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King of Fighters E blog (Read 1257771 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#661  March 07, 2009, 03:37:48 am
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Sorry BigBoss, I was referring to [E]'s post about my ice cage glitch.  Unfortunately I won't be able to do any Mugen this weekend.  Since the glitch isn't a big one (the cage shatters 20 ticks prematurely, but is only noticeable for about 10), I've released Kula in her current state so you can all have fun playing as her.  I'll try to fix her for the next KOFE full game release.

Download Kula at my site: http://mugekofe.web44.net/

I'll be doing credits next.  So nothing too exciting for the next couple of weeks.  Credits shouldn't take more than a full day to do, but I'll probably spread it out over a week.  Depending on what happens with Dr. H's Shiki, I may do Shiki next before Adel.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#662  March 07, 2009, 05:58:43 pm
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There've been problems downloading Kula so I've posted her on filefront as well.  Obviously life will be easier once the game is complete and I can just post the one file on several different severs.  Until that day...

http://files.filefront.com/Kularar/;13425166;/fileinfo.html

Also, I've started work on the credits.  The first few screens are basic text highlighting KOFE's major contributors and screenpack credits.  Then we get into the characters.  This is a sample page of what it will look like:



It's inspired from 98 UM.  They'll be one for every team and for the bosses w/ Shiki.  After that I'll just have to do stage credits and music credits and a thanks for playing screen.  That's all for now.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Kula
#663  March 07, 2009, 07:29:27 pm
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Finally Kula is released

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Kula
#664  March 07, 2009, 07:37:33 pm
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Join, mugenites!
Re: Mugen: King of Fighters Edition
#665  March 07, 2009, 07:56:34 pm
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IIRc benimaru should also credit deuce, as sander's is an update of his.
Re: Mugen: King of Fighters Edition
#666  March 08, 2009, 02:42:49 pm
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Right, I've added Deuce.  I also changed Sander's name (71113). What I'm doing is putting the full name of the name of the "main" original creator and short name for contributors (since space is limited).  I've finished 3 so far.  I'll do another 2 or so today.  It's weird, but I'm actually enjoying making the credits.  Does that make sense?
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#667  March 08, 2009, 06:01:27 pm
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Swipergod: Do you plan to give Shiki's grab SM it's proper effect, or will you give a custom one?
Re: Mugen: King of Fighters Edition
#668  March 08, 2009, 08:13:29 pm
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Well KOFE's simplified mechanics, a SM throw probably wouldn't have any type of complex effect.  Maybe a lifedrain (like Heidern) or an energy drain (like KOFE's Chizuru).  It could also be interesting to do something like "defense down" where I'd add a variable to all Shiki's moves so that if the throw connected they'd do more damage than normal (then I wouldn't have to play with other character's defs).  Depending on how the other moves would function though, this might unbalance her so she might not get the throw.  Still thinking.

I'm thinking about other things with Shiki as well since she'll most likely be midboss status like Geese or Krauser.  Things like making her teleporting dash attack invincible during the teleport and making the air dash have a teleport dash effect as well.  Shiki currently has 7 SMs and 2 DMs.  I'd remove the flipping kick most likely.  I was thinking of giving her a throw move like Lin's 2nd DM from 2k (the neck cut), make Shiki's DM neck cut the SDM and something like Basara's fatality as the HSDM (I've already conceived how to get her to "sink" into the ground with the opponent).

Did you manage to fix your Mugen?  Does it look like you'll be releasing Shiki after all Dr. H?  Remember, if you need any help with your more game accurate version, I'm more than willing.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#669  March 08, 2009, 10:59:23 pm
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Yeah, I did for one of my pcs... but will go through a week or two of exams in college, so I won't be able to finish her for now anyway. :P Will fix the most basic errors and send to you the unfinished version anytime soon.
Re: Mugen: King of Fighters Edition
#670  March 09, 2009, 02:48:31 pm
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lol.  Well, best of luck with your exams.  I patiently await her.  With any luck, I might even finish the KOFE version of Shiki before your exams are done. :)

Credits are going really smoothly.  For characters that haven't been made yet, I'm just pointing out the Mugen versions that I'm planning using.  They'll be subject to change depending on what happens when I get to them.  I expect the credits to be done today.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#671  March 09, 2009, 04:59:00 pm
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I have to say, you need to find a better host... this... Uploadjockey likes to make us take the round about way too often.  And pop-up spams me, even  though I have a pop-up blocker... (who doesn't, though)

EDIT: I'm speaking about your site in general.  I already got Kula, who is rather awesome.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Last Edit: March 09, 2009, 05:06:52 pm by Queen of Hell
Re: Mugen: King of Fighters Edition
#672  March 09, 2009, 05:25:18 pm
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Little question about Kula, where do you plan to place her in the select screen?
Re: Mugen: King of Fighters Edition
#673  March 09, 2009, 06:57:09 pm
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The select screen is going to undergo a bit of a change.  For example, Vanessa is joining Kyo's team (see credit screen above).  For right now though, Kula goes in the slot right beside K'.

QoH, I'm working on different possibilities in terms of hosting.  Manlettuce offered a upload site.  Waiting to hear back from him.  If that doesn't work, I'll give mediafire a go.  Does mediafire work in China?  I expect to start shifting sites in about a week or so.

Glad you enjoy Kula.

Credits are almost finished.  I can't remember which KOF has a thanks for playing screen...  I tried to check '97 but somehow Orochi kicked my ass.  I never lose to that guy...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: March 09, 2009, 07:00:58 pm by swipergod
Re: Mugen: King of Fighters Edition
#674  March 09, 2009, 08:19:56 pm
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For the "Thank you for playing" screen, I'm searching  in the WWW.
I only found kof2002um screen (I never saw it on my PS2)
Last Edit: March 09, 2009, 08:24:12 pm by eldarion
Re: Mugen: King of Fighters Edition
#675  March 10, 2009, 05:10:17 am
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I took the one from RB 2.  Just have to finish coding it now.  Probably tomorrow.  I will see if I can post a vid of them.  Depends on the quality.  No point if you can't read the names...  Then I'll take a little breather, while I wait for Shiki.  I'll probably do someone easy afterward.  Like Mature or Maxima.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#676  March 10, 2009, 07:40:37 pm
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I'm still shocked that you're adding a charater from Samurai Shodown 64 into the mix!!!
Re: Mugen: King of Fighters Edition
#677  March 11, 2009, 04:06:38 pm
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I think Shiki will be a good fit.  She's got a good look and her gameplay isn't outrageous.  Storywise, her soul has been tainted by demonic power (by Yuga), so it's not a completely difficult notion to believe she'd still be alive after all this time.  Still finalizing her moveset.

Credits are done.  They run very quickly (1 m 20 s).  Kinda sucks because I wanted to use 98 UM's end theme for them, but it doesn't mix very well.  I'd need to add two more credit screens at the beginning and there isn't really any use for them.  I'll see if I can figure out some way to make the music sync without making the images stay on the screen for too long or I'll find new ending music.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#678  March 11, 2009, 05:44:36 pm
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For me, Shiki's presence in a KoF game isn't a problem, as long as there's only a few "time travelling" character.
Don't forget we have Hanzou in KoF2006, Kaede/Nakoruru as strikers in KoF2000, 3 SS chara in SvC, etc...

If you want worst, look at NGBC, where SS/LB chars can fight Marco from MS
Re: Mugen: King of Fighters Edition
#679  March 11, 2009, 05:53:38 pm
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also nako in kof95.
Re: Mugen: King of Fighters Edition
#680  March 11, 2009, 05:56:16 pm
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Proof or it didn't happen