I was playing with several superheroes games for the GBA emulator. So, in this case, I rip the Training Level of the game Fantastic Four: Flame On!, and adding others sprites try to transform it into a MUGEN stage.It has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.STAGE DOWNLOADhttp://www.mediafire.com/file/lpauivel31gloef/F4TrainingFacility+Stage1.1%261.0.rar
Nice stage man.Some points that I could see:Your stage is not symmetrical.Code: boundleft = -460boundright = 390If it is an animated BG, the parameters (mask, spriteno; trans) are not necessaryCode: [BG WATER]type = animspriteno = 3,0actionno = 2mask = 1layerno = 0start = 364,73delta = 0.99,1trans = noneThe characters move on their floor with parallax.Thanks for your release. Keep working on more stages.
ELECTR0 said, March 11, 2019, 02:41:20 amNice work!Thanks man.Master Yoda said, March 13, 2019, 08:33:17 pmNice stage man.Some points that I could see:Your stage is not symmetrical.Code: boundleft = -460boundright = 390If it is an animated BG, the parameters (mask, spriteno; trans) are not necessaryCode: [BG WATER]type = animspriteno = 3,0actionno = 2mask = 1layerno = 0start = 364,73delta = 0.99,1trans = noneThe characters move on their floor with parallax.Thanks for your release. Keep working on more stages.Thanks, I really appreciate the feedback.I can answer the first point and take note of the rest.The stage is not symmetric on purpose, I did it so that the limit between "interior" and "exterior" is centered at the beginning of a battle. I could have extended the backgrounds to maintain an harmony, but it did not seem bad that the advantage is on the side of the "local character".