She gets back meter from the Zapper EX move during Magnetic Move.
Also I somehow made the piece of rock she hangs on during Magnetic move kinda stick to her for the duration of Frontal Attack which is supposed to get rid of it.
- Fixed an error where Misaka regains meter after using Zapper or Girder Strike
- Fixed an error where the magnetized slab of concrete would sometimes remain bound to Misaka during frontal attack
https://streamable.com/5eqop
Congrats, the duo will be here once Kuroko gets released eventually. Misaka's been my favorite to play so far alongside Mika, so, I await for Kuroko's eventual arrival.
No poll this time since Kuroko is the only one left on the list, so she is next to be released.
Found another error while playing around with Misaka that I missed, albeit pretty minor compared to what I found while beta testing her. It appears there is a truncated value in one of the 1200 series state numbers in there somewhere.
- Fixed the truncation during jC and Zapper
- Fixed an error Misaka would gradually gain meter while staying still during Magnetic Move
I can't wait to see the new poll... if there will be a new poll.
No poll for knowing if community wants another poll after Kuroko? :gossip:
- The initial hits of 2C, both regular and charged, will now put aerial opponents in a fall state
- Fixed an error where the stomp effect for 2C would follow Misaka after getting hit
- Fixed an error where the slab of concrete sometimes wouldn't show up right away during Girder Strike
- Added the stomp effect to the Astral Heat
- Changed the initial sprite for anim 5030
Great work on Misaka bro. :)
I hope you could make her boyfriend since his skill is cancel all special powers.
in Mugen will be interesting to see how could coder to put such abnormal ability into a fighting character.
I would like to work on Touma and Accelerator as well, however they were only made to be strikers in DBFC, so unfortunately, there are just not enough sprites to work with in order to make actual characters out of them.
Hopefully, they will receive the same treatment as Kuroneko, Izaya, and Kojou in Crossing Void so they can get more sprites.
Something's been bothering me a bit more recently, but I do wish the charge-up attacks were a little more lenient in their commands. I know that you need to hold down to do them, but I sometimes will get the charged up versions of certain normals even if simply tapping the buttons only once, which makes me botch up my execution. Maybe it's because I use a keyboard to play, but still.
- Fixed an error where the charged versions of 5B and 2C could sometimes be triggered by mashing
- Fixed a misspelling in Misaka's list of special intro triggers
- Revised Burst System
- Misaka now makes use of custom fall states, bypassing fall.defence_up
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Misaka in a powered up state that gives the following benefits:
+Health and Meter will gradually recover overtime (Unless you're taking damage)
+Damage output will be increased by 20%
+Timer will be frozen
+Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
+Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Misaka's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Fixed an error where the counter message wouldn't show up for helper based attacks
- New spark effects
- Spark effects are now properly aligned on opponents that are in a lie down state
- The strong shockwave effect now appears instead of the light shockwave after the opponent hits the ground from an air throw
- added palfx to the more heavy hitting electricity based moves
- Fixed an error where one of the effects for Railgun would be misaligned under certain conditions
- Fixed an error in the Incremental Corner Push code
- Added special intro against Akatsuki