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M.U.G.E.N Screenshots V3 (Read 4113195 times)

Started by Berry, May 13, 2014, 03:05:14 am
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Re: M.U.G.E.N Screenshots V3
#4321  August 20, 2016, 09:21:46 pm
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Re: M.U.G.E.N Screenshots V3
#4322  August 21, 2016, 12:12:32 am
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Awesome stuff, so this is how the stage works.
Re: M.U.G.E.N Screenshots V3
#4323  August 21, 2016, 12:20:37 am
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Re: M.U.G.E.N Screenshots V3
#4324  August 21, 2016, 11:05:16 am
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yeah, amazing ^_^
Re: M.U.G.E.N Screenshots V3
#4325  August 21, 2016, 05:23:43 pm
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Slowly getting through my roster
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: M.U.G.E.N Screenshots V3
#4326  August 22, 2016, 03:40:25 am
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Can't wait for the Vs M. Bison moment with that "Final Battle" message in a better stage.
Beware the Dark Wolf once more!
Re: M.U.G.E.N Screenshots V3
#4327  August 23, 2016, 05:30:32 pm
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Been playing a lot of Brave Frontier, Seven Knights & Fantasy War Tactics these past few days.
Gave me inspiration for making a concept for a lifebar
Re: M.U.G.E.N Screenshots V3
#4328  August 24, 2016, 09:38:30 am
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"A man's past is his business!"
Re: M.U.G.E.N Screenshots V3
#4329  August 24, 2016, 07:31:05 pm
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Clone Yagami likes what he sees


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Re: M.U.G.E.N Screenshots V3
#4330  August 24, 2016, 07:56:36 pm
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Those unfinished creations that you don't know if you want to finish them or not.
Re: M.U.G.E.N Screenshots V3
#4331  August 27, 2016, 08:34:36 am
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Rolento's Stage
Based on Skyscraper Under Construction from Super Street Fighter IV, his stage from Street Fighter Zero 2, and Final Fight.
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[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Last Edit: August 27, 2016, 05:19:37 pm by Takato-kun
Re: M.U.G.E.N Screenshots V3
#4332  August 27, 2016, 12:59:41 pm
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Hey, you're back! Glad to see you're still around, mate.
Re: M.U.G.E.N Screenshots V3
#4333  August 27, 2016, 04:12:26 pm
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Just showing the Super Finish effect I'm using
Beware the Dark Wolf once more!
Re: M.U.G.E.N Screenshots V3
#4334  August 27, 2016, 05:50:30 pm
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  • so i herd taht mudkip howard is PREDICTABLE!
    • Chile
    • sf2zero.blogspot.com/
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Re: M.U.G.E.N Screenshots V3
#4335  August 27, 2016, 10:40:28 pm
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I took a month off, came back and fixed the bug plaguing my Mu1.1 beam code clip detection.

Liang-Barsky line clipping in Mugen is go! I may have a couple tweaks in order, and need to double check straight line intersections, then adding the beam radius/thickness. But it works beautifully.



Red target marker is where an invisible helper with the hit box will be drawn. Yellow will be used as the fail over. I should be able to do any kind if straight beam with minimal effort, whether the size, angle, head or tail positions changes, etc. Also gives me no worries on hitting the mugen helper limit, or worry about local coords, or drawing hundreds of hit boxes.
Re: M.U.G.E.N Screenshots V3
#4336  August 27, 2016, 10:49:47 pm
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nice stuff chrono-san since you came back how about Cell's sprites I'm curious about them.
Re: M.U.G.E.N Screenshots V3
#4337  August 28, 2016, 01:06:25 am
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Cell's sprites are far along, easily enough to make a mugen character, but just not enough to make my mugen character. I need to do more basics/specials and walk cycle sprites so his different stances have some meaning to them. I might start on him after I finish my EB conversions but that'll be after Trunkz and moving 16/Garlic/Krillin to the new commonFX standard my characters are using(hopefully will only take a couple days each). The main sheet though is by GokuThePower, so if you are interested in them you may want to reach out to him.

Getting the new BeamSys and CommonFX (and by association Trunkz 2.0) is my main focus for now.  If/when I decide to do a beam demo using the code from the screens above, I'll show off one of Cell's Energy/Ki/Range/Alien Stance Supers as a first real showing of him I guess. I'll probably throw up a big WIP thread too for everything I'm doing.
Re: M.U.G.E.N Screenshots V3
#4338  August 28, 2016, 01:07:45 am
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Rolento's Stage
Based on Skyscraper Under Construction from Super Street Fighter IV, his stage from Street Fighter Zero 2, and Final Fight.


That is cool looking concept you got going on. Also, welcome back!
Re: M.U.G.E.N Screenshots V3
#4339  August 28, 2016, 01:12:34 am
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The main sheet though is by GokuThePower, so if you are interested in them you may want to reach out to him.
He's still around, I see. It's been a while since I heard from him here.

Good progress. :)
Will you make a tutorial about that? Maybe a topic in the Tips, Tricks and Tutorials to code that stuff. It looks and sounds complicated.
Re: M.U.G.E.N Screenshots V3
#4340  August 28, 2016, 01:53:04 am
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Definitely, I just want to get a good looking beam example or two before I say v1.0 of the code is done. The theoretical v2 would incorporate a beam struggle addition but I don't even want to think of that right now, in fact I dont even want to think at all right now!