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[Theme Thread] CVS Sprite thread (Read 3067129 times)

Started by Formerly Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#4601  October 13, 2014, 07:54:15 pm
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You used my edit to fix this one, I see. (the pants)

In the frame his arm is extended some folds are stil missing and his right foot (our left) has wrong shading.
In his start-up frames his gi is still having that SF3 vibe because of the folds being coloured like that.

It's Felo_Llop, not Fello_Lopp.
Re: [Theme Thread] CVS Sprite thread
#4602  October 13, 2014, 11:23:33 pm
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I made this as a response to GTF's Sonic
Re: [Theme Thread] CVS Sprite thread
#4603  October 13, 2014, 11:30:14 pm
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It's a honor you want to get closer to "my" style, but if you're going to make that movement for Gouki, it would be better you to get closer to actual CvS(please, don't take this as an offense). There are some things in general that you need to improve. You are a great shader, but unfortunately, this lighting/shading gets lost because of the lackof "darker" skin colours. see, in ryu(and all the shotos), there's 4th skin colour under the biceps lighting, so in the end, your sprites looks a bit "bland". Don't be affraid to show the strength of the character's muscles. You're kinda doing it with Gouki(which is fine), but it seems you're following SF3's shading instead of CvS, at least for muscle definitions.
If not a bother, I'll save some of this Gouki's for better reference(you know, English' not my first language), so I could not know when I'll have those fixed, since I'm hurrying myself for showing something that's in the oven...and definitively have A LOT of muscle D: (I'm sorry I can't talk now. It will be shown soon).

- Blizzard: workon that tail and give it a bit of life :D! Also, that head could be worked a bit.

Have a nice day!!
I swear there was something cool here!!
Re: [Theme Thread] CVS Sprite thread
#4604  October 14, 2014, 01:08:38 am
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Well, thanks you guys, i know sometimes i don't listen some advice but...damn Felo, you tottaly changed me. Excuse me, i gotta check out some sprites...
Here a quickly edit from wiifang
TO

Re: [Theme Thread] CVS Sprite thread
#4605  October 14, 2014, 01:17:00 am
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See that's what we mean! The details are beautiful. However, the right artist arm needs a bit more work. Other than that, great work! :)
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Last Edit: October 14, 2014, 01:22:15 am by Black Hatter
Re: [Theme Thread] CVS Sprite thread
#4606  October 17, 2014, 03:03:25 am
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I don't know...i started to convert in CVS for reasons unknown
Re: [Theme Thread] CVS Sprite thread
#4607  October 17, 2014, 03:12:16 am
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hmmmmm you know a SFF Patch for Adon in CVS spriting wouldn't be so bad......
Hell its the best idea I think you have so far :)
Re: [Theme Thread] CVS Sprite thread
#4608  October 17, 2014, 05:07:10 am
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Re: [Theme Thread] CVS Sprite thread
#4609  October 17, 2014, 07:24:12 pm
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Adon is still in CPS scale which makes him look completely disproportionate. Especially with his legs spread at almost a 90 degree angle, it makes it painfully obvious that one leg is much longer than the other!



On the far right I've crudely resized the sprite to 74% width, notice how it makes his legs much closer to the same size.
Re: [Theme Thread] CVS Sprite thread
#4610  October 18, 2014, 02:50:16 am
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Adon is still in CPS scale which makes him look completely disproportionate. Especially with his legs spread at almost a 90 degree angle, it makes it painfully obvious that one leg is much longer than the other!



On the far right I've crudely resized the sprite to 74% width, notice how it makes his legs much closer to the same size.

The 74% scaling worked wonders. Great work, man. Same to Shao, your shading really improved.
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Last Edit: October 18, 2014, 02:55:36 am by Black Hatter
Re: [Theme Thread] CVS Sprite thread
#4611  October 18, 2014, 03:23:30 am
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Ehh... but 74% would work with all other sprites? As far as I know the universal rescale from CPS2 to CvS is 83% (and 80% from CPS3).

Besides the proportion thing, the sprite is perfect.
Re: [Theme Thread] CVS Sprite thread
#4612  October 18, 2014, 12:13:29 pm
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mk/takuma crouching_lp   old version
      now        takuma   



Re: [Theme Thread] CVS Sprite thread
#4613  October 18, 2014, 07:28:53 pm
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A commission for Shmoodle.
Re: [Theme Thread] CVS Sprite thread
#4614  October 18, 2014, 08:54:59 pm
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@NDS-Silva: You mean something like this? It has a slightly difference in height and weight

Lovely sprite @Balthazar Damn @demongorne that was fast, but i think HIS right leg need to be widest IMO
Last Edit: October 18, 2014, 08:59:17 pm by Shao_kun
Re: [Theme Thread] CVS Sprite thread
#4615  October 19, 2014, 01:52:38 am
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Current Status: N/A
Re: [Theme Thread] CVS Sprite thread
#4616  October 19, 2014, 02:52:27 am
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Last Edit: October 19, 2014, 02:56:59 am by KensouSye
Re: [Theme Thread] CVS Sprite thread
#4617  October 19, 2014, 02:54:25 am
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Re: [Theme Thread] CVS Sprite thread
#4618  October 20, 2014, 12:25:40 am
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I just have to make it smoother
Re: [Theme Thread] CVS Sprite thread
#4619  October 20, 2014, 02:26:26 am
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Re: [Theme Thread] CVS Sprite thread
#4620  October 21, 2014, 05:00:12 pm
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And this jaguar warrior needs a better face


@Shao_kun: Adon's could use a tiny bit of work, but overall it's great.  Muscle detail is missing on the right (artist's) leg and arm (more on leg than arm though).
Keep it up man, your almost there! ;)

P.S: Have you stopped working on Sagat??
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