Would "expansion" be the word you're looking for??
Excellent idea by the way. Wouldn't this be more fitting in "development resources??"
It's a great idea but you gotta get people on boardI have several people on board at MFFA.
It's a great idea but you gotta get people on board
It would be best to have an area on Guild where we could add attachments and just add to different packs like that.
Demitri
Urien
Guy
Zangief
Oh my JNP. Those edits for Demi is boss~I haven't done anything to them yet but apply his vs palette :p
I approve of this thread :D
I took the ones already available(forgot who made them)If I remember correctly, DG made the CvS edited stance. Look here: http://dg.smeenet.org/index.php?pagina=edits.html
Most won't get why but its done! 24 frames of fun guaranteed to make your Demitri standout from the pack! Frame number is just doubled from the original animation so it should run at the same amount of ticks has normal but look way smoother. I'm sure it will be hard to see all the work I actually put into this... Enjoy
(http://i236.photobucket.com/albums/ff271/inktrebuchet/demi_zps596933f1.gif)
RobotMonkeyHead: The timing is all kinds of messed up, don't pay too much attention to it. I just winged it. But yes that is the frame where the move connects. With a longer delay on hit, or no delay at all on whiff, it'll look fine.I'm sure it will. Your skill is very apparent ;)
Sean Altly: Nice work on those animations! Is the first one accurate to SF4? It looks like he'd be hitting really high, but I can't recall off hand if that's what it's supposed to look like.
Man, that downward smash from Balrog looks grizzly as hell. Very nice. Are those two attacks your original sprites?
Made these a long time ago for Kamekaze, though I'm not sure if he ever used them.
(http://i21.photobucket.com/albums/b293/seanaltly/torpedopunch1.gif)
(http://i21.photobucket.com/albums/b293/seanaltly/OverheadPunch.gif)
I hate to be that guy but ryu's "sfex" kick is wrong. It's supposed to end with an air axe kick animation. It resembles sean's tatsu from sf3 if anything lol
The physics for hair and cloth in SF4 is really weird and makes everything look floaty, like it's underwater.
Almost done. Braids need to be redrawn and there'll probably a few small tweaks here and there, but that's about it.
(https://lh3.googleusercontent.com/-qL530IBAWak/UPcw8S0Of5I/AAAAAAAAHu4/kOaqbzEGomA/s800/focus-copy5.gif)
Very glad to see activity in this thread picking up, by the way.
https://lh3.googleusercontent.com/-qL530IBAWak/UPcw8S0Of5I/AAAAAAAAHu4/kOaqbzEGomA/s800/focus-copy5.gifThat's really amazing. :datass:
Spoiler, click to toggle visibilty
Can you make Ryu, Ken and Chun-Li's SF4 Focus Attacks in CVS-Style sprite?
Chun-Li's SF4 Focus Attacks in CVS-Style sprite?
A normal Hadouken windup like Ryu's and Ken's. In the finished game he does his trademark bowlegged-stance, then goes straight to the outstretched arm pose. These would later be used in X-Men: Children of the Atom.
An extra frame intended for the beginning of his far standing hard kick.
I can't see those images either! wtf!
This site has a ton of awesome stuff that belongs here! Mostly Capcom's unused sprites.
http://tcrf.net/Super_Street_Fighter_II_Turbo_(Arcade) (http://tcrf.net/Super_Street_Fighter_II_Turbo_(Arcade))
Hopefully syn isn't too sore at me about thisThat is magnificent and incredibly smooth. :yes:
(http://25.media.tumblr.com/a85119823307b307a99cdfeadbe4d0d9/tumblr_mgr9xePHdy1rspvx9o1_250.gif)
I can't see those images either! wtf!
I see it. But you sure that wasnt from whoever ripped the sprites?No, It's during gameplay and everything.
only first 4 frames, 200% croppedseems like a placeholder where some fx would be overlapped. something like an eye shining that got removed.
(http://i831.photobucket.com/albums/zz236/theportablizer/Untitled-1-1_zps1a05c50a.gif)
quite obvious
Okay. Now we just need JmorphMan's okay, since he isn't very happy with his work (which can be found in his chars, by the way)...What?!?!?!?! That Vice thing? That's been replaced by something better.
seems like a placeholder where some fx would be overlapped. something like an eye shining that got removed.It's obviously a clue as to his real identity.
You know what, the only thing that bothered me was her head.Okay. Now we just need JmorphMan's okay, since he isn't very happy with his work (which can be found in his chars, by the way)...What?!?!?!?! That Vice thing? That's been replaced by something better.
And I also meant your other work like Opening Gambit, which you appearantly have even forgotten. :SThat was by Balthazar. 99% of the sprite edits in my characters are not by me, because I can't sprite.
Some Iori stuff I found lurking on the net, can't remember who made them though...
(http://img96.imageshack.us/img96/9015/ioriedits.png)
That sheet is badass but as stated before it's all blurred :| . If anybody knows the source let me know because imagesearch gave me nothing.I'm cleaning them up and indexing them properly, I will repost it when I'm done. Also have more of Kyo, Kusanagi and K'
Some Iori stuff I found lurking on the net, can't remember who made them though...
http://img96.imageshack.us/img96/9015/ioriedits.png
That sheet is badass but as stated before it's all blurred :| . If anybody knows the source let me know because imagesearch gave me nothing.
I think we have all thought about it....Awesome! He should have a vodka bottle in one hand and a flame stick in the other! :D
(http://i236.photobucket.com/albums/ff271/inktrebuchet/Necro-fire_zpsf3565826.gif)
(http://i.imgur.com/B7P1Sog.png)
(http://i.imgur.com/V6nsBvd.png)
I'm trying to update the first post in the thread but I keep getting database errors... maybe I've exceeded the character limit? Dunno...I don't think so, the Optional Animation thread has more than twice the amount of characters and I've had no problem with it.
hmmm, didn't know that could happen... Also, that crouching light kick for Mika is an improved existing animation, not a new move.
EDIT: Can I put each section in its own individual post? I mean, if I were to edit the first post so that it had the explanation of what the thread is for, then create three posts with one section each, would a moderator be able to move those to the first page, so they show up consecutively (despite their posted date)?Mods can't do that, I don't think admins can do that (but I'm not sure), but Valodim would probably be able to. Maybe.
i ask to use the street fighter zero ryu and ken sprites i make naraku ryu and ken now these are good sprites
So I'll just go ahead and perform some dark arts and resurrect some of your old posts, clean them out, and add them to the front page of this thread, sound good?
Graphicus could you make a cvs sprites, pleaaase
Well... I can PM you the entire text that makes up the first post in this thread. If you can replace that with what I'm sending you, that would be great :)It'll be your posts, so if you ever need to change something in the future, you can do it easily.
Do you guys think a request section would be too much for this thread?
It could get pretty bloated, with unfufilled requests crowding out everything else. Or maybe it won't? I dunno.
