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CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper (Read 18655 times)

Started by Falcon Rapper, August 21, 2017, 01:39:57 am
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CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#1  August 21, 2017, 01:39:57 am
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"Salve galera" Mugenguild! "Porque o guerreiro de fé nunca gela" by: Racionais mc's

"Porque o guerreiro de fé nunca gela" by: Racionais mc's

Passing to show another char (or three in 1) converted to "POTS-Infinite" mode ...

- CVS Kyo Nests Saga (99-2002)
- CVS Kyo Tales of Ash (2003-XIII)
- CVS Kusanagi (2002-2003)

Original version created by JMorphman and "Tales of Ash" sprites made by Paz Hatter (edited by me for Nests Saga mode)
I put the name "NeoKyo" as a tribute to the first Kyo I played in mugen, created by Sander 71113 (Times ago)

Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)

What you have:

- Moderate artificial intelligence for hard (just can not be near him and stay flirting, since my chars love a hehehe combo);
- 60 palettes (12 normal plus 48 extras, activating config.txt);
- New Fire Effects (FDR Flames)
- All alpha style sparks POTS
- Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, standard or arranged mode, etc.) ...
- All POTS / Infinite mode features (Parry, Custom Combo, etc.)
- It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both)

What is missing:

- Final, for a change ...: \
- Sincerely, I only have to correct errors that are found, otherwise there is nothing missing, it is running smoothly ...: P

Commands (Kyo "Nests Saga" & Kyo "Tales of Ash")

Double Kick = F + medium Kick
Ombrada = F + strong punch

Special Sounds

100 SHIKI: ONIYAKI = F, D, DF + punch (Ex Mode with two punches, spends 500 MP)
75 SHIKI KAI = D, DF, F, kick (to continue kicking) ... (Ex Mode with two kicks, spends 500 MP)
R.E.D. KICK = B, D, DB, kick (Ex Mode with two kicks, spends 500 MP)
427 Shiki Hikigane = F, DF, D, DB, B, weak kick
412 Shiki Hikigane = = F, DF, D, DB, B, medium kick
212 SHIKI: KOTOTSUKI YOU = F, DF, D, DB, B, strong kick (Ex Mode with two kicks, spends 500 MP)
108 SHIKI: YAMI BARAI = D, DB, B + punch (Ex Mode with two punches, spends 500 MP)
101 SHIKI: OBORO GURUMA = F, D, DF + kick (Ex Mode with two kicks, spends 500 MP)

114 SHIKI: ARAGAMI = D, DF, F, weak and medium punch
- 128 SHIKI: KONOKIZU = Front + punch (after the 114 SHIKI: ARAGAMI)
- 128 SHIKI: KONOKIZU = Punch (after the 128 SHIKI: KONOKIZU)
- 128 SHIKI: KONOKIZU = Punch (after the 128 SHIKI: KONOKIZU)
- 125 SHIKI: NANASE = Kick (after the 128 SHIKI: KONOKIZU)
- 127 SHIKI: YANOSABI = Back + punch (after 114 SHIKI: ARAGAMI)
- GESHIKI: MIGIRI UGACHI = Back + punch (after 127 SHIKI: YANOSABI)
- 212 SHIKI: KOTOTSUKI YOU (FROM YANOSABI) = F, DF, D, DB, B, KICK (after 127 SHIKI: YANOSABI)

115 SHIKI: DOKUGAMI = D, DF, F, strong punch (Ex mode with 2 punches)
- 401 SHIKI: TSUMI YOMI = D, DB, B, Punch (after 115 SHIKI: DOKUGAMI)
- 402 SHIKI: BATSU YOMI = F + punch (after 401 SHIKI: TSUMI YOMI)
- 100 SHIKI: ONIYAKI = F, D, DF + punch (after the 402 SHIKI: BATSU YOMI, has the same name as the anti air)

Supers Level 1

URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, punch (can be done in the air)
SAISHU KESSEN OUGI "MU-SHIKI" = D, DF, F, D, DF, F, punch
182 SHIKI = D, DF, F, D, DF, F, kick

