The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Dragon Ball Allstars => Topic started by: Neocide on October 24, 2012, 11:06:52 pm

Title: Stage Discussion
Post by: Neocide on October 24, 2012, 11:06:52 pm
I've reached a point where it's time to discuss stages. Talking to iced made me think that sb based stages might be out seeing as how the backgrounds are a bit small. so I'm making this topic to see if I can get people with suggestions and ideas for me and NoZ for stages.

I want to make at least 16 stages and try to get most of the landmarks in. My list of stages that are mandatory;


What's Done :

- Islands
- Cell games
- Road
- Earth Plains
- Earth Plains (Mid)
- Earth Plains (Night)

What's left:

- Namek
- Namek Coastline
- Dead Namek
- First fight
- Room of space and time
- ??????
- Kami's Look out
- Islands (Night)
- Islands (Storm)
- Snow
- Forest
- Mountain Top                 
- Roshi's House                 
- Destroyed City               


Up Next:

- Dead Namek
Title: Re: Stage Discussion
Post by: Erroratu on October 24, 2012, 11:12:49 pm
Mr.Satans arena maybe?
He could be in the background
Title: Re: Stage Discussion
Post by: GLB on October 24, 2012, 11:23:21 pm
Maybe you could add an original idea for some.

For instance, maybe an anime styled background with some dragon ball implemented ideas to them. Just an idea:

Spoiler, click to toggle visibilty


Potentially editing something like that with your own twist on it. Look Goku flying around on the nimbus, or just a dragon ball styled city in the background.


I know it's been done in mugen before, but maybe your own twist on android's destruction to the city, also where Vegeta fought Android 18 potentially (referring to the tenkaichi games)
Title: Re: Stage Discussion
Post by: Neocide on October 24, 2012, 11:26:05 pm
yea my initial idea was to rip backgrounds from the show and add a filter to them, and then add stuff along with them to sorta mesh. Like I did with my sig.

But yea I want to take as many scenes from the show as possible for stages. If I could find the right resources I'd make the stage where vegeta and 18 were jumping from car to car.

If anyone knows good terrain from games (rocky floors,cliffs etc) please let me know. I am a bit swamped on looking everywhere and trying to code and sprite. It's very time consuming @_@
Title: Re: Stage Discussion
Post by: Neocide on August 19, 2014, 06:13:14 pm
Okay So since I started working on stages I thought I'd post in here instead of the progress board.

So Stage editing\spriting has started, worked on cell game's floor, seemed to be the most work for the cell Games, which I've decided to try first,
after this I'll do the forest stage.


Spoiler, click to toggle visibilty

not 100% on the tile colors, but I'll figure it out later. Next up will be the background stuff (hills,grass etc)

Thinking of props for the stage, atm, I'm thinking of satan's men hiding behind a rock, with their heads popping up. A news chopper (if anyone has sprites of a chopper please lemme know)

As of Now I am entirely on stage work so this thread should be Quite active with activity from me.

right now I'm starting with Shin b Stages I'm going to edit, then I'm going to begin editing from actual scenes from the show.

Spoiler: Stage List (click to see content)


I might Sprite Guild members (In Ap) in one of the alternate stages (probably the Hell stage), sorta be easter eggs in the stage to find where everyone is. 


 
Title: Re: Stage Discussion
Post by: Iced on August 26, 2014, 12:14:00 pm
You can get the cliff and mountain stages from MVC, you can get the grassy plains from elena sf3 stage. I suggest checking out real bout because it also has a lot of useable content.
Title: Re: Stage Discussion
Post by: GLB on August 27, 2014, 12:10:45 am
Thinking of props for the stage, atm, I'm thinking of satan's men hiding behind a rock, with their heads popping up. A news chopper (if anyone has sprites of a chopper please lemme know)

Maybe you could edit the one from Big Bang Beat? IIRC it's one-two solid color(s) so it shouldn't be too hard to recolor/add news info on it.

http://www.youtube.com/watch?v=jLzO63ubNx0
Title: Re: Stage Discussion
Post by: Neocide on August 27, 2014, 01:55:11 am
oh that can work, since it'll be way farther in the background.


Also If anyone at all can help me with ripping stage materials from some games (the alpha series, the vs series, marvel,last bout) it would help me tons, I have the stages I need so if someone is willing I can give the list, also Iced can as well.
Title: Re: Stage Discussion
Post by: GLB on August 27, 2014, 06:56:42 pm
Anything specific you want from those games? I'm not that great at ripping but i may be able to help you with getting what you need.
Title: Re: Stage Discussion
Post by: Neocide on August 28, 2014, 01:24:37 am
yea I have a list of the stages I need and the parts for each stage. atm  it's mainly floors, and some backdrops, I have a full master list for what materials I need for stages. Mainly I just want to grab ones with terrain close to db ( rocks,cliffs,plains,islands)  so the stages I know for sure I need..

Alpha series - 

Venezuela (SFA2)
Hong Kong (SFA3) (Mainly the far background)
Thailand Adon (SFA2) (floor, palm trees, fat background)
Thailand - Sagat (SFA2) (floor)
Usa - Guile (SFA3 ) (Far background, the mountains)
Mexico - T hawk - (floor,background)
Cave - Gouki (SFA3)


SF III

Oro (Second Imapct ) (floor, background)
Africa - Elena (3rd strike) (floor)
Unknown - Gill (The New Generation) (background)

Marvel\Vs series

Death Valley  - (MvSF,XvSF)
The Hilltop - (MvSF,XvSF) (Floor,background)
The Cataract (MvSF,XvSF)(floor,background)
High cliffs (MvC)  (Floor,Background)

Islands - Iceman (X-men) (floor, background)
Mountains - Wolverine (MSH) (Background)
Savage  Land (X-men)


I think thats all the ones I can think of. There might be some real bout ones I'm forgetting.
           
Title: Re: Stage Discussion
Post by: GLB on August 28, 2014, 02:17:09 am
Ok.

Like I said i'm not really the greatest at ripping anything so i couldn't provide full stages, but I've got a few renders saved you may find helpful.

(http://i.imgur.com/yl7kWja.png)

(http://i.imgur.com/n3U0Srd.png)

(http://i.imgur.com/ICJFnIM.png)


I know it's not much, lol. If I find anything else I think could help I'll send it to you.
Title: Re: Stage Discussion
Post by: Neocide on August 28, 2014, 02:43:26 am
thanks, just any help at all is awesome! saves me some time. Really appreciate it :)
Title: Re: Stage Discussion
Post by: GLB on August 28, 2014, 03:18:38 am
No problem!
Title: Re: Stage Discussion
Post by: Rai Tei on August 29, 2014, 12:07:18 pm
That actually looks awesome :)
Title: Re: Stage Discussion
Post by: Sir Lord Alpyne on August 30, 2014, 03:46:55 pm
i'll try & help out with this if i can, probably try & rip some sprites from Alpha & whatnot. i'll keep ya posted with any progress i make bruh.
Title: Re: Stage Discussion
Post by: Neocide on August 30, 2014, 11:17:56 pm
alright, thanks a lot : )
Title: Re: Stage Discussion
Post by: Neocide on September 01, 2014, 03:25:27 pm
I forgot to add China from sfa3 to the list, the background area behind the wall, those mountains.
Title: Re: Stage Discussion
Post by: GLB on September 07, 2014, 08:12:37 pm
Was messing around with stage stuff yesterday and thought about you.

I know it's not on the list but i thought it could help, it's the background from Alfred's stage in Real Bout Fatal Fury 2.

Background with sky:
(http://i.imgur.com/kLIQDiw.png)

In case you wanted just the mountains, version without sky:
(http://i.imgur.com/m9KHT5J.png)

Just in case the quality or something with images mess up here's a quick link: http://www.sendspace.com/file/w2dnn6

In game this background with the sky had an animated sun effect on it, I figured you'd rather have just a tileable piece like that. If you'd like the sun effect i can get that for you as well.

I'll start keeping more of the stuff you listed in mind while i'm tinkering with stuff.
Title: Re: Stage Discussion
Post by: Neocide on September 07, 2014, 10:40:25 pm
ORA ORA ORA!  that is wonderful! keep it up ^^
Title: Re: Stage Discussion
Post by: Flowrellik on September 07, 2014, 10:43:10 pm
intriguing :)
with a stage like that all it needs is a sort of parallax floor (perhaps tatsu style)
Title: Re: Stage Discussion
Post by: GLB on September 08, 2014, 02:03:03 am
some alpha stuff:

(http://files.myfrogbag.com/etfcwz/Alpha2Trees.png)

(http://files.myfrogbag.com/etfcwz/CaveFloor.png)

(http://files.myfrogbag.com/etfcwz/RandomAlpha2ThailandPart.png)


some kof 97 stuff i thought could work:

(http://files.myfrogbag.com/etfcwz/KOF97Orochi1.png)

(http://files.myfrogbag.com/etfcwz/KOF97Orochi2.png)


download images: http://www.sendspace.com/file/bo50uu
Title: Re: Stage Discussion
Post by: Ex☆Cham on September 08, 2014, 02:43:20 am
those are some pretty flowers
Title: Re: Stage Discussion
Post by: Neocide on September 08, 2014, 03:09:34 am
This is all so wonderful, thank you. I'm starting to see some stages forming :D
Title: Re: Stage Discussion
Post by: Sir Lord Alpyne on September 08, 2014, 03:18:15 am
i'm stealin' some of these, lol
Title: Re: Stage Discussion
Post by: GLB on September 08, 2014, 03:21:32 am
This is all so wonderful, thank you. I'm starting to see some stages forming :D

Yeah for sure man, no problem. I'll keep my eye out for more things that could work. Glad i could help.
Title: Re: Stage Discussion
Post by: GLB on September 16, 2014, 04:49:52 am
Some more stuff off your list, I edited a few of them though. I can send the original floor if you want the bg rocks for Venezuela.

Edited Venezuela Floor:
(http://i.imgur.com/lSXNjHt.png)

Venezuela BG:
(http://i.imgur.com/2ZgiziS.png)

SFA3 Guile:
(http://i.imgur.com/ThfiQ1i.png)

Guile Edit (Sorry about rough edges):
(http://i.imgur.com/tnjmqBX.png)

SFA3 Hong Kong Original Sky:
(http://i.imgur.com/fMo5JKj.png)

Edited to be tileable:
(http://i.imgur.com/IAuO6OB.png)

You could make a small colored box sprite the same color as the sky in the pic and then tile it and extend it, and add your own styled clouds above it. This is assuming you'd even be making some kind of moving stage, you may not even use this, but it was an idea.

dl:
http://www.sendspace.com/file/ovo5j3
Title: Re: Stage Discussion
Post by: Neocide on September 16, 2014, 07:17:59 am
These are fantastic, You are a god send. The rough edges is np, I can fix that.

and yes, I want to do a few "animated" stages in general, I want my stages to feel "alive" so to speak. Once I finish the current projects I'm working on (I'm hoping by mid next month) I'll put some rough draft stage concepts together.

I didn't mention on my list, but any stages that feature animated water would be nice as well. mainly in the backdrop.
Title: Re: Stage Discussion
Post by: GLB on September 16, 2014, 07:29:43 am
Glad i could help out!

by animated water in backdrop, do you mean water like in the Venezuela stage? or just any water stuff in general. cause i know i can find lots of water stuff via snk
Title: Re: Stage Discussion
Post by: Neocide on September 16, 2014, 07:37:35 am
think of a coastline, for islands.
Title: Re: Stage Discussion
Post by: GLB on September 16, 2014, 07:57:54 am
would the water from sfa2 rose stage work? i can get two separate water animations from it, one that's further back and one that's closer, in front of and behind the boat.

(http://i.imgur.com/pSVHGYN.gif)


if not i use a program that animates water quite easily, so if you have a static image you think is more fitting i could attempt to animate it myself.
Title: Re: Stage Discussion
Post by: Neocide on September 16, 2014, 08:21:38 am
that water works,I don't have any water images myself. a waterfall would be cool.