The sheets or gifs? Cause the gifs would be ones I've modified a bit (like, say, Tenshokyaku contains a mix of the old and new version, cause I thought that mixture looked the best)As you prefer, if you prefer showing the gifs, then the gifs, no problems :)
will Covert all of theseI can understand the Haohshokoken ('cause it has a frame or two of him holding the energy behind his back Kamehameha style, which is not present in CvS), but why Ko'oken?
http://www.fightersgeneration.com/characters3/ryo-superfireball.gif
http://www.fightersgeneration.com/np2/char1/gifs/ryo/ryo-hado.gif
Eh, let's just do... BOTHSpoiler: Felo's sprites, aligned and with minor fixes (click to see content)Spoiler: Felo's sprites, unmodified (click to see content)
Posted: August 13, 2013, 11:48:01 am
I think that's everything.
CPSII kicking winpose by FeLo_Llop (Chun-Li - Capcom vs. SNK 2):
(http://i.imgur.com/9ySof4B.gif)
now I remember why I didn't use this one... that last "leg outstretched" frame looks awkward since the dress skirts stay frozen, and the animation needs that long pause to look good... perhaps this should be my inaugural request in the spritesheet expansion thread: request edition.
It's noticeable to me!!!Second one looks better.
speaking of barely noticeable
(http://i.imgur.com/TvTkgJc.gif)(http://i.imgur.com/e6QsPxe.gif)
The one on the left has a different frame right before she hits the ground. Which looks better?
^I don't see a difference... :-\ACTIVATING SLO-MO
ACTIVATING SLO-MO
(http://i.imgur.com/xJS3NAn.gif)(http://i.imgur.com/dHsVVy5.gif)
left is new right is original
Guys, I posted a request on the Spritesheet Expansion Thread Addendum and It was accepted, but I haven't heard anything about that, and this thread is the one being posted on.Be patient. You can color separate those sprites later.
The thing is I need those sprites soon for the CS
(http://img.photobucket.com/albums/v297/Tracks2000/KenSF3_OosotoMawashiGeri_zps4c925ffd.gif)You forgot some red pixels in his gloves (last frame). ;P But it's pretty nice.
I love SF3 sprites as much as the next guy, but recoloring them was pretty weird. There were some really funky color inconsistencies in some sprites. I don't know if it's the actual sprites, or just the ones that were ripped that had some palette issues/inconsistensies (they're from the sprite pack from Zweifuss). Also, there were some obvious quality inconsistensies on some animations as well (for example some animations for Ken that were added to Second Impact/Third Strike, had some pretty lackluster shading jobs compared to the rest of the sprites).(http://img.photobucket.com/albums/v297/Tracks2000/KenSF3_OosotoMawashiGeri_zps4c925ffd.gif)You forgot some red pixels in his gloves (last frame). ;P But it's pretty nice.
@Jmorphman: you could add the other Chun Li sprites too (the one that are in Shadow Lady, the joke character you made).
some days ago(days = months maybe a year or soo) i made this runing animation for feilong
(http://i.imgur.com/tAOprOm.gif)
:nugoi:
some days ago(days = months maybe a year or soo) i made this runing animation for feilong
(http://i.imgur.com/tAOprOm.gif)
:nugoi:
Awesome! Hope you're not offended if I use this one instead, Graphicus.
Regarding those Sean sprites:Nope I only have a gif for that heavy kick, the rest aren't custom (they're all either from Ryu/Ken/Akuma in some way).
Do you have separate gifs of each of those moves? Some of them seem official and some seem custom.... I can't put them all in one section.
Regarding those Kensprites:The roundhouse is obviously just a headswap from Ryu's roundhouse, and the axe kick are existing sprites,
Are both of Ken's moves from other existing games and not present in any form in the SF3 sheets? I'm asking because the way I have things organized now indicates that variations in animation for moves that, in a way, ARE already present in the sheet already go to the "IMPROVEMENTS/MODIFICATIONS TO EXISTING ANIMATIONS" section (a good example is your SF3-styled Tatsumaki... techincally, it's in the sheet already).
This is a custom air throw anim I made for JMorph's Chunners:I already included that!!!
http://www.hoshi.trinitymugen.net/chunnerscvs2airthrow.gif
Maybe we can create a new section called "Recreated Animations"?
OFFICIAL MOVES: Moves that were either only in different games or didn't appear until later games::I
Oh yeah, forgot about that one. I then wonder why you don't want your sprites to appear there but in "New Custom Moves" instead...Maybe we can create a new section called "Recreated Animations"?OFFICIAL MOVES: Moves that were either only in different games or didn't appear until later games::I
I then wonder why you don't want your sprites to appear there but in "New Custom Moves" instead...That's probably because I didn't say anything remotely like that.
Oh, now I understood.I then wonder why you don't want your sprites to appear there but in "New Custom Moves" instead...That's probably because I didn't say anything remotely like that.
I said they're in the wrong section. They should go in the first post. How is this difficult.
(http://img.photobucket.com/albums/v297/Tracks2000/Feilong_FocusAttack.gif)
by Balthazar
(http://i628.photobucket.com/albums/uu7/mrbuckus/ryuairhadou_zpscea87762.gif) (http://s628.photobucket.com/user/mrbuckus/media/ryuairhadou_zpscea87762.gif.html)
Ryu Air Hadouken
(http://i.imgur.com/lgpFvCE.gif)I am unsure of this, what exactly did CVSNB or Jmorphman contribute to this sprite? Admittedly I am only taking a passing glance at it but it looks exactly like the sprites I posted years ago!
one of the SFIII intros/taunt for CvS Ken
made by the_mith, CVSNB, and Jmorphman
Um... this thread is mostly for people that want to add additional animations to current spritesheets, which is a lot less work than creating a whole new sheet, but which can still lead to cool stuff getting done.This Scott comes from the beat 'em all game, and as Basara points out in the topic, the artist for the game is Paul Robertson, and the game's sprites are available on his blog as well as sprite resource sites. So Basara's sprites are new sprites (a good number of sprites too) to be added to the original game's sprites, so it fits this thread well. (... well I think there are a few he redrew from the original ones, that's what he was doing when he started, but IINM those ones are new stuff he did on top of the original ones)
In your case, you did the latter, so... it's frickin' awesome :D... but I guess it doesn't specifically fit this thread? :P
NEW CUSTOM MOVES: This section is for any custom move that a specific character never performed in any other game in which they were featured.
- Examples of stuff that's valid for this section:
1. A "Spinning bird kick" move for Dan (Even though the "Spinning Bird Kick" in itself is an Official move, Dan himself never performed it).
2. Anything else never performed by that character in any game in any similar fashion.
Commission for Buckus:
(http://i1273.photobucket.com/albums/y407/ohmystromboli/YangStance3a_zpsf932e320.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/YangStance3a_zpsf932e320.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/YangStance2a_zpsa659c3f6.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/YangStance2a_zpsa659c3f6.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/YangStance1b_zpsedebf91b.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/YangStance1b_zpsedebf91b.gif.html)
CVSNB's --> SF3 --> Mine
Now, aside from some jumpy shading on the pants, I don't think there was anything necessarily wrong with CVSNB's stance. Buckus just wanted one that more closely mimicked the flow and motion of the SF3 stance.
Commissions for Buckus. Pretty proud of these. They're his light and heavy Wild Smash from SVC converted to his SFA/CVS sprites. I'm getting pretty good at spriting Balrog.
