The Mugen Fighters Guild

I.K.E.M.E.N. Central => IKEMEN Releases => Ikemen General Discussion and Help => Topic started by: Ace Syntax on November 05, 2016, 12:37:36 pm

Title: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 05, 2016, 12:37:36 pm
To all Guilty Gear fans, your favorite hack n' slash fighting game is finally coming in IKEMEN! I've been working on this project for a long time now (April 2016 to be specific) and I just wanted to spread the word before I make a public beta release sometime in the future.  Here are some images and videos for you to see and if you have any ideas or would like to contribute, please let me know! Thanks. :)

EDIT: Images were updated 'cause Photobucket won't support 3rd party hosting anymore

Images
Spoiler, click to toggle visibilty

Videos
Spoiler, click to toggle visibilty

Links
Spoiler, click to toggle visibilty
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: TheFclass97 on November 05, 2016, 04:00:12 pm
Looks nice (concept wise). So what's this gonna be like? A full game conversion?
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 05, 2016, 05:39:05 pm
It's just a project of mine with more content from the original series (like exclusive characters, tag mode, etc.)
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: TheFclass97 on November 05, 2016, 06:13:49 pm
Huh, ok. That's cool. So how far ya got into it? Also, good luck on it :)
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 05, 2016, 07:15:40 pm
I could say that the screenpack was close to its finish product since the only thing that was left was the title screen but as for the characters in both portraits and gameplay, are left untouched because I had problems in understanding palletes and character editing so yeah. Also thanks for that wonderful support :)
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: RodKnee on November 09, 2016, 12:20:24 am
Oh shit a Guilty Gear ikemen im really hype. Hope everything works out with the release.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on December 26, 2016, 08:10:41 pm
Sneak peek ;)

Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: TheFclass97 on December 26, 2016, 10:50:33 pm
Sneak peek ;)

[youtube]https://www.youtube.com/watch?v=LzPxTR9iQWw[/youtube]

Looks fucking great! Can't wait for it to get released. Although, you could adjust the following a bit:

- P1 and P2 cursors don't exactly match the cells.
- Little arrows on the side in the main menu look a bit small (could just be me)
- Just a nitpick, but is that gonna be the loading screen or is that something jot touched yet? Cause it just feels a bit... idk, empty just seeing the roster while it loads.

Other than that, looks pretty damn cool.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: ExShadow on December 26, 2016, 11:38:25 pm
That logo screen looks so familiar that I like it, I'm not complaining though
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on December 27, 2016, 06:09:27 am
Looks fucking great! Can't wait for it to get released. Although, you could adjust the following a bit:

- P1 and P2 cursors don't exactly match the cells.
- Little arrows on the side in the main menu look a bit small (could just be me)
- Just a nitpick, but is that gonna be the loading screen or is that something jot touched yet? Cause it just feels a bit... idk, empty just seeing the roster while it loads.

Other than that, looks pretty damn cool.

- What do you mean "don't exactly match the cells"?
- I also want to change the cursor's size but it turns out to be ugly and become out-of-place so yeah
- I actually have a loading screen but as far as I know, IKEMEN couldn't make the loading sprites layered to the top (I really need the loading sprites to be on top, not the big portraits)

That logo screen looks so familiar that I like it, I'm not complaining though

It is actually one of the pictures from your unfinished GGXX Screenpack but since the project was like abadoned for 4 years, I decided to recycle it in order to make use of it. I should have give you credits tho ;)

Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: TheFclass97 on December 27, 2016, 09:49:24 pm
The p1 and p2 cursor don't exactly match with the cells. This is what I was referring to:


(http://puu.sh/t2PtR/dcaabf4f96.png)

I.K.E.M.E.N's loading screen can be edited. Many projects have done so. It's right below the selmode section. You might have placed the layers in the wrong spots.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on December 28, 2016, 08:34:14 am
The p1 and p2 cursor don't exactly match with the cells. This is what I was referring to:
(http://puu.sh/t2PtR/dcaabf4f96.png)

Oh, so that's what your talking about. Well it is not technically a mistake because it serves a purpose in order to select the cells from this specific row (purple)
Spoiler, click to toggle visibilty

Same as this pic, I need an extra space (green) in order to select these two cells
Spoiler, click to toggle visibilty

You might have placed the layers in the wrong spots.

Maybe
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on January 15, 2017, 10:28:17 pm
GGXX: AC+R Slash v0.1 (http://www.mediafire.com/file/m8nawqahroh68k1/ggxx+0.1.rar) is out! Grab your beta copies now!
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 07, 2017, 12:13:25 pm
Back on track :D

Loading Screen
(https://i.imgur.com/4Yeoi92.gif)
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Layanor on November 07, 2017, 12:29:50 pm
Alright :)
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: VGames on November 07, 2017, 05:45:22 pm
Hey this looks nice. I plan on porting my GGXX Bloodshed game for MUGEN 1.1 over to IKEMEN too once I finish it all. Where did your characters come from? Did you make them yourself or are they muteki characters?
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 08, 2017, 12:05:04 pm
Thanks for the compliment bud. Anyway, the characters that are used in this game were all made by Muteki but I'm gonna edit them in the future.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: VGames on November 08, 2017, 03:07:45 pm
Yeah mine are muteki too with a robo ky and leopaldon from some other creators. I edited Robo-ky to act very much like muteki's characters since I really didn't like muteki's version. Plus they all have very bloody finishers and spill lots of blood during combat in my game. Was there anything you had to do to get muteki's characters to work in IKEMEN?
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on November 09, 2017, 06:54:16 am
I think Muteki's characters work fine but I won't guarantee. Honestly, I still don't have any knowledge about editing and coding a character hence why I'm focusing on the screenpack right now.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: VGames on November 09, 2017, 07:05:57 pm
Well good luck with that.
Title: Re: GGXX: AC+R Slash (IKEMEN WIP)
Post by: Ace Syntax on August 30, 2018, 09:37:04 am
uhh... Hey look! Some random crap* I found on my hard drive!

Basically, the project was cancelled because all of my files are lost and all that I could retrieve was these sprite reworks that I've made years ago. For it to not go to waste, I've decided to upload it for future project use.

(http://i948.photobucket.com/albums/ad324/Nero_coolz/Guilty%20Gear%20Archives/robo-sol%20rework_zpsswtkkbhd.png)
(http://i948.photobucket.com/albums/ad324/Nero_coolz/Guilty%20Gear%20Archives/proto-ky_zpszt3n0haa.png)
(http://i948.photobucket.com/albums/ad324/Nero_coolz/Guilty%20Gear%20Archives/proto-ky%20portrait_zpsphw31meh.png)