YesNoOk
avatar

King of Fighters E blog (Read 1261184 times)

Started by swipergod, November 14, 2007, 02:53:22 am
Share this topic:
Re: Mugen: King of Fighters Edition
#701  March 21, 2009, 04:49:48 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
If I end up doing Mature instead of Maxima, I'll have to start Vice at the same time (some hit animations), so once Mature's done, she'd probably be done next.  But that wouldn't be until I got back from my trip most likely.

Glad you enjoy Robert.  I talked with manlettuce and he's going to let me use his webspace to post downloads, so I think with the 30 characters, I'll re-post the fullgame up there and remove the clone glitch from all characters for that package.  I'll probably release Yamazaki and the 30th character on his site as well and slowly port over the other characters if downloading works for everyone.

Shiki will be # 32 if I end up doing Mature/Vice.  Else if I do Maxima, she'll be #31
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#702  March 22, 2009, 08:36:29 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Yamazaki's non-attack basics are complete.  I figure he'll be finished by next weekend.  I'm really feeling the need to do Shiki now.  Really think it'll be a lotta fun making her, so it'll either be her or Maxima for number 30 depending on time.

Gameplay changes to Yamazaki will be minor.  Instead of being able to absorb attacks into his super meter, he'll be able to return the projectile he reflects at slow speed or fast speed.  Also, his sk version of his dust kick will negate projectiles (like Mai's firetail).  You'll still be able to chain it into the snake fists though.  You also won't be able to charge Yamazaki's DM throw.  It'll be a standard attack for the DM version and SDM version.

SX has written me to let me know they won't be able to make the new screenpack for the game.  At least not right now.  SophieX is always welcome back to finish their work whenever they feel inspired to do so.

I'm happy to announce that Mugenchina has posted all 98UM sprites they've ripped except Eiji (who hasn't been ripped yet).  I'm half tempted to download them all and save them to disc so they'll always be around.  Anyway, I now have all the non-edited sprites that I need from the KOF series.  The only thing that stops me now from doing Blue Mary is the need for arm and leg snap animations for Rock, Neo-Dio and Shiki.  Karate and Athena also need them, but I should be able to do those on my own.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#703  March 26, 2009, 05:00:14 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Trip planning is interfering with my mugen schedule, but I should be able to make up ground on the weekend.  50 000 views.  Way to go everybody.  Thanks for the support. 

Talked to King of Mugen.  Will be uploading the fixed Kula to his server sometime tonight.  From there, all new updates will be going up to his server.  That should hopefully fix the downloading issues everyone's been having.

Well I couldn't help myself and started Shiki even though I'm still working on Yamazaki.  They may end up being a simul release, depending on how challenging it is to do all of Shiki's new moves.  A special note, Shiki won't have a sexy ko upon release (unless you've got one hiding somewhere [E]).  I plan to give her one in the future, but because of the last second addition, nothing's ready right now.  After Shiki and Yamazaki are done, I'm strongly considering Ralf and Clark, won't be until June though, after I get back.  I'll keep you posted. 
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#704  March 26, 2009, 05:33:18 pm
  • avatar
  • *
Well, you probably don't like me anymore because of my requests/suggestions but I just felt like throwing this out there. The music on Kyo's stage seems kinda stale so I replaced that stages sound with Tears, Kyo's theme from KoF99 and it seems alot better.  Keep up the phenominal work!
Re: Mugen: King of Fighters Edition
#705  March 26, 2009, 05:51:21 pm
  • ******
  • [E]
    • Mexico
Well I couldn't help myself and started Shiki even though I'm still working on Yamazaki.  They may end up being a simul release, depending on how challenging it is to do all of Shiki's new moves.  A special note, Shiki won't have a sexy ko upon release (unless you've got one hiding somewhere [E]).  I plan to give her one in the future, but because of the last second addition, nothing's ready right now. 

Don't have it, but it has been requested before so I don't mind getting started one one. Do you remember how to proceed?
Re: Mugen: King of Fighters Edition
#706  March 27, 2009, 02:40:45 am
  • **
  • I'm a llama!
Well, you probably don't like me anymore because of my requests/suggestions but I just felt like throwing this out there. The music on Kyo's stage seems kinda stale so I replaced that stages sound with Tears, Kyo's theme from KoF99 and it seems alot better.  Keep up the phenominal work!

What was the point of posting this?

And Tears is so... boring. Good song, but there are better fight songs.
Re: Mugen: King of Fighters Edition
#707  March 27, 2009, 02:48:22 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Hi DS, always great to see you making an appearance on the board.  I remember you were heartbroken that Athena didn't get Will.  Well, Hotaru will be so there ya go.