(http://i1273.photobucket.com/albums/y407/ohmystromboli/WildSmash1_zps1b2f6edd.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/WildSmash1_zps1b2f6edd.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/WildSmash2_zps7acc54e8.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/WildSmash2_zps7acc54e8.gif.html)
Here's the finished Balrog animation for Buckus. It's the HK from SVC Chaos in Alpha/CPS2 style.
(http://i1273.photobucket.com/albums/y407/ohmystromboli/NewHK2_zps7c1f8895.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/NewHK2_zps7c1f8895.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/NewHK3_zps0b403a80.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/NewHK3_zps0b403a80.gif.html)
I can't remember the original author of the stance...Chuchoryu.
No, it's armentis.Buckus confirmed, but if you aren't convinced then this is the gif I made to show the stance. :)
(http://i628.photobucket.com/albums/uu7/mrbuckus/stance-newbelt_zpscb63014a.gif) (http://s628.photobucket.com/user/mrbuckus/media/stance-newbelt_zpscb63014a.gif.html)
Frank-edit of Ryu's SF3 stance to CVS. I can't remember the original author of the stance is right now. I used cvs the abstract's belt.
Updated Shao_Kun punch to look more CvS-style:Quick someone please headswap this so I can use it for my Ken. :3
http://i1066.photobucket.com/albums/u402/GodofDeath94/oldpunch.gif~originahttp://i1066.photobucket.com/albums/u402/GodofDeath94/newpunch.gif~original
Original. My edit.
I posted it here so that you can add it in the first/second post, but if you don't want, there's no problem.
My god fix that fucking jumpy part of his pants around the artist's right on the left side. It looks horrible.
Updated Shao_Kun punch to look more CvS-style:Quick someone please headswap this so I can use it for my Ken. :3
http://i1066.photobucket.com/albums/u402/GodofDeath94/oldpunch.gif~originahttp://i1066.photobucket.com/albums/u402/GodofDeath94/newpunch.gif~original
Original. My edit.
I posted it here so that you can add it in the first/second post, but if you don't want, there's no problem.
I like it a lot so far. I will be using this in my Ken when you finish it.
http://i628.photobucket.com/albums/uu7/mrbuckus/sfastance_zps294a84a0.gif
SFA3 Stance for CVS Ken. Still need fixes(jumpy right arm, some shading issues especially on chest area in one frame, missing dot shade in gloves), but I think it came out decent enough to share. SF Duo Ken will use this stance. It transitions well with existing sprites. 6 frames total.
http://i1273.photobucket.com/albums/y407/ohmystromboli/codyclosehp_zps82a4fd53.gifThese will come in handy for the future. >:]
Standing close HP from SSF4, which is pretty much just a standing version of his cr.HP.
Just letting this here. I dont know who is the creator of theese sprites. Well here is:
New stance:
(https://lh3.googleusercontent.com/-otNox--pkDY/U12Gc9zqITI/AAAAAAAABGE/OPf0FNnIl2g/w47-h109-no/new+stance.gif)
Just letting this here. I dont know who is the creator of theese sprites. Well here is:
New stance:
(https://lh3.googleusercontent.com/-otNox--pkDY/U12Gc9zqITI/AAAAAAAABGE/OPf0FNnIl2g/w47-h109-no/new+stance.gif)
are you serious man ? today i just finished the first sprite for my K 10k for project of nests , the stance is identical to your lol
(http://i.imgur.com/HhXVtTY.png)
SF4 SK
(http://justnopoint.com/Edits/Akuma/AkumaHK.gif)
Commission done by Sean Altly
(http://i628.photobucket.com/albums/uu7/mrbuckus/guilereversesomer_zps956e2a1a.gif) (http://s628.photobucket.com/user/mrbuckus/media/guilereversesomer_zps956e2a1a.gif.html)
Wow, that looks really great. Sean is a beast.
Commissions for Buckus. Pretty proud of these. They're his light and heavy Wild Smash from SVC converted to his SFA/CVS sprites. I'm getting pretty good at spriting Balrog.
(http://i1273.photobucket.com/albums/y407/ohmystromboli/WildSmash1_zps1b2f6edd.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/WildSmash1_zps1b2f6edd.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/WildSmash2_zps7acc54e8.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/WildSmash2_zps7acc54e8.gif.html)
@Jmorphman: ^Late for this; but have you considered using this for your Guile? I think this would look closer to the finishing somersault for Opening Gambit from SFEX as opposed to the normal one you're currently using.I haven't seen it till now! But no I wouldn't use it for Opening Gambit cause mine is based on SFxT (and not dumb SFEX). I might use it for the level 2 version of Somersault Strike, though.
(and not dumb SFEX).
Thanks. Here's another one:I just noticed this thread. Buckus, are those my chun li sprites? I think the server I originally hosted my edits disappeared. Not mad if they are, just wondering.
(http://i628.photobucket.com/albums/uu7/mrbuckus/cvsairlightningkicks_zps9145c919.gif) (http://s628.photobucket.com/user/mrbuckus/media/cvsairlightningkicks_zps9145c919.gif.html)
Chun-Li Air Hyakuretsukyaku
I just noticed this thread. Buckus, are those my chun li sprites? I think the server I originally hosted my edits disappeared. Not mad if they are, just wondering.
I have some requests for those who can do it.
What do you need to have before requesting an animation?
1. Evidence that you're actually working on a character and have made significant progress. This evidence can be a beta version, a youtube video, or an outstanding reputation for completing projects.
2. A clear description of the animations you need and how these will contribute to the completion of the character (except where obvious).
Air Hadouken Cvs style, I used the sprites in P.O.T.S Ryu
(http://s13.postimg.org/ghhl9e9bb/airhadouken_strip6.png)
(http://i628.photobucket.com/albums/uu7/mrbuckus/ryuairhadou_zpscea87762.gif)
Made some Blanka frames. His moves are all the same so why not make more of the same??now this is an interesting idea, thanks.
(http://i.imgur.com/EMkXgAF.png) (http://i.imgur.com/ZzEa70R.png)
(http://i.imgur.com/BGhv7Iq.png) (http://i.imgur.com/QqMLFqh.png) (http://i.imgur.com/HVySzaH.png) (http://i.imgur.com/6t8fI2R.png)
These add a different look to his basics. I've only seen either a quick and slow version of the same poke kick/punch move for light/medium attacks. Now my Blanka has directionals!
(http://i.imgur.com/DTs3EB4.gif)
Finished by Chamat. @Lost_Avenger here you go.
@aperson98: i haven't checked this topic for a long time... i'm so glad that those animations could help me in my project!I didn't honestly think much about to be honest. If you want to use the sprites I assume it wouldn't be too hard
Anyway....Why didn't you used the DW resized sprites? IMO they would look better
DW resized sprites? Didn't he just use the CvS2 sprites which themselves were resized?
That's very nice!
I can definitely use this, nice. Not a fan of the open mouth frame used though :<
Good anims, -Whiplash- :D
@Jmorphman: Hey, you, JM!
Wrong leg though, that's a Burning Knuckle, not a Raijinken.
Good anims, -Whiplash- :DI need to get back into making shit :o
@Jmorphman: Hey, you, JM!
