The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Memo on March 14, 2013, 08:01:33 pm

Title: Memo's CvTW DLC
Post by: Memo on March 14, 2013, 08:01:33 pm
My edits and chars for Capcom V.s. The World.


King
Spoiler, click to toggle visibilty


Yuri
Spoiler, click to toggle visibilty

Guy
Spoiler, click to toggle visibilty

Mega Volnutt
Spoiler, click to toggle visibilty

Strider
Spoiler, click to toggle visibilty

Haohmaru
Spoiler, click to toggle visibilty

Juzumaru
Spoiler, click to toggle visibilty


Strider Hien
Spoiler, click to toggle visibilty


----------------------------------------------------------------------

SELECT SCREEN PATCH
Spoiler, click to toggle visibilty

----------------------------------------------------------------------

COMING SOON
Spoiler, click to toggle visibilty


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BETA WIP
Spoiler, click to toggle visibilty
Title: Re: CvtW Sodom edit by me
Post by: R565 on March 14, 2013, 08:05:20 pm
Wow already people are trying the game style. Well let's download it and see how it stacks up.
Title: Re: CvtW Sodom edit by me
Post by: Roman55 on March 14, 2013, 09:14:34 pm
Can't download.

Also..........why did you use Descolor's when Splode's is closer to the actual SFA gameplay?
Title: Re: CvtW Sodom edit by me
Post by: Unstabler on March 14, 2013, 09:46:54 pm
This is exciting, I can't wait to try it out.
Title: Re: Updated CvtW Sodom edit
Post by: Memo on March 15, 2013, 03:19:08 pm
Sodom's game play was updated. New link for download posted.
Title: Re: Updated CvtW Sodom edit
Post by: Memo on March 15, 2013, 04:57:39 pm
Can't download.

Also..........why did you use Descolor's when Splode's is closer to the actual SFA gameplay?

I added a sendspace link
Title: Re: Updated CvtW Sodom edit
Post by: Roman55 on March 15, 2013, 05:02:24 pm
I managed to get it this time.

I can pull off an infinite by holding right (or left depending on where I am) and hitting Low Punch over and over . It can be done when the opponent is in the corner, and one when I'm the corner and I'm hitting the opponent forward.

Also what's wrong with just using default Hit sparks?
Title: Re: Updated CvtW Sodom edit
Post by: ZombieBrock on March 16, 2013, 05:41:24 am
didnt happen to tone down his AI did ya? cause i enjoy Descolors chars, but especially his earlier ones are insane AI wise
Title: Re: Updated CvtW Sodom edit
Post by: Memo on March 16, 2013, 06:10:49 pm
Just updated sodom again, change some of his hit velocitys, hit sparks are messed up still but im gonna try to fix that by the next update.
DL links on first post.
Title: Re: Updated 16March CvtW Sodom edit
Post by: Memo on March 18, 2013, 06:24:52 pm
Sodom got updated, his hitsparks are updated also, next will be the A.I., also got an CVW Birdie edit.
Title: Re: Updated 18March CvtW Sodom edit plus CVWBirdie edit
Post by: Unstabler on March 19, 2013, 06:44:18 pm
Can't wait for AI, and for CVW Birdie.  Thanks!
Title: Re: Updated 18March CvtW Sodom edit plus CVWBirdie edit
Post by: Memo on March 21, 2013, 06:31:23 pm
Just put up a download for CvtW Haohmaru, will be updating sodom and birdie soon. ENJOY..
Title: Re: NEW! CvtW Haohmaru edit
Post by: Vegaz_Parrelli on March 21, 2013, 07:22:42 pm
didnt happen to tone down his AI did ya? cause i enjoy Descolors chars, but especially his earlier ones are insane AI wise

I agree. Discolor is one is my face(Brock probably knows why), but their air is DOMINATING!
Title: Re: NEW! CvtW Haohmaru edit
Post by: Memo on March 22, 2013, 09:53:05 pm
Haohmaru was updated today! 
DL link above.
Title: Re: NEW! Update for CVW Haohmaru edit
Post by: Memory Treasures on March 23, 2013, 08:13:16 pm
Thanks for Share, I like these style of chars. If you could do this to some sf3 characters like makoto, it will be great.
Title: Re: NEW! Update for CVW Haohmaru edit
Post by: Memo on March 23, 2013, 11:48:09 pm
Thanks for Share, I like these style of chars. If you could do this to some sf3 characters like makoto, it will be great.

Mabey i'll try Makoto after i update Birdie and haohmaru later on tonite
Title: Re: NEW! Update for CVW Haohmaru edit
Post by: Ex☆Cham on March 24, 2013, 12:07:38 am
How i didnt saw those two....
Downloading!

Btw thx for Bishamon.
Title: Re: NEW! Update for CVW Haohmaru edit
Post by: Memo on March 24, 2013, 04:27:55 am
23 MARCH 2013 D.L. links up for updated Birdie and Haohmaru.
Haohmaru's final update for a while unless its for bugs.
Birdie lost his dash, His murder chain grab commands where changed back to there original, 360 with punch or kick.
Im gonna put up a move list and combo list for the characters soon.
Title: Re: NEW! 23 MARCH Update for CVW Haohmaru and Birdie edit
Post by: Memo on March 25, 2013, 04:51:13 am
Thanks for Share, I like these style of chars. If you could do this to some sf3 characters like makoto, it will be great.

I just got started on Makoto, im having alot of fun with her ill have something up soon.
Title: Re: NEW! 23 MARCH Update for CVW Haohmaru and Birdie edit
Post by: TRUEMicah on March 25, 2013, 05:03:23 am
That's what it's all about homie.
Glad you're having fun.  You motivate me to start creating stuff myself man, Lol. :yes:
Title: Re: NEW! 23 MARCH Update for CVW Haohmaru and Birdie edit
Post by: senorfro on March 25, 2013, 07:39:26 am
Tried Sodom and Birdie

Birdie
- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall.  What's that for?
- standing MP but no standing HP?
- wrong hit sounds used for the Bull Charge super when blocked
- For most of the Bull Charge super he is completely invulnerable
- Juggling Bull Charge super from ducking HP causes the last 2 hits of the super to miss
- Why does his jumping slam super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?
- For his jumping slam super, he is invulnerable till the landing
- No EX Bullhead
- Why does his anti-air super use 1-2 stocks of super for the same thing(whatever amount of super meter you have, it will use it)?
- Attack CLSNs need to be cleaner
- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled

Sodom
- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall.  What's that for?
- Why does QCF Z super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?
- Counter super does too little damage
- Attack CLSNs need to be cleaner
- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled

These guys need work

Title: Re: NEW! 23 MARCH Update for CVW Haohmaru and Birdie edit
Post by: Memo on March 25, 2013, 08:33:00 pm
Tried Sodom and Birdie

Birdie
- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall.  What's that for?
- standing MP but no standing HP?
- wrong hit sounds used for the Bull Charge super when blocked
- For most of the Bull Charge super he is completely invulnerable
- Juggling Bull Charge super from ducking HP causes the last 2 hits of the super to miss
- Why does his jumping slam super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?
- For his jumping slam super, he is invulnerable till the landing
- No EX Bullhead
- Why does his anti-air super use 1-2 stocks of super for the same thing(whatever amount of super meter you have, it will use it)?
- Attack CLSNs need to be cleaner
- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled

Sodom
- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall.  What's that for?
- Why does QCF Z super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?
- Counter super does too little damage
- Attack CLSNs need to be cleaner
- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled

These guys need work



im aware of theses issues,they will be fixed in future updates, the cns and the AI im saving for last.
Title: Re: UT Bar and CvTW style portriats update for Haohmaru!//MEMo_fng's CvTW edit's
Post by: Memo on March 27, 2013, 09:18:06 am
Haohmaru was updated, he got the UT bar working for his UT attacks and also got CvTW lifebar and select screen portiats, DL link above
Title: Re: UT Bar and CvTW style portriats update for Haohmaru!//MEMo_fng's CvTW edit's
Post by: BladeStorm_X on March 27, 2013, 11:50:25 am
Looks good btw which game is he from?
Title: Re: UT Bar and CvTW style portriats update for Haohmaru!//MEMo_fng's CvTW edit's
Post by: dbdrummer7 on March 27, 2013, 03:41:27 pm
Samurai Shodown
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: Memo on March 27, 2013, 07:35:05 pm
just fixed haohmarus CvTW big port and added win quotes, DL links on first post.
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: Memo on March 27, 2013, 09:01:01 pm
Made a patch for CvTW full game, it adds Haohmaru an select screen small port next to K' if you want him on screen. DL link on first post.
(http://imageshack.us/a/img9/4008/charbxxx.png)
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: R565 on March 27, 2013, 10:33:03 pm
He's pretty fun to play with to be honest, and I do like the fact that you put effort to make him CVW compatible. From what I see in this forum the other two are still far from perfect but you are the first other that Sean that are making characters in this style . So this is a pretty good Haohmaru and it's good that you are having fun with this.
Title: Re: NEW! 23 MARCH Update for CVW Haohmaru and Birdie edit
Post by: Memory Treasures on March 28, 2013, 04:34:19 am
Thanks for Share, I like these style of chars. If you could do this to some sf3 characters like makoto, it will be great.

I just got started on Makoto, im having alot of fun with her ill have something up soon.

Man, that´s are great news and I´m surprised that you accepeted my sugetion. Thanks for this!
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: Memo on March 28, 2013, 05:08:27 am
Got another update coming for Haohmaru, i think this is the last unless its for bugs, the new version has ex moves so now he will play just like the CvTW chars.
Just doing a little testing then ill post links for the DL and then im gonna move on to the next character for conversion.
I dont know if to do more work on Makoto or Strider tonite. Im gonna do them both anyway's but i think Strider will be my next release because he will be faster to convert.
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: Ex☆Cham on March 28, 2013, 05:14:19 am
Are you gona work on Strider sprites or the palete at least?
Title: Re: Haohmaru updated, added win quotes and fixed big port //MEMo_fng's CvTW edit's
Post by: Memo on March 28, 2013, 05:44:22 am
Are you gona work on Strider sprites or the palete at least?

No i dont now how to do those things yet, if i did i would, im just gonna edit him to CvTW style gameplay.
And im using Pokechao & Splode's Strider
Title: Re: 28 MARCH 2013 Haohmaru updated, added EX MOVES //MEMo_fng's CvTW edit's
Post by: Memo on March 28, 2013, 04:01:33 pm
Just uploaded haohmaru, updated with EX moves,i think all thats left is to redo the A.I. and collision boxes. DL links on first post.
Title: Re: 28 MARCH 2013 CvTW Haohmaru updated, added EX MOVES //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 01:35:33 am
COMING SOON CvTW STRIDER
(http://imageshack.us/a/img541/894/striderlifebar.png)
(http://imageshack.us/a/img854/6323/striderbig.png)
Title: Re: 28 MARCH 2013 CvTW Haohmaru updated, added EX MOVES //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 06:01:39 am
Just Finished posting DL links for my CvTW Strider edit and the patchs for the CvTW full game. DL links on first post.
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: LegendarySatera on March 29, 2013, 11:41:07 am
CvTW STRIDER
(http://imageshack.us/a/img541/894/striderlifebar.png)
(http://imageshack.us/a/img854/6323/striderbig.png)

Cool! I have to try you're edit's but there isn't a download link for Sodom and Birdie...
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: ExShadow on March 29, 2013, 01:00:48 pm
Strider huh?

I'll try it

EDIT: Surprisingly, I actually like this Hiryu.  I will post if I find any bugs.
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: ViBeZ on March 29, 2013, 04:17:26 pm
Hiryu the best out of all the characters
Title: Re: 28 MARCH 2013 CvTW Haohmaru updated, added EX MOVES //MEMo_fng's CvTW edit's
Post by: XamΣeta on March 29, 2013, 04:30:56 pm
COMING SOON CvTW STRIDER
(http://imageshack.us/a/img854/6323/striderbig.png)

May I request the source image please?
I've been looking for it for a while now.

I will test this Hiryu tonight and will comment later.
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 04:34:40 pm
CvTW STRIDER
(http://imageshack.us/a/img541/894/striderlifebar.png)
(http://imageshack.us/a/img854/6323/striderbig.png)

Cool! I have to try you're edit's but there isn't a download link for Sodom and Birdie...
i took down there DL links until i update them.  They will be back soon.
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 05:18:36 pm
COMING SOON CvTW STRIDER
(http://imageshack.us/a/img854/6323/striderbig.png)

May I request the source image please?
I've been looking for it for a while now.

I will test this Hiryu tonight and will comment later.

(http://img841.imageshack.us/img841/7247/b8tkyg.png) (http://imageshack.us/photo/my-images/841/b8tkyg.png/)
http://imageshack.us/photo/my-images/841/b8tkyg.png/
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: XamΣeta on March 29, 2013, 05:55:09 pm

Muchas gracias mi socio!  :afro:
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 06:18:23 pm
Damn! i found a bug on Strider he performs his level 3 super with 1 or 2 stocks of power, im gonna fix it and post and update soon.
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 06:52:25 pm
COOMING SOON CvTW MAKOTO

(http://imageshack.us/a/img24/6689/makotosmall.png)
(http://imageshack.us/a/img715/1556/makotobig.png)
Title: Re: CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Lord Kain on March 29, 2013, 10:29:17 pm
I really liked what you did with hiryu here, the fact that this is another style besides Mvc its pretty interesting, really enjoy the gameplay aswell feels nice and solid
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 29, 2013, 10:42:37 pm
Just posted links for an update for Strider, i fixed his level 3 super activating at 1 or 2 power stocks, and also added the proper super pause animation for his level 3 super.
Changed some hit sounds, i increased the velocity on the satellite projectile and added palfx to it also.  Increased Striders attack power a little. Thats about it for now.
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Karasai on March 30, 2013, 03:20:09 am
Make Mega Man Volnutt next

Im liking this so far man, keep it up!
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 03:39:39 am
Im glad everybody likes Strider because i dont know how to create a character, but I understand the command file and the cns.
 I just learned how to properly make ports too.

I got some more updates coming for Strider soon
-A danger message appeared when he was low on health, i removed it.
-Changed the hit prioritys to match the ones in CvTW for balance.
Thats about it for know until i find another bug.  Im gonna hold off a little on releasing the update because i want to find a couple more bugs first.
I always find another bug after i release an update.
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 03:42:34 am
Make Mega Man Volnutt next


!
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: senorfro on March 30, 2013, 05:18:50 am
Tried Haohmaru and Strider

- There seems to be a sort of recharge limit on how many times you can use the UT move (this is especially bad for Haohmaru as it makes his parry almost useless as you have to mentally remember and guess when you're able to parry)

- Haohmaru's Lvl.1 super take more meter than a 1 level should

- Timed correctly, you can juggle Ex Kogetsu Zan into HK 8 times for 1385 damage

- Strider's missing a hitbox in on one of the LP frames

- For Strider, if you launch an opponent in the absolute corner and hold up+forward and start attacking, nothing happens
Title: Re: UPDATE for CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 06:20:31 am
- Strider's missing a hitbox in on one of the LP frames

- For Strider, if you launch an opponent in the absolute corner and hold up+forward and start attacking, nothing happens



i got an update im gonna post later with fixes
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 05:26:58 pm
Links Up for Striders update.
Fixed 2 bugs Senorfro found and i also changed the hit prioritys to match CvTW chars hit prioritys, and i removed a helper that caused a DANGER text to appear when your low on health. I also deactivated the UT bar on the regular mugen version.
Update coming soon for haohmaru.
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 07:17:41 pm
Forgot to mention that Strider now has a couple of english voice samples, im not done yet with the sound file i gonna add a couple more and raise the volume on some with FL Studio so you can hear them.
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: R565 on March 30, 2013, 07:32:24 pm
Yeah you really are on top of this too! Balancing the characters and learning more about coding and other things, these characters really do seem like they belong in the game. Your edits are pretty cool to play with until Sean releases the next patch. Also from what I see you're only going to get even better.  :) Keep it up!
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 30, 2013, 08:04:11 pm
Yeah you really are on top of this too! Balancing the characters and learning more about coding and other things, these characters really do seem like they belong in the game. Your edits are pretty cool to play with until Sean releases the next patch. Also from what I see you're only going to get even better.  :) Keep it up!

Thanks im glad you like him, and when sean releases his next patch i will too release a patch so my chars are compatible with the update.
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 31, 2013, 09:23:45 am
I got an update cooming up for Haohmaru and Strider im gonna post later on today.

Strider
-character specific win quotes.
-English voice samples.

Haohmaru
-deactivated UT bar for the regular mugen version.
-fixed a bug senorfro found where you can juggle Ex Kogetsu Zan into HK 8 times for 1385 damage.
-i made the hit box smaller on Ex Kogetsu Zan.
-fixed the position of the hit spark on Ex Kogetsu Zan.
-gave him the proper lvl 3 animation.
-Haohmaru's Lvl.1 super was useing more meter than it should, fixed it.


to do list?
-mabey some english samples for Haohmaru if i can find some.
-some character specific quotes for Haohmaru.
-EX moves for Strider, need help with this one...
Title: Re: BUG FIXES UPDATE RELEASED CvTW Strider Edit By MEMo_fng //MEMo_fng's CvTW edit's
Post by: Memo on March 31, 2013, 08:04:11 pm
31 MARCH 2013 Update files for Strider & Haohmaru just posted, DL links on first post
If you find any bugs let me know.

Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: XANDERAC on April 01, 2013, 01:05:51 am
According to the wiki page for Haohmaru, his only english VO are from the animated movies
http://snk.wikia.com/wiki/Haohmaru

I suppose you can maybe consider a different character as a replacement for the voices, maybe Mitsurugi from Soul Calibur may work? Not sure
http://www.youtube.com/watch?v=NMaHkQfJHDk <- voices from him in SCIII
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: Memo on April 01, 2013, 02:31:15 am
According to the wiki page for Haohmaru, his only english VO are from the animated movies
http://snk.wikia.com/wiki/Haohmaru

I suppose you can maybe consider a different character as a replacement for the voices, maybe Mitsurugi from Soul Calibur may work? Not sure
http://www.youtube.com/watch?v=NMaHkQfJHDk <- voices from him in SCIII

Mitsurugi might work i just need to make a few small samples.
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: XANDERAC on April 01, 2013, 02:52:22 am
the voice clips for IV are in the link below.
http://www.youtube.com/watch?v=sh6z4Vrzm38
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: Memo on April 01, 2013, 03:32:08 am
the voice clips for IV are in the link below.
http://www.youtube.com/watch?v=sh6z4Vrzm38

Thanks for the links im gonna use them and make a sound pack for Haohmaru.
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: Lord Kain on April 01, 2013, 07:36:02 pm
is there Anyway strider could have a patch for his japanese voice sound?... I dont know i think the english one sounds kind of cheese, this is just an opinion ofcourse you can leave it as it is but it wont hurt to include an extra sound patch on your next update like i said before you dont have to if you dont want to, none the less this is a great edit thank you!
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: Memo on April 01, 2013, 10:08:22 pm
is there Anyway strider could have a patch for his japanese voice sound?... I dont know i think the english one sounds kind of cheese, this is just an opinion ofcourse you can leave it as it is but it wont hurt to include an extra sound patch on your next update like i said before you dont have to if you dont want to, none the less this is a great edit thank you!

I was thinking the same thing, i was gonna make one while i was working on the last update but forgot about it.
Title: Re: CvTW Haohmaru & CvTW Strider UPDATED 31 MARCH 2013 //MEMo_fng's CvTW edit's
Post by: R565 on April 01, 2013, 10:32:11 pm
Make Mega Man Volnutt next


 :-X.....Actually, he sounds like a pretty good fit. :yippi:

But, yeah there are a lot of characters that can fit with this style some better than others.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 06, 2013, 11:13:50 pm
This is who i will be releasing next with  CvTW style gameplay, Megaman Volnutt.
Im still working on Sodom and Birdie, and i got all the Basics done for Makoto i just need to make some UT moves for her.
(http://img46.imageshack.us/img46/8382/mugen033.png) (http://imageshack.us/photo/my-images/46/mugen033.png/)
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: GTOAkira on April 06, 2013, 11:27:20 pm
just tried your char and i already fall in love with your strider you really did a nice job on him
good luck with your other wip and maybe one day you could work with sean
just a suggestion but maybe you could do Gouken after
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 07, 2013, 01:07:14 am
just tried your char and i already fall in love with your strider you really did a nice job on him
good luck with your other wip and maybe one day you could work with sean
just a suggestion but maybe you could do Gouken after
i got an update coming soon for him, its just gonna be his ex moves and whatever bugs i find on the way.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 07, 2013, 01:24:08 am
Interesting stuff, I am wondering if you'll still keep that zenny based upgrade system for Megaman.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on April 07, 2013, 01:34:55 am
Fuck yeah Volnutt
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 07, 2013, 02:04:48 am
i got an update coming soon for him, its just gonna be his ex moves and whatever bugs i find on the way.
no japanese voice patch?  :'(
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on April 07, 2013, 02:08:53 am
Also since Shining Laser's position changes depending on the Punch, you might want to give Shining Laser different commands. You could remove the upward shot because it isn't all that necessary

Straight: QCF + UT
Angled: DP + UT
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 07, 2013, 02:38:03 am
i got an update coming soon for him, its just gonna be his ex moves and whatever bugs i find on the way.
no japanese voice patch?  :'(

oh yeah thats coming too with the next update
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: princexbroly on April 09, 2013, 04:17:43 am
cool
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on April 09, 2013, 07:35:02 pm
I just wanted to let you know that if you're designing these to actually be used in the full-game, you need to include two custom animations in the .air to ensure compatibility. They should be labeled anim 13578 and 13579.

13578 is used for Chun-Li's focus attack, Jill's EX Acid Grenade, and a couple of others. 13579 is used for Alex's HP Flash Chop, Superman's Ice Breath, Blaze's command grab, Skullomania's Guard Crush UT, and one or two other things I can't remember off the top of my head.

Anim 13578 should be 160 ticks long, and can use crumple/cheese KO sprites or dizzy sprites if available. Two examples, one using cheese KO sprites (Ryu) and one without (Charlie, since he has none):

(http://i21.photobucket.com/albums/b293/seanaltly/focusattack_zps4f140e86.gif:original)(http://i21.photobucket.com/albums/b293/seanaltly/focusattack2_zps829be564.gif:original)

Anim 13579 should be 60 ticks long and just use the standing get-hits. Examples:

(http://i21.photobucket.com/albums/b293/seanaltly/focusattack3_zps33ba789e.gif:original)(http://i21.photobucket.com/albums/b293/seanaltly/focusattack4_zps7e61ca03.gif:original)

Just thought I'd let you know this. Without them, they will not properly react to the attacks I mentioned and it will look buggy/wrong.

Also, I have decided to further edit your Strider edit to actually use in the full-release for Capcom vs. The World. I had to change some things, like the damage scaling and the way he follows for air-combos, hit vels, and clsns so that they match the game more, and I also added the required anims from above. I'll be sure to credit you and the original author. One of the reasons I cut Strider before was his complex moveset and supers, which I was intimidated by. This saves me a ton of work, however, and since Buckus and Ignis55 are helping code characters anyway, I figured it wouldn't hurt to add another character coded by someone besides me. Thanks for your help!
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 08:12:15 pm
Oh man that's so awesome....!
But Sean does have a point with the custom states. When Chun-Li uses her focus attack on your edits they look unfazed (pretty darn tough edits if you ask me). I did forget about those states he use but it looks funny without those states. But hey it's pretty good training!
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 08:25:53 pm
Thanks for letting me know about the custom animations i didnt know any of that.
I wanted to ask you for a CvTW template so my edit's are more compatible,
but i wasnt sure how you felt about other people making chars for your game.

Also Im glad you like my Strider edit enough to make him official because im a big fan of your work.
I love CvTW and its gameplay, and your game was basically what motivated me into making these creations.

P.S. i have an updated version of strider that has 2 ex moves, and his throws got adjusted so they are easier to perform,
if you want to check him out let me know and ill post him up.
Ive got some more stuff coming soon too for CvTW.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: SlenderMan on April 09, 2013, 08:53:59 pm
you could always use Sean's latest characters since they are updated to the game's standards. I plan on bringing a few new people to the roster including Ermac, Reptile, Fulgore and a certain Spartan eventually.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 09:07:35 pm
you could always use Sean's latest characters since they are updated to the game's standards. I plan on bringing a few new people to the roster including Ermac, Reptile, Fulgore and a certain Spartan eventually.

Thats great, i look foward to playing with your chars when you release them.
 If that spartan is Kratos, you need to do him justice because mugen needs a "BadAss!" Kratos.
The kratos currently out was a dissapointment. He might still be beta or never finished at all.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 09:22:01 pm
Here is the latest version of Strider that i edited.
 --- http://www.sendspace.com/file/p0uxyq ---"sendspace only, to lazy to put up on the mega site"

Since Sean made him official for CvTW, i decided to stop further work on him. 
Which is cool because now i can move on to my other projects and future releases.
--"Lord Kain im still gonna release a alternate sound pack for him but im gonna wait until sean releases him in game to make one"
-This Strider has 2 EX moves, D, F, x+y and F, D, F, x+y.
-The A.I. was edited, Strider no longer calls out commands that got "nulled" when fighting him.
-His throw commands Triggers where adjusted so his FWD and BACK throws feel more natural and easier to do like the rest of the characters in game.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: SlenderMan on April 09, 2013, 09:35:44 pm
I think Ahrimanes Kratos would be the best..but it is Kratos. based on Ahrimanes 3D model
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 09:36:24 pm
I could upload it to MEGA if you want.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 09, 2013, 09:40:12 pm
Not that it would matter to me, but since you've already done a fair bit of work on Strider Hiryu, you potentially try and work that into Strider Hien I suppose, that way you can still use a fair bit of the work you put into him.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 09:41:50 pm
I could upload it to MEGA if you want.

sure, i know some people cant use sendspace, but from my pc it takes a while for mega to upload my files.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 09:45:47 pm
It's no trouble at all and plus it's an alternative to sendspace. Always good to have multiple places to get the file right?

https://mega.co.nz/#fmQVZCAYZB <---Link for Strider Update

You got a fan right here.  :yippi: Also, it only takes 30 second for me to upload.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 09:46:07 pm
Not that it would matter to me, but since you've already done a fair bit of work on Strider Hiryu, you potentially try and work that into Strider Hien I suppose, that way you can still use a fair bit of the work you put into him.

