The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Street Fighter Alpha 4 (Archived) => Topic started by: BC on February 22, 2010, 05:32:07 am

Title: Rose (RAGE VIDEO)
Post by: BC on February 22, 2010, 05:32:07 am
Rose(sfa4 project)
I started her a couple of weeks ago, haven't made much progress other than standing basics done. My mini team have been sorting out the lifebars, screenpack, and training stage and I've been coding the bars and sorting out my homepage lol ^_^ hopefully I'll get back on track soon.

Rose will have the new system of 3 power levels, Dizzy and guard break. Here are some screenies:
those bars are a work in progress not finished everything on them yet, powerbar & rage bar will be at the bottom

(http://img683.imageshack.us/img683/5928/mugen2m.png)(http://img138.imageshack.us/img138/7500/mugen1.png)
(http://img96.imageshack.us/img96/9555/mugen0cd.png)(http://img199.imageshack.us/img199/8306/mugen3m.png)


Title: Re: Rose (sfa4 project)
Post by: SOLIDUS SNAKE on February 22, 2010, 05:37:32 am
That Rose is like fire and those bars are just awesome. looking forward to the completion of this project. :sugoi:
Title: Re: Rose (sfa4 project)
Post by: Duo Solo on February 22, 2010, 06:36:54 am
Can't wait to see her focus attack.
Title: Re: Rose (sfa4 project)
Post by: Luis Alejandro on February 22, 2010, 06:53:17 am
 ???
Title: Re: Rose (sfa4 project)
Post by: Rajaa Retired on February 22, 2010, 07:08:13 am
He obviously hasn't been following Blackchaos' creations, and obviously didn't see the, "A," which stads for, "Alpha," in the title of this thread. He's not the first person to make this mistake, as far as I know.
Title: Re: Rose (sfa4 project)
Post by: Hadoabuser on February 22, 2010, 07:17:37 am
I wonder how long it'll take for u to get over these bars.  ::)
Title: Re: Rose (sfa4 project)
Post by: Blade Art on February 22, 2010, 07:22:39 am
great I love rose gameplay
Title: Re: Rose (sfa4 project)
Post by: Cybaster on February 22, 2010, 08:39:01 am
Nice. :)

Will you try to add some glow on the scarf during her attacks. Would be nice with the hitsparks and all.
Title: Re: Rose (sfa4 project)
Post by: BC on February 22, 2010, 03:56:18 pm
He obviously hasn't been following Blackchaos' creations, and obviously didn't see the, "A," which stads for, "Alpha," in the title of this thread. He's not the first person to make this mistake, as far as I know.

That was actually the name of my old site.  :blush:

@ Cybaster - I'm not a graphics guy but if I can find someone to do it for me then sure *finish that stage Ryon I got another job for ya* XD
Title: Re: Rose (sfa4 project)
Post by: Psycho Krusher on February 22, 2010, 05:03:37 pm
Will you add her SF4 Ultra as a RAGE attack maybe?


Great to see you're working on her  :sugoi:
Title: Re: Rose (sfa4 project)
Post by: GalFord on February 23, 2010, 01:37:29 am
I applaud your choice of character.

After playing with your Ryu, Guy and Adon I'm confident you won't screw her up... although I'm interested to see what her 'Rage' Attack will be!

Good up the good work, I'll be waiting eagerly to give feedback on her! (Not that I'm a Rose nut or anything!)
Title: Re: Rose (sfa4 project)
Post by: videoman on February 23, 2010, 10:02:15 pm
Will she have Illusion Spark and Soul Orb!
Title: Re: Rose (sfa4 project)
Post by: BC on February 24, 2010, 02:17:04 am
Her Rage Ultra has been thought up a while ago, wether it includes what you asked in your question you'll have to wait and see  :sneaky:
Title: Re: Rose (sfa4 project)
Post by: Mechy on February 24, 2010, 01:12:56 pm
aw, i wanted t.hawk

whatever, hope this will be good BC. looking forward to it
Title: Re: Rose (sfa4 project)
Post by: Margouki on February 27, 2010, 06:26:35 pm
Hi BC, how are you? I hope fine.
Rose!, that's great, the first woman of the game, congratulations!
Keep going that way, and we all been waiting Rose's release.
Have a nice day :)
Title: Re: Rose (sfa4 project)
Post by: BC on February 27, 2010, 07:22:17 pm
I'm Good thanks!