(https://33.media.tumblr.com/1a0c5f674fae9cf834c423b2f53315c3/tumblr_nsrnq0oo431rhgf3lo2_250.gif)
Idk. Neither Ibuki's or Urien's make sense for guard crush anims. Urien needs newly drawn sprites, and Ibuki shouldn't move forward when her guard is broken.
wouldn't be cool if Mugenguild could host all of this in a site?
you know, in that way those won't get lost
but... wouldn't be cool if Mugenguild could host all of this in a site?
you know, in that way those won't get lost
Akuma MvC3 Stance by CallMeMrA (Cps2/SFA)
(http://orig10.deviantart.net/6b85/f/2012/364/4/b/mvc3_gouki___animated_stance_by_callmemra-d5pqhrz.gif)
Deejay Run by CallMeMrA (Cps2/SFA)
(http://orig01.deviantart.net/8013/f/2013/223/7/1/running_deejay_revisited_by_callmemra-d6hpmgy.gif)
Dunno if those where ever posted if yes well sorry about that
Akuma MvC3 Stance by CallMeMrA (Cps2/SFA)
(http://orig10.deviantart.net/6b85/f/2012/364/4/b/mvc3_gouki___animated_stance_by_callmemra-d5pqhrz.gif)
This is excellent.
However I wish it was in CVS.
Oh, that's quite interesting, I hope to see the sprites of the rest of the cast.
Do you have a cleaner rip for Charlie? I'm getting blurred edges on him.
only certain characters (like ryu and akuma or hulk) have unique sprites, most of the cast (like cap) just re-use existing sprites that have been used in one move or another
Ah yes, a DeeJay run animation.
While I'm here, @Rolento: Can I use and convert this anim to CvS style for a future sprite project? I'll give you full credit for it.
Dhillon521, if they're here, they're open.Okay. Thanks!
Xenomic, I just don't feel I deserved credit, that's all. :P
Oh well, if you want give them for these: (they're old, I don't think I've posted them before in this topic)
(http://orig05.deviantart.net/fa16/f/2014/309/4/e/ryu_sfa_dodge_animation__conversion_from_cvs__by_god_of_death_alex-d85d4e7.gif) (http://god-of-death-alex.deviantart.com/art/Ryu-SFA-Dodge-Animation-conversion-from-CvS-492739711)(http://orig12.deviantart.net/52bb/f/2014/309/a/7/ryu_sfa_winpose__edit__by_god_of_death_alex-d85d44t.gif) (http://god-of-death-alex.deviantart.com/art/Ryu-SFA-WinPose-edit-492739373)(http://orig08.deviantart.net/8f17/f/2014/309/a/5/ryu_sfa_close_medium_kick_by_god_of_death_alex-d85d2nc.gif) (http://god-of-death-alex.deviantart.com/art/Ryu-SFA-Close-Medium-Kick-492737448)(http://orig14.deviantart.net/45d8/f/2014/309/0/7/ryu_sfa_close_medium_punch__edit__added_one_frame__by_god_of_death_alex-d85d2dj.gif) (http://god-of-death-alex.deviantart.com/art/Ryu-SFA-Close-Medium-Punch-edit-added-one-frame-492737095)(http://orig11.deviantart.net/7dd0/f/2014/309/8/7/ryu_sfa_akuma_kick__edit__fix__by_god_of_death_alex-d85d24m.gif) (http://god-of-death-alex.deviantart.com/art/Ryu-SFA-Akuma-Kick-edit-fix-492736774)
They're edits and fixes to existing sprites + a new one from CvS2.
You can edit your posts to prevent double posting.Okay.
And you can use programs like Irfanview to extract frames from gifs.
It may not be interesting for you, but for me, it is. I wish you had more respect for it. I did not know that here no one can suggest or ask for something. If I knew to do, I would have done, and would not be asking. But thanks for elucidate how this forum works. That Ryu is not a karateka, any practitioner of karate, like me, knows. I just said that as the character's creators, they continued creating other similar characters, and practitioners of karate, I think valid imagine how it would continue with its creators rather than only with a production company that has the rights. And friend since the first time I did not ask you anything about what you think or not about Ryu.
Also the fire is low res :/
I saw a whileeeee ago that someone was CS'ing Megaman?? This happened right? Is this using that same set? Hate to see it go to waste.davismaximus was colour separating Megaman, but he never released it.
I saw a whileeeee ago that someone was CS'ing Megaman?? This happened right?There was DG's Mega Man wich has a little separation for the 2nd armor colors, that's why I did the sheet that way. If you really want I can adapt the set for his .sff (it's the same SeanAltly used later on).
Also the fire is low res :/Well that's not a hard job if you ask me...
I saw a whileeeee ago that someone was CS'ing Megaman?? This happened right?There was DG's Mega Man wich has a little separation for the 2nd armor colors, that's why I did the sheet that way. If you really want I can adapt the set for his .sff (it's the same SeanAltly used later on).Also the fire is low res :/Well that's not a hard job if you ask me...Spoiler, click to toggle visibilty
Low-res or blurried, actually seeing any of them ingame would make me happy. (I wish the creator of a certain vs. style fullgame would see this set) ::)
Yes if you could. The DG set is the one I am using as well and it would have looked inconsistent/clashed otherwise, not because it's my preference.. I'm glad you were able to see that & even went through the trouble to do that thanks. If you send those to me I'll definitely implement it.I saw a whileeeee ago that someone was CS'ing Megaman?? This happened right?There was DG's Mega Man wich has a little separation for the 2nd armor colors, that's why I did the sheet that way. If you really want I can adapt the set for his .sff (it's the same SeanAltly used later on).Also the fire is low res :/Well that's not a hard job if you ask me...Spoiler, click to toggle visibilty
Low-res or blurried, actually seeing any of them ingame would make me happy. (I wish the creator of a certain vs. style fullgame would see this set) ::)
Here is a custom animation I made for Guile. I've tried to give his name tag a bit of movement, dunno if it had worked.What was your inspiration for it? Did you just want a custom stance? Does it reference anything?
(http://i.imgur.com/J1S0hDa.gif)Nice!
Made the sprites last night, animated it today. SNES Ryu has an expanded Hadouken anim now.
What is the Character Sprites Archive and what does the icon mean?
This is an idea to expand the Sprite Expansion thread (http://mugenguild.com/forum/topics/spritesheet-expansion-thread-146532.0.html) and make it easier to find sprites and edits and to keep them all in 1 location.
Each thread should be dedicated to a single character and a single style. For example Ryu could have a thread dedicated to collecting his SFA, Marvel style sprites. He could have a CVS styled thread, a SF3 thread, etc.
Anyone may add sprites and edits they have found or made. Be sure to credit if possible.
I'll look weekly to check and see what threads are added with this icon and update this list. I will also back up everything to my server so if something goes down it won't be lost.
Feedback, questions or concerns?
To simplify this I'm not going to list an order. Use ctrl+F to see if the character you want is listed yet.
Blackheart - Marvel VS style (http://mugenguild.com/forum/topics/blackheart-marvel-vs-style-172201.0.html)
I was watching some of my old files yesterday and I found some protraits, spritesheets and sprite edits, like new moves, kicks, etc etc for some characters...
should I take a look and put a few of them here?
