addition in my roster. You gotta make a definitive Vega/Claw at one point!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#74  April 28, 2012, 08:52:03 pm
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No, Jmorphman will finish all his current WIP's then I will force him to make a PoTs styled Megaman :twisted:
Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#75  April 28, 2012, 09:05:39 pm
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Thanks for the update!
Huh, thought I fixed being able to juggle from Hoyokusen if you don't use the super jump cancel. Better increase the recovery time.

I was also gonna change the animation times for Senenshu, make it more like Alpha 2 (i.e. faster)

ALSO. I'm not sure you can link anything but light attacks from Hazanshu in SFIV; I will have to go double check.
Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#76  May 25, 2012, 04:00:53 am
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I found a strange glitch in Shadow Lady.

If you use Final Mission on two opponents at the same place, the game freezes.
Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#77  May 26, 2012, 03:41:07 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Chun-Li (MEGA UPDATE, updated 4/27/12)
#78  May 27, 2012, 04:25:21 am
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I found a strange glitch in Shadow Lady.

If you use Final Mission on two opponents at the same place, the game freezes.

Mostly a Mugen engine bug and it shouldn't happen, but a workaround is to drop one of the targets or make the attack an actual throw by hit definition.