Here is a more refined move list idea
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<COMMAND MOVES/COMBO STRINGS>
.Double Face Kick F/B, 2k (Near Opponent)
.Position Change F/B, 2p (Near Opponent)
.Soul Thrust F, y
.Glorious Demon God Fist F, z
.Left Splits Kick F, a
.Right Splits Kick F, b
.Oni Stomp D, c (While Opponent is downed)
.Abolishing Fist DF, y
.Entrails Smash DF, x
.Roundhouse B, c
.Heel Drop DF, b, b
.Spinning Backfist B, z
.Leaping Side Kick F, F, F, c (Can also be done by pressing c while running)
.Acute Pain x+y
.Left Right Combo x, y
.Demon Slayer x, y, y
.Front kick to jab a, x
.Agony Spear a, x, b
.Twin Pistons DF, X, y
.Demons Wrath B, a, x, b, y
.Rampaging Demon B, y, b, x
<SPECIAL>
.Demon God Fist (EX) D, DF, F, p
.Rising Sun (EX) D, DB, B, k
.Slaughter Hook (EX) D, DB, B, x (x, y for EX)
.Slaughter High Kick (EX) D, DB, B, y (y, z for EX)
.Devastator D, DB, B, z (x, z for EX)
.Mist Step F, N, D, DF or F, N, DF
<During Mist Step>
.Dragon Uppercut x
.Dragon Uppercut to Middle Kick a
.Dragon Uppercut to Spinning Low Kick b
.Rising Uppercut (EX) y
.E.W.G.F y (Press simultaneously)
.Hell Lancer a
.Spinning Demon b, b
<SUPERS>
.Lightning Uppercut(MAX) F, B, DB, D, DF, F, p
<Lv3 SUPERS>
.Devil Beam D, DF, F, D, DF, F, pp
.10 Hit Combo (Variable) D, DF, F, D, DF, F, pk
Devil beam will possibly be based off of his tekken 7 rage art.
Sorry but no Flash Punch Combo as the Last hit looks.... strange.
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(https://i.imgur.com/fDp0dML.gif)(https://i.imgur.com/mE8kGAi.gif)
First one is at normal speed while the second shows you each frame at 10 ticks each.
also for 10 Hit Combo i'm going to make it more like Geese/rock's Deadly rave. Reason being is that the 10 Hit Combo was very powerful in the source game. so it makes sense for it to use super meter IMO. Commands and details to possibly change at a later date.
any opinions on this?
Sorry but no Flash Punch Combo as the Last hit looks.... strange.
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(https://i.imgur.com/fDp0dML.gif)(https://i.imgur.com/mE8kGAi.gif)
But... that's still a cool move... Having it even if it has a wonky animation right now is better than not including the combo at all.
And agreed for the 10-hit combo costing super meter. Even if I rarely get those damn Howard motions right :|
Just my 2 cents; keep rocking it, man! :D
that edit is not good at all tbh redux.
feedback:
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very choppy frames over all, lots of static areas especially in the torso, weird shifting, broken anti-aliasing, etc.
try looking at cvs ryu for a better example on how an idle should animate. keep practicing till you get it right but i would not recommend that type of hand movement at all.
Even if you put =99?
Hopefully this will give you an idea of how to figure out
what values you'll need for ground.hittime, guard.hittime
To match the frame data
(https://image.ibb.co/mPmDob/C_Data_Users_Def_Apps_App_Data_INTERNETEXPLORER_Temp_Saved_Images_hqdefault_1.jpg) (https://imgbb.com/)
Yes even at 99 still wont go past +1.
Thats def strange, i just upped the guardtime on gabriella to see if it would work and it did, are u using divine kfm template? can u post the hitdef?
Yes i'm using the Divine kfm template.
Here is the hitdef
[State 200, Hit]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = AnimElem = 3
attr = S, NA
damage = ceil(ifElse(fvar(11) * 21 < 7, 7, fvar(11) * 21)), 0
guardflag = M
hitflag = MAF
ID = 200
getpower = 50 * !var(20), 30 * !var(20)
givepower = 30, 30
priority = 4, Hit
pausetime = 8, 8
guard.pausetime = 8, 8
sparkNo = -1 + 0 * (var(33) := 8010)
guard.sparkNo = -1 + 0 * (var(34) := 8000)
sparkXY = -10 + 0 * (var(35) := 65), var(36):=-82
hitsound = S2, 0
guardsound = s130, 0
animType = Light
air.animType = Back
fall.animType = Back
ground.type = High
air.type = Low
ground.slidetime = 12 + 2 * var(9)
ground.hittime = 17 + 2 * var(9)
guard.hittime = 12
ground.velocity = -5.5
guard.velocity = -5.5
ground.cornerPush.velOff = 0
guard.cornerPush.velOff = 0
air.cornerPush.velOff = 0
air.velocity = -2.6,-7
air.hittime = 120
yaccel = .58
fall = 0
fall.recover = 1
fall.recoverTime = 120
palFX.time = 12 * var(9)
palFX.add = 255,255,255
palFX.sinAdd= -255,-255,-255,48