Yes I've finally broken my female character virginity, about time :smoking:

Quote
Have a nice day

Same to you
Title: Re: Rose (sfa4 project)
Post by: Nnaajj on February 27, 2010, 07:34:30 pm
Finally, a female character from you, lol.
She's looking good, and the lifebars really fit the game. And maybe an idea for a rage move is make her strangle the enemy with that scarf (or whatever you call it) of hers.
Title: Re: Rose (sfa4 project)
Post by: BC on February 28, 2010, 12:30:42 am
Update:

-All basics done
-Intro done
-Reflect light version done

The stage will be the official sfa4 training stage, it looks plain at the moment because its a wip - glow type lazers were added but I removed them for the update screenshots - Thanks to Ryon for taking on the stage.

There will be a special training menu where you can check damage, combo damage, highest combo, stun ect. (just like in sf4)
It will only be available on the training stage.

I plan to add a training dummy too which will also be a selectable guest bonus character who i shall edit and sfa4'ify.

The training stage will have an intro too.

screenie time:

(http://img695.imageshack.us/img695/4804/mugen0x.png)(http://img169.imageshack.us/img169/7051/mugen1h.png)(http://img196.imageshack.us/img196/244/mugen4n.png)(http://img214.imageshack.us/img214/4632/mugen3k.png)(http://img148.imageshack.us/img148/9534/mugen2n.png)(http://img34.imageshack.us/img34/8737/mugen6j.png)



Spoiler, click to toggle visibilty
Title: Re: Rose (sfa4 project)
Post by: Ryon on February 28, 2010, 12:35:51 am
i made the stage. so you know its gonna be quality!

[/selfadvertising]
Title: Re: Rose (sfa4 project)
Post by: Master Yoda on February 28, 2010, 12:52:08 am
nice bro!  :)

I have waited for your version of her for a long time! ;P
Title: Re: Rose (sfa4 project)
Post by: SOLIDUS SNAKE on February 28, 2010, 12:55:20 am
Wow!, just pure excitement for me and yeah his Rose will be much welcomed to the party. :sugoi:
Title: Re: Rose (sfa4 project)
Post by: O Ilusionista on February 28, 2010, 12:59:59 am
hey, I loved those lifebars :)
Title: Re: Rose (sfa4 project)
Post by: BC on February 28, 2010, 05:51:14 am
nice bro!  :)

I have waited for your version of her for a long time! ;P
                                                                                                               
Thanks, I noticed quite a few people voted for her in the poll so I couldn't resist lol
Title: Re: Rose (sfa4 project)
Post by: BC on March 03, 2010, 01:09:58 am
As I like to show what I've done no matter how much or little, progress is progress so here are some more screenshots for you guys:

(http://img220.imageshack.us/img220/6761/mugen1j.png)(http://img34.imageshack.us/img34/84/mugen0oy.png)(http://img203.imageshack.us/img203/9462/mugen6l.png)(http://img22.imageshack.us/img22/1060/mugen4u.png)(http://img171.imageshack.us/img171/4632/mugen3k.png)(http://img408.imageshack.us/img408/259/mugen2.png)

If you would like to see a short demo of Rose using the Reflect Visit here:
http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/ (http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/) 
it's not an official site or anything, but soon sfa4 will have an official place
Title: Re: Rose (sfa4 project)
Post by: Psycho Krusher on March 03, 2010, 01:37:20 am
Looks cool, but why blue flames?
Title: Re: Rose (sfa4 project)
Post by: BC on March 03, 2010, 01:59:23 am
Because that's what colour the flames are in sfa.

