Featuring:- MvCI voice.- 8-way air dash.- New hypers: Power Blaster, Strike Flurry and Stellar Strike.- New specials: Photon Absorber (loosely based on its MvCI version).- New variants of Photon Blast.- Advancing Guard.- More effects!- Usual mechanic improvements that I added in most of my works (damage dampen, better corner push, juggle system,...).And special thanks go to these guys: Ultraroboninja & ZVitor for the based character.RicePigeon and Nep Heart for gameplay references as well as some based codes.Reuben Kee for some of the effects.SUPERFERNANDOXT for the hyper port.Download: https://drive.google.com/open?id=15hoYIironYD8ZCf6iuOyy9zcr6TD0KMi
Mazemerald. said, March 08, 2019, 11:36:00 pmWOW! Amazing.... fabulous work with coding, you rock friend...Much appreciated!Macaulyn97 said, March 08, 2019, 07:16:35 pmShe causes my MUGEN to crash, no error message, I use 1.1.That's odd, I haven't encountered this. In that case, I have disabled UNO Tag in Single Mode to prevent the possible crash (in Single Mode only) until I can find the cause so you might want to download her again.
Still happening, but I think I found when does it happen. If I try to use her energy beam special twice too fast, it will happen as I use the command for the second one. Seems to happen only with the ones going up and down, the forward one doesn't trigger that.
Mr.Giang said, March 10, 2019, 01:53:34 amIt does happen on my side (both with MUGEN 1.1 and 1.1b). Also, video is ded :/Good, I'm hoping for a fix soon, this seems like one of your best updates. Also, yeah, I made the mistake of putting the video as private, instead of not listed, it should show up now.
Macaulyn97 said, March 10, 2019, 02:24:33 amMr.Giang said, March 10, 2019, 01:53:34 amIt does happen on my side (both with MUGEN 1.1 and 1.1b). Also, video is ded :/Good, I'm hoping for a fix soon, this seems like one of your best updates. Also, yeah, I made the mistake of putting the video as private, instead of not listed, it should show up now.Actually, I meant it didn't happen on my side (it was a typo). That's really weird as I can't make that glitch happen. The debug doesn't show anything fishy either. Have you tried that again with an unmodified MUGEN build?
Mr.Giang said, March 10, 2019, 02:31:01 amMacaulyn97 said, March 10, 2019, 02:24:33 amMr.Giang said, March 10, 2019, 01:53:34 amIt does happen on my side (both with MUGEN 1.1 and 1.1b). Also, video is ded :/Good, I'm hoping for a fix soon, this seems like one of your best updates. Also, yeah, I made the mistake of putting the video as private, instead of not listed, it should show up now.I atually, I meant it didn't happen on my side (it was a typo). That's really weird as I can't make that glitch happen. The debug doesn't show anything fishy either. Have you tried that again with an unmodified MUGEN build?Unmodified? Unless you're talking about a screenpack and lifebars, I didn't change anything.
Macaulyn97 said, March 10, 2019, 02:46:53 amUnmodified? Unless you're talking about a screenpack and lifebars, I didn't change anything.I suggest you test her again in a fresh 1.1b build as it is possible that you have modified something without knowing. I have tested her so many times but I just simply can't trigger the said problem you pointed out so I can only assume your build is the root of the problem :/
Mr.Giang said, March 10, 2019, 04:36:42 amMacaulyn97 said, March 10, 2019, 02:46:53 amUnmodified? Unless you're talking about a screenpack and lifebars, I didn't change anything.I suggest you test her again in a fresh 1.1b build as it is possible that you have modified something without knowing. I have tested her so many times but I just simply can't trigger the said problem you pointed out so I can only assume your build is the root of the problem :/Apparently, the bug happens when I have my MUGEN's RenderMode (from the Video options) in DirectX, but not in OpenGL. But I can't use OpenGL because it seems to ruin some colors.
Macaulyn97 said, March 10, 2019, 09:38:17 pm Apparently, the bug happens when I have my MUGEN's RenderMode (from the Video options) in DirectX, but not in OpenGL. But I can't use OpenGL because it seems to ruin some colors.I'm not quite familiar with MUGEN's RenderMode so I suppose this is sorta out of my capability to fix :/. Sorry about that.
Mr.Giang said, March 11, 2019, 10:25:15 amMacaulyn97 said, March 10, 2019, 09:38:17 pm Apparently, the bug happens when I have my MUGEN's RenderMode (from the Video options) in DirectX, but not in OpenGL. But I can't use OpenGL because it seems to ruin some colors.I'm not quite familiar with MUGEN's RenderMode so I suppose this is sorta out of my capability to fix :/. Sorry about that.Are you sure there isn't something different between the forward one and the diagonal ones? There must be something, only the diagonal ones have this problem and I really wanted to play this character, its one of your best updates to a very deserving character.