I don't hate you Rikimaru, everyone is entitled to their opinion.  The whole point of keeping KOFE open source is so that you can make the changes to the game that you want (your music, your stages, your specials, etc...).  It also lets you look at the way KOFE characters are made so if you want to make for your own version you can.  Just because the official version is set in stone, doesn't mean your private version has to be.  Obviously my focus on the official version to maintain balance wouldn't be maintained in those cases, but that's fine.  Why stop you from having fun.  If Mugen or a clone ever goes online, I may lock the game so that everyone playing KOFE isn't slammed with Orochi Kyos and God Ioris though.

[E] sent you a PM with the gif.  No worries if it can't make version 0.5.  I know she'll get it eventually.

Version 0.5 fixes will include the new team arrangement, in game credits and DM spark fix.

Version 0.6 will be the big fix.  This will include Blue Mary's leg and arm snap animations and the tag code (if implemented).  Right now, it looks like more are in favor of a tag system.  Honestly, if I want to maintain balance in all modes, tag should be the way to go.  I'm still on the fence though since simul is such a unique Mugen experience (not counting GG Isuka).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#708  March 28, 2009, 02:53:17 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Shiki will have a sexy ko for her first release.  Thanks to [E] for the amazingly fast job he did on her.

Edit:  Also an fyi.  Between all of Yamazaki's moves, his dust kicks felt like overkill after some initial testing.  I've removed them as specials.  The 2 hit is now a unique move (f +wk) and the sk version is his guard counter attack.

Shiki's also getting a touch up, but more on that later.

Kula's update is up on KOM's site now.  Thanks KOM.  The link is on my website (just click the kula gif).  Let me know if there are any download issues.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: March 28, 2009, 09:35:32 am by swipergod
Re: Mugen: King of Fighters Edition
#709  March 28, 2009, 09:38:29 am
  • avatar
  • **
No problem with DL
Re: Mugen: King of Fighters Edition
#710  March 28, 2009, 10:34:04 am
  • avatar
  • *
I remember you saying that the game should be about whoever can do moves skillfully instead of just being able to do them(I.E., Geese's Raging Storm), and I've been testing the half-circle movements on KoFE against those of other MUGEN/KoF engines and I found its not me or my keyboard, the pick-ups on the double half-circles seem to require it to be a little bit too precise.  So to remedy this situation, why not change Benimaru's/Geese's/etc's HSDM to be a double-quarter circle backwards instead of a double half circle backwards?  By, I look forward with GREAT anticipation to see your take on Krizalid and Goenitz!
Re: Mugen: King of Fighters Edition
#711  March 28, 2009, 04:13:38 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Glad the download is working. :)

Kriz will be far more "changed" than goenitz.  Since KOFE bosses don't rely on infinite supers or boss scale damage ratio (low hit, high deal), Goenitz will undergo mostly timing changes to make him more challenging.  A faster teleport, faster recovery on his wind pillars etc...

You have a good point there.  While x2 hcb is traditional, it might be a bit of a challenge to pull off.  Does anyone else have something to add here?  A suggested alternate method?  DM throws are pretty powerful moves, but other moves such as Iori's and Vanessa's moves are equally devastating and only require a qcf x2 command to be inputted.  I'd prefer DM throws to have their own command.  I've never been a big fan of the hcb, f for regular throws.  If I simplified the characters that use this motion (Benimaru, Iori and Yamazaki so far I think), I could make that the new motion.  Any thoughts?

I won't have much to show off with Yamazaki since he isn't getting much stuff you haven't seen before.  Here's his one special intro against Kim

"I will never forgive your evil!"... "tsh!"


Working on Shiki, will try to finish her basics today.  Pics will be up tomorrow hopefully.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: March 28, 2009, 04:19:55 pm by swipergod
Re: Mugen: King of Fighters Edition
#712  March 28, 2009, 09:49:15 pm
  • avatar
  • *
Well, I have absolutely 0% problem with the single hcb but when we make it a double hcb it gets kinda buggy, so don't do away with the beloved hcb entirely XD.  I was also thinking of a way you could include Orochi Leona and I found in NeoWave Leona has a command that cuts her health in half to turn her into Orochi Leona and it was a regular move.  I just wanted to throw this out there, I'd still love to see Orochi Leona get some air time. ^^
Last Edit: March 28, 2009, 10:58:31 pm by Rikimaru
Re: Mugen: King of Fighters Edition
#713  March 29, 2009, 04:18:18 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
I'm personally not a huge fan of secondary versions of the same character.  Unless it's a gimmick of the fighting game.  GG X2 and SS IV are good examples of that.  SFZ2 just started a trend that I find annoying, so I wouldn't give Leona an Orochi version for KOFE.  Anyway in KOFE, Leona more or less has her powers under control.  Like her '99 version, her hair doesn't change color anymore.  She has a special Orochi intro with Iori, but that's pretty much it.

