The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on February 10, 2016, 04:48:27 am

Title: Character: Simon
Post by: KingPepe2010 on February 10, 2016, 04:48:27 am
(Upon request since he was already finished, this topic is meant to fully explain this character as well as allowing any discussion regarding him)
Simon
(http://i.imgur.com/CFvpIlC.gif)
Representative of: Konami
First Game: Castlevania (September 26, 1986)
Progress: 100%
Playstyle: Defensive character with mid-range/long-range options.

Strengths:
-Really good anti-airs.
-Boomerang and Whip Swing can go through projectiles and his slide kick can go right under a few of them.
-Has one of the farthest-reaching meterless non-projectile attacks..
-Basic attacks have decent reach.

Weaknesses:
-Combos aren't particularly strong.
-Can't deal well with pressure.
-Jump is floatier than most of the characters and he's unable to change his direction during a neutral jump.
-Although he has several ways of dealing with projectiles, he can't deal with low projectiles very well. (Projectiles fly above them, you can't slide under them, whip can hit them but the startup is quite slow)

Moveset:

Basics

Specials

EX Specials

Super Attacks

Helpers:
Red Skeleton:

Kid Dracula (3 hits):

Getsu Fuma (5 hits):

Palettes:
(http://i.imgur.com/KEILZzO.png)
1 - Default
2 - Castlevania II palette
3 - Doppelganger (Castlevania III)
4 - Getsu Fuma (Getsu Fuma Den, Getsu Fuma gains Simon's CV1 colors)
5 - Alucard (Castlevania III)
6 - Captain N's Simon
Title: Re: Character: Simon
Post by: KingPepe2010 on October 07, 2018, 08:31:40 pm
Getsu Fuuma has been getting a rework, mainly to buff him as well as giving him a better crouch summon attack!: https://streamable.com/tz1hj
Title: Re: Character: Simon
Post by: KingPepe2010 on October 09, 2018, 11:58:34 pm
So how about a new super for Simon?
(https://i.imgur.com/yhOIJey.png)
https://streamable.com/4pe29
Title: Re: Character: Simon
Post by: KingPepe2010 on October 27, 2018, 07:20:59 pm
Tomorrow...
(https://i.imgur.com/6kqzdqp.png)
Title: Re: Character: Simon
Post by: Cyborg Sun on October 27, 2018, 10:01:32 pm
Hell yeah, Simon was my most wanted standalone release after Mario!
Title: Re: Character: Simon
Post by: KingPepe2010 on October 28, 2018, 05:12:09 pm

(https://i.imgur.com/7tbBzlI.png)
Simon now has a standalone M.U.G.E.N version! He's scaled up (with a file to resize him back) and comes with a configurable file! He also has received several balance and mechanic changes that will be implemented into the next update of Famicom Fighters!

Site: http://mcjimmy.net/famicomfighters.html
Title: Re: Character: Simon
Post by: KingPepe2010 on November 05, 2018, 11:40:27 pm
Bugfix update for Simon:

Site: http://mcjimmy.net/famicomfighters.html
Title: Re: Character: Simon
Post by: Cyborg Sun on November 06, 2018, 06:20:33 am
Thank you very much for these updates to all the characters. I especially like how the BGM only stops during their Round 2 victory poses or if their death has music.

However, with this comes a minor inconsistency: The music still briefly stops if Simon KOs someone. It seems like that particular change hasn't been applied to him yet.

Edit: Also, has nothing to do with Simon, but I found a small typo in one of Thonolan's quotes: "With ever loss, there is something to learn. I hope you figure it out."
Title: Re: Character: Simon
Post by: KingPepe2010 on November 09, 2018, 05:28:21 pm
Thank you for the heads up, I'll get around to fixing that when I can!
Title: Re: Character: Simon
Post by: KingPepe2010 on July 31, 2019, 12:45:07 am
Update for standalone Simon: http://mcjimmy.net/famicomfighters.html
Title: Re: Character: Simon
Post by: KingPepe2010 on October 17, 2020, 08:23:55 pm
Update for standalone Simon (10-17-2020): http://mcjimmy.net/famicomfighters.html
General Changes:
Standalone-specific changes: