Ok, here's my full feedback:
1. There are CVS-styled Sprites for Goenitz by Dampir you could use for his intro, and is the yell at the end supposed to be from him?
2. May I also suggest other intros?
3. Shouldn't his Alt. Stance be animated.
4. It's peculiar that you mix voices from God Rugal and Oni, with some random Akuma voices.
5. His Taunt should have a stomp sound like Akuma had.
6. His Far HK is +7 on Block.
7. I'd suggest buffing his Shoryukens.
8. Shouldn't his Light DP,K knock the opponent upwards for multiple hits like Akuma's Tatsumaki (Same with the Medium)? And his Heavy DP,K falls a bit fast.
9. The Shoryuken on his Level 1/2 QCFx2,K should have a bit more horizontal range. And the Level 2 version does less damage than the Level 1.
10. The Super sparks on his Misogi, MAX QCFx2,k and Shun Goku Satsu are out of place.
11. He's a bit shaky when dragging the opponent during the God Press and Gigantic Pressure.
Edit: His Standing MP is also out of place, maybe a few more moves too.
I could also do a quick readme with the Movelist if you want.
Last Edit: I'd suggest swapping his God End and Messatsu Go Hadou commands and make the Gohadou QCFx2,p.
Two minutes of gameplay
Ok, where should we start?
- CLSN are really bad. Some frames have too much boxes, some don't even have boxes, and some attacks have infinite priority. Some attacks don't even connect because of bad placement of CLSN. I suggest you look for some official hitboxes to have an idea on how they work.
- The x and y scale is really weird.
- Some effects stay on the screen if you cancel the move, and some don't have alpha transparency for some reason
- The voices are also really weird, a mix of different characters voices, don't sound good.
- Why is his stance animation static? I remember Buckus stance having more frames.
- A lot of missaligned effects.
I've tested only for a few minutes, there's probably more. You really need to rework these things I mentioned.
More pics in the spoiler:Spoiler, click to toggle visibilty
Infinite priority ? I never even heard of that you saying anything on the post now
the x y scale I mentioned above why I changed the x scale the y scale is the cvs2 sizing of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone
Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
(https://cdn.discordapp.com/attachments/613208876782845952/650066064285368332/cvs2_standing_jab_wiff_because_hes_a_tall_character_.png)
Fair enough, Movelist on the line:Spoiler, click to toggle visibilty
this is great ???? execution change it to violent choke
Messatsu Wave is cool
Shoryu Heaven -- Messatsu Gou Heaven
Infinite priority ? I never even heard of that you saying anything on the post now
Ok then. (https://streamable.com/0g7s4) See how asura's s.MP (you can also do this with s.HP as well) is pretty much winning all trades with kfm's s.LP. That's infinite priority/weapon priority. When not on a perceived weapon, it looks terrible and pretty much makes s.MP or s.HP the best normals to use period.the x y scale I mentioned above why I changed the x scale the y scale is the cvs2 sizing of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone
That only applied when it comes to the characters with CPS2 sprites, not the originally sprited ones like god rugal here (asura in this case but this still doesn't excuse it... also if fixes the s.LP not hitting KFM lol)Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
(https://cdn.discordapp.com/attachments/613208876782845952/650066064285368332/cvs2_standing_jab_wiff_because_hes_a_tall_character_.png)
Just because yamazaki can't hit nakoruru (a small character in CVS2 BTW) in CVS2 does not excuse asura from fucking whiffing KFM with his s.LP up close... also nice ad hominem.
this is great ???? execution change it to violent choke
Messatsu Wave is cool
Shoryu Heaven -- Messatsu Gou Heaven
The ??? Execution is just the Rugal Execution used by God Rugal, it's the exact same move so I don't understand the name change.
I may or may not consider the next 2. I chose Shoryu Heaven in a similar manner to Sean's Shoryu Cannon.
