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Crimson Vermillion Bv1 640x480 Version 2 (Read 25981 times)

Started by ExShadow, June 30, 2011, 04:32:06 pm
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Re: Crimson Vermillion Bv1 640x480 Version 2
#21  November 14, 2011, 02:39:45 am
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
I think the 700+ is for the compilators.

Hey!! That pretty much describes my roster of 760 characters.

I have to agree with others here: Your victory screen looks a bit scrunched up and small. It's an overall solid presentation, but too much screen space is wasted. The same could be said for the VS screen.

Otherwise, your look is solid and well organized. Screenpack creators should post YouTube videos for those curious to see what things look like. Screenshots have a hard time conveying details you have to see for yourself in motion.

Keep up the great releases Ex.  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Crimson Vermillion Bv1 640x480 Version 2
#22  November 14, 2011, 06:59:36 pm
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Quote
I have to agree with others here: Your victory screen looks a bit scrunched up and small. It's an overall solid presentation, but too much screen space is wasted. The same could be said for the VS screen.
Yeah, I mentioned giving the Victory screen more space for the Win quotes already.  However the Vs screen will remain the same.

Quote
Otherwise, your look is solid and well organized. Screenpack creators should post YouTube videos for those curious to see what things look like. Screenshots have a hard time conveying details you have to see for yourself in motion.
Maybe you could point me in the right direction for a program that records Mugen 1.0 without much lag?

That would be very helpful.
Last Edit: November 14, 2011, 07:03:24 pm by ExShadow
Re: Crimson Vermillion Bv1 640x480 Version 2
#23  November 14, 2011, 07:33:08 pm
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Like VirtualDub.
Re: Crimson Vermillion Bv1 640x480 Version 2
#24  November 14, 2011, 07:39:36 pm
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Virtual Dub can record?
Re: Crimson Vermillion Bv1 640x480 Version 2
#25  November 14, 2011, 08:25:12 pm
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Does fraps record smoothly?? You could also try Snagit. That's what Two4Teezee and I used for BrokenMugen.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Crimson Vermillion Bv1 640x480 Version 2
#26  November 14, 2011, 08:26:34 pm
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which version of snagit did you use?
Re: Crimson Vermillion Bv1 640x480 Version 2
#27  November 14, 2011, 09:35:24 pm
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Bandicam :c
Re: Crimson Vermillion Bv1 640x480 Version 2
#28  November 14, 2011, 09:41:32 pm
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Fraps records smoothly, unless you have something stupidly hectic....like Rare Akuma in H-LOADER 3.
Re: Crimson Vermillion Bv1 640x480 Version 2
#29  November 14, 2011, 10:09:22 pm
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My fraps doesn't record 1.0
Re: Crimson Vermillion Bv1 640x480 Version 2
#30  November 14, 2011, 10:14:08 pm
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Open your Mugen config and find this part:

Code:
 ;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = DirectX

Change Blitmode to Page flip and Rendermode to OpenGLScreen and then you can start recording on 1.0
Re: Crimson Vermillion Bv1 640x480 Version 2
#31  November 15, 2011, 04:12:16 am
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I've actually tried that, but after I change it to that my Mugen lags really bad :L
Re: Crimson Vermillion Bv1 640x480 Version 2
#32  November 16, 2011, 12:21:29 am
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
which version of snagit did you use?

I simply had a demo, but I think it was 10 or something. I could be wrong though. I'm sure you could search around and find a hacked/cracked version of the latest build.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Crimson Vermillion Bv1 640x480 Version 2
#33  November 16, 2011, 03:32:45 am
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i used teh hypercam
Re: Crimson Vermillion Bv1 640x480 Version 2
#34  November 16, 2011, 01:13:46 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Crimson Vermillion Bv1 640x480 Version 2
#35  December 08, 2011, 05:15:53 am
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I wonder why there is no "watch" mode.
Re: Crimson Vermillion Bv1 640x480 Version 2
#36  December 08, 2011, 08:45:37 am
I hate to say this and bump into bit of an old topic here. But...the link is failing to work. If you have considered "Re-Opening" it or giving me a "Direct" route to it. I'd be happy. This is one of the very few quite interesting works i find so far. So i just want this one. Apparently, it leads me to an...empty Commercial site. Would be great if i got the link that works. And yes, i'm lurking. I don't want to be of a bother and nuisance, so i lurk.
Re: Crimson Vermillion Bv1 640x480 Version 2
#37  December 09, 2011, 09:33:34 pm
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Offline for a while, try requesting it here.