(http://i47.tinypic.com/1z2zxft.png)
Title: Re: Rose (sfa4 project)
Post by: SOLIDUS SNAKE on March 03, 2010, 03:08:07 am
The more original content the better it feels. Blue flames are super bc :sugoi:
Title: Re: Rose (sfa4 project)
Post by: Chatman on March 03, 2010, 03:28:14 am
As I like to show what I've done no matter how much or little, progress is progress so here are some more screenshots for you guys:

(http://img220.imageshack.us/img220/6761/mugen1j.png)(http://img34.imageshack.us/img34/84/mugen0oy.png)(http://img203.imageshack.us/img203/9462/mugen6l.png)(http://img22.imageshack.us/img22/1060/mugen4u.png)(http://img171.imageshack.us/img171/4632/mugen3k.png)(http://img408.imageshack.us/img408/259/mugen2.png)

Haaawt!
Title: Re: Rose (sfa4 project)
Post by: Psycho Krusher on March 03, 2010, 10:15:46 am
Because that's what colour the flames are in sfa.

http://i47.tinypic.com/1z2zxft.png
Oh, didn't know that. Sorry.
Title: Re: Rose (sfa4 project)
Post by: PersonDude on March 03, 2010, 12:04:31 pm
Looks real nice so far BC!

Lookin' forward to checkin' out the final product. Can't wait. :)
Title: Re: Rose (sfa4 project)
Post by: ZolidSone on March 04, 2010, 02:29:44 am
Nice to see that you're creating Rose. I personally think this will be the best one because they aren't many good SFA conversions of her. Can't wait to see more.
Title: Re: Rose (sfa4 project)
Post by: Cybaster on March 04, 2010, 12:24:51 pm
they aren't many good SFA conversions of her.
You rather mean there aren't ANY. :P
And yeah, that's mostly why I'm eagerly waiting for BC's version. :)
Title: Re: Rose (sfa4 project)
Post by: jamielashley on March 04, 2010, 05:43:49 pm
they aren't many good SFA conversions of her.
You rather mean there aren't ANY. :P
And yeah, that's mostly why I'm eagerly waiting for BC's version. :)

There are versions of Rose SFA done many years ago...trying to recall the name of the author, just they were never any good. Its interesting how you managed to get the reflect done using the same hadouken sprites, was this hard coded into Rose (i.e does here SFF contain the sprites) ? Or is there another way to do it ??
Title: Re: Rose (sfa4 project)
Post by: BC on March 04, 2010, 07:47:05 pm
Reflect is easy. Yup I included Ryu's hadouken in her .sff. She will have every projectile throwing character (in the game's) projectile sprites so she can successfully reflect the exact one back....well its not technically the same one ;)

In short: p2's projectile gets overriden using hitoverride when it makes contact with the helpers blue clsn then the helper sends back a projectile of its own around the point and position p2's projectile ends so it creates the illusion of being reflected.

Wether I release Rose out of game or not I'm still deciding if that's the case I will have to send back a projectile that looks the same for everyone. (prob a purple&green coloured one)
Title: Re: Rose (sfa4 project)
Post by: jamielashley on March 05, 2010, 06:40:58 pm
Okay, makes sense then. Wanted to use that same idea with the cvs2 rose sprites, but to find the time...plus I've got dudley almost complete.

Best of luck with the project. I would have kept it full game, but we'll all wait and see
Title: Re: Rose (sfa4 project)
Post by: Ulisan on March 07, 2010, 02:36:40 am
 Seem sily to ask, but, i'll do it!