Supers Level 2

URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, two punch buttons (can be made in the air)
SAISHU KESSEN OUGI "MU-SHIKI" = D, DF, F, D, DF, F, two punch buttons
182 SHIKI = D, DF, F, D, DF, F, two kick buttons

Super Level 3

524 SHIKI: KAMUKURA = F, DF, D, DB, B, F, DF, D, DB, B, two punch buttons
SAISHU KESSEN OUGI "TOTSUKA" = D, DF, F, D, DF, F, Punch and Kick (Only for "Nests Saga" version)
URA 121 SHIKI: AMA-NO-MURAKUMO = D, DF, F, D, DF, F, Punch and Kick (Only for "Tales of Ash" version)


Commands (Kusanagi)

Kurogami: F + Light Punch
Arashin:  F + Medium Punch
Geshiki: Migiri Ugachi: DF + Strong Punch
Double Kick = F + Medium Kick

108 SHIKI: YAMI BARAI = D, DF, F + punch (Ex Mode with two punches, spends 500 MP)
100 SHIKI: ONIYAKI = F, D, DF + punch (Ex Mode with two punches, spends 500 MP)
75 SHIKI KAI = D, DF, F, kick (to continue kicking) ... (Ex Mode with two kicks, spends 500 MP)
212 SHIKI: KOTOTSUKI YOU = F, DF, D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)
101 SHIKI: OBORO GURUMA = B, D, DB + kick (Ex Mode with two kicks, spends 500 MP)
AOKI = D, DB, B + punch (Ex Mode with two punches, spends 500 MP)

Supers Level 1

URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, Punch
1999 SHIKI: KIRI HOMURA = D, DF, F, D, DF, F, kick

Supers Level 2

URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, two punch buttons (can be made in the air)
1999 SHIKI: KIRI HOMURA = D, DF, F, D, DF, F, two kick buttons

Super Level 3

SAISHUU KESSEN OUGI "ZERO SHIKI" = D, DF, F, D, DF, F, two punch buttons

Credits:

- JMorphman = version cvs POTS mode, used as template for the conversion of char;
- Paz Hatter = sprites Kyo Kusanagi "Tales of Ash";
- Mouser and Byakko = Shiki Hikigane sprites and moves, taken from CVS2 Another Kyo;
- Infinite and R@ce Akira = For great chars in which I use as an aid during conversion
- Phantom of the server (best sparks and best style for ground fighting)
- Electbyte (Creators of Mugen)
- VIrtuallTeck (creators of Fighter Factory)
- Gui007 & JadeEye (For always promoting my work via Youtube)
- Left4Joker (Always bringing good ideas and suggestions in my group on facebook)
- All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception.
- Admins and members of mugen groups on Facebook, especially the adm's Ramon Garcia (Mugen link & Share), Master Ares of the Sanctuary (Mugen Brazil), German A. Sanchez and David JR Ayad (Mugen Return) and for the gallery there Groups.
- Members of the CVS EXtreme group (My group for mugen on facebook)









Download:
Spoiler, click to toggle visibilty

I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#2  August 21, 2017, 02:12:32 am
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yo!! I was waiting for this :D !!!!
I swear there was something cool here!!
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#3  August 21, 2017, 02:22:36 am
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Should call you, Blazing Falcon.lol I mean you have really did above the normal. Thanks for another package, will test out for feed back.
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#4  August 21, 2017, 02:25:40 am
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It appears aerial Orochinagi is unblockable in midair despite air blocking. Don't know if that's intentional or not.
Also it's easy to accidentaly use his QCFx2 super in the middle of Rekkas so that should be fixed.
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#5  August 21, 2017, 02:50:37 am
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yo!! I was waiting for this :D !!!!

Thanks FeLo_Llop, enjoy ... :)
Should call you, Blazing Falcon.lol I mean you have really did above the normal. Thanks for another package, will test out for feed back.