I dont know to much about Strider Hien, is he an edit of hiryu or something different?
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 09:48:16 pm
I think there's someone that made a Hien here somewhere and I think you can edit him to be compatible with CVTW.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 09, 2013, 09:51:20 pm
It's been a long time since I played the game, but he was a boss in Strider 2, used more projectile based attacks from what I recall

Strider 2 Gameplay of Hien
http://www.youtube.com/watch?v=WABtS1cM5cU

Video of the mugen version
http://www.youtube.com/watch?v=PmBbH1s6FNo
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 09:55:09 pm
I could ask in that forum about that Hien and try to find it.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 09, 2013, 09:56:40 pm
He's available for download on mugenfreeforall, not sure who the author is though
http://mugenfreeforall.com/index.php?/topic/427-strider-2-strider-hien/
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 09:59:40 pm
Im gonna check him out, i just saw his pic on google.
Im hoping he's more than just a head swap and has a couple different attacks.
he could be what Ken is to Ryu, a head swap with a couple different moves, mabey change the way
he launches enemys into the air instead of Crouching hard punch.
Which is an idea im working with on a project.
in my project my char has a 3 punch combo like Fei Longs D, F, punch combo, the last hit launches the enemy into the air.

Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 10:02:23 pm
So if he plays good does it mean he can be CVTWised? (or something?)
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 10:10:01 pm
So if he plays good does it mean he can be CVTWised? (or something?)

If i like him and he is decent ill be interested in converting him. It probally would'nt take me too long, Strider didnt take to long i just had to get rid of all the MvC2 stuff that he had, change hit prioritys, hit and guard sounds, the sparks, animations for his supers, UT bar system, juggle points for certain attacks, english sound pack and EX moves. Looks like alot but i got it done pretty quickly.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 09, 2013, 10:11:07 pm
Well, I believe unlike Hiryu who has a single sided Cypher/Sword from what I read and saw, his is double ended, and he uses it like a boomerang as his primary attack as shown in those videos. I would say due to the limited amount of variations I've seen of him, take some liberties, maybe make him a stronger/slower variation in comparison to Hiryu, who would also be safer in close combat, where as Hien cannot. Maybe focus more on the keepaway/distance styled play, and less in the melee attacks, he also doesn't need the legion based attacks.

Like I said though, due to no one really messing around with Hien, you can include his basics, but feel free to take some liberties to add that variation between the two.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: JudaiZX on April 09, 2013, 10:15:43 pm
Any chance of a CvTW Cloud Strife?
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 09, 2013, 10:26:29 pm
Any chance of a CvTW Cloud Strife?

I thought about it and was gonna use infinites cloud but i didnt like some of his punch animations especially his low punch.
and the sprite style is different from cvtw also.
Mabey if i find one i like because i cant sprite.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 09, 2013, 10:42:33 pm
Yeah because all the edits you've done were characters that matched the style of already existing CVS and SF3 characters. Too bad no one made CVS sprites of Cloud. At least none I know of.

Edit: Well Sean's kinda looks like CVS but it's close to though
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 12, 2013, 04:09:05 am
This is a BETA of Juzumaru, he is gonna be my first character thats not heavily edited to fit CvTW, im coding everything to match SeanAltys characters for compatibility.
So far the beta has his standard standing, crouching and jump attacks, 1 special move-"D, F, x or y, combo just like kyo's or Fei Longs "-and a throw.
He was supposed to be a April fools joke, i was gonna post fake images for an alternate CvTW screenpack and give you him instead as a surprise but never got to finishing the images or the character. I created 4 palettes for him also. Enjoy and please leave feedback im interested in what you all have to say.
http://www.sendspace.com/file/4rlbv0
(http://img521.imageshack.us/img521/2252/mugen037.png) (http://imageshack.us/photo/my-images/521/mugen037.png/)
Title: Re: Juzumaru BETA uploaded//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memory Treasures on April 12, 2013, 04:45:08 am
Keep up the good job. Waiting for the makoto and other possible SF3 characters.
Title: Re: Juzumaru BETA uploaded//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 12, 2013, 06:06:11 am
I'm glad you're missing in some surprises too, btw I wanted to ask on your thoughts about Hien if he seemed to interest you, not sure if you were finally able to play a bit with the character.

 I also wanted to ask if you would ever consider doing Batman (considering Superman is in the full game) it would be nice to get another nice DC rep alongside him and Rorschach, you may even consider a villain like The Joker.
Title: Re: Juzumaru BETA uploaded//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 12, 2013, 06:33:08 am
I'm glad you're missing in some surprises too, btw I wanted to ask on your thoughts about Hien if he seemed to interest you, not sure if you were finally able to play a bit with the character.

 I also wanted to ask if you would ever consider doing Batman (considering Superman is in the full game) it would be nice to get another nice DC rep alongside him and Rorschach, you may even consider a villain like The Joker.

I did get a chance to check out Hein, hes not to bad just needs a little work in his animations and velocity's. Joker would be awesome! Batman only if i can find one with a similar sprite style.
Title: Re: Juzumaru BETA uploaded//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 12, 2013, 07:18:50 am
Alucard's Batman may probably have the best variety of sprites, however I think if you ever did do Batman the one on Infinity Mugen team may blend in best in terms of looks.

Infinity Mugen Team version
http://www.youtube.com/watch?v=Ts0CTbjHVLU

Alucard's version
(http://www.infinitymugenteam.com/images/Scruffy/char_batman.gif)

As for Joker, I'd probably suggest Magus' version due to the sprites not clashing so much (Magus' is the one on the left) You could probably even look at videos of Mortal Kombat vs DC, and Injustice for ideas if you ever do him.
http://www.youtube.com/watch?v=1GOa_qpF02s
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 01:23:17 am
uploaded videos for haohmaru and Juzumaru, plus i added one SeanAlty made of Strider enjoy.
Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 03:13:36 am
Palette ideas for Juzumaru so far, i just learned how to make them.
I personally like the Gun Rock palette. let me know what you all think.
Its my first set ever made.

-Strider
(http://imageshack.us/a/img221/28/juzustrider.png)

-Gun Rock
(http://imageshack.us/a/img705/1270/juzugunrock.png)

-Ken sort of
(http://imageshack.us/a/img705/1563/juzuken.png)

-Ryu
(http://imageshack.us/a/img4/6255/juzuryu.png)

Title: Re: //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 05:57:18 am
Im almost done all ready with Juzumaru so he might be released later tonite!
All thats left is his hyper moves and UT bar, witch is becoming a pain in the
ass because when i code it in him he glitches and 2 juzumaru's appear on screen
when the round starts,  I dont know why it never happened with my other chars.
Either way ill figure it out and fix it.
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 07:12:13 am
I just finished up CvTW Juzumaru and got DL links posted on first page enjoy!
Please leave feed back and report bugs if you find any.
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 13, 2013, 07:30:07 am
Juzumaru looks like he'd be fun to play, did you happen to fix his portrait so it doesn't appear as in the video in your first post? Also, I meant to ask since I'm not familiar with the character, but where is he from?
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 07:33:05 am
He is from Yatagarasu, im trying to find a good pic of most of his body so i can make ports but no luck yet.  I cant find alot of art for him at the moment.
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 13, 2013, 07:36:15 am
http://fenixware.net/fab/fab_gameMain.asp?id=849 try just using his default portrait found there
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 07:37:02 am
Dayum! i miss spelled his name its Jyuzumaru not juzumaru, ill fix it tommorow.
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 07:39:24 am
http://fenixware.net/fab/fab_gameMain.asp?id=849 try just using his default portrait found there

I have that one, but i want one showing at least half his body.  Im probally gonna need someone to make one.
Title: Re: CvTW Juzumaru Released! 13 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 13, 2013, 04:14:14 pm
Just made these ports for Jyuzumaru, there ready for his next update.
(http://imageshack.us/a/img16/2282/smallq.png)
(http://imageshack.us/a/img839/4323/bigin.png)
Title: Re: CvTW Juzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 05:55:39 pm
Updated Jyuzumaru, he has lifebar and big ports, UT bar finally got it working, my dumbass forgot to put it in the .def.
Some velocitys and hit boxes were changed also. DL link on first page enjoy!
please  leave feed back, bugs if any ok.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 14, 2013, 08:21:21 pm
OMG!! O.o Those edit's are AWESOME!! :swoon:

Will you do more CvTW edit's? Will you edit K3nShiN's Strider Hien?
(http://naoedwin.webs.com/hien.gif)
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 08:25:14 pm
OMG!! O.o Those edit's are AWESOME!! :swoon:

Will you do more CvTW edit's? Will you edit K3nShiN's Strider Hien?
(http://naoedwin.webs.com/hien.gif)

oh yeah, im gonna stop when my pc cant take it no more, ive been having alot of fun making them and learning how to code.
I got 4 more to finish in my cooming soon section. Strider Hien im bout to check out in a minute and see what i can do.
Title: Re: Juzumaru BETA uploaded//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Wolvegeta on April 14, 2013, 09:28:14 pm
Alucard's Batman may probably have the best variety of sprites, however I think if you ever did do Batman the one on Infinity Mugen team may blend in best in terms of looks.

Sorry to take you back, but how about this?? any chance you might consider doing a cvtw Batman? personally I'd love to see your version of the IMT one.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 14, 2013, 09:33:16 pm
Hey! :)
I wanna make some portrait for your work, but I can't find from where is this character:
Juzumaru
He looks badass.
Can you help me?
I'll try your edits later, I think, last days I was very... Busy. :D
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 09:39:34 pm
Hey! :)
I wanna make some portrait for your work, but I can't find from where is this character:
Juzumaru
He looks badass.
Can you help me?
I'll try your edits later, I think, last days I was very... Busy. :D


He is from Yatagarasu, the only art i can find for him is this http://danbooru.donmai.us/posts/1142794
If you can make a portrait for him to match the CvTW characters that would be awesome!
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 09:42:07 pm
Alucard's Batman may probably have the best variety of sprites, however I think if you ever did do Batman the one on Infinity Mugen team may blend in best in terms of looks.

Sorry to take you back, but how about this?? any chance you might consider doing a cvtw Batman? personally I'd love to see your version of the IMT one.


I didnt like that batman, I want to edit a Batman tho.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 14, 2013, 09:45:38 pm
Thanks for your answer, dude.
I'll try to make a portrait, yeah. :)
I'll come with it when it will be ready! :)
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 09:46:59 pm
Thanks for your answer, dude.
I'll try to make a portrait, yeah. :)
I'll come with it when it will be ready! :)

Thanks im really looking foward to it!
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 14, 2013, 10:45:49 pm
Hum.
I've found exactly the same picture on another site.
But I've the 8 pictures for the 8 characters.
They will release it on 3DS, from what i saw, so maybe at ths moment new portraits will be released.
By now, I can use what we have to make portraits. It's better than nothing. :D
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 14, 2013, 10:53:09 pm
Hum.
I've found exactly the same picture on another site.
But I've the 8 pictures for the 8 characters.
They will release it on 3DS, from what i saw, so maybe at ths moment new portraits will be released.
By now, I can use what we have to make portraits. It's better than nothing. :D

i found this one too
(http://img803.imageshack.us/img803/1355/77658695.png) (http://imageshack.us/photo/my-images/803/77658695.png/)

Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 15, 2013, 04:46:46 pm
where did you find it?
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 15, 2013, 06:04:36 pm
where did you find it?

i cant remember, but this pic and the other one are the only pics i seen of him.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 15, 2013, 06:11:04 pm
ok. And like the first will not be easy to index.. I'll try the second one. :)
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 15, 2013, 06:22:16 pm
So he was going to be part of the april fools flood of characters. Well i'll download and try him out. Also can't wait to see what you did for Megaman Volnutt!
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 15, 2013, 07:07:15 pm
So he was going to be part of the april fools flood of characters. Well i'll download and try him out. Also can't wait to see what you did for Megaman Volnutt!

Megaman Volnutt is gonna take a little longer, i want to do him right like i did Jyuzumaru.
I restarted him like 3 times allready, he has a bug where his A.I. takes over in fighter factory.
I dont know where its coming from so im just gonna recode everything and eliminate whatever is making him do that.
The zenny point system i think im gonna remove too because it doesnt fit with the game.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 15, 2013, 07:36:33 pm
What about Strider Hien?
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 15, 2013, 08:04:57 pm
What about Strider Hien?

I wasnt really impressed with Hien.
The only thing setting him apart from Hiryu is his projectile attacks.
I might make a poll, if the mugen heads want him in CvTW style i'll do it.
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 15, 2013, 08:24:27 pm
I see...
Title: Re: CvTW Jyuzumaru UPDATED! 14 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 15, 2013, 08:33:57 pm
I set up a poll for 5 days, vote on who i should Edit next.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 15, 2013, 08:40:30 pm
Strider Hien! Over and out!
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 15, 2013, 09:11:47 pm
Man Hien and Volnutt duking it out for the edit! Sorry for any fans out there that like the others!
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 15, 2013, 09:29:45 pm
Voted for Sodom, cause I got a perfect picture for his portrait. :D
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Ejectok on April 15, 2013, 10:36:10 pm
I voted for Strider Hein.

It would be nice to actually see a character that "hasn't really" been made yet.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Insert Account Name on April 15, 2013, 10:51:21 pm
Voted Strider Hein.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Dragon of Courage on April 16, 2013, 02:41:43 am
Strider Hien! He's the perfect rival for Hiryu.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 16, 2013, 02:52:25 am
Despite that I suggested Hien, I didn't vote for him lol, I only suggested him so maybe you could have incorporated some of your work from Hiryu, I think everybody wins at the end of it all no matter who wins.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 16, 2013, 03:40:09 am
I see Hien is pretty popular "got a feeling he might win", so i decided
to get him ready by first fixing all the hit boxes, there too many.
(http://imageshack.us/a/img15/4397/hien3.png)
(http://imageshack.us/a/img580/5694/hien1.png)
(http://imageshack.us/a/img706/9538/hien2.png)
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on April 16, 2013, 06:22:27 am
Well, if Volnutt loses, hopefully you can make Hien better than how his original creator did.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Noside on April 16, 2013, 06:44:07 pm
Voted for Strider Hien.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 16, 2013, 07:25:40 pm
Please, Strider Hien must win!! :fear:
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TrinitroRoy on April 16, 2013, 07:51:24 pm
Do you actually have Maizake's permission to edit his Rock Volnutt?
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on April 16, 2013, 07:54:07 pm
I've been told that he doesn't give people permission to edit it no matter what, which is fucked up if you ask me. That's when you just do it anyway and give him credit.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 16, 2013, 10:33:34 pm
Do you actually have Maizake's permission to edit his Rock Volnutt?

Nope i never spoke to the guy, but did he ask Capcom if he Could edit there Megaman Volnutt? Doubt it.
Im not gonna take all the credit and im only interested in useing his sprites because the rest is....
well if you never played with him, check him out. Try him out in fighter factory to see what i mean.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memory Treasures on April 17, 2013, 05:26:37 am
I prefer the Makoto, not only because I like the character, but the word of mugen needs one in a vs style.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 17, 2013, 07:39:33 am
Teaser for all the Strider Hien fans.
-Just a test beta.
-No special, hyper, or UT moves.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 17, 2013, 07:58:07 am
Looks promising so far, it'll be interesting to see the rest of his moveset implemented, and see how much of a difference there will be between Hiryu and Hien.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 17, 2013, 04:43:17 pm
Looks good! :D
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TrinitroRoy on April 17, 2013, 09:19:17 pm
Do you actually have Maizake's permission to edit his Rock Volnutt?

Nope i never spoke to the guy, but did he ask Capcom if he Could edit there Megaman Volnutt? Doubt it.
Im not gonna take all the credit and im only interested in useing his sprites because the rest is....
well if you never played with him, check him out. Try him out in fighter factory to see what i mean.
I only ask, because last time I asked IMT, if they add Maizake's Volnutt to Robot Master Mayhem, they said that Maizake doesn't allow them to use his Volnutt because of him fearing Capcom...
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hephaistos31 on April 17, 2013, 09:22:37 pm
So this man really think that Capcom will come, and crush a PLAYER that making stuff from their stuff?
:D
It's the death for Capcom if they went to make something like that to a gamer, imo. :D
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TrinitroRoy on April 17, 2013, 09:50:31 pm
+1, but sadly, Maizake is sure of himself...
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 17, 2013, 10:00:32 pm
So this man really think that Capcom will come, and crush a PLAYER that making stuff from their stuff?
:D
It's the death for Capcom if they went to make something like that to a gamer, imo. :D
They wont do that, for them Mugen is a fan base community much like fan art, you think they dont know about mugen? THEY KNOW... as long as you dont make a profit out of their sprites everything is fine.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 04:10:40 am
Update for Jyuzumaru
-Added more  A.I to Jyuzumaru.
-Tweaked His /F,z UT attack a little bit so it can be more usefull, its faster and has a longer range. changed clsn boxes too.
-Tweaked His Lvl 1 and 3 hypers ,changed clsn boxes,
DL link on first post, Enjoy!

Sorry for the crappy quality of the video, i dont know how to use bandicam
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Snakebyte on April 18, 2013, 04:15:55 am
Voted for Volnutt, but would have voted for Hien as well if that was an option.
Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 18, 2013, 04:19:23 am
Awesome update, it plays much better than his original release (from that other author).


Title: Re: Poll Added! Come Vote! 15 APRIL 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 04:37:37 am
Awesome update, it plays much better than his original release (from that other author).




Which one?
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 05:24:44 am
I put mugen on 30x240 and got a better quality recording.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 18, 2013, 05:25:52 am
Ikaruga's version, again... sweet update!
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 05:30:58 am
I think he was going for accuracy to the source game, ive never played Yatagarasu, so i dont know how hes supposed to play so i just tried to make him fun.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: jomie971 on April 18, 2013, 07:42:27 pm
which Makoto want you to create? sf3makoto or Blazbluemakoto
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Hyogo on April 18, 2013, 07:45:17 pm
Street Fighter Makoto IIRC.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 08:28:33 pm
which Makoto want you to create? sf3makoto or Blazbluemakoto
(http://imageshack.us/a/img24/6689/makotosmall.png)
(http://imageshack.us/a/img715/1556/makotobig.png)
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 18, 2013, 09:38:13 pm
Hey, wanted to ask you something since you're making these CvtW styled edits, if you're ever interested and wanting to add a palette template, I could do some palettes for your characters, like how I make a Street Fighter IV styled batch for Sean's characters.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 18, 2013, 10:17:44 pm
Hey, wanted to ask you something since you're making these CvtW styled edits, if you're ever interested and wanting to add a palette template, I could do some palettes for your characters, like how I make a Street Fighter IV styled batch for Sean's characters.

Sure, im actually needing some for Hien, hes lacking pallets.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memory Treasures on April 19, 2013, 04:38:02 am
I see people only think in this Strider Hien... Well, just not give up from Makoto. I wait for her.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 19, 2013, 05:43:16 am
I have some feedback on Jyuzumaru.

- Jyuzumaru doesn't jump immediately after his launcher.
- Jyuzumaru's Launcher doesn't seem to connect to anything but LP and LK.
- MP can only be chained to LP by doing "LP, LP". In addition, the launcher cannot be chained from "LP, LP" either.
- Enemies fall out of Medium and EX DP+K
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TrinitroRoy on April 19, 2013, 07:46:25 am
which Makoto want you to create? sf3makoto or Blazbluemakoto
(http://imageshack.us/a/img24/6689/makotosmall.png)
(http://imageshack.us/a/img715/1556/makotobig.png)
Hoenstly, I actually wanted to see a BlazBlue Makoto, since the only BlazBlue Makoto out there is a crappy attempt at MvC2...
...but SF3 Makoto is okay, too.
Title: Re: CvTW Jyuzumaru updated 17 APR 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 19, 2013, 09:14:26 am
I have some feedback on Jyuzumaru.

- Jyuzumaru doesn't jump immediately after his launcher.
- Jyuzumaru's Launcher doesn't seem to connect to anything but LP and LK.
- MP can only be chained to LP by doing "LP, LP". In addition, the launcher cannot be chained from "LP, LP" either.
- Enemies fall out of Medium and EX DP+K


Thanks fo the feedback. im gonna look into to this.
Title: Re: Updated 19 APR 2013 CvTW Jyuzumaru//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 19, 2013, 11:40:22 am
I have some feedback on Jyuzumaru.

- Jyuzumaru doesn't jump immediately after his launcher.
- Jyuzumaru's Launcher doesn't seem to connect to anything but LP and LK.
- MP can only be chained to LP by doing "LP, LP". In addition, the launcher cannot be chained from "LP, LP" either.
- Enemies fall out of Medium and EX DP+K


I dont know what you mean by him not jumping after a launch because he does for me, the rest i fixed.
Mp is /F, x now and links to the launcher
Mk can link to launcher also
Fix enemys falling out of EX and medium F,D,F, kick
added more chain attacks
Thanks for the feed back, i uploded the update files on the first page its a quick 12kb Dl enjoy!
Title: Re: Updated 19 APR 2013 CvTW Jyuzumaru//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 20, 2013, 04:19:58 am
Here's a small video about what I'm talking about with his launcher. http://www.youtube.com/watch?v=jLQ-0sPofz4


Also:

-MP and MK cannot chain into any of Jyuzumaru's specials. (Although c.MK can)
-While F+LP can chain to MP, F+LK can't chain to MK.
Title: Re: Updated 19 APR 2013 CvTW Jyuzumaru//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 20, 2013, 05:01:08 am
Here's a small video about what I'm talking about with his launcher. http://www.youtube.com/watch?v=jLQ-0sPofz4


Also:

-MP and MK cannot chain into any of Jyuzumaru's specials. (Although c.MK can)
-While F+LP can chain to MP, F+LK can't chain to MK.

Hey thanks for the video, i would of never know of the launcher issue if you didnt bring it up.
I fixed the launcher issue and the move cancel into specials issue.
Im gonna post up the Update later on tonight.
Again thanks for the feedback!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 20, 2013, 09:10:58 pm
Strider Hien won the poll with Megaman Volnutt in second and Makoto in third.
Well i had all ready started to work on Hien so today i present you with a BETA.
The BETA is almost complete, he is missing a throw"he does not have throw
animations and i dont know how to sprite so if anybody wants to collab on
Hien and create him 2 throws that would be great."
I created a couple moves for him because his move list was lacking also.
;-----------------------------------------------
Move list so far..
Charge B, F, X or y = Blade Throw, Has EX version
Charge B, F, a or b = Dash "n" Slash, Has EX version
X,X,X = Lighting Slashes
UT F,z = Teleport
UT B,z = Shuriken Throw
LvL 1 super = D,B,z
LvL 3 super = D,F,z
;-----------------------------------------------
Jyuzumaru got Updated also
bug fixes.

DL link on first post enjoy!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Synck on April 20, 2013, 09:33:28 pm
nice characters maan! keep that work!!!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 20, 2013, 09:37:34 pm
nice characters maan! keep that work!!!

Thanks Enjoy them
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: lonelykus on April 20, 2013, 10:16:38 pm
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 20, 2013, 11:10:38 pm
Lovely to hear of a new release, I can't sprite or I would help, may give it a shot since it just appears to require a headswap for Strider, and I believe the symbol on his chest is different. If not maybe you can use sprites 128+127 which are some of his slashing animations where he's stretching his arm out and back in.
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 21, 2013, 12:21:22 am
has  Jyuzumaru been updated? the def files say 4/20/13 but the patches say 4/19/13 do i still have to put those patches everytime i download the character?
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 21, 2013, 12:23:27 am
has  Jyuzumaru been updated? the def files say 4/20/13 but the patches say 4/19/13 do i still have to put those patches everytime i download the character?

the lastest upload is the 4/10/2013 dont use the patch
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 21, 2013, 12:27:51 am
Got your PM, no problem brother, thanks!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 21, 2013, 11:29:09 am
Hien feels really good to play with. Keep it up!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: AlexSin on April 21, 2013, 12:15:46 pm
- If you press the taunt button with Hien (I didn't put him in CvtW) there is a FX instead of him taunting the enemy.
- Debug Flood when doing x,x,x,x,x...
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: ViBeZ on April 21, 2013, 12:43:22 pm
Memo ur gonna have a bright future with these characters
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 21, 2013, 02:12:50 pm
- If you press the taunt button with Hien (I didn't put him in CvtW) there is a FX instead of him taunting the enemy.
- Debug Flood when doing x,x,x,x,x...

I didnt know that! Im gonna check that out.
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 21, 2013, 03:20:02 pm
Yes!! Thats a pretty good Strider Hien! Keep it up! :D
For the sprites I think @Nestor: can help you...
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 21, 2013, 04:05:16 pm

Updated Hien gameplay.
-New LvL 1 Hyper.
-Gonna replace the current LvL 3 with an 7 hit Hyper.
-Tweaked velocitys in attack animations, in the supers also.
-Added souunds to attacks that didnt have them.
-Created new animation for Dash n Slash EX.
-Command time on xxx was on 60, lowered it to 20.

-Fixed what alex pointed out
-- If you press the taunt button with Hien (I didn't put him in CvtW) there is a FX instead of him taunting the enemy.
- -Debug Flood when doing x,x,x,x,x...

I plan on releasing this update later on tonight, for now im just looking for bugs.
If you can, Post bugs, or weird shit that Hien does so i can include the fixes in the next update.