They aren't made by me, they are files I have save over the time and don't know if it's possible to get them online or their name or authors
New filter icon and sticky in resource releases if anyone wishes to help get the ball rolling by making threads from sprites here. I'll periodically come in here and do so myself.What is the Character Sprites Archive and what does the icon mean?
This is an idea to expand the Sprite Expansion thread (http://mugenguild.com/forum/topics/spritesheet-expansion-thread-146532.0.html) and make it easier to find sprites and edits and to keep them all in 1 location.
Each thread should be dedicated to a single character and a single style. For example Ryu could have a thread dedicated to collecting his SFA, Marvel style sprites. He could have a CVS styled thread, a SF3 thread, etc.
Anyone may add sprites and edits they have found or made. Be sure to credit if possible.
I'll look weekly to check and see what threads are added with this icon and update this list. I will also back up everything to my server so if something goes down it won't be lost.
Feedback, questions or concerns?
To simplify this I'm not going to list an order. Use ctrl+F to see if the character you want is listed yet.
Blackheart - Marvel VS style (http://mugenguild.com/forum/topics/blackheart-marvel-vs-style-172201.0.html)
Some commissioned CPS2 animations:
(http://orig09.deviantart.net/373b/f/2016/050/8/b/sfa_mika_rainbow_ass_spank_by_chamat-d9s9rgw.gif)
(http://i.imgur.com/4dxapQ5.gif)
Rainbow Mika
- You say "of course", not "off course".
You easily prevent the background color issue with the replace color feature... I dunno if that's in paint though since I don't use it.There's something in Paint, it requires you to use the rubber tool. At least in XPPaint and sometimes that software likes to act and not let you do that so you have to copy the whole image to use that.
Just another little sprite editing work, this time, for a second frame for JZ's Felicia's 5052.
(https://40.media.tumblr.com/8611c3139b957e5bc665c368f480f7bb/tumblr_o3pg1jJeIb1rhgf3lo2_250.png)
(https://49.media.tumblr.com/e627bb443b5b1427951accd61dbac757/tumblr_o3pg1jJeIb1rhgf3lo1_250.gif)
For those interested in adding this to the character's SSF file, the alignment for this frame is: X= 61, Y= 73
(https://imageshack.com/i/polx0iYap)
https://imageshack.com/i/polx0iYap
Ryu Jodan Mawashi Geri ! :D
You didn't finish it and it's not posted on the correct resolution. I don't know how that can be helpful...
O_O wow!!! Amazing Balthazar!!! I did not know you already had! Do you have more Ryu´s edited sprites??
You didn't finish it and it's not posted on the correct resolution. I don't know how that can be helpful...
I never did sprites in my life ... That was the first. Sorry if is not in the desired pattern and I'm sure you can get better ... just like Balthazar showed ....
Hi there
Just dropping by as I've recently worked on an edit of Ryu's sprites once again.
(http://orig15.deviantart.net/5c59/f/2016/155/a/c/ryu_sf5_fierce_kick_by_mwryly-da4ygo6.gif)
Because I'm not entirely sure if I'll go back in editing characters in mugen again, I'll just leave this here to be grabbed and used by anyone who needs it. I'd appreciate it if someone does. Thanks :D
Hi there
Just dropping by as I've recently worked on an edit of Ryu's sprites once again.
(http://orig15.deviantart.net/5c59/f/2016/155/a/c/ryu_sf5_fierce_kick_by_mwryly-da4ygo6.gif)
Because I'm not entirely sure if I'll go back in editing characters in mugen again, I'll just leave this here to be grabbed and used by anyone who needs it. I'd appreciate it if someone does. Thanks :D
That's looking pretty nice already. Only thing you might want to do is to adjust her foot position in the animation, given the perspective is way off when it comes to CvS style.
To tell the truth it's still way too far up. I'd still move it down by a couple of pixels.
Hey guys just wondering how do I download sprites? I want the sf4 torpedo punch by seanalty for balrogR U serious? o_O
Because it's like a gif I didn't think u could use it like that but I found out u couldHey guys just wondering how do I download sprites? I want the sf4 torpedo punch by seanalty for balrogR U serious? o_O
You just right click on the picture and hit save image as.
Unless you are on a Mac, I'm not familiar with that setup.
Your Zangief sprites are blurry. Can you reupload them (or make a gif ;))?
I believe this goes here?
(http://orig09.deviantart.net/5990/f/2016/200/4/3/animation_by_rieytails-daane6g.gif)
I made this a while ago but forgot to post it here... I guess if someone is working on an R.Mika this can come in handy :V
Got some more Sagat outlines this time both his Medium and Heavy punch animations.
(http://i1155.photobucket.com/albums/p555/mattyboy2002/sagat%20S%20Medium%20punch_zpspidswlp8.gif) (http://s1155.photobucket.com/user/mattyboy2002/media/sagat%20S%20Medium%20punch_zpspidswlp8.gif.html)
(http://i1155.photobucket.com/albums/p555/mattyboy2002/sagat%20S%20heavy%20punch_zpsk6vmun1g.gif) (http://s1155.photobucket.com/user/mattyboy2002/media/sagat%20S%20heavy%20punch_zpsk6vmun1g.gif.html)
I might try my hand on an outline of the Falcon punch before doing more Poison animations yet again.
@aperson98: I heavily recommend you to use line tool instead brush or pencil. With line tool you save a lot of time since you can easily shade what you do after, instead of investing hours to clean those lines:
(http://i.imgur.com/iqoQFcn.gif)(http://i.imgur.com/5zyvDZ5.gif)(http://i.imgur.com/BpHnG15.gif)
(http://i.imgur.com/UMwc5jJ.gif)
Use 1x thickness for the line.
It also would be good if you separate the objects' lines per colors: skin, hair, clothes...
I would really like to use those Sagat outlines but these are quite dirty as those are now. Poison's lines are cleaner than Sagat's but these still need some cleansing.
Eh?I clicked too fast. :)
@aperson98: I heavily recommend you to use line tool instead brush or pencil. With line tool you save a lot of time since you can easily shade what you do after, instead of investing hours to clean those lines:
(http://i.imgur.com/iqoQFcn.gif)(http://i.imgur.com/5zyvDZ5.gif)(http://i.imgur.com/BpHnG15.gif)
(http://i.imgur.com/UMwc5jJ.gif)
Use 1x thickness for the line.
It also would be good if you separate the objects' lines per colors: skin, hair, clothes...
I would really like to use those Sagat outlines but these are quite dirty as those are now. Poison's lines are cleaner than Sagat's but these still need some cleansing.
Going to see what I can do with that Sagat CMK(http://i.imgur.com/0CnhxxE.gif)
(http://i.imgur.com/9jaMgz4.gif)
u 3u
(http://i.imgur.com/9jaMgz4.gif)
u 3u
The third sprite in, her right wrist could/should be turned so you could see her thumb.About the third sprite:
And I _think_ the last sprite her legs should switch position. I'm imagining she pushed off with her left leg. So that one would be the one extended. Right?
