About State Controllers
All state controllers have two optional parameters, "persistent" and "ignorehitpause". These must be set to integer constants. Unless otherwise specified, any other numeric state controller parameter can be specified with an arithmetic expression.
In all cases, if setting a parameter with an expression, you should be careful that the expression does not evaluate to bottom, as in this case the parameter will be set to 0.
AfterImage (http://mugenguild.com/forum/topics/afterimage-sctrls-169347.0.html)
AfterImageTime (http://mugenguild.com/forum/topics/afterimagetime-sctrl-169973.0.html)
AllPalFX (http://mugenguild.com/forum/topics/palfx-and-allpalfx-sctrl-169974.0.html)
AngleAdd (http://mugenguild.com/forum/topics/angleadd-sctrl-169986.0.html)
AngleDraw (http://mugenguild.com/forum/topics/angledraw-sctrj-169975.0.html)
AngleMul (http://mugenguild.com/forum/topics/anglemul-sctrl-169987.0.html)
AngleSet (http://mugenguild.com/forum/topics/angleset-sctrl-169976.0.html)
AppendToClipboard (http://mugenguild.com/forum/topics/displaytoclipboard-and-appendtoclipboard-sctrl-169988.0.html)
AssertSpecial (http://mugenguild.com/forum/topics/assertspecial-sctrls-169174.0.html)
AttackDist (http://mugenguild.com/forum/topics/attackdist-sctrl-169989.0.html)
AttackMulSet (http://mugenguild.com/forum/topics/attackmulset-sctrls-169886.0.html)
BGPalFX (http://mugenguild.com/forum/topics/palfx-and-allpalfx-and-bgpalfx-sctrl-169974.0.html)
BindToParent (http://mugenguild.com/forum/topics/bindtoparent-sctrl-170087.0.html)
BindToRoot (http://mugenguild.com/forum/topics/bindtoroot-sctrl-169293.0.html)
BindToTarget (http://mugenguild.com/forum/topics/bindtotarget-sctrl-170088.0.html)
ChangeAnim
ChangeAnim2 (http://mugenguild.com/forum/topics/changeanim-and-changeanim2-sctrl-169930.0.html)
ChangeState (http://mugenguild.com/forum/topics/changestate-sctrl-169312.0.html)
ClearClipboard (http://mugenguild.com/forum/topics/clearclipboard-sctrl-170089.0.html)
CtrlSet (http://mugenguild.com/forum/topics/ctrlset-xctrl-170090.0.html)
DefenceMulSet (http://mugenguild.com/forum/topics/defencemulset-sctrls-169136.0.html)
DestroySelf 1.0 + 1.1b (http://mugenguild.com/forum/topics/destroyself-sctrls-169887.0.html)
DisplayToClipboard (http://mugenguild.com/forum/topics/displaytoclipboard-and-appendtoclipboard-sctrl-169988.0.html)
EnvColor (http://mugenguild.com/forum/topics/envcolor-sctrl-170117.0.html)
EnvShake (http://mugenguild.com/forum/topics/envshake-sctrl-170118.0.html)
Explod 1.0 + 1.1b (http://mugenguild.com/forum/topics/explode-sctrls-169499.0.html)
ExplodBindTime (http://mugenguild.com/forum/topics/explodbindtime-sctrl-170132.0.html)
ForceFeedback (http://mugenguild.com/forum/topics/forcefeedback-sctrl-170133.0.html)
FallEnvShake (http://mugenguild.com/forum/topics/fallenvshake-sctrl-170134.0.html)
Gravity (http://mugenguild.com/forum/topics/gravity-sctrl-169889.0.html)
Helper 1.0 + 1.1b (http://mugenguild.com/forum/topics/helper-sctrl-169754.0.html)
HitAdd (http://mugenguild.com/forum/topics/hitadd-sctrl-169890.0.html)
HitBy (http://mugenguild.com/forum/topics/hitby-sctrl-170135.0.html)
HitDef (http://mugenguild.com/forum/topics/hitdef-sctrls-169450.0.html)
HitFallDamage (http://mugenguild.com/forum/topics/hitfalldamage-sctrl-170136.0.html)
HitFallSet (http://mugenguild.com/forum/topics/hitfallset-sctrl-170137.0.html)