Hehehe, I like chars with fire effect :D
It appears aerial Orochinagi is unblockable in midair despite air blocking. Don't know if that's intentional or not.
Also it's easy to accidentaly use his QCFx2 super in the middle of Rekkas so that should be fixed.

All supers have defense only on the ground (intentional)...
*I just corrected the super lvl3 of Kyo 2003 (URA 121 SHIKI: AMA-NO-MURAKUMO), now this have defense only on the ground...
Last Edit: August 21, 2017, 02:56:56 am by Falcon Rapper
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#6  August 21, 2017, 03:20:29 am
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your char so great !GJ!
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#7  August 21, 2017, 03:32:22 am
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    • www.facebook.com/groups/MugenFDR/
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#8  August 21, 2017, 11:34:49 am
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Thanks for this glorious all in one Kyo!!!
You're the best, buddy!!
testing now!! :)
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#9  August 21, 2017, 02:48:17 pm
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Great job, Falcon. I have some feedback:

- The Custom Combo still do a massive damage as lvl3 Super and Kusanagi still use Kyo's voice when perform it.
- URA 121 SHIKI: AMA-NO-MURAKUMO just do a little damage.

- About SAISHU KESSEN OUGI "TOTSUKA", I don't know this is a bug or just for resolution 640x480.



If you remove the Helper 3715, it will be looked more better.
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#10  August 21, 2017, 04:00:11 pm
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Did you add this Nirvana? KOF XI EX-KYO
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#11  August 21, 2017, 04:34:43 pm
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Thanks for this glorious all in one Kyo!!!
You're the best, buddy!!
testing now!! :)

Thanks Ned... :D
Great job, Falcon. I have some feedback:

- The Custom Combo still do a massive damage as lvl3 Super and Kusanagi still use Kyo's voice when perform it.
- URA 121 SHIKI: AMA-NO-MURAKUMO just do a little damage.

- About SAISHU KESSEN OUGI "TOTSUKA", I don't know this is a bug or just for resolution 640x480.



If you remove the Helper 3715, it will be looked more better.

Custom combo: Almost all chars that I tested have a custom combo with great damage, even though it was fixed, now it takes far less damage.
URA 121 SHIKI: AMA-NO-MURAKUMO: According to the number of hits it reaches, from 402 to 485
SAISHU KESSEN OUGI "TOTSUKA" (Helper scale): FIXED... :D

Did you add this Nirvana? KOF XI EX-KYO


No, he already has many supers...
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#12  August 21, 2017, 05:38:16 pm
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How do you change this trick?

MCX

Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#13  August 21, 2017, 06:15:11 pm
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Nice update.
I found a bug on URA 121 SHIKI: AMA-NO-MURAKUMO, when perfomed at a distant range the hyper isn't completed.
Also sume lvl 2 hypers does more damage than his lvl 3 hyper.
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#14  August 22, 2017, 12:51:29 am
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After trying some training with all 3 Kyo versions.
I can say this is very smooth and nice to play.
I like this character! Just like all your creations.

Some sound feedback. (I don't know if it is intentionnal)
-Kusanagi talks with Kyo voice when activating EX/custom combo mode (HP+HK) - The problem is in stand and air version.
-All Kyo plays grab success sound effect when you whiff/attempt a a punch throw, Kick throw is attempt is OK (might be the opposite)
OK, they are small details, but this is what I can say now.
I'm still playing... :)
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#15  August 22, 2017, 02:54:42 pm
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Great update. Although, merging the characters together in one file makes it confusing as the def and folder now do not share the same name. And using 3 separate sff files made the file bigger. Other than portraits, is there any difference between Nests Saga and Tales of Ash Kyo? If not, is it possible to make them separate characters instead? I don't see any gameplay differences between the two and they look like they share the same sprites or maybe I haven't been playing them extensively. Kusanagi could also technically be his own character instead since he doesn't share the same sprites as the other two. Just saying, don't need to put this into consideration if you don't want to. It's feedback, after all.