He was kind of intimidating to convert because he's short on sprites, so i dont have much to work with.
But i like how he turned out and im glad you guys are enjoying him also!
And thank you to everybody who recommended and voted for him, "because i was gonna cancel him if he didnt win, and im glad i didnt because I like Hien now" and
to Mister Manwich, Alex S. for the bug reports!



Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: abls1 on April 21, 2013, 07:44:11 pm
looks awesome will download later today!
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 21, 2013, 09:19:26 pm
-j.MK pops opponents up further during air combos, and can be looped at least three times.
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 21, 2013, 09:24:54 pm
-j.MK pops opponents up further during air combos, and can be looped at least three times.

Is it statedef 650 or 630?
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 21, 2013, 09:33:35 pm
-j.MK pops opponents up further during air combos, and can be looped at least three times.

Is it statedef 650 or 630?


650, I think.

Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: jomie971 on April 21, 2013, 09:50:32 pm
about makoto: will you use the properties attacks of SSF4 ae, sf3, SSF4 or will you create yourself?
(I'm curious : I use makoto on SSF4)
I am french if you don't understand
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 21, 2013, 09:56:42 pm
about makoto: will you use the properties attacks of SSF4 ae, sf3, SSF4 or will you create yourself?
(I'm curious : I use makoto on SSF4)
I am french if you don't understand

Makoto will have a SF3 move set, with gameplay like CvTW, Combos, launchers, air combos.
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: jomie971 on April 21, 2013, 10:03:04 pm
about makoto: will you use the properties attacks of SSF4 ae, sf3, SSF4 or will you create yourself?
(I'm curious : I use makoto on SSF4)
I am french if you don't understand

Makoto will have a SF3 move set, with gameplay like CvTW, Combos, launchers, air combos.

ok :)
Title: Re: CvTW Strider Hien Realesed! Jyuzumaru Updated//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 22, 2013, 12:31:27 am
I'm quite surprised you were able to make that all work, I didn't realize how few sprites he had until I looked at the original version yesterday. Will his level 3 be the giant beam special he originally had? That's probably the safest bet, I was going to suggest, rather than giving him 2 lower level combo specials, maybe something like a rapid multi-fire of his cypher toss would work, simply called "Cypher Barrage" or something.

You can also consider making the thrown blades behave somewhat like Trish's thrown weapon in MVC3, as seen below
http://youtu.be/IixkfUo7Res?t=2m31s

Maybe making the light version pull the opponent towards slightly, the hard slightly back, and the EX could be a knockdown. I'll be trying to make you some palettes btw for Hien.
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 02:34:52 am
Just updated Hien, a bunch of fixes, new LvL 1 and LvL 2 hypers, new projectile attack. Hien plays alot better now than the other Beta.
DL Link on first page, enjoy!

To do
-Still need throw animations
-?? any ideas?
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 22, 2013, 02:55:57 am
Like I said you -might- be able to make the sprites 128+127 work, you only need one throw, since all of Sean's characters only have 1 assigned normal throw, I have a video I'm trying to upload with some issues I found (some which you probably just addressed too)
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 03:00:00 am
Like I said you -might- be able to make the sprites 128+127 work, you only need one throw, since all of Sean's characters only have 1 assigned normal throw, I have a video I'm trying to upload with some issues I found (some which you probably just addressed too)

Post the vid anyway if you could, im gonna look at the sprites you mentioned to see what can be done.
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 22, 2013, 03:16:46 am
Here's the video I put together of him, it's just some stuff I found just by initially trying him out.


Quick Notes:
-not sure if that big X on his intro is necessary, the effect looks a bit out of place, personally I would say it would look better without it.
-crouching has this strange thing that makes him step back, not sure if it was intentional
-missing some sounds on the roll and crouch
-(not sure what the move name is) but that rapid slash seems like it shouldn't link with a falling opponent that much
-level 2 super seems to do way too much damage imo
-I don't believe Sean's characters can normally link supers, so this seems a bit unusual, also they do a fair bit too much damage if this was intentional
-though I'm sure it's something that's missing due to the proper sprites, the taunt is missing.
-lastly, there was this strange thing I noticed when fighting Charlie, there seem to be some issues with his palette on the sprites where he is falling upside down as seen in the picture below
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Colours_zpsdfa2dc8e.png)


Overall though, I must say I am enjoying him quite a bit, and if you refine him, he'll definitely benefit from it, and I do plan on using him for sure, I like the addition of the teleport as his UT move, though I would probably suggest that maybe rather than having back + UT be a throwing star, maybe make that his Hadouken command move, and focus on having the UT as a teleport that can be controlled via direction + the UT button. I guess similar to Vergil in UMVC3, but maybe with just a forward and back teleport instead.

      Posted: April 22, 2013, 05:10:46 am
Some bonus stuff
(don't click the images, you don't need to, download link is below)
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF41_zps66a48673.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF41_zps66a48673.png.html)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF42_zps86081349.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF42_zps86081349.png.html)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF43_zpsaf8715df.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF43_zpsaf8715df.png.html)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF44_zpsd85171cd.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF44_zpsd85171cd.png.html)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF45_zps53dcbc29.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF45_zps53dcbc29.png.html)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/SF46_zpsa30fd4b6.png) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/SF46_zpsa30fd4b6.png.html)
::Download:: (http://www.mediafire.com/?x598826628wck7e,kwr3hip6kcs6kgj,5ax2flroi5lbeq1,mk11rkywro414ty,8751y3tq891s2ax,ii5lujm2jt9duhm,61ao2lk08ghl1r2)

Also, something I put together using the animations I mentioned, and the now unused Level 3-beam stance. Not the smoothest, but maybe you can make this work kinda like Ibuki's throw from SF3, and you can use some of the lightning FX from his sprites to do something of similar effect.
(http://www.fightersgeneration.com/characters2/ibuki-spec7.gif)
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CvtW%20Hien/Throw_zpsd221ab41.gif) (http://s1224.photobucket.com/user/Alex_Angulo/media/CvtW%20Hien/Throw_zpsd221ab41.gif.html)
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 05:43:12 am
C-G-U thanks for the palettes there dope i like them, especially the second one.
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 22, 2013, 05:51:04 am


I decided to screw around with him in arcade and record it. Some things aren't shown in this video, but here's a small list of things I've discovered.

- EX Blade Throw can freeze opponents in mid-air.
- Opponents can fall out of two of Hien's Supers if they were either in mid air or in the middle of being knocked down. (i.e. EX Dash n Slash -> D,F,z or B,F,z)
-Hien can't chain his strong kick to his strong punch in the air, unlike most of the CvTW cast.

EDIT: B+LP, MK, EX Blade Throw is a Pseudo-Infinite.
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 22, 2013, 05:57:15 am
No problem, I've been having fun with him, tried the newest patch, and I'm glad you fixed some of the same stuff I saw. I am curious though, why did you change to sword throw to a "sonic boom" without the boomerang effect anymore? And why did you get rid of the big laser attack? I'm only asking just to know what made you want to change them, I think it would have been nice to keep some variety, rather than just the melee based super attacks. I do like the new level 3, but I wish the old one could replace one of the other combos instead, so he has a long range special also.
Title: Re: CvTW Strider Hien Updated, BETA 3 released!//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 06:32:52 am
No problem, I've been having fun with him, tried the newest patch, and I'm glad you fixed some of the same stuff I saw. I am curious though, why did you change to sword throw to a "sonic boom" without the boomerang effect anymore? And why did you get rid of the big laser attack? I'm only asking just to know what made you want to change them, I think it would have been nice to keep some variety, rather than just the melee based super attacks. I do like the new level 3, but I wish the old one could replace one of the other combos instead, so he has a long range special also.

I might put back the old LvL 3, would like to change the sprites for the beam tho, the boomerang throw i feel like it was too cheap. I literately beat the game on hard 8 doing nothing but throwing the boomerang at everybody, so and i decided to change it to a normal projectile attack.
Title: Re: CvTW Strider Hien completed! //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 09:41:11 am
Did some more bug fixes, removed alot of the chain combos to balance out his gameplay.
Created a throw! Included the palette pack by C-G-U, adjusted damage values.
His move set is now complete, all thats left is a couple of bugs to fix and create another hyper combo.
I promise this is the last revision for a while, DL on first page enjoy!
Title: Re: CvTW Strider Hien completed! //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 22, 2013, 02:25:39 pm
Hmm, well for the boomerang toss, I would have said you probably could have kept the original sprites, but maybe changed the behaviour, so instead of going through the opponent and returning, it would return upon impact regardless of whether it gets blocked or hits, and maybe that way you could have made the EX version the double hit version that actually went through. I can understand your reasons though because that's one thing I noticed myself about it being a bit cheap, it just strikes me as a bit odd though to have Charlie and him use the same projectile when they're not from the same game that's all, so it's more of a cosmetic difference just to set them apart.

I still think removing the super linking is probably a good idea, just because if you are trying to emulate the gameplay style of the CvtW characters it would be best without it, however I did notice it seems like you can't link more than 3 level 1's in a row now *not that you could in regular gameplay, unless maybe team mode was being played*

Thanks for using my palettes and giving me credit btw, I'm glad you liked them :) Do you plan on adding the running/dodge sounds from Strider at some point?
Title: Re: CvTW Strider Hien completed! //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 22, 2013, 03:37:00 pm
Hmm, well for the boomerang toss, I would have said you probably could have kept the original sprites, but maybe changed the behaviour, so instead of going through the opponent and returning, it would return upon impact regardless of whether it gets blocked or hits, and maybe that way you could have made the EX version the double hit version that actually went through. I can understand your reasons though because that's one thing I noticed myself about it being a bit cheap, it just strikes me as a bit odd though to have Charlie and him use the same projectile when they're not from the same game that's all, so it's more of a cosmetic difference just to set them apart.

I still think removing the super linking is probably a good idea, just because if you are trying to emulate the gameplay style of the CvtW characters it would be best without it, however I did notice it seems like you can't link more than 3 level 1's in a row now *not that you could in regular gameplay, unless maybe team mode was being played*

Thanks for using my palettes and giving me credit btw, I'm glad you liked them :) Do you plan on adding the running/dodge sounds from Strider at some point?

The running and dogde sounds i plan to add, and the sonic boom sprites are
 just place holder for now until i can get somthing else.
I dont really like the sonic boom effect, but i want to use somthing similar.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 23, 2013, 12:37:18 pm
I updated Stridere Hien, fix a bunch of stuff.
DL Link on first page, enjoy!
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 23, 2013, 04:07:34 pm
Nice you added some of the sounds, changed the sword effect, removed that X on the intro, and did fix a bunch of things like the super linking.

Some odd things I noticed however, if you use him against Mr. X and have Mr. X throw him, his throw state appears wrong, and rather than being held by his head vertically like he should, he shows up horizontal. Also if Hien throws another Hien, the throw animation for the opponent looks strange, because it appears as though he goes into a dizzy state while the grab is happening so it just looks strange that he's moving rather than standing still.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 23, 2013, 05:27:32 pm
Nice you added some of the sounds, changed the sword effect, removed that X on the intro, and did fix a bunch of things like the super linking.

Some odd things I noticed however, if you use him against Mr. X and have Mr. X throw him, his throw state appears wrong, and rather than being held by his head vertically like he should, he shows up horizontal. Also if Hien throws another Hien, the throw animation for the opponent looks strange, because it appears as though he goes into a dizzy state while the grab is happening so it just looks strange that he's moving rather than standing still.

I had to create an animation for Mr.X's throw and i fix Hien's throw so it dont look funny like the enemys trying to get away.
DL link is up on first page.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 23, 2013, 05:38:47 pm
Damn i dont mean to double post but i found a bug with his EX blade throw,
 statedef 1017. here is a fix for it until i release another update just copy and
 past these properties in   [State 1000, 1],  over the old in his cns file.
                                      type = Projectile           
-
-
-
-
ground.type = Low
ground.slidetime = 19
ground.hittime  = 19
ground.velocity = -12.75
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
getpower = 0
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 24, 2013, 12:52:11 am
Im gonna start on Megaman Volnutt next ill have a video later tonight to show what i come up with.
If anybody wants to recommend move list ideas, or contribute some paletts please do, thanks.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 24, 2013, 02:36:49 am
I'll try and make some palettes, it's kinda amusing in a way how you're transitioning from a character with few sprites to one with a crapload lol, at least there's no shortage of animations.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Uno on April 24, 2013, 05:48:40 am
Is Hien's version for CvTW only?
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 24, 2013, 05:51:13 am
Is Hien's version for CvTW only?

for now, the only thing keeping him like that is the UT Bar and his port
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 24, 2013, 06:01:15 am
I noticed something a bit strange, when Hien does his level 1 D+F+UT special, if the opponent is more towards the middle with Hien on the opposite side touching the edge of the screen *not necessarily the stage* his special does a bit of a strange camera panning thing, nothing large, just odd.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 24, 2013, 06:02:37 am
I noticed something a bit strange, when Hien does his level 1 D+F+UT special, if the opponent is more towards the middle with Hien on the opposite side touching the edge of the screen *not necessarily the stage* his special does a bit of a strange camera panning thing, nothing large, just odd.

I noticed that too, theres a screen bound code in there i was messing around with but i removed them for the next update.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 24, 2013, 09:04:46 pm
If Volnutt is next maybe you get the LVL up system as his UT when you get enough zenny. I think that was how the creator made it. But then again, He does have a lot going for himself. But I do know that Shining Lazer should be his LVL 3. I should play as him again and get up to speed on his moveset.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 24, 2013, 09:10:54 pm
Although I think it would be an interesting mechanic to keep, I think ditching the level up system would probably be best (either that or make it a level 3 super, while giving him his standard 2 level 1 specials and 1 level 2) I dunno, for me I think UT + direction may be best reserved for a weapon change function similar to how Sean is going about his classic Megaman.

A combo vid of his TvC appearance may also help for ideas.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on April 24, 2013, 09:18:36 pm
I fucking love MMLegends. There's a good chance this edit will end up in the game like Strider did.

I'd suggest making his Buster Shot his UT. Make it work like Arthur's Dagger Toss. Tiny damage with each shot, maybe give it directional options. Just my input, though, this is your show man.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 24, 2013, 09:34:52 pm
Sqeeee! But yeah that would be a good UT Memo. Since in TVC Volnutt uses some of his upgrades in his moveset. I also played the Mugen Volnutt and man even though he's the only one, I forgot he plays really good!
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: TrinitroRoy on April 24, 2013, 09:44:40 pm
Yay, this thread finally got the Sean Alty Seal of Approvement!
Strider and Volnutt are thus official.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on April 24, 2013, 10:04:35 pm
Now if only it had the official Sean Altly Seal of Approval...

:P
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 24, 2013, 11:03:39 pm
Not quite Trinitronity He said a good chance Volnutt might be in. Also Memo still has to put in the finishing touches. Because Volnutt might be too good to play with. Even with balancing, he's a pretty tough contender to beat. That and AI wise...
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 24, 2013, 11:06:37 pm
Tried the latest fix you did for Hien, only thing I can notice is that the crouch still has that strange thing where it causes him to move back slightly, it's not a big deal, just minor nitpicking mostly. I thought the kunai toss was bugged because it wouldn't work, but I'm guessing you just got rid of it? Personally I don't think it was necessary since he already had a forward projectile so good call on that. I'm not one to care, but hopefully someone gives his AI a patch, now that he feels very much complete it's just a final touch he could benefit from.

I found a video on Volnutt's command list from TvC which may prove helpful too.
http://www.youtube.com/watch?v=pYxJFrnXxLE

Sean's suggestion of the Buster Shot is also good, I was wondering if you do go with more of a weapon change system though, if the level 1 will differ depending on the weapon? Kinda like Sean's version of Sonic and the various shield's which alter how his super behaves. If he does become an addition to the roster of the full game this will be pretty awesome :)
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on April 24, 2013, 11:19:08 pm
This is making me want to hook up my Wii for the first time in months and play that.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 25, 2013, 12:01:29 am
Yeah I have a cool story about that game.... My friend was sickly and he loved playing games but his favorite was fighting games. So I wanted to give him a present for his 19th birthday and then I found out about Tatsunoko Vs Capcom. Me and my friend didn't know much about it only that it was a fighting game. Man it blew our minds! Characters we didn't see for a while was on it (i'm a big fan of Roll), My friend kicked my butt so many times that day. I got a call from my friend's mom and she told me that he was able to go out of the hospital and come back home. He wanted me to play with him as celebration of going back home but what he didn't know is that I bought my own copy and practiced. When we finally played, I knew who I wanted to play with (Volnutt and Roll baby) and it came close but I won against my friend. We laughed about it but it was and still is one of the coolest games I played on the Wii. It's one of the few games that made me get semi-serious about fighting games.
Title: Re: CvTW Strider Hien Updated, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on April 25, 2013, 12:38:49 am
I fucking love MMLegends. There's a good chance this edit will end up in the game like Strider did.

Fucking yes

R565 you're going off topic a bit. ;p
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 01:28:50 am
I just put up DL links for Hien's update, C-G-U i finally fix that weird slide in his crouching animation,
 did a bunch of stuff cant remember everything right now but his game play is smoother, closer to
 CvTW than the one i recently sent out.  I removed his shuriken throw UT move now you can choose
 to teleport in front or behide your enemy, but only when he is faceing you.  Tweaked a couple of
the moves and hypers.

Megaman is gonna take a little longer than my other releases because of the way he is coded,
i decided to rebuild a sff file of his sprites and recode his cmd and cns files.  His files are
numbered different than regular chars and it has like 6 cns files i think? so i dont know
 what is what so i have to run him in debug mode to find the sprites i want and re number
them in the new .sff im building

Im planing on useing his buster shot as an UT thats a must,
and having him get upgrades as specials is not a bad idea either.
Download Hien and enjoy,  thanks for the feedback!
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: AlexSin on April 25, 2013, 01:59:31 pm
Did you receive my PM? (about Hien)
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 02:29:17 pm

A couple of people either told me Hien's jumping HP animation is weird, or why does he disappear?
I wanted his jump animations to look like he gets back in his fall pose after he hits, and for his HP i
didnt have any sprites that looked correct so i made it look like he teleports into his fall pose.
Any body thinks that i should change it or what?
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 25, 2013, 03:04:57 pm
I figured it was just a transitional effect, personally I think it looks fine.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on April 25, 2013, 04:12:31 pm
I never thought of it as "weird looking" I think is fine IMO, looks good actually.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 04:16:24 pm
--I created a template for making those select stage screen shots
(http://imageshack.us/a/img507/5938/stageselectpreview.png)

--Now if i can figure out how, or what type of file to save the image for the font file all would be good!
(http://imageshack.us/a/img833/7979/mugen040.png)
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 25, 2013, 04:50:24 pm
My bad everyone, just wanted to share that. But I sure can't wait for what you do for Volnutt.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: AlexSin on April 25, 2013, 05:05:20 pm
I never thought of it as "weird looking"...

I did. I don't think he needs to teleport when he does the attack, I think it's unnecessary.
My opinion on the subject.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 05:15:52 pm
I want him to transition out of this (http://imageshack.us/a/img339/382/jhp.png)
before he lands and the teleport was the only thing that blended in ok.

Alex and Senorfro gave me some good bug reports that i addressed for his next update
im gonna post later, Im just gonna wait a little bit and see if any body else finds
things to fix before hand.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: SOLIDUS SNAKE on April 25, 2013, 08:44:38 pm
Will he be released as a single character, from the game itself.
Title: Re: CvTW Hien Updated 24 April, Bug Fixes //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 08:59:04 pm
Will he be released as a single character, from the game itself.

CvTW version and a regular Mugen version with no UT bar.
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 11:30:36 pm
Just put up DL links for Jyuzumaru and Hien's updates.
Juzumaru got some tweaks to his /F,z UT move and some combo chains got changed up as well.
For Hien i fixed a bunch of stuff that you guys helped me find.

Thanks for the feedback everybody, without you, these characters would be shit but you guys have been helping me improve them.
Enjoy!
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 25, 2013, 11:47:13 pm
It's good that you're accepting of the criticism to make your characters much more refined, considering all the little fixes you've been adding to Hien, it's been interesting seeing the whole thing progress :)
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 25, 2013, 11:57:33 pm
It's good that you're accepting of the criticism to make your characters much more refined, considering all the little fixes you've been adding to Hien, it's been interesting seeing the whole thing progress :)

Thats why i do daily updates" i hope its not annoying" I like the feedback, i prefer to put out my stuff asap so i can get bug reports and do fixes.
I see some creators taking months or years before they release something, teasing us all with pics and videos while an elite  handfull of people would be testing it.
I dont like working like that, i like putting it out and do updates along the way.

Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Mister Manwich on April 26, 2013, 08:27:57 am


Love the update to Hien and Jyuzumaru. Also, video. Why? Because why not?

EDIT: Actually, I do have some input for Jyuzumaru.

-Jyuzumaru can't Super Cancel
-He can't chain his specials to his strong attacks
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 10:04:12 am

Love the update to Hien and Jyuzumaru. Also, video. Why? Because why not?

EDIT: Actually, I do have some input for Jyuzumaru.

-Jyuzumaru can't Super Cancel
-He can't chain his specials to his strong attacks

Ill take care of that and put up an update tommorow, thanks for the vid!
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 03:59:39 pm
New LvL3 Hyper for Jyuzumaru, tell we what yall think about it....sorry for the choppy ass video,
ill have an download for him soon just need to add some after image effects first
Title: Re: CvTW Hien and Jyuzumaru Updated! 25 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 04:14:22 pm
I just put up DL links for Jyuzumaru's update in the first page, enjoy!
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Uno on April 26, 2013, 04:27:20 pm
BRING BACK THE BOOMERANG!!!



the OLD SWEET BOOMERANG BLADE.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 04:31:54 pm
BRING BACK THE BOOMERANG!!!



the OLD SWEET BOOMERANG BLADE.

I made patches for Jyuzumaru and Hien so you can use them in regular mugen, DL links on first page enjoy!
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 26, 2013, 04:55:53 pm
Very nice on that super move, any chance you could make it a few rapid punches in just to make it look a bit more epic?
Kind of like Fei-Long's Ultra 1 minus the kick at the end.
http://www.youtube.com/watch?v=SF66-Iobw1Q
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 05:02:19 pm
Very nice on that super move, any chance you could make it a few rapid punches in just to make it look a bit more epic?
Kind of like Fei-Long's Ultra 1 minus the kick at the end.
http://www.youtube.com/watch?v=SF66-Iobw1Q

I dont know because his punch animations dont have long reach, mabey with some kicks?
Ill look at his sprites and see if i could come up with something, mabey another lvL 3 hyper.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 26, 2013, 05:30:22 pm
Oh yeah if there's not enough punch animations then I understand if you have to use a mix of things, but something of similar effect would make it look much cooler.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 26, 2013, 06:20:43 pm
Everyday your skills improve....and it's pretty neat for how you update your characters. Bit by bit, letting the people give you feedback. Keep up the good work Memo!
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 06:31:06 pm
Everyday your skills improve....and it's pretty neat for how you update your characters. Bit by bit, letting the people give you feedback. Keep up the good work Memo!

Thanks, ive learned something new from all my characters, at first i was copying
and pasting code now im typing in alot of the stuff.
Ive learned alot from studying Sean's characters, and also Swipergod and L.A. Miss fairys.
A big thank you to those three right there for making code that is easy to read and understand.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 08:19:06 pm
Very nice on that super move, any chance you could make it a few rapid punches in just to make it look a bit more epic?
Kind of like Fei-Long's Ultra 1 minus the kick at the end.
http://www.youtube.com/watch?v=SF66-Iobw1Q

What you think about this? the kick at the end would launch him away like the finishing on the Fei Long combo.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on April 26, 2013, 08:51:28 pm
Cool! But it's going to be faster than that right?
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 26, 2013, 09:15:49 pm
Cool! But it's going to be faster than that right?

oh of course, im gonna code it first.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: senorfro on April 26, 2013, 10:59:18 pm
Tried the new Hien update
- He gains meter back during his supers
Since you got rid of his other super, I was wondering if you're further thinking of possibly doing this move instead.

at 2:00 mark
He doesn't really have an anti-air (save for his standing HP), so I would think this would work for him.

Tried Jyuzumaru
- No anti-air kick super?
- His EX shoulder (F, D, DF, 2 punches) had armor in Yatagarasu.  Is this version not supposed to have it?
- D, DF, F, UT super gives back meter
- D, DF, F, UT super doesn't knock opponents down (they auto-recover)
- Duck HP into D, DF, F, UT super doesn't combo
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 27, 2013, 03:59:10 am
I like it man, I want to see it in action for sure! I was going to also ask, as far as the normal mugen patch for Hien, if you could maybe include a .sff patch that would fix his portraits, or at least include some in his normal .sff
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 04:15:43 am
I like it man, I want to see it in action for sure! I was going to also ask, as far as the normal mugen patch for Hien, if you could maybe include a .sff patch that would fix his portraits, or at least include some in his normal .sff

O.o i forgot about that.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 04:22:04 am
Tried the new Hien update
- He gains meter back during his supers
Since you got rid of his other super, I was wondering if you're further thinking of possibly doing this move instead.
-
at 2:00 mark
He doesn't really have an anti-air (save for his standing HP), so I would think this would work for him.

Tried Jyuzumaru
- No anti-air kick super?
- His EX shoulder (F, D, DF, 2 punches) had armor in Yatagarasu.  Is this version not supposed to have it?
- D, DF, F, UT super gives back meter
- D, DF, F, UT super doesn't knock opponents down (they auto-recover)
- Duck HP into D, DF, F, UT super doesn't combo

I played Yatagarasu once, i didnt know about that move having armor but ill add it.
Damn! my hypers are getting power ill fix that.
Im gonna fix those issues.
the super move your talking about, ill check it out but i want to use different sprites for the projectile so im
gonna have to look around and see if i can find something to replace it.


Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on April 27, 2013, 08:23:36 am
I think personally, that Hien's slash attacks can have enough range to deal with airborne opponents, let alone the whole teleporting behind people thing makes up for it imo. I don't think it's necessary for all characters to eventually have anti-air supers/specials personally I think Hien finally has a moveset that just feels right without too little or too much.

Never played Yatagarasu myself so I have no opinions on it aside from just simple observations.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 08:56:32 am
Tried the new Hien update
- He gains meter back during his supers
Tried Jyuzumaru
- No anti-air kick super?
- His EX shoulder (F, D, DF, 2 punches) had armor in Yatagarasu.  Is this version not supposed to have it?
- D, DF, F, UT super gives back meter
- D, DF, F, UT super doesn't knock opponents down (they auto-recover)
- Duck HP into D, DF, F, UT super doesn't combo

I fixed all of this, Im still looking for a sprite to replace the one Hien uses in his hyper move you mentioned.
Thanks for the feed back, i dont know how i missed all that, oh and the super armor was by far the most complicated
thing for me to do but at the same time super simple once you figure it out.
I will post the update later on today its 2:55am here where im at, goodnight everybody.
Title: Re: Jyuzumaru Updated/NEW LvL 3 HYPER! 26 APR 13 //MEMo_fng's CvTW edit's and W.I.Ps
Post by: LegendarySatera on April 27, 2013, 03:57:44 pm
--I created a template for making those select stage screen shots
(http://imageshack.us/a/img507/5938/stageselectpreview.png)

http://legendarysatera.deviantart.com/gallery/41568031
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 04:12:49 pm
I Updated Jyuzumaru and Hien DL links are up, both CvTW and Regular mugen version included in each download,
AND theres regular portriats in there sff files.   # 9000,99   i forgot to set them as default for regular mugen
version but there in the sff.  Enjoy!
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 04:16:18 pm
--I created a template for making those select stage screen shots
(http://imageshack.us/a/img507/5938/stageselectpreview.png)

http://legendarysatera.deviantart.com/gallery/41568031

I tried to make some pics so i can put more stages in my CvTW but it came out with alot of color lost.
Im not sure if it happened because there fonts or what.
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 04:30:26 pm
Forgot to mention Jyuzumaru has another LvL 1 Hyper F, D, F, z
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: AlexSin on April 27, 2013, 05:49:17 pm
I tried to make some pics so I can put more stages in my CvTW but it came out with a lot of color loss.

Did you try to use FF3? With Fighter Factory Ultimate that happens a lot, but with FF3 it's difficult to notice the colour loss.
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 05:56:40 pm
I tried to make some pics so I can put more stages in my CvTW but it came out with a lot of color loss.

Did yu try to use FF3? With Fighter Factory Ultimate that happens a lot, but with FF3 it's difficult to notice the colour loss.

No didnt think of that, ill give it a try.
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TRUEMicah on April 27, 2013, 06:05:39 pm
Looking good Memo. :)
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 06:39:29 pm
Here's an idea:

Remove all order= 0's from your select.def and replace them with order= 1.
Remove all spaces from stage and char names.

Also, make a copy of your select.def and remove all but 4-5 characters and one stage.  Experiment with order and your stages.
It's easier to spot problems when you're dealing with a smaller roster.  As you find and fix your problems, add more characters. ;)
Spoiler: This Is Something To Go By (click to see content)

Notice how Dan is order 10.  This makes him "unfightable" in Arcade mode.
Notice how my stages don't have spaces in their filenames.  This makes my Mugen problem free.
Don't add order= 0 to characters.  Don't add spaces to char or stage names.

Also, shouldn't this topic be split to Mugen Configuration Help (http://mugenguild.com/forum/m-u-g-e-n-configuration-help.314) for consistency?
By now, this thread is waaay off topic. ;P

Is this for my color lost problem for the stage select pics?
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: TRUEMicah on April 27, 2013, 08:48:22 pm
Wow, I somehow posted that in the wrong thread... >_<
My bad dude.
Title: Re: Jyuzumaru & Hien Updated!/27 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 27, 2013, 08:50:29 pm
lol, ok its cool.
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 28, 2013, 10:14:37 am
Haohmaru got updated, DL links on first page enjoy!
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: theanhvn on April 28, 2013, 04:55:29 pm
Can you make CvTW Kyo and CvTW Iori, they are main charaters in KOF and I want them to appear in CvTW.
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 28, 2013, 05:02:58 pm
Can you make CvTW Kyo and CvTW Iori, they are main charaters in KOF and I want them to appear in CvTW.

I want to but im not sure if there gonna be in the main game.
If Sean does'nt make them i would.
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Farts on fire on April 29, 2013, 01:03:57 am
I like this character, although he's not very hard to fight in AI mode
He really is a lot of fun in versus
thank you!
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 29, 2013, 01:16:32 am
I like this character, although he's not very hard to fight in AI mode
He really is a lot of fun in versus
thank you!

He is an edit of Master Gouken's Haohmaru, i change his gameplay a bit so he plays like the Capcom vs the World characters.
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Aldo on April 29, 2013, 10:36:47 pm
Decided to test the last version of Hien

- Some commands are wrong. Level 1 super is D,B+Z instead of D,F and Level 3 super is B,D,F+Z instead of D,B+Z
- Are you sure the Shuriken Throw is implemented, I can´t see to execute with the command provided.
- Level 1 and Level 3 are too similar, you could easily use level 3 as a level 1 and use that famous beam special that the other Strider Hien has as a  level 3.
- I´m the only one that can´t even open the Sendspace link?? o_O mind checking that, please?

Pretty impressive how you manage to make a character with such limited amount of sprites, damn his movement is so unnatural. So, pretty nice work :)
Title: Re: CvTW Haohmaru Updated!/28 APR 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on April 29, 2013, 11:17:23 pm
Decided to test the last version of Hien

- Some commands are wrong. Level 1 super is D,B+Z instead of D,F and Level 3 super is B,D,F+Z instead of D,B+Z
- Are you sure the Shuriken Throw is implemented, I can´t see to execute with the command provided.
- Level 1 and Level 3 are too similar, you could easily use level 3 as a level 1 and use that famous beam special that the other Strider Hien has as a  level 3.
- I´m the only one that can´t even open the Sendspace link?? o_O mind checking that, please?

Pretty impressive how you manage to make a character with such limited amount of sprites, damn his movement is so unnatural. So, pretty nice work :)

Im working on updating my characters right now, the shuriken throw i removed.
The level 3 beam i could do if i find some different sprites for it.
Also the sendspace link worked for me.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 02, 2013, 05:18:43 pm
Just posted updated version of my chars. Fixed a bunch of bugs.
Also an select screen patch for the CvTW game.

Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on May 02, 2013, 08:05:29 pm
What about the Hien outside of the game? are you planning up uploading a patch for that too? Just asking cause the link for the normal mugen version patch is gone.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on May 02, 2013, 08:07:45 pm
Which characters have exactly been updated?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 02, 2013, 08:40:18 pm
I updated them all, the regular mugen versions ill have up soon.

Haomaru got the most done too him, changed some of his attack
commands, velocitys, damage values, combo chains.

The Strider Hiryu is the one Sean is including in the game with some updates by me.

Jyuzumaru's rising kick attacks got tweak so the enemy does not fall out of them.
bug fixes.

Strider Hien got some attack animation speeds and velocitys reduced, damage values changed
bug fixes.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on May 02, 2013, 10:22:04 pm
Ok, These updates are good. The hypers for hien work like they should and the others chars have some tibits fixed.

One thing though, When I played with Juzumaru and did his crouching HK and did his spinning kick special it dragged his opponent with them even though they were still down. If you can do it right, you can get a hit and they can't do anything to block it. Just so you know I was just playing around with him.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 03, 2013, 04:10:58 am
Ok, These updates are good. The hypers for hien work like they should and the others chars have some tibits fixed.

One thing though, When I played with Juzumaru and did his crouching HK and did his spinning kick special it dragged his opponent with them even though they were still down. If you can do it right, you can get a hit and they can't do anything to block it. Just so you know I was just playing around with him.

I know what it is, i put a target bind in the spinning kick moves. Ive been having that problem i thought i fixed it.
Im probaly gonna remove the target bind and adjust the ground and air velocitys so the enemy doesnt fall out the move.
I also found a bug with Strider, his D,F, x+y EX move, if you do it at chun li when she hits you with her lighting kicks he stays stuck in the animation,
i think its due to me putting a super armor code in the move. Ill have some updates soon.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Kanbei on May 03, 2013, 07:06:03 am
Your Haohmaru came out awesome, I replaced warusaki's with yours :P
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: kain7th on May 04, 2013, 08:12:46 am
So hows makoto coming along?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 05, 2013, 01:57:22 am
So hows makoto coming along?

Makoto right now only has her basic attacks, i havent got to finishing her yet.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on May 06, 2013, 04:15:03 pm
Yeah I thought you was working on Volnutt then Makoto based on the votes?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 06, 2013, 04:55:04 pm
Volnutt would be next, Makotos been on hold for a while with her basics ready.
At the moment ive been digging into alpha 4 learning new stuff with it, im trying to find out how
to update my chars for 1.1, i created 4 stages with zoom coded useing cybasters tool.
And im trying to make build CvTW lifebars of the KOF Nest Conclusion bars.
I will post screen shots later on that later.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on May 06, 2013, 05:28:41 pm
Oh you been very busy. Well your stuff is pretty good and I am a big fan of Haohmaru.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 06, 2013, 06:05:34 pm
Oh you been very busy. Well your stuff is pretty good and I am a big fan of Haohmaru.

Thanks, glad you like him. Ill have some updates later for everyone also.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 06, 2013, 06:09:52 pm
Trying to remake the KOF Nest Conclusion bars by redNavi, Bar on the bottom would be for UT attacks, 1 slot = 2 UT bars,
red, white and blue under the life bar would be your 3 power bars.
(http://i42.tinypic.com/5a2y2u.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Synck on May 06, 2013, 09:17:48 pm
Trying to remake the KOF Nest Conclusion bars by redNavi, Bar on the bottom would be for UT attacks, 1 slot = 2 UT bars,
red, white and blue under the life bar would be your 3 power bars.
(http://i42.tinypic.com/5a2y2u.png)

nice maan,looking prety good then cvtw lifebars
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 07, 2013, 05:42:05 am
preview of the lifebars im making, cople of bugs because its my first time making some. Let me know what yall think.
(http://i40.tinypic.com/30cri2o.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Aldo on May 07, 2013, 05:49:53 am
They look like Simul Bars, the dark green in the middle gives that illusion. The layout is pretty nice thought
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 07, 2013, 05:54:46 am
They look like Simul Bars, the dark green in the middle gives that illusion. The layout is pretty nice thought

I dont know much about making lifebars, im learning as i go. I noticed that too, i want to change it but dont know what color i should use.  Right now im trying to figure out how to properly show the power bar charging. it shows 1 stock when i get 2, any ideas?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 07, 2013, 06:39:04 am
Changed the green life bars and added some ports to the chars.
(http://i39.tinypic.com/2z7it6w.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: SOLIDUS SNAKE on May 07, 2013, 04:19:04 pm
Looking good bro and what type of animation, will you be using for them. Good luck my friend.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Negative Edge on May 07, 2013, 04:48:55 pm
The bars are too flat.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 07, 2013, 06:37:05 pm
The bars are too flat.

any tips to make em look better, i only have gimp.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Negative Edge on May 07, 2013, 08:53:48 pm
I dont know about gimp but in photoshop, some bevel would help.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 08, 2013, 04:33:51 pm
Any better? I recolored them
(http://i44.tinypic.com/2ptqz9t.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 10, 2013, 07:55:33 am
3rd version of these lifebars any suggestions?
I need ideas for the fight and K.O. animations.
(http://i41.tinypic.com/51rqth.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: GTOAkira on May 10, 2013, 10:11:19 pm
they look cool and have you thought about doing akuma?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 13, 2013, 07:19:58 am
Almost done with the lifebars.
Will have a version for non CvTW chars, temp for ports. (http://i44.tinypic.com/2ll0ccg.png)
(http://i42.tinypic.com/t88ewz.jpg)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: rednavi -RETIRED on May 13, 2013, 08:28:53 am
o_0

Are those...? lol they are.

What is this exactly? Are you actually using the lifebars from my KOF game, which wasn't released yet, for another fullgame or are these lifebars for "normal" mugen? :|

I don't really know what to think about it but I guess it would be futile to be offended by it :P . I am surprised to say the least.

EDIT: Before anyone asks, I'm not telling you to stop or anything like that.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 13, 2013, 06:04:59 pm
o_0

Are those...? lol they are.

What is this exactly? Are you actually using the lifebars from my KOF game, which wasn't released yet, for another fullgame or are these lifebars for "normal" mugen? :|

I don't really know what to think about it but I guess it would be futile to be offended by it :P . I am surprised to say the least.

EDIT: Before anyone asks, I'm not telling you to stop or anything like that.

Lol, those are bootleg versions of your lifebars. I made them by drawing over one of your screenshots for Nest Conclusion.
Im making them to be compatible with CvTW chars so you can use the chars outside of the fullgame with out issues.
A regular mugen version will be released too without the UT bar.  You surprised me by posting, i was starting to think you quit mugen and KOFNC
was canceled. Good to know your still active, you have a fan here waiting for Nest Conclusion!
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: rednavi -RETIRED on May 13, 2013, 08:59:41 pm
yeah I know that (I was lurking the forums since last week, saw your post AND also saw other people reposting CVSW crap, they wont leave that "thing" alone). Shit happened IRL so I had to be offline for a long time :V

I'm not sure if you should include the defence and stun bars below the, what was originally, the guard gauge. You should be fine with the guard gauge alone as a powerbar and add a font to indicate the current power lever (There are tons of chars with more than 3 levels, and some with less).

The HUD had very slight changes since my last posts but I think one of the main changes should be added to your set:

(http://i.imgur.com/Sv3ZxmB.png)

The distance between the upper section of the life gauge and the top of the lifebars' BG is even with the distance between the lower one compared to the bottom of the lifebars' BG.

(http://i.imgur.com/4CRiMa6.png)

Well, guess I can revive my WIP thread now (And come on, how much of a fan you are if you keep calling it "NEST" instead of NESTS? >:C ).
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 14, 2013, 09:34:03 pm
Did some changes to the bars, something RedNavi recommended "but its not on these bars in the photos, i just did it after uploading these pics"
Stole some FX's from Infinites Deadpool and made a new fightfx.sff and air file.
Almost done i just have to redo the round animations and redo some sounds.

(http://i44.tinypic.com/105qo8k.jpg)
(http://i39.tinypic.com/2vmx0z9.png)
(http://i39.tinypic.com/vwxxth.png)
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: SOLIDUS SNAKE on May 14, 2013, 11:25:58 pm
Neat!
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on May 14, 2013, 11:33:10 pm
Yeah man this looks like a good alt to sean's vanilla version.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on May 15, 2013, 04:29:06 am
Vanilla?
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Laharl on May 15, 2013, 04:30:45 am
regular.
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: GTOAkira on May 19, 2013, 01:29:11 am
i you are going to make akuma next you could use zero the armentis sprite
http://armentis.deviantart.com/art/akuma-cvs-254051836

and nice lifebars by the way
Title: Re: All Characters Updated!/2 MAY 13//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 19, 2013, 01:50:55 am
I promise ill have updates up for my chars by the end of the day, i know i should of had them up earlier because of the bugs my last updates had BUT man! ive been kicking it with this fine ass puerto rican girl whos new in town and dosent speak any english. Tryin to get that cutty you know.

lifebars are almost done, im not happy with the way the sounds came out but F-IT.  I just need to do one more thing, add a font to the power bar for chars with more than 3 levels and ill release them hopefully in a couple of days.

PIC of lifebars so far, did some edits since last post
(http://i43.tinypic.com/640acy.jpg)
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 12:36:18 am
I just put up updates for Haohmaru, Hiryu, and Jyuzumaru, Hien's will be ready later.

Fixed the bugs from the last update, changed alot of Jyuzumarus animation velocitys,
fixed bugs with his rising kick attacks.  The hyper version is much better.
Almost forgot, Juzu has a new move, F,F, a
Dash kick like Charlies Dash knee attack.  Pretty fun linking combos with it.

On Hiryu i fixed the bugs from the last update nothing much, and changed his lifebar pic.

Haohmaru got minor changes to his air combos.

Hien im working on his hypers, i got animations for his hadoken type lighting blast Lvl 3 hyper.
Not done with that tho, and it might not be ready in the update, mabey next time.

I only got sendspace links because i forgot my pass to mega, and they wont change it if you allready
have files uploaded because i encrypt my files with my pass.  So im gonna have to make a new account soon.

ALSO theres regular mugen version of the chars included in the folders, Links on first page, enjoy!
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on May 20, 2013, 01:52:50 am
Thanks Memo, loving the chars, what about the update with the lifebars?
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 02:30:19 am
Thanks Memo, loving the chars, what about the update with the lifebars?

The Lifebars not ready yet, almost done.
(http://i40.tinypic.com/2ytxidw.png)
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: GTOAkira on May 20, 2013, 02:38:33 am
nice update i really love your char cant wait for your next one
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 02:56:28 am
Thanks, glad you guys like them.
Question? do you guys use them in CvTW,
 or use them in compilations againts other types of chars?
Just curious
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on May 20, 2013, 04:19:59 am
only the default pal works on strider the other ones dont, i dont know why... also the scale the player had before was better than the one it has now.... ill stick to the last update for now.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: senorfro on May 20, 2013, 05:14:25 am
Tested the updated Jyuzumaru

- Maybe I'm doing something wrong, but his portrait for normal Mugen is too big
- He has a clone appear at the beginning of the round behind him
- His forward UT does damage, but the opponent doesn't do the get hit animation, they don't do anything
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on May 20, 2013, 05:23:13 am
Yeah I saw the clone problem with strider too... also like I said the way you scale the character was better on the last update, other strider's palettes dont work.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 06:12:38 am
Shit, i didnt even know.  I think i messed it up when i created the regular mugen versions, i might of over wrote some things.
ill fix it asap.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 06:47:40 am
I fixed the bugs, i forgot to remove the UT helper from state -3, that cause the double sprites issue.
the pallet bug i fixed, i forgot to update the def file how the cvtw one was.
And fixed some shit with haohmaru i guess nobody found yet.
the Juzu portrait being to big, i dont know why because its the same size as the others 120x140.

New links up on first page.  Sorry about that,  i need to slow down when doing things.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on May 20, 2013, 07:32:56 am
Strider looks way smaller now... palettes are still not working.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: senorfro on May 20, 2013, 08:08:20 am
 Jyuzumaru
- time for shoulder bash needs to be increased (try 16 instead of 12).  There are times where I get Rimuse instead of shoulder bash
- maybe increase his jump HK  hitbox to 6 frames instead of 4.  His leg looks to pass thru opponents at times
- Super canceling from specials seems to favor hyper 2, even when I'm trying to do Hyper 1 or Hyper 3
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on May 20, 2013, 09:32:06 pm
i put a link up for the strider edit Sean made of mine, for the life of me i cant figure out
why his palettes got messed up so enjoy this one while i go back to the lab and fix the problem.
"Sean hope you dont get mad because your CvTW big port for him is included, i just dont like releasing
something before the original author does, in this case the art."
 
For Jyuzumaru i did what Senorfro suggested, let me know if there are more issues.

Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on June 19, 2013, 07:53:08 pm
Hey memo how's it going with your lifebar edit and CVTW Volnutt?
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on June 19, 2013, 08:04:46 pm
Im on a short break because im getting ready to move from NY state to Tennessee in about a week, I never got to finishing the round and winner animations but I might just release them anyway and finish them later.
Volnutt is just has basic attacks so far because I had to restart him several times because my dumbass would rewrite his files by accident and delete my progress, but ive learned my lesson with fighter factory allready hopefully I dont do it again because fuck that takes away motivation to continue.
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on June 19, 2013, 08:59:30 pm
Ah yeah because that would be the kicker. Also good luck in moving!
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: drox-dj on June 23, 2013, 09:45:56 pm
hey friend I can not download it because when I try my antivirus blocks
Title: Re: Updates!/19 MAY 2013//MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 19, 2013, 08:22:26 pm
Whats up peoples! Ive been absent for a while, got a chance to get on my pc today and decided to upload
 a WIP of mine.
Its Cyclops with CvTW gameplay of course.  Dont take him serious, hes still missing alot of stuff.
I made him around the time i released Birdy and Sodom a while back but never got to finish him, i jumped on other chars.
I want to put up a WIP of Volnutt. First i need to fix a bug that makes the A.I take over the character then i will, Enjoi!
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 19, 2013, 08:41:40 pm
Can you upload Cyclops on another server please?
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 20, 2013, 03:21:24 am
Can you upload Cyclops on another server please?

I just put up a sendspace link hope it works on your end..
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 20, 2013, 06:37:37 am
Thanks, I tried him out and I like it and i think the only thing you have to change right now is the super BG and supercharge, he still has Buckus' one so all you gotta do is take it off so he uses the CvTW's supercharge, but you implemented the gameplay well and is really good, but well, is a beta after all
Keep it up man!
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 22, 2013, 07:07:11 am
(http://img27.imageshack.us/img27/6858/wzth.png) (http://imageshack.us/photo/my-images/27/wzth.png/)
(http://img542.imageshack.us/img542/4379/7ol5.png) (http://imageshack.us/photo/my-images/542/7ol5.png/)
(http://img543.imageshack.us/img543/432/p7sf.png) (http://imageshack.us/photo/my-images/543/p7sf.png/)
Any opinions on Volnutt's scale.
Bigger, smaller?
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Erroratu on July 22, 2013, 01:59:06 pm
if Arthur is in CvTW and his size is as Megaman WNs,then i guess its ok.
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 22, 2013, 06:32:05 pm
In Tatsunoko vs Capcom,  the top of his head is about the same height as Ryu's nipples.
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 22, 2013, 06:33:29 pm
I think It's perfect
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 25, 2013, 04:47:29 am
I put up a DL link for my CvTW Megaman Volnutt edit WIP.
Its still missing a bunch of stuff. But has a couple of attacks.

 Reson I put it up is because my pc is acting up. There was
A power outage a couple of days ago and my pc was on at
the time.  Every since I turned it back on the CPU usage
Stays below 2%  I cant run anything!  I tried spyware revomal
And the program ran for 21 hours and found 1 threat, it was a
Shader for project 64 emu.  Now im trying to disc defragment,
Its been on 10% for over an hour.  I think my CPU is fucked!
Mabey someone knows whats going on, can give me some tips.
I can purchase a new CPU in like 2 weeks if I need it.

In the mean time, I found out paintown runs on android (im on my
Galaxy tab 2 right now) and paintown also has mugen in it.
Its awesome with a ps3 controller,  sadly I cant confige the def to
add more chars to see if it will run current creations, BeCause of my pc.
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 25, 2013, 04:55:25 am
Megaman's link's broken
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 25, 2013, 05:14:16 am
Megaman's link's broken


Http was type in twice on on link, when I went to modify it, it was normal? Strange.
Just copy paste it for now until I can fix it on a pc, I removed the http part.  Sorry!
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 25, 2013, 06:09:07 am
Ok lo probé y esta bien fino, suerte con la PC amigo!
Title: Re: MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 29, 2013, 01:27:00 am
Megaman Volnutt is almost completed.  Will upload soon need to fix a couple of bugs first.
I posted up his move list on the first page with pictures also.

Megaman Volnutt was a pain in the ass to edit but i had alot of fun with him.
I think he is my favorite CvTW char for now.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 29, 2013, 01:29:45 am
Buenas noticias! No puedo esperar!
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on July 29, 2013, 01:56:56 am
I got your message Memo, I'll get working on those palettes asap, same with your Hiryu as someone else requested me to make some for him too.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 29, 2013, 02:08:05 am
Thanks, once  I get the palettes ill release him, by the way did you test him out yet? What you think?
I got your message Memo, I'll get working on those palettes asap, same with your Hiryu as someone else requested me to make some for him too.

Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on July 29, 2013, 03:33:32 am
haven't yet, will try to tonight though!
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Aldo on July 29, 2013, 03:48:06 am
After testing Jyuzumaru I...

... gotta say that his QCF+P chain punch combo can´t be used in a combo with the normals. This could make the character a lot more combo & user friendly (plus many characters in CvTW can cancel special moves into super moves IIRC). Also he could be able to cancel his level 1 super after QCF+P, again to be more user friendly. You get me?? Not bad, overall but pretty limited.

...Unless they are meant to be used in the CvTW fullgame to work properly??
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 29, 2013, 04:08:54 am
After testing Jyuzumaru I...

... gotta say that his QCF+P chain punch combo can´t be used in a combo with the normals. This could make the character a lot more combo & user friendly (plus many characters in CvTW can cancel special moves into super moves IIRC). Also he could be able to cancel his level 1 super after QCF+P, again to be more user friendly. You get me?? Not bad, overall but pretty limited.

...Unless they are meant to be used in the CvTW fullgame to work properly??

I look into it I got to update him anyway, thanks for the feedback.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 29, 2013, 08:03:00 pm
Volnutt combo vid

Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on July 29, 2013, 08:55:45 pm
Volnutt's combo system looks really cool so far.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 29, 2013, 11:44:27 pm
Se ve genial! Espero no falte mucho para que este listo...
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: walt on July 30, 2013, 12:14:32 am
Ingles por favor! This is an international board, I know he understands you, but not everybody does ...

and if you want to speak spanish exclusively, there's a thread in the International Section where you can do just that.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: QuickFist on July 30, 2013, 02:02:32 am
Ingles por favor! This is an international board, I know he understands you, but not everybody does ...

and if you want to speak spanish exclusively, there's a thread in the International Section where you can do just that.

Ok sorry
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Laharl on July 30, 2013, 02:16:43 am
you didn't get rid of his sword right? you didn't remove any attacks from the original?
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Karasai on July 30, 2013, 02:36:23 am
you didn't get rid of his sword right? you didn't remove any attacks from the original?