 - Will Rose have Focus Attack (chargeable) and his Ultra Ilusion spark?
Title: Re: Rose (sfa4 project)
Post by: BC on March 07, 2010, 07:54:11 pm
1) No lol

2) Maybe (you will have to wait and find out).


p.s you mean her not his, as Rose is female :P
Title: Re: Rose (sfa4 project)
Post by: BC on March 08, 2010, 05:11:00 pm

progress update
What's done:
Aura Soul Spark lvl  1
Aura Soul Throw lvl 1
Soul Spark
She now reflects her own projectile type
Basic throw
Winpose (not shown)

Side note: Don't pay attention to damage, they are temp at the moment and will be adjusted.

(http://img706.imageshack.us/img706/6273/mugen4.png)(http://img535.imageshack.us/img535/9165/mugen5h.png)
(http://img692.imageshack.us/img692/9534/mugen2n.png)(http://img132.imageshack.us/img132/2359/mugen3xu.png)

Misc screenshots:

(http://img705.imageshack.us/img705/9720/mugen1u.png)(http://img132.imageshack.us/img132/2405/mugen6p.png)
(http://img638.imageshack.us/img638/9875/mugen0.png)

Title: Re: Rose (sfa4 project)
Post by: O Ilusionista on March 08, 2010, 06:04:54 pm
Nice effects, dude.

Keep the good work.

Will she have any of her NVC moves?
Title: Re: Rose (sfa4 project)
Post by: BC on March 08, 2010, 10:03:27 pm
Thanks  .(O).  :)

Unfortunately I've never played the game nor can find any videos of Rose in the game either :(

Unless you got links to her NxC moves I'll never know what they are.


Also for everybody:
I made some custom super charge fx in PI they eventually explod with gold looks nice. Might make a video of it in action if anyone is curious

(http://i45.tinypic.com/2hnueqq.png) 


Title: Re: Rose (sfa4 project)
Post by: jamielashley on March 09, 2010, 02:03:27 am
Of course we're curious! this is the first complete looking Rose on the mugen market
Title: Re: Rose (sfa4 project)
Post by: Cybaster on March 09, 2010, 09:19:19 am
I'm sure you can find videos of NxC Rose on youtube.
Anyway, looks nice, and I agree, we want a video ! ;P
Title: Re: Rose (sfa4 project)
Post by: BC on March 09, 2010, 11:13:15 am
It's not great quality because I used live stream but the frame rate and sound is ok.

Here's the video:

http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/

(click the play button near the volume button because sometimes it doesn't work clicking the large play button on the video window... well for me anyway. Also that plus you don't really wanna be redirected to livestream.com.


If you get an annoying advert message just click the video at any position in the time window like forward or rewind it and it should go....I prob wont be using livestream again :P
)

Aura Soul Spark needs voice on activation still.
Added pause to KO, need to add it for supers too.
Title: Re: Rose (sfa4 project)
Post by: O Ilusionista on March 09, 2010, 01:49:37 pm
http://www.youtube.com/watch?v=fd10HgqxW_Y at 7:44, but she haven`t used any of her new moves (its a Tarot Card throw)

You can search for more videos: http://www.youtube.com/results?search_query=namco+x+capcom+rose&search_type=&aq=0
Title: Re: Rose (sfa4 project)
Post by: BC on March 10, 2010, 05:12:40 pm
Thanks .(O). I'll check those out.

Aura Soul Throw all levels done
superpause fx now vary in colour depending on strength. (blue lvl1 green lvl2 red lvl3)

(http://img93.imageshack.us/img93/4804/mugen0x.png)(http://img202.imageshack.us/img202/9199/mugen1o.png)(http://img59.imageshack.us/img59/7888/mugen2s.png)
(http://img202.imageshack.us/img202/6273/mugen4.png)(http://img718.imageshack.us/img718/2730/mugen5.png)
(http://img651.imageshack.us/img651/3096/mugen6.png)(http://img718.imageshack.us/img718/5291/mugen7.png)
Title: Re: Rose (sfa4 project)
Post by: jamielashley on March 11, 2010, 02:28:51 am
quick question, the super background looks good, but how does it compare on a non-black background? It looks bright and very flashy
Title: Re: Rose (sfa4 project)
Post by: BC on March 11, 2010, 01:21:53 pm
I'm not sure what you mean by that, the super background as in the KO background ?