 

Title: Re: Stage Discussion
Post by: GLB on September 16, 2014, 07:06:36 pm
Ok. I'll rip the water from that stage and look around for some other water animations that could help you out. I'll send you some stuff on Saturday most likely.   :)
Title: Re: Stage Discussion
Post by: GLB on September 18, 2014, 03:54:17 am
Had a little free time today actually. Sorry about double posting!

Here's some water animations, they're all in PNG format.

http://www.sendspace.com/file/qzjht3

hope those help! I'll look into SNK stuff more for waterfalls since i couldn't find much. But I think Ninja Masters might have some stuff you could use.
Title: Re: Stage Discussion
Post by: Neocide on September 18, 2014, 03:58:43 am
sweet, these are perfecto, I think my next big thing I'd need would be props (lightning,fire, moons,suns,animals etc)
Title: Re: Stage Discussion
Post by: GLB on September 23, 2014, 08:34:44 am
Gotcha partially covered!

Will do another pack for sure, I'm disappointed at the result of the fire but I tried to get a little bit of everything for ya.


http://www.sendspace.com/file/fqztei
Title: Re: Stage Discussion
Post by: Watta on September 23, 2014, 11:05:36 am
Geebz is on fie-yah
Title: Re: Stage Discussion
Post by: Neocide on September 23, 2014, 11:44:28 pm
alright, fu$% awesome. could you find rain and snow too? :D
Title: Re: Stage Discussion
Post by: GLB on September 24, 2014, 12:09:15 am
Most likely, those may actually be 100 times easier than fire, lol. Any specific size dimensions you'd like? I may just create some.
Title: Re: Stage Discussion
Post by: Neocide on September 24, 2014, 12:11:32 am
thin rain would be nice, thin semi long, as for snow, I have no concrete idea.
Title: Re: Stage Discussion
Post by: GLB on September 24, 2014, 01:36:22 am
ok, the program i use kept making the gif look weird, it looks like it doesn't loop but it will loop in mugen, I usually save the project as image files though. Before I send the image files I want to make it's how you'd like it to be.


(http://i.imgur.com/zaxO7c7.gif)

So how's this?



Also, in the future whenever you put the stage together and you know what stage you're adding the rain too, lemme know and send me the floor you're gonna use and i can potentially add some puddle effects from the rain.

Title: Re: Stage Discussion
Post by: Neocide on September 24, 2014, 01:41:16 am
that looks fantastic, and will do!
Title: Re: Stage Discussion
Post by: GLB on September 24, 2014, 01:48:58 am
Here you go then:
http://www.sendspace.com/file/3yasxi


For the snow, you could do like, some white dots on a black bg, maybe add a blur or a glow to them, make it like 2 dots diagonally apart, and save that one small image as a sprite, and make one more a completely different set up, then tile them both with different velocities and direction. I can work on some later on in the week, I'll also browse some games that could have rain and snow that may be less flashy and more fitting for your project.
Title: Re: Stage Discussion
Post by: Neocide on September 24, 2014, 02:44:03 am
if you can think of anything else feel free to throw it in, I don't have any final set in stone props for any stages.
Title: Re: Stage Discussion
Post by: GLB on September 29, 2014, 01:19:59 am
I made some tileable snow, tested in mugen and it looks alright, though it will be a plethora if you duplicate it and switch up speed/directions.

(http://i.imgur.com/qevIaAd.png)

Just index it and it should work fine.



I was gonna add other stuff but I haven't come across anything yet. If I find something that may work I'll get it to you asap.
Title: Re: Stage Discussion
Post by: Neocide on September 29, 2014, 02:28:55 am
wonderful. Stars would be cool too. and asteroids? if that's too much out of your wheelhouse. atmosphere stuff in general would be coo.
Title: Re: Stage Discussion
Post by: GLB on October 01, 2014, 03:50:09 am
Stars turned out really nice, tested them in mugen and with tile they looked good. Asteroids are a bit out of my wheelhouse, but i did try to work with it a bit, since i couldn't edit or create my own I ripped a .gif and found a random sprite sheet that could be of assistance.

I also included a few planets i messed around with (color wise) that you might like.

I'll keep on looking/working!

here you go:
http://www.sendspace.com/file/7cq9ub
Title: Re: Stage Discussion
Post by: Neocide on October 02, 2014, 11:46:42 pm
These are awesome. have you tried making clouds before? or mist etc?
Title: Re: Stage Discussion
Post by: GLB on October 03, 2014, 03:58:51 am
I've made several HR clouds for my stages, I'm sure I could just reduce their size for LR, or do you prefer a more in game style? I usually just tile my clouds with velocity for moving so a single static cloud should suffice.

I'll tinker around and see what i come up with later on.  :)
Title: Re: Stage Discussion
Post by: Neocide on October 03, 2014, 04:00:51 am
no clue I'm not actually going to code these things, just create them. :p
Title: Re: Stage Discussion
Post by: GLB on October 03, 2014, 10:03:16 pm
gotcha.

made a few custom things then:

http://www.sendspace.com/file/0z3ui7
Title: Re: Stage Discussion
Post by: Neocide on October 04, 2014, 12:30:36 am
OMG yes keep this shit coming! have you ever done lightning before? :D or like dusty wind? (that last one might be complex)
Title: Re: Stage Discussion
Post by: GLB on October 04, 2014, 04:25:23 am
here be dat custom lightning:

http://www.sendspace.com/file/ogyimq

 i got a set in there that's indexed already cuz I had planned to use it then never did.



or like dusty wind?

All the custom i could come up with that are a very HR looking effect (particle illusion dust)

however, I know KOF (2001?) has a desert stage that should have usable sprites. I'll look into it tomorrow afternoon!
Title: Re: Stage Discussion
Post by: Neocide on October 04, 2014, 06:43:06 am
To be honest, that's fine, kinda want to mix and match with that sort of stuff to see what comes out looking best. While I'm aiming more towards daeron's style for the most part, I do want to branch out and try something in between LR and HR or just blend some things into it.

My mind works in mysteriously awesome ways :p
Title: Re: Stage Discussion
Post by: GLB on October 05, 2014, 06:46:28 am
Awesome. I got a few things i could use if you need other specifics then! Since HR is more my style.  :cool4:


Bad news: Dust animation turned out to be about 601 frames, and super color lossy when indexed. It'd be quite annoying to edit the color/size of those, unless you could find a smaller loop point, and deal with the loss. In which case i'll send it to you if you wanna give it a shot.

Good news: Got PCX versions of KOF 2000 Desert Storm sand for ya. Hopefully that works out, i didn't put them in the same image dimensions though, they're cropped so alignment may be an issue unless you edit them. If all else fails for dust, you can always take a fog sprite and recolor it to be more sandy and just code it to move a lot faster than a regular fog.

Also ripped some really cool HR lightning for you, only about 32 frames so editing it (to be smaller) wouldn't be THAT bad.

http://www.sendspace.com/file/8rlj1q

I can get a lot of cool animations like the lightning. Downfall is, they usually spit out about 4-7 hundred+ layers and finding a good loop point is not very easy unless you've got a photographic memory, or I haven't learned the proper trick yet lol.



Title: Re: Stage Discussion
Post by: Neocide on October 05, 2014, 11:41:21 pm
yea that sounds like a shitton of frames, whatever you can do is appreciated though thanks!
Title: Re: Stage Discussion
Post by: Neocide on October 15, 2014, 08:07:08 am
Ha. I was able to whip this together in about 10 minutes. @GLB: if you can get the tree's so they aren't cut off, that would be awesome.

(http://i.imgur.com/l0lolP8.png)
Title: Re: Stage Discussion
Post by: GTOAkira on October 15, 2014, 07:57:56 pm
looking good the element really blend well together
Title: Re: Stage Discussion
Post by: GLB on October 16, 2014, 01:08:56 am
Unfortunately in the source game they cut off like that. I could attempt to re-size it if you're trying to get more jumping space out of it though. Really dig the base you got so far! The water on the right is a pixel or two off of the water on the left though.
Title: Re: Stage Discussion
Post by: Neocide on October 16, 2014, 01:35:48 am
yea I noticed about the water but it's a mockup so yea. and shit, I'd like super jump to be possible, but with the trees cut and plopped on the floor I'm probably going to have to remove them entirely. If you can find palm tree's (I got ken's tree already) so I can go back over this.
Title: Re: Stage Discussion
Post by: GLB on October 16, 2014, 02:03:51 am
I'll try making some trees for you later on, or think of some games with some that i can steal from. I'll keep them separate from the floor so you can have deltas on your trees.

For now here's this:
(http://i.imgur.com/bPs44mc.png)
Title: Re: Stage Discussion
Post by: Neocide on October 16, 2014, 02:06:29 am
:D omg, you saved me so much time in cutting them off. thank you sooooo much :D

     Posted: October 16, 2014, 11:40:04 pm
okay revised it some, thanks to GLB

(http://i.imgur.com/soaUFxj.png)
Title: Re: Stage Discussion
Post by: GLB on October 23, 2014, 01:26:35 am
no problemo!

sorry about the lack of palm trees, glad you were able to find some! I was going to look again Saturday since I had no luck finding anything last week. It's looking really good so far though!

if you need help with coding parts of the stages i'll for sure help when i can! Anyway i can assist the project i'm there.  :)
Title: Re: Stage Discussion
Post by: Neocide on October 23, 2014, 02:42:11 am
if you want you can code that Island stage there. we both have all the pieces :p I can send you the rest of the stuff (the sky and the mountains)
Title: Re: Stage Discussion
Post by: GLB on October 23, 2014, 02:51:48 am
sure man, i'm down to work on it!  :)

is there a deadline you need it by? also, yeah i can go back and put it back together. if you want to send all the parts though it'd be helpful.
Title: Re: Stage Discussion
Post by: Neocide on October 23, 2014, 07:17:10 am
no deadline or anything, I have all the files rar'd. I added you to skype so I can send them to you there whenever.
Title: Re: Stage Discussion
Post by: GLB on November 01, 2014, 08:43:26 pm
I have been showing progress to Neocide via skype I figured I'd show off the progress of the stage a little bit here as well:

(http://i.imgur.com/tnSu5kz.png)

I'm going to have to resize the water to fit the entire stage (shouldn't be too hard, it's only about 8 frames.) Probably going to extend the height a bit as well since it seems a bit small in the shot. Mountains could also use some cleaning, then I'll add my sky/clouds and then apply/fix superjump.

It's pretty much all done besides that.
Title: Re: Stage Discussion
Post by: xcheatdeath on November 02, 2014, 02:37:38 am
God, that looks sweet. Cant wait to see it in full action. :)
Title: Re: Stage Discussion
Post by: Andx on November 02, 2014, 03:10:25 am
Wow it does look pretty sweet, keep up the good work :D
Title: Re: Stage Discussion
Post by: Neocide on November 02, 2014, 03:34:41 pm
yay, looks awesome indeed, got another stage cooking up I should showcase soon.
Title: Re: Stage Discussion
Post by: NoZ on November 02, 2014, 03:39:06 pm
I like
Title: Re: Stage Discussion
Post by: GLB on November 03, 2014, 09:40:11 pm
Thanks, guys!  :D Updated quite a bit since then.

(http://i.imgur.com/oo20vsZ.png)

(http://i.imgur.com/CiQuaEf.png)

(http://i.imgur.com/dfsefhs.png)

(http://i.imgur.com/bgSefHL.png)


Everything seen in the shots have their own delta except the water and the first set of mountains/dry land. So there's some nice movements going on. Water looks amazing too, i'm very proud of the outcome of that, I can't wait for that to be seen in game.  :)

I want to add another background layer of mountains or something, it still feels blank to me. Also plan to add some animals/creatures now. Birds are probably going to be in, just trying to think of which to use.
Title: Re: Stage Discussion
Post by: Ryūku Tsukuyomi on November 04, 2014, 01:21:51 am
Looks nice man!
Title: Re: Stage Discussion
Post by: Neocide on November 04, 2014, 01:33:53 am
Can't wait to see the props in action, Dat blimp is gonna be awesome.
Title: Re: Stage Discussion
Post by: GLB on November 04, 2014, 03:38:17 am
Someone say blimp?