Shiki's basics are complete aside from her kick version throw.  Much like Neo-Dio paid some homage to Zero, Shiki will pay some homage to Basara in her SDM and HSDM.  Now that her basics are done, I'm going to finish up her stage and then move back to Yamazaki for his specials.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#714  March 29, 2009, 08:08:20 am
  • avatar
  • *
Well, the whole reason why the riot of blood happens(from the material SNK has layed out) is due to increased Orochi activity.  Goenitz was present so Iori rioted out and killed vice and mature(also an orochi presence).  The New Faces team + Orochi were present in 97 so they actually had them as characters.  The Orochi seal was damaged in '03 and Leona berzerked out and beat clark and ralf half to death. XD  Just saying since Goenitz, Yashiro, Shermie, and Orochi himself are in the game it'd match up for characters like Iori and Leona to have some Riot of blood action.  Not trying to force you to, just putting my reasoning out there.
Re: Mugen: King of Fighters Edition
#715  March 29, 2009, 09:30:53 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Fair enough, but as I stated Leona's far more in control of her Orochi power than Iori is at this point in KOFE.  Not to mention the driving force behind this storyline isn't Orochi, it's Neo-Dio.  I'll get to creating the intro at some point, but basically Dio's appearance has caused an imbalance that has the dead rising from their graves and has broken Orochi's seal.  And as I've previously mentioned, I'm not going to add an alternate version of a character.  The moveset the character starts with at the beginning of the round will not change.  KOFE is about simplicity and that would ruin balance.

I have a treat for everyone.  I'm not sure if it exists or not, but I'm working on making Zankuro's SS3 "fire" stage as Shiki's stage.  I'm adding the top pixels required by the game.  Once it's done I'll release a pic.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#716  March 29, 2009, 06:33:49 pm
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
Fair enough, but as I stated Leona's far more in control of her Orochi power than Iori is at this point in KOFE.  Not to mention the driving force behind this storyline isn't Orochi, it's Neo-Dio.  I'll get to creating the intro at some point, but basically Dio's appearance has caused an imbalance that has the dead rising from their graves and has broken Orochi's seal.  And as I've previously mentioned, I'm not going to add an alternate version of a character.  The moveset the character starts with at the beginning of the round will not change.  KOFE is about simplicity and that would ruin balance.

I have a treat for everyone.  I'm not sure if it exists or not, but I'm working on making Zankuro's SS3 "fire" stage as Shiki's stage.  I'm adding the top pixels required by the game.  Once it's done I'll release a pic.
At least it explains Shiki's involvement into KOFE, but the broken seal of Orochi? Does that mean we will be seeing Orochi anytime soon?
Re: Mugen: King of Fighters Edition
#717  March 29, 2009, 08:38:31 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Here's a pic of Shiki's stage.  It's a blend of Zankuro's stage (final battle), but uses the SS IV color scheme.  I think it suits Shiki better.  I've fixed the Y pos since taking this pic (so the shadow won't split from the character anymore).



Orochi will be the game's final character to celebrate the beta's completion.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#718  March 29, 2009, 08:56:54 pm
  • ***
  • Master of Vicodin
So... new things planned for Shiki?
Re: Mugen: King of Fighters Edition
#719  March 29, 2009, 11:58:35 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Quite a bit actually.  Here are the bigger changes:

Her dash super will no longer have the follow up.  The follow up animation is being used for the jumping CD attack.

Like in NGBC, she no longer has her ff +wp or wk combo attack special.

She loses the poison kiss as a special.  It is replaced with her throat cut (no longer a DM).

Poison kiss becomes a DM.  As she kisses her opponent a column of purple energy saps their life.  If you've seen Zelgadis' Shiki, you already know this move.

Shiki cannot get hit during the time she vanishes in her rush DM.

Her SDM has Shiki lowering herself into the shadows then popping out of the ground 3 times doing her dp (A la Basara).  The last one will have flaming effects.  Shiki cannot get hit until she's out of the ground for each dp during this move.

Her HSDM will be an unblockable, but slower rush that will end with her doing a move that is identical to Basara's SSV Fatality.

Shiki was really low on DMs, so by splitting up several other moves, she can now be a full KOFE character.  I'll be going back to Yamazaki for awhile.  I'm still waiting to see what others think about the hcb x2 motion.  Cheers.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#720  March 30, 2009, 04:28:32 am
  • avatar
  • *
I just thought of a decent idea.  Why not have Leona/Iori have a special intro with Orochi related characters (Yashiro/Shermie/Goenitz/Orochi) where they partial Riot out then regain control or have it be a victory pose where they Orochi out.  Just an idea.  Also, Im voting for Tag battle.

Also!  Please change file sharing sources!  UploadJockey has some viruses floating around.
Last Edit: March 30, 2009, 11:58:51 pm by Rikimaru