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Screenpack/presentation idea thread (Read 249807 times)

Started by Memo, April 12, 2017, 03:35:02 am
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Re: Screenpack/presentation idea thread
#41  May 28, 2017, 11:42:30 pm
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Dude, I promise you, your stuff will run FINE in mugen 1.1, my point is, if you guys have a great SP in mind with custom ports and stuff that is.
I can even show you how to get zoom going with no issues. Do not limit yourself bro.
Watch some of my videos I post if you dont believe me.
I played both Ryu and Shimu and 1.1.

Or I can port it myself after you are done and give it to you to include as a download.
Cause 1.1 will need a more powerfull system depending on how much you push the SP.
Last Edit: May 28, 2017, 11:48:26 pm by PeXXeR
Re: Screenpack/presentation idea thread
#42  May 29, 2017, 02:19:31 am
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Dude, I promise you, your stuff will run FINE in mugen 1.1, my point is, if you guys have a great SP in mind with custom ports and stuff that is.
I can even show you how to get zoom going with no issues. Do not limit yourself bro.
Watch some of my videos I post if you dont believe me.
I played both Ryu and Shimu and 1.1.

Or I can port it myself after you are done and give it to you to include as a download.
Cause 1.1 will need a more powerfull system depending on how much you push the SP.

Do you know how to properly convert 1.o to 1.1, how to fix the explods and everything
Else depreciated?

The only thing that really interest me in 1.1 is how smooth the gameplay is in openGL.

Zoom I don't care for and honestly I think it would mess with the games balance since
Its designed to play on 4:3 resolution box. 

I think zoom would make my projectiles useless since they have a low velocity, you would be
Able to avoid them easy due to distance.
Re: Screenpack/presentation idea thread
#43  May 30, 2017, 07:56:20 pm
  • *****
Dude, I promise you, your stuff will run FINE in mugen 1.1, my point is, if you guys have a great SP in mind with custom ports and stuff that is.
I can even show you how to get zoom going with no issues. Do not limit yourself bro.
Watch some of my videos I post if you dont believe me.
I played both Ryu and Shimu and 1.1.

Or I can port it myself after you are done and give it to you to include as a download.
Cause 1.1 will need a more powerfull system depending on how much you push the SP.

Do you know how to properly convert 1.o to 1.1, how to fix the explods and everything
Else depreciated?

The only thing that really interest me in 1.1 is how smooth the gameplay is in openGL.

Zoom I don't care for and honestly I think it would mess with the games balance since
Its designed to play on 4:3 resolution box. 

I think zoom would make my projectiles useless since they have a low velocity, you would be
Able to avoid them easy due to distance.

Keep mugen version 1.0 in the def and everything will be fine.
Re: Screenpack/presentation idea thread
#44  May 30, 2017, 11:38:37 pm
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Actually this game would be better in Mugen 1.1,you can make stages with Zoomin=1 and Zoomout =0.7,so projectiles can't cause problems.
and you have way more control over Screenpack and Lifebar designs.You can pull a lot of fancy stuff with that.Hell even you can use 1.1 only effects by updating SFF files of characters to 1.1
Re: Screenpack/presentation idea thread
#45  May 30, 2017, 11:40:15 pm
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A probably dumb question but what even is the roster planned for this game?
Do you have any secret characters or is that for later on? Sorry for being a bit off topic with this.
Re: Screenpack/presentation idea thread
#46  May 30, 2017, 11:53:11 pm
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  • Estoy siempre listo para un desafío.
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    • im41784@yahoo.com
A probably dumb question but what even is the roster planned for this game?
Do you have any secret characters or is that for later on? Sorry for being a bit off topic with this.

Check my idea engineering thread the roster should be on the 3 page I believe,
DLC chars will be made too, and the rosters getting like 2 changes I haven't made
Yet to the graphic.

DLC chars are pretty much wish list stuff, my sagat is the first actually


Re: Screenpack/presentation idea thread
#47  May 30, 2017, 11:54:32 pm
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Oh cool I like the wishlist thing.
Well that clears up that for me okay then thanks.
Re: Screenpack/presentation idea thread
#48  May 31, 2017, 12:06:34 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Actually this game would be better in Mugen 1.1,you can make stages with Zoomin=1 and Zoomout =0.7,so projectiles can't cause problems.
and you have way more control over Screenpack and Lifebar designs.You can pull a lot of fancy stuff with that.Hell even you can use 1.1 only effects by updating SFF files of characters to 1.1

Dude, I promise you, your stuff will run FINE in mugen 1.1, my point is, if you guys have a great SP in mind with custom ports and stuff that is.
I can even show you how to get zoom going with no issues. Do not limit yourself bro.
Watch some of my videos I post if you dont believe me.
I played both Ryu and Shimu and 1.1.