(http://i.imgur.com/deS0R03.png)


Just sent out the first beta of this stage. @Alpyne D I could really use your help with testing and bgm if you're down, brotha!


Title: Re: Stage Discussion
Post by: Neocide on November 04, 2014, 09:32:11 am
(http://i.imgur.com/gSmyfQb.png) started compiling this a bit, gonna attempt to do the pillars again tomorrow, hopefully in the same style as the floor tile. and still thinking of more things it needs, can't put my finger on it though.
Title: Re: Stage Discussion
Post by: Rai Tei on November 04, 2014, 05:47:33 pm
Those stages look spiffy :)
Title: Re: Stage Discussion
Post by: Ex☆Cham on November 05, 2014, 02:44:19 am
I think that cell games arena could use some mountains but yeah looks good mainly the colorfull BG
Title: Re: Stage Discussion
Post by: GLB on November 07, 2014, 12:27:27 am
Looks great so far, Neo. Can't wait to see what you come up with for that! I should have more progress on Island this weekend.  :)
Title: Re: Stage Discussion
Post by: Neocide on November 07, 2014, 06:56:40 am
WELL....

I had something half done, was just looking for big mountains to fit in the back that I can't really find, then Undo kept ruining what I did and finally psp crashed, 2 hours wasted. So I won't be working on this for a bit, because it really pissed me off.



I really really REALLY don't like working on stages.
Title: Re: Stage Discussion
Post by: GLB on November 07, 2014, 11:54:23 pm
Damn, sorry to hear that man. Take your time, work with your main priorities first. You'll get motivation with stages back again later.  :devil:
Title: Re: Stage Discussion
Post by: Neocide on November 09, 2014, 04:36:23 am
If anybody is willing, I could really use some help in compiling some stage prototypes. No need to code them. I don't need full ones, but like even a start of one that would be great. if you're willing to do more work than basic compiling, like actually do some editing and whatnot I'm willing to pay a bit.
Title: Re: Stage Discussion
Post by: Neocide on November 09, 2014, 09:10:56 pm
(http://i.imgur.com/0hrd3Ne.png)  Retried this again, and it came out great. (Those pillars aren't final, just have to figure out how to actually make them work with the rest of the style)

Also should reveal my surprise today.
Title: Re: Stage Discussion
Post by: QuickFist on November 09, 2014, 09:12:12 pm
Hype hype hype!!
Title: Re: Stage Discussion
Post by: Looney Tooney on November 09, 2014, 09:22:35 pm
you gotta rip these sprites out dude!
Title: Re: Stage Discussion
Post by: Neocide on November 09, 2014, 09:40:29 pm
rip what out
Title: Re: Stage Discussion
Post by: Watta on November 09, 2014, 09:53:13 pm
I think he thought that those sprites haven't been ripped yet, or something...

EDIT:
Those pillars are quite brown. Cleaning them a bit and making them more white should help blend them in more :)
Title: Re: Stage Discussion
Post by: hatter on November 09, 2014, 10:15:13 pm
Nice job on that stage Neocide. The art looks super-fly! :D
As what Survivor said, maybe editing the pillars a bit more will do the job ;)
Good luck!
Title: Re: Stage Discussion
Post by: Neocide on November 09, 2014, 10:19:23 pm
I actually just finished editing them entirely, change the color obviously, hopefully it all fits together.

(http://i.imgur.com/O0Nq72d.png) did the pillars just didn't add them in here, but.... something (more like someone) else is there.

He'll sorta run around the stage with his afro bobbling sorta like duck hunt dog kinda. His head will pop up a bit (to the eyes) and then he'll borough
behind the bg and pop up somewhere else. Might add the announcer and the others later too.   
Title: Re: Stage Discussion
Post by: Neocide on November 09, 2014, 11:48:02 pm
okay, final version, think I really outdid myself on this.

(http://i.imgur.com/0wo6tWC.png)
Title: Re: Stage Discussion
Post by: hatter on November 09, 2014, 11:49:21 pm
Oh shiz! It's great to see that your hard-drive crash didn't bring your spirits down, man! I'm loving everything I see! ;)
Title: Re: Stage Discussion
Post by: GTOAkira on November 09, 2014, 11:54:01 pm
looking good
Title: Re: Stage Discussion
Post by: Neocide on November 10, 2014, 12:58:20 am
Okay, list time


What's Done :

- Islands
- Cell games


What's left:

- Namek
- Dead Namek
- First fight
- Earth Plains(Cliffs)
- Road
- Room of space and time
- Planet Vegeta
- Kami's Look out
- Islands (Night)
- Cell games (Night)
- Islands (Storm)
- Snow
- Forest

Up Next:

- Road

Title: Re: Stage Discussion
Post by: GLB on November 10, 2014, 01:31:02 am
Everything looking fantastic. Island's about 85% done Mugen wise. I'll start on Cell Games very soon.
Title: Re: Stage Discussion
Post by: Neocide on November 12, 2014, 02:19:49 am
revamped the Island stage, think it came out pretty damn well. the mirrored mountains bugs me a little, but the stage is pretty big.

(http://i.imgur.com/jNUO10w.png)

Water is animated,
Title: Re: Stage Discussion
Post by: GLB on November 12, 2014, 02:25:09 am
Looks better, man. Will begin the revamp process on it soon!
Title: Re: Stage Discussion
Post by: QuickFist on November 12, 2014, 02:44:57 am
Stages look great Neo! Awesome work!
Love Cell Games
Title: Re: Stage Discussion
Post by: Neocide on November 12, 2014, 07:07:41 am
Last one for the night, Credit to Daeron for the destroyed truck.

(http://i.imgur.com/6zOLEGg.png) 


If I don't start on vegito tomorrow, I'll more than likely get started on the plains of earth or whatever the hell it's called, ie the most used fighting ground in db. I'll be editing the first post as my log on what stages are next and whatnot.
Title: Re: Stage Discussion
Post by: Neocide on November 13, 2014, 06:55:13 am
Finished Earth Plains, did 3 versions, taking a break from stages for now (these drained the crap outta me) Gonna work on vegito for now but when I go back I will do dead namek. If I can get someone to rip the lava from this stage : (http://img688.imageshack.us/img688/8822/lbmusashibg.gif)
it would help me a lot.

Daytime:
(http://i.imgur.com/l91ZGlb.png)

Midday
(http://i.imgur.com/8e2ZoOl.png)

Night:
(http://i.imgur.com/zB71hvb.png)
Title: Re: Stage Discussion
Post by: Ex☆Cham on November 13, 2014, 07:05:07 am
Ah, i like what i see <3

Maybe some animated shooting stars and the moon for the night version to make it more eye catchy and some random wind dust for the Day version.

The floor on both day timer version dont blend fully imo but concept at all looks dope.
Title: Re: Stage Discussion
Post by: Neocide on November 13, 2014, 07:14:51 am
yea there will be shooting stars, and I was looking for a moon, probably will just let GLB make one or something.

And yea the Floor I was trying to make more colored with the foreground rocks, I might try something with it later.
Title: Re: Stage Discussion
Post by: GLB on November 14, 2014, 01:56:18 am
God these all look so good. I can't wait to dive into these, i'm already messing around with Cell Games a bit.

I'll see if I can try and rip the lava though, but iirc it's all with the rock layers so we'd have to remove most of it ourselves.
Title: Re: Stage Discussion
Post by: HQ on November 14, 2014, 11:48:56 am
okay, final version, think I really outdid myself on this.

(http://i.imgur.com/0wo6tWC.png)

love it - BUT the pillars should have different sizes (bigger in the front) and a different position according to the perspective of the whole stage.
Title: Re: Stage Discussion
Post by: Neocide on November 14, 2014, 02:29:33 pm
Well, this is just a mock up, stuff like that GLB can fix in mugen, but thanks for the heads up.
Title: Re: Stage Discussion
Post by: Rai Tei on November 14, 2014, 09:39:50 pm
Daytime:
(http://i.imgur.com/l91ZGlb.png)

Midday
(http://i.imgur.com/8e2ZoOl.png)

The edges on the floor seems a bit hard on those, but stages look great!
Title: Re: Stage Discussion
Post by: Cybaster on November 15, 2014, 06:07:13 pm
All these stages look crisp and awesome. Loving the vibrant colors and small details a little everywhere !
Great job guys ! :)
Title: Re: Stage Discussion
Post by: Neocide on November 19, 2014, 08:53:27 pm
Since everyone has their own theme basically I'm gonna try to pair each fighter up with a stage This is what I'm thinking;

- Islands                            - Vegeta
- Cell games                       - Cell
- Road                                - 18
- Earth Plains                      - Final Gohan
- Earth Plains (Mid)             - Yamcha
- Earth Plains (Night)          - Piccolo
- Namek Coastline              - ?????
- Namek                             - Ginyu
- Dead Namek                    - Frieza
- First fight                         - Goku
- Room of space and time   - Training Stage
- ??????                             - ????
- Kami's Look out               - Super Buu
- Islands (Night)                - ?????
- Islands (Storm)               - Vegitto
- Snow                              - Bonus
- Forest                             - SSJ2 Gohan
- Mountain Top                  - Tien
- Roshi's House                 - Kuririn 
- Destroyed City                - Trunks

that sets me at 20 stages.... Yay. GLB is going to die lmao
Title: Re: Stage Discussion
Post by: QuickFist on November 19, 2014, 10:48:44 pm
I'm not feeling SSJ2 Gohan in Forest, and you totally revealed a char there lol
Title: Re: Stage Discussion
Post by: Neocide on November 19, 2014, 10:50:11 pm
yea I know, and you haven't even seen the forest stage yet :V what would you suggest? (it's a throwback to his sb2\shinb stage)
Title: Re: Stage Discussion
Post by: QuickFist on November 19, 2014, 10:53:51 pm
I'd suggest Destroyed Cell Games, but I guess you don't want to make that stage twice, also can I see a pic of the sb2/shinb stage?
Title: Re: Stage Discussion
Post by: Neocide on November 19, 2014, 11:05:18 pm
Destroyed cell games would look too much like the plains.

Spoiler, click to toggle visibilty


something in between these two
Title: Re: Stage Discussion
Post by: QuickFist on November 20, 2014, 12:00:28 am
Hum, not bad. Will you add the rain?
Title: Re: Stage Discussion
Post by: Neocide on November 20, 2014, 12:31:03 am
probably, I have to actually find half the stuff for it though.
Title: Re: Stage Discussion
Post by: GLB on November 20, 2014, 01:06:52 am
that sets me at 20 stages.... Yay. GLB is going to die lmao

2015 shall be quite the busy year.  :cool4:
Title: Re: Stage Discussion
Post by: QuickFist on November 20, 2014, 02:28:12 am
Busy, and awesome.
Title: Re: Stage Discussion
Post by: hatter on September 17, 2015, 08:45:24 pm
So with Neocide's permission, I can post here what I'll be working on (which is unfortunately going to be one stage, because reasons. Sorry Neo.)

Since he wanted Dying Namek, I decided to get a little creative with resource utilisation, and this is what I have so far (took the lazy route):

(http://i.imgur.com/L6U1B3G.png)

and I managed to take these effects (thanks to Zweifuss for ripping the SF3 stages and separating them):

(http://i.imgur.com/1t1qN2N.gif)

So my plans include adding a backdrop inspired by Battle of Z:

(http://vignette2.wikia.nocookie.net/dragonball/images/b/b2/Dying_Namek_(BoZ).png/revision/latest?cb=20140305130513)

I'm hoping to utilise some resources in order to make a backdrop similar to this, but in the case of insufficient resources, I'll be drawing them from scratch.

The clouds will be made from scratch in a manner similar to that of the New Generation boss stage, and I plan to add destroyed Namekian houses swimming in the lava as well.