SF3 Ken Intro, also edited from an anim by Sheng Long:
(http://imgur.com/PUyb51d.gif)
Making a Color Separation for Dhalsim's Midnight Bliss:
(http://i.imgur.com/QYFrTQL.png)
In reference for this spritesheet: http://xenomic.deviantart.com/art/Midnight-Bliss-Dhalsim-CvS-Spritesheet-Unpaletted-492003595
DW said it was a bit too KOF/SvC, anyone want to help out?
Oh hey, while I'm here, I'll post what I could manage to find about Shiyo Kakuge / TATsu's sprites (since he deleted all the images from his OneDrive):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_ingrid.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_nash.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_jill.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_tung.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_juni.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_honfu.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TATsu%20-%20Shiyo%20Kakuge/run_feilong.gif)
If someone has some of his stuff that I haven't already got, please tell me and I'll upload it/them here.
(And yes, I know I already posted that Nash run cycle)
[img]https://i.imgur.com/sQRnQmG.png[/img]
Hello people, I'd like to know if someone have those ryu sprites edited by balthazar on the first page that photobucket messed up.
(https://cdn.discordapp.com/attachments/319049781798240256/477713909038579742/gif.gif)
SFA-styled Misogi animation for Ghost Killer's Shin Akuma, made by DelusionTrim.
I had this made some time back.
(https://i.imgur.com/Vl6QAB6.gif)
I'm sure there is a place this can be used
(https://cdn.discordapp.com/attachments/265683564614516736/499266713003491329/akuma_kkz.gif)
(https://cdn.discordapp.com/attachments/409025808275996683/502666739604258826/kkz_aura.png)
KKZ animation in CPS2 style, made by me from a really old base by an unknown spriter.Spoiler: Sugar, spice, everything nice equals (click to see content)
What is this from? I can use it, without the slash fx.
Sometimes people reference/recreate attacks from other characters/series etc. Whatever your inspiration was.
Hm...that's an interesting upgrade to that. I'm no Felicia player, but I know she doesn't have any flash kick type moves, right?? The kicking animation is pretty nice too, love the claw effects. Reminds me of Wolf's effects in Smash~
Those look fantastic, you should attempt doing a Felicia yourself with those anims. Reminds me of those Alt Akumas and other characters like that.
Great creativity on some of these. Keep up the good work fellow darkstalkers fan.
If you don't remove the effects over the sprites nobody will be able to use them.
Anger Snap Fist
(https://imgur.com/M6GQS04.gif)
Remade Rosa Standing animation. In the original animation the 2nd half of here stance was recycled frames from the first half.
(https://cdn.discordapp.com/attachments/451492018271682561/690605045481340928/rosa-stance-Inktrebuchet-remake.gif)(https://cdn.discordapp.com/attachments/451492018271682561/690605047243079760/rosa-stance.gif)
By YuriGouki:
(https://i.imgur.com/awCjZde.png)
By YuriGouki:
(https://i.imgur.com/awCjZde.png)
I'm curious about it.
Are these sprites actually used in KOF??
Did YuriGouki used them in a custom character??
I always thought Shermie looked better in her curvy appearance from Post 2K2 games ^^
"curvy appearance" please tell me more.
(https://i.imgur.com/u8Gc5Np.gif)
By Dtsuma/diegoutetsuma
It was on a 2dee4ever YT post where it was .webp, but I converted it to a .gif for your using pleasure.
Also it looks like an animated jpeg, so not much use for that.
Ah, it's from the guy who wanted to scam people into buying posterized renders.
Also it looks like an animated jpeg, so not much use for that.
This may be better.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/eb3565a8-d647-44be-a6b6-2bb7ac48b140/ddq67cd-284e758f-cfb5-42a8-b0d2-c70e3643e025.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ViMzU2NWE4LWQ2NDctNDRiZS1hNmI2LTJiYjdhYzQ4YjE0MFwvZGRxNjdjZC0yODRlNzU4Zi1jZmI1LTQyYTgtYjBkMi1jNzBlMzY0M2UwMjUuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.v6TwCJqzO_w-17bs1Wy4HFvkf6YsPSS1iaB6m4hBRjE)
(https://i.imgur.com/u8Gc5Np.gif)It's good, but I feel his torso is VERY small or his legs so long.
Also, question. I remember seeing(maybe in this very topic, but not THAT sure) a SF4 Focus of Cammy with her SFZ attire...please tell me I'm not wrog, because I remember it to be VERY awesome and I can not find it anywhere.(https://i.imgur.com/sdhzUvt.gif)
Also, question. I remember seeing(maybe in this very topic, but not THAT sure) a SF4 Focus of Cammy with her SFZ attire...please tell me I'm not wrog, because I remember it to be VERY awesome and I can not find it anywhere.(https://i.imgur.com/sdhzUvt.gif)
by Jigsaw
Can anyone complete this awesome version of RyuSNK/94, plz?
https://www.deviantart.com/susanoo-deviant/art/Ryu-Edit-Custom-SNK-stand-178542699
I already shared this with the persons the last month or so, I might as well make it public. Feel free to use it.
This is the whole sprite sheet of my edits/frankensprites/original sprites for SFA/MvC Ryu, some of the first sprite work I did!
Even though I kinda recolored some sprites to match the others, there may still be some color issues in this sheet, so use with caution.Spoiler, click to toggle visibilty
with a small bit of editing, i made a ground variation of smart bomb.
(https://i.imgur.com/Azxwd7T.gif)
(https://i.imgur.com/SxDQpTv.gif)Look like SF3 Sean's Bottom on SF3 Ryu's Top (both shrunken by chuchoryu's sprite converting)
This was in a recent chuchoryu Ryu alongside other SF3 Sprites. Needs cleaning but still...
(https://cdn.discordapp.com/attachments/319049781798240256/791547664146890782/CLASSIC_HOSENKA.gif)
(https://cdn.discordapp.com/attachments/319049781798240256/791547684741185536/ALPHA_HOSENKA.gif)
HOSENKA from SFIV
Played with SvC Chun-Li's stance. Mine is on the left, original on the right.
(https://cdn.discordapp.com/attachments/319049781798240256/801341792606879784/chun-snk-stand4.gif)(https://cdn.discordapp.com/attachments/319049781798240256/801341797468471296/chun-snk-stand.gif)
As far as I can see(first glance, not something exhaustive), seems he's been touching Chunners' boobs. Their movement seems smoother at his version.
Upon further inspection, he added 2 frames (Previously 8, now 10) where he animated the shoulders and the bouncing arms and chest.
Let's not forget, Ink has improved other stances in SNK characters, like Hotaru's and Rugal's, which can be found in Vans' characters
Yeah, it’s all subtle changes. Her arm lifts a little higher, chest and shoulder movement, she dips a pixel lower, torso is a pixel forward. The original goal was to fix her chest movement.
The frames are closer to her CVS animation now.
I use photoshop. It makes everything a lot easier when you can go from frame to frame and make small adjustments.
Thanks ! I struggled with animating with Photoshop, I should try more!
Thanks ! I struggled with animating with Photoshop, I should try more!
GraphicsGale has a real-time preview that keeps playing over and over and as you edit your sprite, you can see it change in real time in the animation. Not just that, but you can slow and speed up the preview itself to look closely at things without having to change the animation timing in the actual frames themselves.
Not saying it's better than Photoshop or anything, just pointing it out for the sake of awareness (and for people who can't afford to get Photoshop).
