Want to dance and fight at same time?
Well, there's one person who can help ya with this:
(https://s-media-cache-ak0.pinimg.com/originals/3c/af/ad/3cafadba783155ac71262d22b7bcd81c.jpg)
DEE-JAY!!!
Spoiler: Important (click to see content)
A brand new character with a giant revamp for his moveset.. Enough to be a very new character :)
And a apologize gift from me because of that whole time dissapeared ^^
Real life issues can be a fuckin' pain you know!
Contain also potential new elements who will be used on the released characters [FINALLY A SUPER JUMP SPARK]
Enough shit-chatting, let's play! :)
DOWNLOAD? "SHOWTIME!!" (http://www.mediafire.com/file/cjuyunarsgabggj/DeeJay.zip) DOWNLOAD!!
(http://i.imgur.com/h9fj7up.png)
(http://i.imgur.com/76bjBid.png)
[Sorry for the lack of shots, I want to make a video soon of him.. Probably me or Swagga Kings with his potential review of this new DeeJay :) ]
Spoiler: MOVELIST, CREDITS AND YADA, YADA, YADA (click to see content)
"Your problem is the lack of Rythm!!" - Dee Jay
==========================================================================================
The always-smiling fun and heartwarming fighter shows his rythm now in VS. Style!
=========== Ok.. you already know what I want to ask ===============
Ok, you already know I've released a veeeeeery old version of a VS Styled Deejay.. But this time I've updated him in a way you can say it's a brand new character.
Dee Jay is one of my favorite SF characters, fun and always happy[doens't matter the situation he NEVER stops to smile]. I always imagined he could have a great moveset for a VS game. He is fast and balanced :)
============================= DEE JAY'S STORY ===================================
PLAY ANY STREET FIGHTER GAME WITH DEE JAY AVALIABLE!
==========================================================================================
=================================== MOVELIST =============================================
==========================================================================================
[X-Ability]:
"Cheerful musican fighter"
BASIC SYSTEM:
======[SYSTEM MOVES]:
Super Jump: D, U [Only "U" after you hit a launcher]
Dash/Hop Backward: FF/BB
Advancing Guard: 2 PUNCHES in Guard
Overwhelming Landing: HP/HK after a Weak-to-Strong chain
COUNTER-ATTACK(Finally I can put a decent and easy Counter-Attack on characters): F, LP+LK/MP+MK when in defense (Power Cost = 1000)
####################### SPECIAL MOVES #########################
Air Slash: [C]B,F + Punch
Machine Gun Uppercut: F,D,DF + Punch
Double Rolling Sobat: F,D,DF + Kick
JackKnife Maximum: [C]D,U + Kick [Air Ok]
####################### HYPER COMBOS ##########################
MACH SLASHER: D,DF,F + 2 Punches
SOBAT CARNIVAL: D,DB,B + 2 Kickes
CLIMAX BEAT: D,DF,F + 2 Kickes
OBS: I've fusioned the styles of Machine Gun Uppercut and Sunrise theme Super in the new Machine Gun Uppercut special. I don't like the way of how the Sunrise Theme super was maded in original game.
* - LEVEL 3
** - LEVEL 3 OMEGA COMBO
!!!!! - WARNING!! USE THAT IF YOU ARE REALLY SURE OF VICTORY!! THAT MOVE CAN TAKE A HILARIOUSLY DAMAGE, BUT WILL MAKE YOU HAVE ONE FUCKING PIXEL OF HP! [And a whole world destroyed]
Holy Shit - This is a Hyper Taunt. It's a joke move but...
[C] Charge for 2 seconds
- GOD: For Keeping me alive!
- MOTHER AND FATHER: Unnecessary to explain :)
- VS STYLE DEBUTS TEAM: For helped me much![But in this case like Maki and some other chars, I worked alone, I want to give to you guys a break, you deserve this, you guys deserve a vacations(Especially Gknux19, he work hard on real life :P] XD]
- WILLIANS "MR KARATE JKA" CHICO: My Sensei on MUGEN!
- N-64 MARIO: For his DeeJay!
- FINAL BURN ALPHA: for the additional sprites!
- BEXIMUS: For the FX and some codes from his old releases! And obviously for making Capcom Universe, the best VS based fangame on MUGEN, who inspired me to start this project! You rock man!
- DOLPHIN: For TvC fx! :D
- GLADIACLOUD: For much of his suggestions for Sasquatch :) :)
- TRAWEEZIE: Because of your Capcom Universe streamings, my motivation is back! Thanks man! :D
- The Ghost Killer: For bug testing!! You rock man!
- Swagga Kings: For the preview videos man! Funny and awesome! :D
- Gui007: For preview videos also! :D
- MUGEN FIGHTERS GUILD: For feedbacks and support!
- ELECBYTE: For MUGEN
- CAPCOM®: For Street Fighter® Franchise
- YOU: For downloaded this! :D
= AND A VERY SPECIAL THANKS FOR "LUISDUDE4/WALRUSLUI" FOR HIS ENCOURAGMENT, MOTIVATING ME(Spriting or Coding) AND ESSENTIAL SUPPORT ON MY PROJECT! YOU ROCK MAN! WROTE MY WORDS, YOU WILL MAKE A EXCEPTIONAL WORK ON CAPCOM UNIVERSE FULLGAME CHARACTERS MAN! YOSHA! :D =
Well, nice DeeJay, but I do have some serious feedback.
-First, his Marakasas. They doesn't sounds.
-And secondly... F*cking Infinite combo. Really, it's hard to execute cause it takes a lot of time to kill (Good damage dampener) and strick timing, but it IS infinite. And it IS deadly.
(http://i.imgur.com/GMEf22n.png)
(http://i.imgur.com/Y8T7EzH.png)
It is possible DeeJay to encode for afto-combing to really SEE, what IS this infinite combo.
Spoiler, click to toggle visibilty
-First, put THIS in State 0 (Stance).
[State 0, 4]
type = ChangeState
trigger1 = prevstateno = 1231 && time = 14
value = 240
ctrl = 0
-Secindly, put THIS into State 240 (Medium Kick).
[State 0, 4]
type = ChangeState
trigger1 = enemy, movetype = H && animelemtime(4)=3 && movehit
value = 1228
ctrl = 0
-Corner your target, trip it with Crouching Hard Kick, instantly combo it into Hard Double Rolling Sobat and watch a great show... XD
But WARNING! It doesn't work on everyone. For example, KFM DO manage to land before getting one of the hits.
(http://i.imgur.com/3atzJeK.png)
And yes. A parody on GameBoy Color palette. I'm a pervert lately... XD
Still, nice DeeJay. Good luck in polishing!