I also had the idea to add hi res thunderbolts and what not, and that holy aura looking thing from the aforementioned New Generation stage, all in hi res.

Feel free to give feedback, or suggest resources and ideas, since DBZ is something I have a feint familiarity with.

@Neocide: How's the size? Is it good?

Title: Re: Stage Discussion
Post by: Neocide on September 17, 2015, 09:29:28 pm
Looks good i might be able to work on the houses later too
Title: Re: Stage Discussion
Post by: hatter on September 17, 2015, 11:33:27 pm
Looks good i might be able to work on the houses later too

Sounds good, your the boss man.

Title: Re: Stage Discussion
Post by: hatter on September 19, 2015, 11:32:54 pm
I decided screw the SF3 lava, I ended up ripping better from Children of the Atom:

(http://i.imgur.com/s7Ko58D.gif)

(http://i.imgur.com/UfgHCYb.png)

There are animated parts for the 2nd one, I'll rip'em tomorrow and update it.

And here's another mock-up I made:

Spoiler, click to toggle visibilty

Decided that the clouds and mountains will be made from scratch using reference sprites from the Vs. series and SF3: New Generation, and a few screen caps from the Frieza v. Goku battle.

Will fix up the lava brightness/contrast tomorrow, by that time I'll have at least finished the bare bones for the mountains sky, I'll be simplifying them to the max.

Ignore the rough edges on the rocks, I'll fix that as well.

EDIT:

Managed to rip 2 anims from the Musashi lava stage (Last Blade IIRC):

(http://i.imgur.com/HWebaDf.gif)

(http://i.imgur.com/hhy1k3Q.gif)

Surprisingly, this was easy to clean and separate from the stage floor (I used an animated GIF I found online), took way shorter than I originally expected.

I still have to apply the CoTA lava scheme to it, so expect that tomorrow, and maybe an animated mock-up. ^_^
Title: Re: Stage Discussion
Post by: Neocide on September 20, 2015, 02:20:06 am
That looks so awesome. You def have to make some more later! I am in no rush
Title: Re: Stage Discussion
Post by: hatter on September 20, 2015, 02:23:45 am
Great man, I'm glad you like it! I plan on ripping a few more elements from the Savage Land stage in CoTA, so expect some stuff tomorrow. ^_^
Title: Re: Stage Discussion
Post by: Rai Tei on September 20, 2015, 02:44:33 am
Looking good :)
Title: Re: Stage Discussion
Post by: hatter on September 21, 2015, 12:10:32 am
Looking good :)

Thanks. :)

So here's the animated part of the lava I was talking about yesterday, I managed to rip it:

(http://i.imgur.com/5SDUUdb.gif)

And here are the skies, in beautiful Photoshop hi-res:

(http://i.imgur.com/guLuc3a.png)

Once I finish the mountainous backdrop (which will be faithful to how the anime handled it), I'll put the entire thing as an animated mock up.

Thoughts? Anything I should add to it, remove, edit?
Title: Re: Stage Discussion
Post by: Neocide on September 21, 2015, 12:24:24 am
Maybe have the sky more blood red? And have the horizon dark green to black and then transition to the sky you have like this: (http://stream1.gifsoup.com/view/559629/ssj-goku-vs-frieza-o-s.gif)

Also do the clouds move and will you do lightning?

It's looking awesome atm keep it up!
Title: Re: Stage Discussion
Post by: zero de armentis on September 21, 2015, 12:43:23 am
Maybe this help(http://orig03.deviantart.net/795a/f/2015/262/b/e/lava2_by_armentis-d9a7t5i.gif) is a edit of pyron
Title: Re: Stage Discussion
Post by: hatter on September 21, 2015, 01:04:04 am
Maybe have the sky more blood red? And have the horizon dark green to black and then transition to the sky you have like this: (http://stream1.gifsoup.com/view/559629/ssj-goku-vs-frieza-o-s.gif)

Also do the clouds move and will you do lightning?

It's looking awesome atm keep it up!

I'll make it bleed a bit more.  :P

This was meant to be the sky line, so I wasn't planning on making it move.  Would you like me to add the clouds from Earth plains and edit them to fit the atmosphere or do you want me to remove the one I made?

I'll see if I can make lighting.
Title: Re: Stage Discussion
Post by: Neocide on September 21, 2015, 01:30:15 am
That can work. Maybe we can have the sky lighten and darken. Like from the lightning
Title: Re: Stage Discussion
Post by: hatter on September 21, 2015, 01:50:12 am
That can work. Maybe we can have the sky lighten and darken. Like from the lightning

Actually, that sounds perfect. It gives the stage a really eerie and ominous vibe. I'll see to it soon.

As for adding clouds, I'll try to reference stages from either: Children of the Atom, Street Fighter Zero 2, SF3: New Generation or Darkstalkers 3. I think it'll work out, maybe 2 or 3 moving clouds sounds good.

Hopefully, it'll all be done by the end of this week. ^_^
Title: Re: Stage Discussion
Post by: hatter on September 24, 2015, 03:57:33 am
(http://i.imgur.com/4E59oGh.png)

Decided against foreground mountains, and reserved them to BG hills and mountains, in a similar way to Daeron's Namek stage.

First one was completely made from pixels by me, while referencing Shuma-Gorath's MSH stage. Tree was taken from X-Men CoTA.

I'll send you the lightning sky PSD, because the GIF looks terrible and plain lossy in quality. Sent

Title: Re: Stage Discussion
Post by: lui on September 24, 2015, 04:01:07 am
dude, this is sex in stage form.
Title: Re: Stage Discussion
Post by: hatter on September 24, 2015, 04:03:54 am
dude, this is sex in stage form.

With you saying that, this means I've done something right, considering your art skill and eye for lots of things digital art related.

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: lui on September 24, 2015, 04:05:03 am
i'm loving how the sky blends in with the lava, It has a nice contrast.

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: Neocide on September 24, 2015, 06:27:56 am
Man that is awesome. Got damn. Yea you're gonna have to do more stages later. :P
Title: Re: Stage Discussion
Post by: hatter on September 25, 2015, 04:26:23 am
Man that is awesome. Got damn. Yea you're gonna have to do more stages later. :P

Let's see how the rest of my RL goes, and I'll consider doing either Forest or Budokai Tenkaichi when I have the free time and at least finish one of my on-going WIPs.

Either way:

(http://i.imgur.com/3X3cxoC.png)

Here's the lightning effect you proposed in GIF format. Note that this won't be pixelated like this, but for now this is only to showcase how it'll be like, I couldn't find any better way to export it.

(http://i.imgur.com/LCekDGE.gif)

If this gets a green light, I'll post them as individual PNG frames, since the quality doesn't seem so lossy when I save it in that format.
Title: Re: Stage Discussion
Post by: Neocide on September 25, 2015, 04:52:17 am
That looks awesome. Very awesome
Title: Re: Stage Discussion
Post by: hatter on September 26, 2015, 05:56:42 pm
That looks awesome. Very awesome

I'll take that as a greenlight.

(http://i.imgur.com/XL4W2PD.png)

So we are almost done here, for the first time in MUGEN history, the lazy duck here is actually going to complete something.

Only thing left to do are the destroyed Namekian houses, and then the final plain/hill that's outlined in dark purple. Once I complete those, I'll send you everything as indexed PNGs, and the lightning frames and sky will be sent as indexed PNGs separately. (and then nominate myself for a Contributor Star, since I need Inbox space. Plus it gives me MUGEN superiority!)

I hope to go back to one of my own WIPs after this, maybe when I finish it, I'll consider doing either Budokai Tenkaichi or Forest, depending on my RL time.  ^_^
Title: Re: Stage Discussion
Post by: lui on September 26, 2015, 06:02:48 pm
You don't get Mugen superiority until you make a decent POTS styled character! >:(

in serious tho, this is looking awesome, i love how everything just blends in together well. nice work!

DO BUDOKAI TENKAICHI AND INCLUDE CAMEOS IN IT PLEASE
Title: Re: Stage Discussion
Post by: hatter on September 26, 2015, 06:05:57 pm
You don't get Mugen superiority until you make a decent POTS styled character! >:(

in serious tho, this is looking awesome, i love how everything just blends in together well. nice work!

DO BUDOKAI TENKAICHI AND INCLUDE CAMEOS IN IT PLEASE


Thanks. I hope to apply everything I learned/did here in Shibuya Crossing, I actually gained some new insight into stage-making from this (proper hand-made dithering, for example)

I'll look into that when I start spriting it. ^_^

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: lui on September 26, 2015, 06:07:36 pm
you learned dithering properly and hand-made? you fool! don't you know being lazy like me and using shortcuts to attempt it is more logical?!
Title: Re: Stage Discussion
Post by: Neocide on September 26, 2015, 06:33:30 pm
I love this and i will def support you getting a purple star. Awesome awesome work man!
Title: Re: Stage Discussion
Post by: hatter on September 26, 2015, 06:36:06 pm
you learned dithering properly and hand-made? you fool! don't you know being lazy like me and using shortcuts to attempt it is more logical?!

LOL, since when was graphics making a logical thing? I literally swap back and forth between logical and illogical when doing sprites :laugh:

I love this and i will def support you getting a purple star. Awesome awesome work man!

Thank you. I really enjoyed working on this, and more stages will come for this. :D :D
Title: Re: Stage Discussion
Post by: hatter on October 02, 2015, 04:12:31 pm
(http://orig02.deviantart.net/6966/f/2015/275/0/5/05019d9442aac82a328b1afcda2e6bde-d9bnf6s.gif)

The sky actually looks much better than this in individual frames, so I'll rework this mock-up tomorrow (or re-post this when I prepare the separate elements).

Apart from that... it's done then. :D

Will send you everything tonight, Neo. ^_^
Title: Re: Stage Discussion
Post by: Ryūku Tsukuyomi on October 02, 2015, 08:30:28 pm
I've been wondering, shouldn't the sky be dark green?
Title: Re: Stage Discussion
Post by: Slayer. on October 03, 2015, 12:29:12 am
Oh boy! I'll steal those sprites and release the stage! MUAHAHAHA!!
Yeah! Great stage man, keep up!
Title: Re: Stage Discussion
Post by: hatter on October 03, 2015, 02:18:41 am
I've been wondering, shouldn't the sky be dark green?

It was purplish-greenish with a dark tint. That's actually how I did it in the gradient, but this is the best I can do.

Oh boy! I'll steal those sprites and release the stage! MUAHAHAHA!!
Yeah! Great stage man, keep up!

LOL thanks. I'm actually gonna share the stuff I ripped from CoTA soon, so no worries. :P

Anyways, I told the animated mock-up to go fuck itself and:

(http://orig08.deviantart.net/ee9f/f/2015/275/4/4/_pixel_environment____dying_namek_by_black_hatter_95-d9bpa3l.png)

@Neocide: Sent! :D

Gonna take a break from DBZ stages to finish up a few other obligations and focus on studies, but when I come back, it's Forest, then Budokai Tenkaichi!
Title: Re: Stage Discussion
Post by: Neocide on October 03, 2015, 03:39:16 am
Well i never coded a stage before and i don't know where ) early bday present:p

Edit- this phone and the @ message on my phone is acting weird

Well i never coded a stage before and i don't know where GLB is, but @Cyanide: would you be a sweetie pie and code it for me :) early bday present:p
Title: Re: Stage Discussion
Post by: hatter on November 24, 2015, 02:53:37 am
Heh, 7 weeks ago was the last post. Well, I guess I took too much of a break from this project. Ha..

Either way, I decided to start working on the Forest stage, and got the general base of the floor colored, dithered, and done thanks to painting/smudging/Index magic.

