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Gohan Z2 [Project] (Read 494597 times)

Started by Balthazar, July 29, 2011, 02:19:47 pm
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Re: Gohan Z2
#1341  September 27, 2013, 02:58:25 am
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Look's like he spazzing to me.

I still vote HD pose :p
Re: Gohan Z2
#1342  September 27, 2013, 05:44:12 am
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I say 10 more frames, but whatever
Spriting is hard.
Re: Gohan Z2
#1343  September 27, 2013, 01:34:00 pm
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Alright, it's settled, Diepod will redraw the stance and make it awesome and many many frames >:)

I'm redoing the second kick of his Hurricane Kick. It's basicly his second Rising Hurricane Kick rotated to a horizontal angle, with some edits. I was really starting to hate those original sprites!

I also wanted to give him a new cool strong kick finisher (strong kick x2, like SSJ Goku's SK kick combo), but I realised I'm really starting to hate spriting Goku/Gohan Z2 stuff. I need to move on :P!
Last Edit: September 27, 2013, 03:27:14 pm by Balthazar
Re: Gohan Z2
#1344  September 27, 2013, 05:18:31 pm
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Re: Gohan Z2
#1345  September 27, 2013, 06:01:12 pm
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But first he'll send me the new hurricane kick sprites.
Re: Gohan Z2
#1346  September 27, 2013, 07:04:28 pm
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Ill send them when they're done (the animation just shows the roughs, if you didn't see it)
Re: Gohan Z2
#1347  September 27, 2013, 07:21:03 pm
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I saw it... :blank:
Re: Gohan Z2
#1348  September 27, 2013, 09:45:10 pm
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Last Edit: September 27, 2013, 09:51:30 pm by BlueSunStudios
Re: Gohan Z2
#1349  September 27, 2013, 10:01:17 pm
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Nah the whole point would've been to make him more unique. Reusing yet another one of Goku's animations isn't gonna help that.
Re: Gohan Z2
#1350  September 28, 2013, 12:21:30 am
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I'm not sure how the Z2 style is, but maybe a suggestion for an attack to make him a bit more different than Goku?
How about a medium, low, high kick combo? Taki in Soul Caliber II has a combo like that and I absolutely love it. Seems like a good idea.
She jumps up a little and spins to the right (meaning the opponent would get hit with the back of the foot, not the front) with her right leg extended and when she lands she lets herself get low to the ground, while spinning still, for a low kick with the same leg, then just does a spinning high kick while coming back up with the same leg.

Actually, pretty much all of Taki's attacks in Soul Caliber II are a good reference for Gohan.

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Re: Gohan Z2
#1351  September 28, 2013, 12:45:55 am
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Stance looks perfectly fine to me. Doesn't need any more frames, but I definitely think there is some room for improvement in the timing of the animation. Even subtle tweaking can make a huge difference.

Here's what I got after fiddling with the timings a bit:


You could even get something like this:


I didn't draw a single pixel. There's more to animation than just adding frames.

Bottom one. BOTTOM ONE!!
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Re: Gohan Z2
#1352  September 28, 2013, 12:56:12 am
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Bottom one behave like he has parkinson.

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Re: Gohan Z2
#1353  September 28, 2013, 01:00:06 am
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Bottom one behave like he has parkinson.

LOL Hmmm... how about an animation that cycles through both of them?? That would be cool. The funny thing is that there are tons of references that I could make right now, but my brain has been shut off for the past three hours. :(
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Gohan Z2
#1354  September 28, 2013, 01:00:39 am
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I chose the top one for now. I don't think the bottom one fits Gohan's persona very well.
Re: Gohan Z2
#1355  September 28, 2013, 01:11:34 am
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Gohan Z2
#1356  September 28, 2013, 01:29:14 am
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Hopefully before 2014, but nothing is never set in stone with Z2 team. :P
Re: Gohan Z2
#1357  September 28, 2013, 01:32:32 am
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I want my majin vegeta cybaster, dont make me cut you.
Re: Gohan Z2
#1358  September 28, 2013, 02:20:36 am
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Don't consider either animation as 'final' or even a serious suggestion, really. I just wanted to explain visually that you can change the feel of an animation a lot by just tweaking the timings a little. I don't know anything about Dragonball Z. :P
Re: Gohan Z2
#1359  September 28, 2013, 02:24:07 am
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Hopefully before 2014, but nothing is never set in stone with Z2 team. :P

Nothing wrong with that. You can't rush quality, that's for sure. Knowing that he is in the masterful hands of you and Balthazar is a relaxing thought indeed. I look forward to the final result; the wait will be worth it. ;D
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Gohan Z2
#1360  September 28, 2013, 02:24:47 am
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this is off topic but you should really pickup some "original" comic book characters and rework their animation timing, you would make some characters get really better just with a bit of animation know how.