Macaulyn97 said, March 11, 2019, 01:28:29 pmMr.Giang said, March 11, 2019, 10:25:15 amMacaulyn97 said, March 10, 2019, 09:38:17 pm Apparently, the bug happens when I have my MUGEN's RenderMode (from the Video options) in DirectX, but not in OpenGL. But I can't use OpenGL because it seems to ruin some colors.I'm not quite familiar with MUGEN's RenderMode so I suppose this is sorta out of my capability to fix :/. Sorry about that.Are you sure there isn't something different between the forward one and the diagonal ones? There must be something, only the diagonal ones have this problem and I really wanted to play this character, its one of your best updates to a very deserving character.Doing more researches into this, it seems like DirectX doesn't really support advanced features such as using AngleDraw on RBG sprites (which is necessary for the angle beam) and doing so will lead to crash. Well, I only can suggest you using OpenGL instead since apparently, there is no real work-around of this situation I can think of. Sorry about that.
Mr.Giang said, March 12, 2019, 12:50:11 pmMacaulyn97 said, March 11, 2019, 01:28:29 pmMr.Giang said, March 11, 2019, 10:25:15 amMacaulyn97 said, March 10, 2019, 09:38:17 pm Apparently, the bug happens when I have my MUGEN's RenderMode (from the Video options) in DirectX, but not in OpenGL. But I can't use OpenGL because it seems to ruin some colors.I'm not quite familiar with MUGEN's RenderMode so I suppose this is sorta out of my capability to fix :/. Sorry about that.Are you sure there isn't something different between the forward one and the diagonal ones? There must be something, only the diagonal ones have this problem and I really wanted to play this character, its one of your best updates to a very deserving character.Doing more researches into this, it seems like DirectX doesn't really support advanced features such as using AngleDraw on RBG sprites (which is necessary for the angle beam) and doing so will lead to crash. Well, I only can suggest you using OpenGL instead since apparently, there is no real work-around of this situation I can think of. Sorry about that.Forgive me for insisting, but cannot you adapt it to use different sprites? Like, make new sprites and animations of the beam in the angle beams. I know its more work, but I really liked this update and I'd hate to miss it because its causing my colors to get ruined.
why direct x? It's quite an oldversion. You can use stuff like Reshade with more compatibility with mugen (there's aweird bug in some windows10 builds where you have to rename the opengl32.dll Reshade file to dxgi.dll to work), OpenGL works better if you want something other than the regular output.
Macaulyn97 said, March 12, 2019, 06:00:49 pmForgive me for insisting, but cannot you adapt it to use different sprites? Like, make new sprites and animations of the beam in the angle beams. I know its more work, but I really liked this update and I'd hate to miss it because its causing my colors to get ruined.Very sorry but I'm lazy. More works for me when everything I'm using is working properly is a no. I'm afraid using OpenGL is the only solution for this problem :/.
1.0 version has been released. Cap also received a small update:- Fixed a glitch involved with Counter FX and Blitzblow.
I only tested her for a few seconds and the 1.0 version has a game breaking bug. Mugen immediately closes after using Photon Blast, whether it's in the ground or the air after landing. Unless this is fixed, I can't test the rest of the character because it will crash every time you use the special move.Edit: Forgot to read the previous comments, which I also have the same issue.M.U.G.E.N 1.0 does not support OpenGL. Changing the Rendermode doesn't work and gives me this error if I attempt to change it:Error message: Unrecognised RenderMode: OpenGLError reading data/mugen.cfgTherefore, the 1.0 version is pointless and will always crash. Don't download it.
SolidZone 26 said, March 30, 2019, 05:45:49 amI only tested her for a few seconds and the 1.0 version has a game breaking bug. Mugen immediately closes after using Photon Blast, whether it's in the ground or the air after landing. Unless this is fixed, I can't test the rest of the character because it will crash every time you use the special move.Edit: Forgot to read the previous comments, which I also have the same issue.M.U.G.E.N 1.0 does not support OpenGL. Changing the Rendermode doesn't work and gives me this error if I attempt to change it:Error message: Unrecognised RenderMode: OpenGLError reading data/mugen.cfgTherefore, the 1.0 version is pointless and will always crash. Don't download it.Awg damn it, I forgot that 1.0 didn't support OpenGL. RIP MUGEN 1.0 users then :/