The same thing that was done with Dying Namek will be done with Forest. In other words, some aspect (usually one, but sometimes more) of the stage will be different from the original stage. So for instance, the floor in Forest didn't appeal to me much, so I decided to make the floor in spirit of the DBZ anime, like this:

(http://i.imgur.com/S9unGfy.png) (Of course, the colors will be night time-ish)

Probably that aspect will be the most strikingly different. I might even look into a few SNK games like Last Blade/SamSho/SvC Chaos/Garou (and maybe SFA1/2 and SF3) to nab a few ideas to add to the stage. Like, maybe a waterfall, bigger mountains. But relatively most aspects of the original forest will be present, like the trees and rain. Maybe just a bit different in presentation than the original, but in spirit of the anime. I hope.

The size of this stage will be the same as Dying Namek and Earth Plains, 946x400.

Till next time, I guess. Sorry for the long break.
Title: Re: Stage Discussion
Post by: Neocide on November 24, 2015, 05:35:31 am
Yay! I was going to come bac k next week and start coding again.

Nice start!
Title: Re: Stage Discussion
Post by: hatter on December 01, 2015, 11:02:49 pm
(http://i.imgur.com/EgbufoM.png)

I have to work on the rough edges, but tell me, yay or nay?

I said screw it to the whole painting notion, and just took the floor from  a hi-res photo. This, resizing, indexing, and an adjustment on the brightness and contrast nodes ended with this.
Title: Re: Stage Discussion
Post by: Neocide on December 02, 2015, 01:17:56 am
It might clash with the sprites.
Title: Re: Stage Discussion
Post by: hatter on December 02, 2015, 01:22:28 am
It might clash with the sprites.

Hmm, good point. I'll look into it a bit more, I'm sure I can come up with something better.

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: Neocide on December 02, 2015, 03:44:06 am
If you want a grassy like area,there's a last blade stage that can work when edited a bit
It's the snowy stage i think it's in last blade 1 could be 2 though.
Title: Re: Stage Discussion
Post by: hatter on December 02, 2015, 03:45:49 am
If you want a grassy like area,there's a last blade stage that can work when edited a bit
It's the snowy stage i think it's in last blade 1 could be 2 though.

Sure, I'll give it a look. :)
Title: Re: Stage Discussion
Post by: lui on December 02, 2015, 03:46:51 am
give the Australian Outback from the Alpha games a look as well
Title: Re: Stage Discussion
Post by: hatter on December 02, 2015, 03:49:50 am
give the Australian Outback from the Alpha games a look as well

Wow, I can't believe I forgot about that one. Thanks! :)
Title: Re: Stage Discussion
Post by: GTOAkira on December 02, 2015, 04:01:16 am
I think there also some stage from the vs series that could work
really like what you did for the dying namek stage
Title: Re: Stage Discussion
Post by: GLB on December 18, 2015, 12:13:26 am
Totally willing to work with D.Namek, Hatter. Looks very dope.

Sorry about lack of updates and help on my part. I've got some free time and will be around for a bit, will help with stages here to the best of my ability.
Title: Re: Stage Discussion
Post by: hatter on December 31, 2015, 04:34:07 pm
So I got myself a new stylus (Joy DaVinci ftw :D), and decided to get cracking on the Forest.:

(http://40.media.tumblr.com/da791e57d5a2c716da82ff7299abeef8/tumblr_o08arsOgo91ut4tduo1_1280.png)

Very incomplete, save for that tree on the left. I went with the idea of making it very different then its inspiring predescessor because..... well it is calles "Forest" and the previous Forest stage looked like a plain with a tree and small hill, so it didn't live up to its name, you know?

Now it looks like a painting and the colors don't look like that of a rainy forest, but once everything is painted, I'll put this baby on Photoshop CS5 and make sure that it is properly pixellated, and everything is color accurate to the setting and to the colors of the DBZ anime itself (or at least close to it).

Its also the same size as Dying Namek and Earth Plains: 946 px width x 400 px height, for those wondering.

Also thanks GLB, will make sure to send you anything I complete as I go along with this. Any critique or advice is appreciated. :)
Title: Re: Stage Discussion
Post by: Neocide on January 01, 2016, 07:06:52 pm
Looking good so far! Can't wait to see more
Title: Re: Stage Discussion
Post by: hatter on January 01, 2016, 09:47:34 pm
Looking good so far! Can't wait to see more

Alright, good to know! Now I can pretty much move along with this. Will try to touch everything up as I go. ;)
Title: Re: Stage Discussion
Post by: hatter on January 30, 2016, 05:54:23 am
(https://36.media.tumblr.com/f679f143a7326b34c377833428c95e08/tumblr_o1r1hqsvg41ut4tduo1_1280.png)

The bottom parts of the tree will be purposely blocked out by grass (which I will do on Photoshop once I finish the rest on MediBang Mobile).

But yeah, this is all I have for now, and as stated once the tablet parts are done, any touch ups will be done on laptop, so any drawn element you see here will undergo a revision process on computer before being pixellated. :)
Title: Re: Stage Discussion
Post by: Neocide on January 30, 2016, 12:38:07 pm
This is looking wonderful
Title: Re: Stage Discussion
Post by: hatter on February 15, 2016, 03:40:05 am
(https://36.media.tumblr.com/f557bbd168a9eddee7a25db2eb8ec04a/tumblr_o2khxuvhjM1ut4tduo1_1280.png)

So trees are all done, just need to adjust the brightness and contrast a bit, and clean the very rough edges out. Put down very early and rough concepts for the floor and the background to get an idea about what to do.

Any suggestions, feedback, maybe references I can use if you know of one? Anything is appreciated.

I can't wait to start ironing this out once I finish up these mid term examinations.
Title: Re: Stage Discussion
Post by: Neocide on February 15, 2016, 08:02:10 pm
That is dope, maybe add some bushes? And some leaves. And a few grass spots in the foreground.
Title: Re: Stage Discussion
Post by: hatter on February 15, 2016, 08:07:21 pm
Definitely man, that's in the laptop phase, because I can't draw those things on tablet for the life of me.

But definitely, those grassy elements will be made. Thank you for reminding me. :)
Title: Re: Stage Discussion
Post by: hatter on March 30, 2016, 02:56:19 am
Six weeks, holy fucking shit.

So uhh here's what I have so far for the forest:

(http://i.imgur.com/lFPC7k5.png)

I'm going to be drawing the long grass bushes in pieces, because as stupid as this sounds, but drawing greenery is fucking exhausting. :sick: I also realize that it kind of looks unnatural at the top, I will swiftly get around to thinning them out. Just wanted to show that this is still being worked on (albeit slowly; greenery >_<)
Title: Re: Stage Discussion
Post by: Neocide on March 30, 2016, 03:48:20 am
Looking awesome. Again no rush, don't even know where GLB is lol.

Meant to ask, any plans for the light shining down in parts ala butt's stage in Garou?
Title: Re: Stage Discussion
Post by: hatter on March 30, 2016, 02:40:10 pm
Meant to ask, any plans for the light shining down in parts ala butt's stage in Garou?

That effect should be easy to pull off. I recall this one tutorial by st0ven on making fighting game backgrounds where he does something like that by making a layer with a white color in the shape of a ray of light, and then a small modification to the opacity. Can't recall by how much, but a little experimenting wouldn't hurt.

I actually forgot that Rodriguez' (I'm not calling him Butt lol) was a forest, thanks for reminding me of it. And yes, the shining light will be added, just to answer your question. :hat:
Title: Re: Stage Discussion
Post by: Neocide on March 30, 2016, 06:23:50 pm
Sweeet! Also were any trees going to be completely visible? And do you think adding some animals as props could work?
Title: Re: Stage Discussion
Post by: hatter on March 30, 2016, 07:52:15 pm
Animal props are definitely possible, and I'll look into those, but what did you mean by the first sentence? I'm pretty sure the trees are visible, unless you mean something else.
Title: Re: Stage Discussion
Post by: Neocide on March 30, 2016, 08:16:17 pm
I meant like tree tops,with branches and leaves etc.
Title: Re: Stage Discussion
Post by: hatter on March 30, 2016, 08:20:35 pm
I meant like tree tops,with branches and leaves etc.

Ohhhh, well in that case, yeah. :D
Title: Re: Stage Discussion
Post by: GLB on April 06, 2016, 04:51:45 am
Figured I'd show off a pic of the partially updated beta of D.Namek:
(http://i.imgur.com/AcoOCqo.png)


Still a few things I'm trying to work on. Namely sets of lightning similar to Australian Outback and some in game rumbling. Suggestions are welcome.
Title: Re: Stage Discussion
Post by: Neocide on April 06, 2016, 06:52:42 am
Is that a smoke layer I see? =D
Title: Re: Stage Discussion
Post by: GLB on April 06, 2016, 06:58:27 am
 :lugoi:

One in the background above the lava, and one much faster below the players feet.
Title: Re: Stage Discussion
Post by: hatter on April 30, 2016, 04:19:43 am
Long time no post.

So I was experimenting with a dithering pencil/ scattering pencil to see what I can come up with, and its results were met with yays, so I decided to completely redo what I had for the Forest from scratch, because let's be honest; it was a terrible mess as it stands.

So as much of a bummer it is to restart it, I'm certain that this time, a much higher quality will be attained; and since I has lots of free time now (:nuttrox:), I'll be putting this stage on high priority.

(http://i.imgur.com/EuD1rXS.png)

As far as what I have planned:

-Tree shading will be similar to Marco's stage in Garou (and that beacon of light will be added as well).

-More greenery: for the ground, big patches of grass have been done, need some more messing around with here and there. All I need are small patches of grass, and maybe flowers. As for the trees, the good ol' foliage a la Capcom shading will be done.

-Animals: Since Neo mentioned it, I guess foxes, a bear cub, birds, maybe Ooolong? :P

That's all I have for now, expect more soon.
Title: Re: Stage Discussion
Post by: Neocide on April 30, 2016, 04:39:51 am
Ok that looks awesome. And all those animals are perfect plus squirrels in the trees.

When you get to the lighting of the trees. could you save the version before to make a night and raining version.
Title: Re: Stage Discussion
Post by: hatter on April 30, 2016, 04:51:30 am
Ok that looks awesome. And all those animals are perfect plus squirrels in the trees.

When you get to the lighting of the trees. could you save the version before to make a night and raining version.

Sure, I can do that.
Title: Re: Stage Discussion
Post by: GLB on April 30, 2016, 07:02:07 am
I love the placement of the trees, very forest like. You captured that beautifully, can't wait to see it in its sexier form and code it.
Title: Re: Stage Discussion
Post by: hatter on April 30, 2016, 09:58:38 pm
^Thank you! I appreciate that.



(http://i.imgur.com/pBGqfF1.png)

More grass patches will be placed here and there, but since ground type surfaces are a bit of a weak point for me, how's it looking?
Title: Re: Stage Discussion
Post by: Neocide on April 30, 2016, 10:08:53 pm
Kind of looks like sand
Title: Re: Stage Discussion
Post by: hatter on April 30, 2016, 10:12:41 pm
Kind of looks like sand

Oops. Guess I'll have to give it another look then, heh.
Title: Re: Stage Discussion
Post by: Neocide on April 30, 2016, 10:14:42 pm
It's probably the smoothness try to make it more gradient
Title: Re: Stage Discussion
Post by: hatter on May 02, 2016, 12:42:39 am
So I looked up a few references and a small tutorial, and played around with the pencil settings and:

(http://i.imgur.com/JN5ofkF.png)

Instead of referencing a fighting game, I decided to reference a jRPG, Secret of Mana if I'm not wrong.

So how's it looking? Dirt or no dirt? Ignore the colors for now.
Title: Re: Stage Discussion
Post by: Neocide on May 02, 2016, 01:52:44 am
Maybe less linear, so it doesn't look like a walk trail.

Maybe morw like patches near the trees?
Title: Re: Stage Discussion
Post by: hatter on May 02, 2016, 01:56:41 am
I can give that a try. I'll make sure to cross-reference it with Marco's stage this time.

At least I discovered how to emulate the effect! :hat:
Title: Re: Stage Discussion
Post by: hatter on May 12, 2016, 07:00:09 pm
(http://i.imgur.com/LwutmM9.png)

Some more progress. It's not much, but I figured I'd show it anyway.