Or I can port it myself after you are done and give it to you to include as a download.
Cause 1.1 will need a more powerfull system depending on how much you push the SP.

Do you know how to properly convert 1.o to 1.1, how to fix the explods and everything
Else depreciated?

The only thing that really interest me in 1.1 is how smooth the gameplay is in openGL.

Zoom I don't care for and honestly I think it would mess with the games balance since
Its designed to play on 4:3 resolution box. 

I think zoom would make my projectiles useless since they have a low velocity, you would be
Able to avoid them easy due to distance.

Keep mugen version 1.0 in the def and everything will be fine.


I'm gonna have a little demo build up soon once I finish up
Shimo and terry, ill let yall go ahead and do a 1.1 port to
Convince me lol,  I'm not really trying to push it to the max
I need it to run smooth on mostly everybody's PC, my laptop
Is from 2013 and it lags on certain stages and screenpacks
The graphics aren't really a big deal to me.

Sean did it on 1.0 and it looked fine,  and I really dont like
The zoom, zooms gonna Break the balance! Lol
Re: Screenpack/presentation idea thread
#49  May 31, 2017, 12:55:47 am
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You have a point, despite projectile speed, zoom is also a + for keep away chars that have the space to move and keep you away.

Also its funny 1.0 ran worse for me, then 1.1 opengl.
I guess it depends what hardware you have.
Re: Screenpack/presentation idea thread
#50  May 31, 2017, 01:15:18 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
You have a point, despite projectile speed, zoom is also a + for keep away chars that have the space to move and keep you away.

Also its funny 1.0 ran worse for me, then 1.1 opengl.
I guess it depends what hardware you have.

Its probably because they rebuilt the video/graphics engine
for 1.1, even thou they both have openGL, 1.1 was built specifically
For it.
Re: Screenpack/presentation idea thread
#51  May 31, 2017, 07:31:29 am
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I can work on the 1.1 port if you'd like me to.

lui

Re: Screenpack/presentation idea thread
#52  May 31, 2017, 07:41:00 am
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1.0 is stable development wise. it's best to stay with 1.0 as the main source.

1.1 is prettier yes but there are certain things in 1.1 that don't translate well from 1.0 if you want to keep going for the gameplay style you're going for.
Re: Screenpack/presentation idea thread
#53  May 31, 2017, 01:52:04 pm
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I love the sf5 bars but I can't use them for this,I need something similar,
i need that EX/critical art bar on the bottom too, a similar replacement
Would work thou

I might be able to whip something up this weekend. What resolution are we talking here?
Re: Screenpack/presentation idea thread
#54  May 31, 2017, 04:47:05 pm
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I love the sf5 bars but I can't use them for this,I need something similar,
i need that EX/critical art bar on the bottom too, a similar replacement
Would work thou

I might be able to whip something up this weekend. What resolution are we talking here?

640x480 is the res currently

I can work on the 1.1 port if you'd like me to.

If you want to I accept the offer, and you have free creative
Control too, I only ask that you have at least 20 char select
Boxes, 4 across 5 down

Re: Screenpack/presentation idea thread
#55  May 31, 2017, 04:53:15 pm
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    • UK
Re: Screenpack/presentation idea thread
#56  May 31, 2017, 06:06:50 pm
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  • Retired
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If you want to I accept the offer, and you have free creative
Control too
, I only ask that you have at least 20 char select
Boxes, 4 across 5 down
Yeah no worries. You want me working at 640x480 as well?
Re: Screenpack/presentation idea thread
#57  May 31, 2017, 06:53:13 pm
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Re: Screenpack/presentation idea thread
#58  June 01, 2017, 02:58:48 am
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I'll download a couple chars and play around with res. Might make it a little higher res to distinguish from the 1.0 version.
Re: Screenpack/presentation idea thread
#59  June 01, 2017, 08:52:23 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I'll download a couple chars and play around with res. Might make it a little higher res to distinguish from the 1.0 version.

Cool stuff. even tho I'm not too crazy for 1.1, I wouldn't mind a version of the game on it.
Its a good idea actually to please everyone. 1.0 standard edition, 1.1 enhanced edition.
If its possible for you to make some of your assets 640x480 hi RES that would be appreciated
So I can reuse them for the standard edition.
Re: Screenpack/presentation idea thread
#60  June 05, 2017, 03:48:03 am
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Decided on 640x480 version. I'll start throwing up some stuff throughout the week. Once the designs are up I'll share the psds.