HitFallVel (http://mugenguild.com/forum/topics/hitfallvel-sctrl-170138.0.html)
HitOverride (http://mugenguild.com/forum/topics/hitoverride-sctrl-170151.0.html)
LifeAdd (http://mugenguild.com/forum/topics/lifeadd-sctrl-170153.0.html)
LifeSet (http://mugenguild.com/forum/topics/lifeset-sctrl-170154.0.html)
ModifyExplod (http://mugenguild.com/forum/topics/explod-modifyexplod-sctrls-1-0-1-1b-169499.0.html)
MoveHitReset (http://mugenguild.com/forum/topics/movehitreset-sctrl-170168.0.html)
NotHitBy (http://mugenguild.com/forum/topics/nothitby-sctrls-170075.0.html)
Null (http://mugenguild.com/forum/topics/null-sctrls-169156.0.html)
Offset (http://mugenguild.com/forum/topics/offset-sctrl-170169.0.html)
PalFX (http://mugenguild.com/forum/topics/palfx-and-allpalfx-sctrl-169974.0.html)
ParentVarAdd (http://mugenguild.com/forum/topics/parentvaradd-sctrl-170170.0.html)
ParentVarSet (http://mugenguild.com/forum/topics/parentvarset-sctrl-170171.0.html)
Pause (http://mugenguild.com/forum/topics/pause-sctrl-170172.0.html)
PlayerPush (http://mugenguild.com/forum/topics/playerpush-sctrl-170173.0.html)
PlaySnd (http://mugenguild.com/forum/topics/playsnd-sctrls-169020.0.html)
PosAdd (http://mugenguild.com/forum/topics/posadd-sctrl-170183.0.html)
PosFreeze (http://mugenguild.com/forum/topics/posfreeze-sctrl-170184.0.html)
PosSet (http://mugenguild.com/forum/topics/posset-sctrl-170185.0.html)
PowerAdd (http://mugenguild.com/forum/topics/poweradd-sctrl-169892.0.html)
PowerSet (http://mugenguild.com/forum/topics/powerset-sctrl-170186.0.html)
Projectile 1.0 + 1.1b (http://mugenguild.com/forum/topics/projectile-sctrl-169755.0.html)
RemapPal 1.0 + 1.1b (http://mugenguild.com/forum/topics/remappal-sctrls-169145.0.html)
RemoveExplod (http://mugenguild.com/forum/topics/removeexplod-sctrls-170074.0.html)
ReversalDef (http://mugenguild.com/forum/topics/reversaldef-sctrls-169195.0.html)
ScreenBound (http://mugenguild.com/forum/topics/screenbound-sctrl-169605.0.html)
SndPan (http://mugenguild.com/forum/topics/sndpan-sctrl-170187.0.html)
SelfState (http://mugenguild.com/forum/topics/selfstate-sctrl-169313.0.html)
SprPriority (http://mugenguild.com/forum/topics/sprpriority-sctrls-169511.0.html)
StateTypeSet (http://mugenguild.com/forum/topics/statetypeset-sctrl-170182.0.html)
StopSnd (http://mugenguild.com/forum/topics/stopsnd-sctrl-170202.0.html)
SuperPause (http://mugenguild.com/forum/topics/superpause-sctrl-170203.0.html)
TargetBind (http://mugenguild.com/forum/topics/targetbind-sctrl-170204.0.html)
TargetDrop (http://mugenguild.com/forum/topics/targetdrop-sctrl-170205.0.html)
TargetFacing (http://mugenguild.com/forum/topics/targetfacing-sctrl-170206.0.html)
TargetLifeAdd (http://mugenguild.com/forum/topics/targetlifeadd-sctrl-169891.0.html)
TargetPowerAdd (http://mugenguild.com/forum/topics/targetpoweradd-sctrl-169929.0.html)
TargetState (http://mugenguild.com/forum/topics/targetstate-sctrl-169309.0.html)
TargetVelAdd (http://mugenguild.com/forum/topics/targetveladd-sctrl-170207.0.html)
TargetVelSet (http://mugenguild.com/forum/topics/targetvelset-sctrl-170208.0.html)
Trans 1.0 + 1.1b (http://mugenguild.com/forum/topics/trans-sctrls-169500.0.html)
Turn (http://mugenguild.com/forum/topics/turn-sctrls-169178.0.html)
VarAdd (http://mugenguild.com/forum/topics/varadd-sctrls-169280.0.html)
VarRandom (http://mugenguild.com/forum/topics/varrandom-sctrls-169279.0.html)
VarRangeSet (http://mugenguild.com/forum/topics/varrangeset-sctrls-169277.0.html)
VarSet (http://mugenguild.com/forum/topics/varset-sctrls-169278.0.html)
All things Variables. A Variables Tutorial (http://mugenguild.com/forum/topics/all-things-variables-a-variable-tutorial-129930.0.html)
VelAdd (http://mugenguild.com/forum/topics/veladd-sctrl-170209.0.html)
VelMul (http://mugenguild.com/forum/topics/velmul-sctrl-170210.0.html)
VelSet (http://mugenguild.com/forum/topics/velset-sctrls-169328.0.html)
VictoryQuote (http://mugenguild.com/forum/topics/victoryquote-sctrl-170211.0.html)
Width (http://mugenguild.com/forum/topics/width-sctrl-170306.0.html)
Zoom 1.1b Exclusive (http://mugenguild.com/forum/topics/zoom-sctrl-11b-exclusive-170111.0.html)
Spoiler: Deprecated State Controllers (click to see content)
GameMakeAnim (http://mugenguild.com/forum/topics/gamemakeanim-sctrls-169439.0.html)
HitVelSet (http://mugenguild.com/forum/topics/hitvelset-sctrl-170152.0.html)
MakeDust (http://mugenguild.com/forum/topics/makedust-sctrl-170156.0.html)
Background / stage documentation
Overview
Description of stage settings (http://mugenguild.com/forum/topics/overview-and-description-stage-settings-stages-169992.0.html)
Info Group 1.0 + 1.1b (http://mugenguild.com/forum/msg.2178472)
Camera Group 1.0 + 1.1b (http://mugenguild.com/forum/msg.2178475)
PlayerInfo Group (http://mugenguild.com/forum/msg.2180617)
Bound Group (http://mugenguild.com/forum/msg.2180618)
StageInfo Group (http://mugenguild.com/forum/msg.2180623)
Shadow Group 1.0 + 1.1b (http://mugenguild.com/forum/msg.2180619)
Reflection Group (http://mugenguild.com/forum/msg.2180621)
Music Group (http://mugenguild.com/forum/msg.2180622)
Description of background elements (http://mugenguild.com/forum/topics/description-background-elements-stages-170278.0.html)
Format or background elements (http://mugenguild.com/forum/topics/format-background-elements-stages-170279.0.html)
Static background elements (http://mugenguild.com/forum/topics/static-background-element-parameters-stages-170281.0.html)
Animated background elements (http://mugenguild.com/forum/topics/animated-background-elements-stages-170282.0.html)
Parallaxing background elements (http://mugenguild.com/forum/topics/parallaxing-background-elements-stages-170283.0.html)
Advanced Parameters (http://mugenguild.com/forum/topics/advanced-parameters-stages-1-0-1-1b-170302.0.html)
Other background element types (http://mugenguild.com/forum/topics/other-background-element-types-stages-170303.0.html)
Background controllers (http://mugenguild.com/forum/topics/background-controllers-stages-170304.0.html)
Simple Example (http://mugenguild.com/forum/topics/simple-example-stages-170305.0.html)
Storyboard documentation
Overview
Terminology (http://mugenguild.com/forum/topics/overview-and-terminology-story-169993.0.html)
Getting Started
Cutscenes Events (http://mugenguild.com/forum/topics/getting-started-cutscenes-events-story-170240.0.html)
Trying It Out (http://mugenguild.com/forum/topics/trying-it-out-story-170241.0.html)
Viewing Storyboards (http://mugenguild.com/forum/topics/viewing-storyboards-story-170242.0.html)
Storyboard Basics (http://mugenguild.com/forum/topics/storyboard-basics-story-170243.0.html)
Testing Your Storyboard (http://mugenguild.com/forum/topics/testing-your-storyboard-story-170244.0.html)
Parameter Reference
Info Parameter Reference
SceneDef Parameter Reference (http://mugenguild.com/forum/topics/-info-parameter-reference-scenedef-parameter-reference-story-170245.0.html)
Scene Parameter Reference (http://mugenguild.com/forum/topics/scene-parameter-reference-story-170248.0.html)
Font Documentation
Overview
Terminology (http://mugenguild.com/forum/topics/overview-and-terminology-fonts-170002.0.html)
FNT v2 def file
Bitmap fonts (http://mugenguild.com/forum/topics/fnt-v2-def-file-and-bitmap-fonts-fonts-170124.0.html)
ASCII character reference (http://mugenguild.com/forum/topics/ascii-character-reference-fonts-170125.0.html)
TrueType Fonts (http://mugenguild.com/forum/topics/truetype-fonts-fonts-170126.0.html)
One thing I'd suggest is making it open in a new window instead of expanding in the thread. I have to scroll to the bottom of the image to move the horizontal slide bar left and right. Then scroll back up. And if you miss exactly what youre looking for, gotta go back down and adjust.
Maybe like this?Spoiler, click to toggle visibilty
(http://network.mugenguild.com/justnopoint/class/CVS2%20Guidelines.png) (http://network.mugenguild.com/justnopoint/class/CVS2%20Guidelines.png)
Gah, mine still expands out.
Below are a list of questionable items. Are these ONLY in 1.1? Or where these simply excluded from the 1.0 DOCs and added later?
MUGEN Console (http://network.mugenguild.com/justnopoint/1.1docs/mconsole.html)
Format of background elements (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#format-of-background-elements)
Spoiler, click to toggle visibilty
An example for specifying a static background element is as follows.
[BG my_element_name]
type = normal
spriteno = 0,0
start = 0,0
delta = .5, .5
mask = 0
This example displays sprite 0,0 from the background's SFF file at an initial position of 0,0. For each unit of camera movement, the sprite will move .5 stage units.
Every background element is defined by a group starting with a header [BG my_element_name]. my_element_name should be replaced with a distinct and descriptive name, as the group header is what will be displayed in error messages.
Parameters are to be specified in the lines following the group header.
I saw nothing changed in
CNS Format
Coordinate space notes
Fonts
Languages and localization
Looping BGM guide
Sprite standard
Storyboard documentation
Trigger List
Below are things I know are 1.1 exclusive or altered for 1.1
Interpolation (http://network.mugenguild.com/justnopoint/1.1docs/air.html#id4)
State Controller:
Explod (http://network.mugenguild.com/justnopoint/1.1docs/sctrls.html#id28)
ReMapPal (http://network.mugenguild.com/justnopoint/1.1docs/sctrls.html#id63)
Trans (http://network.mugenguild.com/justnopoint/1.1docs/sctrls.html#id81)
Stage Docs:
Info Group (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#id4)
Camera Group (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#id5)
Shadow Group (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#id9)
Parallaxing background elements (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#id16)
Advanced Parameters (http://network.mugenguild.com/justnopoint/1.1docs/bgs.html#id17)
Is this everything? Am I missing anything?
I don't think this is enough to need 1.1 icons. I'll probably add a color and/or (1.1b) next to anything dealing with 1.1 specific documentation