Hopefully, the ground looks like a more normal dirt ground?
Title: Re: Stage Discussion
Post by: Neocide on May 12, 2016, 08:19:05 pm
Yes! Looks great, just a little more depth to the color, as of now it looks great but it feels very sb2-ish as far depth on the dirt. You are def there though, Awesome job!
Title: Re: Stage Discussion
Post by: hatter on May 12, 2016, 09:34:43 pm
Awesome, I'll make sure to do just that!! :)
Title: Re: Stage Discussion
Post by: hatter on May 23, 2016, 11:21:56 pm
(https://67.media.tumblr.com/38051ce2091d53c8d009329b752fc9ff/tumblr_o7nf9a6OA21ut4tduo1_1280.png)

How's this for ground depth?

The greenery on the ground is tentatively done; by this, I mean basic shading has been applied and stuff, only thing left to add would be flowery and other stuff.

If all's good for teh dirt ground, I'll move onto the trees, which (hopefully) shouldn't take much.
Title: Re: Stage Discussion
Post by: Neocide on May 24, 2016, 02:32:15 am
Yea that's perfect! You hit ot right on the head.
Title: Re: Stage Discussion
Post by: Ex☆Cham on May 24, 2016, 02:46:10 am
Oh~ I like it, kinda looks similar (due to the current colors) to the old DBZ Mega Drive games, plan to keep the color tones that way of make it more colorful?
Title: Re: Stage Discussion
Post by: hatter on May 24, 2016, 02:47:52 am
Yea that's perfect! You hit it right on the head.

Glad to have achieved the high score. :hat:

Oh~ I like it, kinda looks similar (due to the current colors) to the old DBZ Mega Drive games, plan to keep the color tones that way of make it more colorful?

Just to let you know, those colors were grabbed from Marco's stage in Garou, but yes, a color change will happen in either case, as they were always placeholder. ;)
Title: Re: Stage Discussion
Post by: GLB on June 07, 2016, 07:28:08 pm
Super random, Hatter but I just thought of this. When you finish up the stage (detailing wise) try to make sure every single part is its own layer so i can easily cut/index the parts and give them appropriate deltas.
Title: Re: Stage Discussion
Post by: hatter on June 07, 2016, 07:36:16 pm
Sure thing, man.

Just to clarify, you mean like floor, foreground, midground and background as separate layers, right?
Title: Re: Stage Discussion
Post by: GLB on June 07, 2016, 07:39:02 pm
Yes, and anything you'd like to move separately from said parts. Like for instance trees that may be attached to the background, instead of having them statically attached you can separate them so they'll have more life in game.
Title: Re: Stage Discussion
Post by: hatter on June 20, 2016, 03:49:25 am
(https://67.media.tumblr.com/24fa81a09aad12b3205d61e4706f8f02/tumblr_o8zbnxqmBj1ut4tduo2_1280.png)

Forgot to post this here yesterday. Minimal progress made, as you can see with the colors and the background trees.

The colors on the BG trees will be darkened more to give it a feeling of distance, I was trying to do it like Marco's stage in Garou, where the BG trees used dark green colors instead.
Title: Re: Stage Discussion
Post by: Neocide on June 20, 2016, 04:44:37 pm
Oi! Looking really good!
Title: Re: Stage Discussion
Post by: hatter on July 18, 2016, 02:50:56 am
Well, I'm back from French immersion:

(http://i.imgur.com/dZNGQNy.png)

I tried the HD Index Method that @balmsold: is using (yes, I'm tagging you because I want your opinion on this). The rightmost tree was my test subject.

Thoughts? I'm open to any, I need to know if this worked or not.
Title: Re: Stage Discussion
Post by: xxxx on July 18, 2016, 03:34:30 am
that tree does looks really nice, you could give it a go with part of the ground as well, it gives great results
Title: Re: Stage Discussion
Post by: hatter on July 18, 2016, 03:36:29 am
I'll think about that for the ground.

At least I figured out how the technique works now! :)
Title: Re: Stage Discussion
Post by: hatter on July 19, 2016, 09:41:52 pm
(https://65.media.tumblr.com/6aeb14e1e88764ee2c4d6b8c7ed691c0/tumblr_oakulajstn1ut4tduo1_r1_1280.png)

Bloody prowgress is being made. I repeat, BLOODY PROWGRESS IS ACTUALLY BEING MADE :flipout:

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: Watta on July 19, 2016, 10:44:19 pm
Damn son, noice job D:
Title: Re: Stage Discussion
Post by: Neocide on July 20, 2016, 01:57:18 am
Looking great! do you want a few sprites to see how they look together.
Title: Re: Stage Discussion
Post by: hatter on July 20, 2016, 02:52:36 am
Damn son, noice job D:
Thank you.

Looking great! do you want a few sprites to see how they look together.

Thanks. And yes, I can send them your way (that's what you meant, right?).
Title: Re: Stage Discussion
Post by: Neocide on July 20, 2016, 03:36:15 am
I meant a character sprite to see how it looks with them in the stage
Title: Re: Stage Discussion
Post by: hatter on July 20, 2016, 03:40:12 am
Oh, well in that case, sure, why not? :)
Title: Re: Stage Discussion
Post by: hatter on August 31, 2016, 06:33:27 pm
(http://imgur.com/g7JhYxV.png)

Been doing a few things lately. Thoughts so far? I'll be putting greenery (and some more trees at the back) a la Capcom soon, because lets be honest, its better that way.

I'll also be changing the color of the back trees to suit the mood (day, night, raining). Right now, it's just placeholder.
Title: Re: Stage Discussion
Post by: Neocide on August 31, 2016, 09:28:15 pm
Looks great! Maybe it's me but the shaded trees look a little flat? Otherwise it's coming along great!
Title: Re: Stage Discussion
Post by: hatter on August 31, 2016, 10:01:33 pm
That is an excellent point. I'll look into them again soon enough. Thanks for the feedback. :)
Title: Re: Stage Discussion
Post by: hatter on September 18, 2016, 05:22:48 am
(http://imgur.com/KY4HtMj.png)

Well, I figured out how to make them less flat. Also removed that other foreground tree because I'll be redrawing it again.

Once I get that down, I'm gonna start sending all completed material to GLB so we can see how a day version will play out. :yes:
Title: Re: Stage Discussion
Post by: Neocide on September 18, 2016, 06:17:50 am
Those trees look so good! This is shaping up gorgeous.

The very far back,I think you should add some very tiny trees near the edge,as of now with the sky,it feels like the forest is on a cliff, we shouldn't see all of the sky in the bg.
Title: Re: Stage Discussion
Post by: GLB on September 18, 2016, 09:16:15 pm
It's looking great! Looks like it still stays within the 256 limit for the lower engines as well so that's good. I have a feeling it'll look good, my only concern is how large it is. Knowing that all of the stages are LR, a 320x240 resolution will make everything there quite large could end up working out well or not. It might look better in HR, but it would need to be heightened still a bit, and there'd be less moving room.
Title: Re: Stage Discussion
Post by: Neocide on September 18, 2016, 09:38:16 pm
Isn't Island pretty huge? Or is this bigger than that too?  I know road and the plains were smaller but island felt pretty big.
Title: Re: Stage Discussion
Post by: GLB on September 18, 2016, 09:43:28 pm
island was kinda big but it was compiled with several different LR pieces. mostly what i'm worried about here is that the trees will look enormous compared to some smaller chars, or even the ground will look abnormally large. i haven't seen his layers or tested this out yet though so it may be fine. the current size just raises that as a concern
Title: Re: Stage Discussion
Post by: hatter on September 18, 2016, 09:52:19 pm
The size I used for this one was the same as Dying Namek when I was working on the stage elements, 946x400 px.

The trees are all on separate layers, foreground trees midground trees and background trees (and the backbackground trees that'll eventually come). I was planning on splitting each individual trees into separate layers of their own once I finish spriting them. But IDK, testing could be required to know what I should do next, in the event that something feels off.
Title: Re: Stage Discussion
Post by: GLB on September 18, 2016, 10:00:38 pm
should be okay then regardless. if it's in layers i can easily resize odd parts myself, sorry for the confusion lol.
Title: Re: Stage Discussion
Post by: hatter on October 23, 2016, 04:09:15 am
(http://imgur.com/okgbyvV.png)

Redoing the trees.

Once I redo them, all that would be left are the greenery and the animals. Won't go overboard on the latter tho, lol. Just enough to simplify life and beautify the Forest.
Title: Re: Stage Discussion
Post by: Neocide on October 23, 2016, 04:14:26 am
Looks good! Those trees look so real I wonder how the mesh with the sprites
Title: Re: Stage Discussion
Post by: hatter on October 23, 2016, 04:22:27 am
Hopefully they aren't too clashy? I tried taking a few of your Frieza frames, for a test run, and:

(http://imgur.com/dTVJQfM.png)

I think they work well for the most part.
Title: Re: Stage Discussion
Post by: Neocide on October 23, 2016, 04:27:40 am
They'll be bigger than that but yeah they mesh great
Title: Re: Stage Discussion
Post by: GLB on October 26, 2016, 08:37:30 am
Looks good, man!
Title: Re: Stage Discussion
Post by: hatter on November 16, 2016, 05:06:02 am
^Thanks.

(http://imgur.com/yefPlLY.png)

So I ended up adding one more tree to the foreground because it looked kinda empty, but now that I know what to do with trees, it (and the far background trees) should be done in a snap. Could probably lower it, since it blocks the view, or if you want, you could do like Killer Instinct and make it transparent when the fighters pass by it (first one's probably more viable).

I also added more flowers and grass to the already done greenery. I think its good to go.

Since animals will also appear, I was thinking of spriting Japanese forest animals since, y'know, its a forest, and DBZ is Japanese; also to keep things interesting, so after a bit of research, here's what I came up with:

-Ussuri brown bear
-Japanese serow
-Golden speckled/Japanese quail
-Ural owl
-Ezo momongas
-Hokkaido red fox/red squirrels (I was thinking a group of them could walk on the new foreground tree at random intervals, but IDK if its possible in MUGEN)
-Ezo naki usagi
-Shima-enaga
-Sable

For the most part, I think all of em can be pulled off excellently. What do you think @Neocide: and @GLB:?
Title: Re: Stage Discussion
Post by: Neocide on November 16, 2016, 08:31:48 am
That sounds wonderful, and will make it feel more "Complete"
Title: Re: Stage Discussion
Post by: GLB on November 16, 2016, 06:44:02 pm
Sounds and looks fantastic! Animals would be a great idea, especially newly sprited like that will be totally fun for me to code in lol. The front layer trunk should be no problem whatsoever, if you want to lower it go ahead but if not I can just blackjack (trans) it like you said.
Title: Re: Stage Discussion
Post by: hatter on December 31, 2016, 08:20:06 pm
(http://imgur.com/Uxc2yEC.png)

It has been a long time, eh?

I just only got to teh far BG trees (all I have are placeholder shapes in diff. colors and sizes w/o tree trunks atm). The trunk in the foreground is currently a placeholder until I can remember what brush I used to get the effect in the other trees.

This time around, I'll try to have it all ready and indexed by maybe this week or the next. Animals are going to be the final thing on the list. Unless if I'm missing something else.
Title: Re: Stage Discussion
Post by: Neocide on January 08, 2017, 07:22:51 am
Didn't even see this! Looking awesome! I can't remember if I asked but were you going to do falling leaves?

Also didn't think about it, but this stage could work well with alternate Season versions (Snow,falling leaves,rain etc)

Also it reminds me of hit and Goku's recent fight in super.
Title: Re: Stage Discussion
Post by: Chronan on January 08, 2017, 09:51:56 pm
Lol you're so right. When I was watching that episode last week I was thinking of this very stage actually. Darken it, hue it more purple, mess with the contrast and you've basically got a DBSuper alt version! It's looking great to me so far, I'm really liking the wood work!
Title: Re: Stage Discussion
Post by: hatter on February 17, 2017, 03:28:30 am
(http://imgur.com/44v29nh.png)

Okay, this time (and I can confidently say), I can finish this by this Sunday or next Monday, because I have an entire week to myself!

