The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Another Blade => Topic started by: mr_bourrepalestick on May 07, 2017, 12:43:49 pm

Title: Playable alpha - the release thread
Post by: mr_bourrepalestick on May 07, 2017, 12:43:49 pm
Below, you'll find links to the .zip folders for each version, for both Mugen and Ikemen releases.
This post will be edited every time a new release is available with a fresh new link.
I'll try to keep track of changes with a clean changelog post starting from current version (V-17-04-B).


CURRENT BUILDS

MUGEN 1.0   >>> Another Blade V-24-01  (37.1 Mo) <<< (https://drive.google.com/file/d/1zQRnwXhmEdczStVLp0sBr4pPzvDPAK2G/view?usp=drive_link)

IKEMEN 2017.05  >>> Ikemen - Another Blade V-24-01 (38.6 Mo) <<< (https://drive.google.com/file/d/10L9eHcq06Ngm-atVK8KzmXLL6TgMQCS9/view?usp=drive_link)


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Previous builds
 Another Blade V-17-08-B (https://drive.google.com/open?id=0BwVJonTkYE6DbExIUEZraVhvN0k)
 Ikemen - Another B-17-08-B (https://drive.google.com/open?id=0BwVJonTkYE6DMFllMWprUE5jckk)
 Another Blade V-17-08-A] (https://drive.google.com/open?id=0BwVJonTkYE6DUjJvSTZGQWkwQms)
 Ikemen - Another B-17-08-A (https://drive.google.com/open?id=0BwVJonTkYE6DSEYwMF9fbVFUTHc)
Another Blade V-17-04-B (https://drive.google.com/open?id=0BwVJonTkYE6DaEV6UERyVThrSU0)
Ikemen - Another B-17-04-B (https://drive.google.com/open?id=0BwVJonTkYE6DcEFmYThBc05BcDQ)
Another Blade V-17-02  (https://drive.google.com/open?id=0BwVJonTkYE6DV0F3dFZ0QUhIeGM)
Another Blade V-17-01-A (https://drive.google.com/open?id=0BwVJonTkYE6DZ21jclY2VEhYZHc)
Another Blade V-16-11-B (https://drive.google.com/open?id=0BwVJonTkYE6DY1J2bENTRzZQV00)
Another Blade V-16-11-A (https://drive.google.com/open?id=0BwVJonTkYE6DRkxyR1pqeEVOaWM)
Another Blade V-16-10-B (https://drive.google.com/open?id=0BwVJonTkYE6DUzliSDZMLVZRRmc)
Another Blade V-16-10-A (https://drive.google.com/open?id=0BwVJonTkYE6DUDNUN0FOQUNyYzg)
Another Blade V-16-09-bis (https://drive.google.com/open?id=0BwVJonTkYE6DWFV5NGlfd2RjNHM)
Another Blade V-16-09 (https://drive.google.com/open?id=0BwVJonTkYE6DeXQxQjJNVzN1Y0k)
Another Blade V-16-07 (https://drive.google.com/open?id=0BwVJonTkYE6DQS1DMXRTOElRejg)
Title: Re: Playable alpha - the release thread
Post by: mr_bourrepalestick on August 15, 2017, 12:55:06 pm
Hi everyone.
A fresh release for Another Blade (17-08-A) is available ! For both Mugen and Ikemen engines !
Check the 1st post for the download links.

Quite difficult to list all changes. Seems like my promise to make a clean changelog is hard to keep at this stage. I'd have to dig into all my handwritten notes, on small pieces of paper here and there, and check which elements have made it through.
But let me try, if I remember :

General stuff

Kagami

Kaede

Title: Re: Playable alpha - the release thread
Post by: mr_bourrepalestick on August 24, 2017, 08:03:48 pm
Updated 1st post with the latest links.

A quick fix to missing hurtboxes on Kagami's  Qcb + A  special move.
Thanks to Filthy Casual   for the feedback on this one !!
Title: Re: Playable alpha - the release thread
Post by: mr_bourrepalestick on January 02, 2024, 05:09:18 pm
Long time no see.

Updated first post with last version of the game on MUGEN 1.0 and IKEMEN 2017.05 engines.

Corrected/adjusted many things after feedback from some IRL sessions.

In general

Also, new control layout
A : Kick
B : Parry
C : Roll

X : Light slash
Y : Medium slash
Z : Heavy slash (or X+Y)

A + (any of X/Y/Z) = throw

Sweep = crouching Heavy


New mechanics :

You still need to have at least 1 slot of "special" meter to perform special moves.
There are now 3 levels of special moves :
X = Light version
Y = Medium version
Z = EX version > consumes 1 "special" meter slot

Added also chip damage :

Air recovery : you'll need to have and spend 2 special meter slots if you want to escape juggle combos

Juggle & special meter mechanics have been made a bit more complex :
some moves are better for juggling but they provide less meter and give more meter to the opponent.

I wanted to implement some changes to the parry mechanic aswell to make it more relevant in the special meter loss/gain game, but it will be for some next update.


The main character specific changes :

HAOHMARU :
QCF + slash : projectile > 3 versions   (and  qcf+kick = fake)
DP + slash : DP > 3 versions


YUMEJI :
adjusted/added some normal moves & combo routes
QCF + slash : 2 versions (light & medium)
then > 3 different followup projectiles : Light / Medium / Heavy

QCB + slash : "100 slashes" >> 3 versions ( qcb+kick = fake)


CHARLOTTE :
adjusted/added some normal moves & combo routes
QCB + slash : "100 slashes" >> 3 versions
DP + slash : DP > 3 versions


KAEDE
adjusted/added some normal moves & combo routes
AIR - qcb + slash : projectile > 3 versions
AIR - qcb+kick = dive kick

QCF + kick : special hop
>> alternative way : hold UP direction on move contact (on hit/on block )
DP + slash : DP > 3 versions


KAGAMI
adjusted/added some normal moves & combo routes
AIR + down + Heavy = dive kick > need no meter , not cancelable from air normals
DP + slash : DP > 3 versions

regular throw can be cancelled into a STAB : hcf + kick (need 1 special meter to perform it, costs 1/2 special meter)
then > 3 different followups :
qcf + kick  or qcb + kick  for 1 more special meter
or do nothing (costs no meter)


Hope you guys enjoy.
Title: Re: Playable alpha - the release thread
Post by: ExL on January 04, 2024, 04:41:23 pm
It's alive!! And as I tried it feels more refined, indeed. I just hope there will be new versions in future.
(Man, I missed the game, hadn't played for a lot of time, missed how it plays, how it sounds, how it feels. Now refreshing the memory I'd wish more people would be involved with this project for active development and way more people enjoyed it)
Title: Re: Playable alpha - the release thread
Post by: mr_bourrepalestick on January 06, 2024, 08:15:08 pm
It's alive!! And as I tried it feels more refined, indeed. I just hope there will be new versions in future.
(Man, I missed the game, hadn't played for a lot of time, missed how it plays, how it sounds, how it feels. Now refreshing the memory I'd wish more people would be involved with this project for active development and way more people enjoyed it)

Thank you so much for the kind words and the feedback !
I'm so happy that you still enjoy it :)

I was working on polishing things for the last couple years during some sparetime, and there were like 4-5 "intermediate versions" i couldn't find time to publish. Working on the developpement part seemed priority to me. But I promised myself I would publish a stable version at the start of 2024 during my winter leave.

For next steps, i think adding new characters prior to any new mechanic in the game.
Title: Re: Playable alpha - the release thread
Post by: YukitoHirai680 on March 12, 2024, 09:43:20 pm
I just looked into this and it seems interesting. I think I'll be playing Kaede.