Never said I didn't. I just don't think that RE music would fit the project very well. Whenever I think of the MS Paint Project, I think of Looney Tunes violence and campy music. You know, something cheery and uplifting like the theme song in Dad n' Me. Your RE music may fit well with the Blackheart project though.
I have a question, If I plan to use one of the characters in WinMugen, what do I need to remove from the .cns in order for the character to work?
Remove? Nothing. Add, heaps. These use localcoord to manage their scale velocities and hitvels. Adding them correctly to winmugen means removing localcoord, changing the .cns scale, followed by altering every single explod helper and velocity in the whole character. Not remove, change.Have fun.
eh, i'll wait for the winmugen version of the character..(that is if the characters are converted for winmugen..)
Actually I PMed Bea yesterday and she said she'll probably convert the characters to WinMugen, but that it will be a lot of work..
I know, with changing the triggers,etc..I would like to have Titlin on my WinMugen roster, though(With his awesome steroid rage and beat the crap out of people with a chair...he makes a excellent choice for a character)
Yeah, Titiln is high tier dude. He has one of the best cross ups (his middle-air kick) in the game that can quickly lead to 10-hit combos. Hes my brother's favorite mugen charcter so far. My brother also thinks that I'm best friends with Titiln since I converse with him from time to time.
Infinite variant for Bea:AAAABAAAABAAAABAAAABAlso, I managed to combo into Rolento's Bubble Cannon. It's silly but it does a lot of damage for no reason.j.C > A > B(2 hits) > C > C > QCFx2+A > C > delay > C > Bubble Cannon
Looking at those combos.Rolento's one uses the strong attack many times. o.o I really need to look at it, as it really deals tons of damage.Edit: Bea's infinite fixed.Still looking at Rolento's.