The Blade Arm uppercut is still there, but the EX version is the actual blade.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Laharl on July 30, 2013, 02:41:10 am
I just saw that, I don't really like that at all.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on July 30, 2013, 02:52:19 am
So I finally tested him for a bit, and I'm assuming certain things are missing only because it isn't the final version yet first of all. Like how he just vanishes suddenly after he wins, and how his taunt can be done infinitely if you just keep pressing the taunt button, it stays stuck on the same frame.

Anyhow, Volnutt is definitely coming along as a solid character, but I did notice 2 particular issues that need to be fixed for sure. First of all, his current level 1 super gives back a whole bar if it fully connects..it gives back about half if blocked, either way this leads to some fairly easy super spamming wins.

Second issue with that same special is that Volnutt glitches when he pushes the opponent off screen, when he jumps in to catch up, he's gotten stuck, every time it happens with me, and you're left helpless until you get hit, which makes you work like normal again. Overall though, very nicely done and I'm looking forward to the finished version.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 30, 2013, 02:58:06 am
I took the blade off, its on for the EX version.
His uppercut is different from the original, you could cancel it into air basic hits and air fireballs.
The low punch version cancels into his weak and strong kick, and fireball.  Strong version cancels into
his strong kick ,strong punch, and fireball.

I made new lvl 1 and lvl 2 super, tweaked his specials so they feel different from the original.
He is coming along pretty good im having fun making him.


Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on July 30, 2013, 03:06:31 am
One other thing I noticed that you left in the folder was that you still have KFM's intro and ending and it plays when you use him. His current level 1 seems to have too much invincibility on startup, so for him I guess it's really good, but at the same time it can't be interrupted at all on startup.

He's also completely invincible when he taunts.

Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 30, 2013, 03:12:36 am
One other thing I noticed that you left in the folder was that you still have KFM's intro and ending and it plays when you use him. His current level 1 seems to have too much invincibility on startup, so for him I guess it's really good, but at the same time it can't be interrupted at all on startup.

He's also completely invincible when he taunts.



is this on the one i just sent you?
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on July 30, 2013, 03:13:38 am
No I posted that right before I read that message

WITH THE UPDATE: Still has complete invulnerability when taunting, his grab animation is completely missing not the throw itself, but just the initial grab.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 30, 2013, 03:25:55 am
No I posted that right before I read that message

WITH THE UPDATE: Still has complete invulnerability when taunting, his grab animation is completely missing not the throw itself, but just the initial grab.

Thanks for the feedback i didnt notice the trow move glitch i just fixed it and his taunt also.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on July 31, 2013, 07:54:39 pm
Yes, Megaman Volnutt comes to CVTW! If everything goes well, Sean might make him official. He's rough around the edges but nothing but a bit of polishing won't fix.

Edit: MeMo you're pretty sneaky! Working on Cyclops as a side section?
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on July 31, 2013, 11:42:08 pm
Yes, Megaman Volnutt comes to CVTW! If everything goes well, Sean might make him official. He's rough around the edges but nothing but a bit of polishing won't fix.

Edit: MeMo you're pretty sneaky! Working on Cyclops as a side section?

Ill send u a pm with an updated volnutt,  cyclops AND I just decided to do ryu from shinobi NES next.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on August 01, 2013, 12:08:45 am
I think before you've mentioned considering doing someone from DC comics also, any thought on if that's still a possibility? Also Are you actually using NES sprites for this Ryu you're doing?
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 01, 2013, 12:15:24 am
I think before you've mentioned considering doing someone from DC comics also, any thought on if that's still a possibility? Also Are you actually using NES sprites for this Ryu you're doing?

Im gonna use the ryu that was just released,  his sprites are awesome.  You talking about Batman right?
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Lord Kain on August 01, 2013, 12:19:54 am
Batman by Alucard could be a great idea, the sprites I think look great IMO
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on August 01, 2013, 12:32:31 am
Batman would be a great choice, even Joker would be nice, but I was just mostly wondering if you were still considering doing someone from DC later down the road, since the only person so far in the main game is Superman.
Title: Re: Volnutt cooming soon! Real Soon.....MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 01, 2013, 12:35:39 am
I just posted links to my CvTW Ryu Hayabusa NES WIP.
He will be edited into the awesome American Ninja
once i figure out how to color separate his arms from his
face,  and his belt from his Gi.  I plan on making him a Hyper
based on a scene were he has a mop bucket on his head
spinning..

He has 3 Ut moves,  1 special, and 1 hyper because of a lack of
sprites but hopefully i can use what he has to make a couple more
attacks.  PS im gonna need help getting sprites for his mop bucket move..

Hope you all enjoy it!

@Chuchoryu thank you for your work, if you expand your chars move sets i'll love to make more edits out of them.

(http://img836.imageshack.us/img836/2627/t48q.png) (http://imageshack.us/photo/my-images/836/t48q.png/)
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 02, 2013, 06:25:57 pm
Bumped it because my dumbass hit modify instead of reply on my last post..
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Saikoro on August 02, 2013, 06:28:40 pm
Alright... You'd BETTER include a whopping shit ton of quotes from the film. Either way, I love you for this. Totally awesome!!

Include that "Bucket on Head while twirling a Mop" hyper if you can somehow manage it. Just sayin...  :smug:
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 02, 2013, 06:33:18 pm
Voice samples is a must,  I will be trolling youtube soon for some once I finish Volnutt.
For the mop bucket move im gonna ask around to see if any spriters would make me
the sprites,  I only need about 4 I think for the move.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Laharl on August 02, 2013, 06:37:58 pm
good luck with this I hope it comes out well with the limited sprites.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Roman55 on August 02, 2013, 06:43:44 pm
Voice samples is a must,  I will be trolling youtube soon for some once I finish Volnutt.
For the mop bucket move im gonna ask around to see if any spriters would make me
the sprites,  I only need about 4 I think for the move.
If push comes to shove I have the first four movies in AVI format. So if you can't find samples I can put them in a sendspace or mega link if you want.

I'll keep an eye on this one.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on August 02, 2013, 06:45:25 pm
Oh wow, just wow....Ryu....I just hope he goes well MEMo!
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Laharl on August 02, 2013, 06:57:01 pm
you could also try to get the voices from DOA 5 or the ninja gaiden sigma games.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 02, 2013, 06:59:05 pm
Hey if any of you have ideas for a move set let me know what your thinking so i can see about getting sprites made,  or edit the ones available into different attacks.

Forgot to mention..

His basic attacks cancel into his special,  UT attacks, and LvL 1 Hyper.
His special cancels into it's EX version
Special and EX move cancels into his Hyper.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: R565 on August 02, 2013, 07:00:55 pm
I'm not all too familiar with his nes game, but I could look around for some inspiration.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 02, 2013, 07:06:12 pm
I'm not all too familiar with his nes game, but I could look around for some inspiration.

Im gonna edit him into American Ninja since Chuchoryu is gonna make a Ryu Hayabusa.
If Chuchoryu sprites enough attacks for him I will do Ryu.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Sean Altly on August 02, 2013, 07:54:31 pm
Batman would be a great choice, even Joker would be nice, but I was just mostly wondering if you were still considering doing someone from DC later down the road, since the only person so far in the main game is Superman.

Rorschach is from DC.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: GMSpectre on August 02, 2013, 09:35:36 pm
Hey if any of you have ideas for a move set let me know what your thinking so i can see about getting sprites made,  or edit the ones available into different attacks.

Forgot to mention..

His basic attacks cancel into his special,  UT attacks, and LvL 1 Hyper.
His special cancels into it's EX version
Special and EX move cancels into his Hyper.

First, as the maker of those sprites, I'm very happy to see them in this project.  FYI, it's a (kinda lazy) edit of Hanzo from Matrimelee for the Neo Geo so if you need more sprite bases.  Second, if you want, here's the move list I used when making him for my KOF project for UFGE.  Here's a preview video for reference
http://www.youtube.com/watch?v=dS6F8FHuAO0

D,F,Light/Med Punch - Deadly Star (ground or air)
Normal throwing star projectile.

D,F,Hard Punch - Whirlwind Star (ground or air)
A slightly larger star that boomerangs and hits both ways.  It could probably be programmed better in Mugen.

D,B,Punch - Dashing Slice [SC]
Ryu runs, and slashes when he gets close.

D,F,Kick - Rebound Spiral Slash
Ryu jumps on a wall (like Vega from SF2) and comes down with the spiral sword attack from Ninja Gaiden 1 for multiple hits.

D,F,Kick in air - Spiral Slash
A midair spiral slash that follows the jump.

D,B,Kick - Waterwheel Throw
Ryu flips in the air and if he hits the enemy, he throws him.  Based on the arcade Ninja Gaiden 1.


D,B,2 Punches - Powered Dragon Sword
A huge slash across the screen.  Based in the Ninja Gaiden 3 upgrade.

D,F,2 Punches - Fire wheel
Ryu releases a fire wheel going diagonally upwards for multiple hits.  Based on the Ninja Gaiden 1 powerup.

D,F,2 Kicks - Izuna Drop
Level 3 hyper.  Ryu does an unblockable dash chop.  If he connects, he hits the enemy into the air, disappears and teleports to grab the enemy with a head drop.  Based on the move from Dead or Alive.

Good luck, and thanks again,
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: XANDERAC on August 02, 2013, 11:17:03 pm
Rorschach is from DC.

My apologies Sean, but I guess I meant more from the same sort of universe of heroes and villains, I don't know if the Watchmen universe is connected to any of the other major DC properties.

I put together a small video trying to show a certain combo that seemed like maybe it's a bit much, as it's really easy to do and seems to take quite a fair bit of health. Due to lag issues in the video and messing up some inputs it took some time but I got it.
http://youtu.be/b0COo05H4io?t=1m10s

I also think it's possible doing this as a X,UT^, X,A,B,Y,^,X,A,B,Y,^, X, A, B,Y,
(or in button commands, LP, UT, ^,LP, LK, HK, HP,^,LP, LK, HK, HP,^,LP, LK, HK, HP)

The link seems shorter if you start off with c.Y and the opponent seems to fall during the second chain after the first hit or two. I think I may have landed it on Alex in another attempt, I just didn't capture it, however the first combo which is the same aside from the A/l. kick, seems to work much easier on larger characters.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: SlenderMan on August 02, 2013, 11:35:22 pm
so many ninjas lol. actually my next wip after Ermac and Reptile was gonna be Deadpool :P
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Dr. Bob, Beautician on August 02, 2013, 11:36:38 pm
YESSS!!! MORE NINJAS!!! Oh man... BTW check your inbox :D
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Snakebyte on August 03, 2013, 05:55:04 am
A new character but no Volnutt release? Awh. I was waiting for that one. :(
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Memo on August 03, 2013, 06:38:07 am
A new character but no Volnutt release? Awh. I was waiting for that one. :(

R.Hayabusa is just a wip I put together after chuchoryu released it.
Im finishing up Volnutt right now.    I should be done with in real soon.
Title: Re: CvTW Ryu Hayabusa WIP\\ A.K.A American Ninja...MEMo_fng's CvTW edit's and W.I.Ps
Post by: Snakebyte on August 03, 2013, 06:45:59 am
Awesome! Thanks, man.
Title: Re: CvTW MegaMan Volnutt RELEASED! // MEMo_fng's CvTW
Post by: Memo on August 04, 2013, 12:12:01 am
I just finished up MegaMan Volnutt,  posted DL links on first page.
Hope you all enjoy him!

Feedback and bugs please report.
Title: Re: CvTW MegaMan Volnutt RELEASED! // MEMo_fng's CvTW
Post by: Snakebyte on August 04, 2013, 12:20:25 am
Woo! I'll give him a try tonight!
Title: Re: CvTW MegaMan Volnutt RELEASED! // MEMo_fng's CvTW
Post by: QuickFist on August 04, 2013, 01:05:22 am
I tried him out, and I really like it, I noticed something in the laser super, one section looks weird, it's blinking and looks a little separated from the others.
But It's really good, great pals BTW, C-G-U did them right?
Title: Re: CvTW MegaMan Volnutt RELEASED! // MEMo_fng's CvTW
Post by: Sean Altly on August 04, 2013, 02:05:53 am
-There's debug flood on his Shining Laser super.
-Not a bug, but you should add some transparency to the mine's explosion FX. I think they look ugly without it.
-In CvTW, you should be able to do a throw just by pressing C. You only have to hold directions for the variations. In this case, just pressing C should do the forward throw, and pressing Back+C should get the back throw.
-Another personal preference, but I think you should turn his dash into a run. Some characters in CvTW only have dashes, so it's not wrong or anything, I just think the rocket skates make for a better run.
-Damage on the EX Blade Arm Upper is very high, in my opinion. It does the same damage as most L1 Supers in CvTW. I'd drop it just a bit (to 160 or so) and just give it some other special property, like added invincibility frames or faster start up.
-He has an infinite on taller characters (i.e., anyone taller than him). It goes LP > HP > LP Blade Arm Upper > air LK > air HK > Repeat. Adding Air HP at the end makes it easier, but it can be done without it. It can only be done in the corner, and the damage dampener drops to near zero damage after long enough, but it's there. I don't really see any way to fix it besides eliminating his ability to cancel Blade Arm into his jumping kicks. I'd suggest doing that and just make LP Blade Arm Upper cause knock down, like a traditional DP.

Good stuff, though!

      Posted: August 04, 2013, 03:01:10 am
-I also just noticed that EX Blade Arm Upper uses 1000 power, instead of 500.
-Both EX moves, as well as Hyper Shell give back power.
-Didn't he have voice lips for Hyper Shell and Shining Laser?
Title: Re: CvTW MegaMan Volnutt RELEASED! // MEMo_fng's CvTW
Post by: Memo on August 04, 2013, 06:18:23 am
-There's debug flood on his Shining Laser super.
-Not a bug, but you should add some transparency to the mine's explosion FX. I think they look ugly without it.
-In CvTW, you should be able to do a throw just by pressing C. You only have to hold directions for the variations. In this case, just pressing C should do the forward throw, and pressing Back+C should get the back throw.
-Another personal preference, but I think you should turn his dash into a run. Some characters in CvTW only have dashes, so it's not wrong or anything, I just think the rocket skates make for a better run.
-Damage on the EX Blade Arm Upper is very high, in my opinion. It does the same damage as most L1 Supers in CvTW. I'd drop it just a bit (to 160 or so) and just give it some other special property, like added invincibility frames or faster start up.
-He has an infinite on taller characters (i.e., anyone taller than him). It goes LP > HP > LP Blade Arm Upper > air LK > air HK > Repeat. Adding Air HP at the end makes it easier, but it can be done without it. It can only be done in the corner, and the damage dampener drops to near zero damage after long enough, but it's there. I don't really see any way to fix it besides eliminating his ability to cancel Blade Arm into his jumping kicks. I'd suggest doing that and just make LP Blade Arm Upper cause knock down, like a traditional DP.

-I also just noticed that EX Blade Arm Upper uses 1000 power, instead of 500.
-Both EX moves, as well as Hyper Shell give back power.
-Didn't he have voice lips for Hyper Shell and Shining Laser?

Good stuff, though!

-The Shining laser debig i have nbo idea how to fix.
-I changed it to Snakes grenade explosion, it looks better and matches the games FX's.
-I recoded the trow, it works now how it should.
-I turned his dash into a run.
-Lowered the damage
-removed the cancels
-Fixed it
-Added "getpower = 0" to Both EX moves, Hyper Shell, and Hyper Laser
- Added the voice clips


I tried him out, and I really like it, I noticed something in the laser super, one section looks weird, it's blinking and looks a little separated from the others.
But It's really good, great pals BTW, C-G-U did them right?

-Fixed the bug

Thanks for the feedback!  Im gonna to post the update right now
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Cybaster on August 04, 2013, 11:16:22 am
- Movelist please ?
- If you run and hold DF, you can perform any crouching basics.
- qcb+K has shadows on the FX.
- No negative edge (can't remember if Sean's CvtW chars have it).
- Base of the laser during qcf+Z is squared, which doesn't look very nice IMO.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 04, 2013, 08:43:34 pm
- Movelist please ?
- If you run and hold DF, you can perform any crouching basics.
- qcb+K has shadows on the FX.
- No negative edge (can't remember if Sean's CvtW chars have it).
- Base of the laser during qcf+Z is squared, which doesn't look very nice IMO.

- Movelist is on first page, soon i will have one in the chars folder with pics.
- I cant run and do crouching attacks, do you have the latest DL?
- I dont see any shadows on the FX,  you talking about the explosion, or the mine rolling on the ground before it explodes?
- I'm not sure if CvTW chars have negative edge, I will find out and fix.
- Yeah the base of the laser is fucking ugly! I don't know why it shows like that, trying to fix asap.

Thanks for the feedback!
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Sean Altly on August 04, 2013, 09:00:13 pm
I'm currently adding in the Machine Buster super we talked about.

If you want, I think I can change his Shining Laser L3 to work more like it does in TvC. Right now, you have the base issues with the laser, and the way it works would be too similar to the Machine Buster. It would need to be recoded entirely, but the sprites are there for the most part. I was just going to do it for the version that goes into the CvTW full-game, but you can include it in your public one as well, if you like. What do you think?

     Posted: August 04, 2013, 09:01:54 pm
Also, I thought you were supposed to be able to do crouching basics during runs, you just weren't supposed to be able to actually crouch? Or did I mix something up somewhere?
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 04, 2013, 09:42:34 pm
I'm currently adding in the Machine Buster super we talked about.

If you want, I think I can change his Shining Laser L3 to work more like it does in TvC. Right now, you have the base issues with the laser, and the way it works would be too similar to the Machine Buster. It would need to be recoded entirely, but the sprites are there for the most part. I was just going to do it for the version that goes into the CvTW full-game, but you can include it in your public one as well, if you like. What do you think?

      Posted: August 04, 2013, 09:01:54 pm
Also, I thought you were supposed to be able to do crouching basics during runs, you just weren't supposed to be able to actually crouch? Or did I mix something up somewhere?


-Please do chang his shining laser!  I cant find a fix for the base.
-I thought so to on the crouching basics, when I recoded the run I screwed something up, im working on it now.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 04, 2013, 11:02:55 pm
What do you guys think of a Wreck it Ralph CvTW bonus sub boss?
I'm using cactuar as a base,  I put him together lastnite.
I had his cns coded with the basics, launcher, and 1 special until
fucking fighter factory froze on me.  I had to force close the program
And it erased my cns  file for him!  I'm gonna recode it tonight again, he
was awesome...

I fixed a coupe of issues with Volnutt that Cybaster and Sean pointed out,
I'll have an update ready soon.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: XANDERAC on August 05, 2013, 12:08:32 am
Doesn't Ralph only have a limited number of sprites though? it probably would be easy to add additional sprites though I suppose.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 05, 2013, 12:37:11 am
Doesn't Ralph only have a limited number of sprites though? it probably would be easy to add additional sprites though I suppose.

His sff has pretty much everything I need. Im gonna use cactuar as a base.
Since he has no crouching attacks he wont use any, just like cactuar.
His brick raining attack im gonna edit into to be cactuars needle special.
The jump up and push down attack , the one where he either rushes down punching
or goes straight into a ground slam could be made into separate attacks or specials.
And he trows bricks.  His frames being limited is great because he looks and moves
like he does in the Fix it Felix game.  Those are just some random ideas I got after tried him
out last nite. 
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Insert Account Name on August 05, 2013, 01:00:33 pm
Nice edits. But why does S.Hien saying at the intro and taunt 'Ikuzo, Hiryu!' You can put this at special intro against S.Hiryu.
It should be just Ikuzo and remove Hiryu.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Kanbei on August 05, 2013, 08:58:31 pm
Darn it seems like your volnutt megaman and Ryu hayabusa links are dead. New link please?
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 05, 2013, 11:01:21 pm
Darn it seems like your volnutt megaman and Ryu hayabusa links are dead. New link please?

Im sorry about that,  Hayabusas link does appear to be down but volnutts work.
Im testing on my tablet by the way my computer started to malfunction again last nite
Its been doing a disc check since forever now

http://imageshack.us/photo/photo/21/vcw3.jpg/

I would of been all over that shit, and uploaded my updated Volnutt but my computer decided
To hate me!  Fuck I wanted to code Ralphs CNS file last nite too!
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 06, 2013, 09:34:21 pm
So my HDD crashed again and this time I lost everything I had. 
My update for Volnutt is gone.
My WIPs,  Sodom, Birdie, Cyclops, Makoto, Wreck it Ralph, Hayabusa.
All my work templates, portriate templates, naked pics of my babe...lol
Fuck I feel like quiting mugen right now,  I really dont want to start those over.
I was color seperating Hayabusa too! And I was gonna start learning how to
Franken sprite some shit for him like sword attacks....I wont be able to buy
Another HDD for about 2 weeks so ill be trolling for some time.
I know this has happened to alot of members here.. any tips and advice?
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Sinnesloschen on August 06, 2013, 09:39:06 pm
All I can really say is to back up your files every now and then in the future so you don't have to worry about it. Or maybe keep your Mugen WIPs on a flash drive so your HDD crashing isn't a concern.

Maybe just start small, just do one small project like the Volnutt update while you slowly get back in the groove once you get your new HDD.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 06, 2013, 09:49:48 pm
My dumbass should of uploaded everything to my dropbox but my slow internet always made me push it aside for later, and later never came.  Oh well..... now I have a reason to hop on my sk8 board and check out a new park that was built in the city last month. 

I think im gonna get an SSD next so I can hopefully avoid another crash.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Laharl on August 06, 2013, 09:59:26 pm
there are programs to recover things and I don't understand how ppls hardrives crash so much I have had mine for years and it hasn't even come close :/.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Aldo on August 06, 2013, 10:01:24 pm
^ Stop tempting your luck :wiseguy: well, hope you could get a new HDD at least & recover your stuff in the best case scenario. Good luck.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Laharl on August 06, 2013, 10:02:48 pm
unlike some apparently I use a good antivirus and don't download "dodgy" files. idk what caused the crash I just see them commonly and don't understand.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: R565 on August 06, 2013, 10:03:17 pm
It depends on a lot of factors when it comes to this sort of stuff. Dang MEMo, that really sucks! I know that feeling....
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 06, 2013, 10:59:53 pm
It depends on a lot of factors when it comes to this sort of stuff. Dang MEMo, that really sucks! I know that feeling....

Yeah it does suck,  im trying to recover anything thats not corrupted.  I plugged my HDD into a xp pc to see if it will show up as a second drive so I can open it up, but xp wont boot without first doing a disk check because it said the drive was dirty.  This disk check is gonna last about 12 hours at the rate its going.
When it completes I will try to recover files. Then  Im gonna try to do a clean install of windows 7 just to check if it will fix my drive.  Im still gonna buy a SSD, but if I can salvage this one also fuck it,  ill have 2 HDD's
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Magma MK-II on August 07, 2013, 03:29:12 am
unlike some apparently I use a good antivirus and don't download "dodgy" files. idk what caused the crash I just see them commonly and don't understand.

Viruses don't cause hardware failure directly. It could be anything such as dirt, stactic, energy oscillation, overuse, misuse, even age.

I believe all his stuff is still intact, just waiting to be recovered.
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 07, 2013, 03:43:04 am
unlike some apparently I use a good antivirus and don't download "dodgy" files. idk what caused the crash I just see them commonly and don't understand.

Viruses don't cause hardware failure directly. It could be anything such as dirt, stactic, energy oscillation, overuse, misuse, even age.

I believe all his stuff is still intact, just waiting to be recovered.


I think it might of been shock,  I did kick the computer by accident pretty hard.  I took it to office max to get it checked out.  I met a cutey who works there,  she made me a appointment for tomorrow mourning because she wants me to bring my whole pc to get checked out.  I already know its the HDD, but im gonna play her game go see her and ask for a date or something     :anxious:     she did look like she was interested...
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Magma MK-II on August 07, 2013, 03:46:05 am
Turning a bad situation into such an opportunity. What a lucky guy!
Title: Re: MegaMan Volnutt Updated! // MEMo_fng's CvTW edits
Post by: Memo on August 07, 2013, 03:52:11 am
Turning a bad situation into such an opportunity. What a lucky guy!

Im trying to get that employee discount,  the cheapest HDD they had was $99 witch was out of my budget for the time being.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 08, 2013, 10:55:00 pm
so i managed to recovery my CvTW folder. I posted an update for Volnutt on the first page.

I fixed him not being able to run and do crouching attacks,  and did some adjustments to his shining laser so its not so ugly.

Im trying to figure out how to code negative edge after cybaster asked about it , anybody know of a tutorial send me a link, i can only find shit from WAYYYY back 2004.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: R565 on August 08, 2013, 11:07:23 pm
Man that changed the game! But yeah, 2004 tutorials are all I see...
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Byakko on August 08, 2013, 11:16:40 pm
so i managed to recovery my CvTW folder. I posted an update for Volnutt on the first page.

I fixed him not being able to run and do crouching attacks,  and did some adjustments to his shining laser so its not so ugly.

Im trying to figure out how to code negative edge after cybaster asked about it , anybody know of a tutorial send me a link, i can only find shit from WAYYYY back 2004.

It's not a technology that changes with time. Basically, if you have a command that works when you press a button (not a direction), that command can also be done when you release the same button. Hit x, hold x, perform a qcf, release x, and you get a Hadouken. It's useful for quick inputs, like a fast crouch LP into Hadouken - hold down, hit x and hold, immediately press forward and release x.

To do it, take all of your commands for your special moves and supers (e.g. ~D,DF,F,x), and add the alternate with button release (e.g. ~D,DF,F,~x), giving it the same name. There can be exceptions, if it doesn't make sense one way or another, or if it conflicts with another command, that can happen, of course it's up to you to figure out those details.

There, that's a tutorial from 2013, I guarantee you won't find a tutorial more recent than today, five seconds ago.

