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beterhans

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Messages by beterhans

    

Re: Al Azif Ex Mortis(updated on 2018-5-31)

 September 18, 2023, 05:21:04 pm View in topic context
 Posted by beterhans  in Al Azif Ex Mortis(updated on 2018-5-31) (Started by Eiton December 27, 2017, 02:43:04 am
 Board: Your Releases, 1.0+

Unsure if this is because of IKEMEN but there are often situations where the opponent can't get sucked into the black hole, like say if its off the edge of the stage, and they get pulled indefinitely and the match cannot continue.



should be IKEMEN isssue.
tested on Mugen 1.1 works fine
    

Re: Arcade II by Vegaz

 September 08, 2023, 05:20:02 am View in topic context
 Posted by beterhans  in Arcade II by Vegaz (Started by Vegaz_Parrelli August 31, 2021, 06:41:11 pm
 Board: Your Releases, 1.0+

Great stage :)
just got an idea, may be should put some SFII or KOF cabinet there :)
    

Re: How do I fix this mugen char error

 September 04, 2023, 03:05:36 am View in topic context
 Posted by beterhans  in How do I fix this mugen char error (Started by Superduperfart August 22, 2023, 03:27:27 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Various Parallaxing stages 1.1 (opengl)

 September 03, 2023, 05:25:59 pm View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

    

Re: Various Parallaxing stages 1.1 (opengl)

 August 29, 2023, 06:17:59 am View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

@beterhans
Since I'm already a big fan of your TWS stage edits, I definitely gave your edit a try and unfortunately got an error. Not sure what it means, but I've never had an error with any of your other edits/ stages. Just letting you know.


Thanks from your log it only says failed to load BG. I guess you used wrong file name.
please delete all 3 file and start from begining.
1. download original rar file (3 file inside)
2. 3 file name have no _ (you error logs shows the file name have _)
3. edit the Otherworldly Forest.def (no _ underline)
4. remove containt of Otherworldly Forest.def and copy in the new one from previous post.
    

Re: Various Parallaxing stages 1.1 (opengl)

 August 28, 2023, 07:11:40 pm View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

HI Vogel
Now you are one of my favourite stage maker

so I start to edit one of your work to adopt my True widescreen (TWS standard)

-Otherwolrdy forest (TWS and Vibrancy edit)-

and added some vibrancy to it
hope you like it

no sff change
no music change
all code change

https://www.youtube.com/watch?v=tEbESwqaX6Q


copy and paste all of the following code and overwrite to try it

Spoiler, click to toggle visibilty

    

Re: Various Parallaxing stages 1.1 (opengl)

 August 27, 2023, 06:53:30 pm View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

really nice set.

Thanks for sharing
    

Re: Any way to tone down the A.I?

 August 13, 2023, 05:13:08 am View in topic context
 Posted by beterhans  in Any way to tone down the A.I? (Started by Dunderbolt August 09, 2023, 05:34:04 am
 Board: M.U.G.E.N Configuration Help

    

Kirino - Mugen 1.1 AI and Widescreen Patch

 August 06, 2023, 08:46:56 am View in topic context
 Posted by beterhans  in Kirino - Mugen 1.1 AI and Widescreen Patch (Started by beterhans August 06, 2023, 08:46:56 am
 Board: Edits & Addons 1.0+

KOUSAKA Kirino (高坂 桐乃) from Dengeki Bunko Fighting Climax (Oreimo) by YU-TOHARU (ゆ~とはる)
is a high quality source accuracy work. but it was made for WIN MUGEN and previous AI patch is not compatible for the latest version.

Video preview:


so this patch is here to address the issue:
need original version (2021-07-19) by YU-TOHARU (ゆ~とはる)

this update include:
auto adapte 4:3 and 16:9 without change any code like localcoord
AI Patch for Kirino version 2021-Jul-19
AI Level is at a bit above average, used some Misaka's code and some code from Eperion

Performance tweaks:
Jump hitbox changes misplaced anger projectile tweaks
Removed last round BGM to save space
Ball Animation for Tomoka by Infantry00

How to use:
Download the original work by YU-TOHARU (ゆ~とはる)
here:
http://shakesdream.web.fc2.com/

Select "MUGEN" => "Chars キャラ" => click Kirono's portrait.

you will need to select kirino.rar (file date is 2021-07-19)
Download my patch here

https://www.patreon.com/posts/kirino-mugen-1-1-87222237

copy all files in patch and overwrite orignal files. then it should work in your Mugen 1.1 for now.



    

Re: How to remove floor bounce

 July 31, 2023, 12:15:18 pm View in topic context
 Posted by beterhans  in How to remove floor bounce (Started by natmugen July 06, 2019, 02:16:19 am
 Board: M.U.G.E.N Configuration Help

Can someone tell me where to find the hitdef?

