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Fausto Mugen

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Messages by Fausto Mugen

    

Vega's mask moves out of the face

 November 15, 2018, 05:46:33 pm View in topic context
 Posted by Fausto Mugen  in Vega's mask moves out of the face (Started by Fausto Mugen November 15, 2018, 05:46:33 pm
 Board: M.U.G.E.N Development Help

[Google Translate]

I'm making a Vega with detachable mask and claw. For the mask and the claw, I use helpers with BindToRoot.
When I move the char at the end of the stage, the mask and the claw move out of place.

Screenshots
Spoiler, click to toggle visibilty

Code for helper mask (claw have a similar code)
Spoiler, click to toggle visibilty

Link for WIP char: https://www.dropbox.com/s/vhom9nmtjrxpsxy/Vega%20POTS.rar?dl=0
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 November 14, 2018, 05:28:11 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2018/11/14]

Sorry for waiting...

- Palette template updated (it's the definitive palette template, I'm not going to update anymore, it's too tedious).
- Added 24 "classic" palettes.
- Added more sprites and animations.
- Added some tests for intros and winposes.

Download spritepack and char for testing in the first post.
    

Re: select screen chars moves?

 September 01, 2018, 01:46:31 pm View in topic context
 Posted by Fausto Mugen  in select screen chars moves? (Started by glaysonmestre September 01, 2018, 09:34:04 am
 Board: M.U.G.E.N Development Help

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 August 06, 2018, 12:20:47 pm View in topic context
 Posted by Fausto Mugen  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Final Form Cooler at 1:38

    

Re: How to assign a variable a random integer

 May 24, 2018, 04:12:18 pm View in topic context
 Posted by Fausto Mugen  in How to assign a variable a random integer (Started by The_Eraser May 24, 2018, 03:35:21 pm
 Board: M.U.G.E.N Development Help

var(4) = (Random % 16) + 1
    

Re: looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip

 May 04, 2018, 06:50:11 pm View in topic context
 Posted by Fausto Mugen  in looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip (Started by G-knux19 April 23, 2018, 09:54:48 pm
 Board: Requests

Thank you very much! I'm glad that the sounds have seen useful to you.
    

Re: [SPANISH ONLY] Español solamente V2

 April 25, 2018, 06:36:58 pm View in topic context
 Posted by Fausto Mugen  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip

 April 25, 2018, 05:44:00 pm View in topic context
 Posted by Fausto Mugen  in looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip (Started by G-knux19 April 23, 2018, 09:54:48 pm
 Board: Requests

I downloaded several times from Mozilla and Chrome and they seem to be fine, I can't find the error.
Try opening them with another sound player, I use Media Player Classic or Windows Media Player.
Or try adding them to Fighter Factory and see f they reproduce from there.
    

Re: looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip

 April 25, 2018, 02:06:59 pm View in topic context
 Posted by Fausto Mugen  in looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip (Started by G-knux19 April 23, 2018, 09:54:48 pm
 Board: Requests

    

Re: looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip

 April 24, 2018, 01:26:12 pm View in topic context
 Posted by Fausto Mugen  in looking for Broly's dragon ball xenoverse 2 or 1 japanese voice Rip (Started by G-knux19 April 23, 2018, 09:54:48 pm
 Board: Requests

    

(Extreme Butoden) Tractor Goku, Bingo Vegeta and other assists by KusanagiRuiz

 April 11, 2018, 02:43:59 am View in topic context

    

Re: [Theme Thread] DBZ:EB Sprite thread

 March 20, 2018, 01:00:10 pm View in topic context
 Posted by Fausto Mugen  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

[Google Translation]

A standing animation of Vegetto made with frankesprite, maybe it can serve someone. He has errors in his face and hair, they do not move.

Vegetto's face and colors + Vegeta Super Saiyan's Arms and Feet + Gohan Super Saiyan's Body:


    

Re: Future Gohan by 280

 March 12, 2018, 02:36:38 pm View in topic context
 Posted by Fausto Mugen  in Future Gohan by 280 (Started by Dark Waifu July 22, 2016, 09:52:53 am
 Board: Found Releases

    

Re: Coding: what is the ceiling measurement?

 March 01, 2018, 02:16:59 pm View in topic context
 Posted by Fausto Mugen  in Coding: what is the ceiling measurement? (Started by Redash March 01, 2018, 01:46:27 pm
 Board: M.U.G.E.N Development Help

I use this code in a char that I am doing, it is to detect the "roof" of the stage:

Pos Y <= (Pos Y - ScreenPos Y)
    

Re: Searching for Japanese Xenoverse 2 Voice clips

 February 27, 2018, 12:56:32 pm View in topic context
 Posted by Fausto Mugen  in Searching for Japanese Xenoverse 2 Voice clips (Started by Lichtbringer February 24, 2018, 04:52:21 pm
 Board: Development Resources

    

Re: Vega (Claw/Balrog) from Street Fighter (Memo POTS Template)

 February 21, 2018, 11:34:13 am View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Thanks, Project.13!