Ok guys I need some suggestions:

I'm kinda confused what I should do regarding Soul Illusion super, because each character will have Custom Combo system implemented, so that move seems to have lost its purpose in my opinion... So what should I do ?... remove custom combo system ?....Or keep it and not bother with Soul Illusion ?....

Or keep both ?

Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: Cybaster on March 11, 2010, 02:16:51 pm
Well, if all chars have custom combo, I don't see why Rose would still need Soul Illusion, as the move would be useless.
Yun lost his Genei Jin super when going from SF3 to CVS2, so you might want to remove Soul Illusion and try to make up a new super for her.

Just my two cents.
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: c001357 on March 11, 2010, 02:17:22 pm
alpha rose had both
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: Psycho Krusher on March 11, 2010, 03:54:10 pm
Remove Soul Ilusion. This + custom combo would be an overkill imo.
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: Garuda on March 11, 2010, 04:11:29 pm
But they are 2 different moves! they do look similar and work in a similar way, but Soul Illusion is much more powerfull!
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: BC on March 11, 2010, 05:30:28 pm
I know it's just someones opinion but in one of the FAQ's it says:

"Her Soul Illusion super has lost ALL of its effectiveness. But we'll learn that A3 Rose doesn't require A2
Rose's strengths in order to win."

Further quote

"As mentioned in the introduction, Rose's Soul Illusion has lost its most
powerful purpose in Alpha 3.  It no longer does insane amounts of blocked
damage like in Alpha 2.  It no longer does any damage, period! "

" It's only useful for breaking your opponent's guard meter." 
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: BC on March 12, 2010, 01:05:53 am
All supers ALL levels done now. (obviously haven't done soul illusion)

I've decided, untill lots of people protest :P, to keep out soul illusion and give her just the custom combo. I'll take your idea Cybaster and possibly create something new for her. (being a new game and all, it makes sense)
Title: Re: Rose (sfa4 project)
Post by: jamielashley on March 12, 2010, 02:09:44 am
quick question, the super background looks good, but how does it compare on a non-black background? It looks bright and very flashy

I meant in a stage other than the training stage
Title: Re: Rose (sfa4 project) Suggestion Needed
Post by: BC on March 12, 2010, 12:56:16 pm
Well I tested on Mountainside temple and they seemed fine. (which is a non black background)
Title: Re: Rose
Post by: BC on April 11, 2010, 03:47:03 pm
Yo, been working on Rose again while I wait for my Rage animation to be sprited:

Seeing as I decided to remove soul illusion because of her having Custom Combo, I decided to give her a new super..

Very similar to soul satellite from rose's 2nd ultra in super street fighter 4, but I changed things slightly. There are 3 soul orbs that orbit around rose infront and behind, but move from top to bottom, I placed them deliberately, one can hit high, one low and one for anti air/crossup (well the one that hits high can be for anti air too)....

This super will be lvl 3 only

(http://img576.imageshack.us/img576/9875/mugen0.png)(http://img704.imageshack.us/img704/6629/mugen3.png)
(http://img519.imageshack.us/img519/7758/mugen2u.png)(http://img88.imageshack.us/img88/2476/mugen5v.png)

You can use it in combo's to inflict pretty decent damage if you know rose's combos. Video soon..
Title: Re: Rose
Post by: Ryon on April 11, 2010, 04:04:04 pm
WTF happened to adon?!
Title: Re: Rose
Post by: GT on April 11, 2010, 05:24:51 pm
He got finished and released?
Title: Re: Rose
Post by: BC on April 11, 2010, 10:01:23 pm
WTF happened to adon?!