I personally like GraphicsGale more, but Aseprite seems to be more popular (it's not free, tho).
If you decide to use GraphicsGale and need some help learning how to use it, feel free to ask.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f25a376d-1b6e-4b2b-b59d-427076006ab5/ded5ze6-ab441fb6-3386-4231-b2ca-c7c87332d202.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjI1YTM3NmQtMWI2ZS00YjJiLWI1OWQtNDI3MDc2MDA2YWI1XC9kZWQ1emU2LWFiNDQxZmI2LTMzODYtNDIzMS1iMmNhLWM3Yzg3MzMyZDIwMi5naWYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.VVytKuo4uoeJpebqc0Xumuj58Pch_pF6SXqsnKTfNmk)
This is unusable because it's zoomed in. If you can provide a 1:1 transparent gif with the FX separated, that might help someone.
This is unusable because it's zoomed in. If you can provide a 1:1 transparent gif with the FX separated, that might help someone.
Of Course!
Kikoanken *Classic Costume*
(https://cdn.discordapp.com/attachments/544940929556152340/813957291354357802/CLASSIC_KIKOANKEN.gif)
Kikoanken *Alpha Costume*
(https://cdn.discordapp.com/attachments/544940929556152340/813957325287194694/ALPHA_KIKOANKEN.gif)
Nice "Tan Sao" :)Thanks man! To be honest, I didn’t know what it was at first until I looked it up. I feel honored!
Spoiler, click to toggle visibilty
Were those mika sprite ever posted? A lot of her SFV moves converted by Potemkill
SF4 Stance by DGO
(https://i.imgur.com/055t28d.png)
MvC Mech Ryu by DGO
(https://i.imgur.com/rmHwwUI.png)
SF4 Stance by DGO
(https://i.imgur.com/055t28d.png)
MvC Mech Ryu by DGO
(https://i.imgur.com/rmHwwUI.png)
These sprites are not DGO's, Karma.
SF4 stance is probably cvsnb's (the sprite on the right looks like Alex's edit).
I don't know who made those cyber Ryu/Ken sprites, but they look nothing like DGO's stuff.
SF3 Standing Medium Kick was also done by Alex as far as I know.
--------
Also, you may add this animation by Hatter to your collection, although I'm not sure if it is open source [edit: I've noticed you already have these sprites]:Spoiler: huge gif inside (click to see content)
FeLo told me he's 99% sure he made that one.
Hello.Hey, I didn't knew that! That's a nice callback.
This is interesting:
(https://i.imgur.com/I3Bxe6a.gif)
(https://i.imgur.com/RxOTM0k.png)
Looks like a reference to SVC The match of the Millennium.
But Im doubting
°°°
He also collaborated to the SFG project and I may put those in my sheet by mistake
°°°°
Id have to talk to Alex because in case is hims, I prefer not to create an unnecessary argiement
I made a "vertical" fireball animation. I'm pretty sure I uploaded it to this thread.
I made it for my Ryu years ago. Idk if I had Balthazar put finishing touches on it or not. I'll try to track it down.
It was a full day yesterday and I forgot to write AlexSin:behead:
Hello.
This is interesting:
(https://i.imgur.com/I3Bxe6a.gif)
(https://i.imgur.com/RxOTM0k.png)
Looks like a reference to SVC The match of the Millennium.
Alright, credits rectified :] thanks for clarifying.It was a full day yesterday and I forgot to write AlexSinYes, it was me, I tried to convert those frames from SF3 but the end result isn't the nicest. It would need an update... a remake would be better.
5052 0
(https://i.imgur.com/Vtnx7YP.png)
5052 2
(https://i.imgur.com/137x9ls.png)
So Balthazar did help with one of the frames of animation and I took notes. Which of the 4, who knows. But credit is due. My original edit was ok but I think it's pretty good now.
the 5052 images are a raw edit I did super fast. They could use some smoothing, but in game they look fine to me.
the 594* sprites were made to increase compatibility with Z2 characters.
I'm 99.99% sure these have been posted somewhere else on the forum, but it's good to have them in another spot.
SF4 Metsu Hadoken by PotSI didn't make that one. Unless you count the fact it's a Rare Akuma headswap, hehe.
(https://i.imgur.com/HBCKBaU.gif)
I just went through my Ryu real quick and got some of the edits I've done. I don't believe I edited any sprites to create the Tiger Knee for my Ryu. I just spliced frames in from other moves that matched.
(https://i.imgur.com/LOrcvEh.gif)
Sakura Fireball images
(https://i.imgur.com/aIOPHVk.png)
5946 0
(https://i.imgur.com/VxX2R7z.png)
5946 2
(https://i.imgur.com/zAFMzDR.png)
5947 0
(https://i.imgur.com/apzO35Z.png)
5052 0
(https://i.imgur.com/Vtnx7YP.png)
5052 2
(https://i.imgur.com/137x9ls.png)
So Balthazar did help with one of the frames of animation and I took notes. Which of the 4, who knows. But credit is due. My original edit was ok but I think it's pretty good now.
the 5052 images are a raw edit I did super fast. They could use some smoothing, but in game they look fine to me.
the 594* sprites were made to increase compatibility with Z2 characters.
I'm 99.99% sure these have been posted somewhere else on the forum, but it's good to have them in another spot.
Are the things in this thread generally open source?Yup :)
Fuck, will seek for the actual author then.SF4 Metsu Hadoken by PotSI didn't make that one. Unless you count the fact it's a Rare Akuma headswap, hehe.
(https://i.imgur.com/HBCKBaU.gif)
SF4 Metsu Hadoken by PotS
(https://i.imgur.com/HBCKBaU.gif)
Edit: Here's also a kick made by Felo_Llop if I'm not mistaken.
(https://i.imgur.com/YQxrWhh.gif)
Wanted to post the work I've done for Mai in this thread. New and Edited frames in CvS. Credit to DivineWolf, Dampir, 'H', Capcom, SNK, Sean Altly for the backflip animation commission by RedDragonCats. Also, some of these are old drafts that I'm using for display, so they're not the final product:
KOF Interactions
(https://cdn.discordapp.com/attachments/544940929556152340/943742495274197012/KOF_Intro.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740648564068382/Vs_Andy.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943742495467139112/Umbrella_Win.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943742495932690452/Yukata_Win.gif)
Wall Jump
(https://cdn.discordapp.com/attachments/544940929556152340/943742495668453386/Wall_Jump.gif)
New Close Medium Kick Animation
(https://cdn.discordapp.com/attachments/544940929556152340/943740647020580925/NEW_Close_Medium_Kick.gif)
Command Attacks
(https://cdn.discordapp.com/attachments/544940929556152340/943740603366260766/Benitsuru_no_Mai.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740607405363221/Kokuen_no_Mai.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740603630489611/Dairin_Fuusha_Otoshi.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740648354349086/Ukihane.gif)
Special Moves (along with FXs)
(https://cdn.discordapp.com/attachments/544940929556152340/943740607157919764/Kachosen.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740605908000808/Deadly_Ninja_Bees.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740606650404894/Hishou_Ryuuen_Jin.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740648069148682/Toki_Tsubute.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740606138712104/Hakuro_No_Mai.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740647440015420/Saiyo_Chidori.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740647234469958/Saiyo_Chidori_FX.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740607665418270/Midare_Kachosen.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943747028251443200/Midare_Kachosen_FX1.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943747028452782100/Midare_Kachosen_FX2.gif)
Super Moves
(https://cdn.discordapp.com/attachments/544940929556152340/943740647733620746/Super_Deadly_Ninja_Bees_Real_Bout_Special2.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740606398726164/Hana_Arashi.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740606935625778/Hou_no_Mai.gif)
KOF XIII NEO MAX
(https://cdn.discordapp.com/attachments/544940929556152340/943740646122987550/NEO_MAX_1.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740646336888843/NEO_MAX_2.gif) (https://cdn.discordapp.com/attachments/544940929556152340/943740646613729311/NEO_MAX_3.gif)
Thank you for clarifying it because I wasn’t sure who made those DivineWolf Custom Edits. Pertaining to the edits you did, I’ve made minor pixel changes like the Ukihane, Saiyo Chidori, Toki Tsunute, and Benitsuru No Mai to kinda clean them up a bit.