      Posted: August 08, 2013, 11:28:53 pm
By the way, I have one tiny suggestion about the triple buster shot UT. Since the timing is a little tight to get all 3 with one UT bar and you can end up wasting bars by mistake, can you make the timing a little more lenient ? Maybe make it not consume one more UT if you just shot one immediately before ? (and still limit it to 3 on-screen)
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 08, 2013, 11:30:40 pm
so i managed to recovery my CvTW folder. I posted an update for Volnutt on the first page.

I fixed him not being able to run and do crouching attacks,  and did some adjustments to his shining laser so its not so ugly.

Im trying to figure out how to code negative edge after cybaster asked about it , anybody know of a tutorial send me a link, i can only find shit from WAYYYY back 2004.

It's not a technology that changes with time. Basically, if you have a command that works when you press a button (not a direction), that command can also be done when you release the same button. Hit x, hold x, perform a qcf, release x, and you get a Hadouken. It's useful for quick inputs, like a fast crouch LP into Hadouken - hold down, hit x and hold, immediately press forward and release x.

To do it, take all of your commands for your special moves and supers (e.g. ~D,DF,F,x), and add the alternate with button release (e.g. ~D,DF,F,~x), giving it the same name. There can be exceptions, if it doesn't make sense one way or another, or if it conflicts with another command, that can happen, of course it's up to you to figure out those details.

There, that's a tutorial from 2013, I guarantee you won't find a tutorial more recent than today, five seconds ago.

Do I have to add anything to state -1 or -3?  Or just change the commands?
Sounds to simple in the tutorial I found from 04 had additional code
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Byakko on August 08, 2013, 11:33:24 pm
Just the command. What did the old tutorials say to do in the negative states ? :???: Maybe it was using alternate names for the commands and it told you to add the trigger to the changestates in statedef -1 ?
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Cybaster on August 08, 2013, 11:36:46 pm
The additional code probably had to do with dealing with negative edge for 2/3 button commands (qcf+2P/2K for example), which is a pain in the ass to code because Mugen is stupid.
As long as you only code 1 button commands, it's fairly simple.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 08, 2013, 11:38:11 pm
Just the command. What did the old tutorials say to do in the negative states ? :???: Maybe it was using alternate names for the commands and it told you to add the trigger to the changestates in statedef -1 ?

Never mind I think the additional coding was for moves that have 3 button presses.  Im gonna redo all his commands and try it out. 
Opps you beat me to it..
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Byakko on August 08, 2013, 11:38:50 pm
Ooh, right... There are EX moves, that'll be a little more annoying. What's the rule for negative edge on EX moves, do you need to release both buttons or can you release one and press the other ? Either way it's just a matter of playing around with the triggers and allowing certain combinations (keeping in mind that a single button press is 1 tick so you can do "command = qcf_release_x && command = press_y" - not like that but you get what I mean) no, that's not right at all. I don't even know what the rule is for negative edge on EX moves.
By the way, did you see the note I added to my previous "tutorial" post ? About the buster UT.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 08, 2013, 11:46:06 pm
Ooh, right... There are EX moves, that'll be a little more annoying. What's the rule for negative edge on EX moves, do you need to release both buttons or can you release one and press the other ? Either way it's just a matter of playing around with the triggers and allowing certain combinations (keeping in mind that a single button press is 1 tick so you can do "command = qcf_release_x && command = press_y" - not like that but you get what I mean) no, that's not right at all. I don't even know what the rule is for negative edge on EX moves.
By the way, did you see the note I added to my previous "tutorial" post ? About the buster UT.

Ex moves, yup I think that coding was mentioning that.  Either way ill mess with it until I get it right.

I didnt see your tut,  where can i find it?
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Byakko on August 08, 2013, 11:51:07 pm
I mean my post describing what it is :P
so i managed to recovery my CvTW folder. I posted an update for Volnutt on the first page.

I fixed him not being able to run and do crouching attacks,  and did some adjustments to his shining laser so its not so ugly.

Im trying to figure out how to code negative edge after cybaster asked about it , anybody know of a tutorial send me a link, i can only find shit from WAYYYY back 2004.

It's not a technology that changes with time.
[...]
There, that's a tutorial from 2013, I guarantee you won't find a tutorial more recent than today, five seconds ago.

      Posted: August 08, 2013, 11:28:53 pm
By the way, I have one tiny suggestion about the triple buster shot UT. Since the timing is a little tight to get all 3 with one UT bar and you can end up wasting bars by mistake, can you make the timing a little more lenient ? Maybe make it not consume one more UT if you just shot one immediately before ? (and still limit it to 3 on-screen)
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 08, 2013, 11:51:45 pm
@DKDC
Never mind I saw it just now,  I chatted with Sean about it.
I could only get it to work if z is held down,  I tried coding it so it would work by tapping z
But it wouldt for some reason.
He recomended I leave it at 1 Ut stock and to just leave it how it is.

I want to change it so it works how I wanted it to be,  ill look into it tonight and figure something out.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Byakko on August 09, 2013, 12:03:24 am
Oooh it's by holding the button. I didn't realize that, lol :P Nevermind then.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 09, 2013, 12:12:05 am
 
Oooh it's by holding the button. I didn't realize that, lol :P Nevermind then.

Yeah, he got an automatic shot upgrade from Roll instead of semi shot thats how I like to think of it..
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: R565 on August 09, 2013, 12:24:34 am
Yeah I was going to say that if you hold it, you get three instead of one shot. I believe MEMo's going for a psedo-upgraded Volnutt before he got transported to this world of CVTW.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 09, 2013, 10:33:45 pm
So I got my HDD working again,  installed a fresh windows 7 and everything seems fine now.
Ironically I was only able to recover my CvTW game folder with my last wips, Haybusa and Wreck it Ralph.

Im thinking of making Hayabusa a original character since his sprites look nothing like him, and it would be easier to create a move set for him.  Any opinions?
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Sean Altly on August 09, 2013, 10:38:20 pm
Original characters are always fun.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 09, 2013, 10:52:43 pm
Now I have free liberties to create whatever move set I want instead of being restricted to Ninja Gaiden.
I need to make up a cool ninja name for him,  im gonna google search " real ninjas from history "
and see what pops up.
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Megabyt2k2 on August 10, 2013, 01:23:38 pm
Not sure what sprites there are for this ninja but I do want to offer something. I have a ninja char that I have imagined up for a story I plan too write soon. I wouldn't mind letting you use him for your game if you would like...?

NAME: Nzo (pronounce like Enzo)
TITLE: Tech Ninja
ABILITIES: sound related power; ability to produce small electrical currents (a spark if you will) though in extreme measures can produce full-on destructive lighting abilities; uses self-created hi-tech ninja weaponry
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Memo on August 10, 2013, 01:27:40 pm
Not sure what sprites there are for this ninja but I do want to offer something. I have a ninja char that I have imagined up for a story I plan too write soon. I wouldn't mind letting you use him for your game if you would like...?

NAME: Nzo (pronounce like Enzo)
TITLE: Tech Ninja
ABILITIES: sound related power; ability to produce small electrical currents (a spark if you will) though in extreme measures can produce full-on destructive lighting abilities; uses self-created hi-tech ninja weaponry

sure let me see them
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 01:34:25 am
So i got boerd last nite, pulled an all niter with fighter factory and edited POTS Guy into CvTW!
Ill post a move list later i need rest now..   

LINKS ON FIRST PAGE ENJOY!

(http://img571.imageshack.us/img571/8056/4f3.png) (http://imageshack.us/photo/my-images/571/4f3.png/)
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: QuickFist on August 11, 2013, 01:38:39 am
What an interesting surprise! Downloading..
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: KaosBreaker on August 11, 2013, 01:47:16 am
So i got boerd last nite, pulled an all niter with fighter factory and edited POTS Guy into CvTW!
Ill post a move list later i need rest now..   

LINKS ON FIRST PAGE ENJOY!

(http://img571.imageshack.us/img571/8056/4f3.png) (http://imageshack.us/photo/my-images/571/4f3.png/)


WHAT IS THE NAME OF THIS STAGE SIR? PLEASE TELL ME
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: drewski90 on August 11, 2013, 01:49:03 am
man this full game's gonna have ninjas, that leaves ibuki for the capcom side and eiji kisaragi, hanzou and fuuma from world heroes and galford from samurai shodown, I wish that billy kane and nakoruru could be in it, but I digress
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: Duos.act on August 11, 2013, 01:51:35 am
I wish you would get removed from the MFG roster.
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: TempestSageJDJ on August 11, 2013, 01:52:55 am
That. Was Quick.

You really got a talent for this. I can't play as this character yet, since my controller doesn't have a USB cord, but I bet it's going to be a good one. Btw, does this character has his SSF4 english voice? Also, how's Makoto's and your other wip's coming along?
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 02:05:18 am
That. Was Quick.

You really got a talent for this. I can't play as this character yet, since my controller doesn't have a USB cord, but I bet it's going to be a good one. Btw, does this character has his SSF4 english voice? Also, how's Makoto's and your other wip's coming along?
   No english voice yet,  i lost makoto in m HDD crash

I wish you would get removed from the MFG roster.
   what this mean?

Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 02:07:31 am
So i got boerd last nite, pulled an all niter with fighter factory and edited POTS Guy into CvTW!
Ill post a move list later i need rest now..   

LINKS ON FIRST PAGE ENJOY!

(http://img571.imageshack.us/img571/8056/4f3.png) (http://imageshack.us/photo/my-images/571/4f3.png/)


WHAT IS THE NAME OF THIS STAGE SIR? PLEASE TELL ME

I forgot the name but its included in CvTW
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: Dr. Bob, Beautician on August 11, 2013, 02:38:36 am
Looking forward to trying this out. Congratulations on the release, bro. Will let you know if I find something :D
Title: Re: CvTW Guy release! // MEMo_fng's CvTW edits
Post by: TempestSageJDJ on August 11, 2013, 03:09:45 am
That. Was Quick.

You really got a talent for this. I can't play as this character yet, since my controller doesn't have a USB cord, but I bet it's going to be a good one. Btw, does this character has his SSF4 english voice? Also, how's Makoto's and your other wip's coming along?
   No english voice yet,  i lost makoto in m HDD crash

I wish you would get removed from the MFG roster.
   what this mean?


Ah. Okay

And I Don't think that last part was directed towards you, so you're cool.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 04:40:08 am
Guy got updated.    DL link on First Page.

Added his intros and fixed a couple of corner infinite's i found.  If you find any bugs let me know. Enjoy!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Sinnesloschen on August 11, 2013, 04:45:00 am
I wish you would get removed from the MFG roster.
   what this mean?
He was talking to Drewski.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 04:58:54 am
oh yeah i realized that after i read the comment above.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Zack The Lumberjack on August 11, 2013, 05:50:17 am
Really glad that this game has gained so much support, and fan base behind it. You guys are awesome!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 05:59:45 am
Really glad that this game has gained so much support, and fan base behind it. You guys are awesome!

Thanks! Glad people are enjoying my edits and crap. 
I'm working on a female character right now for the world side.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: QuickFist on August 11, 2013, 06:01:43 am
Can we know who would that be?
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 06:04:02 am
Can we know who would that be?

This hoe right here

(http://img33.imageshack.us/img33/873/0cqb.jpg) (http://imageshack.us/photo/my-images/33/0cqb.jpg/)
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: QuickFist on August 11, 2013, 06:06:33 am
YEESSS!!! My favorite KOF girl!!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Zack The Lumberjack on August 11, 2013, 06:43:04 am
Awesome! The roster was kind of lacking in female side of things. Also especially glad to see this addition.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 06:51:13 am
Awesome! The roster was kind of lacking in female side of things. Also especially glad to see this addition.

I agree, this game can sure use a bigger female presence. 
Theres so many i want to bring over....I think my 3 next characters are going to be females.

Handfull of the ones im interested in

King
Hibiki Takane
Aoko  melty blood
Maki
Poison

 
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Sinnesloschen on August 11, 2013, 06:52:18 am
King
Aoko  melty blood
Maki
If you do any of these three, I will be incredibly happy. I love every one of them. :D
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: QuickFist on August 11, 2013, 06:59:07 am
Aoko, Hibiki and King please!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 07:00:01 am
King
Aoko  melty blood
Maki
If you do any of these three, I will be incredibly happy. I love every one of them. :D

I love them too, there my favorite females from there source games.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Sean Altly on August 11, 2013, 08:08:16 am
If you do either King or Hibiki, I will include them in the game. Legit.

Edit: OH SHIT GUY

EDIT AGAIN: Yep, Guy is sick. In my opinion, best conversion yet.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 08:41:02 am
If you do either King or Hibiki, I will include them in the game. Legit.

Edit: OH SHIT GUY

EDIT AGAIN: Yep, Guy is sick. In my opinion, best conversion yet.

I feel he is also,  glad you like him.  I literally work on him for about 7 hours.  I learned a different way to do what i do and it helped me get alot done in little time.
And i used pots coding for the specials and hypers, with a couple of tweeks to get it working after i broke it down

Sean i have an idea for a ut move for Guy, a random object helper that would spawn weapons like nun chucks, pipes, maybe randomly a piece of food that gives back a small amount of life (The food in Final Fight, same sprites).
But i dont know how to get it started or if i need to sprite anything?
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: XANDERAC on August 11, 2013, 09:00:55 am
http://youtu.be/Yr6I00NCTkI?t=8m6s I'm assuming you mean something like that Memo? I was hoping to find a playthough of Guy for ideas but I couldn't find one of that, and I didn't play Final Fight Streetwise but it may have had something you could have used for his UT. Otherwise I may suggest you could probably do something with him getting a small speed boost that allows for slightly longer combo chains, or some sort of counter move where he would vanish, teleport and then hit the opponent from the opposite side or something if connected.

 If you were looking for votes at all I would probably sway towards Hibiki or Aoko just to have someone from Melty Blood or Last Blade included. Also have you considered using any of dampir's other conversions as well? I'm glad you considered Poison, but just curious to see if you looked into any of his other stuff (mostly asking since you're considering poison and there was that version of Hanzo released by someone else earlier also)
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 09:07:20 am
http://youtu.be/Yr6I00NCTkI?t=8m6s I'm assuming you mean something like that Memo? I was hoping to find a playthough of Guy for ideas but I couldn't find one of that, and I didn't play Final Fight Streetwise but it may have had something you could have used for his UT. Otherwise I may suggest you could probably do something with him getting a small speed boost that allows for slightly longer combo chains, or some sort of counter move where he would vanish, teleport and then hit the opponent from the opposite side or something if connected.

Yes but not have them laying around the ground,  instead the UT randomly spawns something.  A weapon with a limited amount of time to use,  or a piece of food that gives life.  Maybe make it cost 4 stocks to use since its weapons and food.  But im just dreaming right now, i cant sprite for shit or know how to code all that...yet.



Im gonna convert all those females i mentioned, thinking of releasing them all together too.......
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 07:00:35 pm
Anybody want to make Guy some palettes?
Im prepping his next, hopefully finale update.
Im gonna release it in a couple hours, send
Your palettes and I will include them!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: GTOAkira on August 11, 2013, 07:15:00 pm
well just try guy and i have to say he is awesome it be cool if CGU make some SFIV palletes for him
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 08:39:07 pm
@C-G-U

Thanks for the palettes ,  I will have them in my next update.
The new update has....

Adjusted damage values.
SF4 english voice samples.
New EX attack, qcf kick,  after run push a+b.
Changed some of his hit sounds.
And some other shit i cant remember .

I will post the update in about an hour,  hope you guys enjoy it!
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 08:49:45 pm
Woop's, forgot to add some pics of the palettes i got from C-G-U.

Guy
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF41_zps40faf793.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF42_zpsf4ffd476.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF43_zpsd33f41a2.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF44_zpscdfcccfa.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF45_zpsaf98a7e7.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Guy/SF46_zpsfb9b2b2f.png)


Hayabusa
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF41_zpsb3e6f4ee.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF42_zpsa17ee3bd.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF43_zpsc901028c.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF44_zps40e67185.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF45_zpsa79c7c93.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Memo_fngs%20Ryu%20Hayabusa/SF46_zpsfb4450f2.png)
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: QuickFist on August 11, 2013, 08:51:33 pm
Beautiful pals!
Are you updating Hayabusa too?
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: GTOAkira on August 11, 2013, 08:57:00 pm
wow nice pals also does every character have sfiv palletes?
Title: Re: Volnutt Updated!AUG 8 2013 // MEMo_fng's CvTW edits
Post by: Megabyt2k2 on August 11, 2013, 09:14:30 pm
Not sure what sprites there are for this ninja but I do want to offer something. I have a ninja char that I have imagined up for a story I plan too write soon. I wouldn't mind letting you use him for your game if you would like...?

NAME: Nzo (pronounce like Enzo)
TITLE: Tech Ninja
ABILITIES: sound related power; ability to produce small electrical currents (a spark if you will) though in extreme measures can produce full-on destructive lighting abilities; uses self-created hi-tech ninja weaponry

sure let me see them

Cool! I'll PM you the extended ver. of this bio info.  :)
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: XANDERAC on August 11, 2013, 09:23:10 pm
My plan is to keep a consistently updated set of palettes for CvtW, Memo's characters will probably be all be included in the next palette patching update I make in a folder for extra characters, only characters I haven't done so far of Memo's are Haohmaru and Juzumaru.


Since Sean took over and was planning to add Strider to the main roster I never posted these before, but for anyone who wants them...here you go.
Spoiler, click to toggle visibilty
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 09:50:35 pm
Beautiful pals!
Are you updating Hayabusa too?

Its gonna be hard for me to do a Hayabusa and keep him close to his source game because of his limited sprites,  but if I change his name and make him an original character ill have more freedom to make him a move set out of what he already has for sprites. 
I already started messing around with his sprites.  So far I created him a teleport punch useing code from Slenderman's Ermac.  I will post an updated beta of Hayabusa later.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: XANDERAC on August 11, 2013, 10:39:13 pm
It would be kinda neat if you could make him either unique, or like a tribute character with ideas from other ninja characters if you had the sprites.
Title: Re: CvTW Guy UPDATED! // MEMo_fng's CvTW edits
Post by: Memo on August 11, 2013, 11:10:28 pm
It would be kinda neat if you could make him either unique, or like a tribute character with ideas from other ninja characters if you had the sprites.

I have a bunch of ideas but i don't want him to be cheap.  These are a few

-Teleport punch
-Slide, sort of like Sub-Zeros
-Teleport,
Spoiler, click to toggle visibilty
-QCF, Punch combo like Kyo's from KOF, with his sword attack being the last hit.  Since its his only animation with a sword.
-Slide attack like Johnny Cage's
-Shuriken projectile,  sprited just like the one from the NES Ninja Gaiden game, Same behavior also.
-Level 3 hyper
Spoiler, click to toggle visibilty

I learned that ninjas apparently had the ability to control the elements, run on water, change form into animals, fly too!
I want to use these concepts for his moveset
Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: Memo on August 12, 2013, 04:27:29 am
What up peeps,  I just posted a DL link for my updated Guy.

-Adjusted damage values.
-SF4 english voice samples.
-New EX attack, qcf kick,  after run push a+b.
-Changed some of his hit sounds.
-And i put a little posadd to his /B+HK.
-C-G-U's SF4 palette pack is also included.

ENJOY !

Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: R565 on August 12, 2013, 05:27:32 pm
Oh cool I was not expecting Guy....Good work MEMo!
Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: Memo on August 13, 2013, 02:39:32 am
Oh cool I was not expecting Guy....Good work MEMo!

He was just a spontaneous idea,  im working on the "CvTW Hoe pack" right now.
Yuri
Hibiki
Aoko
King
Maki
Poison

I just finished Yuri's basic attacks and trow,  im planning on releasing them all together in 1 pack
Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: GTOAkira on August 13, 2013, 05:30:24 am
just try the new update of guy and he is very great and cool to use cant wait for hibiki and poison

Spoiler, click to toggle visibilty
Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: R565 on August 13, 2013, 07:26:52 pm
Dang.....MEMo's really on a roll! Since it's cool that Sean green-lighted third-party DLC, the possibilities are endless!

Edit: I'd rather call it the Mo' Girls DLC, six girls for the price of ZERO. But we really do need more girls in the roster.
Title: Re: CvTW Guy NEW UPDATE! // MEMo's CvTW DLC
Post by: Memo on August 14, 2013, 03:25:13 am
I'm gonna finish up Yuri soon and release her solo since she was already planned before i decided the females were my priorety.
Oh and i found a bug in Guy, he performs EX HAYAGAKE regardless of how much power you have.  i cant figure out a way around it
because of the way its coded so i made it an attack on its on.  it can be preformed by pushing a+b standing or running, its nice for combo
possibilities too.
Title: Re: CvTW Yuri Released!// Guy Updated!// Memo's CvTW DLC
Post by: Memo on August 14, 2013, 10:18:32 am
I just finished Yuri,  got the DL link on the first page.  Shes an edit of P.O.T.S Yuri into CvTW style.
Hope you all enjoy!
Shes just missing some SF4 palettes.


Oh Guy got updated too.
Title: Re: CvTW Yuri Released!// Guy Updated!// Memo's CvTW DLC
Post by: redhint on August 14, 2013, 05:07:56 pm
how abour FFVII CLOUD?
Title: Re: CvTW Yuri Released!// Guy Updated!// Memo's CvTW DLC
Post by: Magma MK-II on August 14, 2013, 05:34:56 pm
I just finished Yuri,  got the DL link on the first page.  Shes an edit of P.O.T.S Yuri into CvTW style.
Hope you all enjoy!
Shes just missing some SF4 palettes.


Oh Guy got updated too.

Lovely! Just missing her trademark hyper.

how abour FFVII CLOUD?

How about you get the f* out?
Title: Re: CvTW Yuri Released!// Guy Updated!// Memo's CvTW DLC
Post by: Memo on August 14, 2013, 05:37:09 pm
If he was cvs/capcom sprite style i would.  But first i need to get the ladies ready before anything else.
Tha mo bitches, mo problems pack!  just kidding. 

Will be included..
Maki-----Final Fight,  Street Fighter Alpha 3 /Capcom
King------Art Of Fighting, King of Fighters /World
Hibiki-----The Last Blade /World
Poison-----Final Fight, Street Fighter vs Tekken, Street Fighter 4 /Capcom
Aoko-----Melty Blood /World
Title: Re: CvTW Yuri Released!// Guy Updated!// Memo's CvTW DLC
Post by: Memo on August 14, 2013, 05:39:22 pm
Lovely! Just missing her trademark hyper.

witch one?  i forgot what its called but are you talking about the one where she kicks her enemy a bunch of times repeatedly?  if so its cooming.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 14, 2013, 07:01:55 pm
Just updated Yuri,  changed her LvL 3 Hyper, couple bug fixes.
DL link on first page, Enjoy!
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 14, 2013, 07:21:41 pm
Just updated Yuri,  changed her LvL 3 Hyper, couple bug fixes.
DL link on first page, Enjoy!

I think the command for the LVL3 is a bit complicated for CvTW, why don't you try QCB?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 14, 2013, 07:48:49 pm
Just updated Yuri,  changed her LvL 3 Hyper, couple bug fixes.
DL link on first page, Enjoy!

I think the command for the LVL3 is a bit complicated for CvTW, why don't you try QCB?

I'll do it on the next update,  I don't want to release another so soon.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 15, 2013, 06:50:53 am
I need palettes for Yuri,  anybody interested?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 15, 2013, 06:52:59 am
I need palettes for Yuri,  anybody interested?

Sure, I can provide some
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 15, 2013, 06:55:09 am
I need palettes for Yuri,  anybody interested?

Sure, I can provide some

Thanks!
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 15, 2013, 06:57:02 am
I need palettes for Yuri,  anybody interested?

Sure, I can provide some

Thanks!

Give me a minute
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 15, 2013, 08:05:02 am
(http://imageshack.us/a/img202/6782/3pf1.png)
(http://imageshack.us/a/img39/5480/6f4.png)
(http://imageshack.us/a/img89/9669/5uv2.png)
(http://imageshack.us/a/img839/4876/l6bi.png)
(http://imageshack.us/a/img585/8144/80xf.png)
1.Misato Katsuragi (my favorite) 2.Mari Makinami Illustrous 3.Goku GT 4 & 5. Customs

http://www.mediafire.com/?5kb3mnhq87ngpua
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 15, 2013, 08:21:56 am
(http://imageshack.us/a/img202/6782/3pf1.png)
(http://imageshack.us/a/img39/5480/6f4.png)
(http://imageshack.us/a/img89/9669/5uv2.png)
(http://imageshack.us/a/img839/4876/l6bi.png)
(http://imageshack.us/a/img585/8144/80xf.png)
1.Misato Katsuragi (my favorite) 2.Mari Makinami Illustrous 3.Goku GT 4 & 5. Customs

http://www.mediafire.com/?5kb3mnhq87ngpua

Thanks for the palettes, they look great!.  I'm gonna include them in the update and put your name in the .def for contributing palettes.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 15, 2013, 08:25:50 am
Glad you like them.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 15, 2013, 10:36:52 pm
I first attempt at making a SF4 style pallete,  based of Ryu of course
any good?  tips?
(http://imageshack.us/a/img838/6991/1eet.png)
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 15, 2013, 11:16:58 pm
I first attempt at making a SF4 style pallete,  based of Ryu of course
any good?  tips?
(http://imageshack.us/a/img838/6991/1eet.png)

Looks really good, tip: more contrast
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 02:12:19 am
I first attempt at making a SF4 style pallete,  based of Ryu of course
any good?  tips?
(http://imageshack.us/a/img838/6991/1eet.png)

Looks really good, tip: more contrast

How do you add contrast?  Im useing fighter factory for the pals,  I also have gimp.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 02:27:53 am
I use the gradient tool.
Select all the tones of a single area you want to edit, example: the legs: select the four tones, then click gradient and select the starting color and the ending color, to make more contrast make sure there's a big difference between the two colors
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: XANDERAC on August 16, 2013, 04:05:53 am
Finally got my internet back, I'll try and get some palettes out asap :) nicely done on your Ryu palette though
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 04:38:03 am
Finally got my internet back, I'll try and get some palettes out asap :) nicely done on your Ryu palette though

Hey! Nice to see your back!
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 07:56:14 pm
Im gonna have some up dates cooming up for Guy and Yuri, a couple bugs and im redoing there CLSN boxes.
I finished Yuri and i gotta say she plays a hell of alot better now.  I'm waiting on some SF4 palettes from C-G-U
before i release her.  I'm gonna include the palettes QuickFist made and a couple of custom ones i did also.
I'm not sure if i should code the palette selector in her or just included different .DEF files with the palettes.
Do you guys think a palette selector would be odd in a CvTW char since none have it?

