The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: demongorne on March 21, 2019, 08:35:54 pm

Title: Problem with A-groove combo
Post by: demongorne on March 21, 2019, 08:35:54 pm
All right, since the combo with original waru code doesn't work, i make it on my own a new combo in cns states. Well then, the combo is working but i still have some problem with p1 control, basically when the combo start p1 overstep p2 and the final part of the combo is wasted. Is theere a way to link p1 at p2 for the whole move?(I hope I made my point), here's the code -
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Title: Re: Problem with A-groove combo
Post by: Odb718 on March 24, 2019, 08:13:19 pm
I edited your post so people dont have to scroll down for 3minutes to see the second post. Try to put code inside the code brackets too. It makes it way easier for people follow.

One thing you might want to check is your Width. Use Ctrl+C to see your width line(s) for P1 and P2. Sometimes when P1 goes past P2, it's because they're not pushing against each other properly.
http://mugenguild.com/forum/topics/width-sctrl-170306.0.html

You can also use Snap, and a few other things in the Hitdef to place P1 or P2 where they need to go. Read up on the hitdef in Mugen class too.

TargetBind could be used. You may want to make a custom state for P2, but that takes away from the natural combo feel usually.