YesNoOk
avatar

Custom Font.sff Problems (Read 3541 times)

Started by DaHatMan, October 14, 2017, 01:15:32 am
Share this topic:
Custom Font.sff Problems
New #1  October 14, 2017, 01:15:32 am
  • *
  • Mad Hatter Extraordinare
    • USA
    • seru17@gmail.com
    • www.youtube.com/user/ehat93
Okay so I'm having this issue with custom stage fonts for certain screenpacks. More specifically I'm not sure what the problem is. I've already been able to import 6 stages and the sprites from SFF work just fine for them but when it comes to the next few there's an issue.

Here's the sprite in question. Using the index 0,39 like in the Font Map.


Here's showing that the name in the .def is correct with the index value


But when I go inside my Mugen and see if the sprite is working ....


Does anyone know how to fix it?

EDIT 1: I think it might honestly be the stage itself. I just tried the same Index Value number with a different stage using the same sprite and it worked perfectly. I'm really not sure why this is happening, but if this is what I have to do, it's what I have to do.

EDIT 2: Okay yes it's definitely the stage in question, I'm started looking at some others and the same thing happens no matter the index value in the Stage Font.sff Do I know why they do this? Nope, but I suppose it's okay and I'll just have to deal with it.

Final Edit: Okay So I finally figured out what the issue was. The problem was the semi-colon before the name. In mugen code I believe if there is a semi-colon the engine will not read that line of text. I removed the semi-colon fixed the index value and the issue was completely resolved. So seeing as I had to figure this out on my own I'll probably be making a tutorial on this considering that there's not a lot out there about custom stage font so others will know what to do.
Last Edit: October 14, 2017, 11:49:14 am by DaHatMan