Posted by BrawlTheMan
in LS67's MUGEN Characters - [6/23/16] Bonker Released! + Updates (Started by LordShade67 October 31, 2015, 08:22:22 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
- Breakdance is unsafe on hit.
- Same with the octo spin, clocking in at a nasty -18. Plus, how come every version does the same amount of damage? The stronger buttons increase the range, but shouldn't they also increase the damage/recovery? Plus, the way he spins just rubs me the wrong way somehow. It's hard to describe, but it looks misaligned. Despite octo's limbs all being the same size, his center moves around awkwardly.
- MK is unsafe on hit as well and a -23 on block.
- The octo punch is really hard to do. I can do it by Charging back, going to neutral, then going to DB and hitting punch, but it's kinda awkward. I get that you're trying to make it easier from the source game, but if you're going to do that, you might as well just make it Charge B F+K.
- The Super Breakdance does diminutive damage (180 when most level 1s do 250+) and it's kinda odd how it hits twice, then knocks them up in the air. It should keep them on the ground like the Shinku Tatsumaki. Characters with air recoveries can probably escape it.
- The water geyser super does horribly weak damage. I can do more than 120 damage without using any meter (186 with a HK breakdance or 125 with the octo spin). Plus, the range is tiny.
- The super octo spin is hard to describe what's wrong with it. I get that you were trying to make it like the ground shave rolling, but the jump at the beginning feels oddly quick and there's no ability to stay in one place by holding the punch button.
EDIT:
- There doesn't seem to be a damage dampener on this guy.