;------------------------------------------------------------------------------------------------------
[Statedef 2000]
movetype = A
anim = 2000
sprpriority = 3
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
[State 0, VelSet]
type = VelSet
trigger1 = time = 0
x = 7
y = 0
[State 0, VelSet]
type = VelSet
trigger1 = frontedgedist < 20
x = 0
y = -7
[State 0, VelSet]
type = VelSet
trigger1 = pos y >= screenpos Y + 20
x = -7
y = 0
[State 0, VelSet]
type = VelSet
trigger1 = parentdist X = -5
x = 0
y = 7
[State 0, ChangeState]
type = ChangeState
trigger1 = parentdist Y = 0
trigger2 = parentdist X = -5
value = 2001
;------------------------------------------------------------------------------------------------------
[Statedef 2001]
movetype = I
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 0