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WIP: SvC Omega Zero (Read 85052 times)

Started by The Dutch Guy, July 29, 2007, 04:17:02 pm
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Re: WIP: SvC Omega Zero
#41  August 03, 2007, 07:53:59 am
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Re: WIP: SvC Omega Zero
#42  August 03, 2007, 08:51:47 am
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Here's my try at the Rising Sabre, in my opinion, it looks terrible,  but I'm still learning.

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http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#43  August 03, 2007, 08:57:17 am
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dunno if the white aura code was for svc zero(so to speak --; ) or n-mario's omega cuz this is what happend when i was using it


also, well... your rising sabre looks better then you think  :)
Re: WIP: SvC Omega Zero
#44  August 03, 2007, 09:00:40 am
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Thanks, maybe I'll try again later, but about the air kick sprites. Can you say what kind of air kick you want?
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Re: WIP: SvC Omega Zero
#45  August 03, 2007, 09:12:04 am
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just a kick you'd normally do in the air :P
Re: WIP: SvC Omega Zero
#46  August 03, 2007, 09:16:17 am
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Okay, I'll give it a shot.
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#47  August 03, 2007, 09:42:20 am
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Okay, here's my try at an air kick based on Zero's hard kick, sort of reminds me of Chun-Li's kick on Edit1, but Edit2 makes me think of Ryu's air hard kick. Edit3 is after the kick, obviously.
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#48  August 03, 2007, 10:54:32 am
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looks good
Re: WIP: SvC Omega Zero
#49  August 03, 2007, 11:27:19 am
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Are you planning on using it for your WIP?
Check out my palettes guys! Click below in my sig if desired!
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Re: WIP: SvC Omega Zero
#50  August 03, 2007, 11:33:52 am
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sure am   ;)
Re: WIP: SvC Omega Zero
#51  August 03, 2007, 11:36:46 am
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Awsome thanks, what about Omega Zero's ground pound? Have you made any attempts? I haven't tried yet, but I might start later.
Check out my palettes guys! Click below in my sig if desired!
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Re: WIP: SvC Omega Zero
#52  August 03, 2007, 11:47:45 am
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havent yet im trying to implement your air kick animation
Re: WIP: SvC Omega Zero
#53  August 03, 2007, 11:53:32 am
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Good luck with that and your attempt for the ground pound, I'm going to bed for now, I tried a few attempts but I could never get the right arm (the one he pounds the ground with) right. :omg:
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Re: WIP: SvC Omega Zero
#54  August 03, 2007, 05:22:54 pm
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dunno if the white aura code was for svc zero(so to speak --; ) or n-mario's omega cuz this is what happend when i was using it
[url=http://img515.imageshack.us/img515/6129/mugen0fk7.th.jpg]http://img515.imageshack.us/img515/6129/mugen0fk7.th.jpg[/URL]

also, well... your rising sabre looks better then you think  :)

I've sent Orochi_Hadou my SvC Omega Zero patch. Although kind of worthless, since it only changes palette, name, & adds white aura (no new special moves added). If you want I can send you an updated copy or something. :P

EDIT: Although, on further testing, the white aura does screw up if you are being thrown. As shown below.

I'll try and see if I can fix these things. >_<



EDIT 2: - Ahh the hell with it. It'll probably be popular anyway, despite that he would play exactly like SvC Copy Zero.
http://gcnmario.free.fr/mugen/zero-svc.html - For the Omega Zero patch.
Feel free to bitch it up. Also, the strange bug shown above has been fixed in the patch. :P

"You must defeat my flaming
dragon punch to stand a chance."
Last Edit: August 03, 2007, 07:40:32 pm by N-Mario
Re: WIP: SvC Omega Zero
#55  August 03, 2007, 07:31:16 pm
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Okay, here's my try at an air kick based on Zero's hard kick, sort of reminds me of Chun-Li's kick on Edit1, but Edit2 makes me think of Ryu's air hard kick. Edit3 is after the kick, obviously.


His leg looks BROKEN, not to mention too long.
Re: WIP: SvC Omega Zero
#56  August 03, 2007, 07:46:53 pm
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I was already thinking the same thing but I just didn't know what to do with it, which edit and leg looks broken?
Check out my palettes guys! Click below in my sig if desired!
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Re: WIP: SvC Omega Zero
#57  August 03, 2007, 10:39:36 pm
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For the ground pound, I was thinking maybe using the following sprites as found in NMario's SvC Zero:

211,0
211,1
211,2
211,3 <--- Would need arm point downward instead of upward

And these 4, but with the Triple Rod removed, and an extension of the arm.

236,0
236,1
236,1
236,2

I could try editing an animation myself to see how it comes out. And just for the record, here's a quick hair toss animation for his intro (using SvC Zero palette):

Last Edit: August 03, 2007, 11:08:22 pm by RicePigeon
Re: WIP: SvC Omega Zero
#58  August 04, 2007, 12:29:54 am
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Re: WIP: SvC Omega Zero
#59  August 04, 2007, 01:01:22 am
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For the ground pound, I was thinking maybe using the following sprites as found in NMario's SvC Zero:

211,0
211,1
211,2
211,3 <--- Would need arm point downward instead of upward

And these 4, but with the Triple Rod removed, and an extension of the arm.

236,0
236,1
236,1
236,2

I could try editing an animation myself to see how it comes out. And just for the record, here's a quick hair toss animation for his intro (using SvC Zero palette):

http://img513.imageshack.us/img513/8844/oiqn1.gif

You forgot his ending intro sequence. While still standing upright, he's supposed to lift his arm up, and 'THEN' generate his hair. Use his GBA/ZX sprites for the exact details & reference to his poses. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: WIP: SvC Omega Zero
#60  August 04, 2007, 01:59:06 am
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Yeah, its a bit off. I'll fix it later, but at least theres a general idea.