LESSARD provided way to edit individual attack
for example you have attacker A and Receiver B
the code is in Attack A's individual attack.

if the Attacker A having 30 attacks you need change 30 time.

if you want to make the whole game like this I don't know if there is a switch for that....


    

Re: help size chars on stage

 July 31, 2023, 12:10:34 pm View in topic context
 Posted by beterhans  in help size chars on stage (Started by oscar123 July 30, 2023, 04:26:14 pm
 Board: M.U.G.E.N Configuration Help

I have created a stage. The size of this is perfect and its accessories. The problem is the characters. They look very small inside the stage. What option is there to make the characters that fight look bigger without affecting the size of the stage? stage?.do not zoom, nor is it normal in these, I want to know if there is any option that enlarges the characters in the stages

if you mean parameter in stage def that affect character size.

zoom is 1st
other is localcoord ratio

all will affect stage size
    

Re: Zooming/Center on a winner of a round

 June 26, 2023, 05:48:55 am View in topic context
 Posted by beterhans  in Zooming/Center on a winner of a round (Started by Tiger-Boy February 18, 2023, 02:23:08 am
 Board: M.U.G.E.N Configuration Help

No

it's here

Spoiler, click to toggle visibilty
Thank you.
This is in the system.cns file, right?
Where should it be added? On each win animation?
Also, is this for MUGEN or IKEMEN?


No this is for KO / Loser
when Loser is on ground, use the screenbound to tell camera don't foucs on him/her.

so must add into loser's KO state 5150
    

Re: Zooming/Center on a winner of a round

 June 22, 2023, 06:58:51 am View in topic context
 Posted by beterhans  in Zooming/Center on a winner of a round (Started by Tiger-Boy February 18, 2023, 02:23:08 am
 Board: M.U.G.E.N Configuration Help

Is this the code you are referring to:
Spoiler, click to toggle visibilty
No

it's here

;====================<K.O.>====================
[StateDef 5150]
type = L
movetype = H
physics = N
sprpriority = -3

[State 5150, ChangeAnim]
type = ChangeAnim
trigger1 = !Time
value = 5150

[State 5150, Screen]
type = ScreenBound
trigger1 = Anim != 171
value = 0



you can set the trigger1 to
trigger1 = 1
    

Re: Character of the Month: May 2023 Voting

 June 20, 2023, 05:08:31 pm View in topic context
 Posted by beterhans  in Character of the Month: May 2023 Voting (Started by DeathScythe June 20, 2023, 03:36:24 pm
 Board: Contributions of the Month

Eltnum :)
    

Re: Character of the Month: May 2023 Nominations

 June 07, 2023, 07:45:12 am View in topic context
 Posted by beterhans  in Character of the Month: May 2023 Nominations (Started by DeathScythe June 02, 2023, 05:23:40 am
 Board: Contributions of the Month

Eltnum by nanananaya   - 1
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 06, 2023, 06:46:12 pm View in topic context
 Posted by beterhans  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

thanks

now it can work
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 06, 2023, 10:36:22 am View in topic context
 Posted by beterhans  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

Im able to run the tool

but not able to load any character


Try open your Akiha


Try open my saber
    

Re: Ryu/Ken 1.0 Release + Updates

 May 29, 2023, 06:37:17 am View in topic context
 Posted by beterhans  in Ryu/Ken 1.0 Release + Updates (Started by Burn(0) May 29, 2023, 06:19:21 am
 Board: Your Releases, 1.0+

Thanks

there are some of the most quailty and interesting edits in recent years

    

Re: [Mugen 1.1 Character] Eltnum from Melty Blood: Type Lumina [2023.5.14 Updated]

 May 16, 2023, 03:56:26 pm View in topic context

Enable all my characters to react to Eltnum's moon driver



Search 'Eiton' as keywords in -2 statedef

add following

Code:
;NaNaya Type
trigger3 = Enemynear,StateNo = 920 && Enemynear,AnimExist(8002) && Enemynear,Time < 4


video demo
https://www.youtube.com/watch?v=H9HKlPcSiqE
    

Re: [Mugen 1.1 Character] Eltnum from Melty Blood: Type Lumina [2023.5.14 Updated]

 May 14, 2023, 04:30:50 pm View in topic context

Congratulations
From your previous video I know this is the best of your work.

Im so impressed you assembled the FX so perfectly. it reduced the code complexity a lot

-feedback
the command list doesn't have moon skills

I made a review video for your character
https://www.youtube.com/watch?v=USFzqn0-9rI