I released him in february >_>

Title: Re: Rose
Post by: Cybaster on April 11, 2010, 10:27:50 pm
LOL Ryon. :P
Title: Re: Rose
Post by: Chatman on April 12, 2010, 12:11:52 am
I believe he is talking about the palette.
Title: Re: Rose
Post by: BC on April 12, 2010, 12:18:19 am
oooooooooooh I see  ::)

Well, that's WATERMELON ADON! lol, I built Rose over Adon's .sff and lazily I haven't got around to adding in the falling animation yet - so it shows Adon using Rose's palette.
Title: Re: Rose (Gameplay Video)
Post by: BC on April 13, 2010, 02:58:42 am
Video time again... Full gameplay video this time. Her new super is called "Soul Orbit" and in the video I show some pretty decent combos you can do with it. (while messing up alot of combos XD) The super orbs can be cancelled by projectiles as well as cancel them too..

Although the quality is better than last time, something happened to the fps lol When the orbs hit theres some screenflash and shake but it didn't show up in the video very well but at 3:02 it kinda does. The start of the video is a little low in fps but during the mid part when the supers start it goes all smooth which is weird.

Also "soul spark" sound is missing from lvl 2 and lvl 3 of aura soul spark I still gotta add those.

Watch it all! lol
http://www.youtube.com/watch?v=C6qGRd4j63Y     
Title: Re: Rose (Gameplay Video)
Post by: Cybaster on April 13, 2010, 09:04:46 am
:2thumbsup:

Can't wait to finally get a good Rose for Mugen.
Title: Re: Rose (Gameplay Video)
Post by: Nnaajj on April 13, 2010, 11:09:09 am
Wow, I'm pretty impressed. The character looks solid and I'm loving the new super!
I might actually like Rose when I try out your version.
Title: Re: Rose (Gameplay Video)
Post by: PersonDude on April 16, 2010, 07:40:27 am
Everything looks good so far.

Lookin' forward to that Rage Attack, too. : o
Title: Re: Rose (RAGE VIDEO)
Post by: BC on August 02, 2010, 05:00:03 am
Rage Time...

Thanks sky79 for the custom anim you rock dude. I'm not sure how to stop the scarf from shaking oddly at the rage pause, it's an explod bound to her and it seems envshake affects that by shaking it differently, anyone know a better way ?
(I've posted in dev help about it (SOLVED))

anyway enjoy it :)

http://www.youtube.com/watch?v=yCZmdGi2UXc
Title: Re: Rose (RAGE VIDEO)
Post by: XamΣeta on August 02, 2010, 06:31:00 pm
Very cool, bro.

Now I'll have to make a palette to suit her new SFA4 looks pretty soon.
Title: Re: Rose (RAGE VIDEO)
Post by: Nnaajj on August 02, 2010, 07:46:54 pm
Haha, that looks awesome.
Maybe using shock sprites would add effect, I may be wrong though.
Title: Re: Rose (RAGE VIDEO)
Post by: BC on October 18, 2010, 12:07:03 am
Well I wasn't happy with the last rage video but this one is better :)

http://www.youtube.com/watch?v=yHLuI2aMfqc

Notes:
I know about the rippled scarf looking detached I just need to make slight adjustments
I will add a bigger explosion
No there isn't any video editing during the rage.
Yes I did fuck up the combo at the end  :sugoi:
Title: Re: Rose (RAGE VIDEO)
Post by: Cybaster on October 18, 2010, 01:39:22 pm
No there isn't any video editing during the rage.
I was going to ask that. Great to see this neat zooming effect. :)

Yes I did fuck up the combo at the end  :sugoi:
LOL
Title: Re: Rose (RAGE VIDEO)
Post by: O Ilusionista on October 18, 2010, 02:24:02 pm
Hey, that was pretty cool. I liked the zoom effect.

And the hypercombo at the end is very nice too.

Congrats.
Title: Re: Rose (RAGE VIDEO)
Post by: BC on October 18, 2010, 02:46:14 pm
Thanks Guys  :thumbsup: