The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Rayzo on December 31, 2017, 07:09:28 pm

Title: Blazblue Cross Tag Battle 95% RELEASED
Post by: Rayzo on December 31, 2017, 07:09:28 pm
- Blazblue Cross Tag Battle -
Autor - Rayzo
Mugen - 1.1 OpenGL
Resolution - 1280,720
Localcoord = 390,240

(https://wmtfyg.by3301.livefilestore.com/y4m_kWGwBHRwGBGehOIc-6-lwSk6MGWWcmfECyVb2uRPMkfwNPaGB6lPFQu6oH_aXQRTJePeiagTw7fbXcVUGAtEvtz8LzFPh3VBW6Fv6kg40QA1tA5UGXa4OKR9SgumdutfvMvX6ggVWVC2tYHxYWb1wQd63aDCx8U_0jrVH7ElTkeZ5Q8BSEjen89U18BOQh70kk082bN3yoh-C4crplp2w?width=1280&height=720&cropmode=none)(https://ywtfyg.by3301.livefilestore.com/y4mpSja_vuHXUS0tavmWSzkigMUTenUrN8HzNnUHUlYbmlDHDqrU-1BZbM5ra-Em8gWSWGv6ySZMaMPAgSxcx25HsNv7T7z2YXFtI42ydOt0vUYNmUo2tTlkcqNo3ZcsIJ3lRJ5DykzjOhTAZJVsjZWHPLuwdLXTSZ7yV2evRNNyj47ow1-5frV6I_mvJ_rYLYc7XUfG-meaPC5sln0WYdK8w?width=1280&height=720&cropmode=none)(https://w2tfyg.by3301.livefilestore.com/y4m4frzJQGaIiQX-DvhSwHvkni3fima00GiS5Lc_uQKNL9JdHNi_a-SmKA5RAMChoPjpGXZfAonHht5K0wFokkbc28kjaCvcBXN1xkXmrPyPqSw5ahk5wA8hrFr2Qnk86GthJmdiOZMc9PUReIcaXTFD5iUFepDDviabDtAm_pCLPSL9ZN2Lwk4aRm-_RxcQmro_dSBg1ZYsPSLxeafJK7-bw?width=1280&height=720&cropmode=none)

LINK:
https://onedrive.live.com/?id=3B8536C911FDC406%21113&cid=3B8536C911FDC406


THANKS : Tester Shichibukai & Excahm
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Ex☆Cham on December 31, 2017, 09:25:59 pm
Just missing the amazing anouncer.

But this is a good version despite not being rip yet.

Thanks thanks
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Azul Crescent on December 31, 2017, 10:18:46 pm
Oh my god i have been WAITING FOR THIS!! Rayzo you beautiful amazing person! :D
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Azul Crescent on December 31, 2017, 11:51:58 pm
Sorry for the double post, but i have an issue with the ports. After making them and putting them in, they are misaligned.

(https://i.imgur.com/2qPgsrp.png)

Specific instructions for these ports would be appreciated. Also yes i realize i didn't need the Red and Blue Borders.
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Rayzo on January 01, 2018, 03:55:26 am
Just missing the amazing anouncer.

But this is a good version despite not being rip yet.

Thanks thanks

- I hope to finish them 100% when the game is officially launched.

Sorry for the double post, but i have an issue with the ports. After making them and putting them in, they are misaligned.

(https://i.imgur.com/2qPgsrp.png)

Specific instructions for these ports would be appreciated. Also yes i realize i didn't need the Red and Blue Borders.

- the portraits are made to be used with localcoord 390, 240. I forgot to mention it -_-! XD

- Regarding the blue and red frames are necessary for the effect
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Azul Crescent on January 01, 2018, 07:48:45 pm
So I changed the face.scale of both P1 and P2 to 0.25,0.25, as that is 320,240 (default Localcoord), but the p1 Port is still off, P2 is fine however.

I changed the offset in P1 to 375,-1, and that fixed it.

Before:
(https://i.imgur.com/J567GVG.png)

After:
(https://i.imgur.com/5OMqcXl.png)

Also theres a small issue of names that are even slightly long overlapping with the Lifebar but thats not a huge issue.
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Rayzo on January 01, 2018, 11:38:52 pm
@Chise

- very good for those who use that localcoord (Y)
- the name bar leaves it as the original.

- if you want more space, use these sprites

Spoiler, click to toggle visibilty
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: k6666orochi on January 02, 2018, 06:55:57 pm
very good life bars, I'm going to use them on my mugen :) I've been wanting to do SP for a while now, I'll see what I can do with the videos I find
(https://img00.deviantart.net/bcee/i/2018/002/4/7/mugen002_by_k6666orochi-dbyoojl.png)
I use localcoord = 320, 240 I just had to change the scale to .25, .25 and just change for p1.pos = 15.15
also edit it a bit change the time of the animations if you are interested in using them in a next update
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Title: Re: Blazblue Cross Tag Battle 95% RELEASED
Post by: Rayzo on January 02, 2018, 10:38:12 pm
very good life bars, I'm going to use them on my mugen :) I've been wanting to do SP for a while now, I'll see what I can do with the videos I find
(https://img00.deviantart.net/bcee/i/2018/002/4/7/mugen002_by_k6666orochi-dbyoojl.png)
I use localcoord = 320, 240 I just had to change the scale to .25, .25 and just change for p1.pos = 15.15
also edit it a bit change the time of the animations if you are interested in using them in a next update
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

- I liked the result of the corrections, thank you very much

- I also hope someday to be able to rip the cleanest sounds

- I will update the localcoord to 320,240 in the near future when more material of the game or its launch is already official.

thanks for the feedbak salu2  ;)