By either one of those two, I'll have everything indexed and separated and sent to GLB. Sorry it took me so long to get to this.

Let me know what you think so far!
Title: Re: Stage Discussion
Post by: Neocide on February 17, 2017, 03:43:15 am
Looks wonderful! Can't wait to see it in action!!
Title: Re: Stage Discussion
Post by: JustNoPoint on February 17, 2017, 03:44:14 am
wow

 :mwhoa:
Title: Re: Stage Discussion
Post by: GLB on February 19, 2017, 09:37:46 pm
Love the shadows, fuckin dope.
Title: Re: Stage Discussion
Post by: DJ_HANNIBALROYCE on February 19, 2017, 09:39:34 pm
Love the shadows, fuckin dope.

agreed...the shadows are a nice touch
Title: Re: Stage Discussion
Post by: hatter on February 21, 2017, 05:05:00 am
Yeh, it makes the floor less flatter.



Alright, so here's a final look at the stage, with and without the purple tint (which was suggested by Neocide and chrono st.):

(http://imgur.com/hJlWXVF.png)

(http://imgur.com/qCDzD7N.png)

I'm going to separate and index everything tomorrow morning. Feel free to share any thoughts/criticism about the stage, or point out something I might have missed.
Title: Re: Stage Discussion
Post by: Keaton on February 21, 2017, 05:07:59 am
That looks like a painting!
Title: Re: Stage Discussion
Post by: Neocide on February 21, 2017, 06:09:33 am
Holy shit, that is fantastic!

Did you ever get around to the props?

Also if we do a night version we should try a campfire off to the side.

This stage(s) are mega hype.
My only small teenie tiny fear,is if this stage and the others don't mesh together and we're forced to choose a style,which would end up being yours,but with not enough time that could be a dilemma.

I don't think we'll  come to that though (hopefully)

Marvelous job on this though, very proud of the work you put in!
Title: Re: Stage Discussion
Post by: hatter on February 21, 2017, 04:17:09 pm
Did you ever get around to the props?

I seem to be having a brain fart, could you remind me what they were?

Also if we do a night version we should try a campfire off to the side.

^I condone this.

This stage(s) are mega hype.
My only small teenie tiny fear,is if this stage and the others don't mesh together and we're forced to choose a style,which would end up being yours,but with not enough time that could be a dilemma.

That is true. From what I can recall, the only stage I can see that doesn't mesh with it is Dying Namek, because of the sky and the ground (was still learning at the time). Seeing that I've learned a lot since that, I can remake both the sky and the ground to mesh with the aesthetic I gave Forest.

I'm not too sure about the other stages though.

Marvelous job on this though, very proud of the work you put in!

I'm glad you are, I'm really proud of how far it came too. :yes:
Title: Re: Stage Discussion
Post by: Neocide on February 21, 2017, 05:13:24 pm
For the props, I mean the animals and stuff
Title: Re: Stage Discussion
Post by: hatter on February 21, 2017, 05:17:44 pm
Ah, yeah, I still haven't gotten around to those yet.

I recall that there was still the ray of shining light, I haven't done that one yet too, so I'll be working on that, the campfire, and the animals, and send em GLB's way.
Title: Re: Stage Discussion
Post by: GLB on February 21, 2017, 07:21:34 pm
Sounds good brotha.

I think aside from that all I have left at this moment is the final touches on Night Plains, Dying Namek, and Cell Games.
Title: Re: Stage Discussion
Post by: Neocide on February 21, 2017, 07:59:04 pm
Okay, looking at these stages from my phone did not do these total justice.

I'm overly impressed, I would not mind waiting forever for each stage if we can get more like this,
They mesh extremely well with the sprites, I would probably go as far as saying better than the ones I made.


I would be perfectly fine waiting and dropping the stage count to get more quality like this. I can grab tons of scenery shots from the show, as I have the whole series in HD, and I don't mind going through and getting shots for reference when it turns out this product.
Title: Re: Stage Discussion
Post by: hatter on February 21, 2017, 08:55:24 pm
Yeah, we can definitely discuss that in PMs, if you wish to.

And HD scenery shots would be more than helpful, honestly.
Title: Re: Stage Discussion
Post by: GLB on February 21, 2017, 11:31:07 pm
Slow and steady wins the race! :D

I'm still around on and off (I check back enough for the project and to post once in a while) so if that's something you guys plan on going for it's perfect for me, It gives me time between each to make them perfectly and continue to be a lazy procrastinator lol. Plus coding original stuff like this is super fun.

Also want to take a moment to recognize how much Hatter has improved since pitching the idea to draw the stage out, really great job man. 
Title: Re: Stage Discussion
Post by: Ryūku Tsukuyomi on March 13, 2017, 05:53:03 am
Yeh, it makes the floor less flatter.



Alright, so here's a final look at the stage, with and without the purple tint (which was suggested by Neocide and chrono st.):

(http://imgur.com/hJlWXVF.png)

(http://imgur.com/qCDzD7N.png)

I'm going to separate and index everything tomorrow morning. Feel free to share any thoughts/criticism about the stage, or point out something I might have missed.

How did I manage to miss that? man thats fantastic!
Title: Re: Stage Discussion
Post by: Chronan on March 17, 2017, 08:30:20 pm
Yeah man, that forest is looking great indeed! Good job!
Title: Re: Stage Discussion
Post by: hatter on April 01, 2017, 08:30:42 pm
Super late, but I'm really glad you all like it. :' ]


I've started some tentative work on props, and a night variant for this:

(http://imgur.com/HNrYoGt.png) <-- Just showing off work on the palette, so far only the sky palette is whats completed. As you can also see, I have to rework the palette of other elements to make sure all vibes well with the sky.

And speaking of props:

(http://imgur.com/hTd1wUI.gif) <-- The bird is supposed to be gliding for the first part, I'm not sure if I captured that right. It's either that, or I suck at pacing :/

(http://imgur.com/DAu0G86.gif) <-- not too sure about how this one animates, I was drawing along to a 6-frame flame GIF I found on deviantART. I'll also have to rework the campfire wood palette too.

Will try to finish up the props soon.
Title: Re: Stage Discussion
Post by: Neocide on April 02, 2017, 12:23:00 am
Holy crap! Good job, As for the bird, the gliding part is angled wrong.
The way you have him angled is when a bird is being pushed by hard winds.

You need to have the body angled like when the wings are flapping,just keep it idle with the wings out.

I'm loving all this though.

You might wanna maybe make a small "glow" layer for the fire so when in the stage it actually looks like it's lighting up the forest.
Title: Re: Stage Discussion
Post by: hatter on April 02, 2017, 02:04:52 am
I see. The bird's angle can be handled with copy pasta, so I'll get on that.

And yeah, the glow part for the campfire is a definite must. I just need to rework the palette of the wood to match the intended palette, and then it's good to go.
Title: Re: Stage Discussion
Post by: GLB on April 08, 2017, 01:05:31 am
Sorry I'm so late here.

Loving how you split the layers, there's going to be a lot of beautiful delta movement in this stage, and the night versions coming along nicely.

The only two things I've noticed for the pack sent are the floor sprite and the tree 1 sprites should get some adjustments. IMO the floor should be a tad bit wider if possible, just to give the characters more running/movement room in game. Same for tree 1, it only goes up 400px, i'll have to place it in the bottom right corner to make it look right aesthetically obviously, but there won't be much boundhigh because of that because I'd have to make it cut off at the end (top) of that sprite, so maybe extend the length of it a bit to give more jumping/character camera movement.


I've been really swamped at work, I got some days off coming here soon though so i'll finally have some time to code this bad boy.
Title: Re: Stage Discussion
Post by: hatter on April 08, 2017, 01:10:00 am
I can definitely do that, thanks for telling me. : ]
Title: Re: Stage Discussion
Post by: GLB on April 11, 2017, 09:21:53 pm
Started converting to MUGEN today, false alarm on the floor, my bad. It's got a decent amount of in-game width, the tree issue is still there though. Should have shots to show soon! I've started work on Cell Games as well.
Title: Re: Stage Discussion
Post by: hatter on June 20, 2017, 08:58:28 pm
(http://imgur.com/oSjpM7S.gif)

(http://imgur.com/oMMXTNT.gif)

So yeah, I'm done being a lazy asshole now. Back to work.

(Bear was taken from some Metal Slug game. Colors aren't final.)
Title: Re: Stage Discussion
Post by: Neocide on June 21, 2017, 03:40:37 am
Oh those look lovely! I've been busy myself, almost done with another Sheet(which I'll show off when done)

The props will really give this stage life! Just need GLB to show up! Lol
Title: Re: Stage Discussion
Post by: hatter on June 21, 2017, 06:40:14 am
Yeah, those props are gonna be something.

I should've asked this earlier, but after I handle the day/night/rainy versions of this stage, do you want me to rework Dying Namek to match up with this stage, or would you rather I move onto a new stage?

I don't have a problem with either, I just want to see your opinion on which one is the better move.
Title: Re: Stage Discussion
Post by: Neocide on June 21, 2017, 08:09:16 am
I'd prefer namek first, it's more priority over the tournament.
Title: Re: Stage Discussion
Post by: hatter on September 10, 2017, 01:25:11 am
(https://cdn.discordapp.com/attachments/265683564614516736/356212482102001665/forest_bear.gif)

Oh hey look, I resuscitated the thread.

Alright, so aside from me going ghost for this project for a while, I'm happy to announce that I'm back to it! Semi full-time because full-time for marvelous projects such as this is never really feasible (;_;)

So a small-to do list for this before I hand the elements off to GLB the stage magician:

-Finish this bear animation. This includes completing the frames, fixing anything that needs it proper coloring for whatever variants he'll appear in (I'm thinking just day and night, but who knows)
-Create a rain animation (for which I'll reference a favorite GBA game of mine. Because Wynaut)
-Create a glowing/shadow animation for the campfire, and make sure it works well with the night themed variant I have going on.
-Finish indexing the night-time variant elements, and create the rainy day variants.

And you ask when I'll finish these? I can't say because even if I give an approximation, I'm terrible at sticking to to dates and promises! So I'll just chip away at this list and just make sure everything is prim and proper as I go along. Then its off to everyone's favorite Dying Planet, on the double.

Other than that.... well, there's nothing else to be said, I suppose. I've risen from thine grave again! (that's something a normal hooman says, no?)

Title: Re: Stage Discussion
Post by: Ryūku Tsukuyomi on September 11, 2017, 03:19:54 am
Nice job on this bear, and good luck for whats left to do ;)
Title: Re: Stage Discussion
Post by: hatter on September 11, 2017, 04:01:07 am
Thanks. I'm hoping it won't be long, because Dying Namek really needs to be redone.

(https://cdn.discordapp.com/attachments/265683564614516736/356466750491197450/forest_bear.gif)

I bumped the animation up to 8 frames this time around. The movement should work fine now.
Title: Re: Stage Discussion
Post by: Neocide on September 11, 2017, 04:46:43 am
That looks great! Take your time, I'm still plowing through nappa (with piccolo afterward) so you got all the time in the world. Does he have an idle anim? So he can stop every now and then. Otherwise he'd just walk across the screen once then have to turn around off screen, which might look weird.

I can't remember if I ever brought it up, but an owl for the night version would be cool.On the branch closest to the screen. (Moving it's head around)

(Also later a snow version could work too,forest has a lot of variables)
Title: Re: Stage Discussion
Post by: hatter on September 11, 2017, 05:05:30 am
There is a sort of idle animation for the bear in Metal Slug, but its more like a transition to standing on its hind legs. I could make one where he remains on all fours instead, so it can transition to walking a lot easier (plus it'd be easier to make one from scratch rather than upscaling Metal Slug 3 frames and trace over them).