Also, some bugs I found while testing:
-101 Shiki: Oboro Guruma does not use PotS hitsounds even if it was set on 1.
-I also have the same issue with the "success sound effect when you whiff/attempt a a punch throw," but only with Kusanagi though (Not sure if it's because I'm playing him using Fighter Factory for testing purposes).

I'll let you know if I find anything else.
I will still do detail and aesthetic feedback for the rest.
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#16  August 22, 2017, 04:41:32 pm
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Nice update.
I found a bug on URA 121 SHIKI: AMA-NO-MURAKUMO, when perfomed at a distant range the hyper isn't completed.
Yes, the fire column didn't come when he perform AMA-NO-MURAKUMO successfully.

------------------------------------------------------
I have found another bug from Kusanagi mode, he lost his sprite and used Kyo's voice when he made URA 108 SHIKI: OROCHINAGI in the air.
Last Edit: August 22, 2017, 05:07:45 pm by Jadeeye
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#17  August 24, 2017, 12:14:21 am
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when kusanagi parries an attack, kusanagi has kyo's voice being heard instead
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#18  August 25, 2017, 05:33:01 pm
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Hey Falcon, here's my vid for the update.

Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#19  August 27, 2017, 04:51:25 am
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Nice update.
I found a bug on URA 121 SHIKI: AMA-NO-MURAKUMO, when perfomed at a distant range the hyper isn't completed.
Also sume lvl 2 hypers does more damage than his lvl 3 hyper.

Fixed... :D

After trying some training with all 3 Kyo versions.
I can say this is very smooth and nice to play.
I like this character! Just like all your creations.

Some sound feedback. (I don't know if it is intentionnal)
-Kusanagi talks with Kyo voice when activating EX/custom combo mode (HP+HK) - The problem is in stand and air version.
-All Kyo plays grab success sound effect when you whiff/attempt a a punch throw, Kick throw is attempt is OK (might be the opposite)
OK, they are small details, but this is what I can say now.
I'm still playing... :)

Fixed!!! :D
Great update. Although, merging the characters together in one file makes it confusing as the def and folder now do not share the same name. And using 3 separate sff files made the file bigger. Other than portraits, is there any difference between Nests Saga and Tales of Ash Kyo? If not, is it possible to make them separate characters instead? I don't see any gameplay differences between the two and they look like they share the same sprites or maybe I haven't been playing them extensively. Kusanagi could also technically be his own character instead since he doesn't share the same sprites as the other two. Just saying, don't need to put this into consideration if you don't want to. It's feedback, after all.

Well, I opted for "2 sffs" (Ash saga and Nests saga) just for "portraits". Kusanagi came in by chance, in the end I thought it would be cool a 3 in 1 hehehe.


Also, some bugs I found while testing:
-101 Shiki: Oboro Guruma does not use PotS hitsounds even if it was set on 1.
-I also have the same issue with the "success sound effect when you whiff/attempt a a punch throw," but only with Kusanagi though (Not sure if it's because I'm playing him using Fighter Factory for testing purposes).

I'll let you know if I find anything else.

Fixed... :D

Nice update.
I found a bug on URA 121 SHIKI: AMA-NO-MURAKUMO, when perfomed at a distant range the hyper isn't completed.
Yes, the fire column didn't come when he perform AMA-NO-MURAKUMO successfully.

------------------------------------------------------
I have found another bug from Kusanagi mode, he lost his sprite and used Kyo's voice when he made URA 108 SHIKI: OROCHINAGI in the air.
Fixed... :D

when kusanagi parries an attack, kusanagi has kyo's voice being heard instead

Fixed... :D

Hey Falcon, here's my vid for the update.

[youtube]https://youtu.be/4gXoKA7SYqk[/youtube]

Nice vídeo, thanks Jadeeye... :D



UPDATED LINK!!! :)
Last Edit: August 27, 2017, 05:01:51 am by Falcon Rapper
Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
#20  August 27, 2017, 11:47:45 am
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  • A.K.A. NED
  • I like to draw fighting game characters...
Buddy, you're unstopable! :)
I'm checking the update!