New Close Medium Kick AnimationKnee could go a bit higher. It's a knee to the groin right now. ;P
(https://cdn.discordapp.com/attachments/544940929556152340/943740647020580925/NEW_Close_Medium_Kick.gif)
Command AttacksShe loses a few pounds there. Some of her best pounds, too.
(https://cdn.discordapp.com/attachments/544940929556152340/943740607405363221/Kokuen_no_Mai.gif)
Special Moves (along with FXs)The arms seem a bit short somehow. Like the shoulders aren't following her movements.
(https://cdn.discordapp.com/attachments/544940929556152340/943740607665418270/Midare_Kachosen.gif)
The knee attack was specifically her close light kick from Fatal Fury 3.
Ken's SFV stance to SF3Simply awesome!
(https://cdn.discordapp.com/attachments/895745510487490612/944444425457766441/sfv-ken-to-sf3-short2.gif)(https://cdn.discordapp.com/attachments/895745510487490612/944444425751384124/sfv-ken-to-sf3-short3.gif)
Quick disclaimer, these are all color separated for a new CVS/POTS Mai (DivineMai)So, compatible wit hDW's Mai.
Ken's SFV stance to SF3
(https://cdn.discordapp.com/attachments/895745510487490612/944444425457766441/sfv-ken-to-sf3-short2.gif)(https://cdn.discordapp.com/attachments/895745510487490612/944444425751384124/sfv-ken-to-sf3-short3.gif)
(https://64.media.tumblr.com/17d2946632c0d3e6d42f1841241ea3cc/6b6141ce2705d194-bf/s100x200/804958a57d420454819841ebf8a26e0c7178928a.gifv)I tried using this gif, but I can't seem to get a solid palette off of it. Anyway you can send/link the char or the sff file @T. Vinceson: ??
I made this 5052 anim from Adamskie's Alpha Ryu. Just in case you may need this.
(https://64.media.tumblr.com/17d2946632c0d3e6d42f1841241ea3cc/6b6141ce2705d194-bf/s100x200/804958a57d420454819841ebf8a26e0c7178928a.gifv)I tried using this gif, but I can't seem to get a solid palette off of it. Anyway you can send/link the char or the sff file @T. Vinceson: ??
I made this 5052 anim from Adamskie's Alpha Ryu. Just in case you may need this.
HOSENKA UPDATED
...
...
Cammy V-trigger, SFV air High Kick and Knee Bullet from SFV
(https://i.imgur.com/kHxQHuP.gif)
(https://i.imgur.com/p46EcoS.gif)
(https://i.imgur.com/oLDkOXV.gif)
SFV medium kick
(https://i.imgur.com/FXXJUAI.gif)Spoiler, click to toggle visibilty
SFV medium kick
(https://i.imgur.com/FXXJUAI.gif)Spoiler, click to toggle visibilty
I made this Iori's move from XIII into his Cvs2 sprite.Amazing work dude!!
(https://i.imgur.com/NgR6v42.gif)
Isn't this the whole point of this thread?
Hi, one question, the sprites here are open source? can I use it for future characters?
Isn't this the whole point of this thread?
It wasn't mentioned in the rules, so I just wanted to be sure before causing any problem
Isn't this the whole point of this thread?
It wasn't mentioned in the rules, so I just wanted to be sure before causing any problem
They actually look like they fit within his moveset. It would be cool to see more sauce from him, like his taunts from SvC MOTM and SvC Chaos, SF5, etc., as well as other moves he had past cvs2
They actually look like they fit within his moveset. It would be cool to see more sauce from him, like his taunts from SvC MOTM and SvC Chaos, SF5, etc., as well as other moves he had past cvs2
That would be cool, I'll try to do Danretsuken from SF4 OM and SFV, and also give him a Jumping MP because it share the same animation with his Jumping LP
I didn't like Dan's Medium Kick so I created one mixing his sprite with Ken sprites.Can I modify this?
(https://i.imgur.com/VOiurTS.gif)
I didn't like Dan's Medium Kick so I created one mixing his sprite with Ken sprites.Can I modify this?
(https://i.imgur.com/VOiurTS.gif)
the Dan animations are good. Though that kick has some edits it could use. The shading on the legs that just seems to SNAP in and out. I think the colors need to be worked a little better. I'd use the foot from the first two frames on the 3rd frame. Test to see if the foot from the 8th frame looks the best though. It's got the twist to it that should be there. I'd either remove the hair that flips out off the 5th frame, OR add it to the 6th frame and change the right shoulder's gi so it doesn't stick up on the 8th frame. the back and forth between the two could be smoothed out.
Small edits cuz the vibe of the move is already good, imo.
@DrPotem: What were you thinking?
I thought about making intermediate frames that soften the movement and fully adapt the movements taken from CvS2 Ken to CvS2 Dan
(https://i.imgur.com/kPuylnx.gif)
Still in progress hahaha
(https://i.imgur.com/tuQyvT4.gif)
I finished the modification
(https://i.imgur.com/tuQyvT4.gif)Cool!
(https://i.imgur.com/kNf6eJC.gif)I like this one already!
HOYOKUSEN COMPLETE!!!
(https://media.discordapp.net/attachments/319049781798240256/1137041568130404352/HOYOKUSEN.gif)
HOYOKUSEN COMPLETE!!!
(https://media.discordapp.net/attachments/319049781798240256/1137041568130404352/HOYOKUSEN.gif)
HOYOKUSEN COMPLETE!!!
(https://media.discordapp.net/attachments/319049781798240256/1137041568130404352/HOYOKUSEN.gif)
(https://i.imgur.com/IQTl3sh.gif)
HOYOKUSEN COMPLETE!!!
(https://i.imgur.com/pELr2Z5.gif) (https://i.imgur.com/mQevmKG.gif)
HOYOKUSEN IN ALPHA COSTUME
(https://i.imgur.com/ChvCNwu.gif)
HOYOKUSEN IN ALPHA COSTUME
(https://cdn.discordapp.com/attachments/319049781798240256/1139275004538802246/HOYOKUSEN_ALPHA.gif)