An owl is definitely possible. I think it would make a great contrast to the woodpecker for the day version.  A snow version can be made, I think there are some stages that have snow (one from Last Blade and another from Street Fighter Alpha 2 come to mind) and can make for great reference.
Title: Re: Stage Discussion
Post by: hatter on October 01, 2017, 04:58:54 am
Bumping this thread to keep it breathing and to mention that all the night time stage elements, minus the camp fire have been indexed and sent. The only things left for the night variant other than that are the bear animations, and the owl.

So for now:
(https://media.discordapp.net/attachments/265683564614516736/363866145578549250/forest_bear.gif)

(https://imgur.com/GDp89ck.gif)

(ignore the fact that I mentioned I was going to make something custom. With the fur details in the last one (which, again, all from Metal Slug 4), I may as well just power through 4 frames rather than the pain of making a custom animation x_x.

I'll be starting with the rain variant of the stage, and the owl animation for the night variant. So, umm, stay tuned for that folks!
Title: Re: Stage Discussion
Post by: Neocide on October 01, 2017, 05:45:21 am
Looking great! This stage is going to feel very lively. I can't wait
Title: Re: Stage Discussion
Post by: GLB on October 01, 2017, 06:42:16 am
Awesome, man! Looking good.

Is the bear anim being included in the day version as well? The Delta's keep the day version very lively on their own, but as far as animations themselves the only one I've got in mind at this moment is a lens flare to compliment the lighting on the trees
Title: Re: Stage Discussion
Post by: hatter on October 01, 2017, 06:47:11 pm
You know, before I read your post, I actually forgot that I intended for the bear to be in the day variant. Idk why I kept saying it was for the night variant. >-<

I mean, its up to Neo if he wants it in the night variant as well. But a walking/standing bear in the day sounds a lot better than at night. At least in terms of how well it would mesh w/ the variant.
Title: Re: Stage Discussion
Post by: Neocide on October 01, 2017, 07:28:05 pm
Yea the owl is for the night version. Bear is meant for the day.
Title: Re: Stage Discussion
Post by: GLB on October 02, 2017, 02:44:39 am
Alright sounds good. Should have a more finalized version ready pretty soon. Just need to complete the final back section (smallest trees), add the sky/sky elements and do a lens flare animation, then i'm just waiting on the bear. I'll try and improvise some things in as well and see if they're fitting to the stage.

I'm gonna get back to Dying Namek as well, I just don't recall what needed to be redone/finished on it. Was it the sky and lightning?


on a side note, i should be able to get my skype back now (may end up with another new account lol) that way we can all stay in quick contact again.
Title: Re: Stage Discussion
Post by: hatter on October 02, 2017, 03:02:20 am
For Dying Namek, I'm going to be redoing the elements from scratch, so that it can match up with the style of the Forest stage. It shouldn't be too long or hard this time around bc in comparison to the Forest, there aren't that many elements to it iinm.
Title: Re: Stage Discussion
Post by: GLB on October 02, 2017, 05:07:49 am
Sounds good!

Forest has been updated, figured i'd show it off a little bit, only about 4 trees left to code, the sky and the flare. I'm really loving the deltas in this stage so far, every tree being individually sprited & coded was definitely the way to go. I've gotta compliment Hatter on the beautiful elements one more time.

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Title: Re: Stage Discussion
Post by: songohan123 on December 19, 2017, 11:26:22 am
Sounds good!

Forest has been updated, figured i'd show it off a little bit, only about 4 trees left to code, the sky and the flare. I'm really loving the deltas in this stage so far, every tree being individually sprited & coded was definitely the way to go. I've gotta compliment Hatter on the beautiful elements one more time.

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good job bro. But why Buu lock taller than Goku?
Title: Re: Stage Discussion
Post by: Neocide on December 19, 2017, 07:28:12 pm
First, It's yamcha. second, Super buu is supposed to be taller than both of them. So,yea.
Title: Re: Stage Discussion
Post by: hatter on December 23, 2017, 11:31:43 pm
Some more progress on the Forest:

(https://imgur.com/LsTk7BH.gif)

(https://imgur.com/qQpRF2U.gif)

(https://imgur.com/oesmcSW.gif)

Campfire animation still needs a shadow to be reflected on the tree its facing, and maybe some cleaning around the edges; I based it around this (https://i.pinimg.com/originals/97/e9/79/97e979731beadb50be38e6e273ebfeef.gif), since imo, it worked well with the fire frames I made (6). It'll have to be exaggerated more, but I'm working on that. That, and a lighting animation on surrounding items like the petals.

I opted for a simpler animation for the owl since you'll probably see him when jumping. I still might add a simple head turn later on.

So other than another bear animation, snow/rain variants and their needed animations (which shouldn't be a lot), the Forest is actually almost done, graphics-wise.
Title: Re: Stage Discussion
Post by: Neocide on December 25, 2017, 06:03:37 am
Looks great. The flames lower glare thats on the floor should be a bit wider me thinks. Not feeling the glares color maybe a bit brighter with a more yellow-orange tint (moreso on the orange)

Can't wait for the variants!
Title: Re: Stage Discussion
Post by: Rai Tei on December 29, 2017, 04:02:31 am
Really nice sprite and animations there, both the fire and bear look really smooth!
Title: Re: Stage Discussion
Post by: hatter on March 08, 2018, 03:52:49 am
Super late, but thanks.



Sorry for the absence of work here. I just started to work on the bear's stance animation:

(https://imgur.com/MMqX3yj.gif)

I know it feels weird right around the end, but once I finish this, and fix up the bear's walk animation (it's only really his ears that need it), I promise it'll make much more sense then. I based it mostly off this dude (https://vignette.wikia.nocookie.net/donkeykong/images/4/44/Rambi.gif/revision/latest?cb=20120711220342).

Also began work on the snow variant, nothing much though:

(https://imgur.com/4Su6jxS.png)

I'm mostly going to focus on this as a MUGEN project for now, so expect more of me here!
Title: Re: Stage Discussion
Post by: Neocide on March 10, 2018, 08:44:21 am
Shit Didn't see this at all! looking great. Don't worry about taking so long, I'm still busting my ass on frieza atm (Need to show off krillen a bit now)

Also for the snow variant I know it's early and you probably plan to do it anyway, the tree's should sort of feel like there pushing through the snow in the foreground rather then just plastered behind it.
Title: Re: Stage Discussion
Post by: hatter on March 10, 2018, 06:15:18 pm
Yeah, that part about the trees slipped by me. I'll definitely run through it again to get that natural effect down.
Title: Re: Stage Discussion
Post by: hatter on January 02, 2019, 11:48:39 pm
So it has been a while, I can confidently say that a big bulk of the night version of the custom "Forest" stage is now complete:

(https://cdn.discordapp.com/attachments/496384444463317002/522178861060849664/dbz_allstars_forest_day.gif)

I will be making a variant as well where the campfire is out and all that. From there, I will focus on the snow and rain variants of this stage before either: a) remaking the "Dying Namek" stage or b) moving onto a newer venue. All depends on what Neocide wants.

Stay tuned, bc I got some neat environment art coming up.
Title: Re: Stage Discussion
Post by: Neocide on January 03, 2019, 01:32:05 am
Looks amazing.I think after this theres about 4 stages I think could be before destroyed namek.

Coastline of namek
Roshi's house
Room of space and time.
Kamis lookout

Whichever one you want to do is up to you. Just want one of these atm for a balance of terrain. If these feel like too big a challenge(I think most will need custom work for the big parts) you can rework dead namek and we can go from there. No super rush on this,I am coding again though.And want to get something out by years end if possible

glb wth you at.

Title: Re: Stage Discussion
Post by: hatter on January 03, 2019, 01:46:54 am
If I had to choose in order, I'd probably do it something like: Roshi's House, Room of Space and Time, Coastline of Namek and Kami's Lookout. Roshi's House would be the walk in the park of the bunch, before it gets progressively challenging, which I welcome. It would also help keep things interesting as well for us and the people following along.
Title: Re: Stage Discussion
Post by: Neocide on January 03, 2019, 02:02:23 am
That works! I'm gonna show off some shots of the forest with the changes I did to it once I get home.
Title: Re: Stage Discussion
Post by: hatter on July 08, 2019, 12:57:21 am
I wasted a good 2.5-3 months making these animations (http://mugenguild.com/forum/msg.2446819) instead of actually finishing this Forest stage and it's variations, but I'm back and I'm ready to take the world by its testicles.


(https://imgur.com/RdGsSV1.png)

Day variation
Status: Nearly complete, need to clean up the furthest background trees to look a bit cleaner, and needs some clouds. Then it's off to GLB and Neocide.

(https://imgur.com/5BvAyLY.gif)

Night variation
Status: Needs a tweaked campfire + glow animation, make the fire animation 8 frames, and have the glow sync better (the color differences you are seeing is bc of Photoshop blend modes being a pain in the ass, I will give them all a unified red glow). Also needs some clouds, which I can copy-pasta from the Day variation and give a palette change. Also need to resend the completed elements to Neo and GLB, since I overhauled the lighting (ty Photoshop)

(https://imgur.com/foo50Gm.gif)


"I hate Canadian winters" variation
Status: Nearly complete, needs a polar bear animation (can edit from a previous bear animation I made before), and send the elements over to GLB and Neocide.


Unless I missed any variations, I should be all done once I do what I need to do, and then move onto redoing the Dying Namek stage. That one will be fortunately easy, since it involves drawing over all the elements of that stage, and making sure that it fits with this style, and that it doesn't look like something out of MvC.



Title: Re: Stage Discussion
Post by: Neocide on July 08, 2019, 02:26:01 am
Those are all wonderful. Regarding the fire lighting,it should be vastly bigger in radius; when I look at it is now,itfeels like the fire is dying. Or better yet,just make the area around lighter to reflect the light from the flames more. Otherwise nice upgrade on the forest itself!.
Title: Re: Stage Discussion
Post by: hatter on July 08, 2019, 03:54:20 am
Thanks for the heads up, I'll implement that ASAP.
Title: Re: Stage Discussion
Post by: GLB on July 12, 2019, 05:59:47 am
Looks good! I may just do a rebuild completely once it's done. I realize now that individually coding each tree with it's own delta movement was a real kick in the dick trying to adjust simple things like stage width/height later lmao, worth it visually though.
Title: Re: Stage Discussion
Post by: Neocide on July 12, 2019, 06:56:27 am
so that's why the stage width was like that? also I can't remember were we going to redo cell games?
Title: Re: Stage Discussion
Post by: GLB on July 12, 2019, 11:40:11 pm
I honestly dont remember. I just know it was completed besides Hercules movements. Iirc we landed on wanting a new sky/new bg elements. And nah, the width was like that originally, its just when I attempted to adjust it later, I had to replace all the trees. So it'd be easier to redo it lol.
Title: Re: Stage Discussion
Post by: hatter on September 19, 2019, 02:52:24 am
(https://cdn.discordapp.com/attachments/466142859335172107/624040906860789761/dbz_allstars_forest_nigt.gif)

After nearly 2 months of standing in the same place in the dark, we are finally ready to move forward with the programming phase.  :pleased:


EDIT: Played around with the day variant's palette to make it less reliant on Photoshop layer mode trickery:

(https://cdn.discordapp.com/attachments/466142859335172107/624056544333660160/dbz_allstars_forest_day.png)
Title: Re: Stage Discussion
Post by: hatter on February 02, 2020, 06:16:22 pm
(https://imgur.com/x8uYaMx.gif)
-Forest, snowfall variant-


The Forest stage and all variants will be coded by our very own Vegaz Pareli, So while you're waiting for that, here's an early WIP sneak-peek at the next stage:

Spoiler, click to toggle visibilty
Title: Re: Stage Discussion
Post by: hatter on May 18, 2020, 10:12:16 pm
Still working on these stages as slowly as possible, but here's some Planet Kaioshin progress:

(https://cdn.discordapp.com/attachments/466142859335172107/711994209997029466/planet_kaioshin.png)

I'm probably going to redo the floor so it looks a bit cleaner/simplified.