I see........ well kfm wasnt meant to be a competitive chatacter is this is where priority actually matters test against other cvs2 chars and see the result on who wins or trades
I been playing cvs2 since I was a kid so its nothing you can tell me about the game I dont already know the scaling matches Rugals I been through every chars scaling already .
that Yamazaki wiff is one of many instances in that in that game and in fighting games I guess capcom should scale sentinal so his standing hard punch can hit or make snk should scale krauser so he wont wiff or maybe kenshiro the hokto no ken chars cuz they wiff all day long especally on kfm lul......... Btw watch a cvs2 evo match and let me know how many time you even see a standing mid punch from any char let alone simultaneous mid punches GGs
Ok the CLSN issues are ok though their are a few anims that are off thats normal considering the hundreds of anims there are so "really bad'" is a terrible analysis they are fine few tweaks are needed. ALL his attacks connect fine and the priority is fine nice try tho. Infinite priority ? I never even heard of that you saying anything on the post nowIf you think this is "fine", ok then. I just have never seen any char with that kind of CLSN, where you have no blue box covering red boxes, where you don't have a blue box that goes to his feet (except for a few jumping attacks) causing crouching attacks to miss, and so on. Take a look here if needed.
the x y scale I mentioned above why I changed the x scale the y scale is the cvs2 sizing of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyoneThe "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.
Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback IIt happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.
can tell you are inexperienced with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
Maybe you should consider trying to help out with real issues like guard break stun hit vels that will get us somewhere.... People actually coming together to improve quality in mugen?? Yea right
Maybe you should consider trying to help out with real issues like guard break stun hit vels that will get us somewhere.... People actually coming together to improve quality in mugen?? Yea right
I'm going to have to ask you to cut this attitude please?
Yea I'm done Orochi I simply gave out what I received nothing more. A user responded to me with profanity for no reason in this post, he should be checked for that Orochi
Yea I'm done Orochi I simply gave out what I received nothing more. A user responded to me with profanity for no reason in this post, he should be checked for that Orochi
So a feedback is a profanity for you? Are you really care about improvement?
my work is fine i haven't got any bad feed back on gameplay his positioning issues so I'm straight
my work is fine i haven't got any bad feed back on gameplay his positioning issues so I'm straight
Bad feedback? What?
Basically he pointed many issues that also your version of Charlie already have
No he literally used profanity.......He used it as a form of emphasis. One time. Are you that soft that you can't handle a curse word?
my work is fine
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
No he literally used profanity.......He used it as a form of emphasis. One time. Are you that soft that you can't handle a curse word?
Normally I'm all about calling people who leave feedback in a way that is insanely disrespectful for the sake of it, but I don't see that being the case here. One use of profanity isn't equal to what you're really accusing him of. His feedback is solid and the use of profanity is clearly being used to emphasize something.
my work is fine
See, I pointed out some errors expecting you would fix them, but you said that your work is fine, that you've been playing CVS2 for a long time (in other words, not accepting my feedback), calling me blind, saying I'm not experienced with fighting games, and so on.
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
The profanity thing came from Amidweiz I believe
Nobody here did anything crazy, they just gave you feedback and you flew off the handle immediately accusing people of not playing fighting games, etc and generally just having a bad attitude.
Its obvious you don't respond well to feedback, so if you're wondering why nobody is "coming together to improve quality," thats the reason.
You don't need to quadruple post, just edit the first one with the other answers.
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
The profanity thing came from Amidweiz I believe
yea he was who I was referring to..... not anyone else
The profanity thing came from Amidweiz I believe
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
The profanity thing came from Amidweiz I believe
yea he was who I was referring to..... not anyone else
Really is this why you've completely ignored my criticism I said in posts coming after it because I emphasized how terrible it is to wiff kfm up close with your s.lp with "fucking" in the first post (which people have already told you this BTW.) Also this took me about a minute in fighter factory to fix it with your "professional gamer" scale (https://streamable.com/ry777) (which you still haven't provided any data-mined evidence towards this)
The profanity thing came from Amidweiz I believe
Oh... makes sense, I feel dumb now. lol
In that case, ignore what I said.
You need to change the effects scale/size aswell. That's why the sprites, fx and sparks are misaligned because of the character scale.
Seems very interestig work. I will try it.
Im honored you used my KAGE animation.
Thanks. Im making a full upgrade for KAGE. Sprites, animations, A.I. transition frames, air, time. Wait for it. Follow my Youtube channel: [youtube]https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ[/youtube]