For now I think of creating two cmd files: one with easy commands, and one with the original charge commands (I'm very bad with the charge characters, so I'll need help to test that file).

It is still too early to think about that, for now I am adding the basic animations.

Thank you all for the support, I hope not to disappoint you.
    

Re: CODING: Confuse on purpose of Persistent

 February 20, 2018, 12:55:32 pm View in topic context
 Posted by Fausto Mugen  in CODING: Confuse on purpose of Persistent (Started by Redash February 20, 2018, 10:46:45 am
 Board: M.U.G.E.N Development Help

    

Re: Vega (Claw/Balrog) from Street Fighter (Memo POTS Template)

 February 19, 2018, 05:34:49 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Quote
Are you planning to add cage like in SFA and N64Mario's version?

Maybe. The "climbing the cage" sprites are in the Insanius's spritepack.

Quote
I have little to no knowledge regarding mugen character coding but I always wondered if it's possible to implement Vega's claw and mask functionality for throws etc. I'm aware that the problem is caused by forcing changestate but on the other hand - why people don't use different palettes for Vega when he loses the mask and claw? (you know, duplicated palette that looks the same but for example with claw pixels changed to transparency, swapped on-the-fly during battle). If this is not possible, any ideas what exactly the engine is missing in order to implement this functionality without conflicting with other chars? Considering Ikemen is open source maybe we could do something about it.

The problem is that there is no way to know what sprites the opponent uses for the custom states, or how he uses them (modifying the scale, rotating, etc.).

The method of the palette is somewhat complex and I do not know if it could be applied in this case.
For now, my goal is to get a char that works in Mugen 1.0 and does not have serious errors.
    

Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 February 19, 2018, 03:16:15 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]
The goal is not to create the "Ultimate Vega", but to create a "decent Vega" that can serve as a base for the creators of mugen experts in Street Fighter.
To that end, I am separating the colors of the Insanius CvS sprites and adding them to the Memo POTS template.
Mainly I am taking as a base the "cvsbalrog" by rei; although I also take references from "'Vega'" by N64Mario, "Balrog" by Felicity, and other chars.

Credits

- CvS2 sprites ripped by Insanius: https://www.spriters-resource.com/playstation_2/capvssnk2/sheet/42435/
- Small Portrait by NDSilva: http://mugenguild.com/forum/topics/ndsilva-small-portraits-157293.0.html
- Hyper Portrait by Froz: http://mugenguild.com/forum/topics/frozs-graphic-workshop-140268.40.html
- CvS Midnight Bliss by Xenomic: https://xenomic.deviantart.com/art/Midnight-Bliss-Vega-CvS-Spritesheet-Unpaletted-492004626
- Beatiful Taunt from SFA by bis1994.

Definitive palette template (based on the works of Froz and Chatman)



Default palette: SFA3 A-Ism Punch



Screenshot in game (not playable yet)



Demo Video



Download CS sprites (not finished): https://mugenguild.com/forum/topics/vega-clawbalrog-193160.0.html

Download Vega char (finished): https://mugenguild.com/forum/topics/vega-clawbalrog-cvs2-190592.new.html#new
    

Re: W.I.P. EB Gotenks SSJ

 February 19, 2018, 02:43:54 pm View in topic context
 Posted by Fausto Mugen  in W.I.P. EB Gotenks SSJ (Started by Fausto Mugen July 01, 2016, 06:27:49 pm
 Board: Projects

[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2018/02/19

- New palette template: now includes the FX of the Kamehameha, Jum Ki Ball, Die Die Missiles, Galactic Donuts and Ultra Buu Buu Voleyball.
- Updated palettes and added two new palettes: Android 17 and Tapion.
- Updated the special Ki Ball Jump: changed commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Die Die Missiles: updated commands, does not consume power and has a variation depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Galactic Donuts: updated commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks.
- Changed the command for the special Rolling Thunder Punch.
- Added more winquotes, taken from the game FighterZ.
- Some minor fixes.
- Updated the "Readme.txt" and "Config.txt" file.

- New feature: Hit Clash.
When your normal or special attack clash with another opponent's attack of the same force.
Smash the buttons as fast as possible, and the winner will hit his opponent.
* Does not work with projectiles or throws.
* This feature is inspired by the Extreme Butoden game and Midnight Fighters Team's characters.
* The version against not compatible characters only works with normal attacks, and may present bugs or unexpected behavior.

Download from the first post, more updates soon.
Enjoy it!

P.D.: Later I will add a tutorial for compatibility with Hit Clash, if there is someone interested.

Some screenshots and pallete template
Spoiler, click to toggle visibilty