BTW POTS was a great creator and all, but damn his CLSN set ups are questionable....My opinion not trying to start a war
i know you guys love his stuff.

Also b.s.e.24 sent me an almost completed BATMAN for all you DC lovers, im gonna
finish him and a char that Ness Villan recommended.  Im thinking of making a
Marvel Vs DC pack after im done with my bitch'es.

-MARVEL
My 3 favorite X-MEN
Cyclops
Gambit
Wolverine
-DC
BATMAN
Ness Villans request
? you guys pick the last one mabey i'll make a poll


Wreck it Ralph is cooming soon,  Hayabusa still dont know what to do with his move set.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 08:00:52 pm
Awesome news, I think the palette selector would indeed look odd, better let the user pick the pals he wants in the def file.
What happened with the "hoes pack"?
But still, love the inclusion of my friend Mr. Wayne
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 08:07:28 pm
Awesome news, I think the palette selector would indeed look odd, better let the user pick the pals he wants in the def file.
What happened with the "hoes pack"?
But still, love the inclusion of my friend Mr. Wayne

The hoe pack is first before anything.  Im just finishing up Guy and Yuri before i dive into that.
My schedual
1-Guy and Yuri finish up
2-Hoe pack
3-Marvel vs DC pack
4-Wreck it Ralph
5-My original ninja char with Hayabusa sprites
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: R565 on August 16, 2013, 08:24:23 pm
Where the girls at? It's cool you're making DLC but we seriously need more females for this game. Oh wait never mind, shouldn't have doubted you.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 08:26:31 pm
@R565
Im dying to get started on them,  last night i did there portriates so there like 5% complete.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 08:29:26 pm
Hey If you need pals, just let me know, I'll be happy to help
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 08:38:16 pm
Hey If you need pals, just let me know, I'll be happy to help


Actually i need a default pal for yuri to complete your set,  I noticed her belt changes colors when she is in her standing stance, i dont know if you noticed also
but i had to look at her animations to figure out what colors where on her belt,  i think its 4?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 08:39:31 pm
Hey If you need pals, just let me know, I'll be happy to help


Actually i need a default pal for yuri to complete your set,  I noticed her belt changes colors when she is in her standing stance, i dont know if you noticed also
but i had to look at her animations to figure out what colors where on her belt,  i think its 4?

Got it, just give a minute hermano
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: R565 on August 16, 2013, 09:33:24 pm
Yeah man take your time, either way these characters will be in the game. I can also see your effort in these edits.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 10:02:19 pm
New default:
(http://imageshack.us/a/img585/265/dkhn.png)
Based on KOF XIII colors
Updated the rest:
(http://imageshack.us/a/img824/3860/ah9s.png)(http://imageshack.us/a/img845/7807/tdb9.png)(http://imageshack.us/a/img42/9683/m13v.png)(http://imageshack.us/a/img838/2673/k7rg.png)(http://imageshack.us/a/img833/4663/cu20.png)
http://www.mediafire.com/?07idlftsfl5yah7

I don't see the change in the belt you mentioned, can you post an image?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 10:04:20 pm
New default:
(http://imageshack.us/a/img585/265/dkhn.png)
Based on KOF XIII colors
Updated the rest:
(http://imageshack.us/a/img824/3860/ah9s.png)(http://imageshack.us/a/img845/7807/tdb9.png)(http://imageshack.us/a/img42/9683/m13v.png)(http://imageshack.us/a/img838/2673/k7rg.png)(http://imageshack.us/a/img833/4663/cu20.png)
http://www.mediafire.com/?07idlftsfl5yah7

I don't see the change in the belt you mentioned, can you post an image?

Hey those are great! I'm just waiting for C-G-U's now and i'll release her update. Thanks!
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 10:09:40 pm

Its in her standing animation
I used my palette to show you because i didnt correct it yet

sprite 0,5  regular
(http://imageshack.us/a/img707/340/jipl.png)

this one sprite 0,4   the only one thats different from the rest
(http://imageshack.us/a/img716/5025/mgh.png)
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 10:13:48 pm

Its in her standing animation
I used my palette to show you because i didnt correct it yet

sprite 0,5  regular
(http://imageshack.us/a/img707/340/jipl.png)

this one sprite 0,4   the only one thats different from the rest
(http://imageshack.us/a/img716/5025/mgh.png)

Ah but that's just the tone, I don't think that's a big deal, it's barely noticeable
I thought it was something like it changed completely, like from blue to green or something
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 10:21:55 pm


It stays its original color if its not changed, looks like its blinking when shes standing

the 2 color selected on her palette, the one on the right is the one that changes.  they should both be the same
(http://img11.imageshack.us/img11/8609/ryif.png) (http://imageshack.us/photo/my-images/11/ryif.png/)

Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 10:33:24 pm
http://www.mediafire.com/?bfewm1t3m14l1gh
Tell me if it persist
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 10:38:48 pm
http://www.mediafire.com/?bfewm1t3m14l1gh
Tell me if it persist
just these 2
(http://imageshack.us/a/img42/9683/m13v.png)(http://imageshack.us/a/img833/4663/cu20.png)
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 16, 2013, 10:43:05 pm
http://www.mediafire.com/?bfewm1t3m14l1gh
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 16, 2013, 10:47:15 pm
http://www.mediafire.com/?bfewm1t3m14l1gh

Thanks they are perfect now.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 17, 2013, 02:20:21 pm
What up peeps, just wanted to tell everybody before I release an update to
Guy ,  I changed his command for his hayagake attack.
Guy could now cancel into his kicks from an ordinary run instead of having
A separate command for a run.  I figured SF alpha had it set up like that
Because there was no running and it was unique to Guy but in CvTW theres running
So no need for the extra command.  His hayagake kicks cancel only from runs
And theres an ex version too.  Let me know your thoughts on this.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Ness on August 17, 2013, 10:04:25 pm
Ness Villans request

 :dealwithit:

I'll brew up a pack of palettes for him, and send you some files etc. for sound effects if you would like?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: QuickFist on August 17, 2013, 10:29:36 pm
Would it be possible to know who wouls that be...?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 17, 2013, 11:38:43 pm
Ness Villans request
I'll brew up a pack of palettes for him, and send you some files etc. for sound effects if you would like?
Sure ill take what ever you can contribute

I dont want to say anything right now
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 17, 2013, 11:42:39 pm
Forgot i wanted to show this.....

I changed Yuri's bishi sprite, the one that appears when she grabs and slaps a bunch of times
Changed to this.
(http://imageshack.us/a/img443/3880/24p5.png)
I edited it from this.
(http://imageshack.us/a/img196/3510/n8p1.jpg)

You guys like? feedback?
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: A$AP Buckus on August 18, 2013, 02:46:14 am
The time in your SuperPauses are too short. Should be 30, not 15.

EDIT:
- I know Guy's still a WIP, but dodge/roll isn't a good UT for him IMO. Maybe the teleport he got in SFA Anthology.
- The current Lvl 3 should be a Lvl 1, and Bushin Musou Renge (black and white SGS grab super thingy) should be his Lvl 3.
- What about his FF chain combo?

Good job on your releases.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 18, 2013, 04:09:43 am
The time in your SuperPauses are too short. Should be 30, not 15.

EDIT:
- I know Guy's still a WIP, but dodge/roll isn't a good UT for him IMO. Maybe the teleport he got in SFA Anthology.
- The current Lvl 3 should be a Lvl 1, and Bushin Musou Renge (black and white SGS grab super thingy) should be his Lvl 3.
- What about his FF chain combo?

Good job on your releases.

Hey Whats good, thanks for the feedback.  Good thing I didnt release my update yet.
 Im gonna update everybody pause time.  The supers ill change also.
I never saw his teleport,  ill youtube it in a min.
His FF combo sounds awesome im gonna check it out on youtube,  I forgot how
It looked so im not sure if the sprites are there, they should be tho.
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: Memo on August 18, 2013, 05:58:23 am

This combo?
(http://s7.postimg.org/oof3bz0ef/combo.gif) (http://postimage.org/)
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 18, 2013, 09:44:35 am
I put up links for my updated Yuri and Guy.  Both got various tweaks cant remember everything.
I redid both of there CSLN boxes.  Guy has a different LVL 3, some changes to his crouching
kicks(idea i got from Sean's version) and his Hayagake attack command got changed.
look at his command list on the first page.

Yuri, i cant even remember right now im sorry!  I need to keep track of the shit i do.
In Yuri's folder there's a read me,  read it.
Enjoy them!
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: QuickFist on August 18, 2013, 05:40:08 pm
Just tried them out and it's an awesome update! Now Yuri can combo better into her special and it's fantastic! C-G-U also made awesome pals for her.
No wonder Sean added Guy to the main roster, he's great!
Keep it up hermano! Can't wait for your "hoe" pack!
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 18, 2013, 06:01:18 pm
Just tried them out and it's an awesome update! Now Yuri can combo better into her special and it's fantastic! C-G-U also made awesome pals for her.
No wonder Sean added Guy to the main roster, he's great!
Keep it up hermano! Can't wait for your "hoe" pack!

Thanks im glad you like them,  now I can start on my Hoes,  ehhh my women.
Ive been excited to start them,  I think King is first.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 18, 2013, 06:58:53 pm
Just got started on this lovely lady right here.

(http://imageshack.us/a/img716/2011/336v.png)(http://imageshack.us/a/img197/7139/mmjh.png)
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: QuickFist on August 18, 2013, 07:00:42 pm
Oh yes! CvTW needs more KOF!
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: SkySplitters on August 18, 2013, 07:27:43 pm
I just tried them in the CVTW game, and their amazing imports, I really hope you keep them coming friend :D
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 18, 2013, 07:39:55 pm
I just tried them in the CVTW game, and their amazing imports, I really hope you keep them coming friend :D

Dude ive got 5 females coming soon in 1 pack,  a DC vs MARVEL 6 pack, and some other random chars also.
I should have the females ready in about 2 weeks at the rate that I go.
Glad you like them!
Title: Re: CvTW Yuri Updated!// Memo's CvTW DLC
Post by: A$AP Buckus on August 18, 2013, 08:03:55 pm

This combo?
(http://s7.postimg.org/oof3bz0ef/combo.gif) (http://postimage.org/)

Yep. In SFA, it was LP,MP,HP,HK(could add on LPs). Maybe it could be LP,HP,HP,HK for CvTW? I dunno.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 18, 2013, 08:13:21 pm
Im gonna play around with it later,  I asked Sean about it and he dont know what to do with it either since Guy
Has a lot of commands already,  but I dont want to let it go because that combo is iconic to Guy.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Sinnesloschen on August 18, 2013, 08:14:54 pm
Oh yes! CvTW needs more AOF!
Fixed. ;D
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Sean Altly on August 18, 2013, 11:26:50 pm
Fuck yeah, King. Next character updates for CvTW will be Guy and King, nice and even.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 12:53:45 am
Fuck yeah, King. Next character updates for CvTW will be Guy and King, nice and even.
Yo Sean what do you have planned for the next update?
Man im dying to find out who you got planned for the
final boss.  Have you considered adding in some of
EXShadows' s  latest stages also?
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 01:35:03 am

This combo?
(http://s7.postimg.org/oof3bz0ef/combo.gif) (http://postimage.org/)

Yep. In SFA, it was LP,MP,HP,HK(could add on LPs). Maybe it could be LP,HP,HP,HK for CvTW? I dunno.

What you think as another LVL 1 Hyper?

Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: XANDERAC on August 19, 2013, 01:41:35 am
I think it may be better to keep it as it was, and have it as more of a target combo personally.

Maybe something with his ki-blast from his Final Fight appearances as shown below.
http://youtu.be/fZM260b_r5A?t=37s
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 05:56:04 am
I think it may be better to keep it as it was, and have it as more of a target combo personally.

Maybe something with his ki-blast from his Final Fight appearances as shown below.
http://youtu.be/fZM260b_r5A?t=37s

I cant do that,  Guy doesn't have the sprites required.   It would be cool tho.
Im gonna scrap it for now and use it for a super secret project im planning.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: R565 on August 19, 2013, 05:49:38 pm
Guy and King! Awesome stuff Memo, you definitely got my support buddy. Yuri is so much more easier to combo with now.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 06:36:11 pm
Guy and King! Awesome stuff Memo, you definitely got my support buddy. Yuri is so much more easier to combo with now.

ssshhhh,  don't tell no one but,  i had Yuri's triggers all jacked up on her commands, that's why her combos were not working.
Glad you like them,  im trying harder to deliver better content.


this is a question to everybody who is a King fan.
Im useing her AOF 1 moveset but i want to know,  Trapshot or 2 layer gale kick?  poll?  i hate polls, but whatever i have time.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: R565 on August 19, 2013, 06:39:56 pm
......oops.

oh yeah, Gale Kick, dude.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 06:52:56 pm
Venom Strike,  Tornado Kick, and Gale Kick.
That's King's AOF move set short and simple.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: R565 on August 19, 2013, 06:58:31 pm
True, are you trying to stick to her AOF moveset? Then that's awesome.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 07:04:27 pm
Yeah, as much as i love her trap shot i don't want her to have a ton of special attacks, and i think it would be great for CvTW.
I'm using Warusaki3 King as a base and she has alot of attacks, its not the king i remember from AOF or KOF, her move-set
was always limited.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: R565 on August 19, 2013, 07:28:42 pm
Yeah but basically give her enough to be varied, but also keep her as herself. I also played the updated Guy and Memo, He's so solid, he can show everyone the power of Bushin! Did you send this version to Sean?
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 07:37:59 pm
Yeah but basically give her enough to be varied, but also keep her as herself. I also played the updated Guy and Memo, He's so solid, he can show everyone the power of Bushin! Did you send this version to Sean?

He sent me an edit he did of my old version,  his is a little different. But I copied what he did for his crounching
High kicks and his lvl 3,  I had his lvl 3 done but I liked how Sean did it.
In Seans his Hayagake attack was still the original command and had some bugs I fixed in my update.
Hes still working on it but I hopes he takes some of my ideas and adds them, mostly just
The command change I did to Hayagake, I think it feels a lot better with the command change.
I haven't PMed it to him but im pretty sure he saw me post it.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Sean Altly on August 19, 2013, 09:04:38 pm
I prefer to keep the running special the way it is. Also, what bugs are you referring to?
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Memo on August 19, 2013, 09:26:05 pm
I prefer to keep the running special the way it is. Also, what bugs are you referring to?

The main bug i remember is his statedef 1000 going into 1005 and getting stuck,  he had a combo sort of like Iori's QCB Punch, that you could repeat 3 times.
i had left the code and if you do his ST1000 and keep doing the command he will get stuck.  this is the code i nulled to prevent it.
Spoiler, click to toggle visibilty

are you sure about keeping the command how it is?  I think SFA had it like that because there was no running and it was unique to Guy.
I removed it because there's running in CvTW i didnt see a reason to keep it as it was.
And he kept doing the EX version without any power, i couldn't figure out a fix so i decided to just make it cancel from a run.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ Memo's CvTW DLC
Post by: Sean Altly on August 19, 2013, 09:55:08 pm
Yes I'm sure. That's how Blaze in my game works as well. Keeping it this way makes him feel more true to Guy's play style, and still leaves him the option to do his normals during his normal run. I think you're forgetting that making him do these specials while running takes away those options.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: Memo on August 21, 2013, 12:55:08 am
I got King almost finished,  just have to add her hypers.
Gonna need a beta tester soon,  preferably someone who is
familiar with CvTW gameplay and system.
Sean and Buckus, no need to reply I'll send you 2 a link once
im done sometime tonite.

Anybody else leave a reply and I would pm you a link also.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: GTOAkira on August 21, 2013, 12:56:25 am
well i would like but im not good whit testing stuff so you should ask CAN
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: Memo on August 21, 2013, 01:01:20 am
I need some diehard CvTW fanatics,  lordSinistro your getting a pm later buddy.
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: GTOAkira on August 21, 2013, 01:05:25 am
thx il do my best also does all your char have the sfiv palletes?
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: Memo on August 21, 2013, 04:57:10 am
I sent out PM's for King
move list

Venom Strike
QCF kick EX available

Tornado Kick
HCB kick EX available

Rising knee,,,,was gonna be 2 layer kick
FDF punch  EX available

UT dodge
Z

LVL 1
QCF z

LVL 3
QCB z
Title: Re: CvTW Yuri & Guy Updated! /18AUG/ EXShadow's CvTW DLC
Post by: Memo on August 21, 2013, 05:10:28 am
I already found a bug, ST 901 gets stuck into 950.
I always find new bugs AFTER the fact.
Title: Re: EXShadow's CvTW DLC
Post by: Sean Altly on August 21, 2013, 08:33:57 am
I think you made some strange decisions on her moveset. The Rising Knee is, IMO, boring. She's never had a plain rising knee attack as far as I know, it's usually the 2-Layer Kick. I also think omitting Surprise Rose, Trap Shot, and/or Mirage Kick unnecessarily limits her moveset. If you don't want her to have so many specials, I guess I understand, but I prefer the moveset she has in CVS2 (Venom Strike, Tornado Kick, Mirage Kick, Trap Shot, and Surprise Rose).

Are you going to add another L1 Super? Warusaki's had 3 supers, so it's right there (the trap shot/flip kick combo, can't remember the name).

Also, those Dodge moves are meant to have attack follow-ups. Look at Charlie for an example.
Title: Re: EXShadow's CvTW DLC
Post by: Sinnesloschen on August 21, 2013, 08:36:20 am
(the trap shot/flip kick combo, can't remember the name).
Illusion Dance iirc.
Title: Re: EXShadow's CvTW DLC
Post by: Memo on August 21, 2013, 08:41:58 am
I think you made some strange decisions on her moveset. The Rising Knee is, IMO, boring. She's never had a plain rising knee attack as far as I know, it's usually the 2-Layer Kick. I also think omitting Surprise Rose, Trap Shot, and/or Mirage Kick unnecessarily limits her moveset. If you don't want her to have so many specials, I guess I understand, but I prefer the moveset she has in CVS2 (Venom Strike, Tornado Kick, Mirage Kick, Trap Shot, and Surprise Rose).

Are you going to add another L1 Super? Warusaki's had 3 supers, so it's right there (the trap shot/flip kick combo, can't remember the name).

Also, those Dodge moves are meant to have attack follow-ups. Look at Charlie for an example.

I was just starting to think the same after playing a couple games with her, she feels boring i know.
I thought just having her AOF moveset would be cool but it really isnt.
Im gonna add the specials you mentioned,

 
(the trap shot/flip kick combo, can't remember the name).
Illusion Dance iirc.

Damn i had forgot the name of that, Illusion dance is gonna be added too.
Ill be back soon with a revision.
Title: Re: Memo's CvTW DLC
Post by: Memo on August 22, 2013, 09:32:11 pm
Im thinking of releasing my females as separate releases instead of a pack.
King is about 98.8% done, Well i think she is..

This is her move set if your interested,  and if you want to test her and leave feedback let me know ill pm a link.
Spoiler, click to toggle visibilty
Title: Re: Memo's CvTW DLC
Post by: R565 on August 22, 2013, 09:42:59 pm
Can I try her out? I'm surprised you didn't send me a link Memo.
Title: Re: Memo's CvTW DLC
Post by: Memo on August 22, 2013, 09:44:20 pm
Can I try her out? I'm surprised you didn't send me a link Memo.

Dayum I forgot, my bad.  Your on my list too!
Title: Re: Memo's CvTW DLC
Post by: R565 on August 22, 2013, 09:49:11 pm
It's no biggie man, I love your edits. You got potential to make super characters. You even inspire others to try making DLC for this game. You, Slendy, Dr. Bob, and Trinitronity are the only ones I can think of that are working on DLC.

Edit: Just got it, now i'll try it out today and get back as soon as possible.
Title: Re: Memo's CvTW DLC
Post by: Memo on August 22, 2013, 09:55:32 pm
It's no biggie man, I love your edits. You got potential to make super characters. You even inspire others to try making DLC for this game. You, Slendy, Dr. Bob, and Trinitronity are the only ones I can think of that are working on DLC.

Thanks!  Glad you like them.  If Seans game wasn't so dame fun I might of never made these edits.
I hope more people start making DLC too,  its not hard nor does it take long to do what I do.
Ive been thinking of making a template and writing a thread on how to convert a char over,
But im terrible at writing.  Peeps might not understand wtf im saying!
Its cooming soon anyway.
Title: Re: Memo's CvTW DLC
Post by: R565 on August 22, 2013, 10:01:02 pm
I can understand you just fine, you really do have a good talent. Now I just tried her out, I was wondering if you rushed about sending her link because her UT is empty and I can't grab the opponent. When I looked in her file I didn't see the ut state file. Or you just wanted to see about a couple of things like her basic moveset being solid? This is not to be mean or anything like that.
Title: Re: Memo's CvTW DLC
Post by: Memo on August 22, 2013, 10:30:46 pm
I can understand you just fine, you really do have a good talent. Now I just tried her out, I was wondering if you rushed about sending her link because her UT is empty and I can't grab the opponent. When I looked in her file I didn't see the ut state file. Or you just wanted to see about a couple of things like her basic moveset being solid? This is not to be mean or anything like that.

Damn!  i sent out the wrong char.  im just gonna post it on the first page so i dont have to resend it to every one sorry bout that.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 22, 2013, 10:34:37 pm
Ok i put the correct DL links for King on the first page,
Enjoy!
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: R565 on August 22, 2013, 10:37:23 pm
Thanks man!

Edit: Just tried her out and now she pretty fun to play with! She can get close to her opponents with the right mindset and she has a good moveset to boot. She would also be a good challenge to fight against if she was human-controlled.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 22, 2013, 11:56:06 pm
Thanks man!

Edit: Just tried her out and now she pretty fun to play with! She can get close to her opponents with the right mindset and she has a good moveset to boot. She would also be a good challenge to fight against if she was human-controlled.

shes no challenge now,  i still don' know how to properly code the A.I., soon i will and my chars will be brutal.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: R565 on August 23, 2013, 12:05:59 am
Yeah that is what I mean if I was fighting against someone else using her. But I heard AI was kinda hard to do. Unless of course you want "perfect" AI... :eaugh:
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Dr. Bob, Beautician on August 23, 2013, 12:20:25 am
Taking a little break, busy at work, but I will most def. check these out bro. Keep up the awesome releases.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 23, 2013, 03:52:56 am
I just started on Aoko, i'm using Rajaa's as a base since its an awesome character already.
She will be released next.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: QuickFist on August 23, 2013, 04:01:36 am
I just started on Aoko, i'm using Rajaa's as a base since its an awesome character already.
She will be released next.

Oh yes! Fantastic! Send that witch to me so I can make some cool pals for her
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 23, 2013, 04:16:15 am
Ok i
I just started on Aoko, i'm using Rajaa's as a base since its an awesome character already.
She will be released next.

Oh yes! Fantastic! Send that witch to me so I can make some cool pals for her

im gonna send u a PM with a link
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Sinnesloschen on August 23, 2013, 04:18:40 am
I just started on Aoko, i'm using Rajaa's as a base since its an awesome character already.
Let's just hope you can work your way around her coding since there's a ton to work with. :3
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 23, 2013, 04:24:22 am
I just started on Aoko, i'm using Rajaa's as a base since its an awesome character already.
Let's just hope you can work your way around her coding since there's a ton to work with. :3

I just finished all her basic attacks, im bout to start on her specials.
 Rajaa's coding is actually easy to read and work around,
Warusaki3's was a nightmare.  I had to re code a couple of Kings specials different because
of the mess he had going on with all the variables.  I guess it was because of the grooves
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 23, 2013, 06:36:17 am
Im already having fun with Aoko and this is just with her basic attacks.
I just finished her Magic arrow projectiles but its not on this vid.
Little preview of what im doing.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 23, 2013, 07:28:01 am
QuickFist sent some palettes!

(http://img62.imageshack.us/img62/9131/koxb.png) (http://imageshack.us/photo/my-images/62/koxb.png/)
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: R565 on August 24, 2013, 12:05:23 am
Those look sweet!

Edit: Hey can I get a copy of that signature Memo? I'll "advertise" for you.
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 01:46:20 am
Those look sweet!

Edit: Hey can I get a copy of that signature Memo? I'll "advertise" for you.
Sure! I made a new one also with the characters scaled better.
(http://img692.imageshack.us/img692/884/y2wv.png) (http://imageshack.us/photo/my-images/692/y2wv.png/)

Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Erroratu on August 25, 2013, 01:51:00 am
Since you made Strider Hiryu and Hien,are you planning Strider Hiryuko too by any chance?
Just wondering,not asking you to make her or anything
Title: Re: CvTW King Released! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 02:33:32 am
Since you made Strider Hiryu and Hien,are you planning Strider Hiryuko too by any chance?
Just wondering,not asking you to make her or anything

I never heard of him?  Is there a Hiryuko out for mugen?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 11:01:47 am
Whats up Guild, I put up a link for a beta of Aoko for all of you's to try out.
Leave some feedback, let me know how im doing so far with her CvTW conversion. enjoy!
DL Link On first page, beta section

(http://imageshack.us/a/img856/3910/6yal.png)
MOVELIST
Spoiler, click to toggle visibilty
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: TrinitroRoy on August 25, 2013, 11:07:36 am
I hope you mean Shield as in that silver orb thingy from Melty Blood.
That would have been a pretty fitting UT for...well...all Melty Blood characters.
Eitherway, I actually would have been surprised, if your sig wouldn't ahd destroyed the surprise.
Whatever, I will definitially look forward to the final version.
Can I also give ideas to you on how the AOF chars should work? Because I had the idea that most specials and all supers drain the UT bar, while the UT would be an AOF-styled Power Charge, which refills the UT bar.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 11:09:30 am
I hope you mean Shield as in that silver orb thingy from Melty Blood.
That would have been a pretty fitting UT for...well...all Melty Blood characters.

Lol I think its that one?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Sinnesloschen on August 25, 2013, 11:09:43 am
I hope you mean Shield as in that silver orb thingy from Melty Blood.
Eitherway, I actually would have been surprised, if your sig wouldn't ahd destroyed the surprise.
Shield is what it's called in MB.
He openly mentioned working on her multiple times. Not a surprise either way. :-\
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: TrinitroRoy on August 25, 2013, 11:11:17 am
He openly mentioned working on her multiple times. Not a surprise either way. :-\
He did? Must have slipped my radar. :-\
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 11:14:06 am
He openly mentioned working on her multiple times. Not a surprise either way. :-\
He did? Must have slipped my radar. :-\

Yeah I've mention everybody in my sig so far, what did you mean about the AOF chars?
The UT meter is only for UT attacks.  Are you trying something different?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: TrinitroRoy on August 25, 2013, 11:17:04 am
Yeah I've mention everybody in my sig so far, what did you mean about the AOF chars?
The UT meter is only for UT attacks.  Are you trying something different?
Well, something similar like that.
My plan was to recreate the original AOF system, where you could, for example, only shoot Haoh-Kens, if the second gauge you had in AOF is not empty. And the Power Charge would refill that gauge, while a taunt would drain the opponents gauge.
I decided to left out the taunt feature, because I cannot really translate that into the CvsTW system.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Sinnesloschen on August 25, 2013, 11:21:13 am
Translating the AOF system into CvtW overall is stupid. They're completely different and incompatible.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 11:24:22 am
Yeah I've mention everybody in my sig so far, what did you mean about the AOF chars?
The UT meter is only for UT attacks.  Are you trying something different?
Well, something similar like that.
My plan was to recreate the original AOF system, where you could, for example, only shoot Haoh-Kens, if the second gauge you had in AOF is not empty. And the Power Charge would refill that gauge, while a taunt would drain the opponents gauge.
I decided to left out the taunt feature, because I cannot really translate that into the CvsTW system.

You should probably create a separate gauge for that because the UT meter refills on its own anyway. 
Mabey something like what Sean did for MegaMan.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: TrinitroRoy on August 25, 2013, 11:28:28 am
Translating the AOF system into CvtW overall is stupid. They're completely different and incompatible.
Are you sure?
Because I had the idea of making the UT bar the substitution of the original gauge.
The AOF chars could only use specials and supers, if their UT bar is not empty, and the only way to refill the UT bar, would be their Power Charge from the original AOF.
The AOF chars would be then the only chars, who use the UT bars for specials and supers, the only chars, whose UT refill the UT bar, and the only chars whose UT bar does NOT refill from itself after some time.
You should probably create a separate gauge for that because the UT meter refills on its own anyway. 
Mabey something like what Sean did for MegaMan.
Well, my idea was that their UT bar does NOT refill from itself, and that they only could refill it by doing a Power Charge.
However, I actually never thought about using a seperate gauge. That could possibly work as well, if I could find the perfect rate for the Power Charge to drain the UT bar.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 11:56:02 am
Translating the AOF system into CvtW overall is stupid. They're completely different and incompatible.
Are you sure?
Because I had the idea of making the UT bar the substitution of the original gauge.
The AOF chars could only use specials and supers, if their UT bar is not empty, and the only way to refill the UT bar, would be their Power Charge from the original AOF.
The AOF chars would be then the only chars, who use the UT bars for specials and supers, the only chars, whose UT refill the UT bar, and the only chars whose UT bar does NOT refill from itself after some time.
You should probably create a separate gauge for that because the UT meter refills on its own anyway. 
Mabey something like what Sean did for MegaMan.
Well, my idea was that their UT bar does NOT refill from itself, and that they only could refill it by doing a Power Charge.
However, I actually never thought about using a seperate gauge. That could possibly work as well, if I could find the perfect rate for the Power Charge to drain the UT bar.

But then what about the super meter in CvTW?
The UT bar i wouldn't change at all since its a
game mechanic every body shares and uses the same.
how about a power meter charge for a UT move?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Sinnesloschen on August 25, 2013, 12:07:31 pm
Are you sure?
Yes. UTs are simply a unique move, not an entire way to limit specials. Besides, the specials would have to be very powerful to balance out the fact that they're limited and could only be charged by standing still and leaving yourself wide open with a power charge.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Erroratu on August 25, 2013, 02:11:38 pm
Since you made Strider Hiryu and Hien,are you planning Strider Hiryuko too by any chance?
Just wondering,not asking you to make her or anything
I never heard of him?  Is there a Hiryuko out for mugen?
There is,by BOH.

Pretty nice Aoko,i like her.
I look forward to the full release
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 06:11:55 pm
Since you made Strider Hiryu and Hien,are you planning Strider Hiryuko too by any chance?
Just wondering,not asking you to make her or anything
I never heard of him?  Is there a Hiryuko out for mugen?
There is,by BOH.

Pretty nice Aoko,i like her.
I look forward to the full release

Hey dude do you know if she was ever finished?  I'm interested but the version I DL is incomplete.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Erroratu on August 25, 2013, 06:36:21 pm
^i have the 120311 version.
https://skydrive.live.com/?cid=B36D9FB44668FE03&id=B36D9FB44668FE03!114&sc=documents
I think that is the latest one,im not sure
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 25, 2013, 06:47:53 pm
^i have the 120311 version.
https://skydrive.live.com/?cid=B36D9FB44668FE03&id=B36D9FB44668FE03!114&sc=documents
I think that is the latest one,im not sure

Never mind, i just started to test her and she has enough to work with, alot more than what Hien had.
I'm gonna make something sick out of her.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: R565 on August 26, 2013, 06:56:16 pm
Hey Memo, remember the first DLC you released? Your progress really does show in your newer chars.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 07:57:48 pm
Hey Memo, remember the first DLC you released? Your progress really does show in your newer chars.

Lol, i recently used some of them and noticed things i forgot or messed up.
I need to release updates, i already finished Strider Hien.

Oh gawd do you remember Sodom and Birdy?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: GTOAkira on August 26, 2013, 08:13:53 pm
are you going to update sodom and birdy?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 08:20:26 pm
are you going to update sodom and birdy?

Oh no, i lost them when my HD crashed. I got updates coming for
Hien, Haohmaru, Jyuzumaru, and Volnutt also because I'm not satisfied with him.

Hien is done already,  I changed the commands to his specials, his launcher is
new and its crounching , I redid alot of his anims and velocitys,
fixed some things with his hypers.  He cant crouch while running now...
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: QuickFist on August 26, 2013, 08:47:10 pm
Hey send me Hien, I'd like to make some pals for him
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: R565 on August 26, 2013, 08:57:22 pm
I still got your originals if you want them Memo.

Edit: Nope just got Sodom, Dang it.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 09:05:32 pm
Hey send me Hien, I'd like to make some pals for him

here you go
http://www.sendspace.com/file/9zcn56
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: QuickFist on August 26, 2013, 09:07:57 pm
Hey send me Hien, I'd like to make some pals for him

here you go
http://www.sendspace.com/file/9zcn56

It says it has a virus
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 09:11:57 pm
Hey send me Hien, I'd like to make some pals for him

here you go
http://www.sendspace.com/file/9zcn56

It says it has a virus

For real?  I just ran a check on it with MSI and it said its fine, did you try it again to see what it say's?
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: QuickFist on August 26, 2013, 09:15:21 pm
The same, virus
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: R565 on August 26, 2013, 09:17:16 pm
Yeah man I just tried to download him and he's right dude.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 09:25:56 pm
Oh shit, I'm gonna update my virus protection and scan all my stuff,  I'll be back later.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 26, 2013, 09:43:19 pm
Hey send me Hien, I'd like to make some pals for him

http://www.sendspace.com/file/722aab

New link, i think it was the program i used to zip the last one. I just installed winrar(i always use winzip) and it also wanted to install a bunch of adware.
I think thats why the warning showed, i saw it too.

i updated my virus definitions and I did 5 scans of Hiens folder, my pc never found nothing in there, i think it was winrar that fucked it up.
I made a new file using winzip, i DL and tested it, no warning now, it should be good.


Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: R565 on August 27, 2013, 12:35:19 am
Yup, works fine on my end! Also if you want, I got both of them now. Found Birdie on my old computer.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: QuickFist on August 27, 2013, 04:05:41 am
Couldn't do much since many colors are shared
(http://imageshack.us/a/img4/373/j7t.png)
(http://imageshack.us/a/img59/2342/5qcl.png)
(http://imageshack.us/a/img138/3915/pm60.png)
(http://imageshack.us/a/img716/751/8cox.png)
(http://imageshack.us/a/img194/3866/bqxw.png)
http://www.mediafire.com/?c50par0ntpqhdwg
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 27, 2013, 04:08:11 am
Couldn't do much since many colors are shared

Hey they still look great, Thanks! ill included them when I'm really done updating him.  i realized the one i sent you didnt have the command changes.
Title: Re: CvTW Aoko BETA! Memo's CvTW DLC
Post by: Memo on August 27, 2013, 09:35:37 pm
Aoko beta 2 is up, get here on first page, beta section
changed some velocitys and added 2 more attacks.
Enjoy!

---BLAZING STARMINE
M or , EX

---REVERSE CANAL CREATION---LVL 3 HYPER
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 27, 2013, 11:31:24 pm
Dafuk happened here?

(http://img547.imageshack.us/img547/4553/ti10.png) (http://imageshack.us/photo/my-images/547/ti10.png/)

Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: QuickFist on August 27, 2013, 11:33:22 pm
That's LOT of CLSN boxes
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 27, 2013, 11:55:58 pm
That's LOT of CLSN boxes

Not as much as these!
(http://img823.imageshack.us/img823/2594/xdlw.png) (http://imageshack.us/photo/my-images/823/xdlw.png/)
(http://img854.imageshack.us/img854/1681/73w2.png) (http://imageshack.us/photo/my-images/854/73w2.png/)
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Sinnesloschen on August 27, 2013, 11:56:42 pm
:gonk:
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: QuickFist on August 28, 2013, 12:04:10 am
Jesus Christ! It's like a tetris game!
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: R565 on August 28, 2013, 07:52:11 pm
 :sick: Daheck is this crap? That's just bad man, whoever did those boxes should be ashamed unless they were new to it.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 30, 2013, 12:28:10 am
:sick: Daheck is this crap? That's just bad man, whoever did those boxes should be ashamed unless they were new to it.
Hell yeah or mabey they were to lazy and used the auto feature,   any way ill fix them up and they will be right for the next person who would like to edit her also.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: R565 on August 30, 2013, 07:33:53 pm
Wait who was that a reverse gender Strider?
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 30, 2013, 07:35:40 pm
Wait who was that a reverse gender Strider?

Yeah shes an female strider edit
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: R565 on August 30, 2013, 07:43:17 pm
....Is it any good? Sprite wise I mean.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 30, 2013, 07:45:40 pm
....Is it any good? Sprite wise I mean.

Errrr...shes ok,  kinda like hien was,  shes floaty,  feels sluggish, but she has a big enough move set I could work with.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Moʋniƭorirɲ on August 31, 2013, 02:27:54 am
Hey Memo thanks a lot for you Aoko creation, I really enjoy playing in CvTW and hope to see more chars from you  :sugoi:
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 31, 2013, 02:30:01 am
Thanks!  Aoko's  not done yet,  she's still missing a lot of attacks and I need to fix some bugs she has,  glad you still enjoy her.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Kanbei on August 31, 2013, 03:37:47 am
One thing bugs me Memo, Your sig. You show all the character you made so far as DLC for CVTW. And I see Wreck-It Ralph as one of them. Is he too planed DLC, or disk locked content? (Kidding)
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on August 31, 2013, 04:20:43 am
One thing bugs me Memo, Your sig. You show all the character you made so far as DLC for CVTW. And I see Wreck-It Ralph as one of them. Is he too planed DLC, or disk locked content? (Kidding)

I actually had him almost done,  since he doesn't have crouching attacks and trows bricks I had him based of cactuar, he was awesome, had sound fx from the movie.......and my hard drive crashed and I lost his cns.  I was so pissed that I just moved on.  I just need to recode his cns. He is still planned tho.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: R565 on August 31, 2013, 06:06:09 pm
Yeah all the characters in the signature in black and gray are his progress chars. Computers Memo, Computers.

Edit: Hey Memo, I probably won't be able to help test your characters for a while because someone robbed me of my laptop. Luckily, I didn't get hurt and I can always get me another one.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Cybaster on September 15, 2013, 12:43:53 pm
I know I'm a little late, but for Guy, I came through a move that makes him loop into himself.
Debug flood : in state 1005: changed to invalid state 1005 (from state 1000).

Also, during the DP+z super, the superspark is still there while Guy has already jumped to the opponent.
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on September 16, 2013, 05:46:40 am
I know I'm a little late, but for Guy, I came through a move that makes him loop into himself.
Debug flood : in state 1005: changed to invalid state 1005 (from state 1000).

Also, during the DP+z super, the superspark is still there while Guy has already jumped to the opponent.

O.o I will check it out as soon as I can get back on a pc, I recently moved to a different state and I haven't had a chance to get working on my mugen projects yet.  If anybody wants to take a crack at it go ahead or I will once I get a chance. I moved from NY state to TN and im gonna start training this week for my job,  been here for 7 days already and im loveing it.  Its a nice change going from a big city to the country.  I can finally see all the stars at night because theres no street light's!
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: ZombieBrock on September 16, 2013, 11:06:06 am
i live in small town Georgia and my wife grew up in Tampa FL and that was one of the 1st things she fell inlove with was the fact she could see the stars at night here /// oh and on a mugen note, how long are u to dong anything with that Wreck it Ralph in your Sig, i like your work and id love to have a non over powered Ver of him
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: Memo on December 07, 2013, 07:06:13 pm
Soooo, I finally got an apartment, got the internet now, now im im just waiting for some cash to buy a pc. Fuck I been desperate to get one so I can get back on track.  I missed out on some good releases and i need to finish my female pack for cvtw. 
Title: Re: CvTW Aoko BETA 2 ! Memo's CvTW DLC
Post by: GTOAkira on December 07, 2013, 07:08:07 pm
nice to see you back memo
cant wait for your cvtw char
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: QuickFist on December 07, 2013, 07:09:53 pm
Memo!! Glad to see you back bro!!
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: Memo on December 07, 2013, 07:11:07 pm
nice to see you back memo
cant wait for your cvtw char

Whats up dude, what you been up too lately, what good creations have I missed out on?
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: Memo on December 07, 2013, 07:12:50 pm
Memo!! Glad to see you back bro!!

Dude I missed your releases, I havent been able to try them out, what heve you released so far?
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: GTOAkira on December 07, 2013, 07:13:20 pm
well quickfist release is first char Iori and orochi Iori quickman have been release by balthazar and nestor as release is chris redfield i think their is more thing but i kind of forget them
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: QuickFist on December 07, 2013, 07:14:18 pm
Memo!! Glad to see you back bro!!

Dude I missed your releases, I havent been able to try them out, what heve you released so far?

Iori, Orochi Iori and Ash Crimson with Chazzanova
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: Memo on December 07, 2013, 07:17:09 pm
well quickfist release is first char Iori and orochi Iori quickman have been release by balthazar and nestor as release is chris redfield i think their is more thing but i kind of forget them

I been dying to try out nestors and balthazar chars, and I want to see how quickfist is doing with his work also.
Well shit I will soon.
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: Lord Kain on December 07, 2013, 08:00:17 pm
Hey memo any change of turning batsu into a cvtw type character? Could be an awesome idea
Title: Re: Memo's CvTW DLC, cooming back soon..
Post by: Memo on December 07, 2013, 08:06:25 pm
Hey memo any change of turning batsu into a cvtw type character? Could be an awesome idea

Your reading my mind, Ive been dying to try out batsu. If seans not planing on doing him before I get a pc I would, I still have to finish his hinata too.
Title: Re: Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014
Post by: Memo on January 10, 2014, 12:47:25 am
so i got my hands on a buddys pc and updated guy and yuri,  yuris high punch and kick cancels into the launcher and guy also.

and i changed guys hayagake back to QCF LK or HK like it normally is but i removed the EX version since i dont know how to code it properly yet.
Title: Re: Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014
Post by: ComboAssassin20 on August 20, 2014, 11:08:53 pm
when's ryu hayabusa gonna be finished?
Title: Re: Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014
Post by: Memo on August 20, 2014, 11:32:45 pm
when's ryu hayabusa gonna be finished?

Chuchoryu made it.
Title: Re: Memo's CvTW DLC, YURI & GUY UPDATED! JAN 9 2014
Post by: Memo on April 23, 2015, 07:10:28 pm
Anybody got my Aoko edit? Some of my links are dead and i dont have a pc so yea i was wondering if yall can help with that please.
Title: Re: Memo's CvTW DLC
Post by: Memo on September 28, 2016, 10:43:44 am
A very old project I recently found on one of my thumb drives, "Young Ken Masters" with a Capcom vs series move set.
kept this one secret lol.  Anybody interested in submitting some palletes? that's all he needs and he's done.

(http://i.imgur.com/S5VtBnQ.png)
Title: Re: Memo's CvTW DLC
Post by: Trololo on September 28, 2016, 12:00:38 pm
Advice:
-Can't you to smooth out palette's structure of your project? It's very hard, I handled just two palettes where changes in effects could be done with two buttons.
(http://i.imgur.com/OaFa1Ni.png)
(http://i.imgur.com/gfeDoTC.png)
Title: Re: Memo's CvTW DLC
Post by: Memo on September 28, 2016, 12:12:35 pm
Advice:
-Can't you to smooth out palette's structure of your project? It's very hard, I handled just two palettes where changes in effects could be done with two buttons.
(http://i.imgur.com/OaFa1Ni.png)
(http://i.imgur.com/gfeDoTC.png)

Hey those are pretty good thanks! Maybe tomorrow I cam change up the pallet I just did it
Like that because the original from mousers Ken was a mess
Title: Re: Memo's CvTW DLC
Post by: adriano gt on September 28, 2016, 01:00:26 pm
what can we expect interesting that Ken?
anyway, good luck and success with it
Title: Re: Memo's CvTW DLC
Post by: Memo on September 29, 2016, 12:37:09 am
what can we expect interesting that Ken?
anyway, good luck and success with it

Its for capcom vs the world and he has a different moveset, if you've played mvc2 then you know what to expect.
Air hadokens, air shorykens and a slightly different tatsumaki
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on September 30, 2016, 05:22:34 am
Just a note. Almost all of your links on the first post are offline
Title: Re: Memo's CvTW DLC
Post by: Memo on September 30, 2016, 05:53:02 am
Ye
Just a note. Almost all of your links on the first post are offline

I know, if anybody has these chars please send me some links so I can update them. When I get them all back ill put them on OneDrive so sendspace doesn't expire my links anymore those bastards..
Title: Re: Memo's CvTW DLC
Post by: R565 on September 30, 2016, 05:56:29 am
Ye
Just a note. Almost all of your links on the first post are offline

I know, if anybody has these chars please send me some links so I can update them. When I get them all back ill put them on OneDrive so sendspace doesn't expire my links anymore those bastards..

This looks like a job for...ME!
Title: Re: Memo's CvTW DLC
Post by: Memo on September 30, 2016, 05:58:32 am
Ye
Just a note. Almost all of your links on the first post are offline

I know, if anybody has these chars please send me some links so I can update them. When I get them all back ill put them on OneDrive so sendspace doesn't expire my links anymore those bastards..

This looks like a job for...ME!

Do you have that beta aoko too?!?! The ones iwas able to find are volnutt, king and guy that's it but it was on some mugen archive forum I'm not sure if the were the most recent versions to be honest
Title: Re: Memo's CvTW DLC
Post by: R565 on September 30, 2016, 06:07:08 am
Ye
Just a note. Almost all of your links on the first post are offline

I know, if anybody has these chars please send me some links so I can update them. When I get them all back ill put them on OneDrive so sendspace doesn't expire my links anymore those bastards..

This looks like a job for...ME!

Do you have that beta aoko too?!?! The ones iwas able to find are volnutt, king and guy that's it but it was on some mugen archive forum I'm not sure if the were the most recent versions to be honest

Sadly, I don't have her. I did at one point but my hard drive crashed and lost it. These guys are up to date too. They really did have a lot of value in the roster.

For anyone that wants them.
https://mega.nz/#!A5hGhLrD!a2OO_Dl3nZN6nrt_WXyXo4Ysl4IEQBuHy4j6qNBRLXo
Title: Re: Memo's CvTW DLC
Post by: Memo on September 30, 2016, 09:03:56 am
Ye
Just a note. Almost all of your links on the first post are offline

I know, if anybody has these chars please send me some links so I can update them. When I get them all back ill put them on OneDrive so sendspace doesn't expire my links anymore those bastards..

This looks like a job for...ME!

Do you have that beta aoko too?!?! The ones iwas able to find are volnutt, king and guy that's it but it was on some mugen archive forum I'm not sure if the were the most recent versions to be honest

Sadly, I don't have her. I did at one point but my hard drive crashed and lost it. These guys are up to date too. They really did have a lot of value in the roster.

For anyone that wants them.
https://mega.nz/#!A5hGhLrD!a2OO_Dl3nZN6nrt_WXyXo4Ysl4IEQBuHy4j6qNBRLXo

Tanks dude thanks alot! Ill be downloading these tomorrow on my PC, I need to get to some wifi because the mega website wont work on my phone I can't wait
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on October 01, 2016, 05:09:04 am
So the Aoko is gone? :(

See? That's why a certain website (that we can't talk here right now XD) do exist.

I'll make sure we backup a copy of those.
I'll also take a look if we have outdated versions and update them if needed.
Title: Re: Memo's CvTW DLC
Post by: Memo on October 01, 2016, 05:14:55 am
So the Aoko is gone? :(

See? That's why a certain website (that we can't talk here right now XD) do exist.

I'll make sure we backup a copy of those.
I'll also take a look if we have outdated versions and update them if needed.

That's cool archive them if you want
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on October 01, 2016, 05:20:54 am
Do you remember the name of the file? I found some rare characters using this technique.

Like.. "cvtwaoko.rar" or "cvtw_aoko.rar" something like that.
Some files hosted on, for example, 4shared, are only visible if you look by the exact name of the file.

Maybe someone hosted it?
Title: Re: Memo's CvTW DLC
Post by: Memo on October 01, 2016, 05:23:09 am
Do you remember the name of the file? I found some rare characters using this technique.

Like.. "cvtwaoko.rar" or "cvtw_aoko.rar" something like that.
Some files hosted on, for example, 4shared, are only visible if you look by the exact name of the file.

Maybe someone hosted it?

It should be CvTWAoko.zip
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on October 01, 2016, 05:26:30 am
No luck.. damn that sucks. Looks like a cool char :(

Just tested your Strider Hien btw, pretty nice :) adding it to my roster
Title: Re: Memo's CvTW DLC
Post by: R565 on October 01, 2016, 05:28:21 am
She really was fun, I loved how he implemented Rajaa's moveset for her like a glove as she fought.
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on October 01, 2016, 05:34:02 am
She really was fun, I loved how he implemented Rajaa's moveset for her like a glove as she fought.

T_T oh the pain.
Stop torturing me T_T.

It's not possible, someone must have it.
I'll make a quest out of this. Going to request some places around.
Title: Re: Memo's CvTW DLC
Post by: Memo on October 01, 2016, 05:58:47 am
Somebody surely has that beta, I know 2 members who should but they haven't been active in a while, c-g-u remember him I bet he has a copy
Title: Re: Memo's CvTW DLC
Post by: R565 on October 01, 2016, 06:13:56 am
Somebody surely has that beta, I know 2 members who should but they haven't been active in a while, c-g-u remember him I bet he has a copy

I pray to all things hoarding that someone got it. Not even MFFA got a link. I'll join on this crusade as well, though I won't be much help...
Title: Re: Memo's CvTW DLC
Post by: Sean Altly on October 02, 2016, 06:14:22 am
I have a CvTWAoko dated 8/23/2013. Is that it?
Title: Re: Memo's CvTW DLC
Post by: Memo on October 02, 2016, 06:45:14 am
Alright so I got a copy of the aoko beta ill finish her off and release her with Ken ok
Title: Re: Memo's CvTW DLC
Post by: Memo on October 02, 2016, 12:46:59 pm
Some pics of what's next, dont hate on kens burn fxs I borrowed them from Lynn
I know someone will say they're not accurate or whatever
(http://i.imgur.com/Qe877h9.jpg)
(http://i.imgur.com/qh8xDwa.jpg)
(http://i.imgur.com/Yy1x5xP.jpg)
(http://i.imgur.com/hnKku81.jpg)
(http://i.imgur.com/KLg8Dji.jpg)
Title: Re: Memo's CvTW DLC
Post by: Left4Joker on October 03, 2016, 05:32:18 pm
Great and awesome news! I can't wait to put my hands on... her....  ok that sounded weird XD
Title: Re: Memo's CvTW DLC
Post by: R565 on October 03, 2016, 05:37:58 pm
Sean, you're a god-damn lifesaver! It's been so long and I really can't wait to play with her again.

Edit: If this is Rajaa's Aoko, you can use the CS patch that released recently.