Spoiler: Stuff: (click to see content)
-Im changing Ken and Ryu's hadoukens back.
-Karin's AI was refixed. Now it still has some of the corner pressure as well as severe punishment.
-I adjusted some of Karin's hittimes and hitvels(guren chains, ex hosho, ex ressen)
-Mujin kyaku uses up animations now
-Range on Karin's command grab was adjusted. AI uses it more close up than before.
-Karin's cc works now. I forgot to change it from 1k power to 3k before
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Im going to be up all night coding so Im hoping I'll get a decent amount done. The next beta release will be like the first. 5 characters from the actual roster and one dlc.
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So:
Spoiler: Roster (click to see content)
Ryu
Chun-Li
Karin
Ken(dlc)
Kyosuke
Jill
(beta 2)
Cody/Sakura/Bison
Shin Akuma
Ingrid
Zangief
Megaman/Haggar/Alex/poll
Cammy/Sagat(dlc)
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The dlc ports dont take very long(cause I got a ways in before I quit that game). Sagat was considered for midboss, but was dropped for Claw. Cammy.... She was going to be hidden. Kinda like Ken actually. Beat the gamewith character x to get character y(Ryu for Ken, Karin for Sakura, Chun-Li for Cammy, Alex for Guile, Jill for Chris, etc)
Spoiler: Stuff/update log: (click to see content)
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Cody:
-Criminal upper, bad stone/ex/knife throw are all done. Knife throw wont hit in a corner on purpose. Ex rock throw gives a big frame advantage.
-Cody has taken much longer to code than I thought and its all because of that damn knife.
-Ive made a zonkish knuckle looking animation