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Re: Ibuki Released- Blue Mary Updated

 November 09, 2020, 09:10:32 pm View in topic context
avatar  Posted by gamespy  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 am
 Board: Your Releases, 1.0+

This Ibuki is an excellent character.

The only problem that I found with her is that some attacks would miss her. For example, I have Hibiki by 2Dee4ever&gui0007. And the EX version of her QCF + P special move is a 2 hit combo. But after the 1st hit, Ibuki would drop to the ground without getting the 2nd hit.

Other than that, she is quite great.
    

Re: Fei-Long

 January 15, 2016, 11:40:06 am View in topic context
avatar  Posted by gamespy  in Fei-Long  (Started by 2Dee4ever October 08, 2014, 07:48:50 am
 Board: Your Releases, 1.0+

I think what happened was that you confused some of the posters by talking about the updates here instead of in the WIP section. So when they opened the topic, they probably assumed that you posted the updated version of Fei-Long in your very 1st post.

Speaking of, his Gekirinken super move looks great.
    

Re: ShinRei's W.I.Ps

 October 12, 2015, 02:52:23 am View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Also I might add if anyone would like to make pals for Hibiki. I can't find her template on any of the pages though if someone doesn't mind posting it. Hibiki is in need of the gold eyes pals if you see where I'm going with thissss.
A palette template for Hibki was not posted.

The characters who have them in this topic are King, Yun, Yang, Genjuro, Guy, Sakura and Karin.
    

Re: ShinRei's W.I.Ps

 August 30, 2015, 01:16:39 am View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Perfect its the right color now I just need the others have any idea? Also you said.. "I used" You have a Yun with Genei Jin?
I do not have a Yun with that super art.

What I actually did was look at the afterimage option in the system file. By changing the 3 numbers in the palcontrast, you will then change the colors of the images that trail the characters during their super moves.
    

Re: ShinRei's W.I.Ps

 August 28, 2015, 03:08:34 pm View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

For the Genei Jin afterimages, I used this combination for the palcontrast:

84, 212, 192
    

Re: Pots styled Fei-Long beta

 August 28, 2015, 12:44:26 am View in topic context
avatar  Posted by gamespy  in Fei-Long  (Started by 2Dee4ever October 08, 2014, 07:48:50 am
 Board: Your Releases, 1.0+

I say that Fei Long's CVS sprites should be the same size as the ones from his Alpha 3 appearance.

In the video that you posted, the CVS character looks very small in comparison to his Alpha 3 counterpart.
    

Re: ShinRei's Custom King beta

 August 09, 2015, 03:45:48 am View in topic context
avatar  Posted by gamespy  in ShinRei's Custom King beta (Started by 2Dee4ever August 07, 2015, 03:25:00 am
 Board: Your Releases, 1.0+

* It seems as if King floats when she does the Surprise Rose, especially with the HK version. And she kicks twice while in the air.

* There is a slight pause when King performs the Mirage Kick. She dashes forward, pauses for a bit, then kicks multiple times.

* The MAX version of the Illusion Dance has a much shorter startup. The flash ends almost as fast as it starts and King performs the forward leap very quickly.

* The MAX version of the Silent Flash does not have the character illusion effect. Also, if I trip a character and perform King's MAX version of the Silent Flash immediately after, the opponent will magically move closer to King.

* King's Venom Shot does quite a lot of block damage.
    

Re: Kof 02um Kyokugenryu gym (released)

 July 25, 2015, 12:33:04 am View in topic context
avatar  Posted by gamespy  in Kof 02um Kyokugenryu gym (released) (Started by k6666orochi July 15, 2015, 12:32:20 am
 Board: Your Releases, 1.0+

An excellent conversion of the '02 UM stage.

Well done.
    

Re: Terry Bogard by Memo UPDATE 12 NOV 2014

 November 13, 2014, 10:46:47 am View in topic context
avatar  Posted by gamespy  in Terry Bogard by Memo UPDATE 14 NOV 2014 (Started by Memo November 12, 2014, 03:55:19 am
 Board: Your Releases, 1.0+

This is an excellent Terry.

The only problem that I found so far is that you cannot defeat an opponent with the Rising Force. The opponent will act as if they have 1% of their life after the move.

Other than that, you did a great job.
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 September 15, 2014, 11:17:00 am View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Hibiki looks decent so far.

The suggestion that I would make is to take away the "YA!" sound effects when she sheathes her sword after her Distance Slash special move. In Capcom vs SNK 2, Hibiki only shouts when she pulls out her sword to create the slash effect. In fact, the "YA!" sound effect is used for the HP version of the Distance Slash.
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 September 14, 2014, 01:46:32 pm View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Yun's Genei Jin has green afterimages following him. Also, it does not stop when he is attacked by the opponent. And given how small the super bar was in the Street Fighter 3 series, I would say that it is a Level 1 only super move.

Rose had a similar scenario in Street Fighter Alpha 2 as she had the Soul Illusion super move and could still perform Custom Combos. So I would say that Yun should have both moves as they are very similar to each other but they have different priorities.

Alright I need your help guys... Can I get some pots style font for these supers??
1st set I need
"You-hou"
"Sourai-Rengeki"
"Genei-jin"
"Raijin-Mahken"
I think you forgot his "Hiten Souryuu-Jin."
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 September 11, 2014, 07:52:03 pm View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

    

Re: ShinRei's W.I.P "Pots King"

 September 07, 2014, 06:37:13 pm View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Ah snaps someone knows King like me? haha. It's just her surprise rose super just added "phantom" to it hence it the original games "surprise rose" was a super move later made into a special.
I had an idea that it was that move but I always knew it as Surprise Rose in both the Art of Fighting and King of Fighters series. "Phantom Rose" is a great way to differentiate it from the regular special move.

I know about those Hibiki. I meant in this pots style or whatever I should call it. I'm really steering more to characters that have color separation that's why I like the sprites I have because she can easily get cvs colored sprites. I'll compile the two sets and see which I like better
I do not believe that anyone has created a Hibiki in that style. So feel free to do your own.
    

Re: ShinRei's W.I.P "Pots King"

 September 04, 2014, 02:51:53 am View in topic context
avatar  Posted by gamespy  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

Just a lil update of some things I did recently.. Made some changes here and there. Added some thangs. First look at her level 3 "Venom Shot". "Still working on it". Phantom Rose is next.. Then finally Secret Mirage (Her best move in any game have to have it).. I've learned a lot since I started, though I still have a lot to work on so you can expect plenty noob errors. I do plan to use those as experience.
What move is that one?

I know of her Venom Shot and Secret Mirage but I do not recall King having a move called "Phantom Rose."
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 August 10, 2014, 09:03:23 pm View in topic context
avatar  Posted by gamespy  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects



I like the font that was used in this screencap.
    

Re: Haohmaru (updated 07/28/2014)

 August 04, 2014, 12:45:27 am View in topic context
avatar  Posted by gamespy  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, 1.0+

Uhmmm. I don't know man. Seiou Zan was a LV3 Super on CvS2. I think the movement should remain as such. Sorry :(
No worries. It seemed like a more powerful super move to me hence why I made the suggestion.

And it's actually the other way around in Neo Geo Battle Coliseum in that the Seiou Zan is a Level 1 super move while the Tenha: Fujin Zan is a Level 2 super move.
    

Re: Haohmaru (updated 07/28/2014)

 August 03, 2014, 08:59:00 pm View in topic context
avatar  Posted by gamespy  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, 1.0+

In regards to his movelist, Haohmaru's version of the Issen seems more like a Level 3 super move to me.

A move like that is generally seen a character's most powerful move, especially when the background changes as it did in Haohmaru's version. And in the Samurai Shodown series, it's quite strong as well.

I would have had his Tenha: Seiou Zan as a Level 2 only move while making his Issen his Level 3 super move.
    

Re: Haohmaru (updated 07/28/2014)

 July 31, 2014, 01:07:37 am View in topic context
avatar  Posted by gamespy  in Haohmaru (updated 07/28/2014)  (Started by Chazzanova July 25, 2014, 01:59:07 pm
 Board: Your Releases, 1.0+

This is an excellent Haohmaru.

I liked how you incorporated the air version of his Senpuu Retsu Zan from Samurai Shodown 3 into his movelist. All he is missing is his air version of the Resshin Zan.

The only thing that seems different is his standing HP. He does not have the dramatic pause effect from Capcom vs. SNK 2. Was this intentional?

Other than that, it's an excellent conversion. Well done.
    

Re: Terry Bogard P.o.t.S Style Open beta

 May 01, 2014, 08:29:00 pm View in topic context
avatar  Posted by gamespy  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

It's a solid beta. This is what I found.

* The regular Power Charge's command is actually B, DB, D, DF, F + Kick instead of the DB, F + Punch that you listed in the Readme. And I cannot use the 3 hit version.
* The EX version of the Power Wave causes the opponent to bounce against the wall in an odd fashion.

In terms of moves, what about his Power Stream? You thought about giving Terry that super move?

Good job so far.
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 April 08, 2014, 01:21:01 am View in topic context
avatar  Posted by gamespy  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

I think hes talking about the super where he grabs his hand charges the lightning and goes thru the opponent leaving a trail of lightning nd the opponent behind him i think warusaki3 or byakko has it. It is a pretty cool move
That is actually 1 of Benimaru's regular super moves from the CvS series. It's the Denei Spark.

In regards to his HSDM from KOF 2002, perhaps you could change it to a Level 1 super move instead of having it use 3 levels.